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acquired-stardust · 3 months
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Game Spotlight #13: Nioh 2: Complete Edition (2020)
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Acquired Stardust's first game spotlight of the new year is here! Come along with Ash on a long look into one of the greatest games of the past generation and a little bit of a look into where its influences, and even its overall genre, lie.
As previously discussed, I think Nioh is a title that lives and dies by its comparisons to Dark Souls. Director Fumihiko Yasuda has been transparent in his admission that Nioh was inspired by Dark Souls, and the influence is clear. As a matter of fact I don't think it's a stretch to say that after a decade in development hell it's likely due to the success of Dark Souls that Nioh was able to see the light of day in the first place. Team Ninja cleverly designed the opening hours of Nioh 1 to appeal to fans of the smash hit Souls series with eerie, tense enemy introductions and a slow combat system that eventually gives way to a deep and fast action game by the time the opening hours of the game are up, at which point players coming to Nioh simply for more Dark Souls are lead to one of two conclusions: either 'this isn't Dark Souls and that sucks' or 'this isn't Dark Souls and that's awesome'.
The slow burn of Nioh revealing its identity to the player as not just a mere Soulslike, instead an unmistakable fusion of Blizzard's Diablo and Team Ninja's own previous success Ninja Gaiden, is a satisfying one. Seeing a game go from standing in the shadow of another massive success to one with its own impressive vision and execution all in a single game, within the space of just a few hours, was one of the coolest experiences I've had with a game. It's my pleasure to report that Nioh 2 doubles down on everything that made the first game special, and represents an official divergence from the label of Soulslike into a little-discussed larger genre known as 'masocore'.
"Masocore" is a large umbrella, a broad style of game and design philosophy, with titles that span a variety of genres from precision platformers to action games and everything in between. And while you may not have heard the term before it's not a new phenomenon per se as you're likely more familiar with the saying 'Nintendo hard' that hearkens back to the era of the Nintendo Entertainment System when games were often cryptic and overly punishing in their designs. It is the goal of masocore games to deliver those sorts of punishing and oppressive experiences to players so that the eventual triumph feels all the sweeter. Not every developer has the vision and expertise to deliver on the promise of the genre - not so with Nioh which saw an incredible utilization of the nature of masocore titles to effectively communicate not just its brutal setting but provide a deep sense of immersion to its gameplay. While many developers simply wear the masocore aesthetic as a gimmick, Team Ninja utilized it expertly in the original Nioh title and continues to do so in its sequel.
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It's also important to note that while you may not have heard of the masocore term, Nioh series director Fumihiko Yasuda most certainly has and while he has freely admitted the influence Dark Souls had on his project he's never actually called the games Soulslikes - he instead refers to them himself as masocore titles. The label of 'Soulslikes' was inevitably but perhaps unfairly attached to Nioh from the start, but is certainly unwarranted for Nioh 2 which represents a bold step forward in both vision and execution for a series that already shined bright in these areas and a complete divergence from any attempt to bridge the gap between fans of Dark Souls and Nioh, proudly wearing its vision on its sleeve from the start.
Featuring every single mechanic from Nioh 1, an already staggering number of ways to interact with a game of surprising and impressive length, Nioh 2 does indeed double down on all of them. On top of every weapon type from the previous title returning with new and reworked abilities as well as three stances (each with their own movesets attached to them), Nioh 2 adds a whopping four additional melee weapon types along with new ninjutsu and onmyo magic techniques as well as making both of those categories much more viable for use. The Living Weapon and Guardian Spirit mechanics make a return and has seen a significant expansion, replacing its upgraded moveset per weapon with three unique forms with movesets tied to them based on the classification of the currently equipped spirit (that's Brute, Feral and Phantom classes) each with their own Burst Counter unique to each class of guardian spirit. Burst Counters are a new mechanic that allows the player to interrupt big telegraphed enemy attacks (always associated with a red glow) and create an opening for offense, with the counter using a small portion of the new Anima gauge.
