Tumgik
#shiki layouts
dilfiesz · 8 months
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﹥*:ꔫ:*+゚ 🍓
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starriesse · 27 days
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♡ | SHIKI ICHINOSE ICONS
Pro.shippers + Rad.queers, please do not interact with this post! Reblog + Credit if you are using these icons!
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daidai · 2 years
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bleach boys!!? >_<
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☆﹟ like/rb if u save
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pfpanimes · 10 months
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⌕ tougen anki.
like or reblog if you save/use.
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sleeping-ruby · 5 months
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THE iDOLM@STER, Dimension-3 icons+layouts
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Like/repost if used/saved pls<3
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nekowawa · 4 months
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love live headers ✮ !
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solradguy · 1 month
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What’s been the most fun and/or challenging part of working on the wiki? Also is there anything that still needs to be worked on that other people can help with?
THE CODE KILLED ME. So the wiki has a template that automagically puts this cool little Wikipedia help thingy next to Japanese text (the "?" on the end) in infoboxes and by command in text using some {{wiggly boys}} code:
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And we wanted to try to get the Korean stuff on the wiki too because it's the second most officially supported language behind English and there's a bunch of cool exclusive Korean GG stuff no one's ever documented before. But there wasn't a module like this to help out with Korean text like there is for Japanese text.
I put one together based on the Japanese template's code and it was a nightmare. I was fighting for my life in the template trenches. It works though!! I did get it after a while!!
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Mostly.
Shoutout to the Final Fantasy Wiki for the original JP template code and to the Dragon Blaze Wiki for seemingly being the only other English language wiki out there that cares about Korean text lol I don't know anything about Korean writing beyond super basic stuff (like what "hangul" is) so I had to do research into that alongside trying to learn wiki code.
The most fun part was probably getting GG World together, honestly. We couldn't believe that no one had actually transcribed those anywhere online before. Well, there was a file compiled by Lux for Revelator, but we wanted to transcribe these as-presented in the games and we couldn't use Lux's file since the goofy typos and some lore oopsies had been edited haha
Toxic and Elk have hauled ass getting those entries ripped and added. Major shoutout to them. I got the base layouts together and they went to town lol It's so cool seeing it all together now. We even started getting the official languages besides English and Korean added for Strive too.
As for what someone could do to help........ There's.... a lot...... Of the 4,532 image files currently on the wiki, only a very small handful of them were organized into categories when we forked. Here's the page of all the files currently not in a category: https://guiltygear.wiki.gg/wiki/Special:UncategorizedFiles
And all of the image categories they need to be sorted into. Note the subcategories under some of them: https://guiltygear.wiki.gg/wiki/Category:Images
I think I made the correct amount of categories for stuff but there may be one missing here or there. There were a lot and it was hard keeping track of them lol Feel free to holler at me on here or on my talk page over on the wiki if you need something made. I'm solradguy on the wiki.
These major character pages are also either entirely lacking citations or only have maybe 1 or 2 on the entire page (bad!!): Johnny, Chipp, Kliff, Baiken, Venom, Jam, Robo-Ky, Slayer, Sin, Izuna, Dr. Paradigm, Valentine, Bedman?, Answer, Haehyun, Elphelt, Giovanna, Happy Chaos, Asuka R♯
Swapping out the vague "GG World" citations on the wiki with the correct entry would be very helpful too. Like some pages will cite something and it just says "GG World" instead of " 'Axl Low' Xrd Rev2 GG World entry" or whatever relevant entry is needed.
If you know Korean, we also need to have the romaja added for the GG World entries. None of us knows Korean well enough to do that so not a single one has it filled in lol.... We were planning on using Revised Romanization of Korean since it's the official South Korean romanization system but if there's one that's more commonly used/accepted that's cool too (like how Hepburn is used for Japanese more often than the official Kunrei-shiki romanization)
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best-type-moon-couple · 6 months
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Hello everyone following this blog!
Sorry for not updating you all sooner, there were things in my personal life that are keeping me from fully starting the tournament right now (including some preparation I still need to finish) and I feel terrible for not letting you all know the situation of this tournament.
However, as compensation for making you wait, I will now announce our competition during this tournament!
