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#pushing my tenma agenda <3
╰┈➤ SHUFFLE AU
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DESTINATION POINT (DP)
the Leo/need adjacent unit, composed of Ichika Hoshino, Airi Momoi, Ena Shinonome, and Minori Hanasato. ☆ a girl who's lost her friendships, and three others searching for their worth.
about the group's name: ♡ originally, i had "from here to there" in mind, but someone from the Discord gave me the name "destination point" and i thought it was much better, so i went with that. ♪
about the SEKAI: ♡ the Train SEKAI. no one knows when it left, or where it's going - just that it never stops. it's the perfect place for those who feel like they're lagging behind. just close your eyes and let yourself be carried away, right? but maybe there's something you can do… starts with a Miku and a Rin. the former's hardworking and talented, but the latter struggles - Rin is somewhat influenced by Ena's (and, to a lesser extent, Airi's) jealousy towards others.
Ichika hasn't managed to rekindle her friendship with her friends, and she's not doing particularly well. At one point, she meets Airi - who just quit being an idol. The two start talking and become friends, at which point they end up forming a band together. Airi wants to try finding a place where she could finally be taken seriously.
Ena's invited by Airi, and Minori - who had failed auditions recently - ends up inspired by Ichika's kindness, Airi's drive and Ena's determination, which is how she joins. (Haruka completely gave up on being an idol; something Minori is saddened by.)
In my mind, Ichika plays the guitar; Airi, the drums; Minori, the keyboard and Ena, the bass.
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IDEAL HEAVEN! (IH)
the MORE MORE JUMP! adjacent unit, composed of Mafuyu Asahina, Emu Otori, Mizuki Akiyama and Shizuku Hinomori. ☆ an up-and-coming idol group that combines cuteness and sophistication.
about the SEKAI: ♡ quite similar to the Empty SEKAI, but with some idol influences - a broken stage with no one in sight. there's no bright lights, no colorful props. nothing. that SEKAI both comforts and pains Mafuyu. home to a lone Miku. sweet, hopeful, but genuinely crushed by the pressure she's feeling.
Mafuyu's mother wants a perfect child. idols are very frequently represented as being perfect - so, she decides that her daughter should become one, too. Mafuyu's not keen on the idea, but that's her mother; she's obedient, so she goes along with it.
Shizuku still quit Cheerful * Days, but instead of stopping altogether she ends up with Mafuyu. Emu wants to make people smile, but no one ever came; Wonderlands × Showtime was never a thing. so she decides to become an idol instead, even if it means she'll never bring back the Wonder Stage to its former state.
Mizuki's half-dragged into IDEAL HEAVEN! by Emu, who saw them looking with interest at idol merch. after bringing them to meet Mafuyu and Shizuku, Mizuki ends up accepting - the idea of wearing cute clothes and being called cute doesn't seem too terrible.
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READY MADE SUCCESS (RMS)
the Vivid BAD SQUAD adjacent unit, composed of Haruka Kiritani, An Shiraishi, Shiho Hinomori and Akito Shinonome. ☆ two street musicians chasing after their dream, and the two girls they brought with them.
about the SEKAI: ♡ the Street SEKAI. weirdly, it seems Haruka's idol background has somewhat influenced its appearance. its inhabitants are Miku, Meiko and Len. this Miku is levelheaded, but it seems like there's something holding her back from going all-in...
after quitting being an idol, Haruka is invited by An to join her.
An's never met Kohane, and she never found a partner. Haruka is hesitant for a moment before deciding to give it a shot, though she keeps struggling with singing. Shiho tries getting more experience, meets Akito. no one really knows how these two ended together, but they both have a similar drive and take music very seriously.
eventually, they all start working together. Haruka deals with her guilt and, while she doubts she'll become an idol again, she's mostly made peace with what happened.
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STARLIGHT ☆ EVERMORE (S ☆ E)
the Wonderlands × Showtime adjacent unit, composed of Tsukasa Tenma, Saki Tenma, Kanade Yoisaki and Toya Aoyagi. ☆ a strange troupe of people who aim to help others through their performances.
about the SEKAI: ♡ still very much Tsukasa's, so it's the Wonderland SEKAI. [kanade goes there for the first time and dies. alas, they're still a shut-in and this place is simply too colorful for her poor eyes.] starts with a Miku and a Kaito, though this version of the former uses far less onomatopoeias.
