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#kroot hunting pack
cursed-40k-thoughts · 3 months
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Kroot Hunting Pack
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kris-belleau · 1 month
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UNBOXING Tau Empire Army Set Kroot Hunting Pack Warhammer 40 000 #tablet...
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marlonbrandto · 3 months
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MAYNOS OCCUPATION FORCE
The death of Aun’Shar spurred the greater Tau fleet into immediate action. Seven separate invasion forces were deployed to different areas on Maynos, with what remains of the May’nar sept sending a desperate spearhead deep into enemy territory, exploring a set of coordinates gained from deep within the vault.
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1. Commander Shadowsun has been woken from cryosleep to lead the vanguard, equipped with her new slave arm system designed by the May’nar septs earth caste. Though the May’nar sept has been whipped into a blind rage from the death of an ethereal, Shadowsuns arrival has caused them to hone and focus that rage into making his death count.
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2. Shas’Vre Steelsong in his XV104 Riptide battlesuit. While Riptide pilots are normally essential to the Tau war machine, Steelsong was grounded for the early portion of the Maynos conflict due to his battlesuit being retrofitted with Votaan technology acquired by the late Aun’Shar. Now equipped with an experimental Shatterpoint vibration system designed to melt incoming ballistics at a molecular level, he has never been more ready to take the field, and to exact vengeance on his foes.
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3. The Hakrak hunting pack makes planetfall in a Tidewall Gunrig. Pivoting from a scouting mission to a full planetary occupation, the fleet has dropped mobile fortifications in key locations. Not yet trusted to be in a proper dropship with firewarriors, the volatile Hakrak tribe strapped themselves to the gunrig before it was dropped. To the indignation of the Earth caste scientists, the Carnivores had consumed the remains of Votaan berserkers that were marked for study, which, to the surprise of the same scientists, had altered the Kroot’s skin to withstand the heat and pressures of planetfall. Thus the hunting pack’s descent had a 0% casualty rate leaving them free to continue their desecration of the dead, causing wild and random evolutions unchecked by a shaper.
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4. The full contingent of Fogbreaker squadron has joined the main force. It was originally Fogbreakers Tetra pilots that activated the vault, which caused the planet to shift and spike in energy at a single point. The remaining members of the squadron now feel obligated to see their mission through to the end, swapping their usual harassment tactics for a more direct approach, joining the vanguard led by Shadowsun.
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5. The shadowy Aun’Vec oversees the assault from the back line. An ethereal from the Sa’cea sept, Aun’Vec is shunned from the council due to using the remains of fire warriors in his experimental weapon development programs. Although another ethereal has taken charge of this theatre of battle from orbit, Aun’Vec insisted on his own deployment to the surface, under the pretense that someone should monitor Shadowsun for signs of cryosickness. In truth the mysterious ethereal has been poring over seismic scans of the planet, looking for the easiest route to Aun’Shar’s last known location for some yet unknown purpose. In lieu of a honor blade, Aun’Vec is armed with an Eldar Ghostsword he claimed from a Wraithblade in combat. It is rumored that it was after this battle that his experiments took a dark turn, where he would attempt to plant Tau souls into drones as a way of resurrection.
Stay tuned to see them in battle in the final chapter of The Maynos Gambit!
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hundchentanque · 3 months
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From The LVO Reveals: The Kroot!
The troops:
The bulk of a Kroot force is composed of warriors known as Kroot Carnivores, whose rustic equipment and savage countenance bely fearsome skill in combat and a respectable level of marksmanship. They’re the backbone of any Hunting Pack, which is why you get a whole 20 of them in the box.
The new kit is packed with character and gives the Carnivores several dynamic poses befitting their natural agility, while echoing the classic style. They also have a new trick in the form of a tanglebomb launcher, whose powerful salvoes add explosive fire support to their Kroot rifle volleys.
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overfedvenison · 1 day
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40K: HRM...
