Hey everyone! this is where the zebra is currently with the design.
It has knee braces!! I will most probably be drawing the zebra usually with them on, but it’s no requirement, for example if anyone else wants to draw the zebra :-]. I always like to make sure an animal design has official colors underneath any clothing and accessory anyway. I think this will be final! thank you everyone for your feedback!
As a reminder, aside from why the zebra was requested for this flag, this is also just a zebra with the disability pride flag on it. It’s just a deisgn to fit the flag, with input from other disabled people in our community. It doesn’t mean other animals can’t have designs with these colors, too! I don’t mean this design to be the only mascot for all disabled people. It’s just a silly series i do of pride animals, and at the time, during disability pride month, I wanted to see what everyone wanted me to start off with for this flag!
the goal with my pride animals is to take requests and make people feel happy and seen.. that’s all <:-)
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a dinner date
what do you mean this is the first art i've drawn just for fun in months? what do you mean after drawing death all the time this is the first time i've drawn him uhh... just over 2 years... not counting the donation request to draw him on stream the other week... well i got to stream elisabeth das musical for a bunch of lovely people and i'm so happy they enjoyed it and they've been fueling my want to draw him again more often with the der tod brainrot i've infected them with.
[ID: a drawing of Death/Der Tod from the German-language musical Elisabeth das Musical, specifically from the original 1992 Vienna production. He is wearing a skin-tight long black dress that starts at the bust and has thin straps, long black opera gloves, a black silk choker, and his silver ring on his right hand that he wears in the musical.)
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Wonder if Larian's games could have been better if like, at least 20% of content from them had been cut.
Listen, listen, before you say anything - I love Larian and their mentality. This team is making incredible games, and the amount of creative energy that is poured into each of their releases is incredible. Playing their games is a joy, and hilarious and amazing.
But, but.
There can be too much of a good thing. And I don't think Larian's ever learned that...
Do you know the average percentage of players that actually finish the main story in games? 30-40% if we look at achievements across different platforms. That is 60-70% of players who never saw the end of the main story.
I've been replaying DOS2, and it's a Joy to play through, however the 'joke' that tutorial level takes about 10-15, maybe even 20 hours to complete is...not a joke. There is beauty in hiding some content, so that only the dedicated players find it, but this doesn't exactly work for RPG systems that heavily depend on level&equipment of your player characters, now does it. This basically forces players to clear out the entire map to be able to progress the story further, and while the tactical aspect of this game is big, I doubt your average player can use it to beat difficulty&enemy level curve.
I had a big DOS2 phase before, my last memories of the game are Beast's quest (BEST COMPANION WHY IS NOONE TALKING ABOUT HIM) in Arx, soo I've been somewhere very near the end of the game. I never finished it because I was frustrated with a lack of direction for the main story for a long time, and Arx was the point where I jumped games.
So yeah, I believe cutting at least 20% of content from each of the acts of that game would have helped keep the main story in focus, plus the time to complete the game might have been more affordable.
Another thing is, from the documentaries on DOS2 development, and with the Larian saying that BG3 production took the studio much closer to the edge of closing, Larian seem to have a systematic problem of forever chasing their ambitions without really caring about their costs. DOS2 development was described as 'trying to build a plane as it is taking off', a lot of features for the game have been added last minute, and BG3 release players are sort of in the same boat. So yeah, some content cutting would have helped out the studio themselves quite a lot, or let them have more time for quality testing and polish.
tldr: I believe Larians are amazing but also head over heels in their production, their games are huge and the nature of their rpg mechanics forces player to play through everything,or never finish the main story, plus the studio have a history of releasing arguably unfinished games*, so I believe they should consider cutting content for future releases both for the studio's sake and to improve the player experience
*don't @ me, DOS2 and BG3 were arguably unfinished on release. That said, Larian's 'unfinished' and Average Game Industry 'Unfinished' are very different instances, I meant that Larian clearly would have benefitted for some polish time before release
btw why the Hell are there built-in Larian-approved player modifications for the games, however Turning Them On is a crime that disables achievements??? Larian, my guys, why.
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Hey y'all! I'm thinking of getting one of those two-in-one rollator/transport chairs, so that I could go to outdoor events with my extended family (like, to a park) without worrying I'll have to leave early to be sure I can manage the walk back to the car, but idk if rollator wheels do well in grass? Are there specific wheels/tires/other things I should be looking for? Can you change out the tires?
I really don't know what I'm looking for here, I just want to be able to do things like "have a picnic in the park" and "finally go to that national park that's relatively close by that I haven't been able to go to since we moved here" but I also want to make it as easy as possible for people helping me to push my rollator/transport chair if I need them to
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