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#there's a colonial narrative in here about how humanity is barely hanging on in its own solar system
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FINALLY somebody addressing why I am sad about Rasputin’s characterization this season. Let grandpa get ANGRY let him get PISSED. Let him drop warsats on people again
The three pillars of the Warmind Rasputin in the Destiny narrative are mystery, tragedy, and power. Those are the story roles he fulfills and the themes and settings he provides. The Warmind DLC emphasized mystery and power. Season of the Worthy emphasized power and tragedy. Season of the Seraph so far has leaned hard on the tragedy with a side of mystery. That’s fine. It’s better than fine; I’m living for a Rasputin season that finally hammers home to the general player population how emotional his entire story is (and not just the parts with the Iron Lords) if only because I’m no longer the crazy person sitting in the corner yelling this computer is extremely sad actually here’s a 12-page lore essay based on deep analysis and textual inference. We’ve never encountered Rasputin in such a weak state before and that makes it the best time for a vulnerable narrative. So this season has gone for tragedy with backup mystery. That’s fine.
But let us not neglect his third role.
Why is it so important for Rasputin to demonstrate his power? Or, put another way, why is it so satisfying when he does? When Red shot down the Almighty, regardless of whether you liked the season or even the event leading up to it, when the Almighty shattered and that shockwave cracked across the Tower I bet you felt something. We’ve seen display after display of might from a range of characters, yet nothing - maybe this is a function of who I hang out with, but - nothing evokes as visceral a response from players as when the Warmind acts. Why?
First off I think a lot of people enjoy the narrative of the sleeping giant, the dormant volcano rumbling to life. Remember when the ents go to war in The Two Towers? It’s a real thrill to watch something vast stir itself to war on our behalf, and I am one thousand percent here for that exact trope. Second, Rasputin has a clear and easy-to-sympathize-with motive for some righteous revenge. Third, he has every right to and absolutely should get very, very angry and boy is it cathartic to watch someone vent that kind of fury against the status quo. Fourth, sometimes it’s just fun to watch big space explosions. But after giving it a lot of thought I think there’s another key aspect: because Rasputin is our home team.
Rasputin represents humanity, far more than Guardians do. In the Destiny universe Rasputin embodies the apex of human technology, engineering, creativity, power - human, not Guardian. So we all have a little bit of an affinity for the Warmind, not us as Guardians but us, the players, as human beings, because he is humanity’s representative at the table of Destiny powers. The weapons Rasputin wields are weapons we recognize as our own. The technology he builds evokes real concrete tech we use. He quotes books we’ve read, he plays music we listen to, he cites our history. He’s the home team, and we are all, whether we know it or not, way down deep we are all cheering for him just a little bit, because he represents the real world we live in pitting itself against the greatest threats fantasy and scifi can conjure up. Nobody gave him Light or picked him out as the special Chosen One. All his strength is our strength. When he exercises that power, we see our own civilization sticking up for itself against the unknown. He is, in all goddamn seriousness, Flag Admiral Stabby.
So I guess I’m wrong about what I said at the beginning. There are four aspects, not three, to Rasputin’s role in Destiny: mystery, tragedy, power, and humanity. He is the representative of what the human race can build and do. So let him wake up and demonstrate that maybe humans came late to the table but we sure didn’t waste any time. Let him wake up and remind everyone that humanity’s fate won’t just decided by the immortal god-children who terrorized them for centuries in concert with alien factions with superior technology and much longer histories. Humans can do incredible things when they put their minds to it and they don’t need a paracausal permission slip to try. Let Rasputin show the solar system the creativity, tenacity, and stubborn defiance we like to imagine as our species’ defining traits. Let him bring a gun to a wizard fight. And let him win.
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rhaenyras · 7 months
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Palestine has no airforce, no tanks, no navy, no armoured vehicles and is going up against a military that’s funded to the tune of billions by the US. Israel has advanced weapons, an airforce, air defence and has nuclear weapons. It’s not an even fight, never has been.
it's SETTLER COLONIALISM AT ITS FINEST AND MOST BLATANT. how can we deem ourselves educated civilized members of a so called advanced society if we allow israel to carry on with the ethnic cleansing and undiscriminated apartheid of an entire people? how can western media have it all backwards when it comes to telling the whole story? do they not feel the least shame when they apply such blatantly outrageous double standards to the narrative of a very disproportionate conflict where one side is evidently attacking and the other is barely hanging in there without the basic means to live with dignity? then when palestine actually fights back the colonial occupation of their land, they're the ruthless child-beheading (another fake news) terrorists?? it's fun bc israel violates god knows how many UN resolutions like it's nothing and it's still ok, like, nobody will mind or call israel back to order. nothing israel does can ever threaten to taint the legitimacy of their cause in the eyes of the UN, no matter how gruesome and sadistically cruel they get with the continuous endless torture, victimisation and apartheid of harmless palestinians. but god forbid palestine detonates ONE (1) bomb on their ass, israel will be crying for days and summon the entire world to action, as if they're the true victims here.
I'll tell you what. europe and usa don't give a shit about anti-colonialism, human rights and lives, the children's safety, etc... like, at all. they couldn't care less, in fact. only thing they care about is securing a white christian outpost in the all-islamic middle east. israel is supposed to be an enclave of whiteness and western values/culture in the midst of islamic local majorities aka the so called "barbarians". of course the logistics and geopolitics aspects of the matter are more complex but ultimately that's all it boils down to imo. this is the only sensible explanation i can give myself. otherwise i cannot find a reason as to why the international community will choose to unanimously side with ukraine against russia's invasion, but won't do the same when it's an islamic country that gets invaded by a foreign much bigger and more powerful military force. it must be all about securing the sphere of influence of the west over the east, like in the cold war or something. therefore the international community needs israel to stay right where it is. they have no interest in putting an end to the war. they will withdraw their political and financial support to israel only once the entirety of palestine is under israeli control and the palestinians are either dead or relocated as refugees elsewhere. preferably the former rather than the latter. it's absolutely beastly and it's all happening right before our eyes. the media is feeding us all sorts of misinformation and zionist propaganda and we're gulping it all down like it's our last meal on earth
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rachelbethhines · 4 years
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Tangled Salt Marathon - One Angry Princess
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There’s two halves to this episode. The first is a well constructed, if over simple, mystery for the kiddos to solve. The other is a failed attempt at being ‘deep’ and ‘mature’.  
