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hoperingames · 8 years
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RITUAL OF THE MOON
Writing & Design: Kara Stone Art & Sound: Julia Gingrich & Rehka Ramachandran Programming: Hope Erin Phillips Music: Halina Heron & Maggie McLean A multi-narrative game following a witch, exiled to the moon. Release date Spring 2016 Follow us on twitter for updates : ) #RotM  Funding from the Ontario Arts Council
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hoperingames · 8 years
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CANIS  MINOR
Unity, Blender, 2015 With Amanda Tom and Milin Li An exploration of death and lonliness through removal of player agency and purosefully flawed communication systems. Plus you are a dog. Play link coming soon.
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hoperingames · 8 years
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IT’S LATE
Unity, 2016 With D Niko Holmes, Amanda Tom, & Mark Latimer Made during Gamerella 2016 Taking Space Game Jam A short game cycling through the emotional experience of walking home alone at night. Play on itch.io here.
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hoperingames · 8 years
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DYSPHORIA DRESSUP
Unity, watercolour, 2015 Femicom Dress-Up Jam A very small game about navigating my personal experiences of gender dysphoria and clothing. 
Play on itch.io here.
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hoperingames · 8 years
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I’M DATING MY BED: A TRUE STORY
Twine, 2015. A small game about getting out of bed when you’re depressed.
Play here!
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hoperingames · 8 years
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WE ARE FINE, WE’LL BE FINE
Max MSP, Arduino, Makey Makey, 2015 Team Sagittarius (Raoul Olou, Nicole Pacampara, & Hope Phillips)
http://wearefine.ca/
We Are Fine, We'll Be Fine is an auditory and tactile experience played on a wooden game board exploring people's stories about marginalization, oppression and the navigating hope for the future. Participants unravel stories of struggle and hope by holding hands with each other while touching the board. As they progress towards the center of the board, more stories emerge.
IndieCade 2015   
Xpace Gallery, Toronto, 2016
Different Games, NY, 2016
http://facebook.com/wearefinegame http://twitter.com/wearefinegame http://instagram.com/wearefinegame
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hoperingames · 8 years
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DEAD CAT BETA
Unity & Oculus Rift, 2015 An exploration of fairy tales and atmospheric storytelling through the visceral experience of virtual reality. Thanks to TAG lab for loaning the Oculus DK2! 
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hoperingames · 8 years
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ESCAPISM
Unity, 2015
Escapism is an explorable environment built for IMCA Intermediate Video, of virtual spaces, online communities, and viral content with a focus on safety, community, and escapist tendencies. There is no goal and no exit, only space, visuals, and audio to explore and get lost in. Connectivity, global sharing, remix culture, therapeutic escapism and open-source knowledge clash with constant distraction, information overload, the very real danger of virtual addictions, and destructive escapism. Escapism is part of a larger body of work called Hushpuppy House that attempts to recreate spaces of self-therapy, escapism, community, and comfort, and to examine our both our healthy and not-so-healthy attitudes and interactions with these spaces.
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