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#you can fit in my heart because i have so mushroom init
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@the-sunlit-earth Mushroom gathering with Brenna and Naythaa :D
ft. Jokir and Talvas in the background trying to grab some moss.
We're probably helping Elynea do some mushroom hunt. Just wandering around and picking mushrooms. Talking about magic, alchemy, some random assignment Neloth gave us, what does the canis root tea tastes like and why he never share with us (?)
The first time I read your stories about Brenna I have to make this:
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They might meet each other because I like to let all my OCs hang out together. Acelta and Sunny are friends, so he may visit her in Solstheim every once in a while. Instant bond because we share the same alchemist's pride <3
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cyberkevvideo · 4 years
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Monster Conversion - Blessed Ring (3.5 to PF1e)
Five years ago, I did a few conversions of monsters that could be used for/added to Throne of Night. One was the cavernivore and the other is what I’m posting today. What I didn’t realize is unlike the cavernivore, I hadn’t posted the blessed ring here. It was only ever on the Paizo forum. Whoops. That’s definitely on me. So today, since I’m done with the builds for Throne of Night, I thought I’d rectify my mistake and finally post the creature. No sense in it going to waste.
Like the cavernivore, this monster originally came from Complete Minions by Bastion Press. It was a CR 6. With the Pathfinder bestiary building rules, I’ve tried to keep it as such. When I first did a conversion, I didn’t realize just how unbalanced the original was, and kept it as it was. There was both a 3.5 and a 3.X version, both having different stats, and the DC for some of its abilities were incredibly deadly for evil characters. I mean, the 3.5 version had Con 20, 8 HD, and Ability Focus, on an ability that should only be DC 16. Instead, it was DC 21. I made sure to not keep the feat, but it was still a 19. I have since fixed this.
I said back then: here's a converted creature that you can put into the game. The DC's are a little high, but then it's save for half, and it doesn't have much in the way of standard attacks, so it's fine. This is a creature that absolutely should be found in the mushroom forest. Especially if you're playing good or neutral aligned characters. Maybe not so much for the drow. Although, that could be an interesting turn of events as well. Of course, just because the original is large-sized, doesn't mean that's what the PCs have to find. It's more than possible to find huge-sized ones to fit larger parties.
I was told that that this was already converted in “Malevolent and Benign“, but looking over it, they didn’t change anything other than adding CMB and CMD, and giving it Perception instead of Spot/Listen.
Before I get to it, I hope everyone’s staying safe right now.
Without further ado, the Blessed Ring.
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BLESSED RING These large-sized mushrooms form a perfect ring pattern on the ground, but there is an odd lack of plant growth within their circle. Blessed Ring (CR 6; 2,400 XP) LG Large plant Init +2; Senses blindsight 30 ft., low-light vision; Perception +14 DEFENSE AC 19, touch 7, flatfooted 19 (–2 Dex, +12 natural, –1 size) hp 68 (8d8+32); regeneration 5 Fort +10, Ref +2, Will +5 Defensive Abilities plant traits; Immune acid OFFENSE Speed 0 ft. (immobile) Space 10 ft.; Reach 0 ft. Special Attacks acid spray (R-DC 18), digest (F-DC 18) TACTICS Combat The blessed ring does not enter combat directly, but if attacked in dome form, it sprays acid to defend itself. If attacked from the inside, it begins to digest the attacker. STATISTICS Str —, Dex 6, Con 19, Int 1, Wis 13, Cha 8 Base Atk +6; CMB —; CMD — Feats Alertness, Improved Initiative, Iron Will, Lightning Reflexes Skills Perception +14, Sense Motive +3 SQ camouflage, soul sense SPECIAL ABILITIES Acid Spray (Ex) The blessed ring defends itself by spraying attackers with a 15-foot cone of acid as a standard action. The acid inflicts 8d6 points of damage (Reflex half). The save DC is Constitution-based. Camouflage (Ex) A blessed looks like a normal plant when at rest, a DC 25 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the plant. Digest (Ex) If the blessed ring detects an occupant that is evil, or if it is attacked from the inside, it attempts to digest all within its dome as a standard action. Creatures within the dome are heavily sprayed with acid, inflicting 8d6 points of damage (Reflex half). After four rounds of digestion, all items within the dome risk dissolving. Attended or magical items can make DC 18 Fortitude saves to survive; determine which of a character's items are affected as when rolling a natural 1 on a saving throw against a magical attack. The save DCs are Constitution-based. When the dome recedes after 8 hours, no trace is left of anything digested by the blessed ring. Anyone attempting to break through the dome must deal damage equal to one-third of the dome's total hit points (22) in order to make room for a Medium creature to pass through. As the dome heals 5 hit points per round, this is more difficult than it sounds. Soul Sense (Su) Five minutes after its dome is formed, the blessed ring uses this ability to determine the alignment of everyone within it and whether or not they are pure of heart. This ability acts as detect alignment. If it detects any evil-aligned creatures, the blessed ring attempts to digest its contents. It is possible to fool the ring with spells such as undetectable alignment. The blessed ring gets to make a Will save to see through the spell in these cases.
ECOLOGY Environment temperate forests Organization solitary Treasure none
To the weary adventurer, the blessed ring is a gift from the gods. Although rare, these simple rings of common toadstools can be found scattered throughout the wilderness. They are distinguished from normal mushrooms by their perfect ring pattern on the ground and the odd lack of plant growth within their circle. Close inspection reveals nothing special about the ring, but if any living creature lies down within the circle and remains still for 5 minutes, the ring begins to grow up around it, quickly forming an impenetrable dome of mushrooms roughly 10 feet across and 5 feet high. This dome can comfortably hold four Medium creatures. Anyone within the dome can rest completely protected from the elements, as well as from any marauding predators. After precisely 8 hours, the dome recedes, and within 1 minute, only the original ring of mushrooms remains.
There is little chance that anyone within the dome may be disturbed, as any attempt to attack or harm the dome during these 8 hours (whether from the inside or outside) earns the offender a spray of powerful acid.
The blessed ring is, however, something of a mixed blessing--five minutes after the dome is formed, the fungus uses its soul sense power on everyone inside of it. If anyone within the circle is evil, the blessed ring attempts to digest everything within it. Creatures trapped inside have only a few rounds to cut themselves out before they become fertilizer for the blessed ring.
Campaign
The standard use for the blessed ring is as a safe place for good or neutral adventurers to camp in the wilderness. How the heroes find out how to use the campsite is the challenge before them. The most common way is to have an NPC tell the players about the ring. If the PCs are passing through a dangerous wilderness, a trusted friend may explain to them its location and use.
Characters with the Knowledge (nature) skill can make a DC 20 check to recognize a blessed ring for what it is. Another way to tip the heroes off is to mark the ring on a map that the players find. Perhaps someone has scrawled "Safe camp here, Blessed Ring" on the map. Allow the PCs to figure the rest out on their own.
A less common use for the ring is as a rite of passage for certain tribes or religions. A clan of druids may require all new aspirants to stay a night in the blessed ring in order to prove their purity. Some primitive tribes also use the ring as a rite of passage into adulthood or as a final test for a new chieftain.
Of course, the heroes may find their own use for the ring. Perhaps they can trick an enemy into lying down in the ring, or maybe they can use the ring to destroy an evil magical item or artifact. The ring is as useful as it is deadly.
One last word of caution: Trust. It is quite an act of faith to lie down within the blessed ring with another person— make sure you know them well!
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