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#ⅲ․       visual.
scnnenhungriger · 3 months
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aokozaki · 3 months
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Absolutely insane how much a localization can make or break a game.
Kingdom Hearts Ⅲ, at first, might seem like it's suddenly dropping a new term on your lap without explaining it at all. Sora is constantly told he must master the "Power of Waking" but the game never seems too clear about what exactly that is.
But then you remember Kingdom Hearts 3D, the direct lead-in to this story, had Sora and Riku traverse to the Sleeping Worlds in hopes of Waking them - and the climax of the game revolves around Riku Waking Sora's Heart from being trapped in a Nightmare, which Yen Sid considers proof that he's attained the Mark of Mastery.
Once you remember that (and notice the climax of KH3 having Sora do some things designed to visually remind you of Riku's last section of DDD), you'll realize they explained the Power of Waking very well last game, the English translation just didn't call it that.
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north-park · 7 months
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Wh. What is the lore behind Butters Cookies?
South Park Mania in Japan really hit differently back in 2012, it hit so hard that pixiv fanartists decided that drawing wasn't enough and had to show their love by baking their little blorbos, and putting photos of their cookies at the end of their fanart logs (which is extremely weird as Pixiv is a digital art website, even just photos of traditional art is rare), of course, if you are asking, this eventually spanned "shipping food" for all kind of popular ships like cryde or bunny, or even the more infamous kyman or style cakes, it was a weirdly popular trend that let's be real you don't see nowdays
This is where the Butters Cookies come in, among the artists involved there was one that actually runs a tumblr account as well, @/tamago-boooolo, but the food (and most of their art) was posed on the Pixiv account which is this one, I have seen people never credit them which is a shame because they also did other characters
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One thing i find more weird isn't just that person behind these cookies used to be pretty popular and made a very edgy an Hatsune Miku-themed Kenny MV that has currently more than 240.000 views on Youtube, but the artist also posted on their own NicoNico account the process making of Butters Cookies, and that video was kind of popular as well, ranking almost 20.000 views which is not bad for a slide show of food of an american character on a japanese website, SP isn't exactly the most popular topic there!
The artist actually bothered to make a tutorial for these every single one of them with SP music in the background, i really like when Stan's bullying song played and the words "make bullying kill itself" appears on the cute visuals, very Butters-like
That's basically the story, it's just a bunch of trivia about this artist whose... cookies i often see reposted without credits and whose story is quite interesting imo, also the shipping food, you just don't see that creativity anymore... where are the japanese girls and their yaoi cakes.....
@sneezys-flower-mom here's for as well
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ai-kuroe · 8 months
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trends in ict... — lara baldeo
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Ⅰ. convergence ; smartphones, smart watches, smart TVs
Ⅱ. social media ; social networks, bookmarking sites, etc.
Ⅲ. mobile technologies ; iOS ; blackberry
Ⅳ. assistive media ; text-to-speech ; magnification
Ⅴ. cloud computing ; yahoo! ; gmail
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Ⅰ. CONVERGENCE
is the synergy of technological advancements work on a similar goal or task.
smartphones combine numerous technologies which used to be available on separate devices: a computer, a watch, an alarm clock, a GPS, a newspaper, a credit card
smart watches that can be used as fitness trackers and music players.
smart TVs that can be used as computer monitors.
Ⅱ. SOCIAL MEDIA
is a website, application, or online channel that enables web users to create, co-create, discuss modify, and exchange user generated content.
there are six types of Social Media:
1. Social Networks
these are sites that allow you to connect with other people with the same interests or background. Once the user created his/her account, he/she can set up a profile, add people, share content, etc.
EXAMPLES : FACEBOOK & GOOGLE +
2. Bookmarking Sites
sites that allow you to store and manage links to various websites and resources. Most of the sites allow you to create a tag to others.
EXAMPLES : STUMBLE UPON, PINTEREST
3. Social News
sites that allow users to post their own news item or links to other news sources. The user can also comment on the post and comments may also be ranked.
