And now for some not-so-fun Evbear shenanigans.
Now obviously there’s gonna be a bit of an adjustment period for Evan and Michael after the discovery of Evan’s soul inside the Fredbear suit, and the subsequent sneaking of the suit into the Afton home. Mike succeeds on getting Evan home but neither are quite sure what to do next. Evan just wanted to be safe at home in his room, but being back home isn’t the relief he expected. His new body is too large to curl up under the blankets. He couldn’t feel their warmth even if he could. He can’t even sit on his bed without breaking it.
Michael stays with him, wanting to make it better, but it’s really dawning on Evan that Michael actually did kill him. Even though he’s taller than Mikey now, he can’t help but react with terror when Michael is near. Michael doesn’t want to hurt him more, but he can’t leave Evan alone either. What if he breaks something? What if he breaks his own body? What if Father finds out and does something bad? When Evan sobs and rages Mike tries to stay close and offer comfort that Evan can’t feel, despite being painfully aware of how much larger and stronger Evan is in this new body and...
Evan isn’t. Not in the slightest. When Michael approaches him and tries to calm him down, Evan really only means to swat his hands away. It’s not until he hears the sharp crack that he realizes what he’s done, and he turns around to find Michael halfway across the room slumped against a piece of furniture. And he’s out cold. Evan begins to panic, especially when he sees the blood soaking his brother’s hair. Fortunately, Michael’s only out for a few minutes. Evan begins to apologize frantically, but Michael assures him it’s alright, he can take care of it.
At that moment, Evan becomes very, very aware that he doesn’t have to be afraid of Michael anymore. There’s nothing left Mike can do to him. But Michael has every reason to be afraid of him.
And when he sees the way Mike’s hands shake the next time he tries to comfort Evan, he realizes Mike knows it too.
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SIGNALIS SPOILERS AND WHATNOT~~
finished my second playthrough of signalis, was going for the artifact ending. then loaded my save and got the memory ending. such a good game aaaa
the memory ending made me cry, it was really heartwrenching when ariane said sorry i dont remember, i just crumpled. watching elster be so exhausted was a lot.
not really sure if i understand the artifact ending. i feel like either its really vague (on top of all the other vagueness) or if im missing something. it kind of feels like a burial of arianes memory? like elster dies and we see ariane thikning about her and elster dancing in the wrecked ship? i’m not sure. maybe someone could give me their interpretation of it?
i also found out that theres a difficulty setting and really wished i had set it to survival before my second playthrough. woulda been nice!!! I do have one more ending so i might play the game again but might also just watch it on youtube and play the game again some other time(gotta let it ruminate so i can go back in with different eyes), I wanna get all the achievements anyways.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
all in all i fucking love this game a lot. very rarely do i replay a game so soon after playing it for the first time. its really tragic i’ll never get to experience this game for the first time again, but, so it goes. its such a beautiful game i will be thinking about it for a longgggggggggggg time. ive been wanting to talk about it so badly for so long but none of my friends have played it yet kyaaa!!! >_<
its crazy to me that the game exists the way it does. the style, the mechanics, the story, the music, everything about it oozes so much passion and care and thought. very few games have made me want to stare at every part of it to figure out how they made it look the way it did (THE GAME IS SO STYLISTICALLY RICH LIKE HOIW DID THEY DO ALL THAT) and the game mechanics are so nice to my brain, everything is so tactile and clicky and inventory management and ammo management and horror stratgey and the flesh and rust and death and love and lesbians and robots and anime!!!!!!!!!!!!!!!!!!!!!!!!!
AAAAAAAAAAAAAAAAAAAAAAAAAAA
amazing game thank you rose engine, i hope they make more stuff because i really want to see it
edit:(thinking about the first time i played compared to the second. i was considerably less scared since i had a clue of waht was going on but the fear that i felt playing the first time was special to me. i really like games with stories about ‘time loops’ because the replay-ability is baked in in a cool way. especially with how the game throws information at you, viewing things again having experienced perspective shifts from information is really cool. seeing scenes again re-contextualized makes my brain go ^-^(hots quest ding sound) but going in completely blind and being afraid of everything (i especially remember being scared of the dream beach, i had literally no clue what to expect and it was nice) it all had a different flavor than the second time which is cool because i feel like i experience that kind of emotion change *with* elster. (girlie needs a FUCKING cuddle nap)
the way the game balances reality and the surreal i think is super neat. i love surrealist dream stuff a lot and i think that a video game is a super good medium for that kind of experiential stuff that really inspires me to wanna make video games. especially because then theres also this super nerdy sci fi stuff going on about robots and space regimes and magical tech(my favorite) and planetary systems and military systems and all that good shit. i similarly wanna get nerdy about stuff like military logistics while also telling a story about gay robots and girls that keep missing each other just barely in the space time continuum. i love that the game tells you a lot but also is vague and also says fuck you (affectionate) stop looking for answers and just feel it. it explains just the right amount to not feel esoteric while keeping enough vague to leave a lot up to interpretation/figure it out by playing it again/thinking about it. it plays with themes and reality and reoccuring symbolism and all that good shit that makes stories addicting to think about.)
((also one of the endings requiring beating the game once among other things that keep between playthroughs, yummyyy. games that know they are games/stories/worlds that are aware of themselves., thats good shit right there))
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Just learned that the arm bone of St Jude is coming to a parish near me today. He’s the patron saint of hopeless causes, and it’s especially effective to ask for his intercession at the site where his relic is, so I’ll definitely be heading over there some time this afternoon!
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thinking of historical aus help me i can't stop
oh poppy— but the shameful act of having your secretly betrothed quickly and silently fumble to tie your bodice back up, after the two of you met for a bout of solemnly sex in garden of the palace in which you reside. all while your good friend and personal knight keeps an eye out for the rest of the kingdom guards who were sent to find you because your soon to be king, and newlywed spouse, is requesting your company in the throne room.
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Idk how anybody else in this office spends 8 hours a day with no headphones, but I'm sitting over here with Finnish industrial metal blasting.
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