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kilodelart · 16 hours
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Worked on the shadows and fog some more.
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Drew up a lovely damp bog girl. Shes completely trustworthy armed with her beloved Tetanus Stick. Do not believe the rumors that she is a Malenti, she is 100% Sea Elf through and through. Just ask the record keeper. Oh he died of Tetanus? How tragic.
She doesn't have a name yet.
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kilodelart · 16 hours
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Have a random gobbo
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kilodelart · 16 hours
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Drew up a lovely damp bog girl. Shes completely trustworthy armed with her beloved Tetanus Stick. Do not believe the rumors that she is a Malenti, she is 100% Sea Elf through and through. Just ask the record keeper. Oh he died of Tetanus? How tragic.
She doesn't have a name yet.
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kilodelart · 2 days
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I was working on some world building for my game The Case of the Missing Minors. Specifically replacing D&D racial lore with my own.
Infernal: Infernals are magical beings associated with Negative energy and the ability to hinder others. They visual appearance is demonic. Contrary to popular belief, this negative energy is neither good or bad. For hindering a villain so they cannot hurt others is good. It is rather a force of subtraction. Infernal genes are considered dominant. Infernals are considered mortal. Delnoris is an Infernal.
Divine: Divines are magical beings associated with Positive energy and the ability to help others. They visual appearance is angelic. Contrary to popular belief, this positive energy is neither good or bad. For helping a villain so they can continue to hurt others is bad. It is rather a force of addition. Divines are considered mortal. Delnoris' mother is a Divine.
Crimson Elves: Associated with fire and heat, their abilities stem from the Infrared part of the electromagnetic spectrum. Their skin tones are red/pink/orange/yellow. Although they mingle well with other elves, they don’t see the visible spectrum, instead viewing the infrared spectrum more like a snake. They are unable to use glasses or see through glass, making their homes different than others. Their clothing is made of thermal layering to better hide their body heat from other Crimson elves. They can control their own body temperature very well. Crimson elves are seen as outside the regular flow of the afterlife, capable of reincarnating on death like a phoenix.
Cobalt Elves: Associated with seeing the unseen and coldness, their abilities stem from the Ultraviolet part of the electromagnetic spectrum. They can see through magic, and beyond the veil of life and death. Cobalt Elves come in shades of blue and purple. Cobalt elves are seen as outside the regular flow of the afterlife, capable of reincarnating on death into another Cobalt elf who is born after their death. Kava is a Cobalt Elf.
Silver Elves or Gray Elves: Gray Elves are the offspring of a Cobalt elf and a Crimson elf. While the Crimson Elves and Cobalt Elves live on opposite ends of the afterlife spectrum, Gray elves are lost in the middle. They do not have the ability to see anything special, but can hide themselves from the living if need be. Gray Elves come in monochromatic colours similar to changelings. Sometimes called Gray Elves, they are considered closely related to changelings. They can create “new souls” and if there is a surplus of Cobalt elf souls, they will reincarnate into Gray Elves. If there are not enough Cobalt or Crimson elf souls, remaining Gray elf souls will fill the void.
Changelings: Changelings are fey, associated with neutrality. They don’t particularly stand for one force or another but their souls travel the path of mortals like mankind. However they do not die of old age, as long as they have a supply of energy and resources they can regenerate their body, aging forward or backwards as they please. They are of course, capable of shape-shifting, however Cobalt Elves can see though this. They feel a kinship with Silver Elves as they both don’t find themselves fitting into the world of mortals quite right.
Mortals: Most races fall into the category of mortal, they are born with a new soul, die and their soul passes into an afterlife. This path is considered the norm.
Half Elves: Don’t get me started on half elves… Cobalt and Crimson half elves don’t mix well with other races, but the Silver elf’s close relation to the changeling allows Silver Elves to continue a long mixed linage. They don’t have the ability to shape shift, but their descendants should be able to mix with any race. It is not known where their souls go. Delnoris’ grandfather was a half Silver elf.
