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#this demo is actually giving me a lot of enjoyment
kpop · 2 years
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K-Pop Spotlight: Stray Kids
A crime of passion has been committed, and Stray Kids is on the case—143, that is. Whodunnit, you ask? We caught up with the group ahead of the release of their latest mini-album, MAXIDENT, to chat about matters of the heart, their sold-out UNVEIL shows, and producing music on the road. And if you’ve ever wondered what a movie night with Stray Kids would be like, we’ve got you covered there, too. Check out our full interview below!
Tell us about your new mini-album MAXIDENT and your experiences writing and composing music while on tour. 
Bang Chan: Like the title of the album, Stray Kids have come across a case that they’ve never encountered before. A MAXIDENT has occurred with the birth of Stray Kids’ first love title song! Writing tracks and demos while on tour has always been fun. Different sceneries and environments definitely help out with the inspiration for new projects.
HAN: This new album showcases the growth of the more mature sides of Stray Kids. Being able to visit and experience so many different places while on tour has definitely brought us many inspirations for projects.
Each of you performed so many individual songs and covers (i.e., ‘Streetlight,’ ‘Smells Like Teen Spirit,’ ‘Youngblood’) throughout your tour—which were your favorites to perform? 
Lee Know: I had a lot of fun singing and dancing to J.Y. Park’s ‘Honey.’ 
Seungmin: My most memorable moment was when I sang Justin Bieber’s ‘Off My Face’! I was so happy that I was able to sing for fans with a live band. I also sang a lot of other Justin Bieber songs, and especially because these are songs I love, I was happy to sing. 
Give us your TMI! Share one out-of-the-ordinary thing you did this week that no one else knows. 
Changbin: I had an arm-wrestling fight with the members, and I was the final winner. As expected—I am powerful! 
I.N: I bought konjac black bean noodles!
Congratulations on your UNVEIL 11 shows at KSPO! What were your expectations going into the concerts, and how did they compare to the real thing? 
Hyunjin: It felt like a dream to perform at the KSPO Dome. I didn’t expect so many STAY to come, but thanks to the many STAY who came, I had so much fun performing. 
Felix: Not only was it a goal but also a gift from STAY, who came to watch our concert at the KSPO Dome. The KSPO Dome was filled with a lot of STAY, making it not only memorable but enjoyable to see fans. We were able to ride on new carts to see STAY on the second floor, which was also memorable.
I.N: I was looking forward to performing so much, but the actual concert exceeded my expectations. I had tons of fun. I felt so, so proud to see the happiness in STAY’s eyes; this made me vow to myself that I will make STAY even happier in the future. 
We’ve seen a lot of heart imagery during this comeback, from the music video to the album art. Can you tell us a little about that choice and what those hearts represent? 
Bang Chan: Having love is a concept that is a MAXIDENT to us; we thought using hearts in a hectic turn of events was essential. “Love” might be a word that has a lovely and warm image, but to make it suit the Stray Kids color, we mixed things around to match the mood that we were aiming for.
Changbin: The reason why we use heart imagery is that this album contains our first love-themed title track. Also, the heart monsters that appear in the music video will spark STAY’s curiosity!
A crime has been committed, and you’re on the case—which of your members are on the hunt, and who committed the crime? 
HAN: I think the suspect would be I.N because he is so lovable. The thoughtful ones of the group, Hyunjin, and Seungmin, will be the ones on the hunt.
Seungmin: The suspect is Lee Know, and I will be the one in charge of going after him and examining the site!!!!!
Lightning round! You’re hosting a movie night for STAYs. What’s your snack of choice, your favorite pajamas, and the movie you’re watching? 
Lee Know: I want to watch a scary movie together. Without a doubt, the snack will be popcorn—caramel flavored. I want to wear the pajamas that I always wear. 
Hyunjin: A sweet romance movie, popcorn and soda, and cute pajamas.
Felix: While watching The Avengers, I hope everyone wears pajamas with long sleeves and eat caramel butter popcorn!
Want more of Stray Kids? Check out their new mini-album MAXIDENT and music video for ‘Case 143’ here. 
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awesomesaurous · 10 months
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-rant, please excuse the salt-
I really wish Don’t Starve Together was a different genre of game. I know that’s stupid because the objective “Don’t Starve” is the whole foundation of it, but I kind of just wish I could take the look and the loose story and make it more of an adventure and less of a never-ending survival game. I think in the Hamlet DLC for the base game, the “town” aspects of it scratched that itch a little bit, but I want more. The interface could even look exactly the same. I played the demo of Cult of the Lamb, and that game has a similar top-down 2D look to Don’t Starve, except there are in-game “cutscenes” and you have dialogue options which advance the creepy little narrative. Hollow Knight was good with this too. It’s a metroidvania, so there’s no crafting at all (I don’t consider status upgrades to be crafting), but like most RPGs with a silent protagonist, the story is furthered through exploration and interaction with NPCs. Some people love survival games, and I enjoy them quite a bit, but I like them to have an endpoint. The Flame in the Flood has a brutal difficulty curve, but it does reward you for your persistence, and it’s by no means impossible to beat. The journey takes you further and further along a river which at first seems endless - but it does have an end, and that’s what I want, I guess. Closure.
Hades is one of the most enjoyable games I’ve ever played, and the main reason was how much you are rewarded, even for failed attempts. You might totally choke on a run, but even so, every time you venture out you’re gaining more darkness/gems/etc that you can invest back into your stats and weapons. As in - there is no wrong way to play the game, you will move forward and improve no matter what. I love that. DST has finally dipped into this territory with Wilson’s skill tree, but I think they ought to give every character a similar mechanic. The skills would be specific to each character, and I think would give players more of an incentive to do repeat runs. At a certain point the whole game gets boring, and depending on my mood I sometimes boot it up, think about all the trees I’m going to have to cut down, and then immediately close the game, because I’m sick of doing virtual chores.
Stardew Valley was so addictive for me that I had to delete the game to get control of my life back. That game is nothing but farming and chores, yet I didn’t get tired of it. I think that’s because if you want to, you can ignore any aspect of the game you don’t care for, and time will pass anyway. You can spend all your time farming, or just mining, or focus on relationships with NPCs. Obviously with Don’t Starve, you can’t ignore food because starvation is an ever-present threat.
I also don’t give a damn about boss fights. I never have, in any game. I’m always eager for them to be over so I can get back to actually enjoying the game again, but nope I have to hit this thing 1000 times without getting permanently killed. Don’t Starve’s fighting system is shit, and it always has been. The hit boxes suck, and the fact that I need to download mods just to see health levels for the enemy is ridiculous.
I’ve had a lot of fun with DST, but I think I enjoy the fandom stuff more than the actual game. Same with TF2. It’s pretty fun to play, but I enjoy watching SFM videos and stuff like that more than playing the actual game. Don’t Starve has such fun characters and such an appealing style that it draws people in, and the animated shorts promise this wider world and a more intriguing story that isn’t in the actual game. Most players won’t even get to the cryptic hints at the story that are in the actual game (the Ruins, etc) due to the difficulty curve.
There’s a lot of creative energy and highly imaginative world-building, but when are we going to see it put to use? If anybody has any thoughts on all this, feel free to leave a reply.
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blaaaaask · 1 month
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My Final Fantasy 7 Rebirth review:
Spoilers ahead, you've been warned!
So here are pros and cons of what I thought about Rebirth.
Overall I really liked it, can't wait for the next installment. I still have a few items to wrap-up with side quests, but I did beat the game with a large portion of items done in 94 hours.
Pros:
Character development is on par. Lots of 'getting to know' not only your teammates but characters they introduced from the Remake version as well. This kind of feels like an Easter Egg moment sometimes, and gives the game consistency and charm.
Gameplay during battle is smooth, consistent, and the added synergy attacks are interesting. Playing as a larger group of people with their own assets can be a little overwhelming, but fun to find your favorite playing style. Using different characters feels absolutely necessary for differing battle mechanics, and I think they did a great job in providing the opportunity to keep all characters relevant rather than 'backseating' someone. The side quests and even main storyline ensure this.
Storyline. The intense amount of speculation people have been doing has been a little blown out of proportion and I kind of like that. I mean we weren't wrong about differing timelines, the game does have that, but the way it is incorporated was done beautifully. They followed the original story very well, and moments that were changed only seemed to enhance the clarity that was occurring in those scenarios. Moments that I had thought of prior were now in different tones, giving different meanings. I enjoyed that.
Voice acting. Using new voices can be a bit of a dealbreaker for those of us who enjoyed the original VAs, but I think they did a great job in continuing with VAs that fit the tone of this 'newer' version of the FF7 world. I do still miss some of the originals, but with the storytelling in this format I think it's done very well.
Music. I really don't know what else to say other than the blends and tones and meshing of songs and the moments they're in is just. It's everything. It really makes every. Single. Scene. If you played the demo you know exactly what I mean.
Scenery. Everything is so gorgeous. Ugh. I just want to paint every little scene into a pretty landscape.
The comedic value is gold. Random characters will bring up points from Remake that will make you die of laughter. Side quests can be beyond hilarious (looking at you, Johnnys).