A Strike Team, when shooting an opponent, can reduce their attack rolls by 1 until the next round. This applies in melee
Kroot Hounds can move 7" pre-game, 12" normally, and can advance and charge if Kroot Infantry begins nearby them. Now, Kroot Hounds have Stealth - they already get a -1 to hit. But that does not apply when in melee, which they kind of want to do seeing as they are attack dogs
Thus, a Strike Team can lay down suppressive fire on an opposing unit, then sic attack dogs on them to really harry them and prevent any action... Their own suppressive fire increases the dog's ability to survive. This may be cool or it may be useless, I should have to see in-game. But there IS synergy there. A Kroot Hunting Pack would also give the hounds quite a few bonuses if they follow up an attack from another unit, and a lot more survivability... But, I dunno if it's really enough to want to slant it like that for effectively one type of unit
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kriegankorsair · 4 years
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Gellar Faults
(Closed starter for @techpriestess )The Shadow of a Doubt was an ancient vessel, and had been thoroughly neglected for quite some time by her former owner. It was on account of this that certain sectors of the ship had their own, secondary Gellar field generators, to shore up the gaps created by the aging central generator. Such a system provided redundancies in case of field fluctuations and failures, but it also created sections of the ship where the raw empyrean Warp could seep into the real space of the vessel itself. For the most part this merely manifested in the form of nightmares, half heard whispers, and subtle, flitting movements out of the corner of the eye. Not in the case of the Bay 1A, the farthest forward in the vessel’s vast belly.  An armsman had gone missing, and then another had as well when they’d been sent to look for him. Reports indicated that he had been there one moment, as they turned the corner, and gone the next. When they found him again, he was the consistency of thick jam, and splattered against a bulkhead. The section had been promptly locked down, and all crew had been evacuated from both Bay 1B and the fire control center for the twin prow lances. Now, fully armed and armored, adorned with as many prayer seals as the shipboard cogboys and ecclesiarchs were prepared to part with, a small team, composed of the Captain, his Kroot adjutant, one of the armsmen who had first reported the disappearances, a handful of the bravest Tech Priests they could find, and a small cadre sourced from the Guard regiment currently aboard, The objective was twofold. The primary objective was the repair of the Gellar Field generator, the second being a good old fashioned bug hunt for whatever had taken their man and killed another.  In the cargo way storage area, Zig adjusted the strapping on his shotlas, and double checked the power umbilical between the weapon and the power pack he wore strapped to his waist. Glancing sidelong at one of the Tech Priests in their company, he made an attempt at some light conversation. “Nothing like a manifestation of the howling immaterium to break up the boredom of warp travel.” 
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Kroot culture Ideas
Recently I tried a brainstorming session on another forum about Kroot culture. One thing I hadn’t been keeping in mind was their mutability. With that in mind, I think I have something pretty solid in terms of world building.
The Kroot culture is one that is extremely nomadic. Examples of Kroot architecture are extremely rare since any structure built need only be temporary. There are a few exceptions, locations of religious and historic ceremony. The greatest example are the warspheres, which themselves are mobile cities. This lack of infrastructure has made archeology difficult and lead to the biased conclusion that the Kroot are primitives.
Kroot can be found thriving in groups as small as mating pairs to hordes numbering in the hundreds. Their mutability allows them to make the physical and behavioral changes needed to better interact with other species. The Kroot can be quite skilled at implanting and meshing with a local culture, especially amongst the worlds of the Tau that open to xenos species. One trick is to consume the local fauna that local cultures are familiar with. Humans will often describe Kroot as avian while the Tau would say they are similar to a creature called ‘kovau’. Kroot may even consume the locals to create more shared attributes, but most species don’t appreciate such behavior.
Most Kroot can be found providing some form of mercenary work. Hunting, tracking, soldiering or bounty hunting. Though most of this work is done under obligation for the Tau, it’s not uncommon to find Kroot across the galaxy providing their services. Violent work is the natural environment for such a predatory species and allows them practice the more controversial aspects of their culture. Eating their enemies.