Summary: Attila is finally opening up his own bakery, but people generally don't want to stop by because of his scary helmet. The next day, Monty's Sweet Shoppe is destroyed, and Attila is arrested. He is about to be banished from the kingdom, but Rapunzel makes an appeal to investigate the matter further. 
The Episode is Meant to be a Homage to 12 Angry Men, but Misses the Point of the Original Film
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So for those who haven’t seen the movie, (though really you should) 12 Angry Men is about a jury trying to decide if an accused person is guilty of a violent crime. At first the evidence seems clear, but one lone juror refuses to vote guilty until the evidence has been gone over again. One by one he convinces the other men to vote not guilty as they each have to face they’re own personal biases.
Sound familiar? 
In the show Rapunzel is the sole believer in Attila’s innocence despite evidence to the contrary. She insists on investigating herself while challenging everyone else’s personal biases. 
The difference?
12 Angry Men is a hard hitting look at how privilege, prejudice, and cognitive bias can interfere with the American judicial system. None of the jurors are named, but they are all middle class, presumably Christian, white guys. And that is the point. They are all different from the accused; a young, poor, arguably non-white teen (the play is intentionally vague about the kid’s race so that you can slot any minority in there) who has a history of getting into trouble. If you were to change the ethnicity, race, gender, class, or age of any of the 12 characters then you would suddenly have a very different story. It’s their backgrounds and pre-formed opinions that inform their decisions. Even the main protagonist is not exempt from re-examining his own personal biases. 
Meanwhile the writers of Tangled: the Series are too busy showing off how clever Rapunzel is to actually deal with the themes of injustice and bigotry that they added in themselves in the first place.
Rapunzel Knowing Attila Before Hand Weakens the Message
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In 12 Angry Men none of the jurors know the accuse. In fact, they can’t know him. It’s against the law. In order to have an impartial jury, no one can have any ties to either the defendant or the prosecution, and they must not have knowledge of the case or have had specific experiences that might cause them to be biased or unfair. 
Rapunzel being Attila’s friend means that she already has her own bias and an invested interest in making sure Attila goes free. She’s not acting out of the simple goodness of her heart here. She’s doing something that directly benefits herself. 
I don’t expect a children’s fantasy show to recreate the US judicial system with all of the complexities there in, but I do expect it to uphold it’s heroine as the selfless person it claims her to be. Yet the show constantly undermines this supposed character trait by only having her help the people she befriends, and only if that help doesn’t require anything emotionally challenging or mentally taxing from her.   
How much more powerful would this episode be if Rapunzel was defending a stranger or someone she actively disliked? Imagine if it was Monty who was being accuse and Raps had to swallow her pride in order to do what is right. But that would require the show having Rapunzel actually learn something instead of placing her on a pedestal. It would also mean giving Monty a reason to exist rather than keeping him around to be a convenient red herring.      
Rapunzel Shouldn’t Have to Prove Attila’s Innocence 
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Rather than have a courtroom drama the show opts to have a ‘whodunit’ story instead. This unfortunately gives the implication that Corona’s judicial system runs on a ‘guilty until proven innocent’ mantra, which is backwards to any humane legal system. ‘Innocent until proven guilty’, ‘reasonable doubt’, ‘due process’, are the cornerstones of our modern social ethics. 
In 12 Angry Men, we never find out if the accused actually committed the crime or not. That is because his actual innocence isn’t the point of the story. It’s about whether or not the system is working like it should or if it’s being compromised by human error. 
Once again, I don’t expect a recreation of the US judicial system, but if you’re writing a story for a modern audience then you need to reinforce modern morals. Simply crouching Corona’s legal system as ‘of the times’ or ‘fantasy’ while ignoring why we no longer have such systems in place reduces the story to puerile fare. 
It also means that show’s writers didn’t put enough thought into their world building. 
No One Calls Out the Obviously Corrupt System 
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The show has interwoven throughout its ongoing narrative themes of classism, injustice, abuse, and authoritarianism, but then fails to follow through on those themes by not having any of the protagonists actually examine any of these issues. They just sit there in the background, even as the show tries it darndest to present Rapunzel as an arbiter of reform. However a person can’t bring about change if they can’t even admit that there is a problem to begin with.   
In this episode alone we have
Banishment is considered a reasonable punishment for an act of vandalism. A crime that is usually considered only a misdemeanor unless the damage goes over a certain amount. Keep in mind that not even most felonies would be given such a punishment in the real world
Introduces the prison barge that regularly carries away convicts. In the past ‘undesirables’ would be shipped off to prison colonies as a form of persecution. Attila and every other person we see subjected to Corona’s legal system are of a lower class. 
Many prejudge Attila based off his appearance, lower class, and past upbringing. However, it is either Attila who is expected to change or Rapunzel who is expected to win people over. At no point is anyone told that they shouldn’t be prejudiced to begin with. 
There is no judge, jury, or lawyers. The king alone decides the fate of criminals, the Captain is expected to be the both the prosecutor and the ‘executioner’, which is a conflict of interest, and the defendant has no one to represent them unless they so happen to know a kind statesperson. Meaning you have to be either rich or well connected in order to even have a chance to defend yourself. 
Oh and there’s this...
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Uh, yeah you do. You’re the flipping king. You make the law. You’re the one to bring charges against Attila, and nearly every other criminal in the show, in the first place. 
The show constantly wants us to view Frederic as simply an everyman who is only doing his job, but he’s not. He’s a ruler and as such he has powers and responsibilities that no one else has or ever will have. The series gives both him and Rapunzel all of the privileges of being in charge without holding them to account for the consequences of their actions. 
By not pointing out how wrong these actions are, the show winds up avocating them instead. When I call Tangled the Series authoritarian, this is why. Because authority is never questioned even when clearly wrong and nepotism is presented as the solution to conflicts as oppose to being the problem itself.
The Show Introduces Complex Issues but Then Oversimplifies the Conflicts Surrounding Those Issues
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The creators of the show have constantly declared that the series is ‘not for kids’. That they were shooting for an older audience than the pre-school time slot they were given. Now ignoring the fact that Tangled was always going to have a built in audince of pre-teen girls and ignoring that children’s media can be mature, TTS lacks the nuance needed to viewed as anything other than a pantomime. 
As stated before, this episode alone ignores the very real issues interlaced within the conflict in order to give us an overly simple mystery that anyone over the age of five could figure out.  
