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#mana talks
phanthief · 3 months
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you guys dont understand what im feeling
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seonghwasblr-moved · 1 year
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Not a fan of love triangles at all and I want both Simon and Wilhelm to get everything they deserve this season. LET THEM BE HAPPY
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scaberix · 1 year
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It’s finally live! I finished setting up my icon blog!
It should be esier to save my icons now. I will be posting all requests there from now on (links will still be added here). Please do check the blog out, it would make me SO happy!
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manamoonchild · 7 months
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Guess what time of year it is, lads. That's right...
It's October... which means NaNoWriMo is next month... which means I have to spend the month prepping a 50K - 60K story.
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Working on a story about a dark carnival... evil clowns... spooky funhouses... etc.
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lloydfrontera · 10 months
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i for some goddamned reason hadn't realized the inherent homoerotism involved in the mana manipulation that javier and lloyd do on each other when the need arises but like. damn. lloyd literally has to stop himself from moaning outloud when javier infuses his own mana into him, comparing it with a massage, a day at the sauna and a warm bowl of soup all at the same time. fellas is it gay to pour your own life force into your friend, gently coaxing his body into repairing itself while permeating his entire body with your own essence?? and then they have the audacity of bantering about how well they know each other like no shit you guys you've quite literally explored each other's bodies at this point lmao
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hanjsquokka · 10 days
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stray kids as descendants characters !
BANG CHAN . . . as BEN ! 👑🌹🔔📚☕️
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LEE KNOW . . . as MAL ! 🐉📖🫀🖤🗡
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CHANGBIN . . . as JAY ! 🧞‍♂️🪔🐯🌙🕌
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HYUNJIN . . . as EVIE ! 🍎🪞🏰✨️👗
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JISUNG . . . as JANE ! ✨️🧚‍♀️🎠🪄📜
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FELIX . . . as CARLOS ! 🚬 💄 🐾🖤🤍
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SEUNGMIN . . . as AUDREY ! 🎀💋🥀🏰🦢
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JEONGIN . . . as DOUG ! 👸🏻🍎🌲⚒️🏠
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something i've been thinking about for a while asjsksk
tell me you guys see it too!!
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taichouu · 5 months
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As much as I truly enjoy the ways the ygo anime developed and added to Mana's character, I can't help but be left with such a bittersweet pang when I think of her.
Her bond and devotion with Atem and Mahaad were all she had left after the events that led them to their places of rest. The millennium ring that she inherited from her beloved teacher Mahaad was now tainted by not only the bitter pain of his absence but also the hand of darkness. Did it change her? Or was that just the influence of time and the loneliness of losing both her closest friend and her mentor?
It must have been difficult to see Atem's name be scrubbed from existence for her. She knew him intimately, considering the nature of their circumstances. Perhaps her love for her friend was enough to surpass lifetimes; enough to wait thousands of years to reunite with her best friend and her mentor. We never saw Mana make the same open declaration to serve Atem for eternity as Mahaad did, but maybe she didn't have to. Maybe her devotion for them both was enough to be able to reunite with them when they needed her again.
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misteria247 · 1 year
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I love female characters who are super adorable and cutesy and yet can 110% kill a man with her bare hands. 10/10 the best type of gal in my opinion.
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My Personal Shadow Magic Headcanons - "Shadow Sickness"
I'm so autistic and lazy so here's another weirdly-worded headcanons post from me at 4 AM (lmk if I need to tag this as anything specific btw
What I'm personally calling "Shadow Sickness" is the official, prolonged version of Backlash - adverse effects that target the practitioner even outside of the duel circle and in their everyday lives. While "Backlash" refers to the immediate and spontaneous barrage of attacks that takes place after a Shadow spell, "Shadow Sickness" is the gradual deterioration of the practitioner's mind, body, and soul. True to the name, this effect likens more to an illness, a virus; something that's alive and slowly takes over until there is nothing healthy left behind. The symptoms are emotional, physical, mental, and even spiritual.
While regular Magic has life force within it, Shadow Magic is the only type of magic that can be considered "sentient". Not a thinking being with goals and plans, but something living and breathing with the most basic instincts. It's what's considered "Chaotic" and dangerous about it - the Wizard bends and controls regular Magic, but Shadow Magic can bend and control the Wizard. It is the only type of magic that can "fight back" in its own way.
This sentience is what allows for Shadow Sickness and Backlash to happen - these are purely just the results of it "fighting back". The Shadow Magic is reacting to the practitioner. It's acting by its nature by rearing its head back and snapping the hand that controls it. If the practitioner is NOT sound and secure in their mental, physical, and spiritual health, then Backlash and Shadow Sickness can cause even more adverse effects within the Wizard and as a result can suffer more severely.