The act of consumption is an important part of Kroot culture. It is the center of most of their cultural practices. The eating of their enemies is a highly ritualized affair. Shapers will choose only the most valuable specimens to be eaten after much ceremony. To be eaten alive is one of the highest praises a Kroot can give his enemy. The Kroot also consume their dead so that their genetic lineage may live on in others. Old legend states that a Kroot’s spirit may not rejoin the tribe until the body has been consumed.
The Kroot have three genders; males, females and the shaper. Males and females can be similar in appearance or quite dimorphic, often depending on their interactions with different cultures. Gender roles are extremely fluid amongst such a flexible culture. Some Kroot can even switch genders, thanks to their skills in mutation. Many xenobiologist and xenopologist coming to drastically different conclusions and are in constant disagreement when it comes to researching the Kroot. Experts will observe entirely different behaviours since they have studied only a specific grouping of Kroot. A male or female Kroot will mutate into a shaper when the group becomes large enough or the previous shaper dies. The shaper’s reproductive organs will atrophy and disappear. In turn, recessive organs that are sensitive to genetic material will regrow and become active. These organs allow the shaper to better understand their prey’s various genetic traits and recessive diseases. A shaper will often serve a leader of a pack or be part of a larger council for a horde.
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kindredsellswords · 7 years
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Unexpected expedition associates
Two weeks after telling the Rogue trader that he would see who he could round up, he returned with part of his squad. He allowed Gamli to retrieve his fighting body as long as he promised to remove himself from the body once on the ship. The long fish like tail swayed back and forth as they walked with a slower gait then Karksat would normally take. The unseal pair dwarfed their smaller companions as most eyes were on the Kroot and the mechanical Saharduin shaped AI. The bland looking guy, with two cybernetic limbs,  was talking to the fur covered teen as her flack armor shifted about. On his back was a pack and a case in hand as he looked like he had hunting gear on him. The teen however looked like she been gathering quills from the kroot and worked fur into the flack armor she had on.
Karksat shifted his weight as the support Gamil made for his leg till he got better felt restricting but allowed him to walk normally. the large cooler he carried was his one real luggage holding slabs of meat. Setting it down he contacted the Rogue trader. “ye ‘rought, Part of ‘y squad. They said they were well enough to assist.” His eyes looked about as he noted how many people were staring at them as he started to loosen his black cloth that kept his neck covered. Slowly he revealed his sanctioning brand from the inquisition as he shifted uneasily. Too many people were staring for him and the AI to feel safe. Gamli, the AI, however kept calculating how to kill all around him as the body allowed him more advance calculations and a distancing of his emotions. Until he was safely out of eyesight of the public he was going to keep on guard as he pulled his hood lower and tactfully adjusted the cloak to cover his weapon, and metal body to obscure his form. To keep his mind occupied he started to work on complicated problems to slow his thought process so he would not be so much of a threat to those around him while he was still connected to this more complex body. 
@thedaringroguetrader
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hundchentanque · 3 months
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From The LVO Reveals: The Kroot!
The Characters:
Kroot kindreds are guided in battle by wise gene-shamans known as Shapers, and now they have a wider array of these specialised leaders to choose from – starting with the two in the Kroot Hunting Pack.
Up first is the War Shaper, a seasoned battlefield commander who takes responsibility for the disposition of all Kroot forces in the field. War Shapers are exemplary warriors in their own right. Their traditional equipment may look primitive, but it’s extremely effective in such experienced hands – whether the twirling melee prowess of the bladestave and prey-hook, or pinpoint ranged power of the dart-bow and tri-blade.
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They are accompanied by the vicious Flesh Shaper – masters of ritual butchery who take a strong personal pride in guiding the carnivorous practices of their fellow Kroot and ensuring only the finest genetic material makes it into their pack’s evolutionary heritage.
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hundchentanque · 3 months
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From The LVO Reveals: The Kroot!