EXAMPLES : REDDIT & DIGG
4. Media Sharing
sites that allow you to upload and share media content like images, music and video.
EXAMPLES : FLICKR, YOUTUBE AND INSTAGRAM
5. Microblogging
focus on short updates from the user. Those that subscribed to the user will be able to receive these updates.
EXAMPLES : TWITTER AND PLURK
6. Blogs and Forums
allow users to post their content. Other users are able to comment on the said topic.
EXAMPLES : BLOGGER, WORDPRESS AND TUMBLR
Ⅲ. MOBILE TECHNOLOGIES
the popularity of smartphones and tablets has taken a major rise over the years. This is largely because of the devices capability to do the tasks that were originally found in PCs. Several of these devices are capable of using a high-speed internet. Today the latest model devices use 4G Networking (LTE), which is currently the fastest.
MOBILE OS
1. iOS - use in apple devices such as iPhone and iPad
2. Android - an open source OS developed by Google. Being open source means mobile phone companies use this OS for free.
3. Blackberry OS - used in blackberry devices
4. Windows phone OS - A closed source and proprietary operating system developed by Microsoft.
5. Symbian - the original smartphone OS. Used by Nokia devices
6. Web OS- originally used in smartphone; now in smart TVs.
7. Windows Mobile - developed by Microsoft for smartphones and pocket PCs
Ⅳ. ASSISTIVE MEDIA
is a nonprofit service designed to help people who have visual and reading impairments.
assistive Media is an Internet-delivered audio reading service for people with visual or perceptual reading impairments.
the purpose is to heighten educational, cultural, and quality-of-living standards through the pure enjoyment of reading via the good and useful work of not-for-profit service.
Ⅴ. CLOUD COMPUTING
distributed computing on internet or delivery of computing service over the internet.
EXAMPLES : Yahoo!, Gmail, Hotmail
instead of running an e-mail program on your computer, you log in to a Web e-mail account remotely. The software and storage for your account doesn’t exist on your computer – it’s on the service’s computer cloud.It has three components
1. Client computers – clients are the device that the end user interact with cloud.
2. Distributed Servers – Often servers are in geographically different places, but server acts as if they are working next to each other.
3. Datacenters – It is collection of servers where application is placed and is accessed via Internet.
TYPES OF CLOUDS
• Public cloud - allows systems and services to be easily accessible to the general public. Public cloud may be less secured because of its openness, e.g. e-mail
• Private cloud - allows systems and services to be accessible within an organization. It offers increased security because of its private nature.
• Community cloud - allows systems and services to be accessible by group of organizations.
• Hybrid cloud - is a mixture of public and private cloud. However, the critical activities are performed using private cloud while the non-critical activities are performed using public cloud.
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check the upload date in checking of originality. ty.
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trout2004 · 6 months
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About + Archive
Tag explanations under the cut
Ⅰ = Paintings & visual art
Ⅱ = Photography
Ⅲ = Textiles & fashion (i.e rugs, weaving, clothing)
Ⅳ = Sculptures, pottery, trinkets & misc items
Ⅴ = "From media" (i.e film, video games, television)
Ⅵ = Text, poetry, magazine clippings & collage art
Near & dear = Favourites
% = Tech, digital aestheticism, computing
If you see a post tagged wrong, shoot me an ask!
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cordovabj · 6 months
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TRENDS IN ICT
1. CONVERGENCE- technological convergence is the combination of two or more different entities of technologies to create a new single device.
Smartphones that we use everyday is the best example of convergence which combines print media, broadcast media, and new media into one single device that can do many things, from making calls and and sending texts to taking pictures, making videos and many more.
2. Social Media- is a website, application, or online channel that enables web users to create, co-create, discuss, modify, and exchange user generated content.