The intense amount of flirting and goofy moments of people hitting on Cloud is beyond amazing and very fitting. The dating scene I ended up with was with Tifa, and it played out beautifully. I am totes excited to try out the others, too.
Cons:
Too many minigames? It might just be me, but it felt like every mechanic had an unnecessary 'challenge' to it that robbed the enjoyment of the side quests. Each mini game has its own rules, mechanics, and is oftentimes poorly instructed to the point you will be redoing them in multitudes. Precision is key to every single one of them, but getting there seems too difficult at times. It's probably just me lol, but the piano keys with a PS5 controller can be incredibly difficult to get accurate notes. The march portion of the game was increasingly difficult, too, borrowing from the dance mechanics of Remake and yet somehow making it more motion-sickness-y. Granted, it was still funny, but the practice rounds they allow you do not compare to the actual hell hole that is the 3 march portion. It felt like when a teacher tells you '1+1=2' but on the math test they give you 'If Jimmy sells 83 portions of apple purple, who is the sun representing in the third movie of cryptocurrency?' Fort Condor makes a comeback from Yuffie's DLC, which is fun and kind of annoying. I am terrible at timed things so don't mind my venting here. And don't get me started on MOG HOUSE. The weird slide mechanics of trying to 'push' things around in this minigame while trying to avoid haphazard death feels a little too much like reality for me and I cannot deal, yo. The 'Run Wild' or whatever Red XIII game has a similar mechanic, which only makes it frustrating for the harder challenges they throw at you in making goals. Also, every minigame seems to incorporate an insane amount of R2/L2 button mechanics. Being left-handed feels like a bit of a disadvantage in some of these games, and it sometimes feels like the PS5 controller has too much of a 'soft push' on it that doing full trigger clicks is like a whole hand exercise. These games crippled me hahaha. I would love a Story Mode for us cripple-y old fucks that makes it so I don't have to do minigames. To add to that, Queen's Blood ended up being a relief for me after the hell that I faced in all the other minigames, but only later in the game once you get better card decks. However, I am currently stuck on Dale in Nibelheim. Yes. Dale. Don't laugh at me.
Not all characters fit the aesthetic of the original game. I'm mostly thinking of Kyrie and Regina. It's such a dumb nitpick on my part, but I kind of wish they had toned down their looks to match the game a little better that way it isn't such a 'sore thumb' kind of vibe. The moogles are also a bit terrifying to look at. Why did they give them such horrifying teeth?
And speaking of sore thumb, Chadley and MAI. I like the banter but oof what an annoying duo, hahaha. The 'fun' mechanics they're trying to implement with having these two talk to you through the PS5 controller was a bit of a fun and novel concept in the first 2 seconds, but MAI's voice is a bit too grating for me that I had to turn off that feature.
Speaking of voices, Red XIII's splits back and forth at times between his 'pretending to be sophisticated' and 'teen' voice. I prefer his sophisticated voice, and it's a pity they don't have an option to choose what you want to hear. I think I just hate the sound of children's voices, so anything that is too high pitched sounds a bit like nails on a chalkboard for me. I am guessing no one else cares about this, hahaha.
Chocobo mechanics. I like sweeping onto a chocobo smoothly without button pressing, but sometimes Cloud gets off the bird in a direction that accidentally makes it possible to get back on the bird. Also, the open world trekking is only fun in the Grasslands area, after that it is a bit of a nightmare that continuously gets worse the hillier things get. I spend a lot of time staring at the map trying to figure out where I'm supposed to go because you can't actually 'go' wherever. This is a bit unfortunate because it can make simple tasks of 'I need to go here' turn to 'I need to make 70 different turns to get there.' And the traversing for specific regions can also feel like hell, mostly in Gongaga and Cosmo Canyon.
Controller mechanics. Kind of already talked about this, but because the PS5 is supposed to be a 'new, novel console' with things like speakers in the controller, touch sensitivity, motion sensors, etc, they go at it hardcore here. Tilt mechanics, sliding things, and all that garbage is just annoying. I turn it off as soon as I can. It is especially annoying during Cait Sith's time in the Shinra Manor. Boxgate. That is all, lol. If you like silly things like this then more power to you.
I am sure I am forgetting things, but to wrap-up: the storyline is what I'm in it for, and the story was beautiful and therefore I enjoyed it even with my stupid gripes. Please remember this is just my ridiculous opinion. I am merely a purple dinosaur on the internet and should not be held as gospel.
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cidthesquid · 2 months
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Princess Peach: Showtime Demo! - More than Just Cute Outfits!
Today l'll be talking about the demo for:Princess Peach: Showtime!
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Yeah, I know this is not a 'Fashion Game', But I make the rules here! Also I think even the 'ideas' here are worth talking about, as well as the gameplay! The demo is free, so I'd really recommend checking it out for yourselves if you're interested, but if you're interested in my commentary with a few personal connections, feel free to stick around! --- Alright, so first off, I've never really had any strong connections or feeling about peach as a character before playing this. She was just another Mario character to me, and did not really represent or stand for anything. I remembered hearing she first got her own spin-off game on the DS, "Super Princess Peach" (2005) where her actions are powered by various emotions, people often described it as "the game where one of her powers is crying:
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Also, it was still very much just a platforming game, so it did not really stand out for me. This game however is a lot more difficult to categorize:
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I guess the easiest way to describe it would be an 'Adventure Game', You'll be given various challenges, based on the level, there is some combat as well as mini-game style activities, and each level with have multiple activities, so it's not like "just do one baking mini game, then move on to the next level.
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There's combat, even if it's very simplistic, I still find it enjoyable. You have a jump button, and a single button that does everything else, attacking, dodging, counter hits, etc. But you'll have a health bar to manage, and enemies may have invulnerability phases, so while it's simplistic, the game by no means 'plays it'self' some level of interaction is still required.
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The Mini-games are also simplistic, but do allow you to mess up, they also have a 'soft failure state' so the time limit does matter, and you can actually fail the event, and will be required to retry.
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Most gamers would not consider this game difficult, or challenging to any degree, but unlike some other 'cute games' it dose actually offer some form of push back, and I think that makes it more rewarding! --- Ok, Now with gameplay out of the way, I'd like to talk about the game's ascetics. It's clear that making the game as cute and charming as possible was a core design decision. And this is shown from the very start when they make a change to peach's default hairstyle:
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Now, I actually see written out in my notes "Don't spend multiple paragraphs talking about peach's new ponytail", So I'll have to keep this short, I think it's a great addition, for a long time I just saw the concept of a "ponytail" as something exclusively reserved for very young people, that's how it was mainly shown in western media. So I was surprised when a lot of Japanese games gave it as an option for adult characters, Monster Hunter, Final Fantasy XIV, and tons more had it as part of the character creator. And while it's not the style I generally go with for my own characters, I've come to embrace the idea, and see how it can be a cute or fun additional to a character design regardless of their age. And I think it works really well here, especially as it offers great secondary motion:
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I'm sure there are plenty of ways to interpret Peach's last game, using emotion as peach's own real actions. But I vastly prefer this game's ideas, the whole idea is someone's ruining all the plays, and corrupting them and the participates with negativity, and you fight back with positivity and encouragement!
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When things start to get dark, and the characters' perspective change. But Giving them hope (by attacking them :P) you're able to help them push through.
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When I first saw this game's trailer, I though it was just an excuse to put peach in various cute outfit, and (I have no problem with that), but it seemed to lack any real substance But overall, I really enjoyed this short demo, You get cute outfits, a very pleasant world, and a nice theme! The game is just full of charm, and there is just so much detail in the background characters, and even the idle animations,
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So I'll probably pick it up regardless of the game length, it's just really nice. I probably won't blog about like I do with style savvy.
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(Screenshot from the nintendo store page NOT IN THE DEMO) It looks like the full game may offer some unlockables and a little customization, so that could be fun! At $60, It's a bit on the pricey side, so I may end up buying the JP version on play asia to save a little money (~$40) But much like Style Savvy, I really enjoy the variety of outfits, and how it shows that style is more than just one thing, and how various outfits can impart various different moods and feelings.
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--- Alright, that's my main thoughts on my small sampling of the game, but feel free to stick around for my added personal notes! ---- /!\ Caution: End of Cute screenshots, Mostly unedited Ramblings beyond this point /!\
So I've been thinking a lot about the concept of 'Cute' in general, to some people, this may seem like an odd thing to think about, But if you've followed my blog for a while, you'll probably understand why. But regardless, I've started to get over the weird feelings of being a guy playing 'cute games', but one of the things I was still trying to figure out was where my own perspective of 'cute' lies when it comes to characters. I have no trouble designing cute outfits for others in style savvy, and I do really like a lot of cute designs, but when it comes to created characters that I plan to stick with long term, it's not really a style I focus on, generally leaning more towards Bold/Rock or even Elegant/Feminine Styles.
