Tumgik
#my background is of Sailor Moon playing arcade games
wallet6464 · 3 months
Note
Okay favorite character and favorite ship of said character (If you don't have a fave ship of them, then you can ramble about your fave ship in general)
~ fan-mans
Hi fan mans!! first ask!!
Thanks for giving me an excuse to ramble about my fav: great tiger!! (Warning: this has turned into an essay)
There is so much to like about him, his fight is fun in the games I have played so far (I’ll probably see what happens with arcade), he is memorable, his personality is fun, he is entertaining , he is LITERALLY magic you can’t be any cooler than him bro.
For context Mike Tyson’s punch out was my first punch out game and he is so satisfying to beat there, countering his turban flash for a star is so therapeutic, and if you don’t do the speed strat his mirage ( I forgot the name) is super satisfying to hit. It’s fun to listen for the wind and the block accordingly and then get your reward of a free knock down! He left such an impression on me when I first picked up the game like last year!
As for wii? He is also my favourite fighter there. Not only is he dripping with personality he is also fun and different to beat! As I am learning speed stats for wii (I’m practising speedruns rn) TD tigers is one I love to just do. It's so satisfying and fun! And even fighting him normally it’s still a blast to see what gem flashes and adjust accordingly not to mention his stars are so fun to obtain too. To add on his KO animation has such incredible sounds and visuals of his magic failing really hammering in the damage mac did.
Other than the fights his personality is incredible! He is cocky and fun teasing little mac with the most uncool lines but it’s fine I would be like that if I was MAGIC. He is so easy to think of headcannons and scenarios for since he is so flexible and fun! He is so interesting with the magic and his background and reactions. Another thing I LOVE his voice I could sleep to it I bet. It’s so soothing even when he is yelling (he needs a podcast fr) .
Overall great tiger is my favourite for so many reasons lol but tldr: his fights are fun and he is super cool!
Now the second part of the ask. Who do I ship him with? Hondo!
I think their dynamic is so fun with hondo being a very polite guy and tiger being full of himself lol. They would balance each other out so much imo. Plus I fully believe they are just Tism4Tism on vastly different parts of the spectrum lol. They would have an autism day where they just partake in their fixations or special interests (for example watching or reading Sailor Moon together).
I think since Hondo owns his little steak house he would let Tiger perform his music for the guests!
Tiger would also tease him relentlessly and would come up with the WORST pet names. Also who do you think taught hondo those illusions on the hondo rush?
Tumblr media
16 notes · View notes
thefloatingstone · 5 years
Note
If you had the chance to design a magical girl themed video game, what kind of game would you make?
My first instinct would be to say a “fighting game” simply because fighting games are an easy way to show off attacks and cool powers, but after thinking about it for a little bit, I think I will instead have to go for a JRPG.
The reason being is because, although a fighting game DOES show off cool fighting moves, fighting games are not exactly known for their stories. And I feel what sets Magical Girl concepts apart from other “characters with powers” type stories is what they decide to focus on as their core concepts. Those core concepts being, for the most part; being female empowering, either by having girls fight bad guys using feminine coded powers and attacks, OR by using whatever form their transformation gives them to better the lives of others around them, OR using the form their transformation (and any extra power they get from transforming) to better their own lives and achieve dreams and goals they might have for themselves.
The “using cool moves to fight” comes larger from the magical girl tropes Sailor Moon started (or rather that Cutie Honey started by Sailor Moon popularised). That being “fighting bad guys, protecting the earth, the power of friendship”. And indeed, Sailor Moon DID get several games, many of which were simple Bejewel type puzzle games, but also included one of the first games being an arcade machine fighting game
Tumblr media
But it really WAS just “a fighting game” with no real story to speak of.
But Sailor Moon is NOT where magical girls started, and even after Sailor Moon, there have been a large number of magical girl shows that have nothing to do with fighting bad guys.
Creamy Mami, Fancy Lala, Full Moon wo Sagashite and others are all magic girl shows where the transformation turns the main character into an older girl where she gets to live out a dream of being a pop idol.
Mahou Yosei Persia, Minky Momo, Sweet Mint, Cosmic Baton Girl Comet are all magical girl shows where the main character is an alien who has come down to earth to spread happiness and joy in some manner.
Pastel Yumi is also about bringing people joy and happiness except she’s not an alien.
Fighting bad guys is a much more “modern” version of magical girl stories than we think (or at least as “modern” as mid 90s is these days) and so simply having a fighting game with cool moves would not really do the concept much service. What would make it different than having a fighting game where you only play as the female X-Men for instance?
So I think a MUCH better option would be a JRPG, with an emphasis on female friendships, building female empowerment as a theme (without making it some kind of activism or “message” game that’s preaching to you) and using the powers that come with your transformed form to better the world around you, in JRPG fashion, with turned based combat.
