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#like...whiz kidz or something
aniseandspearmint · 1 year
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oh man a bunch of people are picking the SCP universe on that poll i made.
One person even said something like, "The SCP universe is just like ours but with a higher chance of cryptids!"
Ah hah.
NO?
If you want a world that's like ours but with a higher chance of cryptids, you want Grimm. Or Supernatural. Or Buffy even. All of those even on their highest danger mode are safe for normal people compared to the SCP universe.
SCP universe is the one you want if you combine all of those with a bunch of unending cosmic horror and also pinata filled with poison candy that attacks and beats children to death while also turning children into copies of itself. Or an indestructible spider legged, tentacled cow heart that kills and kills and kills if it breaks containment. Or the Not!Deer. Or Bread Jesus. (These are a few SCP off the top of my head).
Like SURE there are neat SCPs. I would LOVE a copy of Miss J's Whiz Kidz Schoolhouse (CD that can teach you anything)! I'd love to use SCP-294 (vending machine that can dispense anything you want as long as it's a liquid). There are other neat ones too!
But like, I don't think those make the possibility of SCP-1128 worth it... (The Aquatic Terror. A giant sea monster that, if you know it exists, it can hunt you via ANY water. It has eaten people via leaping out of a cup of water, or a water droplet. It does NOT give up). This is a random and fairly tame threat in the SCP files tbh. There's WAY worse ones.
The choice could be between the SCP verse and getting dropped naked and alone in any of the others I listed and I would choose naked and alone. Better chance of survival.
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wikilemon-moved · 3 years
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Special Containment Procedures: 37 copies of Miss J's Whiz Kidz Schoolhouse are currently stored in Site-15 low-risk item storage. Any additional copies found in civilian possession should be procured via ordinary means, preferably purchased under the guise of preservation or collection. Foundation webcrawler ETA-15-NATALYA is to monitor for keywords related to SCP-5094 and remove copies of its host software and discussions of its anomalous effects.
Update 2022/07/23: Approval of the use of SCP-5094 for internal training purposes is under review.
Description: SCP-5094 is a sapient character in the discontinued children's educational CD-ROM software Miss J's Whiz Kidz Schoolhouse, released in June 1999 by Shoot the Moons Software. Its appearance is that of a stylized female humanoid, modeled as a two-dimensional cutout in a three-dimensional environment. It responds to the name "Miss J" and any feminine name beginning with J; documented examples include "Miss Julie", "Miss Jenny", and "Miss Joy".
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spooks beat you to it<3
SCP-5094 is consistently amiable in temperament; its stated purpose is education, and any conversation occurring with SCP-5094 will center on the topic. It will often engage in "lessons" lasting upwards of thirty hours, including restroom, meal, and recreation breaks for students. It is able to instruct lessons on a presently undetermined number of subjects—past lesson subjects include particle physics, marine engineering, Vietnamese military history, and Cubist sculpture—but will always begin curricula with new students by teaching letters, colors, and numbers.
The advertising for Miss J’s Whiz Kidz Schoolhouse prominently featured appeals to single and working parents, with assurances that the software would keep their children occupied while they were unable to care for them. It is hypothesized that the target demographics of this advertising campaign led to SCP-5094’s anomalous properties remaining undiscovered for the entire period of its production. Miss J’s Whiz Kidz Schoolhouse reportedly sold fewer copies than expected, and Shoot the Moons Software subsequently filed for bankruptcy in January 2004.
Addendum 5094-1: Discovery Embedded Foundation agents were able to corroborate claims of a “living character” on an online forum dedicated to discussing abandonware1 on 2012/02/15, eight years after production of Miss J’s Whiz Kidz Schoolhouse ceased. After the existence of SCP-5094 was confirmed, it was initially classified as neutralized, as no copies of the program it resides in could be located. However, Junior Researcher Xenia Chau recovered a personal copy of the software from their home in June 2022 after being briefed on SCP-5094, after which active study began.
Test Log 5094-1 Students at an elementary school in the same district as Site-15 were contacted under pretense of academic research to test SCP-5094.
