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jonberry555 · 2 years
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Replaying Star Wars: Jedi Knight II - Jedi Outcast | Part 1
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arenamains · 2 years
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Star wars old republic
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This new Switch version is clearly just a port of those and while the almost 20-year-old graphics have been spruced up slightly the low-tech facial animations rob a lot of the dialogue sequences of their full impact. Surprisingly, KOTOR is in a similar position to the GTA Definitive Edition trilogy in that the only proper remaster it’s ever had is on smartphones.
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The level design is very simplistic, with little mechanical difference between the desert sands of Tatooine or the thick forests of Kashyyyk, but the game does its best with the technology of the time – even though it’s obvious that if it was made now it’d be a semi-open world title, not just a series of maze-like rooms pretending to be a whole planet.
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That means you’re free to wander around the various locations with your crew, talking to whoever you want, engaging in side quests, and making moral decision that tip you towards the light or dark side of the Force. Whether you’re new to KOTOR or one of the millions of fans who already know and love it, there’s a great adventure ahead of us.In most other respects the game operates similarly to Mass Effect, which was always something of a spiritual sequel, given that BioWare did not work on the KOTOR sequel. We’re still early in development, but we’re happy to finally have announced the remake and hear the PlayStation community’s thoughts on what you’re excited to see. So, what’s next? Star Wars: Knights of the Old Republic – Remake is a tremendous undertaking, encompassing almost every aspect of the original game. We’re proud to be collaborating with Sony Interactive Entertainment and Lucasfilm Games to bring this dream to life.
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We’ve been working closely with Lucasfilm Games on classic Star Wars games for years, and that experience has instilled in our team a deep love and respect for these timeless titles, as well as a unique perspective on how to carry them forward into the modern age. And just who is Aspyr? You probably know us as the studio responsible for bringing multiple Star Wars games to modern systems, including Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy, Star Wars: Episode I – Racer, Star Wars: Republic Commando, and, yes, the original Star Wars: Knights of the Old Republic! Their knowledge and passion for these characters, this story, and this world is unmatched. We’re rebuilding it from the ground up with the latest tech to match the groundbreaking standard of innovation established by the original, all while staying true to its revered story.Īspyr has assembled the very best talent from across the industry to create Star Wars: Knights of the Old Republic – Remake – industry veterans who have worked on great RPGs, as well as some members of the original Knights of the Old Republic development team. With Star Wars: Knights of the Old Republic – Remake, our hope is to give both series newcomers and long-term fans an experience that can live alongside the very best modern releases. And even as Star Wars travels to new horizons, we know the community is as eager as ever to return to this iconic era of storytelling and action. Why remake Star Wars: Knights of the Old Republic? Well, nearly 20 years after it first debuted, the original KOTOR is still one of the most beloved games of all time. A diverse cast of characters to meet, multiple planets to discover, challenging battles to fight, and cinematic storytelling that responds to the choices you make - it’s no wonder that to this day KOTOR remains one of the most celebrated video games ever made. The original Star Wars: Knights of the Old Republic was a truly groundbreaking achievement: an award-winning RPG of incredible scope, immersion, and ambition with an epic narrative to match. If you’re not familiar with “KOTOR” - as you’ll see fans lovingly refer to it - then you’re in for a treat.
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vrnewsio · 2 years
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Star Wars: Jedi Knight II VR Remake is Looking Good
Who doesn’t want good lightsaber combat in VR? This virtual reality version of the iconic Star Wars adaptation is not to be missed. You might be able to experience the beginning of another legendary game in virtual reality soon. Thanks to Guido Mariano, an independent developer who is doing a fan VR remake of the game Jedi Knight II: Jedi Outcast. Learn more about this fantastic game in VR. This week, the developer has some exciting news for you.
About Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight II: Jedi Outcast is a sequel to Star Wars Jedi Knight: Dark Forces II. Jedi Outcast was first released as a video game back in 2002. It is a first-person and third-person shooter game released for Microsoft Windows, OS X, Xbox, and GameCube. All of these versions were published by LucasArts except for OS X. Now, because of fan projects, the original themes of these games are being used to develop excellent remakes in VR. 
This year, 2022, the game Jedi Outcast is having a remake from a fan independent developer Guido Mariano, who is passionate about bringing the game to VR. The developer is posting some updates about this game via a Twitter account Jedi Outcast Fan Remake VR.
A recent announcement on June 5th reveals a demo coming out for free this week June 10, 2022. According to the creator, this is only the beginning of the demo. Meanwhile, based on the videos, Star Wars Jedi Knight II appears to be worth it even at this level. The future appears bright.
What to expect in the VR game Star Wars Jedi Knight II
So, what would the game be like as a Virtual Reality game? That thought of it must be exciting for both VR game enthusiasts and Star Wars fans, especially for those who can’t wait to wield their lightsabers to engage in cool combat.  
The VR game is being built using Unreal Engine. The developer though has been giving the fans some incredible glimpse of how the game is going. So far, some amazing stuff has been spotted, like this cool melting effect on lightsabers when you hold them against surfaces as seen in this YouTube video. 
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Additionally, it looks like the developer is doing their best to stick to what the original game is known for. There is some serious lightsaber combat replicated with VR controls. It has also intensified the decapitation details where players can behead troops and it looks nastier.
Also, expect to see some display of full power as force powers are shown in the game. This means being able to push Stormtroopers around. 
Fan remakes of Star Wars are looking quite good
This is probably one of the greatest VR fan remakes of the Star Wars classic and a must-see. We've seen several promising fan efforts lately. Surprisingly, another Star Wars game is in the works that is quite similar to this VR game.
Star Wars: Dark Forces is also being remade by Shadow Art Games. Jedi Outcast is a direct sequel to the game. Both games are well regarded in the United States and other countries.  Many people are on the search for excellent Star Wars VR experiences.  
For more videos of Jedi Outcast VR, visit their YouTube channel. You can also support the developer of this game through a Patreon subscription and learn more about how to play demos of this game. Join the force and go full power on getting this game to VR. It’s amazing to see independent developers do epic work contributing to the VR community with pure enthusiasm and, of course, community support.
from VRNews.io https://vrnews.io/star-wars-jedi-knight-ii-vr-remake-is-looking-good/
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britesparc · 4 years
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Weekend Top Ten #432
Top Ten Games to Remaster
As we continue June’s videogame-themed series of Tops Ten – during what would normally have been E3, but is still something of a prolonged Videogame Announcement Season – I turn my attention once again to great games past. This has been exacerbated by the release of Command & Conquer Remastered Collection, a hi-def spit-and-polish re-do of two of the greatest PC games of the nineties. I have very fond teenage memories of both C&C and its pseudo-sequel, but Red Alert in particular strikes an important chord as one of “the” games that deepened and broadened by love of gaming as an art form. In the way that really only happens when you’re a kid, I absorbed Red Alert, not just completing the campaign and playing hours and hours of skirmish, but also talking about it extensively with friends, designing my own levels, and even going so far as to modify the source files to create my own super-units (nuclear tanks ahoy!). As such, it utterly delights me to declare that C&C Remastered is a phenomenal undertaking, the graphics painstakingly remade to fit modern displays, the interface masterfully tweaked to appease modern sensibilities. But at the same time it offers so many pleasing, knowing, considerate hat-tips to fans, such as a re-imagining of the classic DOS installation prompts. All in all, it’s a must-buy, bringing a 25-year-old series of games more-or-less bang up to date and preserving their legacy for a new generation.
Anyway, all this got me thinking of other classic games, and how it’s so difficult to play them nowadays. Maybe they’re mired in rights issues. Maybe it’s a technological minefield to get them to run on modern systems. Maybe elements of modern gaming – be it graphics or design – have simply passed them by, making them a far more difficult and frustrating experience than they would have seemed Back in the Day. Whatever the reason, these are games that – like classic films from the 40s and 50s – should be celebrated and enjoyed by the young’uns, not left to gather digital dust on forgotten floppies the world over.
So, with no further ado, here are ten games that I would love to see given a bit of digital TLC, renewed and revigorated for the ultra-wide monitors and liquid-cooled systems of tomorrow. In most cases these are just one game that I’d like to see spruced up and re-released, but there are a few “collections” here too, whether it’s a C&C-style pairing of a great double act, or a  celebration of a series, a la Halo: The Master Chief Collection.
Oh, and I’m on about remasters here: not a full-on remake or reboot. Stuff like Perfect Dark on the Xbox 360, not Doom 2016. Old games made good on modern hardware, not a reimagining of the property.
Regardless: have at it, games industry.
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Lemmings (1991) and Lemmings 2: The Tribes (1993): I definitely think they should be a double-pack, because whilst the first is a well-regarded classic, the second refines the formula, makes it more user-friendly, offers skirmish-style training modes, and amps up the comedy. But they’re both ancient by now, and despite mobile do-overs in recent years, the originals are very difficult to play. Upping the resolution whilst still keeping the character of the scantily-pixelated sprites would be difficult, but it’d be worth it to once again sample one of the gods of gaming.
Sam & Max Hit the Road (1993): other LucasArts classic adventures have had a spruce – most notably the first two seminal Monkey Island games – but it’d be good to see this cult comedy classic come back to life. I don’t know if the backgrounds ever existed in higher resolution, but I’d love to see the sprites re-drawn to more closely resemble a cartoon version of Steve Purcell’s artwork.
The Jedi Knight Series (1995-2003): I’m bundling all four Jedi Knight games in together – that’s the original Dark Forces, plus Jedi Knight, Jedi Outcast, and Jedi Academy – but let’s be honest, it’s the first two we’re really after. DF gave us a compelling mission-based “Doom Clone” (back when Doom was a genre), and one which would be amazing to see tarted up to 4K with texture filtering a-go-go; but it was its 1997 sequel, Jedi Knight: Dark Forces II, that struck serious beskar. Huge, expansive levels, in “true 3D” (as we used to call it), full-motion video cutscenes, finally getting a lightsaber and Force powers, but most of all the Light/Dark Side dynamic offering (very basic) morality and a branching storyline. Again, giving it a glossy hi-def sheen would do wonders to preserve the legacy of one of the greatest Star Wars games of all time.
