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#tyre and wheel packages
sostyreswheels · 2 months
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qualitytyre · 6 months
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Quality Wheel & Tyre Packages | Affordable Rims and Tires - QualityTyresAndWheels
Discover the perfect synergy of style and performance with our premium wheel and tyre packages. QualityTyresAndWheels.com offers a wide selection of affordable rims and tires to enhance your vehicle's look and handling. Shop now for top-quality automotive upgrades!
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millardtyrecentre · 10 months
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Get a wide range of tyres that include car, 4WD, performance, racing cars and truck tyres. Millard Tyre Centre offers tyres for heavy equipment at great prices. Our team strives to take the very best care of our customers in every way they can. Visit our website and contact us today for any queries.
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magwheelsauckland · 2 years
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My Wheels and Tyres
1 Polaris Place, East Tāmaki, Auckland 2013, New Zealand
09 271 5988
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My wheels and tyres is a New Zealand-owned and operated online shopping platform.
We sell steel wheels, alloy rims, forged wheels, lightweight rims and flowform wheels;
Car and passenger tyres, SUV, 4WD tyres, AT, HT, mud, van, trailer tyres.
For a wide range of cars, such as Toyota, Nissan, hybrids, Tesla, Audi, BMW, Ranger, Hilux, D-Max, Navara and so on.
We also stock replica Enkei & Work wheels, with lowered springs and suspension, for that drift look.
On sale: 20x9 high offset, 20x10 low offset wheels fitted with All Terrain tyres available with white letter writing or highway tread for a quieter drive.
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Ferrari 296 GTB Assetto Fiorano, 2024. A new special edition of 5 cars to celebrate the 20th anniversary Scuderia Ferrari’s  1-2 victory at the 2004 Hungarian Grand Prix. The car's livery references that of the F2004 that remains as one of Ferrari’s most successful F1 cars. Created by Ferrari Atelier, the cars are finished in three-layer metallic Rosso F1 shade with Bianco King White accents and come with the the race-focused Asseto Fiorano package that includes a carbon fibre splitter, Multimatic shock absorbers, carbon fibre wheels with Michelin Pilot Sport Cup 2 R tyres, and 4-point safety harnesses inside the cabin. The special edition was unveiled in the Hungarian capital Budapest, all 5 cars have been sold to Hungarian buyers
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dotieeee · 2 months
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The Gamemaker's Apprentice
Level 9
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Pairing: Dark!Young!Coriolanus Snow x You, named!Reader
Overall Warnings:
NON-CON, DUB-CON, Dark!Young!Coriolanus Snow, Snow himself should be a warning, lots of blackmailing, gaslighting, manipulation, obsession, possesiveness, eventual forced marriage, eventual loss of virginity, breeding kink, canon-compliant major character death, reader is named but has no physical descriptions in the fic so one might also consider her an OC but in 2nd POV, will have canon inconsistencies, drugging, somnophilia, and other stuff that may be added
Masterlist
Level 9 Warnings:
Graphic violence, torture and experiments conducted on children (because it isn't Hunger Games without it lol), jealous Snow if you squint
Replay Level 8
Ready? Level 9 Start:
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The tyres screech when your Uncle Cas hits the brakes. You’re still several blocks away from your apartment building and you’ve just reached a red light, although, with your uncle’s questionable driving skills, you’re not quite sure you’d both make it home intact.
“Uncle Cas? I’m pretty sure we hit someone back there and they’re still twitching.”
Thankfully, your attempt at lightening the mood isn’t in vain. Your uncle chortles behind the wheel.
“Really? I thought I did a decent job running them over.”
A pause ensues in the car before your uncle glances sideways at you. “Nellie, are you okay?”
You could only nod, bracing yourself as the red light turns green and your uncle steps on the gas pedal like a madman.
“What’s on your mind?” He presses.
“Nothing much,” you reply in a mock-nonchalant tone. “Just crossing my fingers we don’t actually hit anything.”
“Ha ha, very funny,” he deadpans. “Enough wisecracks about my driving. What’s going on? I mean, I know it’s always about that bastard you call your ‘mentor,’ but is there anything you’d like to tell your dear old uncle?”
You release a drawn-out sigh. “I wouldn’t even know where to begin, Uncle Cas.”
He nods in understanding. “Okay. You can tell me once we get home.”
You pull up to the Corso III in a matter of minutes, and you step out of the car hoping you’d never have to endure being in a ride with Acacius Innis driving. Your uncle playfully throws the keys to his dumbfounded driver, who’s waiting by the building entrance.
“I didn’t know you could drive, sir,” he says with a confused expression when he catches the keys.
“I’m just as surprised as you are, Gustav!” Your uncle says brightly, much to Gustav’s bewilderment.
Once you get inside the apartment, your uncle makes tea, which you politely decline, and sits you down on the kitchen counter. He only says one word after a single sip on his mug:
“Talk.”
“I want to quit,” is the first thing you blurt out.
“I didn’t know that was an option,” your uncle says.
You shake your head miserably. “No, it isn’t. But I can’t let them have that program. It’s yours. They shouldn’t be allowed to do whatever the fuck they want with it.”
You let out a deep exhale but a few tears of frustration come along with it.
Your uncle offers no words and just continues sipping his tea in contemplation. Maybe, just like you, he’s also run out of ideas. Maybe there really is no escape from any of this, and you’re better off just letting Snow have his way with your uncle’s work.
Perhaps your uncle punching him was the only way any of you could ever get back at him.
“Did any shipments come in when I left the office?”
You frown at his question. “Yes, a few boxes of drives arrived.”
Why is he asking this out of the blue, you wonder?
Uncle Cas hums as he takes another sip. “Huh. That’s... peculiar . Peculiar, indeed.”
“It is?” you ask, now getting mildly annoyed. You’re about to surrender his most important work to the most dangerous child-killing woman in Panem and her younger, potentially more tyrannical male version and he’s worried about packages arriving that he didn’t order? “You mean, you didn’t send for them?”
Seemingly oblivious to your dilemma, he maintains this abnormally carefree attitude. “I guess it doesn’t matter now who did. Have you done a malware scan on them?”
You sigh and decide to humour him. Who knows, maybe this is his copium. “What for? They’re blanks. And shouldn’t your staff be doing that?”
Uncle Cas lets out a derisive laugh. “Not my department anymore, plumcake.”
“But within your scope!” Growing more and more confused, you argue, even though you don’t know what for anymore.
He just snorts. “Yeah, because we have all the time in the world to check blank hard drives and not at all busy running the entire government’s military cyber defence system and keeping it safe from rebel cyberattacks. What do I know?”
He makes himself another cup of tea, and, joining you back on the kitchen counter, he asks, “What else did the drives come with?”
You shrug. “A single floppy disk?”
And once again, he just lets out another contemplative hum. You narrow your eyes at him, your confusion slowly being replaced by suspicion. He knows something you don’t.
He always does.
“Check the drives. I’d start with the floppy disk if it were me,” he says airily. “You know, your aunt Marcelline and I separated just shortly before I became your guardian. Even after I moved to the Capitol, I used to really want to get under her skin.”
Knowing your uncle by now, this is his way of trying to make a point, so you go along with him.
“True, I was mad at her at first for leaving me, but after a while, it just became banter. Nothing more than a practical joke,” he chuckles. “I started creating viruses and sending them to her. The first one I sent was in this drive I claimed to be defective, and she checked it out herself. Big mistake. It wiped half the source code all our factories ran on.”
“What?” you ask incredulously. But your uncle is laughing heartily, and imagining your aunt fuming mad at his prank makes you laugh with him. The Aunt Marcelline you know is rarely ever fazed.
“Oh, she was flying off the handle. Operations went on a standstill for half a day until they installed the backups. She then video-called me just to tell me I was a ‘fucking nutcase.’ Next thing I know, every single personal shipment I requested came with this harmless little worm that entered in my name spelt ‘Ac-ASS-cius’ for every fourteenth line of code I type,” he pauses as he wipes the tears of laughter from his eyes. “That shit went on for months, I tell you.”
Your Uncle Cas empties his mug with a single swig and asks you, “Are you getting a lesson somewhere here?”
In between bouts of light chortling, you admit, “No, not really...”