Meet the 32 couples that I chose from your submissions:
1. Gilgamesh x Enkidu (Fate)
2. Nero Claudius x Hakuno Kishinami (Fate/Extra)
3. Shiki Ryougi x Mikiya Kokutou (Kara no Kyoukai)
4. Medea x Souichirou Kuzuki (Fate/Stay Night)
5. Kirei Kotomine x Claudia Hortensia (Fate/Stay Night)
6. Akiha Tohno x Kohaku (Tsukihime)
7. Sakamoto Ryouma x Oryou (Fate)
8. Arthur Pendragon x Ayaka Sajyou (Fate/Prototype)
9. Tamamo-no-Mae x Hakuno Kishinami (Fate/Extra)
10. Yu Mei-ren x Xiang Yu (Fate)
11. Leonardo da Vinci x Romani Archaman (Fate/Grand Order)
12. Sion Eltnam Atlasia x Riesbyfe Stridberg (Melty Blood)
13. Hakuno Kishinami x BB (Fate/Extra CCC)
14. Ozymandias x Neferati (Fate)
15. Saber x Miyamoto Iori (Fate/Samurai Remnant)
16. Rama x Sita (Fate)
17. Artemis x Orion (Fate)
18. Brynhildr x Sigurd (Fate)
19. Ritsuka Fujimaru x Mash Kyrielight (Fate/Grand Order)
20. Iskander x Waver Velvet/Lord El-Melloi II (Fate/Zero and Case Files)
21. Rin Tohsaka x Artoria Pendragon (Fate/Stay Night)
22. Kirei Kotomine x Gilgamesh (Fate/Stay Night)
23. Shinji Matou x Shirou Emiya (Fate/Stay Night)
24. Sieg x Astolfo (Fate/Apocrypha)
25. Gilgamesh x Hakuno Kishinami (Fate/Extra CCC)
26. Shirou Emiya x Sakura Matou (Fate/Stay Night)
27. Ayaka Sajyou x Richard the Lionheart (Fate/Strange Fake)
28. Kadoc Zemlupus x Anastasia Nikolaevna Romanova (Fate/Grand Order)
29. Solomon x Queen of Sheba (Fate)
30. Canaan x Maria Oosawa (Canaan)
31. Mash Kyrielight x Morgan (Fate/Grand Order)
32. Ritsuka Fujimaru x Jeanne d’Arc Alter (Fate/Grand Order)
I’m sorry if your pick didn’t make it in, I unfortunately couldn’t choose all of them with the amount there were and some pairs had to be cut for reasons.
I can’t say when the tournament will be ready to start, but I’ll give a heads-up the day before.
Finally, I leave you all with the current tournament layout right now (any complaints about the background color will be directed at my sister who helped set this up):
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That’s all for now. Currently the plan is to start this sometime soon, but I’ll let you know if this changes. Just keep your eyes out for any updates!
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moonlit-tulip · 10 months
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Tsukihime Remake Liveblog Archive, Part 1: Arcueid Route
Last year when Arcueid's route of the Tsukihime remake got translated, and then again this year when Ciel's route got translated, I liveblogged on Discord as I read. But Discord is not the ideal platform for long-term archival accessibility. So I'm going to dump the archives on tumblr, instead.
Below the cut: the Arcueid-route segment of the liveblog, featuring spoilers for all of the original Tsukihime and for Arcueid's route of Tsukihime -A piece of blue glass moon-.
July 16, 2022
[6:16 PM] First off: the Tsukihime remake is really pretty, like, wow. I've played high-budget VNs from two decades ago, and I've played low-budget VNs from relatively recently, but this is my first time getting more than maybe 30 minutes into a high-budget VN from relatively recently, and things sure have advanced.
[6:22 PM] All the individual backgrounds are Very Pretty, and there are a lot of them, and there are a lot of CGs, and everything is very blended-together compared with what I'm used to. Like... I'm accustomed to VNs following a format of "there's normal sprites-on-backgrounds art, and there are CGs, and the latter are a conspicuous jump up in fanciness relative to the former. The Tsukihime remake, as of the end of the first day, is Not Doing That. It's throwing CGs out at such high density and with such a high level of background-art-prettiness that they end up feeling like just an ordinary part of the flow.
[6:24 PM] (The other recent high-budget VN I played the first ~30 minutes of, which I intend to return to at some point, is World End Syndrome, and it goes an extra step beyond even that, with animated backgrounds. Thus I infer that the jump in fanciness is a general Recent High-Budget VNs thing rather than something specific to the Tsukihime remake.)
[6:29 PM] And, like... so, the standard model followed by older VNs and lower-budget recent ones has a more-or-less static camera: here's the background, here are the sprites, when we're in this area and not in a CG there's not going to be much variety in the visual layout. But, here, it's constantly zooming and panning around. To the point where it very much comes across as the camera following Shiki's gaze, rather than just representing The Area in the abstract? Which is really cool. (And also speaks to the resolution at which the art assets were drawn, that it can get away with zooming in on them constantly without substantial blurriness resulting. And the detail with which they were drawn, that it can zoom in on them and have them still be interesting to look at.)
