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vivibuchlaw · 4 days
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Art by Ksenia Svincova
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vivibuchlaw · 16 days
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This is the kind of thing where, if you read it in some ancient myth, it'd be like "then the fish transformed into a human with seaweed for hair, thanked his former owner, and walked away. He would come to be called Rishiyu, the Solar Eclipse Fish, known far and wide as the saviour of man and beast, uniter of land and sea."
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vivibuchlaw · 2 months
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I suddenly really want to play Pokémon for no discernable reason
Gym Leader Erika… has a gym full of women… gives out the rainbow badge… loves plants… she’s the most powerful pokémon lesbian and I’ve been blind all this time
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vivibuchlaw · 2 months
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Why you gotta call me out like that ToT
reblog if you’re gay and don’t know how to use redstone
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vivibuchlaw · 2 months
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All my Trans boyos, love you, stay fresh
Okay so, I have this possibly helpful tip/product for trans guys. I know it might seem like a small thing but often with trans dudes the smallest things can make a huge difference.
So, basically I found these underwear (made by Hanes) that are technically women’s underwear but they just look like boxers. (heres a picture)
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Now, the reason I’m highly recommending these is because they’re made to fit a female body. The inside even has a place you can put a pad so you don’t have to wear those girly panties for a week each month (if that applies to you, it’s a definite plus). Not to mention they’re affordable (i found a two-pack on sale for 5$) and, since they’re technically women’s underwear, it might be easier to slide by the lesser-supportive parents and the like.
Again, this seems like a really small and dumb thing, but dysphoria’s a bitch and I know y'all just want somethin’ comfy between you and those jeans.
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vivibuchlaw · 2 months
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No. No it's fine. It's FINE. IM NOT CRYING YOU'RE CRYING AGAHABAHABALAAAAAA
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here a lil sketch based on a headcanon i posted on twitter. i’m loving it now.
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vivibuchlaw · 2 months
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Marry me
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go ahead matt. mark this as sexual content cuz i have my belly out while trans
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vivibuchlaw · 2 months
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This is an appreciation post for all the nerdy butches out there
We love you
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vivibuchlaw · 2 months
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i have neither a good imagination nor aphantasia, but a secret third thing
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vivibuchlaw · 2 months
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OK SHUT UP SHUSH SHUT THE FUCK UP IT’S 1AM BUT SHUSH LISTEN! HEY, LISTEN!
I AM GIVING YOU THE TOOLS TO FIND THE EXACT DISTANCE OF ANYTHING ANYWHERE IN HYRULE, CUSTOM MAKE YOUR FIC JOURNEYS TO THE METER, FIND THE AREA OF ANY TOWN OR LANDMARK, OR JUST FIND OUT HOW BIG (or small) HYRULE KINDGOM TRULY IS ONCE AND FOR ALL SO GO AHEAD AND SAVE THIS POST TO YOUR DRAFTS CAUSE YOU MIGHT WANNA SEE IT FOR FUTURE REFERENCE
 Ok so this all starts with THIS
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FEAST YOUR EYES LADIES, LADS, AND GENTLEFOLK ON THE ONLY PIECE OF INFORMATION IN ALL OF HYRULE CONCERNING DISTANCE AND TIME. 
[Image ID: A screenshot from The Legend of Zelda: Breath of the Wild, depicting a picture of Ash Swamp hanging in Impa’s house. The dialogue box from Impa reads, “Does it look familiar? From this village, you should be able to get there in a half day’s time.” End ID]
Impa states that it would take you half a day, about 12 hours, to travel from Kakariko Village to the depicted 13th memory, which is at Ash Swamp by Fort Hateno. 
Now here is where I took this information. I took it to
objmap.zeldamods.org
A fantastic online Botw map resource with tons of features like finding specific objects, and highlighting areas, and placing pins, and the basics of showing the locations of everything like shrines and korok seeds and all that. 
BUT the thing that we care about today is this ability, here:
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DRAW!