SIX TYPES OF SOCIAL MEDIA
⁘ Social networks- these are sites that allows you to connect with other people with the same interest or background. It enables users to communicate with each other by posting information, comments, messages, images, etc. Facebook and Google+ are examples of social networks.
⁘ Bookmarking sites- sites that allow you to store and manage links to various website and resources. Most of the sites allow you to create a tag to others like Pinterest and StumbleUpon.
⁘ Social news- a website that features user-posted stories. Such stories are ranked based on popularity, as voted on by other users of the site or by website administrators. An example of this are Reddit and Digg.
⁘ Media Sharing- sites that allow you to upload and share media content like images, music and video.
Youtube, Flickr and Instagram are some examples.
※ Microblogging- focus on short update from the user. Those are subscribed to the user will be able to receive those updates. An example of these sites are Twitter and Plurk.
※ Blogs and Forums- allow user yo post their content. Other users are able to comment on the said topic. Blogger, Wordpress and Tumblr are some example.
Ⅲ. MOBILE TECHNOLOGIES
the popularity of smartphones and tablets has taken a major rise over the years. This is largely because of the devices capability to do the tasks that were originally found in PCs. Several of these devices are capable of using a high-speed internet. Today the latest model devices use 4G Networking (LTE), which is currently the fastest.
MOBILE OS
1. iOS - use in apple devices such as iPhone and iPad
2. Android - an open source OS developed by Google. Being open source means mobile phone companies use this OS for free.
3. Blackberry OS - used in blackberry devices
4. Windows phone OS - A closed source and proprietary operating system developed by Microsoft.
5. Symbian - the original smartphone OS. Used by Nokia devices
6. Web OS- originally used in smartphone; now in smart TVs.
7. Windows Mobile - developed by Microsoft for smartphones and pocket PCs
Ⅳ. ASSISTIVE MEDIA
is a nonprofit service designed to help people who have visual and reading impairments.
assistive Media is an Internet-delivered audio reading service for people with visual or perceptual reading impairments.
the purpose is to heighten educational, cultural, and quality-of-living standards through the pure enjoyment of reading via the good and useful work of not-for-profit service.
Ⅴ. CLOUD COMPUTING
distributed computing on internet or delivery of computing service over the internet.
EXAMPLES : Yahoo!, Gmail, Hotmail
instead of running an e-mail program on your computer, you log in to a Web e-mail account remotely. The software and storage for your account doesn’t exist on your computer – it’s on the service’s computer cloud.It has three components
1. Client computers – clients are the device that the end user interact with cloud.
2. Distributed Servers – Often servers are in geographically different places, but server acts as if they are working next to each other.
3. Datacenters – It is collection of servers where application is placed and is accessed via Internet.
TYPES OF CLOUDS
• Public cloud - allows systems and services to be easily accessible to the general public. Public cloud may be less secured because of its openness, e.g. e-mail
• Private cloud - allows systems and services to be accessible within an organization. It offers increased security because of its private nature.
• Community cloud - allows systems and services to be accessible by group of organizations.
• Hybrid cloud - is a mixture of public and private cloud. However, the critical activities are performed using private cloud while the non-critical activities are performed using public cloud
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vincent789 · 7 months
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TRENDS IN ICT
1. CONVERGENCE- technological convergence is the combination of two or more different entities of technologies to create a new single device.
2. Social Media- is a website, application, or online channel that enables web users to create, co-create, discuss, modify, and exchange user generated content.
SIX TYPES OF SOCIAL MEDIA
⁘ Social networks- these are sites that allows you to connect with other people with the same interest or background. It enables users to communicate with each other by posting information, comments, messages, images, etc. Facebook and Google+ are examples of social networks.
⁘ Bookmarking sites- sites that allow you to store and manage links to various website and resources. Most of the sites allow you to create a tag to others like Pinterest and StumbleUpon.
⁘ Social news- a website that features user-posted stories. Such stories are ranked based on popularity, as voted on by other users of the site or by website administrators. An example of this are Reddit and Digg
⁘ Media Sharing- sites that allow you to upload and share media content like images, music and video.