[6:36 PM] ...also, it's interesting how fashionable "start VN on a train" seems to be, lately. Heart of the Woods did it, World End Syndrome did it, the Tsukihime remake did it... I guess because trains are a popular way of getting from place to place and it's common for VNs to start with the protagonists going somewhere new? But nonetheless it feels like it's happening disproportionately, relative to other transit methods / "the transit happened offscreen before things started" / not starting with going to a new place at all / etc. Which is interesting. I wonder if there's something about the visual design of trains which makes them particularly popular among VN artists, or something.
[6:39 PM] Also, the remake sure does start hinting at the suspiciousness of Shiki's seven-years-ago-accident a whole lot sooner than the original did, wow. In the original, sure, it eventually becomes clear that there's something more going on with it than just the nominal car accident, but that only starts being hinted at a ways into the plot. But, here, we get the scene in the prologue of Shiki being told he was in a car accident, and then we jump seven years forward into the main story, and Shiki pretty quickly starts narrating about how seven years ago he almost died in an accident involving a building. (I don't have a copy of the VN script on hand, so I forget if it was a falling building or a construction-site accident or what, but it was something vaguely along those lines.) Very conspicuously inconsistent; far more suspicious far more quickly. It's interesting.
[6:40 PM] ...I should look into the logistics of opening up NSP files to see if I can do script-extraction from the translation patch; my searchable copy of the Fate/stay night script is very convenient, and I expect I'm going to end up wanting something similar here.
[6:42 PM] Anyway! Day 1 complete; it was delightful; I was very impressed with it; I look forward to continuing.
[6:43 PM] ...oh, wait, right, let's also have the bit about Lessons To Learn About VN Engine-Design, because that's a thing I like to do when I get into new VNs with particularly nice features. In this case, one positive lesson and one negative lesson.
[6:45 PM] The positive lesson is: the Tsukihime remake includes a flowchart of its choices and resulting scenes ingame (constrained to those scenes one has seen so far, for non-spoileriness), such that there's no need to memorize all the branches or keep extensive notes or suchlike. This is a very good idea, and I should make sure to include support for it whenever I get around to designing a VN engine of my own.
[6:50 PM] The negative lesson is: if you're going to give your VN individual voice sliders for each character with voiced lines (which is, itself, a good idea of which I approve), and you're going to hide the sliders for characters who haven't spoken yet in order to avoid spoilers, don't then go and initialize all newly-unhidden sliders at the default voice-line volume irrespective of what the user has set the visible sliders to. The Tsukihime remake even has a slider for "Other", as in all the bit characters who don't get sliders of their own; it would have been so technically simple and so much more convenient if they'd set things up so that, whenever a new character who does get their own slider appears, that slider were just set to the level of the Other slider, instead of initialized to the default 50% such that I had to keep going into the menu to adjust the new sliders upward for parity with all the old sliders. (Which I'd been systematically setting to 80% in order to have them not be drowned out by the background music.)
July 17, 2022
[9:33 AM] ...oh, also, off in the realm of thematic stuff, there was this interesting understated / not-very-emphasized moment I appreciated, when Shiki first made it to the Tohno mansion gates. Up to that point, we'd been getting all this internal monologuing about how the Tohno family was a sort of living anachronism, an artifact of a past era in whose territory modernity struggled to take hold. And yet, at the gates, things had modernized a bit, relative to what Shiki remembered from his childhood. The gate which once relied on a live guard had been replaced with an entirely-remote "ring the buzzer and wait for the gate to be electronically unlocked" system. Even the Tohno mansion, central territory of the Tohno family, wasn't entirely untouched by the changing of the times. And I found that cool. I wonder if this is going to end up being a more in-focus thematic thread later on, or whether it's going to be consistently left as understated subtext like this instance was.
[9:48 PM] It's somewhat surprising to me how much extra impact some of the scenes are having, even given very similar textual content, just on the basis of the visual enhancements and the increased variety of music.
[9:51 PM] In particular, this afternoon I hit the "Shiki finds Arcueid waiting for him by his school" scene (which is to say, Arcueid's second scene in the story), and wow that scene hit me hard given the extra benefit of the new CGs and music. Like, in the original, I found Arcueid's initial appearance in that sequence less impactful than the subsequent chase and conversation in the alleyway, but here, her initial appearance itself felt like a Big High-Impact Moment in its own right.
[9:52 PM] (...and then, near the end of the scene, I got a BSOD, because yuzu, whatever its virtues as a generally-impressive emulator, apparently doesn't know how to avoid leaking so much memory that it ends up crashing windows given a few hours of runtime. That part was less ideal. But not enough to undermine the scene's impact.)