The Quake Collection (1996-2005): really it should be called The Quake Qollection, no? Encompassing all four mainline Quakes. Although, again, let’s be honest: there’s something deeply iconic about the first three, so no one would complain if we just forgot about part 4, yeah? Anyway: Quake was a stunner, a gorgeous 3D technical juggernaut, offering sumptuous lighting effects and gorgeous architecture. Part II came a year later and offered us coloured lighting and a coherent sci-fi story, whereas Quake III Arena in 1999 gave us a sublimely crafted multiplayer shooter and a character that was an eyeball doing a handstand. Despite being graphical powerhouses in their day, getting them to run can be a drag, so it’d be lovely to see them dragged into the 21st Century, especially if they could offer us ray-tracing on next-gen consoles, a la Quake II RTX.
Tomb Raider (1996): we’ve seen the series rebooted in (generally) excellent fashion, but at the same time it feels it lost a little of the majesty, mythos, and merriment of OG Lara. One of the first truly successful 3D games, it was like nothing before it. A subtle update to increase its resolution, filter the rough edges, maybe offer the option to move beyond the rigid grid-based movement structure, and possibly up the poly count so blocky Lara more closely resembles her rendered box-art cousin, would be terrific. Imagine the dinosaur in 4K…!
Descent (1994): one of those games that’s slipped from public consciousness, this was a full-3D shooter a couple of years before Quake shambled onto our screens. Piloting a craft in zero gravity, it offered full freedom of movement as well as a tense shooter dynamic coupled with some mild, X-Wing-style space sim elements. It was funky, fast, gorgeous, and messed with your head. I’d love a remake that kept the levels as-is, simplified the often-complex controls for modern sensibilities, and just in general made it look prettier. I worry that a contemporary “re-imagining” might lose too many of its crazy rough edges, though.
Syndicate (1993): there have been a number of efforts to re-do Syndicate over the years, but apart from its excellent sequel Syndicate Wars in 1996, none have matched the dark joys of the original. rather than try to go all modern and 3D, I’d rather see the artwork redone, redrawn at a higher resolution, perhaps offering subtle 3D touches such as dynamic light, shadow, and ray-tracing. The fiddlier aspects (getting into cars?!) could be tidied up, but the look and feel should remain the same. I honestly think this could be a big deal.
Total Annihilation (1997): if C&C can get remastered, why not the game that was arguably the first real challenger to its sci-fi RTS dominance? TA had 3D graphics, a new and refined model of base construction, and tactical touches such as line-of-sight and elevated terrain. But the comparatively low resolution of late-nineties machines meant that the robotic units could often appear slightly indistinct, turning into a grey melange; boosting the res and the poly count would do wonders, but – like C&C – the gameplay itself should be kept as authentic as possible.
Warcraft I & II (1994-95): I know, I know; they just did a remaster of Warcraft III that wasn’t well received and got everybody’s backs up. But I barely played Warcraft III (I barely played Warcraft I for that matter). Warcraft II: Tides of Darkness was the fantasy yin to C&C’s sci-fi yang, and it was great; clear, bright, fast, fun. The cartoony graphics were gorgeous and the units had bags of character (reinforced by the humorous soundbites when you kept clicking on them). I’d want to see the sprites re-drawn in hi-res, with the units given some gorgeous new animations to match their character. Other than that? Keep it broadly the same. It worked 25 years ago, it’ll work now.
Fantasy World Dizzy (1989): I nearly didn’t have a game this old on the list. For one thing, I thought pre-16-bit games would require far more retooling for modern audiences, becoming essentially the sort of reboot I said I wanted to avoid; I can’t imagine a new Skool Daze being too similar to its original. Also which Dizzy do you choose? The one I played the most was probably Spellbound (1991). But I think Fantasy World may be the most iconic. Its Amiga port was almost a remaster anyway, giving it gorgeous colour graphics. A modern version would up the resolution with all-new art assets, obviously, and perhaps could offer a more user-friendly jumping dynamic (and maybe – maybe – I’ll allow scrolling). This could be a lovely way to re-introduce audiences to the character of Dizzy, who should really be held up more as a British gaming mascot, without having to go all-in on a brand new title. Egg-cellent (sorry).
So there we are. There are a couple missing here, obviously; Simon the Sorcerer was nearly there until I realised they did do a gentle remaster in 2018. The Settlers would have made the list, except they are remaking that, although in my opinion it looks like a full-on reboot rather than the upgraded version of the original that I crave. Fade to Black just dropped off the bottom on the grounds that I barely played it in its original form, but a third-person 3D Flashback is still on my Most Wanted list (Flashback itself, sadly, has already had a disappointing remake). And the best Star Wars game of all time, Knights of the Old Republic, I decided not to include as – again – I think we’re going to see that reimagined and folded into the new official Disney canon in some form. Maybe that should preclude me imagining the original game in 4K with updated character models, dynamic shadows, and ray-tracing, but – hey – that’s just me. At least that is one game that I’ll still be able to play fairly easily on an Xbox Series X, even without whistles and bells. Here’s to dead old games!
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aion-rsa · 3 years
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15 Best Video Game Cheat Codes of All-Time
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Cheat codes may not be as prominent in video games as they once were, but there was a time when entire magazines, TV shows, and websites were dedicated to sharing these commands, codes, and tactics that would change the way you played your favorite games.
The thing about cheat codes is that they’re rarely just about the “cheat.” Yes, there’s a certain joy to becoming invincible, unlocking new items, or just skipping a few levels, but the thing that separates the best cheat codes from an endless selection of similar cheats is the way they would often go on to define the games they were in to such a degree that it almost feels stranger to think of playing those games without cheats enabled.
From tanks that appear out of thin air to secrets that made you the most popular kid in the neighborhood, these are the absolute best cheats in video game history.  
15. Grand Theft Auto 3 – Spawn a Rhino Tank
The Grand Theft Auto series belongs in the Hall of Fame of video game cheat codes, but if I have to pick one cheat from this series to highlight, it has to be the “tank” code from GTA 3.
By entering CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE, R1, L2, L1, TRIANGLE, CIRCLE, TRIANGLE (in the PS2 version of the game), GTA 3 players could spawn an invincible Rhino tank that could destroy any other vehicle with one cannon shot. It was the cheat you relied on when you were about to quit playing or were feeling especially frustrated/destructive. Sure, it sometimes broke the game and slowed the framerate to a crawl, but those drawbacks honestly just highlight how insane and delightful this cheat was. 
14. NBA Jam – Unlockable Character Cheats
Long before Fortnite let John Wick shoot Superman, NBA Jam was the undisputed king of bizarre character cameos that led to truly wild competitive matchups.
Depending on which version of the game you were playing, NBA Jam let you take the court as Bill Clinton, Reptile, Warren Moon, “Air Dog,” Prince Charles, Will Smith, and so many more truly bizarre characters that we used to impress our friends before we refused to tell them the cheat code we used to unlock them.
13. Star Wars Jedi Knight 2: Jedi Outcast – Dismemberment Debug Code
For years, Star Wars fans asked the question, “Wait, wouldn’t a lightsaber just instantly cut through anyone it touched?” While most of us knew the reasons that we never got to see that effect in the movies, many of us secretly hoped that we would one day get to see what a lightsaber could really do.
That day came the first time you realized that Jedi Outcast contained one of the best cheat codes ever. By opening this PC classic’s debug menu and using the “helpusobi 1” code, Jedi Outcast players could unlock the “realistic” lightsaber combat option that allowed you to chop off enemy limbs and heads or even just give them the old Darth Maul special. 
12. Metroid – The Mysterious Justin Bailey Code
While Metroid’s “Justin Bailey” password/cheat code is certainly memorable for what it unlocks (Samus’ bodysuit design and a collection of gear, weapons, and items), the enduring legacy of this code is its mysterious origins and the many myths it inspired.
For years, fans argued about the meaning and origin of “Justin Bailey.” Some speculated that Justin Bailey was the name of a Metroid developer (or their child) or that it refers to Samus being “just in” her bathing suit. Years later, though, we learned that it’s actually kind of a coincidence that this specific password works at all and that it may have been discovered by someone named Justin who entered their own name and found something incredible.
11. Sonic the Hedgehog – The Debug Cheat
“Debug” modes are pretty common in PC games, but it’s always been wild that Sonic the Hedgehog featured a cheat code that essentially enabled a kind of debug mode that not only let you spawn items but manipulate certain elements of existing levels.
The extent of this cheat’s functionality helps it stand out from the comparatively simpler codes of this era, but the thing that really impresses me all these years later is how this cheat showcases just how much on-screen chaos the Sega Genesis could handle without catching on fire. 
10. The Sims – “Rosebud” Money Cheat
In theory, the ability to earn unlimited money in The Sims by using the “Rosebud” command should ruin a game built around the idea of growing your character and improving their life over time. In practice, though, this cheat just gave us a different way to experience one of the most influential PC games ever. 
Unlimited money let us build the house of our dreams, engineer truly wild scenarios, or even just focus on elements of The Sims we wouldn’t otherwise get to enjoy. This cheat proved just how robust The Sims’ core mechanics and endgame options really were.
9. Metal Gear Solid 3: Snake Eater – “The End” Time Travel Skip
Ok, this isn’t actually a “cheat code” in the strictest sense of the phrase, but it’s impossible to talk about the best video game workarounds and exploits ever without mentioning this brilliant piece of game design. 
The battle against elderly sniper “The End” in Metal Gear Solid 3 is arguably one of the franchise’s best boss fights, but if you just don’t have the time for all that, it is possible to skip this fight entirely. You just needed to set your PS2’s internal clock a couple of years into the future before starting this encounter. If done correctly, you’ll trigger a special cutscene that shows The End has died of old age and makes you feel bad about your tactics.
