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#reflective practice
armaankhaliq-fmpa · 2 years
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THIS IS MY SECOND FINAL OUTCOME WHICH IS THE AUDIOBOOK. AS YOU CAN SEE THE TWO IMAGES ARE FROM THE POINT OF VIEW OF PHONE AND TABLETS. THIS WAS TO GIVE YOU GUYS A SHOW OF HOW THE AUDIOBOOK LOOKS FROM THE SPOTIFY PAGE. DOWN BELOW IS A LINK TO THE RELATIVE AUDIOBOOK SO PLEASE FEEL FREE TO CLICK IT AND LISTEN TO EACH CHAPTER. WHEN YOU CLICK IT THEIR WILL BE 7 CHAPTERS HOWEVER WHEN YOU READ THE BOOK THEIR WILL ONLY BE 6 CHAPTERS AND THIS IS BECAUSE CHAPTER 7 WAS MENT TO BE SCRAPT FOR BEING TO LONG. I THEN DECIDED THE STORY WAS GOOD SO LETS KEEP THE AUDIO BUT NOT ADD IT TO THE BOOK. I FEEL LIKE THE AUDIENCE WOULD BE HAPPY WITH THE 7TH CHAPTER AND THINK IT NEEDS TO BE IN THE AUDIOBOOK. I WAS GLAD THAT THIS OUTCOME CAME TOGETHER AND WORKED WELL. IN THE FUTURE I WANT TO MAKE THIS STREAMING ON SOUND CLOUD, APPLE PODCAST, GOOGLE MUSIC AND ETC.
https://open.spotify.com/show/7ivukIzrzeeJHvXYje4SgO
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dougthorpe-com · 19 days
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Lessons in Leadership: Soaring with the Winds of Life
  In learning how to fly an airplane, one of the first lessons has to do with understanding winds. Winds come in basically three types; Head winds – those hit you right in the face Tail winds – those from behind Cross winds – those at angles from the side I believe the challenges we face in life and in business model these three types of wind as well. If we consider all the forms of challenge…
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thisisgraeme · 5 months
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Tapatoru's Fresh Take on Professional Learning: Shaping the Future of Education
Ready to dive into how this programme is revolutionising professional learning for tertiary educators in Aotearoa New Zealand? Let's go!
Ready to dive into how this programme is revolutionising professional learning for tertiary educators in Aotearoa New Zealand? Let’s go! Tapatoru – A Fresh Approach to Teaching Picture this: a programme that’s not just about learning stuff, but also about weaving Māori and Pacific values right into the heart of education. We’re talking literacy, numeracy and neurodiversity, all rolled into…
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nrpin · 8 months
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Reflecting Practice using Philosophical Journaling
What happens to us is not as important as the meaning we assign to it. Journaling helps sort this out. – Michael Hyatt There are four keywords in the title (reflection, jounaling, philosophy, practice). We have words and we have key words, the words that unlock hidden treasure of knowledge. How to locate those key words? We have set mechanisms to do so in the digital world which is intrinsically…
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imanunit06 · 1 year
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Ethics
Something that is very important in the creative industry is considering the ethics of your creations. Usually, you should be careful of your every action and make sure what you are doing is ethical, otherwise you are at the risk of causing environmental or social issues.
In my project, I have taken close consideration into the ethics of my work. Most of the material that I have used is recyclable. For example, when creating my planets, I chose to use things such as bubble balloons made of rubber, which is recyclable. The newspaper I used for the paper mache part of my project is also very easily recyclable, even with the PVA glue all over it. In addition to that, I chose to use recycled newspaper to create the paper mache for the planets in the first place, so it becomes an endless loop of recycling. It's really good for the environment because instead of just sending it to waste and contributing to pollution, I get to use it over and over again. When it came to the medium and large ones, I used foam and a ping pong ball. I didn't just want them to go to waste though. When I put paper mache over the medium ball, I had to cut it in half, but I didn't want to cut through the ball and have to throw it away afterwards. Instead, once the paper mache and plaster had dried, I used a craft knife to carefully cut through the newspaper and plaster, removed the top and then carefully squeezed out the ball. I got to keep the ball for personal use, while still having the part of the planet I needed. For the ping pong ball, since I didn't cut through it, I can just take it out, wash it and reuse it again after the project. I prefer reusing and recycling things because it saves on costs, your items don't go to waste and it's a lot better for the environment. The plasterboard and foam board is also recyclable, which is great because it's such a huge object and would really damage the environment if it wasn't recyclable. When it comes to using the recycled plaster that was on the planets, you have to be very careful with how you recycle it. There is a specific way you need to do it by law, otherwise it can cause toxic gases that harm us, thanks to the gypsum in it. However, it is possible to remove the gypsum and then recycle it back into raw material to be reused. If you want to be ethical, it's more important that you use this method instead. When it comes to the projection, it can be considered more ethical because it does not require any physical material other than the projecter, since it is digital. However, it will require a lot of energy if it is being played on loop. The energy is also non-renewable, which can cause ethical and environmental issues. My experimental work using the balloon and paper mache is also recyclable too, thanks to the materials used.
