Tumgik
#i think its my dl of it
isjasz · 3 months
Text
youtube
Please hold📞
885 notes · View notes
chickenmanbeloved · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
A lovely reminder
3K notes · View notes
liauditore · 9 months
Text
cw// implied character death, double life nonsense
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
because you are love itself.
561 notes · View notes
ssspringroll · 3 months
Text
Tumblr media Tumblr media
DL (mediafire)
Today I bring you not cc, but a small collection of .blend files for making cc a little easier. If you've ever wanted to quickly put a braid into a custom hair without completely obliterating your poly count*, then these might be able to help.
*braids will still add a LOT of polygons to your hair, but since every single polygon is visible** on these tiling braids, at least you know they're all being put to use, whereas if you were to physically braid 3 strands of geometry, lots of those polygons would wind up inside the braid, just adding to your count without contributing anything to the look
**if some polygons end up inside of other meshes, you may want to delete them to reduce the poly count further. The boolean modifier may be able to help you, but I haven't tried
These are completely hollow, tiling braid "facades". They just look like a braid, without being anything more than a stylized tube. Available in 9 shapes (which are all pretty similar, more or less, but have different 'vibes', and one of them technically doesn't resemble a braid, but if you squint it looks close enough) and 3 polygon counts to hopefully fit in with your project.
Tumblr media
TOU: Same as my cc. Read it here. I obviously don't own this concept, so feel free to reverse engineer, make your own braid tiles, etc. Just don't use mine for anything commercial (using them in commissions is fine, just not paywalled final products!)
You will need to be using one of the newer versions of blender, I believe 2.8 and up. These were made in blender 3.6, so the files will not be compatible with old versions like 2.7x.
Quick start guide:
Open your hair wip's .blend
In object mode, 'Append' the 'BraidTile' object of your choice
Select 'BraidPath' and, in Edit mode, position it however you like
Additional info under the cut, because I tend to ramble, and these require a little bit of a primer before use, probably. Unless you for sure know what you're doing, in which case, feel free to just take these and run with them.
THIS IS NOT A TUTORIAL ON MAKING HAIR, OR HOW TO USE BLENDER. Seek that information elsewhere.
Before appending braids, you may want to open up the blender file and look at all the shapes, to decide which one you want to use.
When you first append your braid, or open the blend files, you may notice it does not look like the preview images above, and instead looks like a shiny pink slug. This is intentional! For previews and development work, I use @/simandy's base textures, but your hair will probably be using a different texture, so I have not included a texture at all.
Tumblr media
Simply switch the material of the 'BraidTile' to the same material your hair is using, and adjust the uv map accordingly. I'm going to assume if you are making hairs that you know how to do that, so it will not be explained here.
Once you have your braid appended, and have edited the UV Map of the 'BraidTile' piece to your liking, you can also try scaling the tile in the X, Y, and Z axes to change up the look a little. Make sure you select all of the vertices before scaling, to make sure it still tiles. This should be safe to do, and not mess up the tiling at all, but make sure you do it in Edit mode, not Object mode. (If you mistakenly do it in Object mode, you just have to press ctrl+A and select 'scale', and that should fix it)
When you have your braid adjusted, switch over to the 'BraidPath' object, and use edit mode to move the points around however you want. This is just like any other hair strand, if you're used to making hairs with paths and curves then this should already be familiar to you. All the same controls should work.
And, if you already have a curve in your hair that you'd like the braid to snap to instead, you can select the 'BraidTile' object, locate the curve modifier, and switch the curve object to any other curve in your .blend. You'll want to change the curve in the array modifier to the same one, most likely.
If you haven't used curves to make a hair before, here's a couple quick controls you might like to know:
ctrl+T will let you Twist the object around the selected point(s) alt+S will let you Scale the object around the selected point(s) selecting the first or last point of the 'BraidPath' and pressing E will Extrude a new point, making your braid longer
Remember to do all of your positioning on the 'BraidPath' object! You do not need to edit the 'BraidTile' at all once you've set up the UV map and adjusted the scale!