8. Age of Empires 2 – The Shelby Cobra Cheat
Age of Empires 2 features so many memorable cheats that you could honestly argue they helped define the legacy of this classic RTS. However, there is one cheat code that stands above the rest.
By using the cheat command “how do you turn this on,” you can spawn a Shelby Cobra in AoE 2 that happens to function as one of the better siege weapons in the game. Nothing beats turning this strategy game into a Fury Road simulator by assaulting a desert stronghold with a small army of sports cars. 
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7. Super Street Fighter II: Turbo – Play as Akuma
Some of my favorite cheat codes ever are the ones you could use against unsuspecting friends to blow their minds and possibly ruin their day. So far as that goes, there are few cheat codes more memorable than unlocking Akuma in the arcade version of Super Street Fighter II: Turbo.
Actually, the only thing more memorable than playing as Akuma was actually managing to input this cheat code correctly. The series of steps required to unlock Akuma is so precise that it’s honestly harder to pull off than most combos in other fighting games. In fact, this cheat code (which required you to navigate the character select screen in a very specific way) was so tough to properly input that even some of those who knew the method suspected it was fake. 
6. Tony Hawk’s Pro Skater 2 – Moon Physics
The only thing better than cheats that break a game are cheats that break a game and present an entirely new way to experience it in the process.
That’s why I’ve always loved Tony Hawk’s Pro Skater 2’s “Moon Physics” cheat. Does it make it possible to pull off record combos from a standing jump? Yes, but navigating these physics proves to be a challenge in and of itself, as anyone who has ever ruined a million-point combo by seriously misjudging a jump will tell you. 
5. The Legend of Zelda – The Second Quest Secret
Sure, you can unlock Zelda’s “Second Quest” (a remix of the original adventure) by actually beating the game, but many of us discovered that feature by entering “Zelda” as our character name. 
It’s impressive enough that Nintendo managed to pack this much content into an NES cartridge, but the best thing about this cheat is how easy it was to unlock it. More than a few kids accidentally played the Second Quest by assuming that their character was supposed to be named Zelda.
4. Doom – The “God Mode” Cheat
Doom’s invincibility cheat command (IDDQD) deserves some love for becoming a video game meme before memes were really a thing, but what stands out to me all these years later is how this code kind of changed the conversation about Doom for many.
As the first first-person shooter many of us played when we were young, Doom could be incredibly intimidating in terms of its mechanics, concept, difficulty, and even tone. However, when someone put in this code and made you invincible, it really made it easier to appreciate just what a joy this classic was and how that whole FPS thing was probably going to stick around for a while.
3. The Konami Code – Gradius
It’s the code you knew was going to be on the list the moment you saw it, but the slight twist here is that I’m specifically highlighting the use of the Konami code in Gradius: the game that started the most famous cheat code in video game history.
The story goes that Kazuhisa Hashimoto was working on the NES port of Gradius but found it difficult to properly test the game due to how punishing it was. His solution was to create a cheat command that would give him the power-ups he needed to progress. The game was accidentally shipped with the cheat code still enabled, players discovered it, and the rest is history. There’s just something great about a “work smarter, not harder” game developer/tester pretty much pioneering video game cheat codes as we know them today.
2. Mortal Kombat (Sega Genesis) – The Blood Code
Early arguments between Sega Genesis and Super Nintendo fans usually ended in a standstill. Gamers on both sides typically refused to concede any ground to their “rivals” in the debate over who owned the better video game console.
That’s what makes this cheat code so special. The moment that Sega Genesis owners showed their Super Nintendo friends that it was possible to unlock blood in their version of Mortal Kombat, there wasn’t a single SNES fan in the world that could pretend to be anything less than impressed. You had no playground rep if you didn’t know the Mortal Kombat blood code (A, B, A, C, A, B, B) by heart.
1. GoldenEye 007 – The Facility Invincibility Run
There are a few cheats from GoldenEye 007 that belong on this list (DK Mode and Paintball certainly stand out), but if we’re talking about the best of the best, then we’ve got to talk about unlocking GoldenEye 007’s “Invincible” cheat.
In order to unlock the ability to become invincible in GoldenEye 007, you had to beat the Facility level in 2:05 or less on 00 Agent setting. At first, you think it’s impossible. Then, after about a dozen runs or so, you start to see how you might be able to pull this off if absolutely everything goes perfectly. What follows is something that defined many N64’s owners childhoods. To this day, few moments in gaming match the feeling of finally completing that one perfect Facility run and wiping out the heartache of the dozens (maybe hundreds) of failed attempts that came before.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
Years later, we learned you could just unlock this cheat by entering a series of control commands. Of course, it’s the process that matters so much more than the cheat itself.
The post 15 Best Video Game Cheat Codes of All-Time appeared first on Den of Geek.
from Den of Geek https://ift.tt/3xy4Etj
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exclusiverenew265 · 3 years
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Star Wars Games For Mac
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Aspyr has been known for decades for its Apple ports of video games. But the Austin, Texas-based company has expanded it repertoire and today it is launching a classic Star Wars game for the Nintendo Switch and PlayStation 4.
LEGO Star Wars: The Complete Saga. Originally developed by TT Games Developed for Mac by Robosoft Technologies Published for Mac by Feral Interactive Limited Released on Mac in November 2010 Gameplay hints and walkthrough links Stuck? Maybe our gameplay hints will help you out of a tricky situation. Star Wars the Old Republic for mac is the same game that is supported for the PC, but is now compatible with Mac OS systems. The Old Republic was developed by Bioware in 2008 as a new generation MMORPG. Their have been millions of players registered since the dawn of the beginning of Swtor. ECOOPRO Gaming Headset for PS4 Xbox One PC, Stereo Gaming Headphones with Noise Cancelling Mic, Bass Surround, LED Light & Soft Memory Earmuffs for PC Mac Nintendo Switch (Camouflage) 3.8 out of 5 stars 478. Jun 30, 2019  The 100 Best Mac Games today Mac Gamer HQ picks its favorite Mac games from all genres, including worthy free alternatives. Star Wars: KOTOR 2: Star Wars: Knights Of The Old Republic 2. Knights of the Old Republic games are some of the most famous RPGs of all time. KOTOR 2 is very similar to the original KOTOR. There’s definitely a.
5) Click ‘Search’ in the top left corner and type in Star Wars™ Galaxy of Heroes 6) Click on Star Wars™ Galaxy of Heroes in the Google Play Store 7) Click Install 8) Open Star Wars.
Elizabeth Howard, vice president of publishing at Aspyr, said in an interview with GamesBeat that this kind of title — the $10 version of Star Wars Jedi Knight II: Jedi Outcast — is more representative of the kind of game that the company is publishing these days.
Aspyr is taking advantage of the fact that there are more game stores available for a wider variety of content than ever before. And there are more intellectual property owners that want to see their content move to the new platforms where the gamers are active. The basic model for Aspyr is to license games and then act as both publisher and developer for the new content.
I talked with Howard about the company’s aspirations and the outlook for both independent game publishers and developers in the current gaming landscape.
Here’s an edited transcript of our interview.
Above: Elizabeth Howard, vice president of publishing at Aspyr
GamesBeat: You have some Switch titles coming from the Jedi series?
Elizabeth Howard: Yeah. We have both Jedi Outcast and Jedi Academy coming to Switch and PlayStation 4. Outcast is dropping later this month, and Academy comes out in the early part of next year, with a further investment in Academy as far as the multiplayer experience. We’re really pumped about bringing that to console players.
GamesBeat: How did you get that? Have you done any Star Wars titles before, or is this the first time?
Howard: Our relationship with LucasArts specifically goes back almost 20 years. We did the Jedi Outcast and Jedi Academy titles for the Mac when they first released. My tenure at Aspyr goes back to doing them the first time. Our core business model is licensing games and then doing the development and publishing. We get the source code and do the engineering and take it to market.
That’s been a valuable asset, that we have this amazing library of content that we can reflect back on now. Almost a generation of gamers have grown up without a lot of these things we were able to touch the first time. We have access to this stuff now to bring to new audiences on new platforms.
It’s not our first time with Lucas, but I’m trying to reflect on whether this is our first time with Lucas as part of Disney. We did Star Wars: Knights of the Old Republic on iOS back in 2013. That came about as Lucas was being acquired by Disney, which was super exciting. It was quite the nailbiter. But we still managed to do it.
GamesBeat: How long ago now did you branch out from the Mac to other platforms?
Howard: This is our second version of that, I would say. We did multiplatform publishing in the early 2000s. We brought a couple of titles — back in the day we did Guitar Hero for PC, actually, and Tony Hawk. We did a few DS titles. We were the publisher of a game called Stubbs the Zombie on Xbox and PC.
With the rest of the economy, things got rough in about 2008 and 2009. We were still in the world of physical goods and limited distribution back then. It was a much more expensive game to play for a bootstrapped private company in Austin, Texas. We refocused on Mac and started exploiting our catalog digitally. That was the next growth phase for us.
Then, in about 2013, it was a matter of, how do we start stretching our capabilities in new ways? From both an engineering and a publishing perspective. We did titles like Star Wars: Knights of the Old Republic, Jade Empire, and a game that I loved back in the old days that we brought back called Fahrenheit. We did those for iOS. More recently we developed Civilization VI on Switch. We also, in the last couple years, have beefed up our publishing capabilities as the multiplatform partner for a number of independent titles, including Layers of Fear and Observer.
We’re seeing the culmination of the last five years of work, extending our development and publishing capabilities to allow us to do much bigger projects. The recent announcements are the first step in a much bigger direction for what you’ll see from us in the future.
Above: Star Wars Jedi Knight II: Jedi Outcast debuts on September 24 for the Switch and PS4.
GamesBeat: How do you find those teams that can do this work? Is that part of your task, to find developers to remake some of these games on new platforms?