Tsukasa figures he needs to show the world how much of a star he is himself, and he drags his siblings into it (with varying degrees of willingness).
a part of Saki still wishes she could be in a band with her friends; she's only somewhat managed to repair her friendship with Ichika. but she's still happy to do something fun and lighthearted after all her struggles. Toya's very excited to do something with Tsukasa and his siblings. he also gets to stick it to his dad, which, honestly - is a bonus.
out of the three, Kanade is obviously the most hesitant about the whole thing. but she sees Tsukasa's drive to make others happy, something she shares with him, so she ends up agreeing. Kanade is… slightly healthier physically on account of the stubborn people looking after her, as well as all the exercise she does she does as part of Starlight ☆ Evermore. mentally? eh… we'll get there. i need her traumatized to be interesting. <3
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LONELY SYNDROME (LS)
the 25-ji, Nightcord de. adjacent unit, composed of Nene Kusanagi, Rui Kamishiro, Honami Mochizuki and Kohane Azusawa. ☆ hidden behind avatars, these citizens of the web tell stories online.
about the SEKAI: ♡ the arcade SEKAI. this Miku is shy and withdrawn, though she one day hopes she'll be able to break out of her shell, just like Nene. alongside her is Luka - she has a bit of a teasing attitude and a catlike personality, but she always does her best to boost Nene's confidence.
about the group's name: ♡ syndrome refers to a group of symptoms - i paired it with the word lonely because i felt like it represented the atmosphere of an arcade. you're connected with people who share your interests, but at the same time, you're sort of separate from them. surrounded by people, but utterly alone…
Nene's social anxiety hasn't gotten better over the years. since she never joins Wonderlands × Showtime, she doesn't learn how to fight her stage fright.
but, she finds an alternate solution; using an avatar online. it's less stress-inducing, and it lets her pursue acting, in a way - it's not what Nene wants, but it's close enough. she figures she could be satisfied with that. Rui ends up figuring out what she's doing, and asks if he can help. Nene doesn't really have any reason to say no, so they start working together.
as for Honami and Kohane, they ended up on Nene's channel by pure accident. but her performances quickly became a comfort to them, since they were struggling at the time (the former because she no longer had her friends, the latter because of her lack of confidence).
unfortunately, ignoring your problems only goes so far, and eventually, her feelings give birth to the arcade SEKAI.
#// ooc#shuffle au#didn't bother detailing every SEKAI - they're mostly staying the same#destination point is accidentally very similar to richie's unit 💔#and ideal heaven! also. oh well. i didn't do it on purpose..........#my favorite out of these five is lonely syndrome & starlight ☆ evermore :D#which is evident because a) i developed lonely syndrome's story the most and b) starlight ☆ evermore has all my favorite characters#pushing my tenma agenda <3#lonely syndrome is like… dear to me because i struggle with very bad social anxiety and it's held me back so many times#so i relate to nene a bunch#i wish i could just - go out there and show people what i'm capable of doing. but i just freeze in place each time. it's easier to just…#give up. y'know? it hurts less.#and fun fact: lonely syndrome's luka is more or less based on rui? he's an important person in nene's life so you know -#i figured that it would influence one of the virtual singers. i love nene and rui's friendship ww#i put Kanade in the WxS-adjacent group because i wanted her to die <3#also. the potential of others finding out that this pathetic wet cat? is in a theater troupe?? insane. i think it's hilarious.#ready made success is a name i settled with despite not being very satisfied of it - so changes might happen!#there's some angst potential in there. i put some for emu too :3c#anyway. enough rambling in tags. i feel bad 💔#i'm insanen over them. if you have any questions - feel free to ask. teehee <3
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soybeeftacos · 3 years
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A Long Rant and Mediocre Analysis of the Future of My Beloved Jinteki Faction, by scd.