It’s frustrating to watch the show constantly skirt towards the edge of complexity only to see it chicken out and go for the low hanging fruit instead. As a consequence the series winds up being for no one. Too shallow for adults and older teens, but too confused in its morals to be shown to small children and younger adolescents. 
I wouldn’t recommend this show to a parent, not without encouraging them to view the series either before or alongside their child in order to counteract it’s ‘lessons’ and I know parents within the fandom itself who’ve stopped showing newer episodes to their kids; stating that they want their child to be old enough to point out the harmful messages to before doing so. 
Once Again No One Learns Anything 
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Rapunzel doesn’t learn that the system is flawed. Attila doesn’t learn to open up to people. Nobody learns to treat people with respect and to not judge others based on appearances alone.
The whole point of the episode is to just show off how much ‘better’ Rapunzel is than everyone else. The show constantly feels the need to tear down other characters in an effort to make its favs look good as opposed to just letting the mains grow as people. 
Conclusion
Tangled the tv series is no 12 Angry Men. It’s no Steven Universe/Gravity Falls/Avatar:TLA/She-Ra/Gargoyles/Batman:TAS either. It barely reaches the same level as the likes of DnD, Sonic SATAM, or Voltron. Interesting ideas but poor pacing, build up, and lack of follow through, with some naff decisions thrown into the mix bring things down in quality. And unlike the Dungeons and Dragons cartoon from the early 80s, TTS lacks the benefit of being a pioneer in the field of animation, where such flaws are more forgivable. 
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billpottsismygf · 7 years
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I really loved that. It had good narrative structure, multi-faceted characters, a redemption arc, an awesome ending which promises the beginning of a golden age for ice warriors, and the ridiculousness of Victorians on Mars. 
It reminded me a lot of The Hungry Earth/Cold Blood with the idea of the war-mongering green-scaled indigenous people waking up after being frozen underground for longer than intended. Friday’s servant status near the beginning also put me in mind of Victory of the Daleks. Speaking of previous episodes, I liked the nod to Tooth and Claw with that painting of Pauline Collins as Queen Victoria.
This episode definitely didn’t do as good a job at social commentary as previous ones this series. Its one unsavoury character who espouses his right as a Brit to claim anywhere as part of the empire seemed pretty paltry in comparison to something like Oxygen’s brutal take-down of capitalism. This isn’t a major flaw and it might have messed up the pacing to focus more on colonialism, but it probably would have been worth it. It just comes off rather uncomfortably that the empire comment isn’t even directly challenged. Catchlove himself reminded me a little of Stepashin from Cold War. The tone was also quite similar to Cold War, though it was great to see a different side to the Ice Warriors and the way they interact on their home turf.
The chemistry between the Doctor and Bill was as great as ever. I loved their banter about movies and Bill revealing her love of gore. Bill also got to come into her own some more this episode, negotiating with the Empress and preventing Friday’s death.
It was good to have some fleshed out side characters this episode. I was sad that the young guy with the fiancee got killed, as I was hoping to see him through to the end, but the Colonel’s redemption arc was satisfying enough that I didn’t mind too much. I loved the idea of a good death being utilised once again and I’m almost disappointed that he wasn’t killed right there and then, but perhaps that would have been too dark for this episode.
As usual Nardole was completely unnecessary, so I’m so happy he barely featured. I was a little worried that we’d keep flashing back and forth between him at the university and the Martian storyline, but thankfully that didn’t happen and instead we got some interesting Missy set-up right at the end. It does seem strange that Nardole has made such a turn-around regarding Missy. He was skittish about the Doctor even leaving earth at the beginning of the series and now he’s not only letting her out of the vault, but actually letting her pilot the TARDIS. You could plea character development, but it’s not very well done character development if that’s what it is. I’m still wondering if there are some alterior motives at play here... Missy’s interaction with the Doctor was very strange. Why was she asking him if he was alright? Why did it seem that he, in fact, was not alright?
Also, maybe it was the clueless humans making war against aliens, but the whole episode had a very Classic Who feel to it somehow. The Doctor getting locked up suddenly reminded me of The Daleks, and I know that’s by no means the only time The Doctor has been locked up, but it only furthered the Classic feel.
I have a few plot questions like ‘when did the drugged guy wake up?’ and ‘how did the Colonel get a command post again after a failed hanging?’ (also ’why didn’t they bother to finish the job?’) and ‘why was Bill so eager to take her helmet off after her experiences in Oxygen?’, but these are only tiny niggles. Overall I really enjoyed it and I’m looking forward to both the Romans next week (that’s my era of history, so to speak) and the continuation of the Missy storyline.
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game-refraction · 7 years
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Game Review: Mass Effect - Andromeda (PS4 Pro)
Right from the start, Mass Effect: Andromeda felt lazy. The shift to a whole new galaxy with the dream of exploring strange new worlds and interacting with elements never before seen in a Mass Effect game held such promise. This dream, however, never comes to fruition as Andromeda never attempts to carve new ground or offer us new gameplay experiences and plays it far too safe for its own good. While the game can certainly entertain, and the final few hours are nothing short of breathtaking, the journey there is filled with a mostly “been there done that” approach, not to mention the technical shortcomings that are apparent everywhere, no matter your platform.
Mass Effect: Andromeda sees you play as one sibling of the Ryder family, choosing either a male or female lead. This choice will mostly dictate your relationships in the game as I never felt that my choice as playing as a female Ryder had any weight to the core story or my interactions with characters throughout the journey. The character creation system is fairly bare bones and just attempting to craft anyone even remotely attractive was a chore that took me almost an hour from start to finish, mostly due to the fact you create both male and female siblings. Once I was fine with the customizing of the Ryder family I set forth to do my part in the Andromeda galaxy.
Andromeda begins on the Ark Hyperion, a ship containing thousands of individuals in cryostasis as they made their 600-year journey to the Andromeda galaxy, specifically the Helios cluster. Your Ryder character is brought out of cryostasis as you approach a golden world, a planet that is suitable for supporting a new way of life for those aboard the ship. Certain events occur early on when you find one of these supposed golden worlds and you suddenly become the Pathfinder, an individual charged with tracking down new locations that can play host to settling down new colonies. You are also gifted an AI called SAM that is crucial to the work the Pathfinder needs to do, and a relationship that offers new discoveries that will lead to the very survival of the Andromeda Initiative itself.