Symptoms of Shadow Sickness
Symptoms of Shadow Sickness can vary between physical, mental, emotional, and spiritual. The "virus" affects every single aspect of the being, down to their very life. The severity of these symptoms can also vary depending on certain variables. Unlike a true virus, Shadow Sickness has no "incubation period" and can flare up at any time during which the Wizard is practicing Shadow Magic. These symptoms include:
Physical scarring (physical, emotional, mental, spiritual) - one of the only symptoms that comprise of all four categories. Scars may appear on the Wizard's body that take various shapes and forms: most commonly taken after that individual's unsolved trauma. This includes old grudges, previous serious injuries that have not healed correctly, repressed memories, obsessions and delusions, etc. No two scars look the same (i.e. two different wizards who have a fear of spiders will have scars that look entirely different from the other). Depending on the severity these scars can cause physical discomfort (tingling, numbness, pain, leathery skin, decay/cellular deterioration) and can greatly impact how the Wizard looks to others to how the Wizard can move around.
Involuntary movements (physical, mental, spiritual) - the Wizard may begin suffering from accidental and spontaneous gestures and movement that is either randomized or triggered. This can include loss of coordination, disorientation, mini seizures, jerks and spasms, etc. Other than being physically affected, the Wizard is not suffering from any medical emergencies. The individual is fully conscious and aware when this happens and depending on the severity, can recover seconds after. This is one of the only symptoms where others could be harmed due to a wayward hand that comes flying out by accident. There is also a magical version of this, where involuntary spells or bursts of magic can be cast spontaneously (hence the 'spiritual' aspects of this symptom as mana comes from the soul). Usually these magical bursts are Shadow Magic and not the Wizard's primary or secondary Magic abilities. (Another involuntary trait recorded is the Wizard suddenly switching to an ancient "Shadow Language" in mid-speech.)
Hallucinations (physical, mental) - the Wizard may begin to experience things that cannot be detected by any other individual. Usually these hallucinations start out as smells or taste first, but there are reports of the Wizard hearing, sensing, and even seeing things to start out with. Contrary to popular belief not all hallucinations are violent or even turn out to be that way, some reports even describe them as pleasant. Hallucinations vary from each Wizard even with those who share the same traumas or fears. Depending on the severity of the symptoms, the Wizard can either be fully aware or completely immersed within them. Since these are only hallucinations they cannot harm the Wizard but can cause further deterioration to the mind.
Depleted energy/"Mana Loss" (physical, spiritual) - as the Shadow Sickness takes hold, eventually the Wizard will be slowly sapped of strength and magical energy. THIS IS DIFFERENT FROM IF THE WIZARD IS SKILLED IN SHADOW MAGIC. A Wizard can practice Shadow Magic and still NOT be affected by this. Since Shadow Magic "takes", Shadow Sickness does the same and gradually depletes the Wizard's energy. Like how Backlash takes health in a duel, Shadow Sickness takes your life. This is the only symptom that is constant in all cases of Shadow Sickness. Not only will the ability to cast spells be taken away, but overall physical health will suffer as well and the individual is more susceptible to regular diseases due to a compromised immune system. This symptom only appears in the very last stages of Shadow Sickness and is the last symptom of the individual experiences in their lifetime.
Tulpas (emotional, mental, spiritual) - contrasting hallucinations, Tulpas are the Wizard's visions made real. A Tulpa (from Shadow Sickness) is a physical and magical manifestation of the Wizard suffering from the Shadow "virus". Although it is born from the subconscious of another being, it is a separate entity all its own and has the ability to make decisions and have feelings and desires. However, these feelings and desires are not really of their own and reflect the Wizard's subconscious fears and threat responses. (i.e. our Azteca Tulpa in Khrysalis that formed due to unresolved survivor's guilt. Its "goal" was to destroy us and fully consume us within itself, similar to how guilt behaves in reality). Tulpas can either be created from visions, nightmares, intense and obsessive thoughts, or even previous hallucinations.
Can Shadow Sickness be reversed, or cured?
Shadow Sickness can be reversed, yes, or more commonly halted. Unless the Wizard is fully submersed in their mental and spiritual anguish ((Malistaire even though he wasn't using shadow magic; Morganthe even though that wasn't what killed her)) Shadow Sickness can be stopped. The road to recovery varies wildly from each person so there is no set "recovery time" in which you are expected to be fully healed. It is your own journey and it is ultimately your say whether or not you are better. Clinically, recovery can be sorted between these categories
HALTED: In which the Shadow Sickness is no longer infecting the individual but the symptoms may still persist. These symptoms do not get worse or better, but the Wizard's mind is clear and their soul is at peace. Wizards may either learn to live comfortably and adapt with their Halted condition or could continue to strive for partial or full recovery.