Howard: We’re in a pretty significant growth mode here. We’re at about 90 employees, and we have a significant engineering department. We’re now growing our art, design, UI/UX, and other creative and engineering departments in order to expand our internal capabilities. Then we work with a handful of trusted external developers as well.
But to answer your question, yes, our relationship with Disney in this particular case is, we are the publisher. We have an agreement where we’re figuring out the development and go to market process for these titles.
GamesBeat: You do a lot of this work in house, then? The porting work.
Howard: Right.
GamesBeat: In this case is it almost more like building it from the ground up, or does it still feel more like porting?
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Howard: I feel like “porting” overly simplifies the work that goes into it. In the days we were doing Mac titles, that’s a more clear port, because it’s more A to B, PC to Mac. The work now to support the specific UI required for console, and then digging in on the additional features we might be able to bring to a particular experience — with the Switch titles we support rumble. With PS4 we support trophies. We’re doing whatever we can within the licensing limitations to improve the experience for that particular customer.
We brought Civilization VI to a number of other platforms. We brought it to iOS, including iPhone and iPad, and we also did Linux. We were the developer for Switch. That’s taking a keyboard and mouse experience and making it work really well on a touch platform, and then stretching that even further to hybridized touch and controller. We call it a sort of reimagining.
GamesBeat: Are there some rising platforms, from your point of view, and some that may be waning or going away?
Howard: From our perspective, broadly the future is multiplatform. Mac was once our bread and butter as a company, but I don’t imagine that being — I think last year was the first year that other platform revenues exceeded our Mac revenues. It seems like the Apple ecosystem is moving more in the direction of mobile, and we’re doubling down on the triple-A experience, which is more traditionally PC and console.
I am really excited to see the enthusiasm around Switch. I’ll be really curious to see how the market receives this. Certainly the announcement went well. It seems like there’s a bunch of consumer interest. But we’ll see how that shows up in purchasing. That will be fun to find out.
Above: The Aspyr team
GamesBeat: Is Switch a very crowded store, or does it still feel less so than some other storefronts out there?
Howard: The Switch store is less so than others. Certainly Steam has an immense catalog that can make it more challenging to battle your way through the content cloud. That being said, I also don’t know that the Switch digital store is quite as optimized as some of the more established platforms. We’ve always invested in bringing these big brands and triple-A experiences over. We’re able to benefit from the established market interest. For a short time, we’ll have one of the only Star Wars games on the Switch. That’s probably not a bad marketing strategy.
For things like Steam, platforms that are more competitive, we’re looking at unique ways to approach that market. We have an upcoming title that we’ll be announcing soon where we’re looking at a new way to approach monetization that will help with discoverability, as well as exciting customers as far as a new way to allow them to play games without having to pay for them up front, but without quite going down the road of free-to-play.
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GamesBeat: What are you doing as far as original titles? Do you have titles coming through a different kind of process that are going to make it to the market soon?
Howard: I’d say right now our big focus, and where we see our growth and opportunity — I always like to talk about the unfair advantage. We’ve spent more than 20 years being triple-A brand and game stewards. Our future is, how do we make that even bigger and better? Growth for us is really around stewarding these beloved games and beloved gameplay. That’s where our strength is. We’re building a team that’s capable of doing that in even bigger ways. Instead of just a re-release, maybe a reimagining, a remake, a bigger undertaking with bigger brands.
Right now our focus is not on original, internal IP. We’ll continue to work with external developers as their publishing partner, taking games to market. But we’re really focused on our growth around these big brands.
GamesBeat: What sort of publishers are direct competitors for you?
Howard: It’s interesting, because we always have this debate. We’re a little bit of this and a little bit of that. Team17 have their own IP that they publish in addition to working as a publishing and development partner. The differentiator for us is we’re clearly focused for the most part, again, on triple-A. Even in the Mac days, we were still the Civ people and the Call of Duty people and the Borderlands people.
I think there’s still a market opportunity for licensed IP. There was a day, call it more than a decade ago, where there was a ton of licensed IP, and frankly not well-executed. Everybody was throwing a game to market in association with a movie launch. But if you look at the success of something like Spider-Man recently, when you’re able to connect brands with players in a polished way, it still works. Those kinds of games might be where we exercise more creativity.
GamesBeat: Do you have any interest in raising money? If there’s a growth plan a year from now or a couple of years from now, what do you expect to be like?
Howard: It’s a good question. Right now we’re not in the process of preparing for something like that. We’ve been a bootstrapped company since our inception. So far it hasn’t been a limiting factor. We think the kind of content we’re working on is valuable to strategic partners in the market right now, so potentially that means finding ways to continue to grow and fund games of significance without having to go that route. I might be coming back to you in a year with a totally different story, but right now we’re focused on this, and that sounds like a ton of work and effort. We don’t think we’re there yet.
Above: Star Wars Jedi Knight II: Jedi Outcast for the Switch and PS4.
GamesBeat: It seems like there’s a lot of opportunity in the middle space of the industry. Not among the giant companies, but the companies that can really benefit from things like cross-play. That’s going to be more and more doable across a bunch of the platforms, the ability to take a hit game out into a wider market more easily. That seems to be a trend that helps companies that are in this middle space, which in the past seemed like they were under a lot of pressure.
Howard: I certainly feel like there’s an air of growth and opportunity in games. It’s obviously driven by the revenue growth we’ve seen over the last few years. That was my takeaway from going to GamesBeat and watching all those panelists, just the size of the impact. Gaming is growing globally in terms of humans playing games, and that leads to more opportunity.
To your point, crossplay is an awesome feature. What are opportunities for us to — I think our big differentiator is trying to find the best way to as much value as we can for the player with the games we touch, be it a remake or a reimagining or an indie publishing opportunity. Maybe spending a bit more time and energy on those kinds of features to really delight customers. There’s a lot of opportunity for all of us, and for Aspyr specifically as a 20-year veteran of shepherding big brands to new markets.
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Rating:Category:Perspective:Year released:Author:LucasArtsPublisher:LucasArtsEngine:Jedi
[www].se [ftp].se [mirror].us DarkForces1.2.sit_.bin (31.04 MB) For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us darkforces.toast_.sit (105.51 MB) For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us DF_Gold_Package.sit (1.21 MB) For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us DF_user_missions.sit (14.62 MB) For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us DarkForcesManualPC.pdf
Star Wars Games For Mac
Star Wars: Dark Forces is a 1995 first person shooter from LucasArts. It's a great game - similar to Marathon and the like.
Dark Forces puts you in the boots of mercenary for hire, Kyle Katarn. Initially charged with retrieving the Death Star plans from an Imperial base and delivering them to Princess Leia, Kyle subsequently is hired by the Rebel Alliance to seek out and destroy a new threat - an army of super, mechanized stormtroopers: the dark troopers. Dark Forces lets you explore numerous Star Wars worlds with total freedom, all while blasting an onslaught of enemies and achieving mission objectives.
Excerpt: — Macintosh Multimedia & Product Registry Volume 9, No.4 - 1996
3rd DL: — DF Gold, a suite of editing tools for the Macintosh version of Dark Forces. With thanks to compyislife for adding it to the archives. 4th DL: Is a collection of 60+ user made missions for Dark Forces + an instruction on how to convert PC missions to the Macintosh.
Compatibility
Star Wars Games For Mac Os X
Architecture: 68k PPC
Star Wars Games For Mac Free Download
Minimum Requirements: 68040 8 MB RAM 5 MB Hard Drive Space Mac OS 7.1
* Works under Mac OS 9.2.2
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0 notes
entergamingxp · 4 years
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PlayStation Store Hidden Gems Sale Offers Discounts on Yakuza, Jackbox, and Many More
With a wealth of big spring releases now behind us, the summer for PlayStation fans is gearing up with the release of both The Last of Us Part II and Ghost of Tsushima. However, if you’re in the mood to try out some lesser-known games to fill some of the time, the PlayStation Store has you covered with its most recent sale.
The PlayStation Store has pulled back the curtain on its next big sale, which this time around is focused around “Hidden Gems.” As the name implies, the PlayStation Store’s sale has a few games that you’ll likely be familiar with, but offers discounts on mostly lesser-known games that still pack a punch and are worth playing.
Taking a look through the full list of discounted games, the Hidden Gems sale definitely earns its name with a lot of great discounts on excellent games that are worth a try. Some of the best deals include the remastered versions of Yakuza 3, 4, and 5, which are each available for $19.99. Likewise, as a big fan of The Banner Saga series, you can grab the entire trilogy for just under $25 and pick up other amazing indies like Dead Cells and Little Nightmares for a good price.
