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#i just started futaba's palace in my playthrough so i at least have a long way to go still
srapsodia · 1 year
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finished watching the playthrough of persona 5 royal im
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lockefanfic · 1 year
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I'm back, and:
I'll get to all the asks in my inbox soon!
I'll get back to writing soon (tm)
I have finished Persona 5, and I have (spoiler warning) 10 thoughts after the break.
So for context, I played and finished Persona 5 Royal on PC. I ended up putting 95 hours into it, beating the main storyline and doing a good amount of the Mementos quests/confidant storylines, but I didn't do the third semester (more on that later). Thoughts:
What a game. I'm a pretty big JRPG guy, and this ranks up there in my top 5 of all time. Easily. Great characters, great storyline (albeit with what I thought was some filler towards the end of the game), really fun (if basic) battle system. And it's easily the most stylish JRPG I've ever played, and a lot of that has to do with the comic-style UI and god-tier soundtrack. Loved the game, loved the characters. After I finished it, I felt like I was saying goodbye to legit friends I'd come to know pretty well over the past couple of weeks.
Makoto best girl, don't @ me. Sorry Kasumi/Sumire. Makoto was the real Phantom Thief, cuz she infiltrated my palace and stole my heart. I legit awwww-ed at a couple of points in her romance. Hifumi close third place behind Makoto and Kasumi/Sumire.
I didn't do the third semester because how the fuck was I supposed to know you had to max out Maruki's confidant level just to unlock it? I went into this playthrough blind, and Maruki was always kind of sus (I kind of assumed he and Akechi he'd end up being a big bad and I guess I was half-right), but I had no idea that a whole 20+ hours of the game was locked behind his confidant level. By the time I realized it, I was already long past the date he left the school, and there was no way I was going to re-play 80+ hours just to unlock the third semester. Bah. I think it's crazy that they would lock most of the new content behind a pretty random confidant that you can easily pay zero attention to. Shame, because Kasumi/Sumire and Akechi are locked to the third semester and Kasumi/Sumire might've had a better chance of becoming best girl if, y'know, she could actually join my party permanently.
Was Haru even a character? I'm pretty sure some of the lesser non-party confidants got more screentime and background than she did. I didn't use her much either, because Makoto, Ann, and even Futaba were more interesting characters. How adorable (and relatable) is Futaba lol. When she called Mishima an NPC I legit laughed out loud. She destroyed him.
And on the topic of Okumuras, fuck you Okumura boss battle. It was the one part of the game where I had to turn the difficulty down.
WHY COULDN'T I ROMANCE SAE edit: for god's sake I could romance my homeroom teacher but not her? c'mon.
I watched a video about how the characters are much more comfortable in the Metaverse instead of the real world, and damn, it really resonated with me. This game had a lot to say about masks and social/societal pressure and hierarchy and things like that, and I found myself saying damn, that's so true more times than I could count. A large part of why I grew so attached to the characters and their struggles was because in a lot of ways, I saw myself in them.
Loved how real and accurate Tokyo (and the in-game world) was. Loved the references to popular chains, specific streets, and small things like brand names. I giggled irl at the nerds walking around in Akihabara with their bags of merch until I realized I've been those nerds a few times and then I got semi-offended, lol.
Akechi was sus from the start. I mean, was anyone actually surprised when he did the heel turn? At least he had his anime last stand, even if the team went from "you betrayed us you asshole" to "omg akechi nooooo what a noble sacrifice sadface" pretty quickly.
This was my first Persona game and the entire calendar/time cycles were really interesting. The other games have a similar system, right? Should I bother playing Persona 4 or just wait for Persona 6? Is Persona 5 Strikers any good?
Anyway, that concludes my little hiatus from Tumblr. I have a few things on the go irl so I probably won't be as active on here as I was previously, but I'll always be around, even if I'm not posting every day like I used to.
I'm going to be hopefully finishing up a couple of fics I've started, and I've come up with a few ideas for some sequels/new fics (Gaeul sequel because I'm an IVE fan now), so stay tuned.
Love you all, and hope you're all being excellent to yourselves and to each other. <3
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phantom-witch · 11 months
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Phantom's Finished: Persona 5 Royal
Where do I even begin? It's taken 20 days at least to even start writing this. This is one of the most impactful games I've ever played. I've seen the impact on games as a whole this game has made, and this released the same year as BREATH OF THE WILD. The way games have used 2D stylisation especially as part of a limitation has been super inspired since this. This game is a masterpiece despite all its flaws and I'm okay to say that!! I'll split this up into many sections so this will be very long, you have been warned...