He gives you a look between exasperation and amusement. “Just check the floppy disk. I built a virtual machine environment on the station you’re using, so test it within that environment. You may never know what that contains. Who knows, maybe it’s a virus harmful enough to render most of your code completely unusable.”
Your laughter dies down at once as his point dawns on you.
Is this him giving you  permission  to kill his brainchild?  The head of Cybersecurity, hinting at infecting Citadel property?
Was Acacius Innis the one who sent you that disk?
Now, your curiosity is even more piqued.
“Why would any creator nuke their own work?” you ask carefully.
Your Uncle Cas just gives you an unconcerned look. “Maybe to them, it’s just that:  work . Just a simple set of codes they can easily write again. Sure, they were probably attached to it at first, as all creators are, but maybe down the line, they realised how their work could impact others negatively and decided it wasn’t worth the effort. It happens all the time.”
He gets up from his seat and sighs. “That’s it: enough riddle talk.”
He deposits his empty mug on the sink and leans against it with his arms crossed. He declares with mocking authority, “Check the floppy disk. This is an official mandate from the head of Cybersecurity. Noncompliance could result in the issuance of an interdepartmental memo.”
Ah yes. That little piece of paper – essentially an airing of a list of grievances from one department to another disguised pretentiously in the form of corporate claptrap. Just more red tape your mentor would gladly put on top of your growing pile of paperwork.
“Oh no, a memo, so scary,” you joke back with an eye roll.
“You bet it is. Now go to bed. This is now your uncle speaking, by the way.”
Now filled with renewed hope, you nod. Your uncle had once again carved a way out for you. If you can pull plant the virus in one of the supercomputers without drawing suspicion, you can destroy a huge chunk of the code, rendering the program useless, thereby making you appear inadequate for the job in the eyes of the Citadel, and most of all, your mentor. You can turn in your resignation and work for your uncle, just like before, while staying away forever from Coriolanus Snow.
Sounds like a plan.
You get up from your chair and hug your dear old Uncle Cas around his midriff.
“Uncle? Thank you. I’m sorry.” For destroying your work in the near future. “For everything.”
He ruffles your hair, grinning at you affectionately when you let go.
“I don’t know what you’re talking about, plumcake.”
“You shouldn’t have punched him, you know,” you say as an afterthought.
“Really? It felt great. Nine out of ten will do it again. Now for the umpteenth time, plumcake, go to bed.”
You bid him goodnight and saunter to your room to shed your work clothes in favour of something more comfortable. You’re a bit miffed your stockings are now ruined owing to the gash on the right leg, so you peel them off to throw them away. Strangely enough, you also obtained this nasty purplish little bruise, even if you don’t really remember hitting something when you fell. Sighing to yourself, you resolve to be more careful around the folks at the Citadel and mostly, around him.
You take the little vial that he gave you out of your coat pocket, debating whether you’re going to try it or not.
You fell asleep without help a while ago, right?
You decide to stow it on your nightstand just in case. It turns out that after an hour or two of just tossing and turning in bed without the mercy of unconsciousness, placing it nearby was an excellent decision. You take a tiny sip directly from the bottle and let it do its work.
True to its promise, you wake up in the late morning hours of a free Thursday without ever being woken up by your uncle in the middle of a nightmare.
I guess there are things even he can’t lie about, you conclude.
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Friday. The day you’re dreading has finally come to a close, and you begin it by getting to your office at ten past six in the morning when even the Peacekeepers on night shift have cups of coffee in their hands to try and power through the last hour of their shift. You make no detours and head straight to your office, remaining vigilant in case any of your team decide to come in early as well.
Under no circumstance must you ever, ever be caught with a potential malware powerful enough to destroy one of the Citadel’s best assets.
So, turning on the virtual machine environment, you insert the disk and let your uncle’s system do its magic.
You almost choke on your second cup of coffee as your computer alerts you of its findings.
In the disk are two harmless-looking folders that are designed to run in the background – one, a little virus that replicates tasks at lightning-fast speeds. Essentially harmless on its own, the most it can do is overload the chips, leading to overheating, and eventually alerting the antimalware which would shut down the system to prevent further hardware damage. But by the time of the shutdown and an unsuspecting user is drawn to trying to fix what looks like a hardware issue, the second more  devastating  virus in the disk would have already wormed its way around the cybersecurity measures and into the other computers, attacking any and all files it can latch onto. By the time the antimalware would have been alerted of its presence and taken the other computers offline, the virus would have dealt with significant corruption in the program’s source code and its backups. All it takes for a user to unknowingly activate both is a simple set of keyboard commands.
It’s an astonishing work of art in the form of malicious code crafted by none other than the genius that is Acacius Innis.
A beep at the door, followed by two others, indicates the arrival of the triplets, so you immediately eject the disk and shut down the virtual environment machine. You manage to hide the disk in your drawer just as they greet you ‘good morning’ in unison, which you return with just as much enthusiasm. They all seem to look forward to seeing what they have been labouring for come to fruition, with F1 and F3 more so, with their lighthearted chatter filling the room while a more reserved F2 prints out the list of test cases for the trial.
You follow the triplets to the testing room by eight for final preparations for the start of the official grey-box tests. Every minute that passes, your stomach sinks further in dread, thinking of the three district teens who are going to be subject to bouts of experimentation that could potentially kill them, plus the added bonus of being in possession of something only a Capitol rebel would have at hand.
The arrival of your mentor thirty minutes before the briefing just amplifies your anxiety.
Coriolanus Snow, with his dapper suit and his combed-back locks, greets you in his normal fashion like your uncle did not attempt to pummel his face right in front of his own apartment building the other night.
“How are you?” you ask him softly as you approach. You feel a bit guilty about what your Uncle Cas did – after all, he was only trying to help. “How’s your…lip?”
His smile just widens further while he observes your face. “Relax, it was nothing I couldn’t handle. You were worried about me,” he concludes.
You don’t miss the way his eyes twinkle when you nod. “I’m really sorry.”
He dips his head closer to your space and responds, “You have nothing to apologise for, my sugarplum. Your concern, however, warms my heart.”
You say nothing and merely flash him a quick smile, intending to walk off to continue your work, but his hold on your arm keeps you close.
“I could ask the same of you. The Games upset you, I can see that,” he says, as he takes your chin between his fingers to keep you from facing away. “But this is merely a test, so one is going to die. It’ll only last a day. And you’ve seen it yourself – these children are being paid for these tests. They know what they signed up for.”
You know Coriolanus’s words are meant to reassure you, but it’s hard not to feel pressure when you know your freedom from him depends on how successful you’ll be in planting the virus.
Just a few more hours of this.
The thought should be enough for you to power through the day, so you nod and say, “I’ll be fine, Coryo. Thank you.”
“Good.” Your mentor flashes you a look of approval as he releases your chin and your arm, his hand travelling down to clasp your hand. “I made reservations at The White Knight for dinner tonight at eight. Let’s hope we finish this by then because I have an important matter to discuss with you.”
Oh no. “What is it?” What could it be that it needs to wait until tonight? “W-we…we have time, now…” you trail off.
The last time you had a conversation with him about ‘important matters,’ you ended up getting blackmailed to work for him. So naturally, you aren’t too keen on giving him another chance to potentially corner you into a vulnerable position.
Coriolanus just crinkles his eyes and lets out a mix of a sigh and a chuckle, his grip on your hand shifting so he can lace your fingers between his. “As much as I find your enthusiasm endearing, sugarplum, you’re distracted at the present. I’d like to have your full attention when we broach this matter.”
You’re a few seconds shy of just pulling your hand away, but thankfully a clearing of someone’s throat behind you makes him release his hold first.
“Sorry to interrupt this little office romance, kids, but we got about fifteen minutes before the boss lady gets here,” F1 says, trying to hold back a smirk.
Laughing lightly, Coriolanus flicks his gaze to yours knowingly before sauntering over to the male computer engineers huddled over the main command console. You move away from the group for the sake of productivity to help F2 check the other consoles.
By the time the Head Gamemaker makes her entrance, you’re all awaiting her arrival in a semi-circle, and you exchange polite morning greetings before F1 and F2 take the reigns and signal the start of the grey-box tests.
“Using highly advanced technological randomisation, we shall begin with assigning you a test tribute,” F1 declares.
F2 takes out a small glass bowl containing three rolled-up pieces of paper, smirking slightly as she shakes it, much to everyone’s amusement. She hands it out, and together, you, F3 and Coriolanus unfurl the tiny roll.
