Bill: 'Morn-
Zoey: The wi-fi is broken.
Bill: What happened to "good mornin"
Ellis: 's a bad morning, th' wi-fi's down.
Nick: We need wi-fi.
Bill: Hold on, we /need/ oxygen, not wi-fi.
Rochelle: We already /have/ oxygen, we don't have wi-fi.
Francis, chanting: Wi-fi wi-fi wi'fi wi-fi!
Louis, joining in banging his fists on the table: Wi-fi wi-fi wi-fi wi-fi!
Coach, tired sigh: I'll call someone out to fix it.
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Hitsugaya’s front-runner video game is the left4dead franchise; A game whose predominant objective is to seek out a course of salvage, to outlast the infected undead, whilst fulfilling missions alongside teammates. - There are four characters to choose from and he tends to select the ones with which he relates with the most. - Bill from the first game cause he’s a veteran military man. -- And Ellis from the second cause he’s the youngest. - He has yet to try the new instalment Back4blood. -Whilst he does contemn the existence of guns, deeming them to be cowardly tools to cease life, he surprisingly enjoys himself with the gameplay. - He’s an expert at aiming as well as finding, stealthily sneaking, and thereafter exterminating hunters, witches, and the big boys boomers. The excessive violence vastly exhibited in the games is not what drives him into it, however, but the learning side that the genre brings onto the table. One can learn strategic means of approaching the enemy, of successfully hiding from them, and furthermore obtain the knowledge on how to master hordes or through circumstances that immobilizes you into a corner. ------ In addition to that, it provides you reasonable practice behind aiming and shooting projectile weaponries - alike his Gunchi Tsurara, Icicle flock! --- There’s also the betterment of Teamwork to be learned; Alone you are dead, but as a unit, you’re able to swallow the hope of survival. - It Helps him unwind.
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L4D2
You want to know the reason I registered on Steam, years ago? It was because of L4D2. My best friend and her boyfriend were playing L4D2 and told us about it. They bought us the game and, there we went, spending a lot of time playing it.
Currently, I have 160 hours of L4D2 and my boyfriend has 215. I should have more but there were a few months where I didn’t have a computer so I and my boyfriend played together on his computer. Occasionally we changed users but more frequent than not, we played on his account.
L4D2 is an FPS (First Person Shooter) with zombies. The news here is that it also has special infected. There are a lot of campaigns and it has all the maps that appeared in L4D original.
There are 6 special infected.
You have the Boomer, a really fat guy that vomits on you and attracts hordes of zombies. If you are directly hit you lose your eyesight for a few seconds; the jockey, a small humanoid that jumps on you and drives you to whatever direction he wants; the hunter, a small guy that jumps on you and puts you down while attacking you furiously; the charger, a huge weird ass zombie that charges (hence the name). He can plow through an entire team and, when he grabs a survivor, he will keep hitting him until killed; the smoker, a weird looking guy that has a gigantic tongue. He can pull a survivor and kill him if not killed; the spitter, a humanoid zombie that spits (hence the name, again). His spit hurts a lot and you can fall if you stay too long on it;
Then we have the two boss special infected.
They are the witch, a random woman that walks around crying and with her hands on her face. If disturbed, she will ravenously hurt the person and incapacitate the survivor who hit her and the rest of the team.
And then the Tank. The Tank is the hardest special infected to kill. He appears in some maps of the campaign. He’s a gigantic monster that hurls around rocks and stomps you around. He can kill an entire team. Trust me, I’ve done that.
You can play Campaigns (up to 4 players), Versus (4 human and 4 special infected), Mutation (lots of different changes, like only boomers and spitters, or unlimited ammo), Survival (you’re in a house with your teammates and you can upgrade your weapons and there are waves of zombies), Scavenge (you play as special infected or survivor and you have to catch a few bidons of fuel and make the objective without being killed while being timed. The infected try to stop the survivors as they collect the bidons).
This is a really fun game to play with friends, either campaigns or versus. Versus is one of my favorites modes. With just another person you can play versus. One is a special infected with three NPCs and the other is a survivor with another three NPCs.
You can also play fan-made campaigns. Each campaign normally has 4 maps, some might have 5 maps. You get started in a safe house, filled with two or three guns, pistols, melee weapons (if you’re lucky), health packs and sometimes pills or adrenaline shots.