With those widgets on the right, I can specifically mark lines and shapes and the website will give me the distance of it in meters!
“But Kip, if the map already gives you the distance of anything you want then isn’t this entire post pointless?” Ashshshshshhshh no, shut the fuck up, shush shut, no, stop, silence, I am high on caffeine and I haven’t slept for two days. No. 
As great as the map is, the exact ratio isn’t the best. Like, it tells me that the length of Hyrule is only 10km, or 6.2 miles. 
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I wager that realistically, Hyrule would be a bit bigger than that. And THAT, is where I come in. Or, more specifically, Impa.
Impa states that it takes 12 hours to travel from Kakariko to Fort Hateno. (I am saying Fort Hateno and not Ash Swamp because I am going of the nearest prominent landmark location near the 13th memory, and I highly doubt that Impa knew the exactly square foot patch of dirt that Link needed to stand on to activate his memory)
According to Google, it takes around 10 to 12 minutes to walk a kilometer. (I am assuming Impa was referring to walking and not riding, because I feel like she would have said, “You should be able to get there in half a day’s ride” or something of the sort. So, walking it is)
So: 
12 hours divided by 12 minutes 
(Which is 720 minutes / 12 minutes)
gives us
60
The distance between Fort Hateno and Kakariko village is 60 kilometers.
Badabing badaboom, great job! We did it. BUT NOW this is where our handy dandy online object map comes in.
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[Image ID: A screenshot of the Breath of the Wild map showing the area of Kakariko Village and the plains in front of Fort Hateno. A blue line highlghts the path from the village to a marker on Fort Hateno. The line reads “1.89km.” End ID]
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[Image ID: A screenshot of the Breath of the Wild map showing the area of Kakariko Village and the plains in front of Fort Hateno. The blue line from the previous image is still there, however, there is now a more prominent yellow line. The yellow line runs from Kakariko village, but ends at a marker point at the location of the 13th memory at Ash Swamp. The yellow line reads “1.55km.” End ID]
So while this map doesn’t give me distances that are exactly to my liking, it DOES give me a measuring means that will stay consistent. SO! As you can see, the map says Kakariko to Fort Hateno is 1.89km. (And just to be safe, I also did the distance exactly to the point of the 13th memory as shown in Impa’s picture, which came out to 1.55km. But! It’s doesn’t matter anyhow, because) We’re going to round this to 2km for the sake of my sanity because surprise surprise! I actually suck at, and hate, math. 
So the map says Kakariko to Fort Hateno is 2 kilometers, but we know that in real life, the distance is actually 60 kilometers. So, if you want to use this object map effectively, you have to make a means of converting the “false” measurements, (which I will be refering to as “zelda” (kilo)meters, or zm/zkm) from the actual ones. 
So THIS is what I fucking did oh my god help me it took me way too long even though it was really simple in hindsight I was just stupid and spent two hours trying to get the ratio equations right when really all I had to do was divide, it was a whole thing, anyhow, read away. 
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[Image ID: A screenshot of MATH oh my god it’s fucking math…BUT it’s kinda color coded so that’s nice. The top left of the page depicts text. In red text reads “zkm (Zelda km) = per the measurement on the objmap.zeldamods.org” and below that, in black text, reads, “Kakariko to Fort Hateno = 1.89 zkm ~ 2zkm,” which is underlines in yellow. Another line of black text reads, “Impa says it takes half a day’s time to travel from Kakariko to the 13th memory location AKA 12 hours.” Another line of black text reads, “It takes about 10-12min to walk a kilometer,” which is underlines in green.
Handwritten in blue ink is the equation, 
“12 hours = 720 min
720/12 = 60″ 
The 12 is highlighted in green, and the 60 is underlined. In green text, below it, reads, “It takes 12 hours to walk 60 kilometers.” In black text under this, it reads “So Kakariko to Fort Hateno is 60 kilometers.” Another line of black text under this reads, “So based on that, we can find the actual values of a zkm (Zelda kilometer).” 