Test Tribute 2
“I got Tansey,” you say.
F3 hums curiously as he gazes at his piece of paper before he puts it back in the bowl.
“Test Tribute 3. I get the feral girl,” he says simply.
Coriolanus puts his back, looking satisfied with getting Callahan. He, too, confirms his tribute and adds, lifting a corner of his mouth, “I’ve worked with worse odds than this before.”
F3 nods in agreement. “Yes, that kid’s never given us trouble.”
F1 leads the three of you outside the testing room and you follow him about two doors down into another room where the three test tributes await. The room is overwhelmingly grey and sparse of furniture, save the tables and chairs, all bolted to the floor, where the three of the teenagers are chained to by their hands and feet.
Callahan’s face instantly lights up when he sees you and even manages a small wave despite his shackles. You give him a tiny wave back.
“You’re given ten minutes to talk to them, give them instructions, and...whatever else you feel like,” says F1. Bringing out a pocket timer, he then hangs back at the corner while you each take your place at the empty seat before your test tributes. Coriolanus proceeds to the far left corner of the room where his tribute is, immediately motioning Callahan to come closer and whispering something you can’t hear over his ear. The boy blanches and mutters sorry as he stares at the table with a shaken expression. Audrey, to your far right, refuses point-blank to engage after F3’s multiple attempts to call her name as she fixates on her chains. F3 sighs in defeat, crossing his arms and leaning against his chair to observe her. You smile warmly at Tansey, which she returns shyly.
“Hello, Tansey,” you greet her.
“Hi,” she manages.
Wordlessly, you place three large pieces of strawberry-flavoured candy – the only sweets you’re able to bring with you, unfortunately – on the table and push it towards her. Her eyes widen as she looks at the candy and then at you, as if asking if it really is for her. You urge her to take it with a nod.
Tansey’s smile brightens significantly as she peels off the wrapper on one.
“Thank you,” she mumbles. “I...I don’t remember the last time I had one of these. They really smell like the strawberries we pick.”
“You’re welcome. If I knew we’d be meeting like this, I could’ve brought blackberry-flavoured ones.”
You try not to feel sorry for her because you’re aware that doesn’t help her, and the only thing that will is ensuring that she gets to live at the end of this trial. Coriolanus’s promise of keeping everyone alive is fanciful at best, knowing that the game environment itself could be lethal.
“Keep the rest for later,” you advise, placing the candy in her palms. “I don’t know what time I’ll be able to send you food. Have you been given breakfast?”
She nods, and you note how she seems a little more chipper. “They gave us two pieces of bread instead of one. Even smeared a bit of butter on them.”
You’re glad to hear they at least were given more food, but you wonder whether this is because the team thinks this might be their last.
“And some tea, too. No sugar, but it was good. My aunt likes it that way.” Then she adds, “I miss her. She gets sick sometimes.”
“Why did you enlist, Tansey?” you ask softly.
Tansey seems to hesitate before answering, “I had to.” She licks her lips, and continues, “Once I get the money, I’d buy her a better wheelchair and she can start taking care of chickens so we could sell them in the market.”
So much responsibility assumed so willingly at such a young age. Sejanus would’ve hated the thought of Tansey doing so much for so little. He would’ve helped her however he could.
Now more determined to make sure Tansey gets home safely back to her aunt and lives a better life, you begin instructing her on what she’s about to face.
Tansey listens aptly to every detail, but the further you go on, the more the fear behind her eyes grows. Guilt for what you’re about to make her face gnaws at you the entire time, seeing as you’re partly to blame for creating the system that could fatally injure her later in the day.
F1 calls out the last remaining minute.
“Tansey, please be careful down there, okay?” you say. You hold both her hands clasped with the shackles.
“Thank you. I wish everyone here was as nice as you,” she says in her usual faint tone. “If I make it, do you think I’ll be allowed to say goodbye to you at least before I go back home?”
“Ten minutes is up!”
With a sorrowful smile, you respond to her, “I don’t know. Good luck, Tansey.”
“Mentors, please follow me back to the testing room. The tributes will be escorted to the test arena during your final briefing,” F1 says as he gestures to the door where you came in.
You spare Tansey a final glance just as Coriolanus catches up to you and ushers you to the door by the shoulder. Once you're back in the testing room, you assume your mentor station which has a stapled file labelled ‘test cases’ sitting just under the keyboard. You also note Dr Gaul’s glaring absence from the room. Perhaps, she’s grown bored of waiting? It can’t be, the woman thrives on watching children suffer; she would not pass on this opportunity.
F2 clears her throat and begins the final briefing as the monitors fitted on the wall turn on, displaying the Hunger Games screensaver.
“The tributes should be escorted by now to the test arena and are awaiting the start of the Games, which will be signalled via a siren. As test mentors, you’re given the additional task of checking inconsistencies and errors not only with the gamemaker console and its software but also with the software installed on your stations. Your checklist of test cases should be on your stations, as well.”
You pore through the ten-page document with an inaudible sigh. F2 had been thorough with the test cases and made sure not to miss a single, important detail.
“Each tribute has been allocated sponsorship money to use for testing, which you can choose to send out at any time,” she continues. “Dr Gaul, who will be observing the entire test –” she waves lightly behind you where the Head Gamemaker is, inside the glass observation deck, grinning down at everyone with her arms crossed – “Will grant additional sponsorship money to any tribute whenever she pleases to test the sponsor console, which I will run. In the event of a test winner, a siren will go off, indicating the end of the Games. The Peacekeepers will unlock the basement and escort the mock tributes out for medical attention.”
F1 adds, “While they do so, we initiate the final steps of the game, and that is saving the footage and the data we gathered and uploading it on the database for the other gamemakers to analyse. Saving and uploading can take a bit of time, by the way, because of the massive amount of data the program will gather,” he pauses, adding lightheartedly, “In short, we’ll be here a while, ladies and gents.”
Turning to you, F2 asks, “Will you do the honours, Nellie?” she gestures at the main command console with a flair.
You saunter over to the console while you will your hands to stop shaking. On the keyboard, you initiate the Begin Game command, and the program wizard starts.
Here we go.
The program finishes detecting cameras and microphones installed in the arena, along with the programmed environmental elements. You simply enter Continue. It goes on detecting vitals trackers and flashes:
3 Out of 24 players detected. 
Press Enter to Continue.
Press ⬅️to cancel.
Once you hit Enter, your screen begins another progress bar as the big screen on the wall flashes the list of tributes for the very first time. The smaller screens simultaneously begin to display the different camera angles across the test arena. In no less than a fraction of a second, the current tribute odds appear according to the motion-tracking algorithm:
Audrey at 46%, Callahan at 38%, and Tansey the lowest at 16%.
You peer at the gamemaker console, which shows the three tributes’ vitals on one screen and the odds on another, and on your station, where only Tansey’s appears. Elevated heart rate and a slightly higher-than-normal blood pressure brought about the increase in cortisol levels – Tansey is understandably nervous.
You watch as they’re escorted by three peacekeepers to an open clearing in the middle of the old equipment, where three small bags are placed containing what you think are weapons. Their hands are still bound together by chains, so they all stand awkwardly a few feet away from each other as if they’re unsure what to do.
It’s a painful wait for the system to give the go signal, as it’s timed to start at the next exact hour. Once the clock strikes ten, the siren sounds in the makeshift arena, and the trial Hunger Games begins.
Everyone in the room seems to hold their breath as they all stare at the big screen, watching as the shackles that bind their hands simply fall off and land on the tiled floor beneath them with a clang. It takes a few moments for it to sink in, but Audrey gets there first – she runs straight to the centre and grabs a bag before scampering off to hide among a row of control panels located at the farthest eastern part of the basement. Tansey and Callahan share a look and they wordlessly divvy up the remaining bags between themselves before striking up a conversation.
Or in this case, it’s Callahan talking Tansey’s ear off as they explore the grounds together.
“This is a great time to check camera software,” you say as you peer through the gamemaker console F2 is navigating. You check your list of test cases for the camera while F1 and F2 shift between several cameras on the big screen.
“My stats are increasing, the algorithm is picking up movement from Test Tribute 3,” F3 observes after a while and then points at one of the smaller screens. “Check camera nineteen.” 