Eventually, you’ll gain control of your own ship and can traverse the Helios cluster to explore these strange new worlds and seek out new civilizations, but you’ll soon discover that this large open map is mostly a sham, giving you only a few select planet’s that you can actually explore and the vast majority is there just to scan for resources. When I found my first derelict ship I was heartbroken that I could only scan the vessel for resources instead of boarding the ship and seeing what dangers would await me. Sure, you’ll come across a few ships that you can actually board but those are mission specific and not part of any free-formed exploration. This large sprawling space map is made even worse by the excessive loading times of panning out from one planet to the next, and while a recent patch has made this a bit more bearable, the 60 hours I spent pre-patch would slow the game to a crawl when I would bounce from planet to planet to scan for resources. There are even a few side quests that involve tracking various things through space and they are the most tedious activities I’ve ever seen in a Mass Effect game.
As you explore the Helios cluster you’ll encounter the Nexus, a central hub that is designed as the port for other Ark’s containing various species like the Asari, Salarian, and more. It is here that you’ll discover that not everything about the Andromeda Initiative is going as planned and frankly, they are shocked when your Ark actually shows up. You’ll visit this location so often that it tends to lose its charm after a while and you begin to notice how lifeless this game can be. You’ll rarely see NPC’s walking about or doing anything constructive. Sure, you’ll see dozens of people standing around, but that’s it, they are just standing around. There is much talk in the game about how the people that are unthawed from cryostasis are specialists and are important to the Andromeda Initiative, but you’ll see the same guy sitting on the same couch for the entire game.
Once you are given the task to find new golden worlds to colonize, you’ll start to be able to set down outposts on planet’s that can support life. The first planet to allow you to do this is Eos, a planet covered in various levels of radiation. Eventually, you’ll discover the Nomad, a six-wheeled vehicle that can shield you from most of that radiation, but not all of it. The Nomad is a blast to drive around and a huge upgrade from the Mako from previous Mass Effect games. As you explore Eos you’ll discover the Remnant, a race of sentient robots that look to protect locations called vaults. These vaults are crucial in making planets viable for life and are unlocked by solving sudoku style puzzles that can become fairly tedious to solve after a while. The vaults are large sprawling locations that are very enjoyable dungeon-like experiences with a few puzzle mechanics thrown in here and there. When a vault has been completed you will start to see the planet’s environmental hazards lessen and this is true on every planet you’ll visit that contains a vault. This will then open up more of the planet to explore after a while and give you more to do. I did find it odd that you only ever set up one outpost per planet despite the sheer size of said planet. I would have loved the ability to scan the planet from space and set down outposts on sections of the surface that showed high concentrations of certain resources, even if I couldn’t visit them. I feel this would have made the Andromeda Initiative feel more productive than what the game currently offers.
It was going to be impossible for a new protagonist to rightfully follow in the footsteps of Commander Shepard, and they more or less did an ok job here with Ryder. With the removal of the paragon and renegade system to dictate the path of your Ryder, the changes here are small differences in dialogue, but this system tends to fall flat. Ryder just isn’t consistently interesting and the dialogue doesn’t always convey what is actually said when picking certain options. There is even a dialogue choice with Suvi later on where both responses mean the exact same thing. This fumble with the dialogue system makes Ryder feel less like your own creation and more like a scripted strict-canon character. There are some strong moments with Ryder that make me hopeful the character gets better treatment the next time around.
The original Mass Effect games contained some of the most memorable and compelling characters of any video game franchise. Characters like Garrus, Tali, Liara, Mordin, and Thane, were just amazing and I could easily spout out half a dozen more. Even side characters that you couldn’t equip to your squads were impressive and felt like real people, fleshed out with well-written dialogue and believable interactions. Andromeda just doesn’t compare with even some of the series more bland characters and easily has the worst cast of the entire franchise. There are Cora and Liam who are by the book generic human characters who rarely have anything worth saying and never made me care about them at all. The Turian, Vetra Nyx, started off really impressive but started to fade and become less interesting the further the game went on. Nakmor Drack is the typical grizzled old Krogan and echo’s much of what we’ve seen before with a Krogan companion. I will say that Nakmor paired with certain people on a mission can result in some fun and often hilarious conversations, especially about a certain someone’s parentage.
The last two members of the team are Jaal and Peebee and are the only two characters that really stood out for me. Jaal is an Angara, one of the new races of aliens you will encounter in your travels. While he can feel written like this game’s version of Javik from Mass Effect 3, he becomes our window into the Angara race and one of the more interesting parts of the game. Peebee, however, stole the show for me and joins the ranks of characters like Jack, Mordin, and Thane. I flat out loved Peebee and she was never removed from my party since I first gained access to her. I’ve loved the oddball female companions in the past few Bioware games like Dragon Age 2 and Inquisition as characters like Merrill and Sera brought a somewhat fresh personality to an often bland genre. Peebee was fun, often hilarious and I would literally hang on her every word. She’s interested in alien tech and this can lead to many great discoveries like a little alien robot that can be added to your attack skills and can act as a fourth member of your three man team.
You also have a few other companions on the ship that serve as the remainder of your crew. There’s Kallo, Suvi, Gil, and Dr. Lexi T’Perro. These few characters can have a lot to say and can be fairly entertaining from time to time. There are Gil and Kallo’s arguments over the repairs to the ship, or Lexi’s constant reminder for you to watch your health, not to mention she’s voiced by Game of Thrones actress Natalie Dormer, who is just amazing here. I would have romanced Suvi as her accent is just to die for, but the final romance scene with her is just beyond disappointing. While many characters are able to be romanced in the game, complete with some very revealing scenes, there are so few characters that get the attention they deserve and it becomes very apparent that Bioware had clear favorites and spent far more time on a few characters than spreading the love around.
The main threat this time around is the Kett, a race with an origin deeply tied to the core narrative of the game. While the Kett can be an imposing threat and attack in large numbers, the basic design of them is lacking and not as well conceived as prior series villains. The Archon, for example, has a face that is almost hilarious to look at and I couldn’t help but smirk when we are first introduced to the character. Thankfully, it’s only the basic unit Kett and the Archon that suffer from a mediocre design as the remaining Kett all look rather impressive and look and feel threatening. I thought the way that the Kett were used here with regards to the story to be a refreshing change from the previous trilogy and with how the game wraps up, I’m eager to see what is in store for them in the future.
I also found it rather odd that when you meet the Angara for the first time that it is this huge deal and a rather important moment in the history of their race, but it never delves much into the fact that they are meeting not only humans but Asari, Krogan, Salarian and more, all at once. The game just sorts of skims over it like we are not supposed to focus on that and just move on with the story being told.