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miselaunit06 · 1 year
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EVALUATION.
The reason for putting my work in the specialist context I have put it in because it is a growing field of practice that is enjoyable in so many genres and allows you to be digital and creative, I personally enjoy the specialist practice of being digitally creative, and having done most of my work digital will have a smaller impact on the environment with having small usage of material.
I have chosen the particular subject of having a zombie apocalypse in my work is of pure interest in the gore and horror genre and just something I would like to work with, my original intentions have changed through the project, it was going to be a manga like comic of game and anime characters surviving an apocalypse at first but i have modified it to be less fanart and have my own characters in it still an apocalypse but now a short animation. My work would fall under moving image.
A lot of the skills I ended up using are digital skills I have learned along the way, workshops such as GIF ones have helped to show how to easily put things together and use a lot of the functions around. I don't think I have looked at many other ideas and just wanted to do something in my interest with animation/
I have had many problems during the final piece but I think the biggest one was to switch the original idea from being manga like comic panels showing up to being an animation and although the storyline didn't change that much it was still a challenge to get it finished on time and some parts do look a bit rushed within it but it has helped with the skills I have learned from previous work shops to finish.
Originally my outcome would have panels projected slowly onto the wall but I have changed the original idea to be an animation and i do believe it would be easier to have that projected.
I think the strategy I have for presenting my work which is a projection is an easy way to show my final piece if I would have chosen a different idea I think I would have a different way of presenting to experiment with ways to present them, I think my idea is easily communicated.
My original aims at the start of the project were to try and read characters and how they would react in difficult situations such as an apocalypse and have that illustrated, but it was also to incorporate gore into it, My aim did change to just have a short entertainment animation of some apocalypse scenes with a bit of gore still in there, I think in my final piece I have managed to capture it.
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izzahfatimaunit06 · 1 year
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EVALUATION:
Throughout this project, I have gained a lot of skills that are useful for me in the future because they will help me. For example one of the skills I gained was using a sewing machine although at first I had a hard time using it; however after some trial and errors I was able to learn how to use it. I made a test piece to test out the machine and see how it will go ok the material I was using with the foil.
The pros of this project was that I was able to explore a range of techniques and was able to generate different ideas of how I wanted my final outcome to look like. For example I looked at many artists that did similar work whether they created emotional or textile work. I was able to map out exactly what I wanted my work to be like and what I would need to bring my idea to life. I have Improved a lot since the beginning I was able to gain a new skill which is a benefit for me.
On the other hand, I had many cons as well while executing this project I faced many challenges. The first challenge was how I would sew the 24 hour clock times on the fabric; I had my foil stencils ready but I didn’t think about how I would sew them on the long fabric using the sewing machine. For this problem I came up with a solution of buying the same or as similar material to the fabric as possible. Then I cut 24 strips the same size as my foil stencils giving me room to sew on and I used those 24 pieces to input my times on. The second challenge I faced was not being able to sew at home, since the machine I was using at home kept on breaking the foil and did not have the pattern I needed. My last problem I faced was the time I had to finish my project, sewing on the 24 hour clock times took me the longest to complete which did not give me enough time to work on the rest of my piece. This is the reason that I don’t have a final piece on my tumblr; however I have the process of the 24 hour times I made and what my idea was clearly shown on my blog.
ETHICS:
While creating my work and planning my design, I thought of how I could keep my work ethical. The first ethical thing to do was not to copy anyone else’s work as that would not be fair on that person and it would be classed as cheating. However using other people’s work as inspiration was ethical as it helped me generate my own ideas and expand on my original idea after looking at an artists work.