PARTIAL RECOVERY: In which the Shadow Sickness is reversed slightly or moderately. The effects are not all the way gone but are measured to be better than when the Wizard was still infected. In this state any severe symptoms the Wizard is experiencing are now moderate or slight, or less frequent. Just like in the Halted category, the Wizard is sound of mind, body, and soul.
FULL RECOVERY: In which Shadow Sickness is totally reversed and there are no more symptoms that persist. Full, 100% recovery is actually quite rare in the Spiral and a lot of scholars consider the Full Recovery to count as "70% or more reduced" - meaning the symptoms are very slight and few and far in between. Technically this is still a Partial Recovery but due to the above fact and how difficult it is to reverse Shadow Sickness, 'Full Recovery' is an umbrella term. Some individuals even claim Full Recovery even if their symptoms are moderate, because their mind and soul are no longer diseased.
ONE LAST FACT TO LEAVE OFF WITH: Not every Wizard who practices Shadow Magic suffers from Shadow Sickness, and alternatively even the most skilled Shadowmage can develop Shadow Sickness.
okay this took days. bye hope you liked this
#btw tagging some of these symptoms jic theyre triggering to some#tw seizures#tw hallucinations#lmk if i need to tag anything else#BUT YEAH THIS IS IT#i got lazy at the end but i def wanna expand on this#a few things i wanna talk about more in depth: the 'shadow language' thing and the 'mana comes from the soul' thing#BUT THIS WAS SUPER FUN TO MAKE#giving holly even MORE trauma#due to canon reasons and because i love suffering holly isnt even in the “halted” category#theyre still suffering from ongoing shadow sickness. its progressing a hell of a lot slower than others but shes def feeling it#due to ambrose's thinky veiled threat of always being watched and everyone else unintentionally-#-brushing aside holly's health the shadow sickness remains undetected#except for velma. she sees that shit#but since holly is the master of bottling things up theyre like “ahaha what virus” (throws up black blood)#holly has the scarring as the worst symptom and has a few specific scars i wanna talk about in another post#but they also suffer from hallucinations and the shadow language thing#since holly is unintentionally holding off the worst of the Sickness she doesnt have the mana depletion yet#i think i forgot like maybe one or two symptoms but im so tired ugh. this is all yall are getting for now LMAO#idk if this is even a good post. im proud of it#one symptom i forgot to mention is madness. or i think thats the end result same as depletion#its what morganthe suffered dueing the end of her life as a giant apider creature she just fully succumbed to the madness#wizard101#w101#wiz101#text posts
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konohaforestfire · 1 year
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How he holds your hand pt. 2
Part 1 era & up | Minors DNI
📖 Kakashi
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Now for a man who always has his hands in his pockets, Kakashi sure does love holding your hand. 
Especially after all the trauma, he is a solitary creature, yet he loves people like Gai and you who pull him out of his habits.
If he’s taking you out on a date or a walk, he’s gonna slip a hand into yours and tug you along. 
As we know he can easily read his books one handed, so the other hand is free for different things. Like holding your hand.
Honestly he’s so blase about it, but it warms him so much to see you smile and sigh with your hand in his. 
He’s the type to go grocery shopping together around town and use your interlocked hands to point at shops and items. 
If he’s propped up on his bed reading, and you’re on his lap with him, he’ll hold your hand while he reads with the other. 
This man also loves to grip your wrist and pet at the pulse point with his thumb. 
Now he’d get too flustered with too much pda, but if you and him are on a double date with Asuma and Kurenai he’s def holding your hand without any fanfare. 
When you’re older after he’s retired from being the Hokage, he has no issues walking hand in hand all the time. 
He loves doing “old people” things with you, and has even attempted to hold your hand while you’re gardening and cooking. 
He’s even dramatically pouted (to tease you) if you don’t let him. 
🌳Yamato
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Yamato loves holding your hand so much.
Honestly after you were official, he started making it a thing that he holds your hand all the time. 
Yamato loves recognition and praise, and he needs everyone to know you’re his special person, his love. 
Yamato can be shy, but the fact that someone loves him this much means he’s just happy to be with you. 
He’ll have all the upcoming festivals and events on a calendar so he can have time to hold your hand in front of others.
He holds it pretty normally, but if you do any interlocking of fingers he will blush and whisper affections to you. Especially about how cute you are.
If you’re at home and relaxing with him, especially with your hands occupied, he’ll think about how he can get to holding your hand. 
Yamato will end up deciding on pulling you close and just holding you instead. Another very needy person. 
🕳Genma
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He’s sooo rude, he can’t take shit seriously. 
Man is purely unserious. (look at him!! awful man!)
Y’all aren’t even dating, you’re in a situationship and he’s trying to hold your hand. 
One time you guys were hanging out and he quickly grabbed your hand and used some old fashioned terms and pointed out a cute gift at a shop. (Probably a plushie or something)
The man running the shop asked Genma if he was thinking of getting it for his wife… and he said yes! Raising your held hand up to show you were together. 