Despite several bland characters and some recycled game mechanics from previous entries, the combat here is absolutely fantastic and the best the series has seen so far. Each encounter is thrilling and fast paced and with the added use of a jet pack, it offers some interesting ways to combat the likes of the Remnant, Kett and the odd group of Scavengers. The combat isn’t completely revolutionary as it does feel like a more finely tuned version of what we had in Mass Effect 2 and 3. You have various Biotic skills and abilities to hotkey for instant use in a crucial moment of survival, or simply to just pick up an enemy with pull and then slingshot them over the edge of a mountain with your push ability. You can swap shoulders quick enough and can equip various guns that you’ll either find, buy or craft with blueprints and resource items you track down, each with varying levels of rarity. The jet pack allows you to dodge left or right rather quickly, or take to the skies in a temporary moment of vulnerability. You can also equip various melee weapons like Asari swords or the large, but slow, Krogan hammers. I never tired of the combat and the Remnant and Kett always had a trick or two up their sleeve to make battles intense and action packed. The game also uses a dynamic cover system that works without a button press and it can be a bit hit and miss in its execution.
You are equipped with a scanner that you’ll frequently use to scan various pieces of tech, vegetation, and organic life. These scans, as well as a few other methods, are the way you’ll unlock points to buy blueprints for new armor and new weapons, as well as augments needed to make them more powerful. There are various categories of goods to craft that each visually look impressive and have stats that can work towards your playstyle. Once I had enough points in my Remnant research I crafted a whole Remnant set that looked incredible and the guns were as equally impressive, not to mention you get to rename your creations. You can also change the color of the armor anytime you want in Ryder’s quarters aboard your ship, something I didn’t know until a few dozen hours into the game. The materials needed for crafting are easy to come by as long as you are paying attention while you explore. It’s not a drastically deep system but it functions well enough to be useful. You’ll also unlock perks that give you more inventory space and the ability to earn research points faster and more efficiently. I did find that inventory space was way too small as a maximum 60 items was just downright pitiful, but thankfully the game’s latest patch improves that to 200 items and makes collecting a set of each armor more realistic.
I’ll point out as well that despite the cool looking armor and guns that you can equip to Ryder, none of it can be equipped to your teammates, making them box-art perfect for the entire experience. You don’t even get a new flashy look if you complete their Loyalty quests. During combat, you can give them targets, but you cannot instruct them to use their powers in ways that you deem fit. I found the AI to be lacking and they’d stick fairly close to you unless you pressed the left or right of the d-pad and gave them targets to focus on. Thankfully, you can upgrade their own skills should you want a certain character to have access to certain skills or particular stat increases.
Accepting side quests and completing missions is as it has always been in a Mass Effect game. You’ll talk with your crew between missions to unlock their loyalty quests, various NPC’s standing around on planet hub’s that need something done, and important markers on the map that show which quest is active. The main core missions are well designed and very entertaining, but the side quests are what vary in quality and can drag down the experience here. There’s a side quest early on where you track down the truth behind a murder that while fun in execution, has a complete blunder of a resolution and that seems to happen for a lot of the side quests here. Each time a quest would see me travel from planet to planet or scan the various planet’s in the cluster would see me roll my eyes and let out a few choice curse words. There are, however; several side quests that take place entirely on the planet that are extremely well designed and thoroughly fun that I wish there had been more like them and less of the fetch quests that artificially make the game longer.
Multiplayer is back here and feels very much akin to what was offered the last go-around. You join a team of a few players and battle wave after wave until the dropship comes in and picks you up. You’ll level up various classes that have a specific set of equipment and skills and use those characters to earn points to unlock reward chests in the hopes of unlocking new gear, items and cross your fingers, more characters. I’ve played a few rounds as I already knew what to expect and it can be a solid good time with a group of friends, but I do feel it lacks staying power in its current form.
There has been much talk about the visuals in Andromeda and I’ll get the good out of the way first as the game is a pretty mixed bag. Environments look solid and planets like the ice covered Voeld or the jungle filled Havarl are gorgeous to look at and explore. Each location is packed full of detail and even large open areas like the deserts of Elaaden are interesting to explore, even if some structures on the map feel generically placed here and there. The creatures and non-humanoid aliens are remarkable and species like the Krogan and Salarian look really impressive. I found that differences between the PS4 Pro and Xbox One versions were that the Pro delivered better visuals for the environment and small subtle things for characters and their clothes, but nothing really drastic that makes one clearly better over the other, but for graphical purists, stick with the Pro version for now.
The game, however; fails to impress when you are dealing with any humanoid characters like the Asari and well, humans themselves. Before the current patch, eyes looked awful and characters had awkward stares and looks of disinterest or shock. Facial animations are also lackluster and in some cases, painful to watch. I’ve had small moments that were meant to be touching and heartfelt ruined because the characters arms were flailing around or they had no eyelids because of some sort of glitch. I’ve had characters drop from the sky when I would exit the Nomad to my companions walking through walls or falling into the floor. There were several times that I would see textures failing to load (see picture) or kept loading during an entire conversation. There were several times that I would shoot a single enemy and multiple more enemies would just suddenly appear to phase out of him, it’s bizarre to see. I’ve seen videos on Youtube of characters curling into a pretzel or crab walking up stairs, essentially what I am saying is this is not a polished game in any regard and feels like a step back from even Mass Effect 3.
Voice acting is pretty decent but somewhat hit and miss in several areas. I only found a few characters to really stand out and come off as providing a strong effort. I was also disappointed in Ryder, as while my experience with the game was as a female Ryder, I felt she lacked an authoritative voice like that of female Shepard in the previous trilogy. The gender of the Ryder you don’t pick is somewhat present in the game and you get a good amount of dialogue from them as well, giving me an idea of what a male Ryder would have sounded like, and man does he ever sound like Nolan North, which he isn’t by the way. Characters like Peebee, Lexi, Suvi, and Sloane Kelly were easily my favorite and it was really interesting to hear so many female Krogan as well. Bioware usually is heads and shoulders above the industry when it comes to voice acting, but Andromeda felt like a step back with what we usually expect from the studio.
