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#they were like “he doesnt like Rex? he's bad guy in disguise”
monochromemedic · 4 years
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What are all the Fallout companions like?
depends on the game my friend there’s been a couple of fallout games, the ones i know the best are new vegas and 4 although i didn’t hang out with much of the vegas companions as I should have. I mean i’ll give you info on the ones i Know but it might be long an inaccurate gonna be kinda long
Fallout new vegas:Rex: DOG. 2. *peggle 2 gif* Cyber dog that was owned by the leader of a group called the Kings. They are just a bunch of elvis impersonators. You give him a new brain cause he’s sick. He’s like a dog but cooler.Boone: Super Duper Depressed angry seething emotionaless sniper whos so damn upset because his wife, the only thing that brought him joy after he left a part of the army was sold to slavers, ya know, as a slave and he killed her and his unborn child to save her from being a slave and lives with the guilt. He is mad. all the time. or seething. quitely.E-De: floating little robot. can’t speak but makes noises. He has backstory but it doesn’t really matter. He is a little ball.Lily: Nightkin grandma. Nightkin are like super mutants which are like big mutated humans that like to make flesh bags of things and kill because of a virus they got. But nightkin are like them but crazy cause they use stealth boys which is a thing that makes you invisible and it fucks up their head. She is nice and a grandma and thinks you are her grandson. Has a voice in her head telling her to kill but is still super grandma even though she looks like a wrestling star.Cass: she is sad because she is a trader but her trading van got burned with everything in it. she drinks alot. it’s about it.Raul: Ghoul which are people effected by radiation so much they basically turn into a zombie that is immortal as long as you don’t get fucking shot. Mexican I believe? at least spanish in some sorts. He’s a mechanic. He is nice.Arcade Gannon: Gay doctor that is sassy and actually reads books. Has a tragic past of belonging to a group of people called the Enclave who were shitty people. Doesn’t like to bring it up. Fallout 4: Dogmeat: a dog. That’s it he’s just a normal ass dog but a good one. Codworth: Robot butler you had before you got frozen. He is british. You can put a hat on him. He is polite and posh.Curie: imagine one of those but she was a scientist and you let her out and she wants to do science so bad she wants to become human somehow you fucking acomplish that. That’s her. She is polite and french. She doesn’t know shit and is kinda oblivous and just wants to do science.Danse: Part of the Brotherhood of Steel a group that has been in many games and in this game their dicks that wanna take technology and kinda... are racists. Danse is a good two shoes in the sense that he follows those orders to a t. You learn out later he’s a Synth, a synthetic human like a human made in a lab by tech. Everyone is afraid of synths cause the people who made them do bad things. Danse didn’t know he was one because ... complicated stuff too long to put here. He wants to end it but you can save him and tell him there’s more to life and you care about him. Danse is very robotic in tone, big beef cake and after that he tries to be less of a ignorant slut. Most of that racist shit was him trying to fit in to the only family he knew and trauma from his childhood friend turning into a mutant.Hancock: a ghoul who is a mayor of a small town where stabbing people is ok. He does alot of drugs. people wanna fuck him alot. did a drug so bad he turned into a ghoul some how. Literally named himself hancock after you know... the old dude and took his clothes cause he related.Maccready: use to live in a little cave full of children only. (long story) later grew up moved out and met the love of his live and had a kid only for the kid to get sick and his wife to die so he fucking moved to the commonwealth to find a cure for his kid. Can’t swear cause he promised his son, is a mercenary that worked with an asshole group but left cause they were dicks. He likes money. People say he s a rat alot because he is scrawny and kinda rat like. You can kiss him. voiced by Matt Mercer. Child in a man’s body at times.Deacon: works for the railroad a secret organization that liberates synths. helps them move on, get new identities and live a normal life. Secretive himself, lies a shit ton, literally spies on you in game until you meet him. has disguises but all of them has his stupid signature sunglasses. Funny guy, till you learn that he use to be a bigot as a kid and killed a person and he hated that and left the group of other bigots and wanted to start a new life with his wife and have a kid until they learned she was a synth and the group that was bigots hated synths and so they killed her and he killed them in retalliation and now he can’t look himself in the mirror or can’t get close to them for fear. Changes his face so much his face right now probably isn’t even close to what his old face was.  