HI i need to self promo for a bit because i am SO CLOSE TO BEING MONETIZED ON YOUTUBE. monetization requires 4000 watchhours in the last 12 months, and i’m at 3888.
here’s the thing. most of my views came from a video i uploaded last october. that means once this october passes, the watchhours i’ve wracked up will mostly be gone.
and that’s why i need to make up that remaining 112 hours before october this year.
SO!! if yall could do me a flavour and just watch this video, which is my longest video and would count most for watchhour, i would be supremely thankful
or honestly, ANY of my videos. you don’t even have to be paying attention to it. you could have it on double speed. you don’t even have to subscribe. i’m just so close to monetization, and it would mean a lot to me if i could reach the goal.
(not to pull the unemployment card, but i’m unemployed right now, and my EI money hasn’t been coming through for the past month. i’m doing well, don’t worry! i have support from my family. but it just would be nice to have ANY sort of income right now)
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Have you seen The Amazing Digital Circus yet?
If so, what's your opinion on it?
I LOVE TADC! It’s my favorite indie show at the moment! There’s just so much I like about it but my main ones are
1. The setting and execution being unique.
A horror-like project taking place in an late 90s/early 2000s digital game is not a new idea and same goes with characters being stuck in a purgatory however it’s how the artists reinvent those idea that makes it new. The digital Circus made its own aesthetic that makes it stand out from other projects with similar concepts and designs. When I first watched the pilot, one of many things that stuck out to me was how new the story ideas felt. I couldn’t think of any other pieces of media similar to TADC beside for surface-level comparisons. The TADC created its own aesthetic and knows what it wants to be and I like it!
2. Soundtrack.
Speaks for itself, the soundtrack for the pilot is so good especially Your New Home. That song is very catchy and emotional too. It has such a unique melody, everytime you hear the first few notes you instantly recognize it. It does a great job highlighting the dread and existentialism crisis of Pomni’s situation. I recommend to give it a listen if you haven’t.
3. The characters dynamics.
I just love how the characters interact with each other. The majority of the jokes comes from characters’ interactions and dynamics and how well everyone plays off of each other. The best example is Jax with everyone, Jax is a funny jerk who likes bullying his peers. It’s funny to see what creative ways Jax will bully the other people whether it’s being sarcastic and making quips at them, or though goofy pranks and how the characters react because of their contrast in personality. Every character beside Jax is openly stressed or worried in someway while Jax, at first seem like a chill layback dude.
4. The characters differences.
I adored the differences between each character from how they talk to their poses. After watching HH and HB, I learned to have an appreciation for character differences. It’s just refreshing to see characters allowed to be different instead of the same tired reused tropes and repeating the same type of dialogue again for every character.
5. Mystery and lore.
There is so much to explore in the pilot, it’s make you wanting more. When going in to watch the pilot, I made the mistake of thinking the series will be predictable. I didn’t see how they could make this premise work because by the end of it, Pomni will go insane but then I watched the pilot and was speechless. The pilot does a good job setting up questions for the audience to ask. If Caine lied about the exit, what are other things did he lied about? How long has the cast been stuck in the circus? Who are these people? Are they previous game developers? Who were they in their previous lives? What is the company’s motivation to create the headset? What are the abstractions in game? Are they viruses to the game program? Who were the former cast? What horrors has Kinger seen to be as paranoid and easily frighten as he is now? Do the abstractions still have a consciousness? You just want to find out more about the lore to solve the many mysteries in the show. I find it impressive Gooseworx was able to stir up the theorists because they have admitted in an ask, there are already theories floating around that are almost right about the show.
One problem I did have for the pilot were the scenes containing the Gloink Queen. The pacing of the pilot was fine until we got to her then it was slow. I feel it dragged longer than it needed too but beside that, my issues for the pilot ends.
I can’t speak for the fandom on other platforms but the tumblr one is great! Most of the time everyone is being respectful towards each other and I love seeing what creative theories, AU, fanfics, and art the fans created. The only people causing drama are the anti-shippers, and it’s just dumb. All of the cast are adults, if age gaps ships makes people uncomfortable, that’s valid but they shouldn’t make it into other people’s problems. Gooseworx themselves admitted they don’t care for romance and they don’t want fans in the fandom getting harassed over shipping.
Overall despite what issues I had for the pilot and fandom, they’re overshadowed by the positives and I can’t wait to see the full show and the fandom’s growth.
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Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
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smthn abt how blogging sites encouraged us to share our lives, which led to youtube and monetizing that form of sharing, which leads to literally millions of social media users wanting a chance to “blow up” over just broadcasting their own life. smthn smthn where videos before would be vlogs; information shared is more carefully controlled, ect. ppl now know you can capitalize more off of videos that seem “real”, and so will even go to lengths of either faking, or recording genuine emotional moments that. should not be shared online, especially for the purpose of making a profit.
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it seems that youtube's boosted my devlog videos in the search a little bit because out of nowhere i started getting a bunch of subscriber notifs. video got 5 whole comments, i feel like a god
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It's wild how companies keep copying each other's methods for short-term financial gain even when they've seen it bring financial ruin in the long-term. Just right now they're watching media companies invest billions in new streaming platforms that offer less content in order to get subscribers, but not even knowing if it's a profitable pursuit (it isn't). They're watching movie studios devote almost their entire upcoming film slate and excessive budgets to cinematic universes and sequels, assuming audiences will rush for tickets every time (they aren't).
And their huge brain business strategy with this information is to just keep putting all their half-rotten eggs in one shabbily-woven basket. Instead of you know, developing a product that can stand on its own and won't get dragged down on a sinking ship because it's become nothing else but clone #17 of That Other Popular Thing.
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