Despite my issues with the game, and my god there are issues, I still enjoyed the core gameplay elements of Mass Effect: Andromeda. The story is ok at times and it wasn’t until you-know-what hits the fan that the game really got interesting and I was thoroughly enjoying myself. The first half of the game has some awful dialogue and piss-poor writing but that tends to go somewhat away after a few hours until the fan fiction level of quality rears its ugly head again from time to time. Andromeda definitely has the weakest cast of the series with only a small handful of them really being a solid effort put forth by Bioware and that translates into the effort I feel was put towards much of the other elements in the game. Andromeda is beyond glitchy and made me question if this game had even been play-tested at all. While the studio is hard at work correcting and fixing most-if-not-all of these glitches, that first impression is a sour taste for sure. Exploration can be enjoyable but I can’t help shake the feeling of it being semi-scripted in many ways. Mass Effect: Andromeda is a fun, but vastly flawed game that provides the bare minimum effort needed for it to feel like a new entry in the Mass Effect series while not offering us much of anything new. I enjoyed my time exploring vaults with Peebee as she’d talk about her family and the fact that her dad is a.. well, I guess you’ll just have to find out yourself.
Mass Effect: Andromeda was reviewed with a retail copy of the PS4 Deluxe Edition and played on a Playstation 4 Pro and all screenshots were taken via the share function via twitter. Xbox One comparisons were based on observations of the game being played.
as for that Pretzel animation? Enjoy.. or cringe.. either way..
Game Review: Mass Effect – Andromeda (PS4 Pro) was originally published on Game-Refraction
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FEATURE: Crunchyroll Favorites 2016, Part Three: Everything Else!
Superhero friendships ended, the Death Star plans were stolen, we experienced more reboots than you could possibly imagine (although really, that's every year), and Emily cooked a lot of food. After looking at our favorite anime and manga in Part One, and our favorite games in Part Two, we're gonna close up Crunchyroll Favorites 2016 with our favorite EVERYTHING ELSE--movies, books, comics, and more! Let's get started!
  NATE MING (@NateMing)
Voltron: Legendary Defender- I think it's safe to say that Voltron--the US edit of Beast King GoLion--was what got me into anime in the first place, so I was pretty skeptical of this new take on the story by the creators of The Legend of Korra. Thankfully, I had absolutely nothing to worry about, as this is a really fun reboot that not only keeps the high-energy feel of the original, but also pays homage to both Voltron and GoLion. I can't wait for the next season (also, Shiro's totally gonna die).
    Ip Man 3- The first Ip Man was a cool quasi-historical beat-em-up with some great setpieces, but the second was only okay despite bringing in the legendary Sammo Hung. We're back to the good stuff with the third go-around--the Donnie Yen vs. Mike Tyson headliner is pretty awesome, but the real star is a rival Wing Chun instructor, played by Max Zhang.
    Star Trek Beyond- I've always liked Star Trek more than Star Wars, and while Rogue One was great, the real surprise for me was Star Trek Beyond--co-written by Simon Pegg--going back to the series' optimistic roots and giving every character a chance to shine. Justin Lin already has experience delivering with ensemble actioners, and the Enterprise herself has never looked cooler. Just goes to show you can't always judge a movie by its trailer.
    Shin Godzilla- This isn't the alpha predator from the 2014 US reboot--the King of the Monsters and reluctant, almost accidental protector of humanity. Hideaki Anno's Godzilla is a ruthless force of nature, death personified that leaves a trail of destruction and levels the heart of Tokyo in mere moments when pushed. Bureaucracy is the real enemy here, as the film constantly switches from meeting to meeting to planning session and back to another meeting to discuss the results of that planning session--sure, Godzilla's blowing stuff up, but nobody wants to take responsibility and act. I hope Anno gets another shot at the King, because this was fantastic.
    The VVitch- Low-key, creeping horror can be very hit or miss, but The VVitch wins by never letting you settle down or feel safe. Spot-on period presentation brings us into an American colonial family banished to the frontier for being too religious for settlement life, and how their fanaticism is just as destructive as the dark forces that are literally at their doorstep.
    Baskin- On the other hand, Baskin just goes all-out in its ferocity and surreal visuals, where five overly-macho cops investigate a cult and all hell breaks loose. Baskin is horror purity, almost like watching David Lynch join forces with Gareth Huw Evans--hold on tight, this one is absolutely not for the faint of heart.
    Batman vol. 2 (The New 52)- Western comics rarely end, or at least they very rarely have good stopping points, which is why I was so satisfied with Scott Snyder and Greg Capullo's New 52 run on Batman. From introducing new villains to really focusing on Batman's relationships with Alfred and Jim Gordon, this 50-issue run came to a close this year with an awesome, gigantic kaiju battle in the middle of Gotham. What's best, you barely need any background character knowledge to get started--just pick up Court of Owls and read all the way through to Superheavy. It's so damn good.
    Monstress- Gorgeous, mysterious, and part of an intricate and sometimes terrifying world, Monstress has me hooked. Marjorie Liu and Sana Takeda have crafted something that I try and show off every chance I get, something I want everyone to be a part of--a fantasy-horror story of revenge and intrigue set in an Asian-mythology-inspired world is just too good to pass up, especially when it looks this good.
  by 多無
  Fanart Friday comes to an end- After five years, I decided to close down my signature Crunchyroll column so I could focus on other projects. Fanart Friday - The Final Edition came on September 23, 2016, the exact fifth birthday of Fanart Friday, and it was great to say goodbye to the audience that was there every Friday for a half a decade. What's coming up next? Shaw City Strikers, a martial arts comic (and homage to shonen manga) I'm working on with some friends, and my new column BETTER NATE THAN NEVER. Stay tuned!
    That one tweet- It's nice to see this tweet still making the rounds. The initial explosion was a sight to behold--it just goes to show that 1) being in the right place at the right time is a real thing and 2) you know you've made good content when people brazenly steal it and claim it as their own. Also, 3) you know you did a good thing when it makes actual Nazis mad.
  PETER FOBIAN (@PeterFobian)
  Crunchyroll x Funimation- My personal favorite anime couple of 2016. The partnership between Crunchyroll and Funimation may just be the biggest news for western anime fans since Crunchyroll itself appeared. It’s one of those “everyone wins” situations that’s almost unbelievable. More free streaming anime, subbed and dubbed, for everyone.
    Westworld- I’m a die-hard Anthony Hopkins fan, love westerns, and love love love psychological thrillers with existential implications, so basically Westworld was made specifically for me and me alone. I’m extremely concerned with the direction the story is taking with the finale, but everything this season has been tremendous. Their use of a hybrid maintenance process/psychological evaluation to drive story is inspired.
