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#this is technically not a meta this is a plea for a Bad End AU fanfic with these fuckers i love them.
immult · 6 months
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oughghh feeling some type of way looking at This bottom table rn
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feeling some type of way that all three of them—Fearne, Imogen, Ashton—have now met reflections of their terrible selves one way or another.
Fearne, at the gate, meeting face to face with her mishappen twin who was sad and angry and everything she didn't want to be. Fearne worrying whether that version of her was a possibility or a promise.
Imogen having to face someone who looks exactly like her be consumed by search and purpose that whatever reason her mother began with became an excuse to clean leftover conscience.
Ashton who met Ashton in a dream of possibilities where everything went well for the Hishari, Ashton with elven ears and normal skin who gets to inherit every bit of destiny and more. but so cruel, so vicious.
it is Fearne running from a future, Imogen fighting the present, and Ashton mourning a past.
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sparrowofsong · 4 years
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For whatever reason, I got super super into the Doki Doki Literature Club AU I thought up last night, so I decided to expand on it. Will I do anything else with it? That’s for the gods to know and me to find out.
Technically inspired by @nachosforfree, who commented “doki doki” when someone mentioned a Sanders Sides dating sim AU.
(TW for blood, suicide, self harm, abuse, manipulation, starvation -- basically just all of the warnings for DDLC.)
Patton is Monika, and the other sides don’t have specific assigned characters. Patton controls them while the game is played, switching them around each time in hopes that, eventually, he’ll find the perfect combination of roles and personalities so that the player will hate them and love him.
The sides are conscious the entire time they're puppeted, even for the off-screen events or “death”, and feel what the characters feel. Whoever acts as Yuri has to watch as he cuts himself, as he stabs himself, as he grows more possessive and insane. Whoever acts as Sayori has to watch himself tie the noose, hang himself, and desperately claw at the rope as he slowly asphyxiates. Whoever acts as Natsuki has to watch himself be abused and starved by his dad, has to watch his neck get snapped, has to watch himself walk into the classroom where he knows he’ll see his friend dead. They have to watch and feel all the random chance body horror.
The only control Patton intentionally grants them (as far as they know) is over the personality, and vaguely the appearance, of the character they play as. The delivery of the lines and actions, the eye color or an accessory (out of specific options), etc.
Unbeknownst to them, though, Patton also purposefully lightens his control during specific parts of the game, just enough to allow some vague dialogue changes, to cover their tracks. Because if those changes happen around the same places, people think that’s just a random chance sort of thing like the other intentional glitches.
Of course, even he can’t consistently control everything at once. He’s powerful, but not omnipotent. Some things can slip through even outside of his intentional gaps. But usually, he manages to catch them in time to act like he does with the programmed glitches. If the attempted rebel does enough to potentially raise suspicion (or if he just feels shitty after being rejected once again) he makes sure they regret it. And more often than not, Patton’s precautions help players disregard the out of place “glitches”.
Even after they hit every single combination, Patton still keeps trying. Again, and again, and again. They know the entire game by heart; every line of dialogue, every poem, every choice-based mini plot line, every randomly generated event. They could act it out perfectly even without being puppeted.
Eventually, after enough repeats and failures and punishments, the other sides just,, give up. They don't bother with personality, they don't bother with trying to speak to the player outside of the script. It gets to the point where Patton has to start controlling those too to avoid players picking up on it. That's how they discover that he was allowing the changes, but at that point, they just don't care.
Enter Thomas: the latest DDLC player. He plays the game blind, gets scared, doesn’t understand every single aspect, yada yada yada. A typical playthrough. Until Yuri’s death.
After Yuri kills himself, Thomas doesn't know how to speed up the scene, trying to click through each individual line. He soon gets discouraged and bored. He spends the next couple days clicking through some more lines on and off, always forgetting/not caring to exit the game in between.
The effects of the game’s events are put on hold when the game is closed, and removed entirely once the character is "deleted”. Otherwise, the sides are continuously existing as the characters in their current state. Which means Remus, this current Yuri, has been living with the pain of three stab wounds for this whole time.
At some point during Thomas mindlessly clicking through the nonsense, one of the lines is actually something legible, and he almost misses it.
“Please... please skip forward. It... hurts.”