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Context & Importance:
Before getting into the game itself, I wish to go into the significance of this. I was a closeted Trans girl who had heard of this game from the 2017 game awards, I then looked into it and became obsessed, I watched a whole playthrough of the og Persona 5. I wanted Joker in smash AND GOT THAT! But it took forever for me to have the opportunity to play it on switch. I almost gave up hope until last year in July it happened.
This was basically my most anticipated game of all time, of which had given me comfort alongisde playing Xenoblade 2 and Pyra helping me realise I was a girl. So these two games have very close and personal connections to me. Not only that, my partner and friends got to hear the majority of my reactions to this game whilst I projected a trans girl headcanon onto my beloved Ren Amamiya! (she/her will be the pronouns I use here) That's why this has been so hard to start, how important this is... it's overwhelming!
Final note, I'm not going to shy away from spoilers on both Persona 5 and the Royal content at any point, as it would be hard to discuss a lot otherwise, so SHOO if you don't want that!
Story:
I will be going over my favourite and least favourite parts and then Royals segment on its own!
The Amazing:
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Where do I begin? This game has so many amazing moments! The entire build up to Sae's palace, Joker's awakening, Akechi's justice?? That last one I'll save for Akechi's section but gosh this game has so many moments! A favourite is how Futabas palace is really a gamechanger with both Futaba herself but the mystery around everything to do with her mum and how that effects Sojiro and even carries over into his second half of his confidant.
Then there's the whole build-up to Shido and the super close connection he has to Ren, after ruining her life. You feel the personal importance so powerfully as the game has built up connections to him and the main crew so well! Which in my opinion overpowers the obvious "save Japan" element of it in the best way. Once you send the calling card too, you get the coolest reveal ever with a takeover of Japan's network revealing Joker to be alive and it is SUCH a satisfying feeling!
Even the calmer moments of this game are beautiful. Whether it's a lovely dance with Kasumi at the festival, or Maruki's sessions, or the lovely time at the beach! Even in Hawaii when Ann and Ryuji have a lovely bonding moment with you. Simple moments like that make this game the beautiful experience it is...
The Awful:
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Before I get into my three main things, I want to cover some minor things.
Firstly I believe that Ann gets way too sexualised throughout the story sadly, especially by Morgana. Furthermore, it feels the balance of the cast is sometimes a little off. Ryuji and Ann suffer this a bit but Yusuke is the worst for this and reduced to a bit of a joke sadly in terms of story. There's also a lot of gender stereotypes pushed for no reason on the cast at times that feels out of place for the rebellious message this game tells.
However, 3 things in this game bug me the most. First off is honestly just... Morgana. I'll get into him a bit later but he is such a hypocrite that when he finally gets negative talk back to him he immediately bails and it causes the games design and structure to awkwardly change focus and takes away partly from Haru's introduction! The one character that didn't need less screentime. Then there's how Ryuji gets treated especially in the out of place beat up scene after Shido's palace. He is literally disabelled despite managing to run so it comes across extrememly abelist having the girls smack him so hard like that. Bad vibes after an incredible moment. Finally, Yaldabaoth. I don't hate this at all for it's moment to moment experience, but my main issue is for a finale it really doesn't connect to our party like the Shido and it doesn't feel like the finale for the characters, moreso the world they're in.
Speaking of...
Royal:
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The moment I started this part of the game, the eeriness was immediate... everything was wrong, completely incorrect. Morgana was a human, Makoto, Haru and Futaba had their parents still alive whilst Ann still had Shiho. And then Akechi arrives, fully aware of everything going on. With Kasumi's support after some sweet moments with her, they enter the palace they had encountered during Okumura's arc and the atmosphere is potent. Maruki shows a wish to help the world be better for everyone by creating a reality fit for them. But it's all artifical, fake, a lack of choice. Due to this pursuit, Kasumi is forced to learn of her true identity of Sumire, as her sister who is actually Kasumi is dead. Learning of the dancing sisters and how Sumire felt so low of herself and behind Kasumi, we also learn Sumire was saved from a car by Kasumi, causing a massive trauma and survivors guilt in her. Maruki altered her reality to make her think of herself as Kasumi.