The Fire Support and Cavalry:
Speaking of fire support, the iconic Kroot weapons platform returns with the glow-up of the century. The Krootox is a hulking beast, a subspecies whose raw strength makes for excellent gun-toting cavalry that  can carry repeater cannons and tanglecannons into the thick of the fighting without compromising on mobility. 
These creatures – a divergent strain of the same genetic base as regular Kroot – are treated as valued partners, and the new model is covered in ornaments, fetishes, and bangles to show off their status.
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Krootox are not normally aggressive by nature, despite their brawn – but a juvenile Krootox is more hot-tempered, and can be roused to battle by a particularly wild rider. Herded into thundering packs of Krootox Rampagers, their raw strength is fully exploited for sudden ambushes and devastating charges, acting as linebreakers and skirmish cavalry that range ahead of the wider Hunting Pack. 
Their riders pitch in by hurling javelins and swinging wicked hunting blades, giving each Rampager a total of seven attacks in close combat. With up to six in each unit, they’re a big pile of melee power to be charging around the battlefield.
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overfedvenison · 2 years
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It seems like Dahyek Grek is still legal to use? At least, he’s still up on Wahapedia and such.
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He’s a non-updated unit, so he lacks the 7″ pre-game move, though always innately had the defense bonus in cover. The pre-game move isn’t important though, since you would very rarely want to put him out right away
However, he has a few really interesting abilities, given the new codex: First, he has Deep Strike; he can pop up 9″ away from any enemy. Second, he is a Kroot Character with no set warlord trait. Together, you have something interesting: A kroot character that can take one of the three ‘Kroot Buff’ options, and then pop up anywhere to give those buffs to any nearby kroot units. The auras are 6″, so he should be able to get a unit of kroot in them even at short range.
They kroot warlord traits are...  Master of the Hunt: 6″ aura; units ignore cover Pack leader: 6″ aura; Roll 3d6 and take the higher two when making a charge roll Nomadic Hunter: 6” aura; units count as remaining stationary even if they advanced
  Of them, I see the most potential in Pack Leader. Giving any one kroot unit on the map a significant charge boost seems amazing, as you can move your guys up and kinda go, “That might be a long-shot” and pop him in. 
Alternately, pop some Kroot our of normal reserves and attempt to rush them at an enemy - It’s a long shot, but not an impossible one, especially if you field like two squads of Hounds (Which would mean four shots at 10 or above on 3d6-drop-low)
Master of the Hunt may also be good for any ranged attacks, but that is a bit more predictable and perhaps better with a Shaper who also boosts your accuracy. Nomadic hunter seems like something totally controllable, so I’m not sure on that with him
He’s also a sniper, but like, not very good at it. He’s decently accurate, but only has a pistol and Str 4, no-AP rifle. He has booby traps that can also be useful, having a chance of inflicting a few wounds once/game.
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Kroot Culture Ideas
So I'm starting to write a quick little story for some kroot mercenaries and I got thinking about their culture. That's when I realised that there really isn't much concrete cannon for how their society works. I think this would be a wonderful opportunity to brainstorm some little pieces of head cannon.
since kroot are depicted as giant birds, I think raptors would be the best frame work. Fallowing the sexual dimorphism of avian species, the men would be more colourful and flashy. Woman would be more drab, but a larger than the males.
Now, I could see their society going two ways: The first is a strong division of roles. Males would be more nomadic and would quickly leave home to join other bachelor's as a hunting pack. Woman would stay at the 'nest' and be more sedentary. A network of matriarchs that would own territory and maintain cities, maybe even captain warspheres. In this society, mercenaries would be a male oriented role with patriarchal Shapers to lead them. The second is a weak division of roles. They live purely nomadic lifestyles that demand a flexible division of responsibilities between men and woman. These nomadic tribes are what we see as the packs of mercenaries. Each pack is actually a tribe of extended family members with a matriarchal Shaper at the head.
What are your thoughts and theories? any sources I should look up?
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