The PlayStation Store’s Hidden Gems Sale is currently running now through May 13, 2020. You can check out the full list of titles and discount offers below:
PS4 Games $Price $Original 101 WAYS TO DIE  $4.99  $9.99 7TH SECTOR COLLECTOR’S EDITION  $17.49  $24.99 8-BIT ARMIES  $5.99  $29.99 8-BIT HORDES  $5.09  $29.99 8-BIT INVADERS!  $3.59  $29.99 911 OPERATOR + SPECIAL RESOURCES  $10.79  $17.99 A KNIGHT’S QUEST  $12.49  $24.99 ABSOLVER  $7.49  $29.99 ABZÛ  $9.99  $19.99 ACCIDENTS WILL HAPPEN – DANGEROUS DRIVING CRASH MODE BUNDLE  $18.99  $37.99 ADR1FT  $4.99  $19.99 ADVENTURE TIME PIRATES OF THE ENCHIRIDION  $7.99  $19.99 AEREA  $0.59  $19.99 AGE OF WONDERS: PLANETFALL  $24.99  $49.99 AGE OF WONDERS: PLANETFALL DELUXE EDITION  $29.99  $59.99 AGE OF WONDERS: PLANETFALL PREMIUM EDITION  $44.99  $89.99 ALCATRAZ  $1.04  $2.99 AMERICAN FUGITIVE  $7.99  $19.99 ARISE: A SIMPLE STORY  $13.99  $19.99 ARIZONA SUNSHINE  $11.99  $39.99 ARIZONA SUNSHINE – DEAD MAN DLC  $1.24  $2.49 ARIZONA SUNSHINE – THE DAMNED DLC  $2.49  $4.99 ARMIKROG  $2.99  $9.99 ASSETTO CORSA  $8.99  $29.99 ASSETTO CORSA SEASON PASS  $5.99  $19.99 ASSETTO CORSA ULTIMATE EDITION  $11.99  $39.99 AT SUNDOWN: SHOTS IN THE DARK  $7.99  $19.99 BAD NORTH  $8.99  $14.99 BANNER SAGA 1  $4.99  $24.99 BANNER SAGA 2  $4.99  $24.99 BANNER SAGA 3  $12.49  $24.99 BANNER SAGA TRILOGY  $19.99  $49.99 BEDLAM: THE GAME BY CHRISTOPHER BROOKMYRE  $4.99  $9.99 BEE SIMULATOR  $23.99  $39.99 BEHOLDER 2  $8.99  $14.99 BEHOLDER CIVIC DUTY BUNDLE  $11.99  $19.99 BEHOLDER COMPLETE EDITION  $4.49  $14.99 BLACKSAD : UNDER THE SKIN  $24.99  $49.99 BLACKWOOD CROSSING  $7.99  $15.99 BLOOD BOWL 2  $4.99  $19.99 BLOOD BOWL 2: LEGENDARY EDITION  $7.49  $29.99 BLOODROOTS  $13.99  $19.99 BLOODSTAINED: RITUAL OF THE NIGHT  $19.99  $39.99 BLOODY ZOMBIES  $6.00  $14.99 BOMBER CREW  $4.49  $14.99 BOMBER CREW DELUXE EDITION  $7.49  $24.99 BOMBER CREW: AMERICAN EDITION  $5.99  $19.99 BOUND BY FLAME  $3.99  $19.99 BROFORCE  $3.74  $14.99 BUCKET KNIGHT  $3.24  $4.99 CANDLE: THE POWER OF THE FLAME  $3.99  $19.99 CAR MECHANIC SIMULATOR  $17.99  $29.99 CAR MECHANIC SIMULATOR – DLC MEGA PACK  $23.09  $38.49 CARDPOCALYPSE  $17.49  $24.99 CARDPOCALYPSE MEGA MUTANT EDITION  $20.99  $29.99 CHILD OF LIGHT  $4.49  $14.99 CHILDREN OF MORTA  $14.73  $21.99 CITADEL: FORGED WITH FIRE  $23.99  $39.99 CONTROL  $29.99  $59.99 CROSSING SOULS  $3.74  $14.99 DANDARA: TRIALS OF FEAR EDITION  $5.99  $14.99 DANGER ZONE  $4.49  $14.99 DANGER ZONE 2  $4.99  $19.99 DANGER ZONE BUNDLE – DANGER ZONE AND DANGER ZONE 2  $16.24  $32.49 DANGEROUS DRIVING  $11.99  $29.99 DANGEROUS GOLF  $5.99  $19.99 DARKWOOD  $7.49  $14.99 DARKWOOD – SPECIAL EDITION  $8.99  $17.99 DEAD CELLS: THE BAD SEED BUNDLE  $21.59  $26.99 DEAR ESTHER: LANDMARK EDITION  $3.49  $9.99 DEFUNCT  $0.74  $14.99 DEGREES OF SEPARATION  $3.99  $19.99 DESTINY 2: FORSAKEN*  $14.99  $24.99 DESTINY 2: SHADOWKEEP*  $20.99  $34.99 DESTINY 2: UPGRADE EDITION*  $33.49  $49.99 DISNEY CLASSIC GAMES: ALADDIN AND THE LION KING  $17.99  $29.99 DOCTOR WHO: THE EDGE OF TIME  $14.99  $24.99 DOLLHOUSE  $8.99  $29.99 DON’T STARVE MEGA PACK  $10.79  $26.99 DON’T STARVE TOGETHER: CONSOLE EDITION  $7.49  $14.99 DON’T STARVE: CONSOLE EDITION  $3.74  $14.99 DON’T STARVE: CONSOLE EDITION + REIGN OF GIANTS EXPANSION  $4.74  $18.99 DREAMWORKS DRAGONS DAWN OF NEW RIDERS  $13.99  $39.99 DUCT TAPES ARE FOREVER  $1.57  $4.49 ENTER THE GUNGEON  $7.49  $14.99 ESCAPE TEAM  $1.57  $4.49 ESPIRE 1: VR OPERATIVE  $17.99  $29.99 EXTINCTION  $7.49  $29.99 EXTINCTION: DELUXE EDITION  $9.99  $39.99 FARMING SIMULATOR 17  $7.99  $19.99 FARMING SIMULATOR 17 – PLATINUM EDITION  $10.19  $29.99 FARMING SIMULATOR 17 – PREMIUM EDITION  $14.99  $49.99 FLASHBACK  $7.49  $24.99 FOR THE KING  $9.99  $24.99 FROSTPUNK: CONSOLE EDITION  $20.09  $29.99 GET EVEN  $7.49  $29.99 GHOSTBUSTERS: THE VIDEO GAME REMASTERED  $11.99  $29.99 GONNER  $2.99  $9.99 GRIS  $8.49  $16.99 GROUNDHOG DAY: LIKE FATHER LIKE SON  $9.74  $14.99 GUACAMELEE! 2  $4.99  $19.99 GUACAMELEE! 2 COMPLETE  $5.74  $22.99 GUACAMELEE! SUPER TURBO CHAMPIONSHIP EDITION  $3.74  $14.99 GUN CLUB VR  $12.49  $24.99 GUNS, GORE AND CANNOLI 2  $6.49  $12.99 HOTEL TRANSYLVANIA 3 MONSTERS OVERBOARD  $6.99  $19.99 HOTLINE MIAMI  $2.49  $9.99 HOTLINE MIAMI 2: WRONG NUMBER  $3.74  $14.99 HUNTING SIMULATOR  $9.99  $39.99 ICE AGE SCRAT’S NUTTY ADVENTURE!  $26.79  $39.99 IMPACT WINTER  $4.99  $19.99 INDIVISIBLE  $23.99  $39.99 INSTANT INDIE COLLECTION: VOL. 1  $3.44  $22.99 INSTANT INDIE COLLECTION: VOL. 2  $3.74  $24.99 INSTANT INDIE COLLECTION: VOL. 3  $3.74  $24.99 INSTANT INDIE COLLECTION: VOL. 4  $4.49  $29.99 INSTANT INDIE COLLECTION: VOL. 5  $4.34  $28.99 IT’S QUIZ TIME  $11.99  $19.99 JOURNEY TO THE SAVAGE PLANET  $17.99  $29.99 JUMANJI: THE VIDEO GAME  $26.79  $39.99 KINGDOM TWO CROWNS  $14.99  $19.99 KINGDOM: NEW LANDS  $3.74  $14.99 KNIGHTS AND BIKES  $14.99  $19.99 LARA CROFT AND THE TEMPLE OF OSIRIS  $3.99  $19.99 LARA CROFT AND THE TEMPLE OF OSIRIS SEASON PASS  $1.49  $9.99 LARA CROFT GO  $1.99  $9.99 LAST DAY OF JUNE  $5.99  $19.99 LAYERS OF FEAR  $5.99  $19.99 LAYERS OF FEAR + OBSERVER_ BUNDLE  $11.99  $39.99 LAYERS OF FEAR: MASTERPIECE EDITION  $8.04  $22.99 LET THEM COME  $3.99  $7.99 LIFE IS STRANGE COMPLETE SEASON  $3.99  $19.99 LIFE IS STRANGE: BEFORE THE STORM COMPLETE SEASON  $3.39  $16.99 LIFE IS STRANGE: BEFORE THE STORM DELUXE EDITION  $4.99  $24.99 LITTLE NIGHTMARES  $4.99  $19.99 LITTLE NIGHTMARES COMPLETE EDITION  $7.49  $29.99 LITTLE NIGHTMARES SECRETS OF THE MAW EXPANSION PASS  $4.99  $9.99 LOVERS IN A DANGEROUS SPACETIME  $5.99  $14.99 MAGICKA 2  $3.74  $14.99 MAGICKA 2: SPECIAL EDITION  $4.99  $19.99 MANUAL SAMUEL  $3.99  $9.99 MARK OF THE NINJA: REMASTERED  $9.99  $19.99 MELBITS WORLD  $8.99  $14.99 MINIT  $4.99  $9.99 MONSTER BOY AND THE CURSED KINGDOM  $17.99  $39.99 MORDHEIM: CITY OF THE DAMNED  $8.99  $29.99 MORDHEIM: CITY OF THE DAMNED – COMPLETE EDITION  $11.99  $39.99 MOSAIC  $13.99  $19.99 MOSAIC 1% EDITION  $17.49  $24.99 MOTHER RUSSIA BLEEDS  $3.74  $14.99 MUTANT YEAR ZERO: ROAD TO EDEN  $17.49  $34.99 MY TIME AT PORTIA – HOUSEWARMING GIFT SET  $1.19  $2.99 NARCOS: RISE OF THE CARTELS  $17.99  $29.99 NEVEROUT  $2.39  $7.99 NIDHOGG  $3.74  $14.99 NIDHOGG 2  $3.74  $14.99 NINJIN: CLASH OF CARROTS  $2.49  $9.99 OBSERVATION  $12.49  $24.99 OBSERVER  $8.99  $29.99 OCTODAD: DADLIEST CATCH  $3.74  $14.99 OUTCAST – SECOND CONTACT  $5.99  $39.99 OUTWARD  $17.99  $39.99 OVERCOOKED! + OVERCOOKED! 2  $17.49  $34.99 OVERCOOKED! 2 – CAMPFIRE COOK OFF  $4.01  $5.99 OVERCOOKED! 2 – CARNIVAL OF CHAOS  $4.01  $5.99 OVERCOOKED! 2 – NIGHT OF THE HANGRY HORDE  $6.69  $9.99 OVERCOOKED! 2 – SEASON PASS  $12.99  $19.99 OVERCOOKED! 2 – SURF ‘N’ TURF  $4.01  $5.99 OVERCOOKED! 