At his prompt, the view on camera nineteen is flashed on the big screen – it shows Audrey holding up a dagger and swishing it in the air. She may not look entirely adept at it, but her temperament alone makes her dangerous in the test arena.
F2 moves on to the rest, finally landing on the view of the last one where Callahan and Tansey are visible. Located opposite Audrey’s chosen hideout, Callahan is hunched over a decades-old computer set with a knife in hand, presumably intending to take it apart, while Tansey just looks on curiously as she sits on the floor where the contents of their bags are spread. They seem to be in the middle of a friendly exchange judging by the way their mouths are moving on occasion, but the microphones aren’t quite picking the conversation up. You take to the vacant gamemaker console and put on the headphones to hear the sound better. There seems to be a hint of audio, so you amp the volume just in time to catch what Callahan is saying.
“ – what he said to me when he first came up? He said,‘You look her in the eyes again, and I’ll gouge yours out with my bare hands.’”
Callahan sighs in resignation, adding under his breath, “Jerk.”
Is he talking about Coriolanus Snow?
Tansey scrunches her brows. “Really? He’s her boyfriend?” She asks. “But she’s nice. She gave me candy and everything.”
“Yeah, she’s nice; he ain’t. Dunno how she can stand him, honest.”
We’re not together, dammit.
A touch on your forearm nearly startles you. It’s F2, saying she found low volume on a few of the microphones as well. Overall, you and the others spend about two hours troubleshooting the audio settings and testing changes on the camera angles, finding no other minor problems.
The lunch hour rolls without event, which in this case is an immense relief for you and the test tributes. No bloodshed (yet?). You ask F1 if you could go first with testing the drone software as an excuse to send Tansey some food.
“Nah, they can wait,” he shrugs.
Apparently, catered food courtesy of The White Knight was brought in while you were busy with the tests. A tad too extravagant even for six people, the long table that was brought in was filled with pasta dishes, meatball platters and pastries, and they also supplied fresh juice and coffee for drinks. It’s almost laughable how they choose this exact moment to host this fare when you have three underfed teens locked in the basement and nothing but bread and water to feed them.
You make no move to get food, going back to your place behind the mentor console, but a cup of coffee and a croissant sandwich is placed on your peripheral. Coriolanus has taken it upon himself to ensure you partake. You whisper your thanks with a small smile and eat mechanically. Thankfully, the food seems to lighten everyone else’s mood, and F1 gives you permission to test the drones at five minutes past one.
On your console, you add a bottle of water and two slices of bread to a drone. Tansey’s odds are predicted to increase by about three per cent on the preview.
“Odds preview working just as intended,” you say as you cross it out of the checklist.
F3 peeks into your screen as he bites into a cream puff. “That’s it? Three per cent? If this was the actual Games, this kid would be done for.”
You could’ve defended her, but you decide against it – Tansey might have little chance of making it out of this alive if she’s ever reaped. You hit enter on the keyboard and let the system send the drone her package.
Everyone’s eyes are glued to the big screen as the drone flies over the rows of gigantic electronic waste, carrying a grey drawstring pouch, and hardly emitting any noise now with its recent enhancements. It reaches Tansey at a surprising speed and drops the pouch off gently on the ground about three feet shy of where she’s sitting before flying off back to its base. Tansey just looks at the bag with a flabbergasted expression and Callahan has to throw a couple of keyboard caps at her to nudge her into taking it.
“Before that other girl steals it,” he adds.
Tansey’s eyes turn to saucers at the mere mention of Audrey. She then sprints and snatches the bag so quickly before taking it with her back to her previous spot. This move of hers adds four per cent to her odds. Her face lights up at what she sees inside, takes a slice of bread out and holds it out to Callahan. The boy seems reluctant to accept the offer.
“Shouldn’t you be savin’ that for later?” He asks.
She shakes her head and replies, “There’s one more in the bag.”
Smiling warmly, Callahan scoots over to her side on the floor and accepts the piece of bread. He whispers his thanks and they eat together in companionable silence. 
You and Coriolanus point out that the vital signs chip software is working perfectly. 
The teens continue finishing the humble meal, then take little sips of the water from her bottle. Having nothing else to do, they gather their loot and decide to explore more of the basement together. They reach the area where the artificial rain drenched from the previous test, where large puddles of water still littered about. A couple of hours into their uneventful exploration, Audrey gets to her feet from her corner at the far end of the basement and begins a trek among the labyrinthine pathways littered with massive junk.
F3 hums as he stares intently into his screen, observing, “She’s on the move. I think she’s looking for food. According to her hormones, she’s hungry.”
Audrey eventually gets close to where Callhan and Tansey are, but she ducks behind a rusty file cabinet the moment she hears their voices.
Out of the corner of your eyes, you notice your mentor typing something on his station, on the big screen everyone sees a drone making its way to his tribute. The bag is dropped on top of a dusty table just within meters from the file cabinet where Audrey is hiding. Callahan falls behind Tansey and tells her he’ll catch up to her in a bit to retrieve the package. His hands are but a few inches from the pouch, but Audrey springs from behind the cabinet and tackles Callahan to the floor with her entire weight, pushing him out of the way and knocking the wind out of him.
F3, grimacing, lets out a tiny ‘oof.’ Coriolanus’s face is as impassive as ever, but you can sense the mirth behind his eyes watching the entire scene unfold. 
Cursing under his breath, Callahan looks around, more confused than hurt, and it takes a few seconds for him to spot Audrey running on her heels with the bag in tow.
“Hey, what in the livin’ fuck?!” He shouts after her.
Tansey had heard the commotion and had rushed back to where her friend was. She helps him get to his feet as Callahan mutters what sounds like ‘crazy-ass bitch’ to himself. He calls out to the direction where Audrey ran off to, “Whatever happened to askin’ nicely?”
In the testing room, F3 breaks the silence with a lighthearted comment. “Sorry about that. I wouldn’t mind if your tribute steals this, so we’d be even.” 
Coriolanus just smirks as he watches F3’s drone reach Audrey.
Of course, he’s enjoying this.
“You knew Audrey was hungry, yet you chose that moment to send Callahan something,” you blurt out.
Coriolanus’s smirk doesn’t fade when he turns to you, leaning back coolly against his chair. “I was merely curious.”
But to a man like him, curiosity often blends with cruelty. Still, you purse your lips and let the matter go. There is so much work to be done, and if you do it right, this could potentially be the last interaction you’d ever have with him.
At F1’s prompt, since everyone has finished sending food to the test tributes, you take turns trying out and crossing out cases on your list related to the drones, sending bottles of water to check for any abnormal drone behaviour. When every test yields satisfactory, you conclude the drone software to be fully functional.
Which is a bummer because that means you’re now moving on to testing the game environment controls.
F1 rubs his palms and whispers, “Here we go.” He types a command you’ve never seen used before, so you peek into his screen behind his back.
He just activated the Muttations Release function.
From the basement’s tall ceiling, a chasm opens wide from which a glass case descends. It’s difficult to make out what’s inside the tank given the limited lighting in the basement, but whatever species is inside is brown, palm-sized, and  writhing .
“What in the world are those?” F2 whispers, her eyes bulging at the display.
“That, my lovely little miracle workers, are my Genetic team’s brand-new itty-bitty side project.”
Everyone in the room turns their heads to the glass observation deck, where Dr Gaul just spoke through the intercom. She waves her gloved fingers at all of you, baring her teeth in a diabolical smile.
“Fire-ant muttations, modified to be two-hundred times their original size and weight – voracious, aggressive little buggers. The catch? A single bite not only causes severe burning sensations courtesy of the solenopsin venom, but also induces convulsions, delirium, and, the best out of all of them? Either intense displays of aggression or a deep state of comatose, brought about by a slow-acting compound genetically added to their venom glands.
“In short, not your typical ant bite,” she says, followed by a deep, throaty chuckle that makes your hair stand on end. “Feast your eyes.”
You’re on your feet at once, madly searching the screen for Tansey, whom you find twice as terrified as you are and clinging onto Callahan’s sleeve. Callahan, however, takes a single look at the tank with eyes bulged, grabs Tansey’s arm and makes a run for it.
Just seconds before the glass cage splits at the bottom and releases the creatures.