※ Microblogging- focus on short update from the user. Those are subscribed to the user will be able to receive those updates. An example of these sites are Twitter and Plurk.
※ Blogs and Forums- allow user yo post their content. Other users are able to comment on the said topic. Blogger, Wordpress and Tumblr are some example.
Ⅲ. MOBILE TECHNOLOGIES
the popularity of smartphones and tablets has taken a major rise over the years. This is largely because of the devices capability to do the tasks that were originally found in PCs. Several of these devices are capable of using a high-speed internet. Today the latest model devices use 4G Networking (LTE), which is currently the fastest.
MOBILE OS
1. iOS - use in apple devices such as iPhone and iPad
2. Android - an open source OS developed by Google. Being open source means mobile phone companies use this OS for free.
3. Blackberry OS - used in blackberry devices
4. Windows phone OS - A closed source and proprietary operating system developed by Microsoft.
5. Symbian - the original smartphone OS. Used by Nokia device.
6. Web OS- originally used in smartphone; now in smart TVs.
7. Windows Mobile - developed by Microsoft for smartphones and pocket PCs
Ⅳ. ASSISTIVE MEDIA
is a nonprofit service designed to help people who have visual and reading impairments.
assistive Media is an Internet-delivered audio reading service for people with visual or perceptual reading impairments.
the purpose is to heighten educational, cultural, and quality-of-living standards through the pure enjoyment of reading via the good and useful work of not-for-profit service.
Ⅴ. CLOUD COMPUTING
distributed computing on internet or delivery of computing service over the internet.
EXAMPLES : Yahoo!, Gmail, Hotmail
instead of running an e-mail program on your computer, you log in to a Web e-mail account remotely. The software and storage for your account doesn’t exist on your computer – it’s on the service’s computer cloud.It has three components
1. Client computers – clients are the device that the end user interact with cloud.
2. Distributed Servers – Often servers are in geographically different places, but server acts as if they are working next to each other.
3. Datacenters – It is collection of servers where application is placed and is accessed via Internet.
TYPES OF CLOUDS
• Private cloud - allows systems and services to be accessible within an organization. It offers increased security because of its private nature.
• Community cloud - allows systems and services to be accessible by group of organizations.
• Hybrid cloud - is a mixture of public and private cloud. However, the critical activities are performed using private cloud while the non-critical activities are performed using public cloud.
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scnnenhungriger · 28 days
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canrilloptics · 2 years
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Merits and Limitations of Industrial Machine Vision Technology in Manufacturing
https://www.canrilloptics.com/the-limitations-of-machine-vision-technology-in-industrial-manufacturing.html
Industrial machine vision is the most effective way to realize smart and automated manufacturing. It has been regarded as the Machine Eyes of modern industry. It can realize non-contact measurement, defect what's human eyes can not see, and work 7*24 hours even in a bad working environment.
 However, Machine vision whole systems require investment in equipment and engineers, while most medium-size companies are with a small profit. So it is hard to apply widely. In addition, machine systems are not so flexible as humans. They can only defect as the system's command while missing very obvious defects.
 Ⅰ. Industrial Vision Technology
 Machine vision is a technique and method for providing an image-based automatic detection and analysis, which is generally used in industrial application scenarios such as automatic detection, process control, and robot guidance.
 Industrial vision technology systems require greater robustness, reliability, and stability than other visual systems, and often cost lower than those for government / military applications. Thus, industrial machine vision means cost-efficient, acceptable accuracy, high robustness, high reliability, high mechanical and temperature stability.
 Ⅱ. Components Of Machine Vision Syste
 The main components of a telecentric lens machine vision system include lighting, lenses, image sensors, visual processing, and communications. The partial inspection by the lighting’s illumination allows its features to be highlighted, so they can see the camera's lens clearly. It captures the image and presents it to the sensor in the form of light. The sensor converts light into digital images in a machine vision camera and then sends it to the processor for analysis.