2 – TOO MANY COOKS PACK  $2.00  $2.99 OVERPASS DELUXE EDITION  $10.49  $69.99 OVERRIDE: MECH CITY BRAWL – SUPER CHARGED MEGA EDITION  $9.99  $39.99 PATHOLOGIC 2  $24.49  $34.99 PAW PATROL IS ON A ROLL!  $19.99  $39.99 PAYDAY 2: CRIMEWAVE EDITION  $4.99  $19.99 PAYDAY 2: THE CRIMEWAVE COLLECTION  $7.49  $29.99 PERFECT  $5.00  $9.99 PILLARS OF ETERNITY II: DEADFIRE – ULTIMATE EDITION  $38.99  $59.99 PORTAL KNIGHTS  $7.99  $19.99 POWER RANGERS: BATTLE FOR THE GRID  $9.99  $19.99 POWER RANGERS: BATTLE FOR THE GRID – COLLECTOR’S EDITION  $19.99  $39.99 PRO FISHING SIMULATOR  $19.99  $39.99 PUMPED BMX +  $3.49  $9.99 RACE WITH RYAN  $26.79  $39.99 RAD  $9.99  $19.99 REAL FARM  $0.79  $39.99 REGALIA: OF MEN AND MONARCHS – ROYAL EDITION  $3.74  $24.99 REGALIA: OF MEN AND MONARCHS – ROYAL EDITION OST COMBO  $4.27  $28.49 REUS  $0.44  $14.99 RIFTSTAR RAIDERS  $4.99  $19.99 RIOT – CIVIL UNREST  $3.99  $19.99 RISK OF RAIN 2  $14.99  $29.99 ROAD REDEMPTION  $9.99  $19.99 ROMAN RUMBLE IN LAS VEGUM – ASTERIX & OBELIX XXL 2  $24.99  $49.99 RONIN  $1.99  $9.99 RUINER  $4.99  $19.99 RUSH VR  $11.24  $24.99 SEA OF SOLITUDE  $9.99  $19.99 SEASONS AFTER FALL  $2.49  $9.99 SERIAL CLEANER  $5.24  $14.99 SHADOW WARRIOR  $7.49  $29.99 SHADOW WARRIOR 2  $9.99  $39.99 SHINESS: THE LIGHTNING KINGDOM  $2.49  $9.99 SHINY – A ROBOTIC ADVENTURE  $0.29  $14.99 SHOOTY FRUITY  $11.00  $19.99 SNIPER ELITE 3  $7.49  $29.99 SOLO: ISLANDS OF THE HEART  $4.99  $19.99 SPACE HULK BUNDLE  $14.99  $49.99 SPACE HULK: DEATHWING – ENHANCED EDITION  $9.99  $39.99 SPACE HULK: TACTICS  $7.49  $29.99 SPARKLITE  $14.99  $24.99 SPIKE VOLLEYBALL  $17.99  $39.99 SPIRIT OF THE NORTH  $14.99  $24.99 STAR WARS JEDI KNIGHT II – JEDI OUTCAST  $7.49  $9.99 STELLARIS: CONSOLE EDITION  $15.99  $39.99 STELLARIS: CONSOLE EDITION – DELUXE EDITION  $23.99  $59.99 STIKBOLD! A DODGEBALL ADVENTURE  $4.49  $9.99 STRANDED SAILS – EXPLORERS OF THE CURSED ISLANDS  $14.99  $24.99 STRANGER THINGS 3: THE GAME  $4.99  $19.99 STYX: SHARDS OF DARKNESS  $5.99  $19.99 SUBNAUTICA  $17.99  $29.99 SUPER STREET: THE GAME  $12.49  $24.99 SURF WORLD SERIES  $8.99  $14.99 SURVIVING MARS  $11.99  $29.99 SURVIVING MARS – DIGITAL DELUXE EDITION  $15.99  $39.99 SURVIVING MARS – FIRST COLONY EDITION  $25.99  $64.99 TERRARIA: PS4 EDITION  $5.99  $19.99 THE ASSEMBLY  $11.99  $29.99 THE BARD’S TALE IV: DIRECTOR’S CUT  $13.99  $39.99 THE COUNT LUCANOR  $1.79  $14.99 THE ESCAPISTS 2 – BIG TOP BREAKOUT  $1.99  $3.99 THE ESCAPISTS 2 – DUNGEONS AND DUCT TAPE  $1.99  $3.99 THE ESCAPISTS 2 – THE GLORIOUS REGIME  $1.99  $3.99 THE ESCAPISTS 2 – WICKED WARD  $1.99  $3.99 THE ESCAPISTS DLC BUNDLE  $3.99  $9.99 THE FISHERMAN – FISHING PLANET  $23.99  $39.99 THE FLAME IN THE FLOOD: COMPLETE EDITION  $4.49  $14.99 THE HONG KONG MASSACRE  $8.99  $19.99 THE JACKBOX PARTY PACK  $12.49  $24.99 THE JACKBOX PARTY PACK 2  $12.49  $24.99 THE JACKBOX PARTY PACK 3  $14.99  $24.99 THE JACKBOX PARTY PACK 4  $14.99  $24.99 THE JACKBOX PARTY PACK 5  $17.99  $29.99 THE JACKBOX PARTY PACK 6  $19.49  $29.99 THE LITTLE ACRE  $3.89  $12.99 THE LONG REACH  $1.79  $14.99 THE LOST MORSEL  $2.99  $4.99 THE MESSENGER  $9.99  $19.99 THE SHADOW WARRIOR COLLECTION  $14.99  $59.99 THE SURGE  $5.99  $19.99 THE SURGE – AUGMENTED EDITION  $8.99  $29.99 THE SWORDS OF DITTO: MORMO’S CURSE  $7.49  $14.99 THE TALOS PRINCIPLE: DELUXE EDITION  $4.99  $49.99 THE TECHNOMANCER  $3.99  $19.99 THRONEBREAKER: THE WITCHER TALES  $9.99  $19.99 TITAN SOULS  $3.74  $14.99 TOREN  $2.49  $9.99 TRINE: ULTIMATE COLLECTION  $19.99  $49.99 TRUCK DRIVER  $26.79  $39.99 TT ISLE OF MAN – RIDE ON THE EDGE  $29.99  $59.99 TWO POINT HOSPITAL  $29.99  $39.99 UNBOX: NEWBIE’S ADVENTURE  $4.49  $29.99 UNO FLIP!  $1.64  $4.99 UNO  RAYMAN THEME DLC  $0.98  $2.99 UNO JUST DANCE THEME DLC  $0.98  $2.99 UNO ULTIMATE EDITION  $8.99  $14.99 UNRAVEL YARNY BUNDLE  $8.99  $29.99 VAPORUM  $9.99  $24.99 WORMS BATTLEGROUNDS ALIEN INVASION  $1.49  $4.99 WUPPO  $0.99  $19.99 XENON RACER  $7.99  $39.99 YAGA  $17.49  $24.99 YAGA BAD LUCK BUNDLE  $20.99  $29.99 YAKUZA 3 REMASTERED  $19.99  $24.99 YAKUZA 4 REMASTERED  $19.99  $24.99 YAKUZA 5 REMASTERED  $19.99  $24.99 YESTERDAY ORIGINS  $7.49  $24.99
The post PlayStation Store Hidden Gems Sale Offers Discounts on Yakuza, Jackbox, and Many More by Ryan Meitzler appeared first on DualShockers.
from EnterGamingXP https://entergamingxp.com/2020/05/playstation-store-hidden-gems-sale-offers-discounts-on-yakuza-jackbox-and-many-more/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-store-hidden-gems-sale-offers-discounts-on-yakuza-jackbox-and-many-more
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josephlrushing · 4 years
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Star Wars Jedi Outcast for Nintendo Switch – Not the Port You’re Looking For!
If I had to choose a list of ‘desert island games’, in my top five you would find Star Wars Jedi Knight II: Jedi Outcast. As I said in my ‘Netbook Gamer’ retro review, “Jedi Knight II is my favorite of the entire Kyle Katarn saga, my favorite Star Wars game, and my favorite first-person shooter.”
Back in 2002 when the original game was released, it was only available for the PC – and was received as one of the best shooters ever made and an instant classic in terms of Star Wars games.
Several months later it saw an excellent Mac OS X port, a fairly solid XBOX port, and a choppy, wonky and lower-resolution GameCube port. Guess which one the Switch port most closely resembles?
I am not going to dig too far into the specifics of the game, as I did an in-depth retro-review for the Netbook Gamer series nearly a decade ago!. I continue to play Jedi Knight II on the Mac or PC at least once per year, and played my PC copy over the summer and had an absolute blast. Yes, there are ways it is showing its 17+ years since release, but there is so much to it that holds up incredibly well – certainly better than a prettier but much dumber new game like Wolfenstein Youngblood!
I have two major issues with the Nintendo Switch port of Jedi Knight II: graphics and controls. The original game wasn’t made for widescreen monitors, but simple settings tweaks enable it for anyone playing now – but the Switch version doesn’t allow that mode. Nor does it feature the crispest and highest resolution visuals based on comparing the game between the Switch and my Mac.
The visuals wouldn’t bug me too much – I am constantly playing old games so am very forgiving – but the controls are pretty terrible. I have never been a huge fan of FPS games on a console controller, but the Switch has numerous games (such as Youngblood, Red Faction Guerilla, Wolfenstein II, Doom, etc.) that show it is possible to make it more than just workable.