The Anima gauge is also used for the game's most impressive and obvious addition to the gameplay formula with Yokai Abilities, which sees enemies have a chance to drop a Soul Core which can be equipped to your Guardian Spirit (for a total of up to three different cores) and allow you to perform an attack based on the particular enemy you obtained the Soul Core from. There is an impressive number of these Soul Cores in the game, with the majority of enemies being able to drop them, and each comes with an array of passive effects (some of which baked in and inherent to the particular enemy type, some of which are randomized) tied to the Soul Core which adds an astounding number of additional opportunities for customization. Just as well there are the new Demon Scrolls, items obtained starting only on the game's first run of New Game Plus (of which there are 5 total difficulties, each with their own escalating recommended levels as well as featuring remixed and new encounters).
Demon Scrolls drop randomly from enemies, similar to Soul Cores, and give the player a repeatable arena-style fight with predetermined enemies that ultimately turns the Scroll into an equippable item with an increasing number of passive bonuses depending on the tier of rarity of the Scroll. These encounters, repeatable, can be utilized to farm Soul Cores and items from specific enemies but also allow the player to reroll one effect from the Scroll upon subsequent completions of the battle.
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It isn't only the gameplay systems that have seen an impressive expansion and upgrade that doubles down on the original's vision. Opening in the middle of the Sengoku as opposed to the tail end of it like in Nioh 1, we are treated to a surprising and impressive character creation suite with lots of room to create your own character or even attempt to recreate one from various media before being launched into its significantly more complex story.
Opening with our protagonist having a chance meeting with a young Kinoshita Tokichiro, one of history's least likely success stories and most fascinating people, the base game storyline of Nioh 2 chronicles his meteoric rise through the rigid social strata of the turbulent Sengoku era Japan in a roughly 60 year period before his eventual fall. The story features a higher number of active characters and even deeper ties to real-world history, as well as many instances of toying with history and verging into alt-history in fun ways and culminates in a surprisingly touching way before picking back up in an awesome epilogue and its three DLC episodes.
It is unafraid to throw gamers headfirst into the complex web of events and does not hold the player's hand through the twists and turns of territorial gains and political allegiance swaps, in part because it offers a surprisingly robust encyclopedia that features entries on each and every character in the game that unlocks subsequent lore entries as you advance through the game for those who would like to really study the events of the game which largely mirror actual history. As an aside the game sees my favorite integration of face scanned actors in all of gaming, which often feels like hollow and distracting celebrity cameos to me. The casting of Naoto Takenaka as Tokichiro is a particular stroke of genius in this regard, as the actor has played the historical figure several times previously in live action and his unique voice, sounding less like an overly polished voice actor and more like a person you could actually talk to in the real world, lends a remarkably genuine human element to an otherwise larger than life character.
Nioh 2's encyclopedia also extends to the game's large variety of enemies, again split between human and the demonic Yokai, with the majority of Yokai based on actual Japanese mythology. These Yokai have their own language that is heard and seen through undecipherable subtitles upon picking up a Soul Core, with enough Soul Cores having the benefit of translating the aforementioned subtitles and providing a little more insight into the particular Yokai.
Speaking of the different enemy types and changes to the game, Nioh 2 features a drastically higher ratio of Yokai enemies than the original game and marks another real divergence point in how it feels to play. Yokai, who's ki must be depleted before there are real guaranteed openings to attack them (with said ki only being able to be reduced through risky attacks you shouldn't fully commit to lest you tempt a swift death), are prone to otherwise unpredictable amounts of hyper armor that ignore the hitstun of your attacks. They most certainly require a different mindset and skillset to battle, and the huge increase in Yokai enemies may deter some players but it does offer a lot more opportunity for various elements of the game to shine. Tonfa in particular, which eventually allow for the player to animation cancel significantly more often than other weapons, provide a really engaging sense of interaction against these lethal enemies.
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With the increase in Yokai enemies comes an unavoidable fact: Nioh 2 is considerably harder than the first entry on a base level. Enemies are harder to interact with in favorable manners and are faster, often with wider ranging attacks radiuses and trickier animations. Burst Counters and Yokai Abilities added into the mix also highlight the issue of input bloat from the first title that has only gotten worse with the increase in difficulty and overall game speed. While certainly absolutely more challenging and even challenging in meta ways like input bloat I do not consider this a flaw per se - it is merely a mild growing pain in the long journey towards mastery of the game mechanics that is, of course, part and parcel with the masocore genre. You are meant to be challenged and feel like survival, nevermind comfortability, are impossibilities and that feeling of danger helps sell the story, world and their stakes incredibly well. Mastery over the game's overwhelming number of mechanics and potential interactions is a long road but more satisfying than almost any other game I've had the pleasure of experiencing.