For a while, I thought I was subconsciously avoiding anything 'cute', and that I needed to 'fix that' or something. But recently I've been learning a lot about the different ways you can 'like something', You can find something nice because you relate to it, you could like how neat and organized it looks, or you could even really like the feelings it evokes. And I think this was the missing piece and understanding how I relate to various types of fashion. As silly as it sounds, I was not even aware there was an option to like different styles for different reasons. For example: I now know that I do like the 'cute' ascetic, for character designs, outfits, and tone. However, it's not really something I'm drawn to, or relate with. So if something looks 'cute', it may receive bonus points in my brain over something plain, and it can offer a bit of a relaxing feeling.
The Cool/Bold Style has a much bigger draw for me, and as such, when I'm making my own character (especially in a multiplayer game), and want to stand out, this is what I go for. I love the energy it gives off, and playing character that look cool, make me feel cool as well! as such, I'd have to say it's my favorite to use. Elegant/Feminine Style: I still don't really have my exact feels on this nailed down yet. But I really enjoy the flexibility it provides. It offers a lot of what I like about the 'bold' and 'cute' styles, without being too loud or aggressive, you can make this style as mature as you want, or add a more youthful edge, And it can look a bit simplistic, or very stylized. This refined style honestly feels like it has endless potential, yet I have the hardest time designing for it, but it's probably my favorite to experience others interoperation of.
--- Alright, hopefully that was still a fun read, and not 'too personal' . As always, any comments/critique are welcome!
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scrunkore · 9 months
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Scunkore Media "Thread" 2023: Part 4
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welcome back to the scrunko core
38) Miitopia (Switch, 2021)
Mii games are a dying breed, and honestly I'm not sure why they put this game on Switch when they did, but that's whatever really. It definitely has its fair share of improvements from the 3DS original, with a bit more content and an absolutely fantastic custom makeup tool that lets you make every Mii that much more unique, being put to great use by a whole bunch of creators. The game itself, though... it's still not anything special aside from that, and also its cute story bits and Mii interactions, but those get old well before you actually finish the game. And the game takes a while to get through, too, feeling very repetitive and grindy even while you constantly make progress. Basically, the game does some fun things, but it's not nearly enough to make the whole experience remain interesting throughout. It's just painfully average as an actual game, and I'd really rather have a new Tomodachi Life game, but that seems unlikely at this point. [2.5★]
39) The Super Mario Bros. Movie (Movie, 2023)
I'll never get over the reaction to the casting announcement for this movie, that was the funniest shit to come from that one Nintendo Direct presentation and unfortunately it might be more memorable than the actual movie itself. Chris Pratt Mario is the least of its issues (actually the voice acting is fine) - the plot and indeed most of the characters are pretty half-baked and it feels like they rushed the story through basic plot points between various action pieces, but at the very least that does mean it's never boring. Trouble is, that does mean I can't say the movie is good, despite the really nice-looking visuals and great soundtrack (when it's not using corporate-mandated licensed songs), both clearly made with a lot of love for the series. Sure, it was an entertaining movie, with some fun elements like Jack Black Bowser banging out the tunes, but realistically I think it's pretty average when I'm not giggling at the references - the critics were in fact correct, who knew. Still, does give me some hope for future Nintendo movies, because it was well-made. [3★]
40) The Legend of Zelda: Tears of the Kingdom (Switch, 2023)
Breath of the Wild, one of the biggest and most popular games Nintendo has ever put out, finally got its sequel, and it somehow makes that game look like a demo. Everything new that they added results in Tears of the Kingdom blowing Breath of the Wild out of the water - the world map is about three times the size due to the added cave systems and whole new areas above and below Hyrule, the abilities Link gets to use are so much more complex and fun to use (especially the building mechanics), the enemies/bosses and side quests are more interesting, the list really does go on. It even has an excellent story that, while still unfortunately leaning back into "rescue the princess", delivers a really enjoyable narrative only marred by the fact that you can kind of ruin it by viewing it outside of the intended order, but I guess for an open-world game that's fine. I held off on writing this bit because I didn't really know what to say other than "game good", and now I don't want it to go on too long because I'll start rambling. The game is just really fucking good, man. Sometimes things in it are annoying, but I say that about every game, including Breath of the Wild - it may not be a particularly interesting opinion, but I think this game has just about perfected what it wants to be, and I have no idea what the Zelda team is going to do next. [5★]
41) Sonic Adventure (Dreamcast/PC, 1999/2011)
Next time someone tries to tell me that Sonic "had a rough transition to 3D" and it's clear they're talking about this game specifically, I think I might push them out of the nearest window, because that lie has gone on for far too long, though admittedly the ports of this thing have a couple unique issues and that's kinda why I modded the Steam port to be more in line with the Dreamcast version. But regardless, yes, this game is really good fun. It's a pretty unique 3D platformer with an excellent hub world and several different gameplay styles that each offer something fresh - from speeding through levels to fishing for a kind of annoying frog, I do rather like them all to varying degrees. The general vibes of the game as a whole (mainly down to the locales but also things like the incredible music) are pretty cool too, and the solidly enjoyable story - especially the parts with Gamma - is told in cutscenes that may look a bit awkward now but still have a lot of charm to them. Everything culminates in the classic final fight against Chaos, and that will always be really cool despite the actual gameplay of that fight being a bit of a pain. If you haven't played a "good" 3D Sonic game, open your heart up to this one - but do grab the mod loader if you're playing the Steam release. [4★]
42) Sonic Adventure 2 (Dreamcast/PC, 2001/2012)
The sequel to Sonic Adventure is kind of a few steps forward and a few steps back, and production-wise we know it was a bit rushed, which does explain some issues, but thankfully the subsequent ports ended up having less issues than the prior game's. Adventure 2 takes a hit in not having a cool hub world to explore and instead opting for typical menus separating the two routes that include most of the different level types introduced in the first game, and one of those level types (the emerald hunts) is designed so much worse this time around for god knows what reason. In fact, the game can be a bit more annoying to play in a lot of areas, although plenty of the time it's just because it's deliberately more challenging and not actual bad design. But it makes up for anything that might be worse than in the first game by having even cooler presentation, with a stronger storyline featuring everyone's favourite grumpy hedgehog Shadow and better cutscenes, more banger music, and going right up into space for the supersonic finale. So generally it's both better and worse than the first game, but hey, you live and learn. [4★]
43) Sonic Triple Trouble 16-bit (PC, 2022)
With the upcoming Sonic Superstars set to feature Fang for the first time since the original Triple Trouple, now's as good a time as any to check out the stellar fan remake that turns it into an awesome 16-bit style game mechanically rather similar to Sonic 3, like the more traditional Sonic 4 that we never got. It's a lovingly crafted game that perfectly re-imagines the zones from the original with much cleaner graphics and refreshed music accurate to the hardware it's trying to replicate, and more spectacular setpieces that give it a whole new burst of character, plus it's full of its own fun original gimmicks and surprises too. A full run of the game getting all Chaos Emeralds and defeating the incredibly cool true final boss won't take you very long, but if you're a fan of the classic games you're bound to enjoy the ride and want to replay it with the unlockable characters too. Definitely a really cool fangame that's worth checking out. [4.5★]
44) Pokémon Infinite Fusion V5.X (PC, 2022)
It's the Pokémon fangame that got all the content creators posting YouTube shorts of the funny things they made in it, and of course, it's easy to see why a game with a fusion gimmick would have so much mass appeal - it's a massive undertaking from the people working on the thousands of different sprites required, and the idea of fusing Pokémon together has been popular for over a decade at this point. And that's a gimmick that the game handles really well, every battle presents you with some new cute combination or hybrid abomination and you never know what's coming up next, plus you'll always be mixing and matching with your own stuff to see what happens and if you can make something completely overpowered (I recommend Shedinja + Absol for maximum cheese). Though, I'm not that big on the core adventure itself, because it's just Kanto again with some Johto and the Sevii Islands tacked onto it, along with more Pokémon of course, and the new story elements are just kind of whatever unfortunately. It's also an RPG Maker game, so there's some jank to be seen, but I'm used to that considering the other things I've played. So all in all, it's hard carried by the fusion mechanic, but at least it manages to nail that, and it's still being updated constantly with new sprites to check out. [3.5★]
45) Puzzle Bobble Everybubble! (Switch, 2023)
I don't feel much for this game, so I'll keep it short. I've only really dabbled in Puzzle Bobble once or twice, and so I figured I'd give this one a whirl, but it wasn't that good all things considered. Sure, it gets the core gameplay right, as it should, and the online multiplayer works pretty well, but what I found pretty annoying was the story mode - a lot of the levels are just stupid and a pain in the ass, at least for me, so maybe I'm not a hardcore Bobble-head after all. The characters are rather annoying too, but maybe that's just in this entry, who knows? If there are better iterations of this series then I'd be down to play those as well, I just didn't like this one that much outside of dicking around with non-story mode content, which was decent enough. [2.5★]
46) Nimona (Movie, 2023)
