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#made him my dedicated byleth user
pangtasias-atelier · 1 year
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Finally finished engage and while post more thoughts when I'm not on phone so that way I can probably put things under readmore, but for now all of have to say is I'm love him 🥺
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radiantresplendence · 3 years
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The Dancer Class - Fire Emblem Three Houses
The Dancer is our second special class and is the only one that is not exclusive to a specific character. Any student character, including the Ashen Wolves can be made into a Dancer when the White Heron Cup event comes up in part 1. Unfortunately, only one character can be made a Dancer in each playthrough of the game. Hopefully my analysis can help you make an informed decision. 
The Dancer certification works a little different than the qualifications for other classes. You select a student contestant to represent your house and come the dance contest, the house with the representative with the highest charm stat wins. To increase the player’s chance of victory, the game allows you to give your student dance practice. This grants the would-be Dancer a permanent +5 charm. I’ve never lost the contest, but from what I understand, it is possible.
Analysis 
The Dancer offers no boost to your base stats, but you could consider the +5 charm from dance practice a boost to your bases, even though it’s a flat increase that doesn’t care where your stats sit beforehand. The class offers solid stat boosts, however granting 1 strength, 3 dexterity and 3 speed. It also grants 2 additional charm on top of the already considerable boost to your bases. These are good stats for a unit that’s not necessarily suited to combat, and the exceptional charm makes a Dancer a powerful user of offensive gambits. Despite being a sword class, the Dancer also has access to magic, which is arguably the better choice for a Dancer in combat. 
Dancers have high mobility for an infantry unit, boasting 6 movement. This allows them to keep up with your mounted units, to an extent, so  long as you relegate yourself to backline support, which is what a Dancer excels at. 
Dancers have a robust skillset, starting with the skill and Combat Art that are permanently available once you qualify for the class: Sword Avoid +20 and Sword Dance, respectively. While in the class, a Dancer gains the Dance skill. Upon mastery, a Dancer gains the Special Dance Skill. 
Sword Avoid +20 is an absolute beast of a skill and acts as a premium ability for high evasion builds. It’s not the most useful ability to keep on a Dancer, barring Levin Sword shenanigans, but it’s extremely powerful in other classes. 
Sword Dance is a powerful Combat Art which is not locked to Dancer. It may only grant 1 additional damage, but it adds like 30% of your (already boosted) charm to your damage as well. It also grants 20% evade and only costs 2 weapon uses. It may not be the most powerful Combat Art, but on a unit with weak Sword Combat arts, it can be a notable choice. 
Dance gives access to the “dance” action, which allows them to refresh an adjacent unit, granting another turn. This is the biggest draw of the Dancer class and is extremely powerful. You can grant your most powerful combatant a second turn and take out a second enemy. (This is stupid good in tandem with a unit buffed by a Stride gambit and Canto.)
Special Dance boosts the “dance” action, giving it rally traits to boost dexterity, speed and luck by 4. It’s good, but not great. Usually, Dancers try to use the “dance” action as much as possible and if that’s how you’re using them, it’s a good skill to equip. The biggest boon is potentially allowing a unit to double and crit. It pairs well with units using gauntlets or brave weapons, especially so if you don’t have a dedicated rally unit. At the very least, it does have good action economy. 
Dancer growths are bad, granted a 5% detriment to strength, defense and resistance. The only meaningful boon it gives is a 10% boost to charm growth. From a stat perspective, boosting a high-charm unit to astronomically-high charm is the only real benefit. 
Good Dancers
Dorothea (and to a lesser extent, Constance) make the most obvious Dancers due to them being magic-specialists with access to long-range magic for linked attacks. (Hilda can do this too, if you want to be cursed... she even has high Charm...) Dorothea is probably the best of the three due to her sword skills and her Songstress Personal Skill allowing her to heal without taking an action, she’s also the only one of the three with a budding talent in faith and Physic. (I should note that Hilda has a special linked attack bonus with Balthus and Claude, making her arguably better at this than Constance. Basically, I recommend Dancer Hilda, but please don’t do it.)
Dimitri is the best high evasion build unkillable god type in the game. Ferdinand can do it too, without being locked to a specific route, making him the arguably stronger choice as Sword Avoid +20 can be unlocked by previous Dancers in NG+. Dimitri has his main lord charm though, can combine the Crest of Blaiddyd with Sword Dance for monstrous damage without chewing through your weapons as hard and his Royal Lineage+ gives +5 more evade than Ferdie’s Confidence. Basically, you put either of these boys on a wyvern. They’re not strong as a Dancer necessarily, but they work better than any other unit with what you gain by qualifying for the class. 
Edelgard is notable for having the highest charm in the game, a strength in swords and decent magic, including a really interesting spell list. I don’t think that Dancer Edelgard is the best mage Edelgard build, but the possibilities are interesting enough to be worth noting. If there’s a build where you’d want to actually use the Authority skill, this would be it. 