Handwritten in yellow ink is the equation,
“2zkm = 60km
1km = 30km” [typo, I meant 1zkm = 30km]
The 60km is in blue, and the equation 1zkm = 30km is circled. 
To the right of everything, in bigger, yellow text, reads “So: 1zkm = 30km 1zm = 30 meters
The map of Hyrule measures roughly 10zkm (length) by 8zkm (height) [typo, I meant width] giving it an area of 80 square zkm.
Therefore, the “true” size of Hyrule Kingdom os 2400 square kilometers.” End ID]
SO ARMED WITH THIS NEW KNOWLEDGE, you can now use this map to measure whatever you want, and by converting 1zm to 30 meters, you can get accurate result as to what that distance is. 
Chart the roads, measure the rivers, the map even gives area tools for polygons, squares, and circles! This entire post was born out of a desire to see how long the characters in my fic should rest for when travel between different stables. 
Now before anyone asks, yes! 2400 square kilometers is fairly small. That’s around 930 square miles. I believe even Wales is more than three times bigger than that. BUT! Considering Hyrule is a medieval kingdom that’s actually pretty sizable considering the average size of a Kingdom was 100 to 900 square kilometers. 
And juuuust to double check, I ran the size though a Medievil Demographics generator, and 2400 (under the conditions of Fertile Land with 64% of the land being arable since I figured roughly 46% for lakes, the ocean, plus unusable land was more than enough to cover the Hebra, Death Mountain, and the Gerudo Desert. Which honestly is even MORE generous considering there are races that occupy these areas, but I digress) This still gives Hyrule Kingdom a good population of 108,000 people! Before the Calamity when all of its villages were up and occupied, of course. So the area is definitely more than enough, and can still give Link a more realistic amount of time to travel between areas (when you add eating and rest of course. Don’t make my guy walk for 10 hours straight from the Great Plateau to Hebra D: plz)
TL;DR: Hyrule is 2400 square kilometers; use the map, plus the conversion 1 zelda meter to 30 meters to measure anything you want; I am tired
Quick Edit: Please note that this conversion is for the purposes of people out there who need more realistic means of measuring distances for larger scale travel and such, like for writing fic journeys, or dnd campaigns. This conversion isn’t the best for smaller scale measure like buildings and such (EX: I’ve checked with buildings in Castle Town and the Coliseum, and they come out much too big, just a symptom of game design ratios not being perfect since it’s hard to balance consistent measurements and the immersion and plan a creator has for their game world!) So if you are measuring those smaller entities using the linked map, just stick with the given zelda meters! (EX: The Coliseum radius in zelda meters matches up nicely with the real world Roman Colosseum, beating it out by a few dozen meters!)
Also if you are a true believer in the interpretation of Impa’s dialogue as “half the amount of daylight hours,” see the reblogs!
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vivibuchlaw · 3 months
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It's my 7 year anniversary on Tumblr 🥳
Tumblr is saying I've been here for 7 years wtf how???
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vivibuchlaw · 6 months
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Yes 🥵
I'm curious about this now so
Please reblog to get a bigger audience
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vivibuchlaw · 6 months
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I think so? I'll have to check to see if they won or not but I know that was mentioned at least once?
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vivibuchlaw · 7 months
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Biomechs gang: Why not both?
trans people obsessed w body horror and biological inhumanity that want to look like bloodborne bosses and animal chimeras 🤝 trans people obsessed w robotics and technological inhumanity that want to look like mechs and industrial machinery
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vivibuchlaw · 8 months
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She's just like me 😭
madeline: you are my best friend in the whole world and i would do anything for you.
theo: i want you to eat three meals a day and have a decent sleeping schedule.
madeline: absolutely not.