This is how far Maruki is gone, to the point Akechi was even brought back to life due to the bond he and Ren share. The reason this is so much better than Yaldabaoth is because it's about every party member choosing freedom over a fake happiness. As what is living if you don't get to choose for yourself? This whole game happened due to this groups choices and will. Allowing Maruki's reality goes against everything they've gone through and being ignorant again. This new semester allows us to see more of Akechi shine, Sumire become her true self, Ren show her resolve and the phantom thieves stick to their truth. Whilst having an antagonist that is deeply connected to the main group. I'll go into Maruki himself later but wow, this third semester concludes the themes of the games perfectly with an ending that had me going "no, don't go..." because i grew in love with this group of teens so much. An amazing story with a lot of lovely moments and some hiccups.
Characters:
Here I'll be going over the party members, villains and any other's of note! To start with...
Ren Amamiya (Rin Rivamiya for my playthrough):
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Never have I seen a protagonist designed with minimal lines to be so well characterised! She is such a lovable dork and I love her so much. Constantly trying to be cool and IS cool as a Phantom Thief, constantly expressing herself through the prompt options beautifully.
As stated, I projected onto her a lot whilst also seeing her as her own character as a trans girl who helped me a lot with my gender identity when I originally discovered Persona 5 in 2018. Ren makes this games personality and charm all by herself whilst everything around her compliments the charm she brings. I admit that I headcanon a lot but overall she is handled very well still! However, there are some questionable lines sometimes given this is adult men trying to write a teen boy poorly. But, this is a given with Persona sadly, and I'm willing to look past this for my own enjoyment.
With an amazing dynamic with most characters and beautiful climax to her ideals with every phase of the true final boss of Maruki... what a beautiful character I found such huge comfort in and glad how popular she now is.
Her Persona, "Arsene", is a beautiful representation of her will, strength and rebellious spirit. Arsene represents Joker's energy and the pallet and visual design of Persona 5 as a whole perfectly
Ryuji Sakamoto:
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I already covered the poor moment for Ryuji earlier, but I feel this game doesn't take him seriously at all and that is such a shame. Morgana belittles him and that is never taken seriously, having his self-esteem constantly put down by another party member and sometimes treated as a joke despite having some lovely moments!
That isn't his fault though, and instead the short comings of the writers. This boy is loud, passionate and has one of the biggest hearts ever! If he makes a mistake, he tries to learn from it. A brilliant example is how after Okumura's palace he realises how he lost his resolve and sincerity for a while, too focused on the fame over helping those in need. Once he realises, he talks a lot about this mistake and genuinely grows massively from it.
We get to see how he looks out for others often in both the main story and his Confidant, alongside how he manages to get by with his injury and supporting his mom. I feel they balance his involvement out pretty well throughout the whole game.
Ann Takamaki:
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Ann has to be the girl that gets treated the worst by this game, and that's such a shame! Funny how I'm formatting the images as I feel one of the biggest issues is how they designed her Phantom Thief outfit. It's super sexy which is exactly what Ann isn't comfortable in, to the point she expresses discomfort! That sucks and I think the design is actually quite poor and even fails at the catwomen inspiration.
Sadly she also gets quite dumbed down as the game progresses and her role is extremely non-existent for a while with a few high moments. This infuriates me as it is one of the rarer moments of hypocrisy this game goes for with a character that could have been much more empowering for young women.
Despite all this, I still adore the positivity and vibe she brings to the group, she absolutely is the one to lift people's spirits whilst being the very extroverted one in the group to help support those more reserved or introverted and especially has a lovely dynamic with the other girls and Ryuji, helping them all to express themselves wonderfully with a Confidant that slips a little as I wish it went over her growing stronger for Shiho and helping her to recover but instead is about an infuriating model. I love Ann but it's so weird how much problems this games has for me with how she is handled, which is very comparable to Rise who is another Lovers arcana in Persona 4.
Morgana:
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*sigh* This is the can of worms character. Persona has a tendency to take their talking mascot designs and write them in the weirdest ways possible. Teddy in P4 was unnecessarily creepy and with Morgana they went, what if it wasn't as bad... but still a thing. Especially when it comes to Ann it really infuriates me how infatuated this cat is with this teenage girl and constantly calls her "Lady Ann" in a very flirtatious way. It sucks!
The thing is, he has moments of a good character shining through with his dynamic with Ren, and in the end of the base game with how he is a metaphor for people's hopes genuinely got me emotional! To the point it makes me so wish he was written differently.