Your eyes are trained on the pair as droves and droves of the crawling freaks of nature chase after them. Callahan and Tansey are both thankfully light on their feet, jumping over obstacles without much issue, except this advantage doesn’t last. Mere inches away from being overtaken by the ant mutts, Callahan all but hauls his companion to the top of the nearest control panel before climbing to safety, while an ant that manages to crawl on top of another ant for leverage narrowly misses his ankles with its pincers.
Audrey had also managed to make it on top of a short cabinet physically intact not far away from where the tank had dropped from the ceiling.
“Goddammit, goddammit,” you can hear Callahan mutter under his breath. He’s rummaging through their bags frantically for something he can use to fend the accursed insects off, as they have begun to climb the control panel they’re perched onto. He finally fishes out a machete with a loud ‘ha!’ before throwing it to Tansey, and launches himself to the row of shelves on the left.
Is he leaving her?
Tansey seems to have the same question in mind.
“Wait, Callahan - !” – she impales an ant with the machete – “Come back!” she screams after her friend, but it’s too late – the boy is already several rows of cabinets and shelves away, rummaging through the junk he can reach in search of something. Eventually, he hops back on the floor, disappearing from her view entirely.
“Callahan, don’t leave me, please!” Tansey’s panicked scream echoes in your ears.
“Their vitals are going haywire...” F1 says as he checks his console.
More ants begin reaching the top of the control panel which Tansey defends with all her might, and she stomps on and slices as many of them as she can. Audrey, too, seems to manage well on her own with the knife she was rehearsing earlier despite her perch being closer to the floor. 
Tansey’s control panel, however, starts getting flanked on three sides by the climbing ant mutts, and you know it would only be a matter of seconds before she herself, gets overtaken –
“TANSEY, GET OUT OF THE FUCKIN’ WAY!”
Tansey heeds the scream of warning just in time for most of her to avoid getting licked by huge bursts of flame that attack the ant mutts and keep them at bay.
It’s Callahan, who looks like he managed to successfully build the flamethrower out of parts he scavenged from the electronic trash he was rummaging through just a short while ago.
Relief, however short-lived, washes over you as you note Tansey’s appearance – she takes in the scene before her with a mixture of fascination and relief, her curls partly singed from the flames earlier, but otherwise, safe and unbitten.
“There’s too many of ‘em – fuck!”  Callahan’s frustration becomes more evident in his yell as waves of ant mutts keep coming at them from all sides. Tansey still holds her ground from behind him with her machete, hacking at every moving, crawling thing coming at her.
The boy shifts his position as he observes the horizon. His eyes land on something to his south before a look of realisation hits him.
“Hey, Tansey, remember that area with them puddles? We gotta get there, I got a plan,” he tells her over his back. “Follow me, and whatever you do, don’t fuckin’ fall, got it?”
Tansey shouts in the affirmative. Callahan begins hurdling on top of the sea of shelves, computers and cabinets, with her tailing from behind. The ant mutts pursue them relentlessly, which puzzles you. Fire ants, after all, only attack a target which they've marked with their pheromones.
“How did they manage to get fire-ant pheromones on them?” you wonder out loud.
“My, my, aren’t you just astute, Ms Innis,” Dr Gaul’s drawling, delighted voice comes through the intercom. “Their shackles were smeared generously with them – a rather brilliant idea you can thank your mentor for.”
You flick your gaze sharply at Coriolanus, who simply beams at you. You open your mouth to react, but a scream from Tansey makes you whip your head to the big screen.
An ant mutt had managed to crawl on her back, but a hand swats it away.
It’s Audrey, falling into step beside her. Tansey mouths her thanks, which the other doesn’t acknowledge. Together, they spring towards the massive computer that Callahan had just landed on, with Audrey landing square at the centre. Tansey, however, barely makes it, her torso draped over the edge as she attempts desperately to pull herself up to higher ground with one hand while clutching the flamethrower with the other. Below her are several ant mutts, emitting clicking noises, as if calling for the rest of their colony.
To everyone’s surprise, Audrey rises to her rescue yet again: she takes the flamethrower and pulls her up to safety, only this time, Tansey doesn’t bother with niceties and just smiles at her. Audrey just blinks once, indicating she understands.
The tributes finally make it to their target area, so Callahan looks around, and as he does, his eyes land on their new companion.
“How nice of you to join us,” he says with a sarcastically formal flair. “Make yourself useful and fend ‘em off. Tansey!”
“They’re coming!”
“I know that – listen to me – I’mma need you to draw these little shits to the largest, deepest puddle,” he urgently instructs her. Turning to Audrey, he says, “Protect each other, and the both of you: when I tell you to get off the floor, get off the damn floor, understand?”
The girls nod in accord and at their leader’s prompt, they steel themselves and hop down the floor, where the mutts are but a few rows away. Callahan takes this time to hastily head to his left.
Where the main electrical source is.
F1 whoops in approval in the testing room. “And once again, the nerd saves the day.”
Everyone in the room is collectively holding their breath and ignoring their systems, now aware of Callahan’s grand plan.
He turns off the main power source, which automatically activates the secondary source. With brute force, he yanks the massive wires and drags them with him over the mountains of metallic trash. It’s obviously not an easy feat, having to lug wires heavier than his entire body weight.
From several rows away, Tansey and Audrey kill as many of the bugs as they can, the former with the flamethrower and the latter with her dagger, while they keep them in the puddle as Callahan instructed.
Callahan arrives heaving the wires and taking them apart. Then, he drops the wires to the floor where the copper ends touch the puddle, before taking off and back to the switch.
“You two: get off the floor NOW!” he hollers.
The two scramble through the hoard of mutts upon hearing Callahan’s cue. They make sure to trample some of the mutts along the way for good measure before ferrying themselves on top of the control panel, just as Callahan flips the switch to main.
For a fraction of a second, all the screens in the testing room turn black. Tiny high-pitched clicking noises are heard, which you assume are the mutts’ final cry before being fried to their death, along with sparks flying and electricity crackling, and the surges of electricity continue until you hear the switch being turned off.
The lights, however, don’t turn back on and are replaced by the tiny, flickering yellow emergency lights mounted on the basement walls. Callahan must’ve inadvertently fried the secondary electrical source as well.
“Switch to night vision view, please,” you say, to which F2 complies.
Panicking internally, your eyes scan for Tansey’s whereabouts, and you release the breath you’d been holding once you see her, crouched down and on top of the control panel, slowly rising to her feet as she looks around at the mess of an aftermath. Audrey follows suit, whipping her head around for any imminent danger.
“Is everyone alright? I didn’t zap ya’ll, did I?” shouts Callahan from right before the electrical switches. He sprints among the debris right to where they are.
“No, we’re okay,” Tansey responds. “You?”
Callahan just lets out a heavy sigh, followed by an eruption of relieved laughter from him. “Aside from wantin’ to puke at this stinkin’ pile of shit we just fried, I think I’m good.”
“Uh, guys? I think camera fifteen is conked out,” F3 notices.
F1 attempts a reboot of the camera, but the feed doesn’t return. He concludes eventually after multiple attempts, “The surge must’ve fried the chip.”
F2 logs this down on her checklist.
“Whoa, that was some great footage,” F1 whistles. “The other gamemakers are going to have a blast reviewing these files.”
The rest of the team nods in agreement.
They made it. Despite the glaring odds stacked against them, the three teens made it. Barely.
“You said nobody was going to die. That was a close call, Coriolanus.”
You had not meant to say that out loud but you do. You face him with your brows stitched together, ignoring the way he narrows his eyes at the name you used on him. You had not called him that in a long time.
“Nellie, we could not have gathered that much valuable data if we skipped that part of the test,” he replies gently. His console, however, lights up and emits the notification sound. “Sponsorship worked seamlessly, F2,” he calls out to her.
“Yep!” F2 nods enthusiastically. “Lucky Callahan.”
Pursing your lips, you head back to your station while your mentor sends more food to his tribute, perhaps as a reward for keeping everyone alive and, in consequence, extending the tests further. Instead, you quietly stew in your irritation and try to find comfort in the way the three of them finally descend to the floor and share the slices of bread among themselves. As an added treat, Tansey brings out the two remaining candies that you gave her that morning. She tries to give it to the two of them selflessly, but Callahan isn’t having it. In the end, they agree to share one between themselves and save the last for later.