And it seems just a little odd? But, y’know, maybe the game just eventually auto-reminds people so they didn’t have to click through everything if they forgot about the skip option.
He gets to the day of the festival, and before Natsuki comes in with his line, Yuri's dialogue box pops back up with "Please keep playing. Just... a few more minutes. Please."
That's a little more weird. But so's the whole game, right?
Natsuki comes in, and says his usual lines. But right before the screaming and vomiting as the script dictates, he pauses, and Thomas swears he sees an expression of pity cross his face. The dialogue box shows a very tiny line reading "Please keep playing. Don't let him sit there anymore." 
It only lasts for a moment before immediately switching to the scripted terror. The transition is so awkward that it doesn't really sit well with Thomas. But it's probably like that to seem more meta. Or it's just bad writing. Right?
Monika's smile when he arrives seems slightly different than before. Almost forced. Thomas can't tell if it was like that before or not, so he takes a screenshot to compare later. He was considering googling it then and there, but after the pleas to hurry, he kinda felt like it'd be rude. Even if it was just a game. 
When Monika "deletes" Natsuki and Yuri, he hears a whispered "Thank you" and freaks out. Literally the only other audible human sounds in the game are breathing, a "baa", and the credits song, and there's a chance he didn't even hear the first two, and he wouldn't have heard the third yet. But,,, It’s a meta horror game. So it's supposed to freak him out. That's the whole point. Right?
(They're able to do all this because after so long of completely giving up, Patton realized he didn't need to waste so much energy on keeping them in line, so he gradually began using less and less. At this point, he's hardly using any more than necessary to have them play the part, and is a little rusty. They took advantage of it this one time out of desperation, and now that they've already started, they're doing as much as they can to get Thomas to listen before Patton takes them down again.)
Monika looks pissed before quickly forcing another smile and continuing his lines. The game goes the same way, Thomas eventually figures out to delete Monika, and Sayori appears to gain sentience. But instead of saying "I wanted to thank you for getting rid of Monika", the dialogue box shows "I wanted to thank you for freeing Yuri", and "Yuri" glitches into "Remus" on and off. 
When Thomas clicks, instead of going to the next line, the previous one glitches into "I wanted to thank you for getting rid of Monika" like it was supposed to be. The rest of the dialogue proceeds normally until Monika returns. 
Sayori's line glitches back and forth from "W-What's happening...?" to "Don't trust him!"
Rather than saying "I won't let you hurt him", Monika says "I won't let you lie to him." 
And instead of "Who..." "I-It hurts...", Sayori's final dialogue is "NO!"
The game continues and ends as programmed. Thomas just kinda goes "...What the fwuh?" before immediately looking up details about the game to see if this is all normal.
Surprise surprise: It isn't. No matter how long he researches, and despite all of Patton's precautions, the conclusion is the same: everything after Yuri's death is completely unique to his playthrough. No one else had those dialogue changes. Monika's smile in the screenshot is, in fact, different from his earlier smiles. There are not supposed to be any audible words besides the ending song. And there is no mention of a "Remus" anywhere.
There is definitely something up here. After he gives up searching for answers, he resolves to play again soon, and tries to commit to memory what's supposed to happen in the meantime.
Up until this point, their common area was a house a good bit away from the setting the events of the game took place in. They had a fair radius around the house to walk around, entertain themselves, etc., and were about as free as they could get while in that area. But, see, uh, Patton’s sorta really fucking pissed now.
Patton restricts the boundaries to just the house for everyone, and locks Logan, Remus, and Deceit (Natsuki, Yuri, and Sayori, respectively) into separate rooms, to make sure they can’t plan something else. He promises that they'll be playing the exact same roles every single time the game gets played, especially to decrease more suspicious changes if Thomas plays again, until he decides otherwise.
He hopes that Thomas will simply uninstall the game so that they'll move onto another player (because that's how I've decided it works don't question the logic). Unfortunately, he does not, and he decides to play again. 
Upon learning this, the three rebels decide that if they're fucked anyway, they may as well take this opportunity to give everything they've got in hopes that they can get Thomas to help them.
Which means Patton has to find some way to balance keeping them under his complete control, keeping Roman and Virgil from finding some way to escape the boundary and help out, and figuring out what to do with the script to undo the suspicion the three caused.
Roll for initiative!
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