Todd won’t let me kiss him.Preston: member of the minutemen, a group of people in old patriotic gear wanting to help people. Was one of the last ones. Super duper nice but kinda monotone. Tells me to help people so often. probably the :) emoji but if made real. just wants to do good.Cait: got sold as a kid and made her way to becoming a fighter in a combat zone you learn shes hooked on chems aka drugs and you can help her not be an addict. she is irish and swears and wants to punch everything. Rude lady. Her backstory is super dark. she goes back after she gets the money to go home to her parents that sold her and just shoots them. like damn.Strong: super mutant. wants to smash. like kill.. alot. that’s bout it.x6-88: a synth from that evil place the institute that can work with you. he’s kinda a prick. monotone and just wants whats best for the institute. doesnt’ care about anything else.Piper: reporter in a big town she wants to alert people about synths. gets into trouble. she has a sister.  Nosy.Nick Valentine: old noir style detective except he is a synth that is an older prototype modal that makes him look super robotic. just wants to help. you can call him a dick and techinically it’s true. idk much about the dlc companions  uh two are robots and ones and old guy and the other is gage whos a raider i kinda killed him so
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bloojayoolie · 5 years
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Being Alone, Animals, and Apparently: >Hey guys, I wanna run a game Sure, guy, that sounds good. Let's go for that. Youve played in a few games, I'm sure you can handle running something >It's going to be my own custom setting, based on d20 modern Oh god, how is this going to turn out? >It's based on a book I've been writing since I was a teenager Oh boy, this is gonna be amazing >Post-apocalyptic future of the area we live in A standard take, but a classic one >Players are all equipped with Pipboys which operate as radios, inventories, and watches Oh boy! >Characters have energy bars that fill and deplete as they use their powers Oh boy! >Monster Energy drink is a energy-replacing item so important it serves as a major feature of the setting Oh boy! >Players pick an animal, a weapon, and an "element" and can transform into an anthropomorphic elemental animal form that gains extra powers and uses their weapon for super-damage Oh boy! >DM doesnt know how many core features of d20 in general work Oh boy >DM doesn't know the geography of the area we live in Oh boy! >DM doesn't know particular facts of reality Oh boy! >DM has a DMPC who the story is about who is the most powerful of the animal/elemental/weapon people Oh boy! >Much of the DMPC's plot revolves around a romance with the stand-in for the DM's dead ex fiancee Oh boy! >The DMPC's love interest dies tragically Oh boy One player dropped out within an hour of showing up the first day. The rest of us held on for a shocking number of weeks just so we'd have something to fill time with, and some place to go have pizza and hang out for a bit, and to have stories And oh. I have stories. The "elements" alone were... staggering. "Legends d20 Fallout: Mighty Morphin' That Guy Rangers >That Guy ran a game based on his post-apocalyptic tragic romantic autobiographical work in progress novel about people in the future using magic fallout watches to turn into animals Quoted By: *46403659 46403704 >4640397846404111 >>46404256 I've told this story a few times, but basically, this guy sets out to make a game based on the epic sci fi novel called Legends" he's been writing, based on his life, only set in the distant future. He uses d20 modern to do so. He had none of the books, never played the system, and didn't know how anything worked In addition to our regular hit points we had rolled, he saddled us with 150 extra HP. Why? Because he didn't know how damage worked. So, for example his main character (based on him, of course) had a sword that did 1d100 damage per hit. No strength bonus, no multiple attacks, just 1d100 d have characters who had d100s as their damage die. In fact, There's other fun stuff about the "combat system" I can go into later, but I wanna touch on the core concept of the game for a moment. It's ye olde post-apocalypse, after what is basically the Second Impact, a meteor made out of monsters and evil crashes into earth and reformats it into crazy world. The game takes place in the region we live in, which was kinda a neat concept to start with, but then it got out of hand because of none of us much geography Every player picks an animal, an "element", and a weapon, and those become our spirit animal/element/weapon. I was an ice wolf with katars, my friend was a darkness panther with a sword, and our other friend was an electromagnetic pteradactyl with a pair of berettas, at which point you might begin to see why I put "element" in quotation marks, because the magic system and cosmology were all over the map Quoted By >>46403692 46403978 >46404111 >>46430662 46403615 Here's some of the elements we were informed of or encountered: Ice Fire, Wind, Water 티ectricity. Plants. Poison. Darkness but not shadow Sunlight, Electromagnetism Nuclear Power, Acid Mental Healing, and I believe Drugs was one as well. I bring up darkness/shadow because, as I said, one of the party members was a darkness character, who could control shadows and use them to freeze people in place and so on and suchlike. However, the enemies were living shadows.. and he had no control or effect on them. Because darkness is different from shadow Anyways, we spent about two and a half, maybe three months of sundays playing games with this guy, halfway because the concept was so gonzo and he was such a pushover as a DM that we could basically justify doing any completely retarded thing