I have been thinking about Jinteki and the impending rotation of a lot of Jinteki cards...
As many have, I eagerly anticipate the upcoming System Update and System Gateway releases from NISEI. I’ve not been the hugest fan of Ashes, to put it mildly, especially their ID design. As someone on the Green Level Clearance Discord said the other day (I forget who, sorry), it’s almost as if they made every Runner a different kind of Shaper. And the Corps are, by and large, uncompetitive and overly fiddly for my tastes — oh, how I wish Hyoubu Institute was any good! I’m dipping my toes back into Standard after a few years away, and have lately been trying to get my head around what’s coming around the corner, especially since beyond Engram Flush and LaCosta Grid, I don’t see a ton to be excited about in recent Jinteki cards.
Then it dawned on me, with the upcoming replacement of SC2019, Honor & Profit, and the SanSan Cycle, we are actually losing a lot of Jinteki cards. This hit me most the most at the level of identities. On the potential chopping block are: Jinteki: Personal Evolution, Jinteki: Replication Perfection, Harmony Medtech, Nisei Division, Tennin Institute, Jinteki Biotech, and Chronos Protocol. Add in that Mti Mwekundu and Jinteki: Potential Unleashed are currently banned, this leaves the competitive pool as of System Gateway/System Update: one of the above identities (if the rumors that System Update will have only one Corp ID per faction are true), the new Jinteki ID in System Gateway, then Pālanā Foods, AgInfusion, and Saraswati. No other legal Jinteki IDs. I understand that the first two are solid glacier choices, and I actually quite like Saraswati, but I want more and more variety.
So it’s a bit of a bummer for my favorite faction, which has had goofy FA Tennin decks, Punitive Medtech techs, Complete Image Chronos Protocol kill decks, lots and lots of different PE decks. Will we see the death of the Jinteki I loved? Or will it rise again from the proverbial coffin of rotation? (Yes, this was all an elaborate justification for using the old GIF above that I think Eric Caoili made many years ago).
I’m basically just sick of Jinteki glacier. It’s never been fun for me, nor does it feel like what the faction should be primarily “about.” Jinteki’s current state as a glacier faction primarily has as much to do with what’s been banned as much as what’s been printed (LaCosta, for instance). If there are enough net damage cards in the pool, someone will make yet another new version of the caustic “Potatoes” deck and then NISEI will ban a bunch of the most troublesome cards again. Ignoring currents, there are five Jinteki cards on the current banlist, which is tied with Weyland for the most — followed by four NBN cards, two HB cards, and four neutrals.
If System Update has only one Corp ID per faction, as the recent rumor has stated, then I’ll be bummed out. If it’s true, I fully expect that Personal Evolution will be the one to stick around. It’s always been at least marginally playable, it does something different (a net damage tax), and it’s intelligible for new players. But what other cards stick around? What else should stick around? I thought I’d look and see what cards are actually going to rotate and which ones I was most upset about. What I found was actually a little surprising to me — while I claim I love this faction, I’m, uh, not going to miss many of these! I’ve gone through below and identified from SC2019, Honor & Profit, and the SanSan Cycle all of the cards that I suspect just can’t go and/or I’d be real sad if they did.
From the pool of SC2019 Cards, here’s what I’d hold onto:
Jinteki: Personal Evolution Nisei Mk II Fetal AI Philotic Entanglement Project Junebug Ronin Snare! Neural EMP
All of these are such key cards to me, I just can’t see Jinteki without nearly all of them. Fetal AI, Philotic and Ronin are possibly marginal, but I think NISEI really made the right call bringing Fetal back (t’s a beautiful card on a number of levels); Philotic being limited to 1-per-deck has always made it a fun surprise and/or a welcome 3/2 in the faction; and without Ronin or a suitable combo-kill replacement, I don’t see the faction moving beyond just glacier decks. Can you imagine Netrunner without Snare!? Or NISEI getting rid of Nisei Mk II? Personal Evolution, Neural EMP, Junebug — these have always been faction-defining cards to me, and I don’t see NISEI being foolish enough to mess with that.
So, what would I lose from SC2019?
