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#in a room with no magic beatrice cannot be present so the four of them can only be as they say they are?
pochapal · 3 months
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well. i mean. kind of. yeah. but not really at all. that's not exactly how "existence" works, natsuhi.
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elijahwoodnot · 6 years
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Did anyone ask........... WIRT
(!!!!!!!!! Anthony you GET ME)
favorite thing about them
-I absolutely adore watching Wirt’s journey from stepping back and letting others take the reigns, blaming everything on his little brother, and immediately lying down and giving up when things get tough. I love how much his love for Greg and desire to protect him begins to shine through as the series progresses. I love that he learns to “take charge of his own destiny” and become “the hero of his own story”. I love how his anxiety doesn’t magically disappear as his story progresses, but he’s clearly beginning to learn that there are things important enough for him to overcome it
least favorite thing about them
-he starts out super dismissive of Greg which…while #relatable, is also just distressing to watch
favorite line
-”maybe i can…fix it? *muttering* i…i can’t fix it.”
brOTP
-I love the way he and Greg interact (especially the way it’s been developing in the comics!!!) and I love their relationship. I love that Greg is one of the only people who can draw Wirt out of his own dark thoughts and entirely into the present, and I love how protective of Greg Wirt is, and how the two tease each other
(also Wirt and Beatrice are just adorable)
OTP
-(i really….don’t have an opinion on this i’m sorry)
nOTP
-for whatever reason i’ve seen Wirt/Jason Funderburker (the kid not the frog) content and i’m always just “?????????” so maybe don’t do that
random headcanon(s)
-!!!!! Wirt is a trans boy!!!
-he loves architecture and birdwatching, though personally believes both to be a bit silly, and therefore spends time on these hobbies only when he’s sure nobody’s going to bother him 
-Wirt isn’t really all that big on holidays. Halloween stresses him out (for obvious reasons), Christmas is “too much” and makes him feel stifled. Thanksgiving involves way too much food, attention from relatives, and too many people. he absolutely cannot stand his birthday (personally cause he feels like he should always be more excited about it, or celebrating it in a certain way, or having a party even though he doesn’t want to, etc.) 
the only thing that improves these holidays even a little is Greg’s countering, absolute enthusiasm for them. Wirt loves to watch Greg get over-excited for Christmas, decking out their living room in gaudy decorations. he loves seeing Greg chat cheerily with their relatives at Thanksgiving while stuffing his face with turkey, etc. 
(in all honestly, with just loves to see Greg happy)
-Wirt and food don’t mix well. he’s allergic to a lot, and what he’s not allergic to he just doesn’t particularly enjoy. in the time after the Unknown, especially, Wirt finds that most of what he tries to eat just ends up getting stuck uncomfortably in his throat, and he doesn’t really have the energy to spare toward fixing the problem. (this is part of why Thanksgiving is such a nightmare for him)
-(especially after the Unknown) Wirt is always cold. he’s consistently shivering, whether from anxiety, cold, or a combination of the two. as soon as September hits, and the temperature cools to below 65, Wirt can be found bundled in at least one sweater, breaking out his wool gloves and thick boots not long after, and buried beneath a pile of at least four (4) blankets at every available opportunity. people are constantly commenting on how icy his touch is, something that only increases after the Unknown, and Wirt, embarrassed by the comments, makes a point of avoiding touching people with his “icy hands”
unpopular opinion
-Wirt isn’t consistently annoyed with Greg’s presence, especially after their time spent together in the Unknown. sure, they bicker and snipe at each other like normal siblings, but there’s next-to-no one’s presence that Wirt finds and warm and soothing as Greg’s
song i associate with them
-OOF!!! ‘Dead of Night’ by Hey Marseilles !!!!!
favorite picture of them
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this one from the comics is just….so so good…thanks Jim Campbell for my life
send me a character and i’ll list...~
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Ep5, Tea Party & ???? (Part 1)
The aftermath of the tragedy.
In the cathedral, Bern orders Erika and Dlanor to explain the events of the first four episodes. I don’t think I want to see what kind of “truth” she’d come up with for them...
“There is no riddle that I, Furudo Erika, cannot solve.” what about the letter and knock huh
“It is possible to explain all of the past four games with Natsuhi as the criminal, or with certain irregularities based off that theme.” ...Okay, I’m curious as to how she’d explain Episode 2, 3, and 4 with a Natsuhi culprit theory.
At any rate, Bern instructs her to leave no traces of the legend of the witch behind, from the servants’ ghost stories to the tale of Beatrice working alongside Kinzo. 