It should tile, twist, etc. with little issue, and should get longer or shorter according to the length of your curve with no issue. If it doesn't, make sure both the array and curve modifiers of your 'BraidTile' object are using the same curve. They should be using the 'BraidPath' object by default, but if you changed this manually, ensure that both modifiers match for best results.
Unless you know what you are doing, I do not recommend messing with any other settings in the modifiers, or adjusting the 'BraidTile' mesh in any way besides scaling the entire object at once. Otherwise you could end up with gaps and holes in your braid.
When you are done posing your braid, you can apply the modifiers to turn the whole thing into a regular mesh. I like to make a copy of my 'BraidTile' and 'BraidPath' first, just in case I want to go back and change the shape later. After converting it to a regular mesh, I'd recommend going in with proportional editing turned on and randomly scale and move a few of the pleats just a little, to make the braid look a little more organic. You can even add a couple strands to make it look messier, if you dont mind adding to your poly count even more. But this comes down to your preference and style. The braid below has had some half-assed editing done to demonstrate the concept. (Note: This is actually the low-poly version of this particular braid shape)
Tumblr media
Ultimately, it is up to you to decide how you want to blend the braid in with the rest of your hairstyle. I can't tell you how to do that, as it is ultimately going to come down to your own personal preference, workflow, and the hairstyle you are making.
How do I know if I should use Hi, Mid, or Lo poly?
This is largely due to personal preference, and how you're using the braids in your project. I have included the three different poly versions to try and be mindful of the overall poly count of your poor poor meshes, but even a lo-poly braid is going to add an easy couple thousand polygons to your project. Keep that in mind! If you plan on having a LOT of braids, something like this EA hairstyle, for example:
Tumblr media
You will probably want to follow their example and use a very simple mesh and just apply a braid texture instead of using these. EA's braids here appear to be a simple box shape painted to look like braids.
If you only plan on having one, maybe two braids in your entire project, especially if they are very large braids, then you might want to go with the hi-poly option. They're the smoothest, roundest choice.
If your braid has a very small diameter, you can probably get away with just using the lo-poly option, and save some polygons you won't need anyway.
The mid-poly version exists as a sort of happy medium. They aren't quite as pointy as some of the lo-poly shapes, and they won't inflate your poly count as much as the hi-poly models, so you may find you prefer them for your applications.
It's all very subjective.
I think that's pretty much everything I wanted to say. If you have specific questions, my inbox is open.
Keep in mind I am not very skilled in blender! There's probably some optimization that can be done if you know what you're doing, and I welcome you to tweak these meshes to your heart's content, if that's you! I made these for me, but I figure they could make someone else's life a little easier too, so here you go.
If you make anything using them you are welcome to tag me! If you don't end up making anything with these then I hope you at least have some fun playing with them!
210 notes · View notes
relicsongmel · 7 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Hey. Sprite analysis folks what the fuck does this mean
Somewhat inspired by this post
56 notes · View notes
bramblebrine-art · 5 months
Text
Tumblr media Tumblr media Tumblr media
rough designs/sketches for douglass "dl" walker, who i love so dearly, in her court attire. i got everything completely scrambled dates-wise and accidentally started with a baby version of her in the 1920s lmao.
i considered going for a knit vest, or a solid one without lapels, but this felt fiercer and more explicitly work formal to me (maybe because i don't have a lot of context for 1940s fashions).
i think the sharp edges throughout her design contrasted with her more round face and large round eyes hint at the fact that she will deliberately manipulate your assumptions about her to chew you up and spit you out.
41 notes · View notes
gunthermunch · 1 year
Text
Tumblr media
here, hold this
123 notes · View notes
nabsthevulture · 2 months
Text
Perhaps a controversial opinion but I'm gonna say it
Crate train your dogs please
11 notes · View notes
tunapesto · 2 months
Text
_(:3」∠)_
14 notes · View notes
piink-u · 2 years
Text
“Argh!” Grian pained getting the attention of his soulmate from where he stood prostrate on the ground – Scar had just tripped and scraped his knee, the wound in Grian’s leg mirroring it.