    Monstress- I have a love/hate relationship with American comics, and often take refuge in independent works. Monstress has me more excited about a Western comic than I have been since I started reading Powers. The world, designs, and style alone are so gorgeous I feel like I bought an art book, and the story holds a lot of promise with a supernatural revenge mystery with a predominantly female cast and divine implications.
    Netflix Horror Serials: Stranger Things, Penny Dreadful, Hemlock Grove, Black Mirror- I’m not exactly a horror junky, but I’ve definitely spent a lot of time with the genre and couldn’t be happier about Netflix Originals diving in. After years of sitcoms, procedurals, and conspiracy shows dominating the environment it’s great to see some new blood (usually a lot of it) making its way out of cinema and into more available media. Not all of them are revolutionary works of art but they’re bringing in new ideas.
    Captain America: Civil War- Like almost everyone, I’m a fan of the Marvel movies and feel like the Avengers movies turned over a new leaf with Civil War. Where previously they were the campier, less-directed collaborations of the more interesting personal narratives of the heroes solo adventures, Civil War was just right, reigning in the theatrics of Age of Ultron with a much tighter, character-driven story. I’m eager to see what the Russo brothers do with the MCU.
  KARA DENNISON (@RubyCosmos)
  Working in the Crunchyroll Newsroom!- I've worked as a subtitle editor/QCer for Crunchyroll's anime side for a while now, but this year I made the switch to the newsroom and it's some of the most fun I've had in ages. The people I'm working with are awesome (and a couple are old friends) and our chats throughout the day are both informative and hilarious. And hey, I can put on my resume that I've written about Tezuka's mouse porn.
    (Re)Generation Who- This was my second year working with this awesome Doctor Who convention, and I was so pleased to be back with them again in Baltimore. I got to meet Peter Davison, Anneke Wills, Michael Troughton, and so many others who made the weekend amazing (not to mention re-meeting Colin Baker, Nicola Bryant, and even more). Hanging out with them -- whether during an interview or at the bar -- is a delight and a privilege, and I can't wait to see what year 3 will be like!
    SPACE.- Curiosity's 360 view of Mars posted as an interactive Facebook video. Watching the Pegasus XL rocket launch live. And the fact that the rest of the world is enthusiastic about it. I'm a big space geek and I always love finding more big space geeks. The fact that the majority of the people I encounter are just as ready to freak out about how awesome space is as I am is... well, AWESOME.
  EVAN MINTO (@VamptVo)
  Chapo Trap House- In the US, politics defined 2016, for obvious reasons. And for many like me on the left side of the spectrum, the political comedy podcast Chapo Trap House has served as an unexpected but welcome guide through the past year. But don’t let me get TOO sincere on you; the hosts have got a penchant for the ironic and absurd, as you might expect from a podcast named after a drug cartel that started off with analysis of pundits’ sexual pathologies and satirical praise for the Turkish deep state. Then again, between the brilliant comedy, they’ve inspired a lot of listeners like myself to get more involved in local politics, a feat that’s likely as baffling to them as it is to the political establishment they love to hate.
    Zootopia- Who would have thought a talking animal Disney movie would steal the hearts of jaded adults like me in 2016? On charm alone, Zootopia is one of my favorite American animated movies of recent years, with its carefully observed and animated animal behavior. The diverse cast of animals allows the animators to portray a similarly diverse range of exaggerated personalities — the tiny, timid rabbit, the brawny, surly bison—and the breezy script puts them all to brilliant comedic effect. But what really impressed me was Zootopia’s social commentary, which uses a mess of stereotypes of both predators and prey to shine a surprisingly stark light on real-world issues of race relations and criminal justice. It’s classic Disney meets contemporary Disney!
    Captain America: Civil War- I’ve got a bad case of Marvel fatigue (you’ll notice Doctor Strange didn’t make my list), but sometimes the Marvel Cinematic Universe still surprises me. Directors Anthony and Joe Russo, back after the previous high point of the film series, The Winter Soldier, deliver a similarly gray portrait of the Avengers, with the character flaws of the famed superheroes laid bare. It’s not as political as I would have liked, but Civil War is a surprisingly personal film with a deliberately unsatisfying, morally ambiguous finale. And yes, though he feels like a bit of an afterthought, the movie also has the greatest on-screen Spider-Man yet. Homecoming couldn’t come any sooner.
    Rogue One: A Star Wars Story- We’re just one year into the new annual schedule of Star Wars movies, so I can still muster some excitement about Disney’s reimagining of one of my all-time favorite franchises. Rogue One stumbles a bit at the beginning, introducing too many characters and planets without justifying their presence, but once the team comes together and heads off to steal the Death Star plans, the movie really kicks into gear. Seeing a classic Return of the Jedi-style space battle is enough to awaken some strong nostalgia even from me, but it’s the thematic resonance with the later films that really makes it all work — the forgotten art of the force, the Rebels’ desperation in the face of the Empire, and of course, the sheer terror of facing Darth Vader.
  SAM WOLFE (@_Samtaro)
  Rogue One: A Star Wars Story- Despite the release of The Force Awakens last year, Disney has already released a new Star Wars movie this year, and it’s a breed apart from what we’re traditionally used to. Rogue One took risks, and while some die-hard fans may have left the theater conflicted, the movie succeeded in exploring a side of the Star Wars universe never before seen on the big screen. This is the first time in history that two Star Wars movies have been released theatrically in two years consecutively, and although some fear that the brand might suffer from overexposure, it certainly hasn’t gotten stale yet.
    Chris Niosi- A smaller story, but one that deserves recognition. Artist Chris Niosi, better known as “Kirbopher”, landed the role of Arataka Reigen in the English dub of Mob Psycho 100 this year. Niosi is known for numerous projects, including animation work on Skullgirls, lending his voice to several shows, and creating the web series TOME, a love letter to anime. This role, in my opinion, is significant because it cements Chris as an anime fan who made his dream of being an anime voice actor. Way to go, Chris.
    A Personal Note- Look, 2016 was a rough year for a lot of people for a lot of reasons. Without trying to sound too preachy, as we move into 2017, remember to be kind to one another. It’s very easy, and dare I say it, trendy, to be cynical and apathetic when the chips are down. Take time to recognize what you have to be happy about, and how you can make a positive difference in peoples’ lives around you. If anime has taught us anything, it’s that when somebody knocks you down, you stand right back up and look ‘em in the eyes. I hope everybody has a good 2017!