Then there's... the Okumura Arc. Morgana loses his mind with the group because of his own insecurities and gets mad at a single time Ryuji belittles him. Which, would be understandable if Morgana hadn't been doing this to Ryuji for literally the entire game. He is one of the most hypocritical JRPG party members I've ever seen as someone whose favourite genre is this JRPG's. Plus he takes away from Haru's introduction in that arc which is such a shame as despite that Morgana and Haru have a lovely dynamic!
Yusuke Kitagawa:
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Yusuke very much reminds me a lot of myself in many ways. He is extremely autistic coded with how his mindset is very unique and has an wonderful art focus. Even his Confidant is a wonderful showcase of him rediscovering his love for art beyond the Madarame Arc.
Speaking of, he is so heavily focused on in that arc and it is so beautiful how that arc handles him! Going over how he was manipulated and abused without even realising and how he learns and accepts this fact, whilst finding reconciliation with his late mother and the art she made to represent her love for him. It is very wonderful seeing his recovery from everything he went through and learning to recover.
However, as the game progresses, his involvment slowly dwindles more and more to the point he is more the comedic relief character and I heavily dislike that. I like the comedic moments but I wish he got more serious moments in the main story as I feel there's multiple missed opportunities with him. That being said, Yusuke grows a lovely dynamic with Futaba in such a lovely way that contrasts each other wonderfully! It made me smile whenever they interacted.
Makoto Niijima:
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If I had originally played the original release of Persona 5 and not started with Royal, Makoto would have been my favourite character. Originally I didn't really understand the hype around her, but she has now become one of my favourites right next to Ren and two others I'll get to soon.
Makoto is really inspiring to me, she is very intelligent whilst still having sincere flaws or shortcomings (for example her social anxiety and struggle to connect with others). Her Confidant is about her overcoming some of these flaws as a genuine way to help her newly made friend whilst trying to feel more in touch with her peers. Not only that, she is an active member consistently playing a role in the story whilst having a nice contrast with her sister Sae Niijima whilst complimenting her too. In fact when the Sae Arc happens she gains an even more active role again which is awesome! My only criticism is that she seems to be portrayed strong and I feel they could have leaned into that with her building up her muscles past the game as her being strong in the real world would've been amazing (and I would've crushed hard over that in Strikers given she's a young adult now)
none of this has even gone into when she's introduced! Which smartly ties to everything that happened with her father to do with crime lords and how people around her that are old adults pressuring her instead of doing the work themselves to the point she snaps completely after the Phantom Thieves help her out and she decides to join for her own truth. Accompanied by an amazing Persona design with some very unique animations! She is very much a highlight of the original game for sure.
Futaba Sakura:
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Whilst I clicked more with Makoto, I believe Futaba is the best written party member of the base game by a mile. She is full of personality that shines so bright, funny and they know how to be serious with her character beautifully.
Futaba has one of my favourite palaces in the game because like Sae and Maruki, it isn't an inherently evil person and more someone struggling a lot with their mindset on reality. Futaba's arc heavily focuses on this and how she copes with the survivors guilt towards her late mother, Wakaba. We learn how much adult's victimised her as the reason Wakaba was driven to her death to the point it caused genuine hallucinations. This isn't the kind of trauma that can heal after her treasure is stolen instantly. Sure, it's a huge help to her recovery but we see how after they take a lot of time with her as a group to help her be more comfortable and allowing herself to manage more overtime
This carries over into her Confidant where her sister (yes I said sister as that is very much the INTENDED dynamic don't be weird) Ren helps her to further her recovery, by supporting Futaba's checklist. This is the one Confidant I'm really upset I didn't finish as I adored her! Her dynamic with the group is funny, has amazing battle lines and has amazing use story wise which is shown off and contextualised super well! She is probably right behind Makoto for my favourites and any Persona game without her genuinely feels it is missing something.
Haru Okumura:
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This is one of the characters heavily effected by the extra time in Royal. I've already covered how Morgana completely overshadows a good chunk of her introduction compared to how every other party member prior gets proper spotlight. But the reason it's so bad here is because she's the last standard party member in the base game so gets even less time than already due to Morgana overshadowing her arc.