Marianne and Ingrid make notable Dancers due to respectable charm, access to Thoron and a strength in swords. Marianne is probably the stronger choice, due to being more magic-oriented and her Hero’s Relic being a magic sword, however Ingrid’s Personal Skill, Lady Knight boosts her gambit effectiveness which gives her a niche to not be overshadowed. They also both have access to Physic. 
Yuri makes a really solid Dancer because his Hero’s Relic, the Fetters of Dromi gives him Canto and Movement +1 as an infantry unit. Yuri also has a strong spell list, and main lord stats, boasting huge charm and the ability to not be as hampered by Dancer’s bad growths over time. 
Flayn is my last recommendation. She joins late, has good Charm and her Caduceus Staff gives her bonus range on offensive magic for linked attacks, she also has a special linked attack bonus with Byleth and Seteth. She lacks Physic, but if you want to use her and haven’t decided on a Dancer, it’s a good pick for her that can compensate for her being a little behind the rest of your army. 
The honorable mentions are Sylvain, who I was originally going to include, but decided against it when I basically convinced myself to make him a Dark Knight instead and Anyone who’s Getting Statscrewed and You want to Use. Dancers are going to be using the “dance” action a lot of the time anyways, so their not as dependent on the randomness of level-ups as other units. 
Conclusion
Dancers are really strong and losing out on fielding the class for Sword Avoid +20 isn’t really worth it unless you’re really going to capitalize on it. Sure Felix and Petra can use it, but you lose out on a lot in the process. In my opinion, once you get the late game dance of the goddess battalions and roll them over into NG+, you really get the freedom to experiment with the class without feeling like you’re missing out. 
I’ve got more of these, see the rest here. 
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crackimagines · 5 years
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FE: Three Houses - Mobile Suit Gundam AU
I saw a post that had Dimitri and Felix in Gundam Pilot uniforms, and now all I can think of is “What if everyone was in a Gundam setting,” and with my endless love for the Universal Century, LET’S HAVE SOME FUN
(for now, I’m just doing Byleth + House Leaders Pre-timeskip)
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“The beast of possibility finds its master and soars through a shaken cosmos.” 
Originally a suit piloted by Nemesis, Byleth finds the RX-0 in the tomb of Garreg Mach, and now, the suit has chosen them to become the pilot.
Specs:
It has two modes, “Unicorn” and “Destroy”. In Destroy Mode, the suit's Psycho-Frame scans the pilot's thoughts and directly transmits them to the suit's drive system; in other words, the Unicorn can be controlled by the pilot's thoughts alone. 
The mode activates when encountering an enemy crest user, and was developed to seek and destroy those wielding crests, or great power.
Beam Sabers
Beam Magnum -  A highly customized beam rifle designed with an energy condenser. The power output in a single shot is the equivalent of 4 regular beam rifle shots at the expense of an entire E-pac (Magazine)
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While Edelgard was set to become the new Emperor of the Adrestian Empire, she ordered Engineers to construct a suit entirely dedicated for her piloting skills, and to handle her crests.
The suit is far larger than most mobile suits, and has a high amount of thrusters, making it heavily armored yet very maneuverable.
Specs:
Abdomen-mounted scattering mega particle cannon
Beam shot rifle
Beam Sabers
Beam Tomahawk
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After the Tragedy of the Duscur colony, Dimitri swore to get revenge no matter what, and to make those responsible pay dearly, and the most painful way possible. Thus, he ordered the engineers to construct a suit that focused purely on mobility and offense.
Specs:
Compared to the other suits in the current day and age, the Gundam Barbatos seems completely barbaric.  There is no beam weaponry of any kind, and it’s only offensive ranged capabilities is a single cannon. Even then, Dimitri does not carry the gun on him for most of the time.
Smoothbore cannon -  300mm caliber gun produced for use mainly in zero gravity environment and space, emphasis was placed on power rather than accuracy.
Mace -  it is a large physical weapon made from a high hardness, rare alloy that is also used in mobile suit frames. The center of the Mace features a pile driver mechanism that fires a 'Needle' (a large spike rod) from the tip when activated, and this is often used for piercing the enemy MS.
Dimitri specifically requested this mace to be as brutal and strong as possible, so that he may crush the cockpit of the person who ruined his and many other’s lives painfully.
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Though being of noble descent, he was not gifted the Riegan relic of it’s family’s Mobile Suit.
Not wanting to push his luck on it, he had a suit specifically constructed for him, that being the Hyaku Shiki. Flashy, getting everyone’s attention, and more importantly fooling his enemies, it’s the dream suit of Claude.
Specs:
The suit is unsually fast for a bipedal suit, though it was originally supposed to be transformable, due to defects in the frame, that was scrapped.
Beam Rifle
Beam Saber
Anti-Beam Coating - The gold coating in the suit is actually an anti-beam material, making the shots reflect off. The reason why it’s colored gold is to encourage enemies to shoot at it, and then have their attacks completely reflect off.
Though it doesn’t completely negate beam fire, shots’ impacts are greatly reduced, making it a good counter-suit for any too reliant on beam weaponry.
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