There IS actually….. a magical girl JRPG that was released very recently called Blue Reflection, where you play a young girl recently returned to school after a very bad injury to her leg caused her to have to stop ballet. She discovers she has magical powers when an encounter with another girl at the school gets her sucked into a sort of “shared unconscious” environment of all humans. Certain people in her school have formed some sort of “unbalance” in themselves, where one emotion is complete overpowering all OTHER emotions, and this manifests in the subconscious world as monsters which our main character has to fight in order to restore balance to her schoolmates and also save the collective unconscious from being damaged by the presence of these unbalanced emotions. The game also have a heavy theme of building female friendships and overcoming past trauma and rebuilding one’s strength and confidence.
Tumblr media Tumblr media Tumblr media
So… THAT is basically everything I could want for a magical girl game!! Like… EXACTLY that!! But there’s just one problem…… the game isn’t very good. It’s turn based battles get rather monotonous and running around the collective unconscious is also tedious and not very interesting. On top of this, it seems that Koei Tecmo did not give this title as much time and budget as they give their Atelier games as, although the art and colours are beautiful, the character models are extremely stiff and lack any kind of expressiveness. (I’m also not a big fan of the Magical Girl outfits either, nor am I fan of the “one eye changing colour” thing. But more than that i REALLY hate how overly sexualised the Magical Girl outfits are) On top of this the magical attacks and even transformation sequence is rather uninspired, the attacks especially feeling more like generic spells you’d see in an MMO rather than having the flair and energy you’d see in a magical girl anime for instance. And despite its unique and interesting premise, it lets its own art style down by coming across as rather boring with not much to show for itself. On top of this, the show features some pretty gross fan service as well. And again, seeing as these are 15 year old high school girls……. eeennnhhhh…….
Tumblr media Tumblr media Tumblr media
(dear Japan. Please fucking stop this. At least in games you made for a female audience)
Sailor Moon also had a JRPG back in the 90s which has since gotten a full fan translation. I haven’t played it but I’ve heard its plot is pretty much on par with the tv show on one of its average to good episodes. Maybe not as good as its greatest story arcs, but good enough to be considered a longer Sailor Moon plot.
Tumblr media
I like the idea of using a magical  girl battling monsters as a manner to handle internal problems and difficulties, by having the magical girl confront demons that other teenagers might have and battling them. But I would have liked to see the concept used better. Persona 4 I think used this premise MUCH better. And I also like the idea of the main character going through some difficulty that she herself has to grow from. I would just like to see some more enthusiastic transformation sequences and using the magical girl attacks as more than just a generic “spell” type attack you’d see in an MMO. I would use the “signature magical girl attack” as a sort of “limit break” like the old Final Fantasy games would have, which you would have to power up with smaller attacks before you can unload the big guns in a finishing move.
And if it were up to me, I’d also use a colour palette and art design for the backgrounds and setting inspired by late 90s anime, rather than the modern sleeker “moe” style of art.
Tumblr media
134 notes · View notes
writing-with-chaos · 5 years
Text
“I Almost Died And All I Got Was This Fucking Home Video”
(also available to read on ao3)
You're supposed to make a living will and testament as soon as you finally have shit to put your name to But as a kid the only thing you gotta worry about before you die is making a Wish
Now, this is when it starts to get tricky When they want you to make a will, as an adult you know how big your world is too many choices, not enough time But when you're five and the world is made of maybe, like, two things there's only one place your mind goes And don't get me wrong Disney World was great but kids don't know to read the fine print wishes don't need to come with a redo when the dying don't typically have second thoughts
Some would argue 'Not dying' was the true prize to which I say Fuck that No one asked you
By the time I was my first decade past due on my death sentence and properly learned the art of wanting, the kind of power I had and gave away on a cliche where my crippled ass couldn't ride 99% of the rides anyway I felt more and more like I'd been had Adele singing in the background every time another could've-been made it's way on my reverse bucket list "We could've had it all!"
I could've been made a Sailor Scout or asked for all the Sailor Moon toys Catch a rare Pokemon (a card would be acceptable) or ask for the Sonic and Knuckles game I could only ever play in the hospital instead of waiting three years for my mom to remarry a man with a Sega Genesis better yet give little 90s me her own damn arcade
I could've joined a girl gang an honorary Sukeban Made my own fashion line and wear it down the runway Sang on stage in a sold out stadium Own every season of my favorite animes and voice a character
Gone to Hawaii Gone to Japan Coachella Ireland France Australia Egypt The Bermuda Triangle SPACE
Could've had an entire high-end wardrobe of my favorite clothes and make-up by now Been married to Min Yoongi or fuck it all 7 of the BTS boys Made Akira Toriyama draw my ocs kicking every Saiyan's ass in DBZ because I was a child extremely bitter that there were no female Super Saiyans
Meet up with every one of my Internet friends Take me back to New York before I had a grave to visit I probably could've been an extra in Twilight or Vampire Diaries or both always both How many of these goddamn lists do I gotta make before it sticks??????? There is nothing I shouldn't ask for limits don't exist Dreams are meant to be loud and goofy and outrageous greedy and kinda naive
Kiddo, next time they ask you, take the risk and jump for the wildest possible outcome and don't settle for simple
What kinda sense does compromise make when you're running victory laps on a death wish?