Your joy at seeing them partake in a heartwarming moment is dampened by the fact that in your world, you can never imagine sharing a single piece of candy with two other people.
A few more uneventful hours pass as you and the rest of your team assess electrical damage that might’ve been dealt with by the electrical surge. You discover along the way that several cameras have a few microsecond delays in transmitting the footage, but nothing the team can’t repair or replace.
The three have already taken to foraging weaponry amidst the debris. Just in case, Callahan had said. Audrey had gone off by herself to do the same and had found electrical parts that Callahan had instructed her to find.
And then she just crumples on the floor into a screaming heap.
It’s visceral, haunting, and she sounds like she’s in extreme agony. Callahan rushes instantly to her side, but it’s Tansey who pries the source of the apparent pain: a lone ant mutt that had been left alive had latched its pincers on her left ankle.
“We got no meds for this,” Callahan says as he and Tansey carry her back to their makeshift camp where they earlier had shared the food. All they could do is wrap her in a blanket they pulled out from one of their bags. The pitiful cries continue for a while. Tansey just sobs helplessly in the background as she takes Audrey’s head and places it on her lap, stroking her blond hair in a vain attempt to soothe her.
And you don’t know what’s harder to watch: Audrey’s screaming or her convulsing on the floor.
“Hey, hey!” Callahan spots a camera nearby and waves at it. “You gotta stop the Games, or whatever, she can’t go on like this…”
His appeals, of course, are ignored by Coriolanus and F3.
Not like you could do anything either: there isn’t any anti-venom for that specific mutt programmed in the source code.
And then the convulsions stop, followed by a deathly silence, indicating the venom had finally put her into a coma she may never wake from.
“He’s right; we have to stop this.” You walk over to your mentor's station. “Coryo, please. We can save whatever data we have and continue next week when she’s better.”
Coriolanus just regards you with a strange look, like he’s contemplating what you just said. Wordlessly he rises from his seat and walks over to F1, probably to inspect the data the console has on Audrey before glancing at the big screen.
“I think you’re right, Nellie. Time is of the essence.” Your mentor says finally. He turns to face you with the stoniest smile you’ve ever seen in him yet. “Let’s test the remaining environment controls, but we need to hurry. We have a few more of them left to run.”
You could feel the blood drain from your face to your feet.  He’s willing to let Audrey die just to see the test to completion. And because his word is the only authority next to Dr Gaul’s in this playing field, F1 simply shrugs and presses a command you can’t see on the gamemaker station.
“Wait - !”
The next thing you know is that thrumming pain in your ears, followed by that unbearable ringing that makes you close your eyes. A cloud of dust is all that greets you when you open them next.
You know this day; you’ve revisited it countless times in your life. Always vivid and exactly as you remember it to be, but that fact doesn’t make it any less painful.
When the dust finally clears, that’s when you see her.
“Mommy…no…”
You always sob like a baby at this part. You can’t even bear the thought of seeing her mangled body bathing in her own blood, but here you are, walking over to that heap of a woman who’s barely minutes away from dying. Just like you always do, you cradle her in your arms, letting yourself soak in her blood as you watch the life drain from her eyes.
Daddy's hand. You're supposed to find Daddy's severed hand now.
Cold hands cup your tear-stained cheeks, and a pair of lips touch the top of your head – something that has never happened to you before in any of these visions.
You lift your eyes, and instead of seeing a cloud of dust that you know should be clearing by now, it’s the all-too-familiar pair of the emptiest, most soulless blue eyes you’ve ever seen in your life, tearing you away from a nightmarish memory and shoving you into an even more nightmarish reality.
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Enter Level 10
Author notes:
Please reblog and comment, it's always appreciated!!!
Sorry for the delay and forgive any typos. I shall edit when I wake up. Level 10 out tomorrow (crossing my fingers), I just had to cut what was supposedly Level 9 and divide it into two because it was getting too lengthy and the pacing might not make sense so... :P
Also, any guesses what 'important thing' that was that Snowball wanted to talk to her about?? Hmmm...
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march-hare01 · 7 months
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The XA Ford Falcon "Superbird" Hardtop concept car debuted at the 1973 Melbourne International Motor Show.
The "Superbird" concept was an attention grabber and featured metallic Silver paint with a bright orange 'bird' outline graphic that ran down both sides, stretching from the rear bumper to the front wheel arches. The interior was trimmed in a similarly bright mix of red and pale grey upholstery.
The rest of the specification was pretty much standard XA GT hardtop, although the bonnet wasn't painted in the usual contrast colour. Polished 'kidney-bean' mags and Goodyear Polyglas tyres completed the package.
It created so much attention that Ford decided to produce a limited run of 700. Unfortunately, these were watered-down versions of the showcar with a reduced size for the Superbird graphic, and a milder 4.9 Litre 302ci V8 engine in the package instead of the GT’s 5.8 Litre 351ci V8.
They were available in three different colour combinations; Lime Glaze / Jewel Green, Polar White / Cosmic Blue and Yellow Fire / Walnut Glow.
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f1mike28 · 6 months
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C63 AMG Coupé Black Series "The Dark Side Of Mercedes-AMG".
The C63 AMG Black Series includes an upgraded version of the legendary M156 6.2L n/a V8 engine rated by 517hp and 620Nm of torque. A black diffuser insert from the SLS AMG GT3, chromed twin tailpipes, AMG sports suspension with AMG rear axle differential lock, three-stage ESP, two AMG sports bucket seats, black DINAMICA microfibre upholstery on the centre panels of the seats and doors, omission of the rear bench seat (single rear seats available as option).
AMG performance steering wheel in nappa leather/DINAMICA microfibre, steering wheel rim featuring flattened top and bottom sections has aluminium shift paddles for manual gear changes, red seat belts and red contrasting top stitching on the steering wheel, on the seats, door centre panels, armrests on the doors, the centre console and on the shift lever gaiter, three autonomous round dials has a three-dimensional TFT colour display.
The AMG Track Package includes 255/35 R 19 front and 285/30 R 19 rear sports tyres from Dunlop, active rear-axle transmission cooling with radiator in the rear apron.
The AMG Aerodynamics package includes carbon fibre flics on front apron, carbon-fibre functionally tuned front splitter, fixed carbon-fibre rear aerofoil with an adjustable blade.
Mercedes-AMG One man, one engine Handcrafted by Michael Kübler @f1mike28 in Germany Affalterbach. Driving Performance is our Passion! Mercedes-AMG the Performance and Sports Car Brand from Mercedes-Benz. Mercedes-AMG Handcrafted by Racers.
The Black Series projects from Mercedes-AMG are limited, unique and very rare. Keep your eyes open because you will see them only for a few seconds.
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itracing · 2 years
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Porsche 911 GT3 RS completes the ‘ring in 6:49.328 
The new Porsche 911 GT3 RS has completed the 20.8-kilometre Nordschleife of the Nürburgring in 6:49.328 minutes – 10.6 seconds faster than the current 911 GT3. Behind the wheel was Porsche brand ambassador Jörg Bergmeister, who was intensely involved in the development of the new flagship of the 911 series. An official was present to witness the lap time.
The new 911 GT3 RS is designed uncompromisingly for maximum performance. The 386 kW (525 PS) road-legal high-performance sports car takes full advantage of technology and concepts from motorsport. In addition to the high-revving naturally aspirated engine with racing DNA and intelligent lightweight construction, it is the cooling and aerodynamic concept in particular that proves its direct kinship with its motorsport brethren. At 285 km/h the 911 GT3 RS achieves a total downforce of 860 kilograms – three times as much as a 911 GT3.
The 911 GT3 RS with the Weissach package was equipped with the optionally available Michelin Pilot Sport Cup 2 R tyres, sized 275/35 R 20 at the front and 335/30 R21 at the rear. The new 911 GT3 RS completed the previously standard shorter lap in 6:44.848 minutes.
