there are four main components of an airwalking suit: the control center, where the main body of the oo3o lies, the external stimuli interactors, which are used to process data about the outside of the suit and interact with the world around it, the life support systems, which pump fluid into the rest of the suit and maintain it at a consistent temperature, and the ambulatory systems, which move the suit. this has been a consistent model since very early suits built by oo3o hundreds of years ago, with additional functions being added on as needed.
the most common model places the control center in the center of a large satellite designed for sensing delicate airwaves and amplifying them into a sensory stimuli. the control center typically has several windows where the oo3o can watch out of. the central bodies of oo3 largely consist of a fatty jellylike substance which carries nutrients throughout the body, and fortunately this substance can be compressed and squished without much discomfort, so the body can fit in a small sphere no problem. the tentacles of the oo3o either fit into the various tentacle-covers on a suit, which are then used to interact with things, or they are curled up under the control center and assist in exiting and entering the airwalking suit. this covers both the control center and the external stimuli interactors, and the rest of the bulk of the suit is consisting of life support, which usually consists of a large tower which the main body of the suit sits on top of. the issue of life support has been a constant struggle for designers and users of airwalking suits ever since the first were developed: oo3o are very flexible and fast creatures, but in an airwalking suit, their bodies are basically attached to a very large very heavy tank of fluid and pseudomachinery which makes movement slow and cumbersome. and as suits became more advanced, the life support towers became heavier and larger. modern models have tried to circumvent this issue by splitting the life support tanks into divisions, which can then be moved individually to try and allow a slightly wider range of movement, but the issue still remains.
the first oo3o airwalker suits were built using the cast shells of specially bred invertebrates, genetically selected over generations to provide the perfect shape for a panel or a sphere. these shells were then connected using an airtight gum produced by another invertebrate. ambulation occured using a complicated interlocking lattice of miniscule shells, which, using naturally occuring electromagnetic pulses and trace amounts of conductive metals found in the shells, were able to move. the modern models are much more complex and use more pure metals and metal alloys (as living onland has allowed for more sophisticated metalworking techniques) as well as biomechanical and necromechanical parts (necromechanics being the practice of using dead-but-still electronically productive parts of oo3o bodies to power machinery)
the individual in the modern suit in the image is called owis! theyre another member of rrikrik's crew (technically it isnt rrikrik's crew but stillll)
Its so weird how tinyBuild is still making/publishing games when the direct thought-association I have with their logo is "I'm about to have, at best, the most aggressively 'Mid' experience of my life"