Another thing I made sure to do is communicate to my peers with manners, as I was not alone working in the space and had other people working beside of me. I made sure to help out if any of my peer needed some help or guidance on what they wanted to do. This helps me in the future also when I am working in the industry, to be professional and behave with my coworkers respectfully. Alongside this I always made sure to clean out the space I was working at so whoever used the space while I was not there didn’t have to worry about the clutter and it was ethical to do.
HEALTH AND SAFETY:
While working on my project there was a lot of safety issues I had to think about, I had to make sure I was being safe with the equipment I used. When using the sewing machine, I made sure to keep aside from everyone else so no one tripped over any of the wires as it would be dangerous. I also made sure to keep the scissors and pins away from my fingers while using the machine so they would not cut me.
Another thing I made sure to do was always keep my foot away from the foot pedal of the machine when I was fixing up the material in the machine. This was to prevent the machine from starting and so the needle in the machine would not cut me. I also always had my fingers away a decent amount from the foot of the machine when I was seeing anything this was so it would not hit my fingers.
When using scissors to cut out my fabrics I always made sure to never point the scissors at anyone and always cut at a table so it would be safer and no one including myself could get hurt. These were the safety issues I dealt with during my project.
ENVIRONMENTAL IMPACT:
To be environmentally safe, I used fabric that was thrown out in the fashion department as a large factor of my base where my emotion work would go on. I also am going to use their materials for my emotions and find different textures as it is environmentally friendly and recycling the materials that I use. I also made sure to use the left over foil that no one would use to create my numbers so it would not go to waste. These were the things I made sure to do as they were environmentally safe and also more convenient to me as well.
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hasanunit06 · 1 year
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EVALUATION
Reflecting on my Tumblr documentation has played a significant role in the development and expansion of my initial idea of using screens to communicate my message. Through the exploration of other artists who employ projection techniques to effectively convey their ideas, I have been able to broaden my understanding of communication methods and enhance the impact of my final piece, which effectively communicates the negative environmental impacts of light pollution.
When I revisited my Tumblr documentation, I realized that relying solely on screens to communicate my message had limitations. Screens are confined to specific locations and lack the immersive qualities needed to fully engage viewers. This realization prompted me to explore alternative approaches, leading me to investigate the works of artists who successfully utilize projection as a medium for effective communication.
Studying artists who employ projection techniques, I discovered the transformative power of projection as a means of conveying ideas. By projecting visuals onto various surfaces, these artists were able to create immersive experiences that engaged viewers on a deeper level. This inspired me to shift my focus from screens to projection, allowing for more dynamic and interactive communication.
Furthermore, the exploration of projection techniques used by these artists provided me with valuable insights into the technical aspects of creating impactful visuals. Their mastery of light, shadow, and motion demonstrated the potential of projection to evoke emotional responses and enhance storytelling. Recognizing the importance of these elements, I delved into further research and practice to strengthen my technical abilities in projection mapping, interactive technologies, and visual storytelling.
The knowledge and skills acquired from previous units played a crucial role in strengthening my technical abilities. Units focusing on projection mapping provided me with a solid foundation in understanding how to align visuals with specific surfaces and structures, enabling me to create immersive environments that effectively conveyed my message about light pollution.
Moreover, units exploring interactive technologies allowed me to incorporate interactive elements into my final piece. By engaging viewers and making them active participants in the experience, I aimed to deepen their understanding of the negative environmental impacts of light pollution. These interactive components added an extra layer of engagement, making the final piece more memorable and impactful.
In addition to technical proficiency, previous units also contributed to my understanding of the environmental issues related to light pollution. Units focusing on sustainability and environmental awareness deepened my knowledge of the topic and provided a strong foundation for effectively communicating the message in my final piece. This understanding allowed me to incorporate relevant statistics, imagery, and narratives that conveyed the urgency and severity of the issue.
The culmination of these efforts resulted in the creation of a stunning final video piece that effectively communicates the negative environmental impacts of light pollution. Through the use of projection, I was able to immerse viewers in an interactive experience that conveyed the consequences of excessive artificial lighting on ecosystems and human well-being. The technical abilities honed through previous units, combined with a deeper understanding of the issue, allowed me to craft a visually compelling and emotionally resonant final piece.
