The Terrors Beneath Deepfrost Citadel: a dnd-campaign
Get ready for “The Terrors Beneath Deepfrost Citadel”: a Decked Out 2-inspired Dungeons and Dragons campaign.
Many years ago, an adventurer by the name of Thaddeus Holsten opened the Black Mines and built Deepfrost Citadel - names familiar to any who aspire to be adventurers themselves. After tragedy struck, the mines were blocked off, the Citadel stood empty, and Thaddeus Holsten himself vanished.
Year after year, adventurers arrive in the former mining town of Hermilthan, sitting at the foot of the icy mountain where Deepfrost Citadel and the Black Mines are located. To find the treasures buried in the mines or hidden within the Citadel’s walls, or to discover the fate of Thaddeus Holsten. But anyone who enters the Citadel to start their search, disappears without a trace and none walk out alive.
Do you have what it takes to brave this dungeon? Or will it eat you alive?
This module contains:
An original thrilling tale of terror that leans closely and expands on official lore
Adventure for characters levels 3 through 7
Five distinct and dynamic levels to explore
Up to 18 different maps
Awesome magic items, based on the original dungeon’s artifacts
Unique Hermit-inspired NPCs and creatures
All in a fancy PDF and a less fancy but no less functional google doc!
For all your Decked Out 2 dungeons and dragons needs, all these resources are freely available following this link.
The Dungeon is ready for its next victim…
(This module is inspired by and based on Decked Out 2, a game made by TangoTek during Hermitcraft season 9).
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duality of a dnd game
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Character masterpost: “Dragon” ??? ???
campaign: DnDecked Out
lvl 4 Rogue | ?? Y/o Dragonborn
He/it any
Goals/arc: Meant to sneak behind the group and steal as they collect treasure but… I guess they needed his help 🙄 /j
current design:
epic art featuring Dragon:
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Tango mentioned a DnD campaign based on Decked Out 2 that he will be revealing on stream is it yours? I've been following each of your posts and I'm super excited if it is!!
Yeah, it's mine! After sharing it with the world, I needed two days to build up the courage to directly share it with Tango himself. But I did it, and he liked it! I couldn't be happier that he is as excited about this campaign as I am and that he's willing to further share it with his community.
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New year, new project - announcing that I will be writing a starter quest based on the original Decked Out. It can be connected to Terrors beneath Deepfrost Citadel, it can stand alone, but it will be available to you by probably the end of the month, if not sooner or later.
Along with this announcement, here is my not-quite accurate representation of the map:
I'm not quite done with the version I'm going to use for the starter quest, and the differences you can see with the original map are 100% intentional this time.
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The decked out 2 inspired dnd campaign that I'm writing keeps expanding, and now it's time to present to you chapter 3: the Frozen Crypt. You can explore the icy tunnels and the crypt itself and find a way to the next level. All the while, something stalks these halls and hazard may block off the best escape routes...
You can find everything else I've written for this campaign until now right here.
NOTE: this project is not finished (still have to add everything from the Caves of Carnage to the Burning Dark), I'm just excited to share with you what I've already got. So please keep that in mind.
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I've been really inspired this week to work on my decked out 2 inspired dnd campaign, so here is the first gameplay chapter for this campaign, namely chapter 2: Deepfrost Citadel. Explore the lively citadel itself across three maps before you descend into the dungeons.
You can find everything else I've got for this campaign until now right here.
NOTE: this project is not finished yet (still have to add everything from the Frozen Crypt to the Burning Dark), I'm just excited to share with you what I've already got. So please keep that in mind.
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The Cult of the Wither: a Decked Out D&D adventure
The world, in its current state, is rotten and must be destroyed. This is the idea central to the Cult of the Wither. Deep below the earth, they worked tirelessly to bring their plans to fruition and cleanse the world by summoning the mythical Wither from its home dimension into ours.
However, thirty years ago, an adventuring party came and wiped them all out. The cult was lost, as was their most prized possession: some sort of magic item that was rumored to be able to help bring it to this world. That item still lies in the heart of what used to be its base of operations, guarded by a terrifying guardian.
Welcome to “The Cult of the Wither”: A Decked Out-inspired Dungeons and Dragons adventure. This adventure contains:
The location of the first Decked Out (as seen on Hermitcraft season 7) fleshed out as a cult hideout
A (sort of) accurate map of Decked Out 1 in VTT format
One quest for characters of level 2
The chance to run a small adventure before tackling Terrors Beneath Deepfrost Citadel
All in a fancy PDF and a less fancy but no less functional google doc!
For all your Decked Out Dungeons and Dragons needs, all these resources are freely available following this link.
(This module is inspired by and based on Decked Out, a game made by TangoTek during Hermitcraft season 7).
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It’s been ten hours-ish. I've only stopped smiling and shaking with excitement because I went to bed.
Terrors Beneath Deepfrost Citadel is a labor of love, two months of my free time spent on a hyperfixation that wouldn't let go. It's very different from anything else I've ever done and I'm so incredibly grateful for the love it's been getting.
Anyway, what Tango said also goes for me: if you're running, I would love to hear how it's going.
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Because why not (and because some of y'all might enjoy), here's the stat block for Joe Hills I mentioned a couple of posts ago:
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It's taken a while, but another chapter has been added to my Decked Out 2-inspired dnd campaign, namely chapter 5: the Black Mines. Finally, to explore where tragedy has struck. Navigate around the tunnels and mineshafts to find the pieces of a broken seal, to unlock the way to the Burning Dark. But be warned, for the sculk that permeates the area is hungry and does not like to be disturbed.
You can find everything else I've written for this campaign until now right here.
NOTE: this project is not finished (still have to add the Burning Dark), I'm just excited to share with you what I've already got. So please keep that in mind.
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Designing encounters for the Caves of Carnage level of my Decked Out 2 dnd campaign is going great. Got about 85% written down, does need to be revised, maps needs to be looked at, it's likely coming next week.
This also involves needing a stat block for Joe Hills because the standard ghost stat block just doesn't do what I want it to do.
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I didn't think this would be here so soon, but here is the latest chapter has been added for my Decked Out 2-inspired dnd campaign, namely chapter 6: the Burning Dark. Finally, Descend into the home of the warden, where the sculk originates from, where it had been waiting patiently to be unleashed again. You or the sculk - only one party can come out on top.
You can find everything else I've written for this campaign until now right here.
NOTE: this project is unfinished. I'm just excited to share with you what I've already got, so please keep that in mind.
The next update about this project will be me announcing the main document that compiles everything I've done into one coherent whole.
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With my current pace, I'm not sure I'll be able to finish the Black Mines chapter of my Decked Out 2 dnd campaign before Tango releases the Burning Dark.
In the meantime, I have turned all of the artifacts (excluding the skadoodler) into certified Magic Items that'll potentially spruce up any game. You can find them here.
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My Decked Out dungeons and dragons campaign has been out for a month, but there were two maps I wanted to add that I decided to create later. My goal was to finish them before the new year, and I succeeded!
One for the Hermilthan siege:
And one for the dome (B13), for the final confrontation:
Both of these maps are added to the google drive folder.
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