“Oh, G, I’m-” Scar started putting his hands against dirt to raise himself and stopping just to sigh defeated and continue his phrase. “I’m so sorry.”
“It’s okay.” Grian said in a half smile, getting closer and offering him a hand. “Scar, you are a disaster.” He said in an affable sigh while helping the man his soul was bound to up.
And looking at half a thousand drawings made of scars, scratches and scrapes on his soulmate’s face, he had but one single thought – for his three life’s sake, why would the Fates be so cruel? For he was, once, twice and once again stuck to Scar.
Stuck to a reckless man that trips on his own feet and falls to a gust of wind while running to his arms; stuck to a foolish man that grazed his face on branches and pricked his fingers on flowers to give to him.
No. Scar was not to blame – only if you consider him insisting on keeping by Grian’s damned side as enough to be at fault.
And there we have another one; Scar was too stubborn for his own good. He would go against anyone, the Fates, Death herself – just to stay at the avian’s side, once, twice and once again.
“Reckless.” Grian said out loud to Scar’s tilted face that stared right back at him. “Foolish.” He continued in a brash and rushed tone. “And stubborn.” He finally smiled lovingly.
Yes, Scar was a disaster.
A disaster ridiculously easy to love.
Once, twice and once again – Grian would know.
381 notes · View notes
esteeayen · 22 days
Text
crush text anxiety so bad u gotta sit ur ass down for 45 minutes to write 1500 words of a short story to emotionally regulate
5 notes · View notes
romeulusroy · 10 months
Text
I got into grad school and no one in my family was excited 💔
20 notes · View notes
Text
Tumblr media
10 notes · View notes
nyupuun · 8 months
Text
I wish people would talk about the OST in the Yugioh Anime and Games more, (so I have an excuse to talk about my favourite tracks.)
13 notes · View notes
gunthermunch · 7 months
Text
also yes i updated my navi header AND my munch navi page. to fit the whole paper-y theme. this blog is something you could find in your living room drawer
38 notes · View notes
crescentfool · 5 months
Text
doing things outside of your usual is such a humbling experience...
#lizzy speaks#to those who are curious what prompted this: my friend and i are collaborating on a video essay together#we picked it back up a week and a half ago after it laid in limbo for a month or two#and we're currently in the phase of editing it together (scripting + recording the VO is done)#and MAN. my respect for people who work on scripted/informative content just shot up through the ROOF#most of my experience with editing comes from footage first and then edit down approach (rather than creating/gathering visuals to uplift-#a written script) and it's. well. they engage with very different skillsets i think#my friend who i am collaborating with is very amused at me because this is not her first rodeo. meanwhile me as a first-timer.#i am telling her about how i am losing my mind over my editing timeline having gaps of footage because i couldn't think of anything to put#for certain portions (or i just didnt feel like looking through preexisting footage on the internet and dl-ing it)#and she compared it to 'telling a kid whos going thru puberty that its normal' EKLHFGLHH#im ngl the way i have spent like maybe 10 hours today off and on looking up footage and fact checking the splat artbook is so. explodes#it makes sifting through an 11 hour batch of footage of me playing big run sound like a cakewalk in comparison LMAOO#anyway if you read this far thank you :D i hope that in 2024 i can continue to be humbled in trying new things#and i highly encourage others 2 do so too! try a new method of approaching something or do smthn slightly adjacent to what you do!#tis a good learning experience and also makes u very appreciative of the things that are out there methinks#im literally only editing an 11 minute segment or so idfk how people make those 1+ hr video essays LIKE HELLO??? ESP IF ITS LICENSED MEDIA#HOW DO U GET ALL THE FOOTAGE FOR THAT. U MUST BE REALLY HYPERFIXATED AND DEDICATED TO THAT. DAMN. anyway. have a good 2023 everyone!
12 notes · View notes