He then let that man give you it on a discount and walked you home shocked holding your hand. 
At your door, he kissed it and then let you know he wouldn’t be able to get dinner tomorrow because he had to hang out with Anko.
I hate this man stg. 
He also likes trying to hold your hand if all the jonin are having a hang out to try and make fun of Kurenai and Asuma. 
It’s okay though they “talked” some sense into him for playing with you, and the next time he tried to hold your hand:
Well… you told him no, and he said he was just trying to hold his s/o’s hand, he said it so softly and seriously, you let him take it. 
And he squeezed it and took his senbon out and kissed you while whispering apologies and still holding your hand. 
He also changed how your hands were linked so he could pin you back against the wall with that hand and give you more kisses. 
Hate him so much, smh.
🎓Iruka
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Now Iruka is a teacher and that’s the only reason he’ll be cautious about holding your hand. 
It’s not that he’s not madly in love with you, it’s that kids do not shut up about these things. 
He doesn’t want them distracted by his relationship (which is so damn silly)
But he’s def linking your fingers if it’s at an event where he knows he won’t see the kids. 
Honestly sometimes he puts time aside for late night walks 
(Or late night dinner after he’s finished grading) so he can hold your hand around the city in peace.
But the kids will end up seeing, and it will spread. It was two girls who were out with their moms doing some later afternoon shopping and they spread that back to Konohamaru and Crew, then it got to Naruto and Sakura, and then it got to everybody. 
Actually a lot of the chunin and jonin didn’t even know you two were dating and because it’s Iruka it just becomes a whole thing if any of them see you together and you’re not holding hands. 
Poor Iruka, he just gets bright red at all the teasing, ‘Hey Iruka-sensei your girlfriend is right there why aren’t you holding her hand?’
His students ‘Iruka-sensei! My mom said she holds my dad’s hand because she loves him, do you love s/o?” 
Kakashi is actually the worst offender somehow. 
Naruto actually thinks it’s really cute and he reacts to it kinda like he did his Minato and Kushina’s love story. (excuse me I’m crying brb)
📝Jiraiya (yes he should be in jail… yes I would send him my check for commissary)
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If you catch Jiraiya (or possibly read these as Jiraiya/Tsunade headcanons) he’s usually just got a hand on your lower back. 
He likes to give you nice back rubs, and surprisingly they don’t turn into anything unless you were alone in your room together 
Though if you were in a crowded street etc, he’s grabbing your wrist with his big hand and making sure you stay tucked in against him.
He also likes to throw an arm over your shoulder at restaurants and link your fingers from there. 
He’ll even pout and ask you to give him your hand from that weird angle. 
Or he’ll have his arm wrapped behind your back and hold your hand that’s at your side. 
Surprisingly he is a hand kisser. He likes to play the gentleman and kiss the back of it all the time. 
Say you need him to help steady you as you fix your shoe, or get over a puddle he’ll kiss it before he drops it down…. Still holding your hand, and now you’ll be walking like that.
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crispycreambacon · 2 months
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The amount of times I've found an artist, thought "Man you give Filipino vibes" and was RIGHT
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phanthief · 11 months
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why did the long sleeve underneath/short shirt top go out of style. its so fun
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randomwriteronline · 2 months
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Across the perpetual twilight skies of the archipelago of Okoto streak six shooting stars: the Toa, ancient warriors imbued with elemental powers, crash upon the islands to reawaken the Great Spirit from the slumber imposed upon him by the jealousy of his brother Makuta. But much is buried within the prowling shadows, drowning in a forgotten past...
WELCOME TO MY BIONICLE G3 CONCEPT.
The idea was to keep G2's idea of a simpler universe while including as much G1 stuff I like as possible. Thanks to @cantankerouscanuck and @legend-as-old-as-time for letting me spitball ideas at them and figuring out stuff. As you can see from the inconsistent calligraphy THIS IS STILL A DRAFT, BUT I HOPE YOU CAN ENJOY.
Includes setting, characters, and a rough timeline of events.
For slightly more specific ramblings, check out this thread here.
SETTING:
Okoto - Archipelago connected by strands of land/sand/reef/etc. used to be a singular island/continent before a large chunk of it sunk into the ocean. total of 7 islands connected by strands of land/sand/reef/etc, six forming a sort of circle with one in the middle, each with a different environment. submerged but still inhabitable chunks make up the parts of a ring-shaped village.
Taisl - used to be a super volcano that blew up, many ground level pools opening onto magma. lava is harvested to make safe terrain for planting crops or building structures; occasionally cooled plots are sent off to other islands to facilitate farming.
Gaisl - huge seaside swamp, divided in many ponds and gulches. villages are built on stilts or mangroves; the waters go from shallow to extremely deep in only few steps, caution is needed. diving and rice farming main sources of food.
