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scribhneoir-sidhe · 4 days
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scribhneoir-sidhe · 7 days
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i feel like video games as a whole should go back to whatever the fuck dishonored was trying to do. it was fun and it was good and everything you saw in the trailer you could actually do in the game and the aesthetic just did whatever the hell it wanted and it worked. there was a dilf protagonist. emilys design in 2 is still one of my favorite character designs to this day. there was a god that lived in a void who was like “fuck it i want some whales in here it’ll add to the ambience” so its also part interior design show. also i vaguely remember there were lesbians in the game. 10/10 series. lets go back to that.
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scribhneoir-sidhe · 7 days
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I do love the way dnd wizards are so often basically doomed by the very nature of their class.
Sorcerers draw upon inherited magic for casting and all else. Usually passed down along their bloodline and sometimes gifted to them, the magic is innate. It's an intrinsic part of the very essence of who & what they are. To achieve deeper understanding of the power available to them, they have to search within for a better understanding of themselves, an inward journey of self discovery.
Warlocks are granted magic by their patrons, often in some sort of deal or pact. The potential and limits of their magic is determined by their patrons, their relationship, and perhaps the fine print of their initial agreement. To expand their power, they have to work in partnership with their patron, whether that means earning rewards or negotiating new deals.
But Wizards are academics. Their power is learned through study and exploration. To progress, they have to be the best student, the hardest working, the most diligent, the most ambitious. They have to want "it" more than their peers. They have to push boundaries again and again. They have to pursue esoteric knowledge and magic that may be unsafe or unstable with no reference, but they won't know until it goes wrong.
So they're taught that nigh constant quests for knowledge and continual growth is good, it's what's expected, what's necessary. So where are they supposed to stop? Where is the limit? If there is one, would they even recognize it after being trained--even raised--to continually surpass previous limits? How are they supposed to see & understand and accept that those last 15 "limits" were "good" to surpass but THIS one isn't?
And if they do recognize that, will they adhere? Will they be humble and satisfied and settle down to a life with the magic they've already mastered? Score some sweet tenure so they never have to do research ever again?
No!!! They're predisposed and doomed to endless hunger and hubristic downfall by their own mentors and the lives they lead and the very nature of their acquired power.
They're all fucked and I find that so sexy of them.
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scribhneoir-sidhe · 12 days
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WHAT?
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scribhneoir-sidhe · 15 days
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I'm always criticizing eurocentric fantasy worldbuilding, but one thing I think it's underused are city-states and trade republics and leagues. Not that they don't exist, but they're often in the background, the fantasy genre is so focused on monarchies and dynasties and noble drama, while those systems have so much room for intrigue and stuff without getting into "who's the TRUE heir of the super magical monarch" (yes, I know they had aristocratic families that ruled almost as monarchs, but trust me, Medici drama is another beast from regular feudal stuff)
Venice with its stupidly complex election system and their eternal rivals in Genoa, Florence home of the Rennaissance, the Hanseatic League, and lesser known examples like Novgorod, the Polish-Lithuanian Commonwealth, the Taifa of Córdoba, the Consolat de Mar (technically not a republic but kind of an Iberian Hansa) and if we go farther back, the leagues of city states of antiquity... you know what, I'm bored of feudalism. Next time I do a fantasy setting, it will all be city states and republics. Fuck feudalism.
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scribhneoir-sidhe · 20 days
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scribhneoir-sidhe · 21 days
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Ruins study. Small study of landscape with architecture.
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scribhneoir-sidhe · 21 days
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brjeaus being brjeaus
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scribhneoir-sidhe · 21 days
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scribhneoir-sidhe · 21 days
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Shop , Patreon , Books and Cards , Mailing List
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scribhneoir-sidhe · 21 days
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Critical Role: The Mighty Nein
Well, 6 of them anyway.
Beauregard, Caleb, Fjord, Jester, Yasha, and Mollymauk.
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scribhneoir-sidhe · 22 days
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The book you wish you had. 👁👄👁🖤💀
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scribhneoir-sidhe · 22 days
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scribhneoir-sidhe · 22 days
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scribhneoir-sidhe · 22 days
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what if unicorn cowboy
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scribhneoir-sidhe · 22 days
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One of my favorite little facts about history is that the Mexican peso was functionally the everyday unit of currency in China in the 19th and early 20th century. Silver was one of the few western commodities that Chinese merchants were willing to trade in at rates that made shipping it to China (an expensive, arduous process) profitable; this trade became so voluminous by the 19th century that large everyday transactions even far away from port cities were conducted in pesos, in large part because Mexico's large domestic silver supply and existing transpacific trade links meant that the currency was stable (a known quantity to merchants in a time and place where relatively pure silver coins were otherwise uncommon) and readily available for use in trade
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scribhneoir-sidhe · 29 days
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It's my 10 year anniversary on Tumblr 🥳
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