we wanted, partly we had nothing better to do and felt bad for him, and partly it was fun to hang out and eat pizza and (as time went by) watch movies rather than play the game. I haven't really touched on the plot yet. We're locals in this post-apocalptic future, me a farmer and the other guy a raider (the third player, the pteradactyl guy, bailed out half an hour into the first session quite gracefully and never ever returned), and we go t this magical academy where, it is implied, we will somehow learn how to use our powers This is in fact a vicious lie The "magical academy is in fact a lawless hell-hive run by loosely disguised versions of the DM and his former fiancee (I say Versions because there were two characters with the same name as him) that was instantly and irrevocably termed "the mexican prison every time we mentioned it. "Lessons" consisted of us agreeing that our characters did nothing rational or interesting for 6 months at a time and we'd gain random stat bonuses or special powers that were either more or less game breaking than our current powers Quoted By 46403719 46403978 46404111 46403659 Between these wastes of time, we'd go do other time wasting things like chase a dragon only to have Version A of him come slay it, or scavenge for pristine cans of Monster Energy Drink around the remains of the cities. Which brings me, in a round-a-bout way, to the matter of the "combat system" You see, as I mentioned, he's never played d20 modern, played what seems to be very little D&D, and had apparently decided to hijack what Im told is some JRPG's combat system for his "homebrew. We're given energy bars, and every time we use one of our special moves the bar gets depleted. And our special moves are quite special. We can still use normal attacks, or we can use his totally awesome "combo attack", where if we get a 15-20 on the d20 roll, we deal an additional 1d4 damage! Or, we can use a "power attack" and, if we get a 19 or 20, automatically deal double damage, amazing! He actually wrote the word "power attack" down in his notes, then told us to it, and didn't understand when we seemed taken aback. In addition to these wonderful options, we also get some magic super abilities, like beam attacks or choking people with their darkness, or other things like that, which range between useless, already covered by abilities in the game, or completely broken. I had an ability where l'd shoot a super ice beam at someone with my katars, and get +d12 to damage for every chunk of my energy bar I depleted in the process, and that's where the Monster Energy Drink comes in because a single can of Monster Energy can be drunk as a free action and completely refill your energy bar And thus I became an ice drill Quoted By: *46403799 *46403978 »>46404111 46403692 I've sadly forgotten some of our funnier moments in the game, but others will never leave me. Like when our "ally", a poison T-Rex with a sniper rifle, kept shooting us in combat because the DM didn't understand what a "miss" means. Eventually we collapsed the Tacoma dome on him, us, and the enemy and that seemed to work out Oh, and all rope was referred to as "fuckin' rope" for no clear reason. All our items resided in our pip boys, by the way. Which was his exact description of them, no less You know how you can cause an explosion by filling a room with flour and then igniting it? It's a bit exotic of a trap, but it's something you can do. I told him about that once and from then on it became a valid combat tactic. In open-air areas. As a standard action Man, my mind's just boiling as I remember some of the other things. Eventually he decided +150 hit points was too many and brought it down to +89. We met a few people who he told us did 1d1000 as damage, but we never saw this in action Quoted By: >46403978 46404111 46404725 >>46406650 46403719 There was a fighting tournament that used DBZ rules, which the panther exploited by winning 4 fights via ringout. For you see, because all these people do 1d20 or 1d30 (he had a d30) damage, with maybe some extra dice for flavor, as damage, none of them had strength scores. So the easiest way to beat them, without having to carve through their 500 hit points using a sword? Bullrush. And the DM didnt know what it was or that it sted The panther dude took Agile Riposte and used the 25 dex granted to him by the DM being a moron and fighting defensively to take Attacks of Opportunity mpletely carve up enemies by exploiting the fact the DM doesn't know how often you can s the fast hero and I ended up with less dexterity due to the DM's incompetence. In return, I mocked the concept relentlessly. Whenever my character transformed from human to furry mode, I would do a power rangers henshin sequence "Blue Wolf POWER!" I also promised my next character would be a water crab with a sledgehammer for his weapon, so l could call myself "MC Hammer" and do the hammer dance, on account of being a crab. But it wasn't to be Two sessions in a row, we showed up and played nothing. We sat with the DM and watched then early-days Netflix for a bit, maybe had some pizza, discussed what we might do in the game next week, left after a half hour or so, came back next week, did it again, left again, and the week after that the DM simply didn't invite us over. The Legend of Legends ended as it began: With unbearable disappointment and confusion And that's the story of the worst game I ever played
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