Onuisl - completely uninhabitable above ground, lush underground flora. bioluminescent funghi and stones provide plenty of light; diet consists of bugs and tubers. villages are split off in large caves connected by ever expanding tunnels.
Leisl - massive jungle, the archipelago's breathing lung. trees big and sturdy enough to build villages on them; underbrush too lush to walk through. mostly hunters and gatherers. flying lemurs are the main alternative means of transport.
Poisl - rocky canyons containing a large desert. villages carved into the sides of mountains; even with the twilight can't go around at midday for excess of heat. main means of transport are horned lizards, agriculture happens in carved out oasis.
Koisl - mountain range diving straight into the sea with jagged cliffs. sparce vegetation, southern position; villages have high snow walls for insulation and mostly hunt to survive. snow moles aid with foraging and transportation even in blizzards.
Voisl - aka Island of the Mask Makers. religious center of Okoto. the city of the mask makers mostly survived the cataclysm, though a further off portion of it was left in ruins - people from all villages can be found here. temperate climate.
Iniri - underwater city. inhabitants are partially amphibious: they can breathe underwater but the salt damages their lungs so they need prolonged exposure to fresh air. some portions are set up in air pockets within cliffs or undersea caves, or in artificially created air bubbles - mostly for specific cultivations.
CHARACTERS:
Great Spirit (Ma Ui? Takamu? Nameless?) - god of the sky, light, world. fairly "human", feels emotions very deeply and understands living beings very well. generally sympathetic to the struggles of mortals despite being so distant from them and with a gentle demeanor. ineffable body, unpercievable under normal circumstances. mask like in this post
Bohrok: iridescent beetles associated with the Great Spirit, carriers of departed souls - wings shaped like a G1 Hau. they can act as the GS's "body". their gentle buzz lulls Manas Crabs to sleep
Makuta - god of the shadows, animals, plants. based on G1 Makuta from books 1-3. more properly a "spirit", not alive, doesn't understand sapient living beings as a result. puts GS into a coma - allegedly out of envy (wants to be worshipped like his brother, villagers are ingrates), in truth out of love (cannot feel pain but knows GS does, wants to protect him). loves his family so so much
Manas crabs: enormous crustaceans associated with Makuta, nature's best shields and weapons. usually hibernating. can be incredibly gentle despite their terrible appearance and strength
Ekimu - mask maker and protector of the Mysteries of the Stars (reads both the future in them and the past in the fires of his forge), main religious figure of Okoto. mask makers are capable of ascending villagers to Toa by bestowing masks of power, which are made by infusing one or two elemental powers into the mask. reading the coming on the Toa [Mata] in the stars and the great dangers they would face, Ekimu made the golden masks for them and hid them. is a guide and mentor to them
Lhikan - previous protector of the Mysteries of the Stars, lead the Toa [Metru] much like Ekimu does for the [Mata]. several characters including Ekimu look up to her and try to live by her example. read the coming of a few catastrophes in the stars and attempted to call the Toa [Mata] to no avail, thus bestowing masks of power upon six the [Metru] and leading them to find a way to handle the coming crisis. mother of Jaller and Vakama (adopted) and bonded with Krika, daughter of Makuta. Dies to protect Vakama
Takua - Ekimu's apprentice mask maker/protector of the Mysteries, currently struggling with both, and leader of the Chronicler's company. more interested in current tales, often runs off to the other islands to meet up with his friends. the toa [Mata] keep finding him places he is NOT supposed to be and need to save him all the time
Pewku - "mascot" of the mask makers and the Chronicler's company. incomprehensibly old crab who likes to help: carries around tools for the mask makers, brings letters across the island, and accompanies Takua and friends on adventures. best girl no questions asked
Toa [Mata] - fall from the stars, G1 personality/powers/genders. the original Toa team, with a vast mythology to accompany them. answer to Ekimu. unclear how many times they've been summoned - their memory is erased when each crisis is handled and they get sent back up to the stars. they become aware of this twice and absolutely hate it. designs based on Mata. Protectors of the Sky/Great Spirit
Tahu: Mask of Shielding - same power as G1.
Gali: Mask of Breathing - can breathe through anything, be that water, smoke, or other.
Onua: Mask of Strength - same power as G1.
Lewa: Mask of Levitation - same power as G1.
Pohatu: Mask of Speed - same power as G1.
Kopaka: Mask of Vision - same power as G1.
Toa [Metru] - turn from normal villagers to Toa, masks bestowed by Lhikan. answer to Lhikan and Krika (adopted by her). older friends of the Toa [Inika]. enter a trance on Voisl from which they contact and later train the Toa [Mata] - end up sealed in statues during it, aging slower. turned werebestial by Chirox, giving them a werebeast transformation on command later on (design middle ground?). possible gender changes. Protectors of the Continent
Vakama: Mask of Invisibility - same power as G1. apprentice mask maker and chosen successor of Lhikan - his masks will later be bestowed upon the Toa [Inika].