The once-cancelled Blue Sky adaptation of a comic from ND Stevenson, showrunner of that very queer She-Ra series, actually got rescued by Annapurna and actually came out this year, and boy am I glad it did, not least because of how poorly animation tends to get treated by so many of the large corporations. The movie is an incredibly fun and deeply heartfelt story of people society was all too keen to paint as monsters because of an authoritarian regime, and it's definitely pretty clear about its messages in a way that pretty much anyone can understand. It's also quite well-animated and put together really nicely, and although I have heard that it goes for a more family-friendly angle than the original comic did, it still manages to get everything across effectively and hit the right emotional beats, and it uses its runtime as well as one could expect from it. Also, I gotta say, this one's also very queer - the two most important male characters in the story are gay and get to kiss on-screen which is awesome, and I definitely get gender vibes from the titular Nimona, the awesome transforming girl who gets the most action in the movie. Maybe it's a good thing someone other than Disney released it, because I'm not sure how keen they are about gay people and anti-establishment messaging (this isn't even really a joke unfortunately). But anyway, this movie was awesome, and I hope we do see more projects like it. [4.5★]
47) Ghost Trick: Phantom Detective (Switch, 2023)
Ghost Trick has always been one of those really cool and unique DS puzzle games that people have been demanding everyone play for years, and in this case it's easy to see why that's all they were saying about it (in a good way). The story of this game is frankly too good to spoil, with some pretty great twists and turns that it takes, and I highly doubt anyone will be able to predict quite how it ends because that truly blindsided me and I loved it. The excellent cast of characters kind of helped with that too, especially the best boy of all time Missile; it's just very well-written as a whole. Now in terms of gameplay it's no slouch either, delivering some honestly genius puzzles revolving around setting up Rube Goldberg-esque series of movements with various objects that you, a ghost, can take control to prevent people from dying. Some of these puzzles are real head-scratchers, but I think anyone can get through them with enough trial and error, and it is immensely satisfying when you do, so it's a damn good puzzle game. Also worth mentioning, though it goes without saying if you've seen the game before, is that it has a really slick visual style with character designs that pop, and an excellent soundtrack that is very much welcome. Genuinely an incredible game, and I think they should let Shu Takumi do more original projects if this is what he can cook up. [5★]
48-49) Azure Striker Gunvolt: Striker Pack (Switch, 2017)
Had to check out some of Inti Creates' flagship titles when I saw they were doing a Love Live game in a similar style, and yeah, this is a fun type of game that feels inspired by certain Mega Man spinoffs. Both games in this pack have cool run-and-gun gameplay where you can "tag" enemies do deal more damage to them, and of course you kind of have to balance that with avoiding taking damage yourself. Not a problem in the levels themselves, but taking on bosses is where it can get super tricky, especially towards the end of the first game which is just way harder than the rest for some reason (so the first game does seem to require grinding for levels and equipment). So the core gamplay is something I quite like, but I'm not a fan of how it often presents the story as text boxes appearing during the action where you're not going to be paying attention to them because you're busy, and honestly I don't much care for the story and characters anyway (and honestly why are there so many little girls in these games, they even turn characters into them in the second one). I do also enjoy the little gimmick of having straight-up idol music playing at certain times when you're powered up, and the music is just kinda good in general, so there is that. Decently fun games overall, there's not that much left to say about them. [3.5★]
Finally, I'm done catching up on this, future entries will just have their own posts. Hope you enjoy these poorly-made stream-of-consciousness mini-reviews!
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dsenvs3000w24 · 2 months
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Nature in Music/Music in Nature
I think that music is very common in nature, and the more you look for it the more examples you can find. The obvious example of this is in the various melodies found in bird calls. However, many other things can make equally beautiful sounds. Walking around in Guelph, the sounds of toads and frogs calling add a bass-like musical drone or rhythmic beats. The crickets and cicadas provide more of a treble-y synth-like sound that I have spent multiple hours trying to recreate for my own music. The groaning of swaying trees can provide even more interesting sounds. Even the rustling of grasses and leaves can have a really lush sound that fills out the musical landscape similar to how people tend to add or leave in white noise in musical recordings to make them sound less empty. Some of the abiotic elements of nature can also be musical. The wind can literally whistle or function like a rising or falling synth effect as it changes intensities. The sound of moving water can also provide interesting heterogeneity to the background sounds.
Nature is also an essential part of music. Every human culture has some form of music, which seems to indicate we are naturally inclined to make and appreciate music (Gray et al., 2001). Similarly, a very common feature of good music is that it has an “organic” type of sound. This can either come from the sounds used and the production style of the song, or from the song structure and melodies or rhythms used. I find that I tend to like music that sounds more organic and has many imperfections and variations in the sounds used which can give a very warm quality to the music. Generally, this warm organic sound comes from using more analog equipment and real instruments instead of working digitally and using synthesized instruments, but many people will actually edit their digitally recorded music to try and emulate that analog warmth. This organic sound can be heard very easily in the sound quality of some of my favorite albums such as Pure Guava by Ween or this unreleased demo by them:
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The vocals in this song are extremely warm and buttery, while the acoustic guitar and analog synth sounds add to the warm natural sound - the song also uses lots of natural imagery in the lyrics to add to the warm sunny vibe
However, another way to incorporate that “organic” sound can be through the actual structure or melodies of the song. This is a frequent part of improvisational music such as Jazz, Psychedelic Rock, or Klezmer music. Here is one example of this that I really enjoy and has a mix of both the organic sound quality and the organic sounding melodies and rhythm:
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This recording sounds very warm and organic which is supported by the organic melodies and rhythmic and melodic variation throughout the song
Music can also be a great way to interpret nature to others (Beck et al., 2018). Music can be used to translate the emotional aspects of nature to an audience or to provide information in a memorable way (Beck et al., 2018). Well-made music can make nature interpretation more immersive and enjoyable for people and is a great way to translate and spread desired messages (Beck et al., 2018). Overall, we seem to naturally enjoy natural sounding music about nature :)
A song that immediately reminds me of being in nature is a song I made this past summer titled Hippy Dippy.
I used some of the warm and natural techniques to give this song an upbeat and sunny feel
During the summer I went for a series of long walks by myself through a local trail and tried to be mindful of the warmth and vibrancy of nature in the late summer. I then tried to translate those feelings into a song that I made for my partner. Listening to it both reminds me of them and of the warmth of the sun in August, the lush greens and yellows of open fields, and the vibrant colours of wildflowers. I get a similar upbeat feeling to walking around in the sunlight in summer when I walk around and listen to this song in the winter even when it’s cold and grey.
Works Cited
Beck, L., Cable, T. T., & Knudson, D. M. (2018). Interpreting cultural and natural heritage: For A Better World. SAGAMORE Publishing, 226.
Gray, P., Krause, B., Atema, J., Payne, R., Krumhansl, C., & Baptista, L. (2001). The Music of Nature and the Nature of Music. Science. 291. 52-54.
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bryanharryrombough · 11 months
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CanGames 2023
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After a three year hiatus, our local tabletop gaming con, CanGames, returned this Victoria Day weekend; and with it, I had my first in-person tabletop gaming since before the pandemic started.  CanGames is an “all-round” tabletop gaming convention, with RPGs, wargames, board games & card games, but this year I was just there for the wargames.
I’m still dealing with the long-term effects of a health problem, and so I didn’t try to run any games this year and only signed up to play up to two games a day (in past years, I sometimes ran or played in four games in a day).  I ended up playing in four games Friday through Sunday (the final game I signed up for was cancelled due to the unfortunate illness of the game master) and things went fairly well.
Upon arrival, I chatted with some old friends I hadn’t seen in person since before covid, catching up on our lives before going out and having a look at the marketplace.  I didn’t see much there that I hadn’t seen in previous years, but I did pick up a copy of an old Usborne book that I remembered from my childhood: Galactic War.
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My first game of the con was a Gaslands demo Friday evening.  Gaslands is a postapocalyptic automotive combat wargame played with converted Hot Wheels/Matchbox cars, and it was quite fun.  The rules were simple enough and the movement templates easy enough to use to simulate vehicular mayhem with gun-toting Hot Wheels cars.  The demo ended spectacularly when I rammed another car, wrecking mine and setting off my grenades, destroying the remaining cars with blast damage!
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My second game was the Red Shirt Smash, a free-for-all convention scenario for Silent Death (a space fighter miniatures game from 1990) using “3-times scale” miniatures.  I used to play in Silent Death games run by the Red Shirts in the ‘90s, and it was great fun playing this old favourite again.
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My third game of the con was “CanGames Sprint” a simplified version of Car Wars Classic (as opposed to the new 6th edition) played on a criss-cross racetrack.  It was enjoyable but there wasn’t a lot of shooting or interaction between cars during the game.  There was an amicable discussion afterwards with the game master about the game, and possible changes to be made for next year.
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My fourth and final game was an old favourite of mine: Ogre, the game of future armoured warfare with giant cybernetic tanks!  My opponent and I played two rounds of the original scenario of a lone Ogre attacking a command post defended by a conventional force of tanks, G.E.V.s and infantry; we traded places between attacker and defender so that we could both get the chance of experiencing the very different sides of the conflict.  In the first round, I took the role of defender.  The Ogre came on strong, smashing my units while they ineffectively shot at its treads.  But after a while, I managed to slow the Ogre down and reduce its arsenal of weapons, giving me time to finally immobilize it before it could destroy my command post.  In the second game, I took the Ogre, and played it in a calculated, viscous manner.  I concentrated my fire to ensure kills, and slowed down at points to eliminate disabled enemy units before continuing my advance on the C.P.  In the end, I wiped out all of the defenders, ensuring an Ogre victory.   This game was the most fun for me this CanGames, and my opponent appeared to be having fun too, despite his losses.