Dlanor mentions that, in investigating Beato’s furniture, they’ve discovered that the Stakes are forged occult items made in the US by con artists. "Though they call themselves the seven deadly sins, they’re actually cheap, fake souvenirs.” I don’t know why that line makes me sad, but it does.
Erika says they’re working on tracking down Virgilia, Ronove, and Gaap, and Dlanor mentions that the Chiesters are likely “weapons used in the crime.” Porcelain rabbits as murder weapons? SOUNDS LEGIT
“At the very, very end, when all of the illusions are broken and Beato’s magical compendium has been completely crushed... I shall present my master with the finest execution she desires - the execution of Beatrice!”
Bern decrees that she’ll allow Erika to hang her own portrait in the mansion’s entrance hall, and gives her the title of Witch of Truth. 
Meanwhile, Lambda is hanging out by Battler’s corpse. “...You were an interesting guy. And you might have become even more interesting... too bad.”
“What a wonderful way to die... Erika! You can hang Battler’s corpse in the mansion’s reception hall. The next time I come to visit this kakera, welcome me in front of it.” charming
“Congratulations on becoming a witch. Though it will just be for a while, I’ll welcome you as a friend.” Kinda reminiscent of Lambda making Beato into a witch, huh...
“...I always thought it strange that humans who obtained eternal life would become so cruel. At the time, I honestly couldn’t relate.”
“The two who had earlier called themselves rivals in front of Beato... now stopped that charade and laughed together playfully.” I really don’t have much to add to this sequence. I’m not sure how to read it in the context of Tohya’s forgeries, so...
Erika declares that the story she weaves - Episode 6 - will be titled “Checkmate of the Golden Witch.” 0/10 title there
Onto the Ura Tea Party. Battler’s technically not “dead” insofar as death is defined by not thinking. meta gonna meta
Player!Beato walks out from behind a pillar, and approaches his body. After realizing he’s dead, she whispers, “You... liar...”
“The witches had chased him from the game board... So, from now on... Battler would never... return. The Golden Witch Beatrice... had lost her reason to exist.
“Thank you... Liar... Goodbye... And... Sorry.” And with that... she dissolves.
The scene flashes back to Dlanor’s Golden Land visit, only this time, their conversation over tea is included. Battler asks her about Knox’s Decalogue.
Battler doesn’t think too highly of the Decalogue, at first. “I get the feeling that the detective trying to expose the truth and the illusion trying to confuse it... are getting blended together, leading to a bizarre form of argument similar to a Devil’s Proof.”
Dlanor asks if he dislikes Knox, and Battler says, “It doesn’t work for me. There’s something strange about making it possible to deny the existence of all hidden doors without investigating.”
Dlanor puts forth an example: If Knox’s 3rd - no hidden passages - didn’t exist, then closed room mysteries would be essentially meaningless - no matter how thoroughly the detective searches, they can’t disprove “there’s a hidden door that they just can’t find.”
“That’s IT. Humans are weak creatures, who can’t even think unless they have proof that reasoning is POSSIBLE.” Virgilia adds, “they need encouragement that they can solve it if they do their best.”
“In detective novels, there’s always a scene where the detective announces that he’s discovered who the culprit is. That’s a sign saying ‘The hints have all been given in the previous parts of the story, so dear readers, please try to reason it out’. [...] To put it harshly, as long as the detective doesn’t say that, readers won’t feel like trying to solve it no matter how much they love solving mysteries.”
Battler realizes he’s guilty of the exact same thing - refusing to even start thinking because there’s “not enough information,” and in response, Beato had introduced the red truth.
 “So... That’s when I finally had a guarantee that I could solve this tale if I tried... and I stepped up to the stage with her for the first time...?”
“Because I’ve been given hints, it’s like she’s saying... try and solve it. ...It can be solved.”
“Isn’t this almost as though... Beato herself is admitting... that she isn’t really a witch...?” Well, that’s one way to look at it.
Dlanor explains it pretty simply - the Decalogue exists as a guarantee that a mystery can be solved, in that it won’t go out of its way to spite the reader.
“So, in other words... If you follow the Decalogue... all riddles must have hints, and therefore... it’s guaranteed that finding the solution is possible.”
Battler asks if Dlanor’s use of the Decalogue to fight is proof that Beato’s tale follows it. Everyone goes silent. Eventually, Virgilia says she can’t answer that.