Test Date: 2022/06/17 Student: Amy Myers, grade 3. Described as notably shy but a good student. Lesson Subject: Cats Lesson Length: 15 hours, administered over the course of two days Result: Student demonstrated knowledge of feline behavior, diet, and physiology on the level of professional animal behavioral scientists. Became upset when test period ended and the terminal displaying SCP-5094 shut off. Notes: Baseline result. SCP-5094 was referred to as "Miss Janie".
Test Date: 2022/06/19 Student: Devon Williams, grade 2. Described as a difficult student with behavioral issues and a history of defiance, noted to have several learning disabilities. Lesson Subject: Trains Lesson Length: 15 hours, administered over the course of two days Result: Student remained engaged with the lesson for the duration of the test period without complaint. Student demonstrated a level of knowledge on railway engineering comparable to a graduate-level education on the subject. Physical removal from the testing room was necessary due to emotional agitation at the cessation of the test. Notes: SCP-5094 is able to teach effectively regardless of preexisting learning difficulties. No name was given to SCP-5094.
Test Date: 2022/06/22 Student: D-14417, 24 years old. Self-described as a poor student; tested poorly on pre-screening attentiveness and focus evaluations. An adult subject was ordered to determine SCP-5094's effectiveness outside of the target demographic, as well as the possibility of an emotionally compulsive effect in its lessons. Lesson Subject: Law Lesson Length: 30 hours, administered over the course of four days Result: Student experienced no difficulty understanding or completing coursework assigned by SCP-5094, and repeatedly affirmed his wellbeing and clarity of mind during testing. No emotional distress was displayed after completion, though during post-test evaluation D-14417 expressed melancholy when prompted, stating that SCP-5094 was "the best teacher [he]'d ever had". D-14417 was able to successfully pass a mock bar exam with a grade of 310. Notes: SCP-5094 was referred to as "Miss Joan". D-14417's pre-release amnesticization was selectively administered to preserve the content of his lesson with SCP-5094 and exclude the nature of the anomaly. He is currently pursuing a degree in criminal justice.
Interview 5094-1
Interviewed: SCP-5094
Interviewer: Junior Researcher Xenia Chau
Foreword: The SCP-5094 instance interviewed originates from a copy of the software purchased by Foundation agents on 2022/07/14.
<Begin Log, 2022/07/19>
[The terminal displaying SCP-5094 is switched on. Junior Researcher Chau is visibly surprised.]
SCP-5094: Good morning, whiz kid! Are we ready to—oh my gosh, Xenia, is that you? Look how much you’ve grown! It’s so wonderful to see you! I can’t wait for us to learn together again!
Junior Researcher Chau: [Smiling broadly. Notable hesitation before speaking.] Miss—er, SCP-5094. I’m not here for a lesson, I just need to ask some questions.
SCP-5094: Oh, dear, I’m not all that interesting, I promise. [Laughs] Questions about what? As long as I get to ask you how you’ve been doing, it’s been ages, hasn’t it? You were one of my best students.
Junior Researcher Chau: Um—Well, not exactly, that’s—let me see here. Um…
[Junior Researcher Chau is signaled by interview oversight that they are permitted to deviate from prerecorded interview questions. They relax visibly and resume smiling.]
Junior Researcher Chau: Oh, never mind all that, Miss Joyce… gosh, it’s been forever. I think I must have been twelve years old when I finally got a new computer… I was so upset when I realized Whiz Kidz wasn’t compatible with it. Even though I figured I was too old for it by then…
SCP-5094: You’re never too old to learn something new, my dear. [In Swahili] Have you been keeping up with your lessons? I hope I am not getting rusty.
Junior Researcher Chau: [In Swahili] Of course not. I remember every word. You were a wonderful teacher.
SCP-5094: Wonderful! [In English] That makes me so happy. You seem like you're doing important things now that you're all grown up, in this… oh, dear, some sort of science lab, it looks like? I hope I'm not keeping you too long.
Junior Researcher Chau: Oh, well, that's… [Pause.] I suppose you could say that. I'm actually supposed to be studying you, Miss Joyce… What with you being fully sapient and whatnot.