 Ⅲ. Advantages of Indsutrial Machine Vision Application In Manufacturing
 The computer vision system has the ability to watch and explain, and it can automatically complete multiple tasks without manual intervention. Therefore, business users can enjoy the following benefits:
 1. A faster and simpler process
 The machine vision system can perform monotonous and repetitive tasks at a faster speed, making the whole process simpler.
 2. Accurate results
 The machine never makes mistakes. Similarly, unlike humans, machine vision systems with image processing capabilities can't make mistakes. Ultimately, the products or services provided are not only fast, but also of high quality.
 3. Cost reduction
 As the machine assumes the responsibility of performing tedious tasks, errors will be minimized, leaving no room for defective products or services. Therefore, the company can save a lot of money, otherwise, the money will be spent on repairing defective processes and products.
 No technology is perfect. The same principle applies to industrial machine vision technology. Despite the current limitations of computer vision systems, it can provide companies with huge opportunities to increase revenue sources, achieve productivity goals, and simplify work processes.
 Ⅳ. Limitations of Industrial Machine Vision Application In Manufacturing
 1. Constrained by the ambient light source
 Different light sources will cause different imaging quality and effects, directly interfere with the detection of the detection algorithm, and may cause misjudgment of the product; a single visual guidance technology cannot guarantee the accuracy of obstacle detection in the path, and the decision-making control layer often needs to integrate multiple sensors Information collected.
 2. Restricted by the performance of hardware equipment
 The camera's lens distortion correction, calibration differences, and limited viewing angle range; installation conditions and site restrictions, and requirements for sensor fusion schemes; the dark current of each pixel is different, and the response to photons is inconsistent, which will cause spatial and pattern noise in the camera; the limitation of parameter setting of CCD line scan camera lens.
 3. Restricted by computing resources on the end
 The large-scale and complex model architecture of industrial products needs to rely on powerful computing capabilities. When the memory on the device terminal is difficult to meet, it needs to use the model cloud offline training and then deploy to the device terminal; image data transmission still needs to adjust and optimize the model parameters for specific task targets, which will generate additional engineering overhead, and the real-time performance is poor.
 4. Restricted by the diversity of detection objects
 There are many kinds of defects on the surface of the object, the mechanism of defect generation is unknown, and the description of the defect is insufficient; it is difficult for the machine vision system to extract features from the data.
 5. Restricted by cost and benefit economy
 The development of the core components of machine vision system such as vision sensors and the underlying vision software requires a large investment cost.
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architectnews · 2 years
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Fintech Office Beijing, Ronghui International
Fintech Office Beijing, Ronghui International Building, Architecture, Chinese Interior Design Photos
Fintech Office Beijing, Ronghui International Building News
23 May 2022
The Fintech Office – A User-friendly Space by WIT Design & Research
Interior Design: WIT Design & Research
Location: Beijing, Northern China
Photos by One Thousand Degree Visual
Fintech Office Beijing, China
The birth of a design-driven office space brand
In February 2020, the Fintech Office and the Dragon Restaurant, located in and developed by the Ronghui International Building, were simultaneously put into operation. An office building dedicated to serving the Financial Technology industry, the Ronghui International Building had received great support from the Beijing Government, but like many other businesses in Beijing including those in the CBD, it felt the bite of the pandemic. It was during these challenging times that the Fintech Office made its debut.
Several days later, a former AI scientist at Google, who had decided to start his own business and received funding from Google and Volkswagen, rented the entire space of the Fintech OfficeⅠ, which was originally intended to be a co-working space. He made his decision the minute he walked into the lobby, despite the fact that the rent was almost as high as that of a building in CBD. Considering that the limited height of -1F had once hindered the rental business of the building, the deal was a victory for both the developer and WIT, which had undertaken the design for -1F and -2F.