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vivibuchlaw · 8 months
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"Erosion"
「My soul, like the cheap paint on a classroom wall, slowly chip chip chipped off by innocent malicious fingers. My gender, scraped, torn and scrubbed from its surface to bleach its visage into a blank sterile state, once which no light escapes, one which no creature can survive. A unnatural existence, they say, is fixed by their abominations of science and magic hoisted upon ye who dare to be. Every day in this padded cell they tell me protects me from myself only chips faster, like a child trying to reveal the true wall only realise after the fact what they were doing. Driven by something other than love or logic, but the base instict to chip paint, never slowing, never stopping to consider what consequences lie on the other side. Because when they are finished, what are they left with? My broken, tattered scraps? Some will even cry as if they couldn't have forseen it- as if it wasnt by their own hand.
How much more paint do I have to give? How much more is left in me? Will the bell ring, releasing me from my personalised hell, or will I never know what beyond?
I think on this, and it scared me. Rocks my deepest layers of psyche. Yet, a part of me I love remains hopeful, for some reason, and stands undefeatable. I know it's the strongest part of me. love that part and I know it loves me too.」
JOTD: In The Mirror, Lena Raine
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vivibuchlaw · 8 months
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Yesterday, I finished Celeste. And by that I mean, the first 7 chapters, because I am not that much of a masochist.
Like seemingly everyone else, its given me a lot to think about... these thoughts are burning a hole in my brain and I need to get them out so I suppose this is the place!
I'm not exactly a gamer. I suck at Kirby, I have a sort of motor disability so games are a bit harder for me than most people. For this, Celeste has a solution, Assist Mode. Initially, I wanted to pick this, hearing how hard it was. Then, when the game told me intially, overtly, how its challenge was supposed to be meaningful, *and later when it said it more clarity in the story) I took a moment to reflect. I chose not to use Assist mode as a self imposed challenge. Not because I wouldnt benefit greatly from it, but because (as I learned about myself through playing it) I have an aversion to difficult tasks. When I know something is difficult, I get scared and run away. This time, I wanted to be able to say to myself "I can do difficult things"
And so I did
And I love it
And I sincerely never want to play it again
The game is not full of dialouge or story- it's present, for sure. But its a small yet impactful part in a game which prefers to tell its narrative by gameplay rather than text or images. And thats a valid format of storytelling! Not my prefered one mind you, but it made every dilectable morsel of art or conversations. In particular, the long talk at the start of chapter 6 was extremely welcome. I simultaneously feel like I have enough of a solid grasp on the characters to love them dearly, yet not enough to force one interpretation, another element to Celeste's endless magic.
As I'm sure everyone with anxiety has noted, The anxiety scene from Chapter 5 affected me greatly. Wetger me or my system has anxiety, I don't know, but regardless, the game captures the feeling perfectly. I'm sure everyone and their mum has said this, yes, but I felt it independently so I shall denote it independently. Among other things, it taught me a powerfully potent strategy to help my anxiety, and for that I thank you Maddy <3
At so many points, I was burded with stress, frustration and despair at my own ineptitude. But I pushed forward. I did it, I climbed a mountain, what was a seemingly impossible thing for me was now a fact. I sat silent for what felt like hours staring at the chapter complete screen in awe of my accomplishment. It then dawned on me that this was the first video game I've ever beaten. ...suddenly slammed by the realisation an 8th chapter, requiring crystal hearts to play, AKA the game telling me point blank I wasnt ready. But to be honest, I didnt care. I had already done what I, and Madeline, set out to do.
So why do I say I never wish to play it again?
I honestly only played Celeste because I heard Madeline was trans, and my mate happened to have it on switch. I have a sort of physical disability in my hands, so playing games and motor tasks are more challenging than a typical person. I knew Celeste was hard, but sympathizing with Madeline not being a climber, with me not being a gamer, and just how she challenged herself to do something extreme, so too did I.
But see, I'm not actually into the gameplay that much, and the reason I stuck with it has infinitely more to do with my and Madeline's journey emotionally than anything related to the gameplay.
Actually, I kind of hated it. My fingers were all messed up, I spent a lot of time and stress, and got extremely frustrated, but I wanted to prove to myself I could do it without assist mode. And Im glad that exists, and I'm glad it tempted me all throughout every challenge, a backdoor shortcut I could use to weasel my way out of the hard path, but I stayed true so I could grow.