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Finally, as I was preparing to leave, a friend of mine had a gift for me, his copy of Heavy Gear Fighter with all of the supplements.  We were both fans of the Heavy Gear wargame when it first appeared in the mid-90s, but I had never played Heavy Gear Fighter (which was actually published the year before the Heavy Gear RPG/Tactical rulebook); so this is quite the gift from an old friend, and I look forward to playing it sometime in the future, just to see what its like.
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So I think I can call CanGames 2023 a success for me.  I wasn’t sure how well I’d be able to handle attending a convention going in to CanGames, but now I’m more confident about returning to tabletop gaming in the future, and the possibility of running games next year.
Addendum: more photos, including other games I didn’t play in, here: CanGames 2023
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Okay. A positive post. I wanted to share with you guys for a while but it's been uneasy due to the churning negative stuff. But fuck it, I'm just going for it.
For anybody curious, this is a basic example of what chatbot RP actually looks like (CharacterAI in this case). I think one of the biggest communication barriers between us all is a lack of real mutual experience with these things.
I started this RP just for demo purposes, so it's low effort on my part and therefore nothing really attention grabbing. Quality typically varies. It tends to suck more for beginners (and the very start of a chat is usually pretty weak) due to unfamiliarity with what makes it work best. The better you are at it the more it can match up to you. (It is poor at prose though, it struggles with decent metaphor).
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Is it amazing? Not exactly. Some bots are better than others (Strauss is awesome - for a chatbot. IMO popular characters from big franchises tend to degrade in quality because they are trained by a higher number of people pushing it for bad fanon characterization).
The idea of it competing with a real fic writer or a real human RP partner is laughable. (But compete is the wrong word entirely for me. It is it's own form of entertainment with unique benefits and drawbacks.) It can create fun dreamlike plotlines. It tends to veer into melodrama territory easily. It's essentially a semi-decent choose your own adventure game. It cannot create a structured, meaningful narrative (although you can steer it in the directions you want). It can also only go so far before the chat starts to degrade.
It's output varies wildly from total cringe to surprisingly awesome (you can swipe left to make it generate a new response). It can generate silly, stupid OOC nonsense easily, and it often "forgets" what came before it, so you have to kind of act as a characterization/plot/lore wrangler to keep it on the right track. Some of the fun of it is in the challenge of keeping it on track while letting it surprise you. A lot of the best material actually comes from what you put into it yourself, which it reacts to and furthers the story. It will explore the ideas, scenarios, and character drama you suggest to it via your end of the role play, and it can do a pretty decent job of it. It can even pick up on subtext and emotional cues and dynamics.
What makes it fun? It's entertainment catered to you because you are the user and you guide your own fun. It's also much more relaxing and less challenging than devoting energy to creative writing. So when I can't find a good fic to read, and it's been a hard day at work, I can enjoy the experience of reading and writing and text based RP simultaneously with less effort than a big creative project or waiting for a partner or digging fruitlessly through AO3. I don't much like the idea of partnered fandom RP anyway, I prefer DnD.
But I would never stop reading fanfic, or finding joy in the writing of others or in writing my own fics, or give up on DnD with my friends. All of which are absolutely superior experiences.
Tech bro grifters who want to monetize anything fandom suck (ahem. CharacterAI itself. Their own userbase hates them with a passion for a multitude of reasons. If you try this it's free and has no ads, do not pay them a dime for premium. This is just the best one we have so far for this type of text RPG). But one day we will probably have easier access to open source and/or local models that individual creatives in fandom can train and "bring to life" themselves for the free enjoyment of everyone, or just for themselves on their own PCs. It's the huge costly servers that these companies own that are the current barrier.
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sniperct · 7 months
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Spaceship games I've played
Starfield: 5/10
space, spaceships, exploration, but it's also fallout in space and if you don't like fallout's gameplay all that much you're not going to enjoy starfield. Also space combat is pretty simple
EvE Online: 7/10
I made billions of ISK mining. and I lost billions of ISK getting suicide ganked in high security space. There was some enjoyment before that but the space combat is very tactical so fun if you like that kind of thing. Haven't played since I got suicide ganked 2 days in a row by two different people in two different orgs in two different high security systems and lost two super expensive barges.
EvE Valkryie 9/10:
The reason I got a PSVR originally. It's defunct and dead now sadly, but the combat was amazing and I lost hours in the cockpit with my PSVR headset pulling high G stunts and shooting down other people.
Star Citizen: 8/10,
buggy as hell but has absolutely the best space flight out there, hands down. In perpetual slow development, I recommend against backing unless you're really into bug hunting and can handle frequently losing progress. But when the stars align its one of the best gaming experiences I've ever had. They added planets 18 months after I backed and the experience of seamlessly taking off, flying across a system, landing and exploring a planet and then returning retroactively justified my pledge for me. Was worth getting a nice set of joysticks one year, 80% for this game tbh.
Elite Dangerous, 7/10:
I keep trying to give it a fair shot, but the flying doesn't feel right. A bit reason I originally backed SC was specifically because I was trying to find a space flight/combat game to scratch that itch and SC beat ED for that. This was back in 2016 lol That said it has a large galaxy to explore, even if you don't get to explore your ships or planets to the same level you can in SC, and I can see the appeal of it if I could just adapt to the flight model. Works great with my joysticks though!
No Man's Sky, 7/10:
overhyped and under delivered, it's since come a very long way and I'd argue is one of the biggest turn around stories, second to FF14 maybe. Large, lovely univere to explore, I wish I could figure out how to get off the planet or start in space on my latest playthrough. Space flight is very very basic.
Star Wars: Squadrons: 9/10
Quiet literally waited since X-wing Alliance came out for this game. Decent story, but the sheer joy of flying around in an x-wing or tie fighter makes for exceptional gameplay. I've even played in VR with the PSVR and I can't emphasize enough how awesome that was!
Chorus TBD:
Really enjoyed the demo, was disappointed I couldn't get my joystick working with it. Got it for like 3 bucks at a recent steam sale and I want to give it a fair shake. Maybe I can find a way to map my joystick.
Bonus mech but not space ships!
Mechwarrior Online 6/10
Great game, got my joysticks working in it recently but I haven't played in years so I'm very bad at it.
Mechwarrior 5
TBD Finally got sticks working, need to actually play the story.
If anyone can recommend games where you fly around in a space ship (or even flying around in a plane, been having a lot of fun playing War Thunder's Arcade mode and world of warplanes) let me know. Bonus points if there is joystick support.
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dam-peace · 1 year
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Life Update, Game Updates.
Hey guys,
As I mentioned in my  post yesterday, things have been pretty hard recently. I actually fractured my foot a couple weeks ago on my way to work, and am currently unable to walk. My job refused to give me sick pay, because my 'average weekly earnings were not high enough', which is funny considering I was a full-time worker.
All in all it was just their roundabout way of saying that I wasn't entitled to sick pay, because I haven't worked there long enough. Long story short, I just put in my 2 weeks for the job because I just didn't have the will to fight a losing battle. So, now I'm currently looking for a new job remote from home, so money's been tight, made that much worse by the increase in the cost of living. 
I was also supposed to get a mortgage to move into a better house and area, but looks like that may not be in the works right now. Something that I was extremely excited for, even postponed going back to University for. The career I chose to go into years ago is no longer what I want to peruse.
Worse, its becoming one of the main things that deteriorates my mental health further, not to mention my poor mother is extremely overworked, underpaid and suffering from her own physical ailments. ​And, I'm not exactly helping things either as the eldest, with me being bedbound and now out of a job. Though she doesn't hold it over my head, which only makes the guilt that much worse.
Mentally, physically, emotionally and financially I just feel drained. I'm trying to hold onto things that give me enjoyment, like making my games. As well as maintaining a positive attitude, because the last thing I want is for my depression to take hold of my life like it used to.  Whilst I look for a new job, I actually plan to take a break from doing asks on Tumblr and what not to start my patreon again.
This time better than ever, as I now know what I'll be doing and what to offer, after looking at what other creators are doing for ideas. I'll still try to answer any questions you guys may have and reply to any comments, it's just sometimes I get overstimulated and completely shut down at times. So if I'm taking a bit of time to do something, please just be patient with me, I really am trying. 
So for now I won't be updating the public demos for awhile, as I want to work on the alpha build for patreon, as well as other patreon content. When I do so, I then want to start looking for beta testers to take a bit off of my plate, because looking back through all the coding and story content is something that frustrates me beyond belief, and again is very overstimulating for me.
In addition to a 'Coding Advisor' of sorts with the beta testers or amongst the best testers, someone who can help me properly code in things that I can't seem to find the solution for myself. Because as I've mentioned before, I'm still new to coding and there are many things I'm still unable to do, e.g. coding in a 'dark mode' for readers. Unfortunately, I wouldn't be able to pay any of these people, but they would be credited in my work. 