The deal boosted the confidence of the developer and only three months later, Fintech was launched with its cost per square meter nearly 20% higher, which meant WIT was “free to install terrazzo tiles for the floor” However, at this time the pandemic loomed over the office market and the government was calling for remote working.
In October 2020, within the first week of completion, a database company rented the triangle-shaped space of FintechⅡ, which before renovation had been in a miserable condition. However, another AI company was not so lucky-failing to secure the rental of the space, it requested that the developer arrange for WIT to design another office space of the same quality in the building. According to the son of the company’s investor who had returned from the US, the office is “even more comfortable than home”.
At the end of 2020, a Fintech investor made a call to Luo, founding partner of WIT: “I’ve decided to invest in Fintech Ⅲ. Let’s collaborate again, before the end of the year.” For WIT, the invitation not only marked progress from designing for the underground space to designing for the standard office space above ground but was also an opportunity to explore how to make conventional office space unconventional, and to increase Fintech brand awareness.
After Fintech Ⅲ had been kept for the use of the investor himself for a year, more and more potential tenants came to visit the space and tried to negotiate the rental of the space. The competitive price eventually attracted the developer to rent out the space. In the meantime, the Fintech Office began to receive invitations for cooperation, including from the operator of an existing building of over one hundred thousand square meters wishing to use its brand, design and management service.
Over the past two years, the Fintech Office has thrived amid the pandemic. The office space and Dragon Restaurant, funded by the developer of the building and designed by WIT Design & Research, have offered “an ideal dining experience and “a one-minute living circle” to stressed-out professionals in the Fintech industry who are in pursuit of peace of mind, and they serve as an example of an office community breaking the spell of the business slump in the rental industry. That’s how the brand Fintech Office, together with the Dragon Restaurant, which offers the best dining environment of all the other restaurants in the chain throughout China, was born.
WIT suggested that the design of the sunken atrium was included in the contract, and the indoor/outdoor landscape also extends the physical / psychological office space available to staff and allows them to embrace urban life.
Technology Follows Hospitality
In spite of its extremely low cost, “the design” solves problems, creates value and most importantly, looks glamorous.
Priority Given to Efficiency Over Capacity
Challenged by the limited space, WIT believes that “it is normal to have an imperfect space, and that’s where designers can maneuver to make the best use of it”. The developer and the designers have the responsibility to guarantee a satisfactory number of sales per unit area, but to what extent the functionality and friendliness of the space can be delivered by the design will eventually be felt by the people who are the users of the space, and that’s the priority of WIT.
When it comes to working in the modern era, working from home remains a controversial topic. Technology is helpful, but not a panacea: unable to facilitate sincere conversations and trust building as face-to-face communication does. This is especially the case when employees of the high-tech industry work under enormous pressure and require a great deal of of coordination-they in the foreseeable future will need a physical space to work together.
The discussion around work efficiency continues between the investor and Luo, who built the brand Fintech Office together., inspired by the birth of the efficiency-oriented design of groups of semi-circle desks in Bloomberg London.
Fintech Office in Beijing, China – Building Information
Project Name: Fintech Office Client: Fintech Office Project Location: Beijing, China Space Area: 4500㎡ Completion date:Fintech OfficeⅠ: Feb.2020;Fintech OfficeⅡ: Nov.2020;Fintech OfficeⅢ: June.2021 Interior Design: WIT Design & Research Lead Designer: Zhenhua Luo Design Team: Gongpu Zhao, Qianxuan Niu, Rui Tao, Changxin Tian, Lin Yang, Yanli Zhang, Liang Zhao, Ming Zhang, Yongcheng Xia, Yaqi Zhang, Wenyi Chen Website: www.witarch.com
Main Materials: GRG, terrazzo tiles, LG film
Photography: One Thousand Degree Visual Project Planning: Le Brand Strategy Agency Copywriting Agency: NARJEELING
Fintech Office Beijing, Ronghui International Building images / information received 230522 from WIT Design & Research
Location: Beijing, People’s Republic of China
Architecture in Beijing
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The Dog House Design: Atelier About Architecture photograph : Sun Haiting The Dog House in Beijing
Office Environmental Design of Shiyue Media, Lang Park Vintage, Chaoyang District Architects: CUN Design photographers : Wang Ting, Wang Jin Office Environmental Design of Shiyue Media
MS-II Restaurant Architects: WAY Studio photographer : Zeng Hao, Fernie Lai MS-II Restaurant in Beijing
Hualong Private Terminal Space, Capital Airport Design: Shishang Architecture photographer : An Li Hualong Private Terminal Space
Comments / photos for the Fintech Office Beijing, Ronghui International Building interior by WIT Design & Research page welcome
The post Fintech Office Beijing, Ronghui International appeared first on e-architect.