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diabolus1exmachina · 2 years
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Austin Mini Banham Roadster 
This stunning Austin Mini Banham Speedster started as an, already desirable, 1967 Austin Mini 850 but has been subject to a nut and bolt restoration  The restoration included a full blasted shell and new heritage panels where necessary, the panels were de-seamed and lead filled before being treated to a 2K Ultra Black finish. The bespoke rear deck is held tight but can be removed, it is held in place with stainless steel screws from the rear window. New subframes, bushes, suspension arms, wheel bearings, brakes including calipers, braided brake lines and servo assisted brakes have all been fitted and every nut and bolt has either been chromed, painted or replaced. Sportspack arches were cut and profiled to fit flush against the panels, they sit above new staggered Minilite wheels and tyres with Spax adjustable dampers and Fusion sound package which includes a Sony stereo hidden under the dash. The car has custom door cards, full carpet and RS Turbo Recaro seats retrimmed in leather with green stitching. The 1275cc engine was completely rebuilt with a stainless exhaust and water-cooled aluminium inlet manifold. As you can see, the build was somewhat painstaking and the quality of the finish is worthy of any show. 
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f1 · 8 months
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Haas retain current line-up for the 2024 F1 season
Haas retain current line-up for the 2024 F1 season By Balazs Szabo on 24 Aug 2023, 11:00 Ahead of the Dutch Grand Prix, Formula One's only American team Haas have announced that they will compete the 2024 F1 season with an unchanged driver line-up. Haas have confirmed that they are set to retain Kevin Magnussen and Nico Hulkenberg for the next F1 season. Magnussen rejoined the American team last season while Hulkenberg was drafted in to take over the seat of former Formula 2 champion Mick Schumacher. Haas have had an up and down season so far, displaying some eye-catching qualifying performances. However, Hulkenberg and Magnussen have constantly fallen back in races as the team has suffered from high tyre degradation. “I think it’s safe to say that we’ve had an extremely solid driver pairing this season in Formula 1 and ultimately there was no reason to look to change that moving forward,” said Team Principal Guenther Steiner. “Kevin is obviously a very well-known quantity to us, and I’m delighted he’ll return for what will be his seventh season in Haas colours. With 113 starts for our team alone, we know where his strengths lie and his knowledge and experience of our organisation pairs very well with that too. “On the other side of the garage, Nico’s simply slotted in without fuss or fanfare and proved himself to be a valuable member of the team. He’s approaching 200 starts in Formula 1 and we’re very happy to be the beneficiary of that experience behind the wheel. “We’ve had to tackle our issues this season with regards to the VF-23, we don’t hide from that, but we’ve been extremely fortunate to have had two drivers whose feedback is invaluable in assisting our engineering objectives. “Kevin and Nico gelled well right from the get-go and together they’ve both scored points, and in particular, Nico has excelled in qualifying – getting into Q3 on six occasions. “Having not raced in Formula 1 full-time since 2019 that shows you just how professional he is and how he’s looked after himself physically. Of note is also just how much energy both drivers bring to the table, they’ve been fantastic not only in terms of their engagement within the team, but critically, in our partner activations and fan facing opportunities. “Kevin and Nico are clearly enjoying their time in the sport, they both have mature heads on their shoulders, and they fundamentally understand what it is we’re asking of them. “In turn, now it’s down to us as a team to look ahead to 2024 and ensure we have a car that’s capable of scoring points consistently.” Magnussen added: “I’m obviously very happy to see my relationship with MoneyGram Haas F1 Team extended once again. My return in 2022 had been unexpected but was filled with numerous highlights, and although this season hasn’t gone quite as we’d hoped, we’ve still managed to get into the points and shown potential in the package we have. ���There’s plenty of racing remaining in 2023 and we’ve got a lot of work to do to continue to understand the VF-23 – that learning can be applied into the 2024 car. My thanks, as always, go to Gene Haas and Guenther Steiner for giving me the opportunity to keep racing in the sport I love.” Hulkenberg said: “It’s nice to get things sorted early for next season to just keep the focus on racing and improving performance. I enjoy being part of the team and share Gene and Guenther's passion for it. We're competing in a very tight midfield and I’m looking forward to building on what we’ve done together so far and taking that forward into 2024.” The duo will resume the 2023 season, following F1’s three-week summer break, when they get behind the wheel of the VF-23 at Zandvoort for the third-running of the Dutch Grand Prix via F1Technical.net . Motorsport news https://www.f1technical.net/news/
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sostyreswheels · 2 months
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sbknews · 11 months
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New Black on Black Livery for the Panigale V2
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New Black on Black Livery for the Panigale V2: when boldness meets performance. A refined combination of sportiness and elegance, the Panigale V2 moto compact transmits power at first sight. The super sports bike from Borgo Panigale is ready to give track riding enthusiasts unique emotions, thanks to its high performance, the result of intense research by Ducati technicians. The Panigale V2, characterised by compact and muscular lines, is equipped with sophisticated electronics, designed to let the rider exploit its performance in total safety. The true sports bike DNA is also confirmed by the new standard Pirelli Diablo Rosso IV Corsa tyres.
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For 2024, Ducati updates the colour range of the Panigale V2 with a new Black on Black Livery, which accompanies the classic Ducati Red. The new livery enhances the bold character of the Panigale V2. The predominance of dark matt grey is intercut with the presence of glossy black elements, for a refined final combination. The livery is completed by the Panigale V2 logo and the red details on the tank, fairings and wheels. Another new feature introduced by the Black on Black Livery is the saddle, with renewed graphics and materials. The Panigale V2 is a muscular but compact bike, with essential design and decisive profiles which transmit power without losing the typical elegance of Ducati sports bikes. The surfaces of the bike, tailored around the Monocoque frame, highlight the shapes of the Superquadro twin-cylinder, while the front is dominated by the two air intakes that integrate the full-LED headlamp. The "double layer" fairing - which sees a main fairing extending upwards to ideally embrace the tank and a secondary one with the function of an air extractor - offers the typical essentiality of Ducati sports bikes, emphasising elegance and uniqueness.
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A sporty style that integrates fully with the power expressed by the Panigale V2 engine, the 955 cc Superquadro twin-cylinder. Euro 5 approved, the Superquadro is as enjoyable to ride on the road as it is powerful and responsive on the track, with its 155 hp at 10,750 rpm and a torque value of 104 Nm at 9,000 rpm. Safety and total bike control are always guaranteed by the electronic equipment of the Panigale V2, based on the use of the 6-axis inertial platform. The electronic package includes ABS Cornering EVO, Ducati Traction Control (DTC) EVO 2, Ducati Wheelie Control (DWC) EVO, Ducati Quick Shift up/down (DQS) EVO 2 and finally Engine Brake Control (EBC) EVO, which helps the rider to optimise the stability of his or her Ducati in extreme cornering conditions. Together with the celebratory Panigale V2 Bayliss, the Panigale V2 is the only twin-cylinder in Ducati's Panigale range. Every Ducatista can make their Panigale V2 unique thanks to a wide range of accessories in the "Configurator" section  of the Ducati.com website, where all the components of the Sport package are available, designed to enhance the racing spirit of the bike. An entire line of Ducati's 2023 apparel collection is dedicated to the rider, including the Ducati Corse C6 suit and the top-of-the-range Ducati Corse V6 helmet among the new models, all available on the shop Shop.Ducati.com website.
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The Panigale V2 is the protagonist of the DRE Racetrack Academy, which allows you to experience all the thrills of track riding, and of the DRE Track Warm Up Academy, the new-for-2023 course of the Ducati Academy dedicated to all amateur motorcyclists who want to learn the basics for the right approach to circuit riding. Both courses include the exclusive participation of Dario Marchetti, rider, instructor and DRE Technical Director. For more Ducati news check out our dedicated page Ducati UK News or head to the official Ducati UK website ducati.com/gb/en/home Read the full article
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millardtyrecentre · 1 year
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Contact us for a comprehensive range of fleet maintenance services all at one location. Visit Millard Tyre Centre and get your custom solution in seconds.
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usedcarmania · 11 months
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2021 Ford Ranger Comprehensive Review
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Ford is well aware that its flagship Ranger offerings are priced out of the reach of many bakkie fans. The XL Sport version was built to offer most of the workhorse- and lifestyle bakkie experience, but at a more affordable price. We examine "how much bakkie" you get for your money if you go the close-to-bottom-spec route.