However, not all is lost! As what is there is amazing, alongside a wonderful character design and lovely performance by Xanthe (love all her work). We get to see how she accepts and stands up to her father for her beliefs and how her family legacy is important to her over being rich. She is very sweet but deadly as she shows a more brutal side under that sweet tone. It's used for both endearing/comedic moments as well as a way for her to be more powerful in moments.
Her Confidant is fantastic as it goes through both the grief of her father dying in one of the rawest moments of the game but also her having to run the company he left despite only being 18. For the grief, she didn't even get to hear her father apologise for everything he'd done. Every other chapter allows for reconciliation except for this one and it hits so heavily. Haru has to continue on with that whilst learning to manage to support a company and it makes her one of the strongest characters mentally in this game. Furthermore, she learns and gains her goal for her future to go back to her family roots with her own personal homemade café and is able to be supported about that. I adore what we do get and how she's able to shine in Royal a lot better!
Goro Akechi:
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Goro
Akechi...
One of the best characters of this game. He gets a lot in Royal but let us start with the base game content for him. Akechi is one of those twist villains that the twist isn't that he's a villain, but instead the how and the why. I find that is always more interesting when that is the focus on a mystery over "who?" He is established pretty early on as an opposing force to the Phantom Thieves ideals, of which builds him up throughout the game as a striving Detective that's also investigating the Phantom Thieves.
However, one Royal I can't save for later is his entirely new Confidant. It establishes his rival dynamic with Ren so well in a very positive way compared to how it develops later on to be more of a serious rivalry in the latter of the game. He almost lures the group in perfectly if it wasn't for a single slip up of him overhearing Morgana speak, to which it causes the best comeback and moment in the whole game. Akechi's jealousy shows so strongly whilst he wants an opportunity to get to his father to get his revenge. It gets to the point he is so determined to prove himself to Ren and the Phantom Thieves, only to see his true self with how aggressive and insane he is. Akechi's true self is amazing to see as we get an amazing design with amazing Persona and one of the best boss fights in the game. Combine this with a beautiful performance of how desperate he is to prove himself, to the point he is killed by himself, leaving Ren devastated. Akechi shines in vanilla and the new Confidant establishes his relationship with Joker adds so much to Akechi's build up to his highest moments, like when he kills Joker (technically) all in the name of his own Justice. Already a top 5 character here alone!
And then there's the entire new third semester in Royal. Suddenly appearing as not dead taking Ren's place to turn himself in. As mentioned, Akechi is brought back to life by Maruki through his new reality. Akechi being a smart detective is able to put the pieces together and learn this himself. One thing about Akechi that I really enjoyed is how he always sticks to his own beliefs, to the point he would rather stay dead over be brought back to life just to live some reality he never earnt. Stopping Maruki with Ren, fully aware of what will happen to him as we see him fully shine as a party member fully unhinged. No niceties, no compassion, just a fully blunt ready to get the job done man without having a façade to the world. Robbie Daymond does a fantastic job with him, as we hear such conviction to every line he delivers as Akechi is consistently firm about his beliefs. That's the brutal reality, Akechi was always meant to die and he knows it. Ren was the one that couldn't accept this as we see Akechi fighting for free will and the justice he chooses.
A character that was amazing goes to being one of the best in this game, literally in the top 3 of this game easily with how amazingly handled he is.
Kasumi & Sumire Yoshizawa:
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Let's get the main thing out of the way, she is my favourite character of this game! I adore her and how she develops over the course of this game, especially as the main new character to this version of the game!
She's introduced in the prologue as someone you know in Sae's Palace, meaning you get a tease that she will be able to go through palaces by that point of the game. From a time perspective, the actual first time you meet is middle of Kamoshida's Arc where during a trip to school you see an act of kindness from her rudely interrupted by a man. She is clearly shocked but doesn't wish to cause a scene, establishing her kind yet non-confrontational as Ren tries to help her. It's not until Madarame Arc onwards she is more prominent role with interactions with Ren, most notably when they properly meet and introduce themselves to each other on a school activity. It even kicks off their Confidant alongside more interactions over the main story!
Her Confidant is only 5 levels long and it goes into her feeling a level of control with her body as she's growing and changing, whilst supporting her family and dead sister, Sumire. It's a lovely and super endearing Confidant where Ren feels equal in terms of the support given in return where her feelings are also considered and I love that! Kasumi really cares for Ren and vice versa which creates such a strong dynamic between these two that is very balanced. We then learn that Akechi and her know of each other and we have an interaction with Ren and those two where she proposes a wonderful opinion about how she really respects what the Phantom Thieves do but also believes people need to help themselves too as that won't last for society if people stop trying to change themselves. It shows a very open minded angle to her and how she's extremely intelligent by having a more nuanced answer for a serious topic in the world of these characters and I really like that, it considers how some might need that help whilst others are over-relying on it.