So, yeah that's been my life, if you managed to actually read through everything above, good on you. I probably would've looked at all that lengthy text and clicked off, lol. But, despite all the depressing stuff above, I just want to take the time to thank each and every one of you for you love and support.
From the views, downloads and playthroughs to the kind comments, constructive criticism, game ratings, follows, likes, questions/asks, artwork, reposts and payments. As well as, adding my games to your collections, or by simply just showing a genuine interest. I thank you for every contribution you've every made in any way, because no matter how small it may seem to you. It really does mean a lot, and continues to push me forward, through some really hard times ♡
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jaynosurname · 9 months
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(63-64) Pikmin 4 / Olimar's Shipwreck Tale
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It has been 8 long years since Pikmin 4 was “almost complete.” It still feels unreal that I can say that I played and finished Pikmin 4. It's a great game but it’s not close to being my favorite in the series.
It's what I expected it to be, Pikmin 2 but better. The only issue is that I never liked 2 as much as the rest of the games. It takes away the time management element of the series, which is why I loved the first and third games. Pikmin feels less enjoyable without it, at least to me.
Caves have been brought back, and they're pretty good here. Pikmin's 2 caves sucked, mainly because of all the bullshit thrown at you. Pikmin 4 tones it down which I greatly appreciate. They feel way better designed compared to 2 due to the addition of puzzles to solve and layouts that don't feel randomly generated.
Dandori battles are weird. Not the Pikmin 3 mission mode ones. Those are great and are still insanely replayable. I mean the CPU battles. They're fun, but way too easy. The CPUs are dumb so it's barely a challenge to win. In fact, one of the ways they tried to make them harder is to just give the CPU way more Pikmin so they can have a fighting chance against me.
Night mode was surprisingly more enjoyable than I expected. I was really disappointed that they made night mode into its own separate mode instead of incorporating it into the main game. I still wish it was that, but turning Pikmin into a zombie horde mode was way more fun than I expected. Some of the later missions get really tough and they even threw in bosses exclusive to that mode to add even more chaos.
The one big disappointment I have with Pikmin 4 is the music. It's really forgettable. As I'm writing this I can't remember a single music track that wasn't ripped from a previous game. I had a feeling the music would be like this after the demo, but I hoped the later areas would have more exciting tracks. But nope! It's just generic-sounding atmospheric tracks that have plagued Nintendo games since Breath of the Wild's release.
Now while most of the issues I have with this game are minor and barely affect the actual game, there is one problem that I can not tolerate. The auto lock is awful and caused so many preventable Pikmin deaths. It would always switch targets while I'm trying to do something and it's the most infuriating thing ever. The previous games' controls were fine, so I don't get why they made playing this game such a pain in the ass sometimes.
So overall, did the 8 years feel worth it? Of course it did. I got exactly what I expected. It may not be my favorite game in the series, but that doesn't even matter. I had a great time with 4 despite my problems with it.
Now Nintendo better not announce Pikmin 5 until the game is ready to release! I don't want to relive the nightmare that was waiting for this game to come out.
(4/5)
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Now onto this game's side mode, which I personally consider to be its own separate game!
Olimar's Shipwreck Tale is the biggest surprise this game gave. It brings back the time limit from Pikmin 1 which genuinely shocked me when I found out. I thought Nintendo would never bring that back due to people finding it too stress-inducing. But they did and I couldn't be happier.
Now like Pikmin 1, it's not too strict. I had a few days left to spare when I finished it. Here's the thing just the inclusion of the time limit completely changes how I play the game. Every decision I make feels important because you have to make sure you don’t waste a lot of time. It also encourages me to replay the mode to master it, seeing how few days I need to beat it. I honestly see myself replaying the mode multiple times which I can't say for the main game.
This music in this mode is also weirdly great! The music actually feels like Pikmin music. I don't know why they shoved all the good music into the side mode, but hey I'm not complaining. I'm gonna be playing this mode more often anyways so I'm glad the good music is here. They even brought the boss theme from Pikmin 2 back! It's the remix from 3... but it's still better than the main game's boss theme!
They also brought back Swarm from Pikmin 1 and 2! It works exactly the same as it used to! It makes gathering things so much more convenient since I don't have to rely on the awful lock-on. It's weird how the base game doesn't have Swarm available to you. But hey it's another reason this mode is better.
I don't know if preferring Olimar's shipwreck tale over the base game is unpopular or not, but whatever. I think it's great and now joins Pikmin 3 and 1 as games I consistently replay whenever I am in the mood for it.
(5/5)
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threeboy · 1 year
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Games I finished in 2022 (and some I didn't)
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Three years running, baby (read 2020, 2021 installments if you want). These are not in any particular order and it's also not the order I beat them in...
Captain Toad: Treasure Tracker (Wii U) 😀 Awesome. Better than I thought it would be. Full of charm as expected with things in the Mario Universe. Neat boss fights. I thought the game was over after Chapter 1 and then was happy there was more.
Pikmin 2 (Wii) 😍 I was hungry for more Pikmin after finishing the 3rd installment in 2021 and it was was a step down in fidelity (480p 😭) but still enjoyable. If you haven't played any of the series try the demo for Pikmin 3 on the Switch - there's nothing else like it.
Total Party Kill (iOS) 😍 I will rarely include mobile games because they are usually pseudo-gambly dogshit designed to bleed money. None of that garbage in this game it's just a bunch of cool levels and console game-like vibes. It's Lost Vikings-like but the puzzles are centered around killing your party and using their dead bodies to solve the puzzles. It's the game I've gifted to others the most on Steam.
Heart Star (iOS)😀 Same dev as Total Party Kill and it's another great console vibey puzzle platformer with less murder and more cuteness. It's totally playable on mobile but I'd probably get the Steam version if I wanted to do to another playthrough.
Kirby Star Allies (Switch) 😀 Totally Kirby and totally okay to play with my 5 & 7 year olds since slow characters get teleported to catch-up. You can tell Smash Bros was started by HAL with the similar chaotic vibes. My only complaint is this game skews too easy and it makes me wonder if they'll ever crank the difficulty of the puzzles up in a Kirby game because the setup has a lot of potential.
Starfox 64 (3DS) - two different playthroughs 😀 The original was already good but they updated the graphics and added some quality of life fixes so that was great. Starfox Zero gets shit on a lot but I'm interested in giving it a go next.
Metroid: Samus Returns (3DS) - 100% 😀 Bought a 3DS just to play this as I was flying high from finishing Metroid Zero mission in 2021. I explored the map pretty thoroughly so by the time I was near the end game I was close to 100% so I went ahead and did it anyway.
Metroid: Dread (Switch) 😍 This plays like a smoother version of Samus Returns and that makes sense since it was the same developers. The lore dumps were good. I liked how cinematic it felt when the camera zoomed out to show scale of things. I tried to 100% this but ragequit. Having beat the main 5 Metroid games I'm gonna try to get into the Metroid Prime series I skipped out on - I feel like I might like it now.
Super Mario 3D Land (3DS) - 100% 😀 It's everything you expect from a Mario game - tight platforming and lots of level variety. I felt a bit cramped not being allowed to control the camera but I got used to it. This just made me want to re-play Super Mario 3D Land and my kids are better at gaming now so that should be a fun replay. I'm surprised I 100%'d this.
New Super Mario Bros. 2 (3DS) - 100% 😀 I liked this better than 3D Land - it's classic Mario platforming with a nice coat of paint. I'm surprised I 100%'d this one too but it's just too easy to have a 3DS on a nightstand and do a few things every night. I think this game made me develop "Mario Fatigue" because I need to take a break now.
Pokémon Puzzle League (N64) 😏 I never got into the actual Pokémon games but I have fun with the ancillary ones like the puzzle spinoffs. I replayed the single player hard mode to see if I could still beat it (and I can) and just when I started feeling good about my Tetris Attack/Panel de Pon skills I started playing Panel Attack (it's free!) against others online and got my ass handed to me repeatedly.
Zelda: Link Between Worlds (3DS) 🥰 This was marketed as a sequel to Link to the Past but it seems barely connected. I was worried the "wall walking" would be gimmicky but it added a lot of freshness. They had a lot of fun with "depth" and even with the 3D disabled some parts get very vertical. I didn't like the "buy all the tools" thing and I wish it was more of the traditional Zelda/Metroidvania styled with different areas unlocked as you gained abilities but I'm also glad they're trying new things.
Games I didn't finish
I tried a smattering of other games but didn't finish them - these were the most notable:
Advance Wars: Days of Ruin (DS) 😭 I like it but rage quit pretty bad and not sure if I'll go back before I try the Switch remake (when if it's eventually released). I'm also going to try some Fire Emblem games to see if I like them too.
Any Mobile Game (They're all shit) 🤬 I didn't finish any mobile game beacuse they aren't designed to be finished they're designed to sell you crystals and shit - fuck 'em they're garabge.
Pic: I got into pearler beads / beadsprites pretty hard this year - it's pixel art IRL!
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bellmo15-blog · 1 year
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My 10 Favourite Games I First Played In 2022
Another year, another “me wanting to list of my fav games I played for the first time this year” thing. Unlike the last two years though I actually want to go into a bit of detail as to why I picked the games I did for my fav’s I’ve played this year because I do have my own reasons for each though they aren’t really anything that deep. And that’s it! Yeah short intro, I know. I started writing this last night and finished it this morning because I wanted to get this done before the new year.
