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#the lord king supreme of jank weapons
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Anarchy
"Stick to wall, ground, human… then FFFFFRRRRRYYYYY! Hehehehehehehe." —Siviks, Lost to None
Type: Grenade Launcher
Slot: Kinetic | Energy | Heavy
Element: Arc | Solar | Void
Perk: Arc Traps - Grenades stick to surfaces and chain Arc bolts to other grenades.
Ornaments: Uniocracy, Compliance
Origin & Description: One nice thing Destiny often does is let you acquire your enemies’ weapons. Whatever bullshit they’re slinging at you, every so often you’ll get to sling it right back. Anarchy isn’t technically one of these since no enemy wields this exact gun, but it’s in the same vein. It’s technically typed as a grenade launcher but what it actually is is hilarious: the “grenades” fired by Anarchy act more like trap wires, sticking on impact and automatically linking together with Arc bolts to any other nearby grenades and electrocuting any enemy who crosses between them.
Anarchy is made by the eliksni, also called the Fallen, an insectile race that were the Chosen of the Traveler before humanity. Its name alludes to the ongoing collapse of eliksni society due to events occurring in our solar system. When the Darkness attacked their home system (an event they call “the Whirlwind”), the surviving eliksni were forced to flee in a ragtag fleet that set out in search of the Traveler, which had left them just before the attack. In the centuries after their diaspora they evolved a nomadic lifestyle raiding, scavenging, and looting whatever they could find to keep themselves alive and moving. Before the Whirlwind eliksni society was built around multiple “Houses” or social factions; afterwards these Houses were reorganized and began to enforce a strict caste system based on food rationing, made necessary by the scarcity of resources and the command structure of their spacecraft.
Once the eliksni reached our solar system and detected the Traveler on Earth, they mounted multiple invasions determined to retrieve it and regain their civilization’s lost glory. After enduring multiple attacks over centuries the City nearly fell to the last and biggest invasion, called the Battle of Twilight Gap by humans and the Final Attempt by eliksni. It nearly broke the early Guardians and overwhelmed what remained of humanity. But thanks to the heroic Guardians who held the Wall back on Earth, plus the Awoken ambush of the House of Wolves in the asteroid belt, the eliksni were decisively repelled from the Last Safe City.
Having been settled in our system for far longer than normal, and with the hope of regaining the Great Machine to fix all their problems finally extinguished by the Final Attempt, the eliksni have now begun to fracture. Caste systems and old House rivalries are breaking down into splinter groups and rogue factions. Eliksni figures like Variks the Loyal and Misraaks of the House of Light are actively seeking to reform and rebuild their society...and then there’s eliksni like Siviks.
Siviks, Lost to None, doesn’t care about reform. Siviks wants the world to burn while he runs around screaming and stealing shit. He wants, well…anarchy, and that’s the name of his grenade launcher. Siviks and his gang, Kell’s Scourge, lucked into a trove of human Golden Age weapons technology belonging to a secret human organization called the Black Armory, and quickly set out in search of more. After chasing him all over the goddamn solar system for weeks (grrr) the player has to drive Kell’s Scourge out of the Black Armory’s long-sealed Vault Ebisu in the raid “Scourge of the Past.”
Anarchy only dropped from Scourge of the Past, but it was worth running it every week till you got it. With the vaulting of older content at the beginning of Year 4, Scourge disappeared, so Anarchy instead must now be purchased for a sizeable heap of in-game materials at the Tower's Monument to Lost Lights. And it's still worth every jot of said materials, because in a game with plenty of weird guns Anarchy still reigns supreme as lord high king of jank weapons, and we here at the Institute for Jank Research know that of which we speak. Anarchy is already odd because it lets you create environmental hazards rather than fire at your enemies directly, but things get exponentially more hilarious with every grenade you add: because Anarchy's electrical "trap wires" form dynamically, you can move the grenades around and they'll keep automatically linking up with any other grenades in range. And that means you can do some really stupid shit.
Stick Anarchy grenades to the ground. Stick them to your enemies and watch them stagger around getting shocked repeatedly. Stick them to multiple enemies and watch those enemies accidentally kill each other. Stick them to your friends and send these alleged friends running gleefully into a mass of enemies electrocuting anyone who comes near them. Stick them to yourself and do the same. Stick them to a moving piece of level geometry and watch it do your job for you. Stick them to your Sparrow vehicle and drive through your enemies. Stick them to two Sparrows and go hurtling around stretching a deadly web of lightning between them like an electrical cat's cradle.
Bottom line, if you can dream it, you can stick an Anarchy grenade to it. The only limit is your imagination. And the thirty-second timer on the grenades. That's also a limit. But other than that! Imagination.
Destiny 2 Compendium Armarum Exoticarum
[ Ace of Spades | Ager's Scepter | Anarchy | Arbalest | Bad Juju | Bastion | Black Talon | Borealis | Cerberus+1 | The Chaperone | Cloudstrike | Coldheart | Collective Obligation | The Colony | Crimson | Cryosthesia 77K | DARCI | Dead Man's Tale | Deathbringer | Dead Messenger | Devil's Ruin | Divinity | Duality | Edge of Action/Concurrence/Intent | Eriana’s Vow | Eyes of Tomorrow | Fighting Lion | The Fourth Horseman | Forerunner | Gjallarhorn | Grand Overture | Graviton Lance | Hard Light | Hawkmoon | Heartshadow | Heir Apparent | The Huckleberry | Izanagi’s Burden | The Jade Rabbit | Jötunn | The Lament | The Last Word | Legend of Acrius | Leviathan’s Breath | Lord of Wolves | Lorentz Driver | Lumina | Malfeasance | Merciless | MIDA Multi-Tool | Le Monarque | Monte Carlo | No Time to Explain | One Thousand Voices | Osteo Striga | Outbreak Perfected | Parasite | Polaris Lance | Prometheus Lens | The Prospector | Queenbreaker | Rat King | Riskrunner | Ruinous Effigy | Salvation's Grip | Skyburner’s Oath | Sleeper Simulant | Sturm | Sunshot | SUROS Regime | Sweet Business | Symmetry | Tarrabah | Telesto | Thorn | Thunderlord | Ticuu's Divination | Tommy's Matchbook | Tractor Cannon | Traveler's Chosen | Trespasser | Trinity Ghoul | Truth | Two-Tailed Fox | Vex Mythoclast | Vigilance Wing | The Wardcliff Coil | Wavesplitter | Whisper of the Worm | Wish-Ender | Witherhoard | Worldline Zero | Xenophage ]
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