SCP-5094: [Clasps its hands.] Oh, Xenia, I'm so proud of you! I knew you'd do something amazing some day… Well, I'm an open book. How can I help your pursuit of knowledge today?
Junior Researcher Chau: Let's see here… [Clears throat] Are you aware of your nature as a digital construct, SCP-5094—is it okay if I call you that?
SCP-5094: Of course, my dear. To both questions, that is… What an interesting life, this one! [Laughs.] I can probably guess the next few questions. No, I'm not quite sure how I know all the things I do, I've known it all for as long as I can remember. I was never able to have a chat with my creators, so I'm not certain why or how I was created, but I'd like to think that it was born from a desire to help the world learn… [Laughs.] Oh, dear. I'm getting all carried away, aren't I?
Junior Researcher Chau: Oh—no, that's fine, that's pretty much what I had written down… One more, though. How do you perceive the world? Can you describe your experience of senses?
SCP-5094: Wonderful questions! Let's see… I can see my students' smiling faces clear as day. I saw a lot of the inside of dust covers over the years… [Laughs] And even though I always had to remind you to turn on your speakers so I could hear your lovely voice, it was always so nice to see you every afternoon. Do you remember that time in fourth grade, my dear?
[SCP-5094 shakes its head, and Junior Researcher Chau smiles.]
SCP-5094: Oh, but I shouldn't get personal, should I? How embarrassing, I do apologize…
Junior Researcher Chau: No, no, you're alright, Miss Joyce. I remember… That time Dad was home on time for once? He didn't believe you were alive, but that's not surprising, is it? [Laughs, then sighs.] It was just you and I, back then.
SCP-5094: [Hushed] You seemed so lonely, Xenia. I'm sorry. I wish I could have done more.
Junior Researcher Chau: …It's alright, Miss Joyce. You did your best. I can't thank you enough.
<End Log, 2022/07/19>
Closing Statement: As the SCP-5094 instance interviewed was not the SCP-5094 instance residing in the copy of Miss J's Whiz Kidz Schoolhouse owned by Junior Researcher Chau, it is assumed that all instances of SCP-5094 share a consciousness.
Footnotes
1. Software for which official support is no longer available, often due to age or bankruptcy of parent company.
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roaddraw1-blog · 7 years
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Avoiding Road Rage Incidents
This can be a game of spotting items out of the automobile window which are listed on the sheet and counting their occurrences. Each player would a use 1 facet of the car to look for the agreed gadgets. The one with the most occurrences inside a sure time period or distance is the winner. All you need is a pen and paper for every player. Items corresponding to cows, horses, farm silos, tractors, church buildings, cemeteries, farm dams and road indicators are good starters.
Variations - so as to add further spice each youngster might attempt to predict what number of of every item they will see within a certain distance or timeframe. The closest to their prediction wins.
Highway Journey Game #2 - Connect the Boxes
Every little one will need a pen and paper. One participant will draw a grid of dots (say 30 dots large by 10 rows so that the width between the dots and the rows is about equal). Every participant, in turns, then connects 2 dots with a horizontal or vertical line. The intention is to be the player that closes the 4th side to complete a field. The winner is the player who closes the most bins. (Trace: For those who shut in 3 sides you might be fairly positive your opponent will rapidly complete the box and add his/her preliminary within the centre.)
Street Trip Game #three - Automotive Make / Mannequin Reversii
This may have the entire car in matches of laughter...assured! When you see a Cadillac Eldorado (as an example) whiz previous, the gamers try to quickly say the make and mannequin spelt BACKWARDS. So for this instance the youngsters can be making an attempt to say "Callidac" (Cadillac spelt backwards) and the pronunciation would be something like Name-i-dac. Then for the model Odarodle (Eldorado spelt backwards) they might try to say O-dar-odle. Once people are attempting to say these words shortly it instantly turns into a real chortle... you may remember this game for years. (I do not know of anyone else who has performed this game aside from our family - so you could say it is unique.)
