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"Chorrol"
Concept art for The Elder Scrolls IV: Oblivion
Art/design by R Todd Broadwater and Matt Carofano
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listinsemanal · 2 years
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Primeras filtraciones sobre 'Starfield', el esperado juego de exploración espacial
Primeras filtraciones sobre ‘Starfield’, el esperado juego de exploración espacial
Bethesda ha distribuido la primera pieza de la nueva serie documental de Starfield, Hacia el campo estelar: la búsqueda infinita, centrada en el proceso de diseño y desarrollo del esperado título. La composición de siete minutos presenta una conversación entre Todd Howard, director de Bethesda, Angela Browder, directora del estudio y Matt Carofano, director de arte. Entre los tres, revelan un…
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yourgamecheats · 5 years
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The Elder Scrolls: Blades won't have an offline mode on Switch
The Elder Scrolls: Blades won’t have an offline mode on Switch
After reading CJ’s Early Access review I decided to check out The Elder Scrolls: Blades, but really held off playing it in earnest until the Switch edition debuted alongside of the 1.0 edition of the game. That version, as it turns out, is still coming, but will have a few concessions that mobile players are living with now.
Speaking to Bethesda’s Craig Lafferty (project lead) and Matt Carofano…
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corporativoarcanos · 5 years
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THE ELDER SCROLLS: BLADRES NO TENDRÁ SOPORTE OFFLINE EN SWITCH #Nintendo #Juegos #THE ELDERSCROLLS #CorporativoArcanos #SutaArcanos #Masukomi #Noticias
THE ELDER SCROLLS: BLADRES NO TENDRÁ SOPORTE OFFLINE EN SWITCH #Nintendo #Juegos #THE ELDERSCROLLS #CorporativoArcanos #SutaArcanos #Masukomi #Noticias
Bethesda aún continúa desarrollando The Elder Scrolls: Blades para Switch. Aunque el juego contará con algunos interesantes agregados, será necesario que el título esté conectado todo el tiempo a una red de internet para funcionar.
En una entrevista de Nintendo Everything con Craig Lafferty de Bethesda (líder del proyecto) y Matt Carofano (director de arte), se descubrieron algunos de los…
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vitt74 · 6 years
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Bethesda Game Studios Veterans Explain Their Design Processes
Bethesda Game Studios Veterans Explain Their Design Processes
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Bethesda Game Studios is responsible for some for the biggest games in the industry, both in terms of size and popularity. Danny O’Dwyer and the team at noclip talked to some Bethesda’s biggest names, like Todd Howard, Ashley Cheng, & Matt Carofano to talk about their experiences and lessons learned developing major games in the Bethesda pantheon.
The documentary, which was made while…
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ourayan111 · 6 years
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Bethesda Game Studios Veterans Explain Their Design Processes
Bethesda Game Studios Veterans Explain Their Design Processes
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Bethesda Recreation Studios is answerable for some for the most important video games within the business, each when it comes to dimension and recognition. Danny O’Dwyer and the crew at noclip talked to some Bethesda’s greatest names, like Todd Howard, Ashley Cheng, & Matt Carofano to speak about their experiences and classes realized creating main video games within the Bethesda…
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seruji · 13 years
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The Art of Skyrim
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Xivilai
Concept art for The Elder Scrolls IV: Oblivion
Design/art by R. Todd Broadwater and Matt Carofano.
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Flame Atronach
Concept art for The Elder Scrolls IV: Oblivion
Design/art by R Todd Broadwater and Matt Carofano
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Dwemer Armor
Concept art for The Elder Scrolls IV: Oblivion
Design/art by R. Todd Broadwater and Matt Carofano.
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There is a massive black hole in terms of credited TES art and its almost everything done by Matthew Carofano.
He's basically been an artist/art director for Bethesda for 20+ years and yet we have almost no public works which are credited to him exclusively.
Even if its just sketches, ideas, corrections etc., there must be a massive trove of his contributions from over the years which remains unpublished.
Its likely in his personal archive or in Bethesda's, and it aches just thinking how there's a chance it'll never see the light of day.
I know part of his job is overseeing other artists and general artistic direction for the games, and maybe he doesn't want to take credit for the work of the artists he's been in charge of, but it still baffles me that Bethesda hasn't published even a sampler of his work so the fandom can appreciate how much he's done.
Bethesda, he deserves the praise! Please let us see more of what Matt has done for your games!
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Deadlands
Concept art for The Elder Scrolls IV: Oblivion
Design/art by R Todd Broad water and Matt Carofano
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Farm Tools
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Concept art for The Elder Scrolls IV: Oblivion
Design/art by R. Todd Broadwater and Matt Carofano.
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The Deadlands
Concept art for The Elder Scrolls IV: Oblivion
Design/art by R Todd Broad water and Matt Carofano
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Deadlands
Concept art for The Elder Scrolls IV: Oblivion
Art by R Todd Broadwater and Matt Carofano
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Chorrol Town Guard
Concept art for The Elder Scrolls IV: Oblivion
Design/art by R Todd Broadwater and Matt Carofano
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