Nokama: Mask of Translation - same power as G1. apprentice translator, studied in secret the language of the Great Spirit.
Whenua: Mask of Brightness - same power as G1. apprentice record keeper, studied in secret all of the Toa-adjacent mythos.
Matau: Mask of Illusion - same power as G1. athlete and racer, known for his successes in the arena's games.
Onewa: Mask of Coercion - same power as G1. sculptor and carver, known for the care for details in all of his works.
Nuju: Mask of Telekinesis - same power as G1. apprentice astrologer, slowly abandoned fortune-telling in order to try and understand the Great Spirit's inner machinations instead.
Toa [Inika] - turn from normal villagers to Toa, masks bestowed by the [Mata]. Jaller is Lhikan's child - gets her mask. during the cataclysm managed to unite their elemental powers to allow Iniri villagers to survive and became amphibious themselves. trained by the Toa [Mata], who disappeared* when they were needed - Jaller, Kongu and Nuparu still sulk about it. designs mostly based on Mahri. possible gender changes. Protectors of the Ocean
Jaller: Mask of Sonar - same power as G1.
Hahli: Mask of Adaptation - same power as G1.
Nuparu: Mask of Stealth - same power as G1.
Kongu: Mask of Linking - connects to other minds, reading them and sending simple messages.
Hewkii: Mask of Gravity - same power as G1.
Matoro: Mask of Resurrection - same power as G1.
Hannah: Jaller's crab rescued from Pridak ages ago, has since grown much larger than G1 to the point where the [Inika] can ride her into battle. she and Pewku will have a summer wedding. i make the rules and the rules say the domesticated crabs are lesbians.
*trying to use their powers to save the continent triggered a "reset protocol", sending them back to the stars. They became aware of their coming amnesia and tried to fight to remain, but in vain.
The Chronicler's Company - the weirdest kids available. often left on their own or thrown to the Children of Makuta. bond with the Toa [Mata] as they are the ones to first find them and are often saved by/guiding/helping/following them, growing fond of the [Metru] and [Inika] as well. their masks were made by Takua to help them with things they struggled with. {could become Toa after a proper bestowing of the masks by Takua once he becomes a mask maker himself. Protectors of the Archipelago}
Kapura: Mask of Need - {Magnetism powers: attracts and/or repells anything horizontally.} male.
Macku: Mask of Focus - {Lightning powers: creates lightning bolts from residual electricity.} female.
Taipu: Mask of Thought - {Psionic powers: reads and influences minds, creates psychic blasts.} female.
Tamaru: Mask of Botany - {Jungle powers: controls all plantlife, influencing growth and decay.} female.
Hafu: Mask of Welding - {Iron powers: manipulates iron and steel, even in tiny percentages.} female.
Kopeke: Mask of Volume - {Sonics powers: quiets and/or amplifies any sound on command.} male.
The Children of Makuta (concept by @cantankerouscanuck) - main minor villains, one for each island + one wandering "pup". not evil, necessity makes them act otherwise. genuine family dynamic, love their parent very much - though Krika has been ostracized due to apparenly deserting them in favor of the [Metru], Lhikan, and Jaller. based on the G1 Makuta specimens: appearances based on mixes of animal species (which ones pending), all embody different aspects of animal nature cranked to the max and distorted
Antroz - dominance, territoriality, leadership. female. Taisl
Mutran - constant evolution, perfectionism. male. Gaisl
Icarax - raw strength, muscle power. female. Onuisl
Chirox - poison, vampire/werewolf infective bite. male. Leisl
Gorast - loyalty to the pack, rejection of all else. female. Poisl
Vamprah - hunting, starvation driving to madness. female. Koisl
Spiriah - indiscriminate destruction, aggression, fear. male. wandering "pup"
Krika - rearing young, protection. female. Voisl
Nidhiki - incarnation of disease, born of residual energy from an ancient supernatural storm. an artificially pure being - oozes possible imperfections out of his body which turn toxic for "imperfect" things and creatures such as Literally Everything Else. gender irrelevant. formed in the bowels of the continent, essentially on Makuta's lap: since the god couldnt feel pain he began reaching upwards to seek things that could react to him and infected the entirety of the continent as well as the Great Spirit. a Schopenauerian will-to-live type of character - mindlessly pursues his own continuation for no reason other than perpetrating his existence
The Barraki - a small group of highly intelligent sea creatures. once prowling alone along the coasts of Okoto, now bother Iniri and are constantly fought off by the Toa [Inika]. brutal and cunning but honestly just trying to live. genders irrelevant. in an Honest To God Polyromantic Relationship - get really mushy with each other even in combat situations. it's both sweet and weird
Pridak - mix of various shark breeds. leader of the bunch, most aggressive and protective. so many sets of teeth that its frankly overkill. his first concern is always protecting the pack and providing enough food for his mates, but also he holds a grudge on Jaller for once adopting his lunch
Kalmah - mix of octopus and squid. tactician of the bunch, awaits the right moment to strike. naturally produces lots of offsprings/clones asexually. usually sends the little ones to charge first and intervenes then if the going gets tough, sometimes attacking but also dragging the others to safety