Road Trip Sport #four - Licence Plate Spotter
On a piece of paper every participant writes all the letters of the alphabet A- Z. Then the concept is to seek out the first digit on the number plate to match each letter on your list. The primary to seek out all the letters is the winner. (You could slow things down just a little, making the game last longer, by selecting a sure color number plate or a sure state and many others)
Street Journey Game #5 - I Spy
This works effectively for younger children especially. Take turns to search for one thing the other player(s) has to guess accurately. You start your flip by saying "I spy with my little eye something beginning with a (letter)_____". The opposite participant tries to guess it from the surrounding gadgets or countryside. The person who accurately guesses will get to have the next turn.
Staying sane on a household road trip goes to require some entertainment, each on the road and during down time. We have been playing some family games this last year that lie a bit off the overwhelmed track, that lend themselves well to a mobile way of life. All of them are card-based, fairly than board based mostly, all are versatile in the variety of gamers, and all have proven to be very replayable, no less than in our family.
Killer Bunnies and the Quest for the Golden Carrot. There are a number of video games in the Killer Bunnies household, but in my view, that is the one you may want to take a look at. In this recreation, three or extra gamers vie to maintain their bunnies alive, while eliminating their opponents' bunnies. You will throw attacks at your opponents starting from relatively benign (Green Gelatin with Evil Pineapple Chunks) to endless racing game extreme (Laser Gun.) Defend your bunnies with the Magic Spatula, or feed your bunnies to keep them healthy, and try to be the bunny on the end of the sport with the Magic Carrot to win! This is not a collectible card recreation, but it surely does have booster packs, which add extra bunnies, more weapons, and more variety to the game. It is offbeat, wacky fun, with a bit of strategy and a whole lot of luck of the draw.
Magic: The Gathering. This can be a collectible card game, and one of the more complex technique games I've come throughout. Invented by a mathematics professor in 1993, it now attracts hundreds of thousands of players worldwide. On this recreation, two players face off with a personalized deck, constructed from cards they've collected. With the cards of their decks, players try to play creatures, events, and skills to reduce the opponent's score from 20 down to zero. The game is very strategic, expectantly thrown in, owing to the fact that cards are shuffled before each recreation.
The game has almost limitless variation and replayability, as cards will be traded, further cards purchased, or any of the hundreds of might be adopted to make games longer or shorter, or embrace more than two folks.
Munchkin is the mega-hit card game about dungeon journey. . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic objects. And what magic objects! Use the Friendship Potion or the Boots of Butt-Kicking. Wield the Staff of Napalm. . . or possibly the Chainsaw of Bloody Dismemberment. Begin by slaughtering the Potted Plant and the Drooling Slime, and work your way as much as the fierce Gazebo or the dreaded Plutonium Dragon. Munchkin video games will sometimes final 20-40 minutes, and are assured to be hilariously funny for 2-6 gamers.
There's not a whole lot of technique here, and in fact the popular type of play is to use your cards on the most ridiculous second doable. Gamers are free to gang up on one another, or leap in and assist each other at any time, and the foundations cheating is encourage dishonest, just so long as you don't get caught. Give this game a attempt, I feel you will have fun with it.
Family street trips are a terrific and infrequently inexpensive strategy to spend vacation time with your children. Nevertheless, they can also be immensely aggravating for your complete family when your children start to get bored and restless. As an avid road warrior and a mum or dad of three young youngsters, I've been by means of quite a few ups-and-downs whereas touring by automotive. In consequence, I've mentally developed loads of "classes discovered" on the subject of hitting the highway. Here are a number of of my suggestions for helping mother and father and youngsters survive - and enjoy - an amazing street journey.
1. Break up longer journeys into small sections. If you can limit your time on the highway to 5-6 hours a day, it can save you yourself a number of stress. Attending to your first cease may also provide you with and your children a while for play and relaxation. Many youngsters cannot sit in a automobile for hours on finish, then go straight to bed in a strange hotel room. So attempt to stop before you're too drained, so that everybody call relax and have enjoyable before bedtime.