In conclusion, looking back at my Tumblr documentation and exploring artists who effectively employ projection techniques have greatly influenced the development and expansion of my ideas. By transitioning from screens to projection, I discovered new avenues for immersive and interactive communication. The technical skills gained from previous units strengthened my abilities to create a visually stunning final piece, while a deeper understanding of the negative environmental impacts of light pollution informed the content and messaging. The process of reflection, exploration, and skill development has culminated in a video that effectively communicates the urgency and severity of the issue, encouraging viewers to take action and make positive changes for a more sustainable future.
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1000 word Project Evaluation
In this final major project, I'm able to decide and to make an animation about the topic, Make Art Be Happy with new techniques I have learnt individually through tutorials on youtube. I have also discovered many different techniques and art styles through researching for the project.
Over the past years, I have spotted how the parent community disapproves of their own children pursuing studies and careers in design-related fields. By collecting information and statistics throughout these few years, it shows how parents worry about the financial stability of design-related careers, and how their mindsets are restricted since they are not familiar with these fields. So that I want to take this opportunity to create an accessible animation for both young and elderly to understand how designs can bring happiness and how it impacts the modern world.
Compared to previous animation projects that I have worked on, this time instead of sticking to a single art style of animation, I learnt advanced rigging, advanced lighting studies, better UV mappings and rendering skills. These skills improved my animation to a more attractive storytelling artwork, bringing more attention to animation details, emotions and expressions of the character. Eye-catching visual appeals and effective use of sounds allow my animation to be more memorable and engaging, providing my audiences with better visual experiences, hence, allowing it to stand out among my peers. 
Throughout the animation process of my FMP, I have done research and analysis of techniques and art trends, these explorations allow me to have rich inspiration towards creating different styles of animation. I have particularly researched different distinctive art styles, for example, cartoon, realistic, and spider-verse. Having a view of various techniques of 3D artists, for instance, photorealism, sculpting and character design, motion graphics and visual effects, environment design and experimental rendering techniques. Through the process of research, I had a wider understanding of different art styles so I had a better idea of possibilities and what's suitable while designing various scenes for the animation.
Throughout extensive research, I have found Southern Shorty to be the most inspiring artist among all other artist research I had done, particularly in the realms of his character design and cartoon-style environment design. The primary reason I consistently reference this artist is due to their distinctive approach to character design, which sets them apart from others in the field. Additionally, Southern Shorty stands out by providing remarkably accessible and detailed tutorials compared to other artists. Their adept use of vibrant colours, exceptional texturing and shading skills had truly enchanted me, both in cartoon-style character design and the creation of semi-realistic environments. Their work has not just only caught my attention but also helps a lot with the character design, advanced rigging and the cartoon part in the animation with resources from a single artist.
In the beginning, while working on the storyline, I find it challenging to create seamless transitions that maintain the flow and enhance the storytelling experience. Before this project, I only had minor concepts and limited abilities to create a good storyline for the animation. However, while attempting the storyboard, I have done lots of research on the timing of the scene, effects and especially the order of the scenes to improve the fluency between scenes. While working on the storyline, I particularly enjoy the process of developing the theme and delivering the message of the animation. They allow me to delve into thought-provoking concepts and express them visually. In the end, I had successfully made a great storyline, but I have to practice more on storyboarding so that it will be easier while working on environment design and animating.
Throughout these 10 weeks of FMP, I also focused on different mediums of fine art to even further develop the skill area used in animation. Firstly, I learned how to utilize the blend tool at the beginning of the project. Although I enjoyed this skill, I didn't find it particularly applicable to my project in animation. I also acquired the skill of using gradient maps, which proved to be both valuable and enjoyable. I extensively employed gradient maps while working on storyline scenes and pictures throughout my project, and it became an essential skill I acquired. Additionally, I learnt the creation of glitch effects in the camera, finding it relatively easy yet achieving a pleasing end result. Even though I haven't mastered using these skills, I am still satisfied with the outcomes I achieved when utilizing it. Another technique I experimented with was PNG sequencing, although it didn't prove useful for my final piece, I still have done a bit further development and used it in the walk cycle GIF showcase.
During my FMP, I had multiple opportunities to create presentations for the mindset of the final piece and for my exhibition, the extra works of presentation allowed me to realize areas for improvement, such as errors in storylines, wrong emotions of the characters and more. While working on the presentation, I struggled a bit with the layouts and the lack of information at the beginning. However, with multiple research, references and reworks I did, I'm satisfied with the result of the presentation. The final presentation has an excellent layout, clear and easy-understanding information, which gives me the confidence to amaze my audiences. 