[9:53 PM] Also, Arcueid's theme is just generally really good. Very plausibly my favorite bit of music to appear in the VN thus far.
July 18, 2022
[3:35 PM] Just got my first bad end! #3. It had a very cool little gimmicky moment to it, with a fake choice point: Shiki goes into decision-making mode, the choice-selection text comes up, but then, before there's any time to choose them, Shiki gets whacked in the back of the head and the Bad End progresses. Very much the sort of maneuver which... would lose impact quickly if overused? But which, as a one-off thing, makes for a very nice surprise double-subversion of the Bad End. Make a choice which seems like an obvious bad-end choice, then unexpectedly get a choice-point (thus suggesting that it's perhaps not inherently a Bad End path, since those have choice-points less often than non-Bad-End paths do), only to have the choice-point then immediately taken away and the Bad End proceed along a more unambiguous path of Badness.
[10:32 PM] Made it to the end of the fifth day. That fight with Vlov was really dramatically larger-scale than anything from the original, wow. Feels like something of a Dramatic Tone-Change; I'll be interested to see how that's handled going forward, whether the remake continues to lean more into Bombastic Large-Scale Action of that sort or whether this is going to be more of a one-off turning point after which things will return to the more familiar and personal-scale approach of the original but now with extra church attention and a big crater in the middle of town.
[10:34 PM] (Or, well, the remake near-side routes, at least. Given the nature of the far-side routes, I'm at least moderately inclined to expect that they still won't be heavy on Bombastic Large-Scale Action, whenever they get released, irrespective of whether or not the near-side routes end up being thusly focused; the smaller-scale personal focus is kind of a central tonal element of the far-side routes in the original, I think.)
[10:37 PM] (Although, like, [rot13 for Fate/stay night spoilers]Urnira'f Srry orvat Sngr'f sne-fvqr-ebhgr-rdhvinyrag qvqa'g fgbc vg sebz orvat gur ynetrfg-fpnyr bs gurz nyy, npgvba-jvfr[/rot13]. So I'm not all that strongly confident in this analysis.)
July 20, 2022
[4:45 PM] An interesting side effect of Nrvnqsr's replacement with Vlov is that it's pretty substantially changed my impressions of Shiki's "we killed the vampire, everything's solved now!" misunderstanding post-big-fight and of Arcueid's reaction thereto. Because, in the original, Arcueid explains that she's in town to hunt down the vampire serial killer, and then Nrvnqsr shows up, but he's very clearly chasing her, and never shows any sign of having interests in town beyond that. (Plus, you know, doesn't leave any corpses behind after murdering people.) Whereas Vlov is relatively infrastructurally established in town, having built up a bunch of Dead, had his scheme in place for long enough that Arihiko has already heard of it by the time of the first day, et cetera. So, sure, Vlov himself can't have done the described "exsanguinated corpses without other distinguishing traits" murders on account of the burning-people problem, but there's a very natural interpretation wherein the deaths attributed to the serial killer are a product of Vlov's Dead, who lack the same burning-people-around-them curse. (Indeed, I strongly suspect that I myself would have fallen into this interpretation, had I not already read through the original.
[4:45 PM] ...and, as a result of this, even though the text of Shiki's misunderstanding and of Arcueid's reaction thereto is largely the same, the change in context makes it read very differently? In the original, it feels like dramatic irony, Shiki failing to put the pieces in front of him together and thus thinking the plot is resolved even though it isn't yet. Here, though, it feels much more like Shiki reasoning sensibly from the information he's been given, with the result that the misundersatnding ends up feeling far more like a consequence of Arcueid failing to communicate clearly, rather than of Shiki failing to make available inferences.
July 23, 2022
[4:21 PM] Interesting! So apparently, in the remake version of Arcueid's route, Ciel just straight-up got taken off the case after the Vlov fight, with her role in the plot of the original version of the route being filled instead by the various new Church-affiliated figures added in the remake. I won't be able to get to Ciel's route for a while, yet, given its not being translated thus far, but this sure does seem like it'll make her and Arcueid's routes diverge a whole lot more immediately, relative to the awkward coupled-until-a-largeish-chunk-of-the-way-in manner in which the two are structured in the original.
[4:22 PM] (Ciel's route was one of my favorites, in the original, so I'm very much looking forward to the remake-version.)