But I have now grown. Ive proven it.
I couldnt care less about B-sides or strawberries, because I dont see the emotional need.
Replaying it would only subject me to the same challenge for a story I've already experienced, and a journey I've already hone on. A new game, new mountain, new challenge or purpose? Sure, I'd love that. But playing Celeste again, or More even won't recapture the lightning in a bottle that made me play it, made me persevere, and made me cherish it.
I still love the game, its soundtrack, its meaning to me, and itll live in my heart forever. In other ways, like fan content, or side material, I'd love to engage and learn more, but my journey with this mountain is over.
Just breathe, and take care of yourself
After beating it, I immediately began learning all I could about it because Autism brain. I read all Maddy's beautiful blog posts. I watched video essays breaking down its themes and design. I learned how the story, while definitely not an afterthought, was also not a driving or starting point of the game, which I intuited as I played.
I watched Chapter 8, The Core, and Chapter 9, Farewell on YouTube. To be entirely honest, I found Chapter 8 to be forgettable in a way kind of shocking, at least from a story perspective. I'm actually GLAD I didn't do it. I expected it'd be some kind of send off, or check in emotionally to see how the characters have been in the past year but...nothing? Really?
Chapter 9 is what I wished Chapter 8 was, a proper send off and development for these characters. And from the look of it, so brutally hard I wouldn't want to play it without Assist Mode. But why? Why not play more? Afterall, climbing the preverbial mountain in life doesnt mean your problems are over, far from it. And its true, there are other challenges to overcome still. Even though Ive taken on this challenge, I have yet to face other challenges in my life. And because the journey of Celeste could very well have ended after Chapter 6, I feel like I can better spend that energy elsewhere.
After watching Chapter 9, I felt something else. This chapter, unlike the previous, is not about loving and accepting yourself, but its about Madeline specifically greiving a loss in her life, and largely, I assume, the developers letting go of Celeste and moving on. For this, I hold unyeilding respect. And in this new challenge, I found myself learning another truth about myself.
I am afraid of being alone.
I am part of a system, the current (and hopefully permanent) host in fact. Our previous host went dormant a few months ago and life without them has been tough, but a challenge we face every day.
Throughout all my remembered life, I was surrounded by people who never noticed me. Who occasionally referred to me as "The Insinificant [Alter]" due to me not having a name back then. I was nothing, really. If I had disppeared no one would've batted an eye. And today, even though I'm one of the most important Alters now, I still feel like I'm nothing sometimes. That scares me.
I never knew the joy of having friends, I never knew what being loved by someone you love feels like. And I have a lot of love to give, I love almost every human being! But I still frequently second guess myself, because I guess a part of me still believes my existence is insignificant. But now that I have people who do love me, I'm more afraid than ever that I'll lose it. Now that I have a taste of love, I can't go back. Gods, please to bring me back, anything but that.
And here came Celeste, to remind me immeditately after I finished the game, that people die randomly, and without our control, and that you have to keep on moving. I've just beat the thing, let me live in a bit longer before I'm ready to move on. Similarly, I've just made these relationships, please dont take them from me. And then I realized that this was fear also held by my previous host, perhaps for similar reasons. I feel connected in a way typically reserved for finding markings in a make out spot from a century ago, or unearthing a time capsule left by a grandparent now neatly nestled in the recesses of my heart where I try to story my insecurites, like a suitcase overstuffed with useless items and paranoia.
Celeste has given me a lot. Inspiration, characters I love, a great soundtrack, amazing anxiety techniques, and raw willpower to achieve anything. I do not know how my story ends, I am scared to write it, but I must regardless. A lot of people are counting on me. And went I feel scared, alone, anxious, or depressed, I can remember that I did it before, and I can do it again.
To the Developers, Thank you
To the Characters, Farewell
And to all the people who have grown from this game, Congratulations!
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