  NICK CREAMER (@B0bduh)
  Italy- I took a family trip to Italy this past spring, and visions of Venice’s nestled alleyways and Tuscany’s rolling hills have been dancing through my head ever since. The rural European aesthetic of shows like Kino’s Journey and Haibane Renmei has always been one of my favorite settings, and actually walking through cities that realized those majestic worlds felt like wandering through a dream. It was an inspiring trip, and I hope to one day return.
    Westworld- I haven’t really been making enough time for the big western TV dramas, but I was able to catch this year’s Westworld, and I’m glad I did. Though I found the show’s focus on mysteries at the expense of all else a little draining, the fundamental world it established was a fascinating place, and the show built up to some remarkable dramatic high points. It’s the kind of messy but ambitious narrative I always tend to root for, and the fact that it was populated by icons like Anthony Hopkins and Ed Harris certainly didn’t hurt, either.
    The VVitch- I’d actually almost forgotten The VVitch came out this year, but it was likely the most gripping new film I’ve seen. In lieu of jump scares or gross-out violence, The VVitch constructed a breathing world that promised danger around every turn, where the fear and distrust of its human characters was every bit as terrifying as its supernatural predators. There’s something fundamentally ominous about the New England countryside - a sense of old secrets and old grudges, a place where humans are not meant to tread. By emphasizing the alien danger of the natural world and tethering it to a precise and claustrophobic moment in history, The VVitch stands as one of the most powerful horror films in years.
  EMILY BUSHMAN (@yumpenguinsnack)
  Personal Favorite Anime Food of 2016: Mushroom and Cheese Gyoza from Food Wars- This dish never made an anime appearance in this season of Food Wars! but, having read the manga, I really wanted to try this dish out. Soma teaches the gyoza folding method to a class of kids he's teaching, and he lets them fill the gyoza with whatever they want. One kid picked mushrooms and cheese, which at first seemed weird but in hindsight obviously worked out well. Chop the cheese and mushrooms finely and toss with some sauteed onion. Mix with salt and pepper. And simply wrap in gyoza wrappers. It's simple, it's fun to make with friends or on your own, and holy cow, is it amazing! Best of all, the ingredients are easily interchangeable with your own personal favorites, so it's a great recipe to experiment with. I told my housemates that they could eat all the extras I'd made...and sadly had nothing to show after an hour in the kitchen. I'd eaten them all.
    Fan-favorite Anime Food of 2016: Katsu Pirohzki from Yuri!! On ICE- This was a big surprise for me. First of all, it's not the easiest thing to make at all. It requires a lot of focus, lots of parts working together, and an ability to handle sticky dough, in excess. Second, it wasn't actually all that amazing tasting. It's an extremely hearty dish, like a lot of Russian foods, and left me feeling over-full after eating one. I also found that I had to dip it in a sauce to heighten the flavor pay-off. For a recipe designer, the ideal is to have a perfectly seasoned, delicious dish, which isn't exactly what happened. But the story behind the dish makes it all worth it, in my opinion. Who would have guessed that this show would be so popular? I love the character dynamics, and the plot was just charming. Best of all, it inspired lots of people to try making this dish, to recreate the magic for themselves. I got more hits on this recipe than anything else this year on Crunchyroll, which is why I designated it the fan-favorite dish of the year.
    Magical Roommate Favorite Anime Food of 2016: Sukiyaki from Princess Jellyfish- My roommate, Sarah, is my savior in times of crisis. When I have too much food, she always helps me eat it without a single complaint. So, I felt it was only right to give her a chance to choose her favorite recipe of the year. Princess Jellyfish is by no means a 2016 original, but I came across the recipe for this dish late 2016, and made it for my friends. We all love this show, and had all watched it together when it aired a few years ago. So, I had a hunch they'd enjoy a recipe from the anime, and I was right. It was an instant hit! My darling roommate, who I depend on to eat basically everything I make, elected this as her favorite dish of the year. According to her: "I like it cuz it was just as good as the one we had in Japan and I liked how interactive it was with not only the food but with our friends. I loved the veggies just as much as the meat and the sauce was to die for. It was super fun to eat with everyone and compete for the food with our friends."
    A Gathering of Shadows by V.E. Schwab- A brilliant sequel to a fantastic first book. The story focuses on a guy named Kell, one of the few remaining members of his kind of magic wielders, and his struggle to protect his adopted family from harm while also living free of their over-bearing protection. Along the way he makes friends with a cut throat thief who keeps him alive, mostly to suit her own desires, a prince who's too good at heart for his own good, and a dashingly dangerous ship's captain who's in the business for the keeping and collection of the deepest and darkest of secrets. I was startled to find that this book not only added onto the world building of the first novel, but did so in a way that skillfully integrated the events of the first book into the second. A heart-wrenching and gut-clasping read the entire way through. The first book in the series is called A Darker Shade of Magic. Not 100% necessary to enjoy the sequel, but it would definitely help.
    Morning Star by Pierce Brown- A great cap to a fantastic space opera-y series. This story follows the life of one man, Darrow, and his quest to overthrow a government that takes care of the best of society at the expense of a those considered the lowest. Racism at its worst. What else is new in a sci-fi novel? It's a familiar plot carried out with the elegance and grace of a particularly dangerous chess game. This book takes no prisoners, cuts your throat, and leaves you to die. And while you're busy trying to return from the dead, it carries on carving a savage path of friends loved and lost, lives risked and gambled away, dirty, secret games played in the dark, and an ending that eviscerates you, heart and soul. The first in the series is called Red Rising. I recommend you start there, unless you like working your way backwards.
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And that's a wrap for our three-part series! Be sure to check out Part One and Part Two if you missed them! If you're still in the mood for past CR Favorites, check out the previous years' features here:
  Crunchyroll Favorites 2015 Part One Part Two Part Three
Crunchyroll Favorites 2014 Part One Part Two Part Three
Crunchyroll Favorites 2013 Part One Part Two Part Three
Crunchyroll Favorites 2012 Part One Part Two Part Three
Crunchyroll News' Best of 2011 Part One Part Two
  What were your favorite "everything elses" of 2016? Remember, this is a FAVORITES list, not a BEST OF list, so there's no wrong answers--sound off in the comments and share your favorites with us!
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Nate Ming is the Features and Reviews Editor for Crunchyroll News, creator of the long-running Fanart Friday column, and the Customer Support Lead for Crunchyroll. You can follow him on Twitter at @NateMing.
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