After a while, I ended up enabling cheats to play through the game and just enjoy the story in the handheld format. Even without fear of dying the controls made many levels feel more like a slog than a challenging adventure. And as noted, I had picked up the game again on my Mac to compare – and now since completing the Switch version I have been playing through it on the Mac and it is every bit as glorious as ever. The problem is the poor quality of the Switch port.
Source: Personal Purchase
What I Like: Still a great game; inexpensive; playable if you can get a handle on the controls; cheats are available to help get past the bad controls.
What Needs Improvement: Controls are difficult to master; graphics are not optimized; widescreen not implemented.
Obviously I do not recommend buying this game – the lower quality visuals and poor controls combine to undermine one of the best shooters of all time. This does not bode well for the 2020 release of Jedi Academy.
If you are still interested, head to the Nintendo eShop and grab Star Wars Jedi Knight II: Jedi Outcast for $9.99!
from Joseph Rushing https://geardiary.com/2019/11/12/star-wars-jedi-outcast-for-nintendo-switch-not-the-port-youre-looking-for/
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frozendoorgaming · 5 years
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Morning Mist #25
Announcements, Releases, Trailers
Papers, Please dev's marvellous nautical mystery Obra Dinn coming to consoles
Tetris 99 Gets New Free and Paid DLC, Physical Edition September 6th
Little Town Hero Finally Takes a Stand October 16th
Magic: The Gathering Arena officially launches later this month
Gamestop says a new Splinter Cell game is 'on the horizon'
Nintendo Direct: Daemon X Machina Prologue Demo Available Now
Nintendo Direct: Assassin’s Creed: The Rebel Collection Announced For Switch
Nintendo Direct: ScreamPark Party Multiplayer Mode Announced For Luigi’s Mansion 3
Nintendo Direct: Doom 64 To Terrorize Switch
Nintendo Direct: Star Wars: Jedi Knight II: Jedi Outcast Coming to Switch
Nintendo Direct: New Pokémon Revealed
Nintendo Direct: SNES Nintendo Switch Online Announced
Nintendo Direct: Tetris 99 Version 2.0 Inbound
Nintendo Direct: Animal Crossing: New Horizons Welcome to Island Life Promo Video
Nintendo Direct: Overwatch: Legendary Edition Officially Coming to Switch
Nintendo Direct: Trials of Mana Gets Release Date
Nintendo Direct: Xenoblade Chronicles: Definitive Edition Announced
Milestones, Industry
All the big headlines from today's Nintendo Direct
Everything else announced during last night's Nintendo Direct
Asuka From WWE Has Started Her Own Gaming YouTube Channel And It’s Great! 
RuneScape studio Jagex reveals the 2019 RuneFest event’s full schedule
Watch Acer’s IFA 2019 event in just over 10 minutes
City of Heroes Homecoming players have rolled almost a million toons to date
Final Fantasy XIV is experimenting with social media support through November
FIFA Boss David Rutter to Oversee EA EU Studios
GhostWire: Tokyo creative director Ikumi Nakamura leaves Tango Gameworks
Kill List director Ben Wheatley signs on for Tomb Raider 2
Video: How indies and small studios can succeed with licensed games
BoomTV buys American Video Game League to expand collegiate esports
Activision Stock Upgraded As Video Game Publisher Improves Key Franchises
Deals, Freeware
Free 4 Player Co-op Game Super Kirby Clash On Nintendo eShop
Dell's Intel Gamer Days Sale on Gaming PCs and 4K TVs is Crazy Good
Intel Gamer Days Sale at Best Buy
Preorder Overwatch for Nintendo Switch at Best Buy. Comes with 3 Months Nintendo Switch Online
There's a secret gold Shovel Knight amiibo, and you can pre-order it in-store now at GameStop
Gears 5, Dead Cells coming to Xbox Game Pass in September
Information
Razer’s new Blade Stealth has strong gaming performance in a thin frame
Banjo-Kazooie coming today to Super Smash Bros. Ultimate
Sans and Megalovania Mii Fighter Costumes Announced for Super Smash Bros. Ultimate
Of course there's a teapot Pokémon in Sword and Shield
Pokemon Sword and Shield – Customization, Camp, Curry Cooking, New Pokemon
Pokémon studio’s new RPG Little Town Hero has music by Undertale’s Toby Fox
The Multiplayer/Co-Op Servers for Uncharted 2 and 3 Are No More
Valve are changing how your Steam library looks, and it's long overdue
Etc
Love meters and emasculating scissors: sex in the world of gaming
The Sims 4 Fifth Anniversary update introduces Muslim-inspired content
World Of Warcraft Classic will soon offer free transfers to quieter realms
Popular Fortnite streamer Tfue used a racial slur in a stream, then deleted it
Studies unclear if gender matters when it comes to VR sickness and headset design
ASUS’ high-end gaming phone is coming to the west
Studio MDHR Announces Cuphead Novel
How A Colorblind Artist Makes Magic Cards & Video Games
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blackkudos · 6 years
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Billy Dee Williams
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William December (Billy Dee) Williams Jr. (born April 6, 1937) is an American actor, artist, singer, and writer. He is best known for his role as Lando Calrissian in the Star Wars film franchise, as well as acting in the movies Brian's Song, Nighthawks,The Last Angry Man,Carter's Army, and for playing Harvey Dent in Tim Burton's Batman (1989).
Early life
Williams was born in New York, the son of Loretta Anne (1915-2016), a West Indian-born elevator operator from Montserrat, and William December Williams, Sr. (born 1910), an African-American caretaker from Texas. He has a twin sister, Loretta, and grew up in Harlem, where he was raised by his maternal grandmother while his parents worked at several jobs. Williams graduated from The High School of Music & Art (later merged with the High School of Performing Arts to become the Fiorello H. LaGuardia High School of Music & Art) in Manhattan, where he was a classmate of Diahann Carroll, who would later play the wife of his character Brady Lloyd on the 1980s prime-time soap opera Dynasty.
Acting career
Stage
Williams first appeared on Broadway in 1945 in The Firebrand of Florence. He returned to Broadway as an adult in 1960 in the adaptation of The Cool Word. He appeared in A Taste of Honey in 1961. A 1976 Broadway production, I Have a Dream, was directed by Robert Greenwald and starred Williams as Martin Luther King Jr. His most recent Broadway appearance was in August Wilson's Fences, as a replacement for James Earl Jones in the role of Troy Maxson in 1988.
Film
Williams made his film debut in 1959 in The Last Angry Man, opposite Paul Muni, in which he portrayed a delinquent young man. He rose to stardom after starring in the critically lauded blockbuster biographical television movie, Brian's Song (1971), in which he played Chicago Bears star football player Gale Sayers, who stood by his friend Brian Piccolo (played by James Caan), during Piccolo's struggle with terminal cancer. The film was so popular that it was given a theatrical release. Both Williams and Caan were nominated for Emmy Awards for best actor for their performances.
Having broken through, Williams became one of America's most well-known black film actors of the 1970s, after starring in a string of critically acclaimed and popular movies, many of them in the "blaxploitation" genre. In 1972, he starred as Billie Holiday's husband Louis McKay in Motown Productions' Holiday biopic Lady Sings the Blues. The film was a box office blockbuster, becoming one of the highest-grossing films of the year and received five Academy Award nominations. Diana Ross starred in Lady Sings the Blues opposite Williams; Motown paired the two of them again three years later in the successful follow-up project Mahogany.
The early 1980s brought Williams the role of Lando Calrissian, which he played in The Empire Strikes Back and Return of the Jedi. Calrissian's charm proved to be popular with audiences. He reprised the role when he lent his voice for the character in the 2002 video game Star Wars Jedi Knight II: Jedi Outcast, as well as the audio dramatization of Dark Empire, the National Public Radio adaptation of The Empire Strikes Back, two productions for the Star Wars: Battlefront series: Star Wars: Battlefront II and Star Wars Battlefront: Elite Squadron and in two episodes of the animated TV series Star Wars: Rebels. Between his appearances in the Star Wars films, he starred alongside Sylvester Stallone as a cop in the 1981 thriller Nighthawks.
He co-starred in 1989's Batman as district attorney Harvey Dent, a role that was planned to develop into Dent's alter-ego, the villain Two-Face, in sequels. Unfortunately for Williams, that never came to pass; he was set to reprise the role in the sequel Batman Returns, but his character was deleted and replaced with villain Max Shreck. When Joel Schumacher stepped in to direct Batman Forever, where Two-Face was to be a secondary villain, Schumacher decided to hire Tommy Lee Jones for the role. There was a rumor that Schumacher had to pay Williams a fee in order to hire Jones, but Williams said that it was not true: "You only get paid if you do the movie. I had a two-picture deal with Star Wars. They paid me for that, but I only had a one picture deal for Batman." Williams eventually voiced Two-Face in the 2017 film The Lego Batman Movie.
After The Walt Disney Company acquired ownership of Lucasfilm in 2012, plans for a sequel trilogy to the Star Wars films were announced. On April 29, 2014, Disney announced a cast list for Star Wars Episode VII, set decades after Episode VI. The confirmed cast included the actors who portrayed Han Solo, Princess Leia and Luke Skywalker, along with Chewbacca, C-3PO and R2-D2, but Calrissian's character was omitted. Fans made their displeasure known on social networks immediately.
Television
Williams's television work included a recurring guest-starring role on the short-lived show Gideon's Crossing. He is also well known for his appearance in advertisements for Colt 45 (a brand of malt liquor) in the 1980s and early 1990s, for which he received much criticism. Williams responded indifferently to the criticism of his appearances in the liquor commercials. When questioned about his appearances, he allegedly replied by saying, "I drink, you drink. Hell, if marijuana was legal, I'd appear in a commercial for it."
In the 1984-1985 season of Dynasty, he played Brady Lloyd opposite Diahann Carroll.