Engine: 2.2-litre turbodiesel 4-cylinder
Power/Torque: 118 kW/385 Nm 
Transmission: 6-speed automatic
Fuel consumption: 8.2 L/100 km (claimed) 
While many bakkie enthusiasts dream of owning a Ranger Wildtrak or -Raptor, the reality is that the asking prices of those flagship bakkies have reached astronomical heights. This is not a purely Ford problem as top-spec offerings from Volkswagen and Toyota have both skyrocketed, with the former being oh-so-close to the R1-million mark. Double-cab bakkies aren't only luxurious indulgences for South African consumers, however. Granted there's been a shift towards lifestyle use, but the core roles of business and utility remain. The price band for the Ford Ranger for sale is enormous, so the lower end of the scale is dominated by industrial-spec workhorses, but what if we told you that mixing business with pleasure was not just a cliche?
Ford recently introduced a Sport pack for its XL-grade Ranger derivative. This is not a vehicle we'd usually get for testing as it is primarily a workhorse, but the addition of the Sport pack brings a lifestyle edge that notably broadens the bakkie's appeal. The XL Sport treatment incorporates a gloss-black grille, with a matching sports bar, rear bumper and 17-inch alloy wheels, plus the test unit was fitted with the excellent Ford SYNC3 infotainment system with Apple CarPlay/Android Auto connectivity. This modern unit replaces the rather basic system that comes out of the factory.
The package is a proper back-to-basics offering, but it doesn't feel bareboned. There's no modern Ford biturbo 2.0-litre diesel engine here, with the Blue Oval sticking with the tried-and-tested older-gen 2.2-litre 4-pot turbodiesel unit. Is this mutton dressed as lamb, or has Ford managed to make a compelling value-for-money product? Let's take a look.
Performance and ride/handling
Ford's new-generation powertrains are fantastic; the 2.0-litre engines offer a great blend of power and economy, and the 10-speed transmission intuitively selects the appropriate ratios at the right time. The Ranger XL Sport is different – it uses an older-spec motor and a 6-speed automatic 'box. The 2.2-litre 4-cylinder diesel offers up to 118 kW and 385 Nm, which are sufficient outputs for day-to-day use. It's not the most eager of powertrains when you need maximum acceleration, but you never feel there's a shortage of grunts when overtaking on a national highway. The transmission may not be the fastest-shifting 'box in the business, but you have to remind yourself this is a blue-collared working-class hero. A manual gearbox is also available, but most of our readers are unlikely to go the 3-pedal route. 
When it came to fuel economy, we were hoping to see returns of under 10 L/100 km, but excessive inner-city urban driving with traffic saw the consumption figure climb up. By the time the vehicle went back to Ford, the trip computer read 10.8 L/100 km, which was not ideal, but not unexpected. Add a few open-road trips into the mix and we reckon the Ranger XL Sport would dip under 10 L/100 km.
Despite its dapper cosmetic accoutrements, is the Ranger still a capable off-roader? We put this to the test on the vehicle's launch (late in 2020) when the Ford traversed with the kind of obstacles most Ranger owners are unlikely to encounter. The bakkie performed admirably; we even waded through a river to test out the claimed 800-mm water clearance. The 4×4 operation is simple: you toggle between 2 High, 4 High and 4 Low with a rotary dial (4L, of course, still requires you to come to a complete stop and engage neutral. The tyres (265/65 R17 Goodyear Wranglers) helped extensively on the launch, but interestingly, our test unit came with 17-inch alloys wrapped in chunky 265/65 Continental Cross Contact off-road rubber. While we didn't test those, they certainly looked the part.
With such extensive off-road experience under our belt, we conducted more of a "real-world test" of the Ranger in and around Cape Town. Usually, specialised off-road tyres produce unpleasant levels of road noise on asphalt surfaces, but we're happy to report the Ford Ranger XL Sport didn't seem to generate any more tyre rumble than a double-cab bakkie shod with standard tyres. On longer trips, when travelling at higher-than-average speeds, the rubber did make its presence known, but the hum was drowned out by some of our favourite road-trip tunes played through Spotify and Android Auto. 
As far as ride quality is concerned, the Ranger is a body-on-frame double-cab bakkie, remember, so when unladen, the rear end can jiggle about, but that's to be expected. In case you don't know, when there's no weight on their leaf-sprung rear axles, bakkies can bounce, jiggle and shimmy at higher speeds. While it'd be impossible to eliminate this characteristic entirely, the latest Rangers in XLT and Wildtrak guise have received some tweaks to the suspension to dial this out with mixed success. The Ranger XL Sport has none of this and it feels old-school, but at this price point, we can't complain.
Exterior and Design
The Ranger XL is, arguably, as basic as it gets when it comes to exterior execution, but the Sport pack adds some notable visual updates that ramp up Ford's road presence/kerb appeal. We've already mentioned the off-road-specific tyres, which are really great from a visual point of view, but their chunky sidewalls are also likely to withstand some serious pothole impacts. 
The 17-inch Panther black alloy rims also give the vehicle a lifestyle edge compared with the standard bakkie's stock wheels. There's a big black gloss grille too and we'll bet that'd be an imposing sight in other motorists' rear-view mirrors! A black rear bumper has been fitted, as well as a tubular sports bar. Customers can also opt for black side steps for R5 000. There's a nice sport badge on the rear too.
Interior and features
Given its workhorse origins, it would be rather unfair to expect the XL Sport to have a luxury level of interior spec, but just about everything you'd need in terms of mod cons is present and correct. There is a simple unfussiness to the cabin layout, but some may be put off by the extensive use of cheap-looking and cheap-feeling plastics. This is the bottom-spec Ranger, however, so you can't be too demanding. 
We understand this is a basic offering, but the lack of rear parking sensors in something as large as a double-cab bakkie may cause many stressful parking situations. Thankfully, this is available as an extra-cost option. In terms of the requisite features, there's air conditioning, fabric seats, front/rear electric windows, remote central locking, aux/USB connectivity, as well as daytime running lights. The arguably class-leading 8-inch infotainment system was fitted to this vehicle and for R6k, we'd heartily recommend going this route as it adds hands-free telephony, music streaming and navigation into the mix.
You cannot even begin to compare the standard infotainment unit to the SYNC3-equipped system, they're light-years apart. Given its hands-free operation, which is safer to operate, we're in full support of it. Voice command is supported and works well. Saying, 'Hey Google, navigate home' will activate Google Maps and navigation. Other instructions, like asking for music from your favourite band on streaming services, work well and the system will even read out WhatsApp messages and allow you to reply, all without your hands leaving the 'wheel. 
Service and Warranty
The Ford Ranger is sold with a 4-year/120 000 km warranty, 6-year/90 000 km service plan, 5-year/unlimited km corrosion warranty, and 3-year/unlimited km roadside assistance. 
Verdict
Given the difficult financial climate, we applaud Ford for offering prospective buyers a cost-effective way to upgrade the versatile Ranger XL. Despite its basic underpinnings, there's something refreshing about an honest and uncomplicated vehicle that is fit for purpose. The Sport pack gives the bakkie a welcome image boost, but our favourite part of this kit has to be the wheels. Not only do they look the part, but those thick-walled off-road tyres should soak up the horrendous swathe of potholes littered on our roads. Price-wise, the XL Sport significantly undercuts its flashier XLT and Wildtrak siblings and while more expensive Rangers offer newer powertrains, more refinement and extra creature comforts, the XL Sport offers 75% of that experience at a pocket-friendlier price. That's a win in our books.
You could always look to the demo and pre-owned market too, where significant savings are to be had. The recently revised Toyota Hilux Raider and all-new GWM P-Series are the Ranger XL Sport's key rivals. The former offers legendary reliability and the after-sales backing of a 3-time #CarsAwards Brand of the Year winner, while the GWM is keenly priced and well specified, but still an unknown quantity on the local market. Suffice it to say, it's a huge credit to the Blue Oval that the Ranger remains a frontrunner given that the current generation of the bakkie has been on our market for almost a decade. 
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Review compiled by https://www.cars.co.za/
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Bowler Extreme Defender, 2022. The Land Rover tuning specialists have revealed an upgrade that will be available for 90, 110 or 130 “classic” Defender platforms. The conversion includes a combination of 35-inch BFGoodrich tyres with bead-lock performance alloys and bespoke front and rear suspension providing a 2 inch lift all round. There's a new extended wheel arch kit while the front bumper is replaced with a lightweight Bowler version. The look is completed with an external rollcage and rockslider steps and classic Bowler sill protectors. The additional Lazer lights spotlight package can be added at the customer’s request. Output is increased to 175hp thanks to a Bowler modified ECU and racing intercooler
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