Of course, this being The Complete Edition, Nioh 2 does feature three DLC episodes bringing more story content and side missions that explore other fondly regarded periods of Japanese history and further utilize the characteristics of the masocore genre to make a very salient point about history: there is no utopian past from which we have strayed. Frantic soldiers in the Genpei War lament their helplessness, villages burn and their inhabitants are massacred, and discrimination sets people down the path of bloody revenge. While there may indeed be heroes and heroism, life has and always will be a brutal struggle against the harsh realities of nature as well as against our own worst instincts. These expansions to the base game are each as fascinating and satisfying as the base game, and can feel just as meaty with the content included, which is a real testament to the overall vision and its execution.
While much has been made of Nioh's connections to and divergence from the Soulslike label, its connections to Diablo and Team Ninja's previous outing in the 3D Ninja Gaiden games run far deeper. In fact while many of the references made in the first Nioh have been retained (such as cameos from series regular Muramasa with the same design as in those games as well as Nioh's small treasure chests' designs being directly lifted from the Ninja Gaiden games) there are even more that have been included in Nioh 2. The Tsuchigumo ninja, rival clan to Ninja Gaiden's protagonist clan, see a glorious return to gaming complete with their eponymous Yokai making an appearance. Ninja Gaiden 2 (2008) opens with an enemy throwing hatchets at protagonist Ryu Hayabusa and Nioh 2 manages to include the same hatchets as a new usable weapontype complete with a weapon throwing mechanic for them. The masocore genre existed long before Dark Souls became synonymous with it and there was a time Team Ninja was thought of as being the kings of it in the days of a waning scene for Japanese games, perceived as being well into a decline in the aughts.
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The rise of the blockbuster shooter in the mid to late 2000s completely changed the discourse around video games for one simple reason: it introduced so many people to gaming that many of the people talking about games now simply weren't around then, and many who were around then were likely too young to be playing much beyond what completely gripped the entire mainstream gaming scene at the time. A million games came and went while the likes of Gears of War, Halo and Call of Duty monopolized our collective playtime and this time in gaming is poorly remembered because of it. One such example of this is the way in which Dark Souls has become quite so synonymous with 'hard games', to the point that even Crash Bandicoot, returning to prominence thanks to a wonderful remaster of the original trilogy, has often been called "the Dark Souls of platformers" despite its entire existence playing out well before Dark Souls was born.
Nioh's bucking of the monopoly From Software's Dark Souls (along with Sekiro and Elden Ring - perhaps spotlights for another time) have on our perception of and conversation around hard games is significant, and its place among the upper echelon of masocore titles is simply undeniable. Bigger and better in almost every conceivable way than its already fantastic and extremely dense predecessor, Nioh 2 is easily able to keep you busy for several hundred hours provided you're willing to give it that much time. It's also developed with multiplayer in mind in a significantly deeper way from enemy attack animations to the push and pull of the Assist Gauge as well as a reliable scaling down of player stats if there are large discrepancies to keep things relatively on the rails, making for a wonderful experience with up to two other players across the vast majority of its missions.
Nioh 2 is unquestionably worth every minute you're willing to put into it, and likely even more no matter how much you've spent on it. The sheer breadth of the experience is almost too much to describe and encapsulate in this spotlight - it needs to be experienced first hand to be truly understood.
A gem hidden among the stones, Nioh 2 is undoubtedly stardust.
--Ash
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Berserk, 1989.
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sonsofks · 2 years
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KOEI TECMO presenta el tráiler oficial de juego de su próximo thriller Masocore, Wo Long: Fallen Dynasty
KOEI TECMO presenta el tráiler oficial de juego de su próximo thriller Masocore, Wo Long: Fallen Dynasty ¡La demostración jugable se lanzará en el Tokyo Game Show! BURLINGAME, Calif. –, KOEI TECMO America y el desarrollador Team NINJA revelaron su tráiler oficial de juego para su emocionante epopeya sobrenatural,  Wo Long: Fallen Dynasty . El nuevo tráiler muestra los Tres Reinos oscuros…
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8bitsupervillain · 1 year
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End of the Year: The Best Games of 2022
Here, at long last are the ten best games that came out in 2022.