Williams was paired with actress Marla Gibbs on three situation comedies: The Jeffersons (Gibbs's character, Florence, had a crush on Williams and challenged him on everything because she thought he was an imposter); 227 (her character, Mary, pretending to be royalty, met Williams at a banquet); and The Hughleys (Gibbs and Williams portrayed Darryl's parents).
In 1992, he portrayed Berry Gordy in The Jacksons: An American Dream.
In 1993, Williams had a guest appearance on the spin-off to The Cosby Show, A Different World, as Langston Paige, a grumpy landlord, in a backdoor pilot for his own series. He appeared as himself on Martin where he provided Martin with advice on getting back together with Gina.
Williams made a special guest appearance on the hit sketch comedy show In Living Color in 1990. He portrayed Pastor Dan in an episode of That '70s Show. In this episode entitled "Baby Don't You Do It" (2004), his character is obsessed with Star Wars, and uses this to help counsel Eric Forman (himself a Star Wars fan) and Donna Pinciotti about their premarital relationship. Williams made a cameo appearance as himself on the television series Lost in the episode "Exposé". He also appears regularly on short clips on the Jimmy Kimmel Live! as a semi-parody of himself. In February 2006, he guest starred as himself in the season 5 episode "Her Story II" of Scrubs, where he plays the godfather of Julie (Mandy Moore). Turk hugs him, calling him "Lando", even though he prefers to be called Billy Dee.
He played Toussaint Dubois for General Hospital: Night Shift in 2007 and 2008. Williams reprised his role as Toussaint on General Hospital beginning in June 2009. Also in 2009, he took on the role of the voice of Admiral Bitchface, the head of the military on the planet Titan in the Adult Swim animated series Titan Maximum. In July 2010, Williams appeared in the animated series The Boondocks, where he voiced a fictionalized version of himself in the episode "The Story of Lando Freeman".
In February 2011, Williams appeared as a guest star on USA Network's White Collar as Ford, an old friend of Neal Caffrey's landlady June, played by Diahann Carroll. In February 2012, Williams was the surprise guest during a taping of The Oprah Winfrey Show spotlighting Diana Ross. Ross and Williams were reunited after having not seen each other in 29 years. In October 2012, Williams appeared as a guest star on NCIS in Season 10 Episode 5 titled "Namesake", as Gibbs' namesake and his father's former best friend, Leroy Jethro Moore. On January 9, 2013, Williams appeared as himself in a cameo role on Modern Family, Season 4 / Episode 11 "New Year's Eve".
It was announced on March 4, 2014 that Williams would be competing on the 18th season of Dancing with the Stars. He partnered with professional dancer Emma Slater. The couple had to withdraw from the competition on the third week due to an injury to Williams's back.
In spite of his absence from Episode VII, Williams returned to the role Lando Calrissian in a 2015 episode of Star Wars Rebels.
Other ventures
Music
In 1961, Williams ventured into the music industry when he recorded a jazz LP produced by Prestige Records entitled Let's Misbehave, on which he sang several swing standards. The album, which was a commercial success at the time, made Williams eligible for an appearance in the legendary Motown 25: Yesterday, Today, Forever (1983).
Video games
Williams voiced Lando Calrissian in the video game Star Wars Jedi Knight II: Jedi Outcast and Star Wars Battlefront as well as the spin-off Star Wars Battlefront: Elite Squadron (however, the Battlefront appearances were archive footage and his voice-appearance in Elite Squadron is left uncredited or unknown). He also played a live-action character, GDI Director Redmond Boyle, in the game Command & Conquer 3: Tiberium Wars, which was released in March 2007. This made him the second former Star Wars actor to appear in a Command & Conquer game, with the first being James Earl Jones as GDI General James Solomon in Command & Conquer: Tiberian Sun. Williams voiced Lando Calrissian in 2015's Star Wars: Battlefront for the DLC pack Bespin. In the 2016 game Let It Die, Williams voices Colonel Jackson, who acts as the 2nd major boss players face.
Internet
In 2008, Williams reprised his role as Lando Calrissian to appear in a video on Funny or Die in a mock political ad defending himself for leader of the Star Wars galaxy against vicious attack ads from Emperor Palpatine. Williams is currently a cast member of Diary of a Single Mom, a web based original series directed by award-winning filmmaker Robert Townsend. The series debuted on PIC.tv in 2009.
Art
Before he began acting, Williams attended the National Academy of Fine Arts and Design in New York. In the late 1980s, he resumed painting. Some of his work can be seen at his online gallery BDW World Art. He has had solo exhibitions in various galleries around the United States, and his work hangs in the National Portrait Gallery, the Smithsonian Institution and the Schomburg Museum. The covers of the Thelonious Monk Competition programs since 1990 are by him.
Personal life
Marriages and family
Williams has been married three times. His first marriage was to Audrey Sellers in 1959. They were divorced some years later, after which he apparently became quite depressed: "[...] there was a period when I was very despondent, broke, depressed, my first marriage was on the rocks." They have a son, Corey Williams.
In 1968, Williams married model and actress Marlene Clark in Hawaii. Their marriage lasted only two years and they officially divorced in 1971.
He married Teruko Nakagami on December 27, 1972. She brought a daughter, Miyako (b. 1962), from her previous marriage to musician Wayne Shorter. They have a daughter Hanako (b. 1973). They filed for divorce in 1993, but were reported to have reconciled in 1997.
Legal problems
Williams was arrested on January 30, 1996 after allegedly beating his live-in girlfriend, whom the police did not identify. He was freed from custody the following day after posting a US$50,000 bail. Williams stated through his attorney that he expected to be fully exonerated of the charges. The Los Angeles city attorney's office filed misdemeanor charges of spousal battery and dissuading a witness against Williams. The woman, identified only as "Patricia", later stated the incident was her fault and that she hoped the police would drop the case. In a plea bargain agreement to dismiss the charges, Williams was ordered to undergo 52 counseling sessions.
Wikipedia
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cts-minnesota · 7 years
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New Humble Bundle Offers Collection Of Classic Star Wars Games
A new Humble Bundle collects a handful of great Star Wars games (and throws a few not-so-great ones in for good measure).
The pay what you want tier includes Knights of the Old Republic, X-Wing Alliance, X-Wing vs TIE Fighter - Balance of the Power Campaigns, and Galactic Battlegrounds Saga. The pay above the average tier (currently $10.06) includes Battlefront II, Jedi Knight II: Jedi Outcast, Starfighter, Knights of the Old Republic II: The Sith Lords, and Rebel Assault I & II. Finally, in the pay $14 or more tier, is The Force Unleashed: Ultimate Sith Edition, The Force Unleashed II, Rogue Squadron 3D, Shadows of the Empire, and Empire at War: Gold Pack. If you go up to $35, there is also a Star Wars shirt you can grab as well. As is the case with nearly all Humble Bundles, these are the PC versions of the game.
For our ranking of the 30 best Star Wars games, head here.
via https://www.gameinformer.com/b/news/archive/2017/02/07/new-humble-bundle-offers-collection-of-classic-star-wars-games.aspx and www.computechtechnologyservices.com
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entergamingxp · 4 years
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Star Wars Jedi Academy out now on Switch, Episode I Racer Coming Soon
March 26, 2020 11:17 AM EST
The Nintendo Switch got one classic Star Wars title right away and has another coming soon.
UPDATE (3:45 p.m. ET) – Following Star Wars Episode I Racer’s surprise reveal Thursday morning, StarWars.com released details on what to expect from the upcoming port, which will be available on both the Switch and PlayStation 4.
Austin, Texas-based studio Aspyr, which handled last year’s re-release of Jedi Knight II and Jedi Academy’s on Thursday, is at the helm for this game too, bringing the classic arcade-racer up to speed with a set of modernized controls. The Switch version will also have the extra perk of LAN multiplayer support, allowing friends to set up races where each player can have their own screen.
Here’s a look at Episode I Racer’s feature set, along with a few screenshots, via StarWars.com.
– 25 playable racers including: Anakin Skywalker, Sebulba, and Ratts Tyerell – Race tracks spanning 8 unique worlds including: Tatooine, Baroonda, and Malastare – Work with pit droids to upgrade your podracer for higher top speeds and acceleration – Discover short-cuts and secrets to master your lap times – Split-screen multiplayer (Nintendo Switch and PlayStation 4) and LAN multiplayer (Nintendo Switch)
ORIGNAL STORY: A Star Wars classic just released on the Nintendo Switch and another is on the way.
Star Wars: Jedi Knight: Jedi Academy is out now on the Nintendo eShop, announced through Thursday morning’s Nintendo Direct Mini, and Star Wars Episode I Racer is coming soon.
No other details were given on Racer other than that it was coming, but the game is available on Steam now, so best guess is that the Switch release will be a port of that version or something similar. Originally released in the summer of 1999 and developed by the now defunct LucasArts, the game let players take control of Episode I’s, at the time, newly introduced podracers, taking Star Wars into the racing game genre for the first time. It was a standout, too, going on to become a memorable piece of the Nintendo 64’s library for many.
Jedi Academy, meanwhile, has a lot more info to digest (obviously because the game’s out). Following up Jedi Knight II: Jedi Outcast, which received a Switch port last year, players take control of their own customized characters and can even create their own lightsabers as they go to train under Luke Skywalker post-original trilogy. The game’s multiplayer is returning, too, with competitive online modes that can support up to 16 players.
Jedi Academy, developed by Raven Software and initially released back in 2003, cost $19.99 to download on the eShop. The game also went up on the PlayStation Store at the same price.
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March 26, 2020 11:17 AM EST
from EnterGamingXP https://entergamingxp.com/2020/03/star-wars-jedi-academy-out-now-on-switch-episode-i-racer-coming-soon/?utm_source=rss&utm_medium=rss&utm_campaign=star-wars-jedi-academy-out-now-on-switch-episode-i-racer-coming-soon
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