I want an AU where Ramirez becomes a blue rogue after an extensive amount of education/deprogramming/therapy and he learns the world isn't as awful as he was told. We get to see Ramirez as the kind person Fina described and atone for his actions idk I also think it'd be funny and wholesome to see him discover what a dog is.
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Skies of Arcadia Legends
At the risk of seeming like someone who starts reviews with their life story, I vehemently disliked Dreamcast back in the day. I won't go into why, but an older me has still to play catchup with some of the more notable games I missed due to this. Skies of Arcadia being probably top of that list until I beat it last night.
Produced by the late Rieko Kodama of Phantasy Star IV notoriety, I'd always kinda had half an eye on this game. Until Persona 5, PSIV was probably my favourite RPG ever. So, here we are with not-Phantasy Star, set on the world of Arcadia. Which is all apparently in the sky and has six moons? Is Arcadia a gas giant planet? Just, like, a really small one? It doesn't matter, as an excuse for motherfucking sky pirates I'm totally here for it.
The story pans out, in the broad strokes at least, quite typically. Of an evil empire, an ancient race, and a world-threatening danger the former needs the latter to bring about. But it's the finer strokes that shine; I was quite impressed with a fair smattering of the scenes here, even containing some half-decent 'acting' from the polygon models and their replacement-texture faces. It never went anywhere radically new, but what was there was good enough that it didn't have to.
Combat is pretty solid as well. This game's thing being that, well, all your spells take 1MP to cast. However, there's a 'spirit point' cost to them (and special/super moves which take zero MP) -- which come from a pool shared by the entire party. This adds a resource-management element to it all, and changes up the dynamic from the usual oldschool RPG turn-based combat affair of "hit the boss with all the heavy stuff, heal if need be". You may have to pick one or the other. Or both, if you spent a turn or two using the 'focus' ability to forego any action in favour of generating more spirit points than are normally awarded per turn.
There's also, this being sky pirates and all, airship combat! Also turn-based, this replaces the four character actions with four discrete slots per turn with which to do whatever; a selection of four onship weapons, items, or later on there's even a selection of spells from your character's arsenal (although selectively so). These are grand in scope and quite dramatic; but also a little long-winded.
In fact, that's related to perhaps my singular complaint about the whole journey; quite often there's a lot of game between save-points. My RPG playtime is late at night before bed (the experience as a whole of the genre is somewhat sleep-inducing for my attention span and I) and "I'll play until the next save" kept me up longer and longer as the game progressed. Not a problem for binge-gamers, and only a small niggle for me.
I have some reservations about the game's look as well, but that's a product of it being still relatively-early 3D territory and the jank that comes with it. But the art direction is pretty good, and has an excellent soundtrack to boot -- I hear the Dreamcast original sounds even better.
I'll stop beating around the bush now, Skies of Arcadia Legends was an amazing time in its 40-hour runtime. I'm definitely going to play through it again at some point in the future.
5/5
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Skies of Arcadia Legends Episode 0: Legends Return
Time to return and try this playthrough again!
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This may be off theme from the rest of this blog, but I adore JelloApocalypse and their dubs on YouTube.
I wanted to share a doodle of Vyrsa (Trans Vyse)! Love to draw some of my fav scenes from the dub >w<
Please check out their Skies of Arcadia: Legends dub!
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jelloapocalypse’s Sky Pirate Girlfriends has entranced me . everyone go watch it right fucking now
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