[4:36 PM] Also: I was really not expecting for the "Shiki finds Arcueid in the alleyway after she almost sucks his blood at the park" scene in the remake to be as similar to the original as it was. Like, sure, things in the original are more explicit / go farther, and the remake-version is somewhat better-written even on axes aside from the "Nasu can't write sex scenes and in the remake he doesn't try" one—there's some sense of thematic parallel between Arcueid and Shiki's respective sequential bouts of Sudden Very-Hard-To-Resist Urge Towards Violence in one another's directions here, for instance, which was nonpresent in the original (at least to the best of my ability to notice) and which I found to make the Shiki-attacks-Arcueid half of the sequence land a whole lot better—but... I was expecting a somewhat-substantial replacement along the lines of e.g. the Fate/stay night Realta Nua sex-scene-replacements, and this was Not That.
[4:47 PM] (I suppose in retrospect I should have seen this coming; after all, the sexual overtones of the initial "Shiki stalks and murders Arcueid" sequence all the way back at the beginning weren't cut out either. But I failed to update properly on that, and thus this still came as something of a surprise. But now I'm updating. I continue to expect that there won't be actual onscreen sex scenes, but I'm no longer expecting them to necessarily be entirely cut out / replaced, as opposed to just sort of made less explicit while otherwise being retained.)
[4:54 PM] (Although the succubus subplot was entirely cut out, so it's not as simple as "everything is going to be kept in approximately-original shape", either.)
[10:04 PM] Day 11 complete! It was Very Good. It's been long enough since I've read the original that I don't remember exactly how it compares with the equivalent part there impact-wise, but I'm very impressed with this version, regardless. Lots of excellent romantic development between Shiki and Arcueid. Plus Ciel making a surprise reappearance, which simultaneously was a moving and impactful scene and also was kind of funny in how much Shiki just sort of Did Not Question this sempai from his school knowing everything about his recent adventures plus a whole bunch about Arcueid's backstory. Very good scene. Very good day. Probably my favorite chunk of the remake thus far.
July 24, 2022
[2:27 PM] Moon Princess ending reached! And thus Arcueid route complete. Just the true ending; insofar as the good ending exists in the remake as it did in the original, there was no mention of said existence in the post-ending Teach Me, Ciel-Sensei! session, and there are only three rather than four ending cards in the endings gallery, so I'm guessing that's it. Which... feels right, to me. The Arcueid true/good ending split never made much sense to me, in the original.
[2:27 PM] I have yet to go back and get all the bad ends I missed and otherwise Do Branch-Exploration; I'm going to do that later this afternoon. But, in the meantime, overall impressions of the route based on this single pass through it:
[2:44 PM] It was good! I liked it a lot. It was not, on the whole, as good as the original was at being the thing the original was, I think. There were individual scenes where it managed to outpace the original, definitely; where the new renditions of the scenes felt like the original thing, but better-crafted / more what-it-was-trying-to-be. As well as some newly-added scenes which felt like they successfully enhanced the tone of the original, like the "Ciel tells Shiki about Arcueid's past next to the crater left by the fight with Vlov" scene. But there were also various scenes and story-elements which felt like they were doing other things, things that the original wasn't doing, and which, through dilution, were sufficient to end up making the route feel somewhat less concentratedly the-thing-the-original-version-was on net. The presence of guests in the Tohno mansion, which reduced the sense of isolation which characterized the place in the original; the Vlov fight, which was a lot more Large-Scale Bombastic Action-shaped than anything from the original; Ciel's replacement with Noel and Mario during the middle parts of the plot, which dampened the impact of her disappearance and subsequent reappearance towards the end; Ciel's interlude just before the final fight with Roa, which was relatively straightforwardly action-y and lacked the sense of Desperate Pursuit Of A Probably-Doomed Happy Ending that the rest of that sequence had; et cetera.
[2:45 PM] ...but, at the same time, while it may not have been as good as the original at being the thing the original was, it still did a very good job of being itself?
[2:47 PM] Overall, then: I enjoyed it, I am very much looking forward to the translation of the next route (and to the release of the subsequent routes), and, while it remains to be seen how I'll ultimately rate it relative to the original (having now confirmed that that rating won't be "superior in every way, does everything the original did but better"), I'm very much expecting to find it good and worthwhile and worth revisiting in the future for its own sake.
[2:50 PM] ...and I am absolutely expecting at least some scenes' Prototypical Images In My Head to be overwritten with the remake-versions. As well as some backstory-explanations. (The remake's exposition-sequences often felt somewhat clearer, in a fashion that I'm not sure whether to attribute to differences in writing or to differences in translation.) So I guess my default imagination of Tsukihime, from here on out, is going to be a sort of weird patchwork of original and remake, rather than purely one or the other; that'll be interesting.
[11:02 PM] Branch-exploration complete! Exactly one unexplored branch remains, on the flowchart (which is a thing that's accessible from the ingame menu, it's so good, I applaud whoever came up with that as an innovation over the "fans need to assemble and pass around our own flowcharts" meta of prior Type-Moon VNs), and that branch is untranslated. So I guess that's it for now! Nothing more remains, pending translation of the next route.