10: Wii Party
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This is one of the only games I played for the "first" time this year where I actually did have some experience with it prior though it was pretty brief. Originally, I first played this at a friends house in 2011 but only for one match of Board Game Island that we never even finished. The only other games I “first” played this year I did have some brief experience with before being Ultimate Spider-Man where I also played once in 2011 and just fucked around and the original God of War in 2005 where all I had was a demo disk that had it on it. The only reason I really sought out Wii Party was because it was one of the only two games I needed for my “Wii Series” collection and also watching Professure’s Let Play’s on it. And I honestly ended up enjoying it way more than I remembered. All the game modes are fun and the mini games are enjoyable. And when your on Board Game Island and your at the top with multiple players and you have to roll a six to win it’s quite intense. Also, I will admit, maybe it’s mostly because I do have a decent bit of nostalgia built up towards the Wii Series. Not so much nostalgia that I’d want to go online and rant and rave about how “Nintendo Switch Sprots is the worst game ever made and Nintnedo are clearly trying to kill of Mii’s” or whatever other hyperbolic bullshit people are spreading but more because there’s just something about the personality of these games I can’t help but enjoy and keep coming back to and getting Wii Party and Wii Play Motion I feel complete.
9: Pilot Wings Resort
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I know this games a part of a long running series that started in the 90’s on the SNES but considering it’s set on Wuhu Island, it has a free fly mode no different to Wii Sports Resort’s Island Flyover mode even giving you a similar reward if you find all 80 I points and it’s largely cantered around Mii’s it’s hard for me not to play this game and think it was an expanded version of the Air Sports modes in Wii Sports Resort. And it’s a fun expansion of that mode two! Planes, hang-gliders, jetpacks, all of them being fun to fly around in, a lot of levels and missions and the aforementioned Island Flyover mode. It does bother me somewhat that the timer in the free fly mode is now only 3 minutes rather than the five it was in Wii Sports Resort though. I really don’t get why they did that. But hey, at least you get a fancy castle if you find all the I points in this mode you get your own castle! No really, you go from being rewarded a cottage in Wii Sports Resort to being awarded a fully blown castle! What kind of reward system do they have on this island!? Screw it though, I’ll take it!
8: River City Girls 2
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The original River City Girls in 2019 was already one of my favourite games from Wayfoward that WASN’T Shantae so when I saw that it was getting a sequel, I was excited. And I’d say that excitement paid off. Online co-op with four players with Kunio and Riki being unlocked from the start to accommodate this along with the new playable characters and other small improvements I never knew I wanted such as being able to swap out recruits at Kyoko’s home even being able to bring two with you this time. Also, Kyoko’s house has Kyoko’s mother. And Kyoko’s mother is best mom.
Mikaela: Wait, don’t you say the same thing about Toriel? And Melony? And Throani? And really just any MILF you like in general?
……. Also this game has a cameo from Patrica Wagon from Mighty Switch Force which is another game from Wayfoward I love which god yes! Now granted, this is the one game on this list I haven’t spent a whole lotta time with. It only just came out midway though this very month and I’ve been busy with a lot of other games but honestly, what I have played was enough for me to say “okay yeah, this is going on the list!”
7: Splatoon 3
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Multiplayer is not the reason it’s one of my fav’s I played this year as it still has many of the things that have stopped me from fully enjoying Splatoon’s multiplayer since day one. Though at least Salmon Run is open 24/7 this time unlike Splatoon 2. This is purely because of the single player! This is genuinely my favourite single player mode in the series! It’s pretty much Octo Expansion but not a DLC, all of the levels being unique, I loved the new weapons and specials especially the one that basically turns you into Spider-Man, the gameplay itself still being as good as it has been in the last two games and the story itself was good and DIDN’T get so overly dark towards the end like Octo Expansions did! Seriously, if I never have to go through watching my character almost get killed in a giant blender again it will be two soon. Who was the target audience for this franchise again? Also, I’m just going to come out and say this, I love the idol group for this game Deep Cut! Like I’m not even kidding, Shiver, Frye and Big Man are my fav group of idols and I love how all three of them are influenced by different cultures. If these three ever get Amiibos I’m NOT waiting five years just to get them this time!
6: Pokemon Legends Arceus
When I saw this game announced for the first time, I was immediately excited for it purely because of the setting. And then the game came out and it may honestly be one of my new favourite Pokemon games overall. Not my favourite of the main series as that honour is still held by Sun and Moon, yes you heard me “Gen 5 was the last good Pokemon game” crowd, but in terms of games that walk the line between spin of and main series which this game walks it’s quite high up! It feels like the Wild Area from Sword and Shield but made into a whole game… sorta. It’s more like five wild areas. Ones where you don’t even have to engage in battle just to catch the Pokemon! No really, you can sneak up on unaware Pokemon, throw a Poke ball at them and catch them. Then there’s the change to the battle system where every move has a Strong Style where you sacrifice two turns for more power and Agile Style which is the same but reverse adding an extra layer of strategy to fights. Then there’s how the wild Pokemon in the world actually pose a threat to you the player, can hurt you and battle won’t start until you throw out a Pokemon of your own. THEN there’s all of the new Hisui forms for older Pokemon nearly all of which I love, especially Hisui Typhlosion and Hisui Sneasle and its accompanying evolution. I’m not even kidding when I say that I kind of want more Pokemon Legends games like this. Imagen one for Unova set in the old west or Kalso or Galra with Knights and Kings and Queens. Just as long as it doesn’t have Volvo because, and the games been out for long enough I feel I can finally vent about this, I fucking hate the secret boss fight agents Volvo so fucking much! Having to fight his team of six over powered Pokemon vs your team of should be over powered six Pokemon THEN having to fight Giratina right afterwards THEN having Giratina transform into his Origin forma and get back all his health AND THEN if you lose at this point you have to do the ENITER FUCKING FIGHT WITH VOLVO AGAIN this shitty little prick can fuck right off! I almost rage quite the game entirely because of this!!!
Mikaela: Umm… Do you need my Miltoic or the Naga Version of myself to calm you down again?
No, I’m fine thanks.
5: Xmen Origins Wolverine
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I picked this game up at Oz Comic Con this year and you know how people say this is one of the best games based of a bad movie? Yeah, they ain’t kidding! It actually amazes me just how much better in quality this game is compared to the movie it’s based on. It probably helps that originally the X-men Origins Wolverine game was planned to be it’s own game before Sony approached the devs to turn it into a movie tie in game. And my god is this game fun! Not only is the combat fun but it’s brutal as all hell with blood and dismemberment which makes it even more surprising this is one of the few games that DIDN’T get censored in my country before the R18+ rating was introduced in 2013. If you showed me this game out of context I’d believe you if you told me it wasn’t a movie game because a lot of the areas in this game are exclusive to the game likely as a result of it starting out as it’s own original thing at one point. And then you would play the final level and I’d remember “… Oh god, I’m going to have to see that terrible looking version of Deadpool aren’t I?” Yeah I may be a pretty easy guy but even I hate that version of Deadpool! Until Insomniacs Wolverine game comes out if you ever wanted to really feel like Wolverine this is the game!
4: Bayonetta 3
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Okay, putting all the drama that Helena Taylor caused by basically lying and brewing up controversy just for attention aside this is one of the other games from this year I was highly anticipating, and that anticipation paid off. One of the new things they added that I enjoy was the new Demon Slave mechanic. Finally, we actually get to control the demons in gameplay instead of just in a QTE at the end of a boss fight. Yeah, some of them can be pretty over powered, hello Umbren Clock Tower and Ball Zeeb, but hey you don’t have to play with them in combat if you don’t want to. Especially since all the new weapons are also just as fun to play with and while not being able to mix and match hand and feet weapons anymore does suck, I honestly don’t mind seeing as how each weapon has a Demon Slave tied to it so it feels like a substitute. Yes, EVERY weapon (excluding Scarborough fair and Love it Blue as those are bonus items for just having Bayonetta 1 and 2 save date!) Including Rodin! You can get both his weapon from the super difficult secret boss agents him AND the guy himself as a Demon Slave. I’d make a fetish joke out of this but then I remembered what franchise this is! And finally, FINALLY we get a new playable who ACTUALLY has her own unique move set with Viola! Seriously, that whole nonsense of the playable Jeanne, Zero and Rosa in previous games just being Bayonetta but with altered stats and the only real unique playable characters being locked behind a multiplayer mode was always the one thing I was never really a big fan of. Also probably hot take but Viola’s theme Gh()st > Bayonetta’s theme AI Fine. And yeah, the story isn’t that great sure, but Bayonetta is a franchise where the story usually takes a back seat. Although I will say this, and spoiler warning, if your upset at this games ending because it didn’t make all your Bayonetta X Jeanne fanfictions come true just remember that this game is about the multiverse and they are lovers in at least one universe!