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kilodelart · 2 days
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kilodelart · 3 days
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kilodelart · 3 days
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kilodelart · 6 days
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So the Balder's Gate 3 timeline of Delnoris might have a problem...
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kilodelart · 7 days
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Daedalus acquired a golden Samurai sword with the help of her large robotic friend.
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kilodelart · 27 days
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Based on Yesterday's Balder's Gate 3 stream.
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kilodelart · 1 month
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Over the course of maybe 6 hours this has become a fairly fleshed out little TTRPG rule set. You combine motivation, method, and subject when making rolls. Some of your stats represent hope and mental health, if your mental health drops to zero you lose motivation. Hope can be used to prevent yourself from dying, and you can spend hope as well. The only way to regain hope or restore your mind is to make a heroic roll.
There are no classes in this rpg, since it was designed as a set of generic stats that could be applied to characters in my game, so it should be very flexible. I think tomorrow I'll try to type up the mechanics as a one page RPG.
To work out possible game mechanics I wrote them out as a set of RPG rules I've wanted to create for a few years. Its simple enough I could probably convert it to a one page RPG.Would anyone be interested in looking at it?
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kilodelart · 1 month
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To work out possible game mechanics I wrote them out as a set of RPG rules I've wanted to create for a few years. Its simple enough I could probably convert it to a one page RPG.Would anyone be interested in looking at it?
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kilodelart · 1 month
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One of my favorite parts of background art is drawing these sketchy lines to make sure the perspective works :D
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kilodelart · 1 month
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One of my favorite parts of background art is drawing these sketchy lines to make sure the perspective works :D
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kilodelart · 1 month
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Case of the Missing Minors update:
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I've been planning the game's code out on paper, and looked into more options on weather to stick with godot. I figured out more or less what I'll be doing, and as I was ready to jump into godot to start coding, I realized I'd need more art to work with to prove its actually working. So I've made more art, focusing on background scenes. I even did a little mock up of what it might look like in a conversation:
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kilodelart · 1 month
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How to very quickly add lighting to a scene in Krita.
I'm working on a game with lots of art, so quick art things like this help me out a lot.
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kilodelart · 1 month
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I want to talk about / show you the path of a star ship design, told through pen sketches in a book. Heads up in advance for the long post.
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So I was asked to design a star ship, I could base it off the original version, or make my own from scratch. So I started with a sketch from memory of the original ship, and a took it and fused it with a few of my own design styles from previous ships I made:
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I took elements from my own stuff, ended up with a starfox looking thing, but decided to lean more into SGU and include a pyramid as a central feature.
Next I played around with the silhouette to get something that would be its own ship.
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Finding a silhouette I liked, I perfected the design some more.
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However this ship felt like it looked too much like the ships in Stargate Universe so I thought I'd try again from scratch not using the original design.
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I decided to focus on how the ship travels though space, by tunneling. So i thought why not a big array of satellite dishes with mass accelerators being visible parts of the ships design.
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The ship would not have hand waved artificial gravity, but instead use realistic principles like centrifuges, and acceleration/deceleration based gravity.
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The above was my experiment with a larger version of the ship, but I went back to perfect the smaller version. Ignore the harpsichord.
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However I was reminded this was supposed to be a CITY SHIP so I had to make it big.
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I considered the efficiency of a ship this big, and realized in space it would be better to be long for safety reasons.
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Eventually I decided to go back to the drawing board again, deciding to move away from hard scifi, and back into more of the science fantasy.
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I got some inspiration from a one off Star Gate ship, and thought I'd combine some of its elements with the Citadel from Mass Effect, and then focus on the ship being built around the tunneling engine. Now more scifi and less mass accelerator.
I also tried the Long Hard Scifi version of the mass accelerator ship.
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I kept playing with it until I finally got it right. See the designs at the bottom of the page. I took one of the designs and tipped it on its side so it had ore of a star destroyer profile.
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And that is how I got from there to here:
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