[11:19 PM] A few branches which stuck out to me which I happened to not hit on the first pass: - There are multiple layers of Bonus Dead Apostle Exposition that one can choose between and can't see all of in a single pass through the VN! I managed to miss both of them, the first time through, but even if I hadn't, I'd have been stuck with just one or the other rather than both. Mean. (Although... plausibly warranted from the standpoint of "they add up to solid hour-ish of non-plot-central infodumping", admittedly. The prior mandatory Dead Apostle exposition-round was a bit much even just by itself, so I can understand spacing out the bonus rounds to take place on multiple successive passes, even if in this case I ended up doing them both in sequence anyway.) - The "Shiki goes out to see Arcueid while still weak from his encounter with the clearing behind the Tohno mansion that morning, and ends up falling apart over the subsequent day" dead-end branch was interestingly different and weird, in this version of things. Instead of getting picked up at school by Kohaku only for her to suddenly be gone and Roa to be there and kill him, he gets driven home, runs into Kohaku-in-disguise-as-Hisui at the mansion entrance while his internal monologue grows progressively more deranged, taken into an off-limts hallway of the mansion, and then she's suddenly gone, with his internal monologue and the presence of a Bad End at that point indicating that something kills him off but with no indication as to what? It was interesting in the degree of utter unclarity there was regarding what happened, even moreso than in the original version. Something Kohaku-related, presumably, but I have no solid hypotheses regarding details. - Where the "let's go to that one alleyway in town!" date-branch in the original was a Clear Wrong Choice, here, it starts out seeming like a Wrong Choice but actually ends up somehow being probably the best of the three date-branches? Both on the "Shiki and Arcueid both have a fun time with it" level and on the "contains Interesting Side-Character Stuff" level. It's the only branch in the entirety of Arcueid's route where we get to learn anything about the one purple-haired girl who keeps on showing up in minor roles throughout the early parts of the route and who's almost certainly going to be important in some other route! And apparently her name is Saiki Mio. As in the same family name as Saiki Gouto, who's been generally ominous and who stabbed Shiki to death off in a different dead end. So that seems significant, even if thus far I have nowhere near enough pieces to put what's up with the Saikis together into any sort of coherent picture.
[11:23 PM] (...was Mio somehow involved in the incident with the Loud Dogs In The Nighttime that woke Shiki up? And/or with the thing where, despite Vlov lacking Nrvnqsr's "have more than one animal familiar" superpower, there were still two dogs in the elevator at the head of Vlov's attack on the hotel? Certainly she made some sort of obscure comment about dogs, during the "Shiki runs away from the hotel room and sits in the park debating whether to really go through with abandoning Arcueid" branch. Once again: not nearly enough evidence for me to be confident. But I've got my eye on her, at least.)
[11:53 PM] Also, while I’m at it with the various mysteries left hanging whose answers aren’t clear to me just on the basis of familiarity with the original: - Why, at the start of Day 7, is Shiki in that state of “feverish in a manner that seems mutually-reinforcing with his more-overt-than-normal attraction to Akiha”? There’s no succubus to leave him pre-flustered, this time. But it’s clearly something weird going on beyond his normal health issues and his normal attraction to Akiha, there. - Whose familiar / shapeshifted form / whatever-else-it-might-be is the panther that keeps showing up? Whoever they are, they don’t seem inherently hostile to Shiki; the panther shows up just before he passes out, in the aftermath of his first fight with Roa, and nonetheless he wakes up alive the next day. But they also don’t seem inherently non-hostile to him, because the panther totally does tear his throat out if he ends up killing Arcueid a second time in the alleyway. - What’s up with Shiki’s nighttime jaunt into the hidden attic, on the first night? - What’s up with Shiki’s nighttime jaunt into the one alleyway, on the second night? - What’s up with Shiki’s throat-itchiness, early on? It seems like plausibly Noel’s fault somehow, but details are highly unclear of what plausibly-she did, why, and what its effects are (beyond “be yet another component in the soup of negative mental influences Shiki spends the story stewing in”). - What’s up with the various new characters? (Saiki Gouto, Saiki Mio, Arach, Noel, Mario, the third Church person whose name I forget, Vlov, perhaps a couple more I’m forgetting as well; all seem like they have things going on beyond what’s been revealed thus far.) - What’s the prior time saving Shiki that Ciel alludes to, after saving him from Roa? Was it in fact her, rather than Noel, who cleared the path for him to stab Vlov? Or was there some other occasion that I managed to miss or which happened in Secret Backstory or something?