Jinteki: Replicating Perfection Sundew Hokusai Grid Celebrity Gift Trick of Light Himitsu-Bako Wall of Thorns Lotus Field Yagura Neural Katana Swordsman Tsurugi
A lot of great cards here, but push come to shove, I could lose any of them. I’ll miss all of these if they all go, and I won’t be sad if any are kept (other than maybe RP, as I think there are better options, if NISEI has more than one core Jinteki ID in System Update; see below).
Onward and on to the Honor & Profit Cards:
Psychic Field Mushin No Shin Komainu
This genuinely surprised me! I had expected that there would be many, many more Honor & Profit cards I’d want to keep. As a Jinteki lover, I’ve played with all of the cards in this box (with the possible exception of NeoTokyo Grid), but only Psychic Field, Mushin, and Komainu seemed obvious keepers to me. Now, now, I’m sure there’s some group of people out there who think Mushin is "bad” and I understand that, but without Mushin there needs to be something I want there to be something that has a similar effect — Saraswati is kinda it, but it’s also the ID itself and Mushin as an ID is not the same. I think Mushin needs to be kept to help facilitate the shell game Jinteki that has been a staple since Hinkes’ Cambridge PE. In the online play world of Jinteki.net, many people would love to see mind games and traps leave the game entirely, but I don’t think NISEI does (given that they kept Cerebral Overwriter in Uprising). Psychic Field, I’d keep, partially to facilitate this but also as a necessary, hard 419 counter — a counter on a mechanical vector that is not just about money and math. Komainu is a beautiful piece of ice, and one I’d love to see stay in the game.
So, what are we losing if I ruled NISEI?
Harmony Medtech Nisei Division Tennin Institute House of Knives Medical Breakthrough The Future Perfect Chairman Hiro Mental Health Clinic Shi.Kyū Tenma Line Cerebral Cast Medical Research Fundraiser Inazuma Pup Shiro Susanoo-no-Mikoto NeoTokyo Grid Tori Hanzō
Ouch. There are a lot of almost-keepers here. House of Knives, TFP, Tennin, Pup, and Susanoo, are all cards I’d love to see stick around but frankly, I don’t think they really need to. TFP is a great defensive agenda but we already have some fantastic defensive agendas in the faction (and I’d love to see what NISEI cooks up for other defensive Jinteki 5/3s). House of Knives is a great card and maybe it should stick around, I dunno, but perhaps there’s more interesting space to explore in net-damaging 3/1s (plus, we just got Sting! somewhat recently). These remaining ice don’t get a lot of play, even if they once did (like Pup); I’d be happy to see any of them stick around, but I’d also like to see new ideas. So, they can all go.
What about the SanSan Cycle? I’d keep:
Jinteki Biotech: Life Imagined Crick Cortex Lock Marcus Batty An Offer You Can’t Refuse
Okay, whoa, there’s actually an ID in here! Yeah, I love Biotech, even if I haven’t played it in a long time. I feel like Biotech needed just another couple of cards to make the other non-Brewery flip sides workable. I’d love to see NISEI attempt to fix an ID rather than just rotate it. Crick and Cortex Lock seem like such solid, interesting ice that I wouldn’t want to lose either — Cortex Lock is of course a wonderful facechecking ice, good early game ice that was only really ever a problem during the Mti meta. I’ve always loved the positional ice of that cycle, and Crick is lovely. Batty is too fun to ignore and is versatile for multiple decks, and is not stifling like other defensive upgrades. And An Offer You Can’t Refuse — clearly the weirdest, least-played card of this entire post — I just want to keep it around, for the novelty of forcing a run on the Corp’s turn and its related rules confusions. And for the memes.
What would we lose?
Genetic Resequencing Ancestral Imager Allele Repression Genetics Pavilion Lockdown It’s a Trap! Clairvoyant Monitor Chronos Protocol: Selective Mind-Mapping Recruiting Trip Valley Grid
Not a lot here that I really care about, I guess? Genetics Pavilion is probably the one I’d miss the most, not that it’s had much play since Wyldside rotated. And Chronos Protocol — I’m glad it got a brief moment to shine in the sun of Complete Image, but I’m not going to miss it otherwise. Maybe Allele Repression, but frankly, Genotyping, Preemptive Action, etc. have shown that Operation-based card recycling is the best way to go post-Jackson. The rest of these cards were, I think, pretty mediocre design; I’m surprised at how little wheat to chaff there was in SanSan for Jinteki, as my memory is quite different!