10: The Quarry
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I'm going to be a hundred percent honest with you here, I did not expect this to be a good game. I have a bone to pick with the developers of these games, with the exception of Until Dawn I have not liked a single one of these narrative adventure games they've been making for the past however many years. I didn't like Man of Medan, I hated Little Hope, never played House of Ashes (I watched someone else play it, it's fine I guess), and I completely forgot about The Devil in Me. Hell as one of the four people who actually played it I really didn't care for The Inpatient which is one of these narrative adventures but in VR.
Despite my dislike for most of this company's output I for some reason did give The Quarry a shot. It has some narrative problems that still somewhat annoy me six months later. Despite some quibbles I have with the story this is a very solid game. If you like the modern narrative adventure game this is a good one to play and has some decent B-movie charm to it. It's not a masterpiece, just a fun adventure. It might not be the most substantial adventure, and it wobbles like crazy if you look at it too hard, but I recall liking it. Honestly it's one of those entries where if I could think of something even slightly better it would be left off this list.
09: Gundam Evolution
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It plays like Overwatch except it doesn't make me completely and utterly miserable to play. Also it really caters to my giant nerd boner for Gundam.
08: Infernax
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Honestly this was a surprising game to play because I knew basically nothing about this when I started playing it. What little I did hear about it wasn't exactly a massive selling point, because honestly who remembers anything about Castlevania 2 outside of it being regarded as one of the worst Castlevania games made?
I was initially turned off by the game because I can't justify why but lately I don't particularly care for 8-bit NES style graphics, also I thought the overly bloody look of the game seemed a bit too immature and tryhard for my liking. But I kept hearing good things about the game so I decided to give it a whirl and to my surprise it was a really fun 2D action game. Some of the jumps are a bit too pixel perfect for my tastes, having to get your character to jump just so through some fiendishly placed blocks. The game has something of a moral choice system in it where you have to decide between two options that might seem a bit lopsided when look at them from afar. That said with the exception of the final area in one of the routes the game is a pretty fair and decent challenge. Only the final area is a bit chekpoint starved, but it wasn't enough to be a real deal breaker in any form. I wish to talk about the graphics for a moment, when the game goes into its cutscenes I feel that it really nails the look and feel of medieval/fantasy properties of the 1980s, everything just has that certain quality that a movie like Excalibur had (I was sort of drawing a blank on a monster flick to use an example here, the only thing I could think of was the movie Excalibur).
07: Stranger of Paradise: Final Fantasy Origin
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During the first twelve hours or so of the game I wasn't feeling it. It played like a polishing up of a lot of the systems in Nioh sure, but something about the game was just rubbing me the wrong way. Admittedly this might have come from the fact I had just come from a hundred and fifty hours of Elden Ring so I might have been a bit burned out on the masocore games. What I like about Stranger of Paradise is it really is an amalgamation of some of the best ideas from a Soulslike and some of the stronger aspects of Final Fantasy. I love the inclusion of the job system, and I love how the game lets you freely change jobs willy-nilly without having to completely start over to respec your character or use a limited use item to do this. The only thing it needs is to put in the jump button that put into Sekiro and Elden Ring and I think it might have been the perfect game.
I'm honestly blown away at how good the story is for this game. While it starts off just a rather odd retelling of Final Fantasy I it eventually becomes a emotionally moving tale. While I'm sure you've seen the meme scenes of Jack being his gruff angry self telling Final Fantasy I bosses to fuck off it actually pays it off really well. It's actually really surprising how emotionally invested I got in to Jack's journey by the end.
06: Blood West
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I admit over the years I have relaxed my position on Early Access games. Five or so years ago I would scoff and turn my nose up at them, but then at some point I started looking at early access and being more receptive to them. Couldn't tell you why, or even what game did it but I find myself more willing to give Early Access games a shot. Should Blood West even be considered to having released this year? That's kind of a pendantic go nowhere argument, because time was I would've said no, when it hits 1.0 that should be considered the release date. But the game did come out playable in 2022, so it's kind of a crapshoot in my opinion.