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withanina · 2 years
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I got my commission from @xviicprc !!! And it's so amazing and beautiful!!!
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[image description: Fanart of Anis (Mastersona OC), Ryougi Shiki, and Asagami Fujino in a restaurant "Tacos Neco". Anis is wearing a white button up shirt and black pants, with a black coat hanging off her shoulders and tall laced boots. Shiki is wearing her usual blue kimono and red leather jacket, and Fujino is wearing the Ahnerbe waitress outfit. Anis holds a taco in one hand while offering Shiki a napkin in the other. Shiki is rather perplexed at her taco, which has a small creature poking out of it, her left hand holds her trusty knife. Fujino is holding a burrito in both hands and has a wonderfully mocking expression at seeing Shiki uncomfortable. The layout is a dark floor and tiled walls, with the restaurant name seemingly spray painted. The menu reads- Tacos Grial, Carta Fou, Jugo Mana, and a name blocked by Anis. Behind the counter is Neco arc and below her is the image from Carnival Phantasm of the friend maker- a knife in a tatami floor. The other Neco are around the restaurant- serving food, manning a merchandise stand selling grails and seihai Kun, and falling flat. Small Neco Arc are hanging from the ceiling in a fighting pose. In the foreground, BB's ribbon and hair are visible on the left and Arcuied is smiling on the right. A small wallachia is perched stop the menu. End description.]
I'm so happy that I could get Anis, Shiki and Fujino in this style! And all the little details you add make it so wonderful just to look at. BB, Arc, even Seihai Kun and the friend maker! Thanks so much for accepting my commission again and making this lovely piece!
I'll probably write a blurb to go with this so thanks for the inspiration!!
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archaiclaw · 2 years
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cutecore/angelcore shiki misaki tumblr layouts, for @larmestyle! ☁️
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toranekooo · 1 year
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hiii ! ! could i request some Anne Faulkner ( or Hokusai Masaki ) Layouts please ,, with a darkish pastel theme ? tysm if uu do this request ! ! ^^ and with no Kin / Me / Id tags too pls ! feel free to deny this btw ,, uur edits rr always eating and never left crumbs >:3 also a silly video as an offering
THE FUCKINGM HAJUN . IM IN TEARS ANNONNIE THAMKNYOU FOR THE OFFERING. SLOLELY FOR THAT PLS HAVE BOTH ANNE AND FUU-KUN LYTS THEY SHLD BE POSTED NOW . IM GOING TO SOB ANNE NARRATING THE WHOLE THING LMFAOOOOO there are tears in my eyes. MY SILLIES. THE POOR SHIKI. ALSO OGH BEFORE IT GETS DROWNED OUT IN MY RAMBLING. ueueueue thank u for the compliments on my edits <3 its very touching uaa also im sorry if i cldnt get dark pastel right uh. I Could Not figure out how ro do it TVT
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dilfiesz · 8 months
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can you do shiki ichinose (idol master) layouts please?
sorry for being an incompetent my love NEISMOS here it is !
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abyssmalice · 1 year
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KNOWING YOUR PARTNER WELL CAN POTENTIALLY MAKE WRITING TOGETHER A LOT EASIER. ( REPOST DO NOT REBLOG ! )
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NAME: Flower
PRONOUNS: she/her
PREFERENCE OF COMMUNICATION: tumblr IMs or discord if you have me on there!!
NAME OF MUSE(S): -Genshin: Tonia (Harbinger AU & Abyss AU ; main muses) -TWEWY: Shiki Misaki (Composer AU ; on hiatus) -Original: May Circletti (OC ; fandomless with multiple verses ; low activity)
EXPERIENCE/HOW LONG (MONTHS / YEARS?):   lmaooooo i guess like?? ten years roughly, give or take?? i was very on-off with RP due to personal life stuff, but all of it was on this hellsite.
PLATFORMS YOU’VE USED: tumblr
BEST EXPERIENCE: i always enjoy the shenanigans that happen when a bunch of muses are put in the same room and some nonsense results from it - the sheer character interaction is fun as is!!
RP PET PEEVES/DEALBREAKERS: extremely aesthetic writing—like, to the point where it’s unreadable. to me at the baseline, RP is written correspondence; if i can’t even Read and therefore understand what’s going on, it’s not fun anymore. as such, this also extends to custom blog layouts—if i can’t intuitively figure out where your god damn navigation is then you can kiss my interest goodbye. like, you don’t have to be minimalist but please, Where Is Your Page 2 Button
FLUFF, ANGST OR SMUT: fluff and angst for me!!!!!! i also wildly spin on the comedy axis bc dash shenanigans are just too fun sometimes
PLOTS OR MEMES: both!! tho i prefer plotting a longer thread out since my focus is on character development with my muses.