2 notes · View notes
landofanimes · 5 years
Text
<< I found this lovely article about The Super Live tour in the US and decided to  share!! (link to the full text in the source)>>
BWW Review: PRETTY GUARDIAN SAILOR MOON THE SUPER LIVE Launches the 2.5D Phenomenon
by Cindy Sibilsky
Tumblr media
Back off Broadway standards and step aside movie adaptations --- there's a whole new dimension of live entertainment in town!
On March 24th at the Warner Theatre in Washington D.C. and March 29-30th at the PlayStation Theater sandwiched between multiple Broadway houses in the heart of Times Square, a new and exciting cultural phenomenon from Japan landed on U.S. soil for the first time. No, it's not the latest gadget or fashion, nor is it a "SQUIP" (the pill that can make you popular from the Broadway musical Be More Chill), it's an entirely different genre of stage performances based on Japan's most ubiquitous export --- anime and manga --- showcased onstage with "Pretty Guardian Sailor Moon" The Super Live.
[...]
"Pretty Guardian Sailor Moon" The Super Live follows the foibles, fantasies and fights of Usagi Tsukino aka Sailor Moon (played by Tomomi Kasai with as much contradictory childishness, quirky charisma and courage as her cartoon counterpart) along with her four friends who comprise the Sailor Guardians (so-called for their schoolgirl-inspired superhero uniforms): the brainy Ami Mizuno aka Sailor Mercury (Momoko Kaechi), the fiery, passionate Rei Hino aka Sailor Mars (Yui Hasegawa), tall and powerful Makoto Kino aka Sailor Jupiter (Kanna Matsuzaki) and dreamy Minako Aino aka Sailor Venus (Yu Nakanishi), soldier of love and beauty. These are not your typical studious Japanese junior high girls --- they spend their extra-curricular time fighting evil forces, particularly the wicked yet seductive Queen Beryl (Makoto Aikawa), her henchman Kunzite (Reo Sanada) and their minion of demons, performed by an extraordinary ensemble (Atsumi Matsubayashi, Izumi Niihashi, Ayumi Higashikawa, Moeko Koizumi and Hinako Aikawa) who displayed almost superhuman feats in dance and fight choreography. And finally, the heroine's heart's desire --- Mamoru Chiba --- who is seemingly aloof and dismissive in the daytime, yet charming and heroic when his identity is obscured aka Tuxedo Mask (portrayed with exquisite perfection by Riona Tatemichi whose gravity-defying, flowing silken cape alone deserved due recognition for flawless authenticity).
The spectacle boasts high-tech interactive projection mapping, a multi-colored, moving LED apparatus that creates the appearance of light rays, outrageously enjoyable musical numbers with winks to Japanese pop culture and iconic Sailor Moon scenes, such as the heroine's tardiness to school turning into an encounter with zombie classmates (thanks to Kunzite's spells); Usagi's first encounter with Mamoru and subsequent fantasy complete with winged angels, heart-shaped goggles and Tuxedo Mask gift-wrapped; the flirtatious battle between Usagi and her unmasked crush at video game arcade; a girls shopping spree in the famed Harajuku fashion district of Tokyo; and, of course, plenty of high-heeled, butt-kicking, hair-flipping girl-power action resplendent with superhero effects you could both see and hear --- all to make the cartoon and comic come to vibrant multi-colored life. And that's just part one. The second portion of the show is a concert where those in the know waved colored penlights in honor of each Guardian's representative color. Here the company showed off their characters' spirited personalities with a variety of musical numbers including Tuxedo Mask's Big Band, Broadway-style showstopper. Of course, the pinnacle of fan frenzy was saved for last when the cast (and the audience along with them) sang the iconic title song "Moonlight Legend" from the anime series and descended into the crowd of hysterical glee giving high-fives to outreached hands. In that moment the audience and performers were united as one.
[...]
The decades-long, multi-generational devotion and popularity of the Sailor Moon series proved to be the right choice to introduce American audiences to this new brand of Japanese entertainment (affectionately dubbed "2.5D" as reference to the 2D source material and 3D live performers). All four shows in both cities sold out within a couple of weeks and crowds flew in from over 40 states to see the Pretty Guardians in person. The eager attendees could not restrain their enthusiasm and broke into spontaneous, hysterical screams of glee when favorite characters appeared, memorable moments were re-enacted or epic battle scenes of girl-power and good overcoming obstacles and evil forces unfolded. This was a surprise and delight to the Japanese producers and cast, who are used to the much more polite, reserved expressions of support and enjoyment from fans on their home turf. Audiences in both Washington D.C. and New York City were diverse in terms of gender, cultural background, cosplay fashions (or not) and other factors, but the median age group were in their 30s. Admittedly, I was one of them, for Sailor Moon was my own introduction to anime and it was an extraordinary joy to watch cherished characters such as Queen Beryl, the Sailor Guardians and especially, Tuxedo Mask --- the first crush of many young female (and male) otaku --- in action.
[...]
With the remarkable and unprecedented success of "Pretty Guardian Sailor Moon" The Super Live launching a new dimension of entertainment in the states, the question is not if, but when and where the next showing of these sensational spectacles will occur.
1 note · View note