You have 5 slots. The first to a primary weapon (shotgun, sniper rifle or assault rifle), the second to two pistols, a magnum or a melee weapon (lots of choices), the third to your health pack or a defibrillator, the fourth to a bile bomb (attracts hordes to a place of choosing or a special infected) , a pipe bomb (attracts and kills zombies) or a molotov (fire away!) and the last to an adrenaline shot or pills.
You can buy this game on Steam (it’s currently at 14.99 but on Summer/Winter/whatever Sales it goes to 2.99).
It’s better to just buy L4D2 because it has L4D1 maps and characters.
It also has Steam Achievements which is an awesome awesome stuff. You can get them by completing campaigns or doing a combo of Spitter and Boomer, doing all the campaigns on expert, carrying a survivor (as charger) and stomping him for X seconds, etc.
Each campaign has 4 difficulties - Easy, Normal, Advanced and Expert. They can be more difficult if you add realism. On normal campaigns, if your teammate is being carried away by special infected, you see his silhouette, and where he is and whatever is hurting him. On realism? You see shit. You can’t see through walls. If your teammate is being carried away? Oh, tough luck.
The only downside is that it should have more updates. Like, daily wins or daily missions. Like, kill 100 zombies with a melee weapon.And, we’re still waiting for L4D3.
So, buy this game! And add me on steam, or contact me!
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Infected, Boomer
“Left4Dead Boomer Speedpaint” © Egor Kulikov, accessed at his ArtStation here
[Commissioned by @coldbloodassassin, who wanted the eight Special Infected from the Left 4 Dead series. I’ve decided to make them all their own stat block instead of a variant of the zombie template, because all of them seem to be more intelligent than the typical mindless zombies.]
Infected, Boomer
CR 1 NE Undead
This humanoid is clearly dead, their skin rotting away to expose its interior tissues. Their belly is hideously swollen, and oversized boils pepper their face and body.
Although most creatures that succumb to zombie rot rise as ordinary plague zombies, there are some humanoids that retain a glimmer of their intelligence and are warped into monstrous forms by the disease. These are the infected undead, of which the boomer is one. Boomers are swollen and distended with gases and fluids, and thus are only somewhat sturdier than an average zombie despite their larger size. The zombie plague has twisted their bodies into factories of bile and stomach acid, which they vomit up at any creature they see. When killed, they explode, spraying this noxious secretion over a wide radius. Although vile to any living creature, this brew attracts the attention of the undead. An adventurer that is careless in fighting a boomer may end up succumbing to other undead attracted by the aroma.
Boomer CR 1
XP 400
NE Medium undead
Init +3; Senses darkvision 60 ft., Perception +5
Defense
AC 12, touch 9, flat-footed 12 (-1 Dex, +3 natural)
hp 14 (2d8+5)
Fort +1, Ref -2, Will +3
Resist acid 10
Defensive Abilities oversized
Offense
Speed 20 ft.
Melee slam +3 (1d4+3 plus disease)
Ranged putrid spew +0 touch (1d6 acid plus sickened plus disease)
Special Attacks death throes
Statistics
Str 14, Dex 9, Con -, Int 3, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 13
Feats Improved Initiative, Toughness
Skills Perception +5Languages Common (cannot speak)
Ecology
Environment any land or underground
Organization solitary, pair or horde (1-6 plus 2-40 plague zombies)
Treasure none
Special Abilities
Death Throes (Ex) When reduced to 0 hit points, a boomer explodes. All creatures in a 15 foot radius must succeed a DC 12 Reflex save or be affected as per the boomer’s putrid spew ability. The save DC is Charisma based
.Disease (Su) Injury—zombie rot; save Fort DC 12; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as a plague zombie in 2d6 hours. The save DC is Charisma based.
Oversized (Ex) A boomer gains a +1 bonus to its CMD and is treated as being Large for the purposes of effects that depend on size, such as grappling or wind effects.
Putrid Spew (Ex) A boomer can vomit acidic bile on an opponent. Treat this as a ranged touch attack with a range of 20 feet and no range increment. A creature struck takes 1d6 points of acid damage and must succeed a DC 12 Fortitude save or be sickened for 1 minute. It must also make a save against the boomer’s disease. A creature that has been struck by a boomer’s putrid spew is marked with pheromones that attract the undead—all Stealth checks made by that creature to avoid detection by the undead suffer a -4 penalty, and undead creatures gain a +2 competence bonus on all attack and damage rolls made against the victim. A creature can wash off the spew with a gallon or more of water—otherwise, the pheromone effect wears off after 1d4 hours. The save DC is Charisma based.
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