LONG OR SHORT REPLIES: long, unfortunately. i type too much.
BEST TIME TO WRITE: any time i feel like it, rip
ARE YOU LIKE YOUR MUSE(S): kinda depends on the muse. of my current muses, my OC May and my Harbinger Tonia are very similar to me (i.e. are pessimist, cynical, probably need therapy), but the rest are hit or miss in varying departments. essentially, the more polite and considerate of people my muse is, the more they Aren’t like me lmao
tagged by: @eonsadrft​ !! tagging: you!!!!!! bc im too lazy to tag-
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theteageek · 2 years
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On reading chanoyu-to-wa and the translations of the Nampo Roku
I am torn between my academic side and my pedagogical side when I read the posts. My academic side understands the footnotes with their own embedded footnotes, but my pedagogical side wants to see a coherent curriculum of study, for which the blog's work is an irreplaceable foundation. But I have a problem: the author is writing as if this was hardcopy, i.e. paper. I recall back in my grad student days having at least half a dozen scientific papers arrayed around my desk (or floor for big projects) and busily jumping from one to the other while writing notes. The posts are written in this manner, but a computer screen (or more poignantly, a smart phone screen) does not lend itself to reading this. There are methods to create pop-up footnotes, etc. for computer writing, but I would hazard that Tumblr is not suited to this kind of thing. There are publishing formats for epubs that are 2 paged - one side is the base text, and the other side keeps pace with the footnotes as they appear, although with notes on notes, the reader would have to have a 3 page display. But that is neither here nor there. Let me say a word about what I think is the audience for this blog: I think it is a mix between the simply curious looking to make sense of their school's methods, or at least to understand the roots of their school's evolution in patterns of service in the 500+ years since Rikyu, and those seeking to escape any school's restrictions, and expand their practice, forsaking the menjo system entirely (I fall into this latter group). How we read the work differs, because how we practice also differs. The curious will benefit from the fact that the Nampo Roku is such a mess of edits from different time points and from different points of view. For me and those like me, it is frustrating, because we are in the process of constantly questioning and updating how we do tea, so it almost feels like we are being whipsawed. Further, "we" (the escapees and heretics) have a luxury afforded only to the daimyo and higher aristocracy of the period: we have an extent of equipage and the ability to easily reconfigure our practice spaces that they could only marvel at. Consider my 3 mat tea space with an intercalated board between the service mat and the guest mats - I can at will move my fire across 2 positions of the ro (yojohan, and daime giri) and 2 positions of the furo (in the muko-giro and sumi-giri positions). I can use a take-daisu, a naga-ita, a maru-joku, a full size yamazato-dana, a tsuri-gama (if in the daime giri ro setup) and daime-dana (to emulate a hanging shelf), or simply a koita doing hakobi-demae. I have a doan-buro and a kimen-buro, and 3 kama (large, small and unryu). I can put my chaire on a tray, or not. I can use one of 3 chaire (tall, small, or flat), and likewise 3 chaki (round shouldered, middle-cut or flat with a hinged lid). I can mix and match at will and desire. Rikyu wrote his densho for individuals that were more severely limited - they had what they had. So he had no "curriculum" at all. But with the wealth of translation this blog has provided, we (the heretic readers) have the task to make a curriculum from this assemblage of 100 lines, 300 poems, all the densho, and now the volumes of the Nampo Roku. Given all this, how do I should "teach" those who come to me to learn chanoyu? I start with a shiki-shi, of course, physically laid out on the mat. And I walk across the year through my positions of the fire to teach the principles of placement rather than simply memorizing what goes where for each layout, i.e. kane-wari. I want my students to be able to reason out what goes where, not have to remember it. Their task each time is to count the room, and setup the equipage (given the current position of the fire and the chosen shelf if any) before the guest enters. The procedure of making tea of course never changes, which is the great advantage of following Rikyu. And it is true that at least one of my colleagues in tea has a fixed setup (muko-giri tsuri-gama ro, no shelf) that he never changes, no matter what, and so has a fixed procedure with summer and winter being the only variations he does. In a way, he truly does what Rikyu intended - make his practice a "do-zen". In contrast, I have 8 "seasons" with a different setup for each, with the fire moving from the upper left furo at midsummer through right furo and daime-giri ro to the lower right ro at mid-winter and back again, but it keeps me engaged and forces me to re-examine each time I change the (virtual) shiki-shi and again bring into consciousness the dictates of kane-wari, and thus prevents me from falling into rote brainless behavior. Just thoughts ....
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vampp1e · 2 years
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🧛🏻‍♀️🪦❔ ‘‘ black out days..
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