There is a trick to each dice roll. To get high numbers, try these:
d4: Drop the die from a height of at least 4, this will guarantee you get 4.
d6: The cubic or "Caesar's Dice" can be made to roll a 6 by blowing on them as they fall. Do not try with 3d6 or you will get 666 and Satan will result.
d10: This shape is not physically possible, and works only with the placebo effect to make players think they have rolled it, thus you can make up any number and people will accept it.
d12: Anoint the die with Oil of Abramelin and seek guidance from the holy guardian angel of dice to guide them to roll the numbers you wish. Roll what thou wilt shall be the whole of the law, 12 is the law, 12 under Thac0.
d20: Bribe the dice with payments of gold, silver, electrum, or ivory. Photograph yourself doing so, then blackmail them if they refuse. This also works on most politicians in the d20.
d100: This is a ball. Why are you rolling a ball for D&D? That's absurd, balls are for sports people.
dℵ₀: Do not roll infinite dice, this will annoy the DM.
been tracking down the danish dub of the original pokémon series for preservation purposes (and because it rules) and I think the fact that only danish kids got to hear this incredibly milf-y rendition of team rocket might be some kind of psy-op to make the rest of the world’s children less gay
clipped ‘em for you all and slapped on some quick subtitles, enjoy