That being said I was so utterly hooked and adored damn near everything about Blood West when I played it shortly after its release in Early Access. I guess I might just be a sucker for the concept of monster running riot in the old west, just something about the idea tickles me. Then there's the fact that the game is just damn fun to play through, and it has just enough going for it you can play it as both a sneaky Immersive Sim type of game where you don't just blast everything that moves. Or you can walk up in to town bold as you please and just gun down every single creature you see with reckless abandon. Of course this was within a month of the release, for all I know they've changed it up enough that you can't just waste every monster from one end of the map to another. I really need to play the second chapter they've released for this game.
05: MythForce
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For some reason I feel that I've implied with a lot of the list here that I went in to a lot of these games feeling cold towards them. When I first saw the trailer for MythForce I didn't particularly like it because I felt it was emblematic of an issue with a lot of media today, this obsession with the 1980s. However I'm not always willing to let a negative initial impression turn me off from a game that could be good entirely, and so I decided to give MythForce a try. It's refreshing to see a roguelike that is willing to buck trends and be something other than a 2D game! There's an entire array of graphical styles you can use, you don't have to pigeonhole the entire genre to the 2D metroidvania sidescroller!
The game has a wonderfully weighty melee combat system that makes you plan out your combat encounters a bit more than just "I'm going to wade into that group of skeletons and show them whatfor!" I don't know if there's more to the Early Access version that exists now than the one castle environment, but I admit that's because I'm not great at the game and haven't cleared the area. That being said I do quite like the game, I was playing it in two hour chunks a day for almost an entire month.
It's a fun game and I like playing it once a week or so, it's just not the deepest game out there. It is however an excellent game to turn your brain off to and listen to a podcast or audiobook or a really dull movie perhaps. A great zone out game.
04: Holocure
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As much as I like Hololive I was wary of this game because I didn't particularly care for Vampire Survivors. But it had a playable Calliope Mori, and who am I to turn down that chance? I like this game a hell of a lot more than Vampire Survivors, something about being able to lock down a direction to always be firing at is an incredible boon in this game and something I wish was in the other one. There was a big update recently that added more of the vtubers to the game as well as an extra level which greatly expanded the longevity of this game for me. I just adore how quick and effortless it is to sunk a half hour or so into any given run and have it feel like basically no time has passed.
I eagerly look forward to any updates they put out for this game. It is my biggest hope that one day they add Risu as a playable character. Also despite what others might say Miko and Mio are far and away the best characters in this game. I particularly love Mio's super, it being a fun and delightful Jojo reference. I wish Roboco played better than she does, but I'm sure there are plenty of people out there who love the way she plays.
03: Fire Emblem Warriors: Three Hopes
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This is where the list gets particularly rough for me. For a good chunk of summer I thought for sure it was going to be a pure fight between Three Hopes and Elden Ring. Fire Emblem Warriors: Three Hopes is damn near everything I want from an action RPG. The gameplay is solid enough on its own to make the multiple hundreds of hours it takes to one hundred percent the game engaging enough to not drag down the experience. Despite being a bit rough graphically being on the Switch I find I generally like the look of the game. The story was genuinely one of the most intriguing and best stories I played this year, even if there are some times where it is really stupid and some elements of the story just plain don't appear during certain story routes. For instance it never shows what goes on with Edelgard and the Empire during the Blue Lions storyline. But the game acts like it showed you all of this over the course of the game.
Perhaps this is because I'm a couple years removed from the original Three Houses but I generally found the storylines in this to be better than those in Three Houses. I do love the recent trend of Musou games trying to justify why the characters you play as can cut a bloody swath through thousands of men. Just a very solid and nice refinement of the Musou formula from the first Fire Emblem Warriors, and it's made better by focusing on one games worth of cast rather than the scattershot approach of including characters from multiple older entries.
02: Elden Ring
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I love big Dark Souls. This was a wonderful game to come back to time and again over the course of the year. Elden Ring, prior to release I was slightly skeptical about, after all it has happened multiple times in the past a game decides to go big open world and is all the lesser for it. But I was very gratified and happy to learn that Elden Ring decided to take the open world formula and actually make the world worth exploring. Rather than just be large fields with nothing really in between points of interest the Lands Between is chockful of interesting areas to have a nice little poke around in. There's so much stuff to see and do in Elden Ring that it was constantly stunning me the sheer amount of stuff they crammed into this game. It made the game so much grander to explore through with how much of it is available right from the start, usually I find myself a bit paralyzed by indecision in open world games, but Elden Ring just lets you go around at your own pace. Even when while having my leisurely ride through the environs usually resulted in me triggering fights with monsters way out of my level range I was always having a grand time.