Make Art Be Happy, being an individual animation project, and since the final non-restricted piece of the artwork of this course, it provided me with the opportunity to perceive any of my individual capabilities of creating an outstanding animation. This unique project has allowed me to get deeper into the world of animations in 10 weeks through self-exploration, experimentation and skill development. Since the project is non-topic restricted and non-group restricted, I’m able to explore any areas and to keep my progress easily with good time management. However, by working on animation individually, the amount of support will be restricted, due to different directions of art productions, and the lack of support and reviews. Overall, I’m really satisfied with the whole process of this final project, as the topic of the project is not restricted to anything, I was allowed to take good advantage of my creativity. Make Art Be Happy is surely a remarkable piece of artwork I have created, which allowed me to discover my potential in animation production. I am surely looking forward to taking part in some new challenges at University.
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tyler-unit-06 · 1 year
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Project proposal draft
This was How my project was originally going to be done However I had to change it due to the time being limited. This helps me get better practice writing project proposals and editing them correctly I think that this will help me greatly by being able to explain my project.
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armaankhaliq-fmpa · 2 years
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SO HERE IS MY FINAL MOCK UPS FOR ONE OF MY OUTCOMES AND I DONE THIS TO SHOW HOW MY FINAL BOOK IS GOING TO LOOK AT THE END AFTER ITS PUBLISHED AND PRINTED. AS YOU CAN SEE THE BOOK SIZE IS NOT 12 BY 22 AND THIS IS BECAUSE I COULD NOT FIND A CUSTOM SIZE MOCK UP. MY BOOK IS NOT PRINTED BECAUSE ITS NOT YET CHECKED AND WHAT I MEAN BY THAT IS I NEED TO GO THROUGH AND CHECK ALL THE GRAMMAR AND PUNCTUATION TO MAKE MY BOOK PERFECT . I DON’T WANT TO RUSH THIS OUTCOME I WANT IT TO LOOK AS GOOD AS POSSIBLE BECAUSE IF I SELL THESE AND A CLIENT BUYS ONE AND SEE’S THAT THERE IS SPELLING ERORRS AND ETC THEY WOULD NOT PURCHASE AGAIN AND IT WOULD SET A BAD EXAMPLE OF DESIGN. ANOTHER REASON I HAVE NOT GOT THE FINAL OUTCOME PRINTED IS BECAUSE FINANCIALLY I CAN’T AFFORD TO PURCHASE 15 COPIES YET SO I HAVE TO WAIT A BIT.
FOR MY NEXT STEP I KNOW HOW I WANT MY BOOK TO BE AND LOOK LIKE. I HAVE ALL PAGES DONE WITH TEXT ON THEM, I HAVE GOT THE FRONT AND BACK COVER DONE THE ONLY THING NEEDS TO BE DONE IS GET IT CHECKED. I AM GOING TO GET THE BOOKS PRINTED AT MIXAM PRINTING AS THATS THE MOST AFFORDABLE ONE FOR ME AND THE QUALITY IS REALLY GOOD. IF YOU SCROLL DOWN THE POST YOU WOULD SEE ONE WITH ALL THE PLANNING AND MEASUREMENTS FOR THE FINAL OUTCOME, SUCH AS HOW MANY COPIES I AM GOING TO GET PRINTED, SIZE I AM PRINTING AT, WHICH WAY AM I HAVING THE BOOK AND ETC.
FINAL BOOK DETAILS
- 19 COPIES
- COLOUR THROUGHOUT BOOK (BLACK,GREY,ORANGE AND WHITE)
- PAPER TYPE UNCOATED
- PAGES AROUND 84
- PAPER WEIGHT 150g
- BINDING PERFECT (PUR)
- ORIENTATION PORTRAIT
- PRICE £100.00
THIS WILL BE ORDERED FROM MIXAM PRINTING.
I WANT TO GET ALL THIS DONE AND PRINTED BY ASAP SO IT’S READY FOR THE EXHIBITION DAY WHICH WOULD BE SOME TIME IN JUNE. I AM VERY HAPPY WITH MY DESIGN AND HOPE IT GOES WELL.