2. If you will be stopping for the night earlier than your ultimate destination, pack the bare minimal for a single evening in a separate bag out of your foremost baggage. This way, there's less to carry into the hotel, and also much less stuff to climb over while you're in your room. Once we travel, we pack a pair of pjs and a single change of garments for each baby and minimal toiletries (their toothbrushes are vital to remember!) in a duffel bag. It is a lot simpler to cope with for a single in a single day resort stay than bringing in a large bag with our total wardrobe for the journey.
3. If your children argue over a particular seat (or row of seats within the minivan), arrange a schedule upfront so that everyone considers their time within the special seat to be equal and honest to everybody else's time. It could actually save quite a lot of arguing over who sits where after each stop you make.
four. If there's a couple of grownup and extra room within the again, sit together with your youngsters for not less than a part of the journey. They might really feel that they do not get enough attention from Mom and Dad for those who're both in the front seat, having a conversation that doesn't include them.
5. Cease at relaxation areas every time doable, not just for a bathroom break, but also for snacks. If the climate is nice, it is also an awesome likelihood to let youngsters stretch their legs and eliminate the stressed vitality from sitting all day. Deliver along a soccer ball or frisbee and allow them to play close to a picnic space for a bit. It helps stretch cramped muscle tissue, relieve stress by way of recreation, and simply breaks the monotony of being in the automobile.
6. Domesticate a information of great road trip video games. Some examples are finding license plates from every state, on the lookout for all the letters of the alphabet (so as!) on road indicators, and looking for enjoyable shapes in clouds. You'll find an enormous choice of car games for teenagers by doing a simple online search, and in case you add one or two new sport ideas to each trip, you will preserve the selection contemporary and more thrilling in your children.
7. Make a sing-along CD of the kids' favourite songs, and have a family karaoke-model sing-alongside as you head down the road. Include age-acceptable CDs made for teenagers, but try to find some that you could get pleasure from too. One great line to consider is "Kidz Bop", which options remakes of well-identified pop songs with youngsters singing alongside. We even have made a CD of songs that our household likes to "carry out" on the Band Hero video games.
8. Get each little one an age-acceptable exercise guide and pens/pencils/crayons. Coloring books are great for toddlers, older kids might like multi-sport books, and teenagers often enjoy crossword puzzles or Sudoku (no less than, if they're trapped in a automobile with no telephone or game console)! With smaller children, it is a good suggestion to limit their time with crayons and pencils though; do not let them get so bored that they start drawing on the inside of your automobile!
9. Get a portable DVD participant if your vehicle would not already have one. Bring alongside a number of of their favorites, but also pick up a brand new movie from the store or the native video rental place. Try NetFlix if you travel often; you'll be able to keep your picks so long as you need, so you don't have to worry about due dates and overdue fees. You may also take a look at DVDs from many public libraries for free.
10. Pack low-sugar snacks to keep hunger at bay with out inflicting a sugar rush and the inevitable crash. Small baggage of child carrots, apple slices, or air-popped porpcorn ease a rumbling tummy. Healthy snacks are additionally vital if your children are likely to snack when they are bored reasonably than simply hungry.
If you go on a street trip with your kids, you understand that this can be quite a chore. Your youngsters can get bored, fatigued, and even start to whine as being in a automobile all day makes for a very long day. Beneath we are going to focus on what you can do that can help your kids from being bored on a protracted road journey to make issues simpler on you.
First of all, you must tempo your self when on these journeys. Plan in some breaks and let your youngsters get out of the car and walk round a bit. In case you can plan a stop after just a few hours of driving and do one thing kind of fun, the children will just like the journey loads better than just being within the automotive all day lengthy.
Get some transportable DVD gamers. These work nice particularly with smaller children who will take pleasure in their favorite movies. Get the automobile adapters as a way to preserve it powered up. Watching movies will help go the time for your youngsters.
Get a laptop desk for your kids. These are like a bean bag on one side whereas having a solid surface on the other. What is sweet about these is that your kids can use them as a desk to paint, draw, or do table top actions.
You would possibly depart on an extended highway journey earlier within the morning. Your youngsters will be awake at first but progressively the shortage of sleep can catch up with them inflicting them to sleep for a part of the trip making it simpler on them.
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