The inclusion of a thing as simple as a jump button was an incredible boon to this game that it makes going back to older Souls games a bit of a trial. I sort of think that since From Software has made nothing but Soulslikes for the past decade perhaps they should do something else. As it stands I don't think there's really anything they could do to build upon Elden Ring, to really improve upon the formula. I know it wouldn't really be that much of a different type of game from Elden, the Souls, and Sekiro but what if they made a new Otogi game? Hell make a Souls-y type of game set in the modern day time frame of Ninja Blade.
I adore Elden Ring, and greatly admire its gameplay. This to me feels like what all open-world action RPG games should be like instead of the likes of an Elder Scrolls. I do imagine though that the sheer love I and many others felt upon this games release is not unlike those of people who played and liked Skyrim back in the day.
01: Signalis
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This was perhaps the biggest surprise of the year for me. A game I had heard nothing about prior to release, and heard very little about period before taking the plunge and playing it myself. Signalis plays for the most part like a throwback to the oldschool style of survival horror games, this time from a isometric viewpoint rather than the usual over the shoulder style. One of the things this game does, that I genuinely hope other survival horror games take from it, is the mechanic where if your inventory is full you can reload your gun off of an ammo pick up without actually having to pick it up. It is an incredibly useful mechanic, and it would be a shame to only see it be in one game ever. I don't really want to talk about the story in Signalis because I genuinely feel that you're better off experiencing it yourself as describing it might sound like the crazed ramblings of a madman. It is a very striking story about love, isolation, and trying to live up to your promises you make to loved ones. It is also far and away one of the most out there and mind-screwy plots I've experienced in a long time. Just an absolute gem, this game and one I have absolutely zero problems recommending to anyone who likes survival horror games.
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kata4a · 2 years
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Are you good at any video games other than hollow knight?
hollow knight and the other soulslikes, you mean? :3
masocore platforms and bullet hells are the other hard games that I like. dunno if i'm "good" at them but probably like above average at least
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jag0137km · 2 months
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Celebrating International Women's Day
About Maddy Thorson
Maddy Thorson is the founder of Maddy Makes Games, the studio which has most notably produced Celeste, one of the biggest inspirations for my FMP project. Born in 1988, she began to create games when she was 14 acquiring a version of GameMaker starting off making many masocore games such as FLaiL, and went on to create further games such as TowerFall: Ascension bringing in USD $500,000.
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salorade · 9 months
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you won't get this but the mysterious Luffy tab is so so so masocore . there'd be a random tab for maso content on whatever tumblr alternative sado's angels and the human souls stuck in maso's world would use. and everyone but maso's demons would be so so so mad at the sudden random addition of the tab.
these are about ocs
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xtremeservers · 1 year
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There's always a cause for concern wh... https://www.xtremeservers.com/blog/wo-long-fallen-dynasty-review-masocore-action-with-an-approachable-twist/?feed_id=61217&_unique_id=640333fc89c8e&Wo%20Long%3A%20Fallen%20Dynasty%20review%20-%20%22masocore%22%20action%20with%20an%20approachable%20twist
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veworhill · 2 years
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Nioh pc keyboard support
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Nioh pc keyboard support cracked#
Nioh pc keyboard support update#
Nioh pc keyboard support Patch#
Experience the thrill of taking on hordes of fearsome yokai in a battle to the death in this brutal masocore. Currently, Nioh 2 on PC has full keyboard and mouse support for controls but the game will still display controller prompts and icons.
Nioh pc keyboard support cracked#
If anyone has held off on Nioh because they're keyboard and mouse purists, this should come as good news. Nioh is a peculiar beast in that we contemplate it to own one of the finest combat systems ever put on a screen, however on the identical time its lack of keyboard and mouse help makes it a. Nioh 2 The Complete Edition download PC game cracked in direct link and torrent. With the Nioh 2 PC release date set for tomorrow, Koei Tecmo and Team Ninja have confirmed that Nioh 2 Complete Edition on PC will get DLSS support and keyboard and mouse button prompts in a future update. The other changes are comparatively minor, fixing a few bugs and a potential issue with stick sensitivity for players who prefer controllers.