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dougthorpe-com · 5 months
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Making Things Bigger Than They Really Are
Do you sometimes make things bigger than they really are? Managers and leaders need to be on watch for overstating what is going on. More importantly, they need to throttle their internal reaction to the things around them. The great social activist Chicken Little was quoted as saying “The sky is falling” when he had merely been struck in the head by a falling acorn. Blowing things out of…
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thisisgraeme · 9 months
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Empowering Success: Transformative Foundations of ESOL Teaching for Tertiary Educators in Aotearoa NZ – Part 1
xplore the foundations of ESOL teaching in this comprehensive course module. Learn about second language acquisition principles, cultural diversity, challenges, and integrating first languages. Enhance your teaching practice today.
I’m writing a series of modules on the foundations of teaching English to Speakers of Other Languages (ESOL). This is long overdue as I was an ESOL teacher for many years, but it feels good to be looking at this content again with fresh eyes. I have roughly six chunks planned which I will draft and post here like I normally do with new content: Introduction to ESOL Teaching (this…
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fatuunit06 · 1 year
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Newspaper feedback
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This is the feedback I've received from my last years tutor about my work, he gave me research I can look to and complimented my work.
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tongkachiunit06 · 1 year
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Real-time rendering (pinged on top cause Tumblr bugged and wont show on the section below)
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Real-time rendering: In 2023, real-time rendering technology has advanced significantly, and it's becoming more accessible for designers and animators and it comes with several advantages, including:
Increased efficiency: Real-time rendering allows animators to see the results of their work instantly, allowing them to make adjustments in real time. This can save time and resources that would otherwise be spent on rendering and re-rendering.
Improved interactivity: Real-time rendering allows for greater interactivity between the viewer and the 3D animation, allowing for more immersive experiences. This is particularly important in gaming and virtual reality applications.
Greater realism: Real-time rendering allows for more realistic lighting, shadows, and textures, which can improve the overall quality of the animation.
Greater flexibility: Real-time rendering allows animators to make changes to the animation on the fly, which can be particularly useful in collaborative workflows.
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This technology enables 3D animations to be rendered in real-time, making the animation process faster and more efficient due to advancements in computer hardware and software and the key developments in this area are the improvement of hardware, new machine learning, cloud rendering and lots of real-time ray tracing.
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In summary, real-time rendering of 3D animation is becoming an increasingly important tool for animators and content creators and is likely to continue to develop and improve in the coming years.
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My attempt at real-time rendering:
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Left low-quality :Eevee Right high-quality: Cycles
I have tried different settings for rendering both Eevee and Cycles in a sunset scene that will be in the animation.
I have experimented using the old and the new render settings for both quality types and the old ones took :
old setting low-quality time: around 28 min
old setting high-quality time: around 1 and a half hour
but after more experimenting fast-rendering and tutorials online:
new setting low-quality time: a few sec!!!!
new setting high-quality time: 10 mins only!!!!!
Overall, the conclusion after the fast-render experiment, the development of technology through the years has enabled 3D animation process extremely faster and more efficient due to advancements and rapid development of computer hardware and software so we will be expecting higher quality and 3D developments within the years in future.
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imanunit06 · 1 year
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Reflecting on previous projects
The last project I did was Counter Culture and Studio Culture. Counter culture was a self project that was done individually, whereas Studio Culture was done as a group. Counter Culture was about creating an artefact that refelected me in someway. I decided to create a magazine about what it's like to grow up with the internet. As you always hear negativity about it, I decided to put it under a positive light as a refreshing new look, hoping to change negative minds. I believe it was a success, and I really liked the visual aesthetic of it. It had a retro, early 2000's look which is exactly what I was going for. I learned lots of technical skills from it. However, I would have preferred if I was able to bind it together and have it printed on a better paper type as I had originally intended.
Studio culture involved us creating a brand for a studio. We decided to go with an open studio where anyone could come in and use the space to be creative. We named it Plan C, creating the brand name, logo, website and merch. We also worked with BILA Law Academy to design them a leaflet. It was successful and was interesting to work with a team. It was also beneficial to do some actual industry placement too, getting an idea of what the industry is like.
Another project I did was talk show. It was a group project that involved creating any sort of talk show. We went for a pilot episode of a series in the style of 'The Office'. It involved a bunch of students attempting to create a puppet show, wasting the expensive budget, fighting each other, getting into arguments and creating a terrible show. The camera quality was also supposed to be bad to reflect the low budget and skills. It was fun and exciting to do and we had to work hard since we were also acting too, which was something new. Everyone had to work together and we were all given our own roles, such as editor, creative director etc.
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