“This is a game that this child made. A game to decide which of the two of you will win. ...This child has called it a confrontation between mystery and fantasy. But unfortunately, she has never called it an orthodox mystery. That means you have no guarantee that it follows the Decalogue.”
Dlanor points out, though, that Beato’s referred to the game as a “contest” between the two of them, meaning Battler does have a chance at victory. “In other words... You’re trying to say that reasoning is possible?”
“I cannot promise that this tale is something you will absolutely be able to solve. ...However, I can promise you one thing. I will guarantee it with the red truth. Beato wanted you to solve it, so she made this game - the riddles of this tale - solvable. That alone, I will guarantee.”
Dlanor warns Battler that the Decalogue might not apply to Beato’s story, but asks him to keep it in mind if he ever finds himself lost and in need of a “compass for his reasoning.”
“Beato wanted me to solve it, so she made the riddles of this game solvable. In other words... Beato wants me to be capable of solving it.”
Virgilia says, “Unless the other party assures you that reasoning is possible, you won’t do it. ...It’s almost like love between shy, young people.” And here we go...
“Unless you have proof that the other person loves you first, you don’t want to love them back... Right?” 
Battler speculates that “mutual love” occurs when both parties have spent enough time together to realize that they feel the same way. “In other words, this happens after the to of them trust each other and a relationship of trust is BORN... is what you’re SAYING.”
Battler comments that he used to think of the mystery genre as a fight between the reader and the author. Virgilia says, “It’s something that can’t go on without a relation built on mutual trust... a relationship with love.”
And, really, that’s what love is in the end, isn’t it? The ability to trust, to have an open mind, to believe in someone or something. To see someone for who they truly are - both their faults and their successes, not just one or the other.
“So, you’re saying that our relationship... isn’t one of killing each other, but one with love?” UMINEKO, LADIES AND GENTLEMEN
Virgilia laughs at the two of them, and Battler thinks that while he’s not “expecting friendship or a trusting relationship,” he can accept Beato as his rival and that the two of them give their all in fighting each other.
Dlanor, in response, pointedly asks him why he’s so sure Beato’s giving it everything she’s got. Battler replies that he can tell by looking at her, and Dlanor comments that, not only has she never said such a thing in red, Battler himself was the one who declared he’d only believe red text. He’s struck silent in reply.
Virgilia and Dlanor laugh at his expense together, and the flashback draws to an end.
“By now, it’s all too late... Let me think. Now that everything is too late already and I have an endless amount of time on my hands... let me think.”
Using both Virgilia’s red truth (that he has a chance at winning) and the Decalogue, Battler decides to make one last attempt at solving Beato’s mystery. He wakes up in the smoking room where he and Beato used to argue.
Gertrude and Cornelia appear, reminding Battler of the Decalogue’s commandments as needed. With their help, he’s finally searching for the answer, as opposed to just an answer.
“The culprit in all of these repeating games... is one of the 18 people. From the very beginning... there was no need for an illusion of a 19th person.”
“Because this tale is solvable, no elements will appear which make it impossible to solve. In other words, things like magic mustn’t appear. When they do appear, I shouldn’t suspect that the mystery element is breaking down... but I should instead question why it was shown and suspect the witnesses and observers.” 
“Unless we acknowledge that we ‘love each other’, we won’t be able to get any further.” beabat is finally canon
Gertrude and Cornelia supply Battler with Knox’s 6th and 8th commandments - That an accident can’t lead to the mystery being solved, and that all the clues need to be presented. “In other words... Beato has already left me clues, hints, and messages in this tale.”
“When Beato realized that I’d completely surrendered in the 2nd game because it was too hard, she secretly worried. If I surrendered and lost the will to fight... the game would no longer remain on an even footing. In order to make me regain my will to fight... from the 3rd game onwards, she set things up in a way that made it easier for me, giving me tips on how to fight and a few hints.”
Battler finally realizes how much he screwed up by boycotting the 5th game and letting Bern and Lambda run amok - even though Beato wasn’t in charge, the gameboard was still of her make. The rules still apply.
“Culprit. Crime. Motive. The answers to those three ultimate riddles... the hints... must be scattered throughout the previously shown tales.” Gertrude appears, and says, “Go back through the tale. Know that you will be given them as long as you don’t lose sight of the truth’s faint light.”
“It’s something that has been repeated over and over again throughout the tale... persistently so. ...Without love, the truth... cannot be seen.”
The room dissolves, and Battler finds himself back in the sea of kakera. Scenes from previous episodes flit past...
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