Ehlek - mix of various eel breeds. berserker of the bunch, fast and anxiously unpredictable. can generate electric shocks from his spikes. a complete and total mess: lashes out in a frenzy but then retreats fearfully under bigger mates
Mantax - mix of stonefish and manta ray. Trap-setter of the bunch, patient and with fast reflexes. lays in wait on the ground before snapping upward. his ability to camouflage makes him hard to spot and leaves many enemies unprepared
Takadox - mix of shrimp and anglerfish. hypnotist of the bunch, the smallest and nimblest. changes colors in hypnotic patterns and glows in the dark. being so tiny makes him extremely fragile, so he tends to hang out on the others backs
Carapar - mix of various crab breeds. muscle of the bunch, near indestructible and terribly strong. claw power second only to Manas crabs. very jealous, beating any other crab-like being that appears as a potential mate-stealer
Fabled Mask Maker - a figure of legend, generally considered a hoax; Voisl is said to be named after him. the only mask maker known to try ascending to Toa via the Mask of Energy, which he made by combining only the purest parts of all six elements (a la G2 Mask of Ultimate Power): was a fine hero for a short time but ended up unable to withstand his own power, causing a supernatural storm which dug huge craters all over Okoto and whisked him away. his full name was cancelled from all records so he could not be idolized and mask makers made it sacrilegious for themselves to ascend to Toa (avoidable via a loophole found by Lhikan to allow Vakama's ascension - since he is still an apprentice he can technically be considered not a mask maker, thus regularizing the process). {appears to Takua in forge visions; Takua will refine his craft and make the Mask of Light, successfully becoming a Toa}
(Any similarities with fan-character Voriki are to be considered coincidences in order to preserve Voriki's status as "collectively owned" character of the community, free from claims.)
TIMELINE
Ages past but not forgotten: basically mythological times. Includes creation of the universe, first coming of the Toa, the Fabled Mask Maker, tales about the children of Makuta, and subsequent tales of the Toa. might also include tales of non-[Mata] Toa teams
Nidhiki is born: trickles of raw energy from the Fabled Mask Maker's last storm create him, and begins slowly rising from within the unfeeling entrails of the continent to infect the Great Spirit
Lhikan becomes Protector of the Mysteries
Anguish in the stars: the Great Spirit, in pain from the disease, reaches out to Lhikan through the stars to warn her and ask for help; she attempts to call the Toa [Mata] but is unsuccessful
The disease spreads to Okotans as well, infecting the [Inika]
Choice and ascension of the Toa [Metru]
Travels across the Continent: Lhikan and the [Metru] set out to investigate the threat to Okoto and figure out how to call the [Mata]. Along the way the injured [Metru] are turned werebeastial by Chirox in order to survive Nidhiki's disease and taken in by Krika, who joins their quest after Lhikan is unable to dissuade her from following them
Nidhiki's defeat: the [Metru] manage to snuff him out, but his final attack towards Vakama leads to Lhikan's sacrifice
The disease ebbs away; the [Metru] and Krika look after the City of the Mask Makers
The Plan: Makuta, learning of the pain his brother went through, begins thinking of how to prevent him from going through it ever again - coming to the idea of putting him in an eternal sleep and starting to enact his plan with his children, minus Krika
Imminent catastrophe: the [Metru] read in the stars that signs of a natural cataclysm that will strike the continent are slowly becoming more and more prominent. Still reeling from Lhikan's loss and doubting their abilities, they decide to attempt the Calling of the Toa [Mata]
The Calling: the [Metru] manage to reach the [Mata] in their slumber via trance. It becomes however apparent that, while extremely powerful, the Toa are unprepared for life: the [Metru] thus train them, slowly being encased in a strange material the longer they spend within the trance. Realizing their situation, they accept their fate and instruct the [Mata] to handle the current crisis first and free them only afterwards
Mild success: properly trained, the [Mata] - with help from Krika and the [Inika] - manage to contain most of the disasters Makuta is trying cause a distraction with in order to put his brother to sleep. As their violence and danger increases, the [Inika] are bestowed masks of power and become Toa
The Cataclysm: in an ultimate effort to enact his plan, Makuta causes Okoto's super volcano to explode, triggering a chain reaction that shatters the continent and sinks entire chunks of it into the sea. Overwhelmed by the sheer size of the situation the [Mata] attempt to contact and free the [Metru] through the Calling ritual, but their intentions are misinterpreted and they are whisked away to the stars again: alone and with no chances of keeping Iniri afloat, the [Inika] use all of their elemental powers to turn themselves and the inhabitants amphibious and disappear into the ocean. The site in which the [Metru] wait as statues is buried by the rubble of Voisl being cut off from the continent
Makuta manages to put the Great Spirit to sleep; the sky becomes a perpetual twilight