And, of course, with the release of System Update, we’ll presumably get some other old cards resurfacing that we haven’t seen in a while. I certainly hope NISEI gets aggressive and interesting with these choices, as I think they did a pretty good job with SC2019 (even if I found Core Experience to be a slog of a format). I’m excited at the options of what from the original core, Genesis, Spin, and Lunar might resurface. If it were up to me, here are the four cards that I would bring back:
Hostile Infrastructure Shock! Edge of World Industrial Genomics
Okay, okay, Hostile Infrastructure won’t be popular, but I love it. It’s expensive to rez and with SanSan gone there won’t be the old Breaker Bay Grid cheese to get it rezzed for free. It’s been back in the meta with Salvaged Memories for a bit now and doesn’t appear to be the scourge of the meta, so why not just keep it? More importantly, I’d love to see Shock! come back — it felt infinitely more fair than Breached Dome with a similar (albeit costlier to trash) effect. Edge of World was a jank-enabler that I would love to see again (perhaps because I’m currently playing Retrunner with these old cards again), and then there’s ... Industrial Genomics.
Okay, okay, okay, I hear you, “IG bad.” It’s a mean, mean, Bad People Play It™ identity that made you cry real bad that one time. It did the same to me once, too! I get that perspective, but if we are going to choose a Jinteki ID that is very functionally different than Personal Evolution to complement it in System Update, I’d like one that facilitates the kinds of play IG does. Biotech fits that bill, but frankly, Biotech unless it gets the card support will just be another Brewery kill ID, and I’m not sure NISEI are thinking that’s worth keeping. I’m being hopelessly optimistic that we’ll be getting three Jinteki IDs when System Gateway and Update drop rather than just two, and if I had to choose between Biotech and IG, I’m going IG every time.
Now, with Kakurenbo in the cardpool, a return of IG just can’t happen; so... ban Kakurenbo! It is a ridiculous card that was, seemingly, mainly designed for IG to play in Eternal. I can’t see any other good use for it, at least. Bring back the old IG from before Bio-Ethics prison. Bring back Shock! Hell, even go ahead and ban Bio-Ethics — gasp, I can’t believe I’m typing such blashemy — and give us something that can open up new kinds of play with this interesting, classic, and overly-maligned ID. Industrial Genomics was a weird thing of beauty, and it deserves another run. Laugh at me all you want, you know I’m right.
One more thing — what about Caprice Nisei? Shouldn’t she be discussed? Nah, she gets no love from me, simply because of the playstyle she empowers. Caprice is of course a great and meta-defining card — for glacier! But haven’t we had enough of glacier by now? Like, two years of mainly glacier Jinteki? And I’m the lord of my own barely-read blog fiefdom; I decree that if you really want a psi game to protect your agenda, you should just go play Hyoubu Precog Manifold.
Anyway, just some thoughts by someone who doesn’t play any Standard but wants to do more. I started writing this thinking it was about the dire state of Jinteki, but I’m now left thinking there’s actually a much smaller set of must-keep Jinteki cards than I initially thought. Granted, most of them are non-ice cards, and that’s a problem here — only a handful of ice here seem really necessary to keep. And maybe that’s what this is about; encouraging more deckbuilding that has little to do with building remotes.
I’m most concerned about IDs. Keeping PE and either Biotech or IG would make me personally happy, and Tennin would be an acceptable “sure, why not.” There’s a lot of potential for Jinteki to move into more forms of play that aren’t so glacier-heavy, and I’m hopeful about that. I do think what they do in System Gateway and System Update will need to address the loss of Jinteki cards, but perhaps not as seriously as I had feared when I started writing this.
Anyway, I’d love to hear any reactions to this. Long Live Chairman Hiro!
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