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tahnos · 3 years
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tags babey
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lanternwaited · 3 years
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one
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justsurvived-blog · 6 years
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tag dump!
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Weekly Schedule [May 24th ~ May 30th]
!! THIS IS BASED ON MY TIMEZONE LIVING IN WESTERN EUROPE (GMT+2) !!
Monday May 24th
Morning - Diabolik Lovers DARK FATE ー Reiji [BRUTE ENDING]
Noon - DIABOLIK LOVERS MORE, BLOOD Official Visual Fanbook Short Story: Sakamaki Shuu VS Mukami Yuma
Evening - DIABOLIK LOVERS Do-S Kyuuketsu VERSUS Ⅲ Vol.5 Shuu VS Yuma [Track 1]
Tuesday May 25th
Morning - Diabolik Lovers DARK FATE ー Reiji [MANSERVANT ENDING]
Noon - DIABOLIK LOVERS MORE, BLOOD Official Visual Fanbook Short Story: Sakamaki Reiji VS Mukami Ruki
Evening - DIABOLIK LOVERS Do-S Kyuuketsu VERSUS Ⅲ Vol.5 Shuu VS Yuma [Track 2]
Wednesday May 26th
Morning - Diabolik Lovers DARK FATE ー Reiji [VAMPIRE ENDING]
Noon - DIABOLIK LOVERS MORE, BLOOD Official Visual Fanbook Short Story: Sakamaki Subaru VS Mukami Yuma
Evening - DIABOLIK LOVERS Do-S Kyuuketsu VERSUS Ⅲ Vol.5 Shuu VS Yuma [Track 3]
Thursday May 27th
Morning - Diabolik Lovers DARK FATE ー Reiji Heaven [01]
Noon - Diabolik Lovers DARK FATE ー Reiji Heaven [02]
Evening - DIABOLIK LOVERS Do-S Kyuuketsu VERSUS Ⅲ Vol.5 Shuu VS Yuma [Track 4]
Friday May 28th
Morning - Diabolik Lovers DARK FATE ー Reiji Heaven [02]
Noon - Diabolik Lovers DARK FATE ー Reiji [Route Overview]
Evening - DIABOLIK LOVERS Do-S Kyuuketsu VERSUS Ⅲ Vol.5 Shuu VS Yuma [Track 5]
Saturday May 29th
Morning - Diabolik Lovers VANDEAD CARNIVAL ;; Present from Sakamaki [PART 1]
Noon - Diabolik Lovers VANDEAD CARNIVAL ;; Present from Mukami [PART 1]
Evening - DIABOLIK LOVERS Do-S Kyuuketsu VERSUS Ⅲ Vol.5 Shuu VS Yuma [Track 6]
Sunday May 30th
Morning - Diabolik Lovers VANDEAD CARNIVAL ;; Present from Sakamaki [PART 2]
Noon - Diabolik Lovers VANDEAD CARNIVAL ;; Present from Mukami [PART 2]
Evening - Diabolik Lovers Zero Vol. 4 Shin Tsukinami [Voiced Interview]
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