Adjustment: in a period of roughly one hundred or more years the archipelago of Okoto and the city of Iniri slowly reach a tentative stability, although the Children of Makuta become more hostile and the Barraki begin their relationship and attacks. Krika continues to search inconsolably for her children
Ekimu becomes Protector of the Mysteries
Contact and preparations: fighting through his slumber, the Great Spirit reaches out to warn that he will attempt sending the [Mata] so they can awake him. Ekimu thus creates their Golden Masks and hides them across the archipelago for them to find, but the Children of Makuta break them apart and hide the pieces all across the different islands
The Coming of the Toa: season 1. The [Mata] crashland on their respective islands, meet the various characters, fight off the Children, form a proper group dynamic, and recompose their golden masks. Ends with Mutran dragging Gali into the ocean in an attempt to have the water pressure crush her, but she is saved by Hewkii, Hahli and Matoro
The Underwater Citadel: season 2. on land the [Mata] split, with Tahu and Pohatu going in the sea to try and find Gali. She has been taken by the [Inika], who explain to her and her brothers their shared past and shed light on their amnesia - while also fighting off the Barraki. Ends with all nine Toa and the inhabitants of Iniri finding a way back to the surface
The Tale of the Continent: season 3. meanwhile, Kopaka, Lewa and Onua return to Ekimu for guidance: he and Takua direct them to the ruined part of the City, now sacred ground prowled by Krika, where they manage to find and free the [Metru]. They too shed light on Okoto's past and the [Mata]'s amnesia with their stories. Ends with the nine of them and Krika reuniting with the other [Mata] and the [Inika]
Final plan: with all the Toa reunited, the [Mata] decide to face Makuta and defeat him to reawaken the Great Spirit - hoping to bargain the possibility of staying in Okoto instead of being sent away again - in the main temple of Okoto. The Children of Makuta catch wind of this and rush over to stop them, bringing with them a number of Manas crabs
Confrontation: while the [Metru], the [Inika], Krika and the Chronicler's Company (and later a Bohrok swarm) fight off the Children of Makuta and the Manas crabs, the [Mata] struggle against Makuta himself. Uniting their powers they manage to wound him, prompting them to almost kill him much to the panic of his children and the danger of Okoto at large - only the just awakened Great Spirit is able to stop them, knocking them out just before they can start delivering the fatal blow
Bargaining: the [Mata] awaken in a dream, for the first time mask-to-mask with the Great Spirit. After a moment of awe and confusion (in which the Great Spirit explains the need for balance, and so for Makuta to live - though he won't forgive him for all of this, not yet), the [Mata] defensively tell him that they refuse to lose their memories and loved ones again, willing to fight him for it. The Great Spirit simply smiles kindly at them, and the dream slowly fades away
Respite: Tahu awakens with a start near the Mask Maker's forge, his worries soothed when Ekimu reassures him it's only been a few days. The Children of Makuta have left to tend to their parent, Iniri has started a reintegration with the archipelago, the [Inika] and the [Metru] are listening to the [Mata]'s tales from the Chronicler's Company, and Tahu's siblings are likely waiting for him by the beach. When the Toa expresses anxiety about the future Ekimu calms him again ("To live is to struggle, but that does not mean that we must spend each second in strife. For now, let's enjoy this peace as though it were endless") and sends him off to the rest of the [Mata] with a smile. Ends with the [Mata] having a nap cuddle pile on the sand, enjoying the sun shining upon the shores of Okoto once again.
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scaberix · 1 year
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I’m back.
I’m finally back from my hiatus!
Apologies to all the people who have been writing/messaging me, I’ll get back to you as soon as possible. Promise!
I think I’m going to start accepting requests again and will start with the few I’ve gotten while I was away. Thank you to all those who stayed while I wasn’t here. I appreciate it.
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manamoonchild · 8 months
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I've got to get around to making one of those "about me" posts, but I never know what to put for them... I need to go around and see what other authors put in theirs.
Guess I've just never really liked talking about myself...
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lloydfrontera · 7 months
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lloyd and javier sharing their mana with each other often enough that the lines between them go blurry. they start carrying the essence of the other with them everywhere they go. they touch and their cores light up because they recognize themselves in the other. swordmasters looking at them and not being able to tell where one ends and the other begins. “he's more myself than i am. whatever our souls are made of, his and mine are the same” except it's out of their own doing. except they forged their own souls fusing parts of the other's into theirs.
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