We get so many lovely moments, ranging from a beautiful dance with Ren smoothly dancing, to her saying Aloha in Hawaii with a cute gesture. We even discover this unknown palace with her, of which she learns of the Metaverse and Persona users. Even awakening to her Persona after showing such will power to fight for herself instead of relying too much on Ren, like she said about the Phantom Thieves! However, that's all we really see for the most part, outside of further lovely moments the game gives us. They intentionally make the awakening feel cool and yet, overall off and different in comparison to the other Party member's awakenings (more on that in a bit). I find a lot of queer-coded elements within Kasumi, in how her struggles of her own bodies feels akin to puberty, especially with a teenage trans girl and I felt very close to that alongside her charisma, self-doubt and struggles. I was like, "yeah I kin Kasumi so much I love her! She's just like me!"
Ah... oh Riley of 2022 how unprepared you were you innocent girl...
Cut to the new Third Semester to Royal, as the whole reality shift happens. The only suspicious people are Ren, Akechi & Kasumi going into the palace where she awakened to her Persona. The further in, the more suspicious I and the trio got that something was up with her, as manifestations of her memories start to show up with weird inconsistencies. Even seeing her get called by her memory as Sumire? Overtime they end up meeting the host of this palace, Dr. Maruki, only to reveal that Kasumi really is dead. The girl with us has been her younger sister all along, Sumire.
Sumire was Kasumi's younger sister, always feeling in her older sisters shadow and struggled to keep a smile on herself or even see her own worth. Because of this, there was an accident where Sumire stormed off after not being able to cope anymore with how low she feels. Kasumi rushes after she tries to call out for Sumire about an approaching car. Too lost in her head, she doesn't hear Kasumi as she is pushed away by Kasumi, saving her but crashing into her older sister. Sumire blames herself for all of this, she feels so low about her self and worth that not only does this all happen but she has such survivors-guilt too. Getting to the point she see's herself as Kasumi partly due to Maruki's influence. Upon remembering this she goes into a downward spiral of guilt and denial, begging to be Kasumi still as the Phantom Thieves (+Akechi) fight her Persona and then herself, rescuing her and escaping the palace as best they can. Recovering and sleeping from mental and physical exhaustion, Sumire wakes up at Leblanc whilst deeply apologising to them all for her actions, whilst thinking hard about how to move on with her life back as Sumire. With support of Ren and the thieves, she is determined to live for her sister since she would have wanted that, unlocking the second half of her Confidant finally.
Sumire is shown to be much shyer, keeping to herself and over-apologising much more compared to when she thought of herself as Kasumi. Exploring how as a dancer and gymnast she finds her own style instead of trying to copy what people liked about Kasumi, with a lovely tutor who is stern yet supportive of her growing. This Confidant highlights how living for someone else isn't really living, you need to live for yourself and I really like this for Sumire. The clear depression and anxiety she has due to how she's been made to feel by society and herself really hits close to home and I relate very hard to her journey, especially when I was her age. Grief and guilt have plagued her for ages, and the death of her sister was only a year ago. Her Confidant ends beautifully with her talking about how much Ren's support has meant to her, with her confessing to Ren as the trans lesbian flirts awkwardly back (love you Ren) at her new partner! Only for Sumire to finally perform her own dance instead of a copy of her older sister. Her tutor even notices this, commending her and being absolutely proud. Traits seen when she was presenting as Kasumi can still be seen as her own personality traits when she's more confident, and how they're easily brought out from additional support due to how little confidence she has. Speaking of "presenting as Kasumi", it's very trans-coded with how one experiences their own self-acceptance of their gender identity. It's easy to say "I wish I was cisgender" instead of embracing the you here and learning to support yourself on your journey.
I only have three criticisms of Sumire's handling. Firstly, I find her reclaiming the ponytail hairstyle for herself as a memory of her sister to be poorly contextualised in the game and feels extremely abrupt compared to everything else with her writing. It feels like they didn't want to commit to her new design in the endgame moments and reversed the design near the end. Secondly, I never got to experience her Showtime due to how easy to miss as the only one you don't get naturally through story. This sucks as it was the one I was looking forward to the most! Finally there is me being so selfish, I wanted her as a party member sooner. I love how she becomes apart of the group naturally but I love her so much I wish I got to use her outside of the last Palace in the whole game.