Nioh pc keyboard support update#
The update will add camera and action controls for your mouse, and customisable key bindings for keyboard users - meaning that you'll have control options that were not available to you before. The next update, 1.21.03, is due on November 30, and will bring some important changes with it. To see this content please enable targeting cookies. Nioh launched on PC earlier this month without that particular feature. Thank you, everyone, for your patience~! #NiohPC /qYFCAGhkZi binded all keys to keyboard and rebinded some alternative keys to mouse. in matter of joystick support its perfect. Details: NiOh: Complete Edition is a lazy port of the original game: no support for mouse and keyboard, no.
Nioh pc keyboard support Patch#
#Nioh: Complete Edition upcoming patch (11/29 Late Evening PST) for PC Steam will add in K&M (Keyboard & Mouse) support along with customizable key bindings for the keyboard. 10 more for the game to download for me and i will post how it runs. touche carte sur ps4 Reply Replies (0) 0 +1. That PC keyboard layout is so tiny I cant read much of it. Below are details on the default configuration for PS4 and PC. The next big update coming to the game should improve things further, and will give players who prefer to clack 'n click their way through games without connecting a controller better options for how they play the game. Nioh is a peculiar beast in that we consider it to possess 'one of the finest combat systems ever put on a screen', but at the same time its lack of keyboard and mouse support makes it a bit of a black sheep in the PC family. Controls for Nioh are the input mechanisms to move your character and interact with the game. It was an imperfect port of a great game, and it has already received some major patches to fix launcher settings not saving and general performance issues. The PC version of Nioh is finally going to let you play with a keyboard and mouse after its next update.
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gametainmentnet · 2 years
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Wo Long: Fallen Dynasty - Spielbare Demo lässt euch in eine düstere Welt abtauchen
Wo Long: Fallen Dynasty - Spielbare Demo lässt euch in eine düstere Welt abtauchen @WoLongOfficial @PLAION_DACH @koeitecmoeurope @TeamNINJAStudio
KOEI TECMO Europe und das berühmte Entwicklerstudio Team NINJA (Nioh, Ninja Gaiden) haben eine spielbare Demo für ihr kommendes Masocore-Epos Wo Long: Fallen Dynasty veröffentlicht. Die Demo ist von Freitag, den 16. September um 13:00 Uhr CEST bis Montag, den 26. September um 08:59 Uhr CEST auf Xbox Series X|S und PlayStation 5 verfügbar. Die actiongeladene Demo bietet einen Einblick in die…
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Berserk, 1989.
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sonsofks · 2 years
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(GAME PLAY) KOEI TECMO lanza la demostración del thriller sobrenatural de tres reinos, Wo Long: Fallen Dynasty
KOEI TECMO lanza la demostración del thriller sobrenatural de tres reinos,Wo Long: Fallen Dynasty Demostración jugable disponible hasta el domingo 25 de septiembre BURLINGAME, Calif. – 16 de septiembre de 2022 –  Hoy, KOEI TECMO America y el desarrollador Team NINJA lanzaron la demostración de su última epopeya masocore,  Wo Long: Fallen Dynasty . La demostración está disponible desde el 16 de…
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weatherman667 · 2 years
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Masocore
This is a term created by Gamejournos to describe a Dark Souls - like game.  This is because they were using Dark Souls as a descriptor, completely incorrectly, and everyone made fun of them for it.
They then decided to add the term Masocore, again, completely understanding what makes a Dark Souls game a Dark Souls game.
Hard-but-fair gameplay is a requirement, but only one of many.
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Ich habe mich beim Schrein auf diesen Kampf vorbereitet. Ich bin in einem kleinen Dorf, aber der Gegner ist gefährlicher als alle bisherige, wobei tödlich war es auch bisher und ich bin mittlerweile unzählige Male gestorben, Auch dieser Gegner war schon mein Tod, doch ich habe ihn studiert und denke ich könnte es diesmal schaffen. Mögen mir die Seelen der Ahnen beistehen.
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vgprintads · 7 years
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‘The End is Nigh’
[PC] [WEB] [VIDEO, TRAILER] [2017]
Uploaded by @edmundmcmillen, via YouTube
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wisteriafield · 4 years
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rachel dead or alive once again has me feeling in a way
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