3: God of War Ragnarock
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There is only one real reason as to why this game isn’t higher for me personally. The blindness status effect that limits your vision and disables lock on. Other than that really petty nitpick (and I guess maybe me preferring the gameplay of the classic series because well, I played the original PS2 God of War this year as well and let’s just say growing up on the original Devil May Cry does affect you opinion on a games combat a little) the game itself is still really dam good. The new enemy types and better bosses would have been enough since those were two of the biggest complaints with the 2018 game but then they went and added a brand new weapon with the Draupnir spear, more realms from Norse Mythology to explore, sections where you get to play as Atreus and he’s just as fun to play as his farther AND having what is probably one of my favourite stories from any of the games I’ve played this year this could of easily made it to my favourite game I played this year. And seeing as how this game is meant to be the last of the Norse saga, here’s hoping we get that Egyptian setting for the next couple of games like the originally planned 2018 to be before settling on Norse.
2: Spider-Man Shattered Dimensions
This is the one Spider-Man I have wanted for close to a decade now even before I started properly collecting them in 2020 because the idea behind the game had always appealed to me. It was pretty much Into the Spider-Verse before Into the Spider-Verse. And I got extremely lucky with getting this game two! I got it from a Cash Converters for only $35 dollars and I’m so glad it actually worked two and was better than I imagined it. Not only does it have four different Spider-Men each with there own unique playstyle, but the levels all have their own visual styles to match the Spider-Man your playing witch is such a cool detail but they are all equally fun to play as! Oh, and despite what some people might tell, no. The Noir stealth levels DO NOT rip of Batman Arkham Asylum! This game was in development before Arkham Asylum was released. Knowing me though and what one particular Spider-Man in this game has you can probably guess which of these four is my favourite to play. The only thing I can really say I’m disappointed in is that up until the final level the Spider-Men don’t interact with each other. It honestly would have been really cool to see how Noir Spider-Man’s more serious personality conflicts with the others more joking sides or Amazing being somewhat worried to work with Ultimate because of his own experience with the Venom Symbiote. To be fair, we did get Edge of Time after this and even though that’s only Amazing and 2099 they do actually interact with each other. And also Into The Spider-Verse in 2018.
1: LEGO Star Wars The Skywalker Saga
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Yep, out of every game I’ve talked about so far a LEGO game is not only my favourite from this year but also my most anticipated game of this year! Aside from being a really good retelling of all nine main movies the open world half of this game is actually what I have been wanting in a Star Wars game for years now! Being able to explore the galaxy and all the planets in it, fly around in space, do quests for people and to top it all off a massive selection of characters to play as especially if you include the DLC that add’s in characters from different Star Wars media like The Mandalorian and The Bad Batch. Then there’s the actual combat and I’m just going to come out and say this, this is the best combat in a LEGO game! It actually requires a lot more from the players other than just spamming square or jump slamming since enemies will start blocking your melee attacks if you use the same one over and over again but still being simple enough for the games target audience. This is how I want the combat in all the LEGO games going forward to be like. Imagen if we got a new LEGO Pirates of the Caribbean game with this combat or a new LEGO DC or Marvel game. Sure, there’s no Character Creator this time which does suck especially after just how good it was in LEGO DC Super Villains and they even said it was going to be added in at one point but who cares when the rest of the game itself is that enjoyable? There’s a reason it was one of the few games I went out of my way to get the Platinum Trophy on.
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At the end of the day, I'm just a few guy giving my opinion about Elden Ring boss design, and I probably could be ranting a ton, however altering my mindset actually helped me respect some bosses for what they're. Idk how to explain this, however when I stopped combating these bosses like a typical Dark Souls player, I had a lot more enjoyable combating the bosses. Of course, it does not excuse a few of the extra questionable design choices, however I simply simply make do with what is current at the moment. There are 150+ bosses in this recreation and but lower than 5 of them are good bosses. Once the participant reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas can't be accessed with out defeating the related Bosses. There are certain bosses in Elden Ring who are not Demigods, however the recreation will present you with an achievement for besting them.
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danarcheia · 1 year
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A 2 Days Lecture Series That Will Inspire You On Starting Your Own Business.
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The 2 days lecture series that is worth your while was held on the University Convention Center in Central Mindanao University on November 23, and November 25, 2022. This series will definitely change your mind set (in a good way!) on start-up business. Here is my summary of the said event:
Day 1 Lecture
The lecture series would not be possible if we did not have guest speakers who will share their expertise and knowledge (or perhaps their secrets) on how they made their way to success from starting a start-up business. Engineer Bronson Mabulay is one of the motivational speakers, a BS in Computer Engineering graduate and  is now employed at the University of Science and Technology of the Southern Philippines in Cagayan de Oro City. He imparts a lot of knowledge from the start-up ecosystem, including details about its various stages and various start-up organizations. He also went over the steps for achieving a larger framework once inside the business. On the later part he got into detailed on the types of Philippines Innovation and Initiatives giving emphasis on the possible grants and support for start-up business based on the innovative start up act.  The first few hours of lecture was already packed with insightful knowledge that will help us if we plan to start business in the future.
Our next speaker is a CEO and manager of his own company, Mr. Arnel Arreglado. He is one of the coolest and kind CEO I personally met. Mr. Arnel shares his personal experience how he was able to achieve what he had today and also explained how having a proper mind set will change everything in your life. I would say Engr. Bronson focus on much practical aspect on the business while Mr. Arnel gives us knowledge on much personal aspects in life.  I personally enjoyed their lecture and definitely learned a lot from them. Our first day was filled with knowledge and inspirations from our speakers and was ended with closing remark from sir Von.
DAY 2 Demo Day and Pitching Event
The second day of the event was undoubtedly the most dreaded for students because it was the day when they would pitch their product/services in front of the panelists and audience. But, before the pitching event, another speaker gives us a brief overview of the importance of trademark, copy right, and patent searches, as well as the consequences of failing to protect intellectual property. Following the discussion, the pitching began, which was prepared by students from various colleges, years, and sections who were all studying The Entrepreneurial Mind. There were 22 pitchers in total who will present their ideas and hopefully persuade the panelists of their viability as a start-up business.
So in our start-up business, we presented the CMU (Cycling Me and U) which is a bicycle renting service exclusively for students in Central Mindanao University. I personally love the idea in our start-up business but I can’t deny that there are also amazing and unique pitches from other group so the competition is tight. And since we happened to perform second to the last, I was able to keep a top 5 list of my personal favourite pitches throughout. These are (in no particular order) hatod, sugo, Shellf Plus, CMU, Electro Flask.
 All of the ideas were actually amazing and unique and I really enjoyed their pitches to the point that I didn’t notice the time. It was past 7 when the lecture series officially ended. It was one of the most enjoyable and insightful event where you could learn and be inspire. The knowledge and expertise they share could help big time especially for those who are planning on start-up business. At this point if we really wanted to we could already start our own business. With these knowledge added with hard work, perseverance and good attitude anything is possible.
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acatwitha3ds · 1 year
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Playing the Harvestella Demo
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Harvestella and Pokemon Scarlet & Violet were the top titles I had my eye on for November releases, but Harvestella gave me pause when first announced since the last several Square Enix titles haven’t really been my cup of tea (and I really don’t want to think about Bravely Default 2 any time soon, demo or not).
The Switch is also my first system where I’ve had a few purchases that I came to regret pretty quickly, and therefore I value demos a helluva lot more these days. So while watching the Nintendo Direct playthru for Harvestella was nice, that also didn’t have me convinced. When they finally made the demo available to download, I snatched it up right away, even tho I’d already reserved the game at my local store, bc I desperately hoped, and--
It turns out the demo, and this game, is fucking AWESOME. But, most importantly, the demo lets you experience enough of the game to judge whether it’s a satisfying experience and gives you enough of the story to whet your appetite, to see if you crave more with these characters.
I adore that we can have the Japanese voices. Not that, in so far as I’ve played the actual game (I’m wrapping up ch3 as of this post), voices come up that much. You often get little bursts of emotion from characters or one-liners, so perhaps the most noise comes from your protagonist in the midst of battle, hotly swinging a blade or quickly switching between spells or job classes.
Voices aside, the music’s top-notch, as it almost expected of a Square game by now. But I’ve explored so many locales by now and don’t find myself tiring of any songs at all. Even when some vocalizations get stuck in my head, it’s quite pleasant!
The demo lets you play thru the first two chapters, which feels a little rushed since it’s a v different type of game if you’re coming from only a Final Fantasy background. But I like to think of (and often describe it to friends and family) as the perfect cross between Final Fantasy and Animal Crossing. You’ve got your monsters to fight and job skills to learn, but you can farm, mine, gather, and get to know many a neighbor, not just your party members. And NPCs? Holy crap, wait until you interact with the NPCs. Tho the demo keeps you focused on the main story, just wait until you open up the world (and treasure chests XD) in the rest of the game, bc this game has some of the most enjoyable side quests and charrie-specific quests I’ve ever done. They’re so well-written, I’ve actually been moved to tears.
So, yeah, I’m playing Scarlet and Violet...but, honestly? I’m sinking most of my time into Harvestella right now, *lol*, and I don’t regret it at all. :’)
More posts from the Harvestella Prologue Demo (ch1&2), as well as my continued playthru coming soon~
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