That being said, I think the length of this segment is a testament to how Sumire is my favourite character in this game, if not one of my all time favourite characters. They did a fantastic job with how they naturally integrated her to the plot of the game, with a beautiful job and range from Laura Post alongside the animators at P Animation Studio, perfectly representing the theme of will power and overcoming hurdles in your life with precise execution.
Sumire Yoshizawa, thank you for bringing me such joy and tears to my eyes 💙
The Villains & Antagonists:
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If there's one thing Persona 5 doesn’t lack, it’s antagonists and villains! Every arc has one and they vary in quality, so let’s go over the more simple villains from the first half of the game…
By simplistic, I mean that they are easy to explain and define in how they are portrayed. For example, Kamoshida who starts the game off beautifully with an utterly detestable character praying on minors abusing a power of authority that very much happens in real life. He kicks this game off strongly with a simple yet powerful force for our first Palace. My only issue is Atlus’ hypocrisy with how underage girls in their games, including this one, are treated. Ann especially is treated with sexualisation, which is awful given she was the main victim of Kamoshida. That’s less a criticism of him and more the writers when handling other things in comparison. Next is Madarame, who has a really good aesthetic and boss design. His design for him and Palace are stunning, which is where my huge praise ends. I love this chapter a lot, but Madarame doesn’t have much to him than “the one that stole the Sayuri” as there isn’t much else to him? I can’t separate him from Yusuke whatsoever and it feels like there’s nothing else to him. That being said, he’s still enjoyable, just doesn’t come close to Kamoshida. Kaneshiro has to be the most “this isn’t about him” moments in a game, as it really isn’t. You don’t see him for long at all and yet I like that choice due to him being a crime lord. I find it akin to how Dr. Seuss in “The Lorax” book doesn’t show the face of “The Onceler”, AKA the metaphor of capitalism as to not humanise them. Here I felt similar intent behind Kaneshiro, however he is still an extremely simple villain. His arc is more for Makoto’s character than it is for him, whilst properly establishing the threat of another Persona user. A fun boss and fun palace still give him a leg up though! Lastly is Shadow Wakaba, who is a weird one given the villain here isn’t the Palace holder. Instead it’s Futaba’s visualisation of her mother after so many adults tormented her for Wakaba’s death. Of course this girl would become distorted in how she perceives her mother due to this! Not much else to say since a good chunk of it is covered in Futaba’s part.
Then we get to the nuanced villains, those with more depth either in motivation, or how they connect to the grander story. First up is Okumura, who is a bit of a tricky one to discuss without going into game design and barely linked story content within the same arc. Morgana’s whole fallout not only affects Haru but Okumura as well, giving a bitter feeling throughout that arc whilst allowing less time to develop. That being said, Okumura is a character who clearly started off with good intentions and lost his way and I really enjoy that about him. He is detestable and yet we understand why Haru loves the father she once knew. Only making it more tragic when he is eventually killed and not given the chance to reconcile with his daughter as a changed man. I would love him if not for the association with the worst boss in the whole game, if not any RPG I’ve played. Strong base, weak executions around it with some bad association around it. Next, here comes our first antagonist that isn’t a villain: Sae Nijima. Sister to Makoto, she is actively after the Phantom Thieves to the point of such desperation that it makes her lose sight of her own justice. She’s gone through a lot with Makoto, losing both parents and having to raise Makoto at a pretty young age and trying to get by in the prosecutor department as a woman proves to be difficult due to gender norms in society. This has a heavy impact on her mental health as she is pushed by higher ups, of which are secretly using her, to the point she resorts to scummy and unjust methods. A character so desperate to catch a group of thieves to the point of seeing herself as a protagonist of this story, falling into the trap of those controlling everything. However, she isn’t the true antagonist of this arc and instead built up as the reason the Phantom Thieves survive. Ideals challenged and thinking about her own justice and faith once more. Akechi I’ve gone over but his father, Shido, actually has a little to say. Whilst being nuanced, it’s different to Sae for me, in that the depth comes from around him and not from him. To elaborate, he is overall a very simplistic villain in that very enjoyable way that’s almost theatrical, but is also behind all the wrongdoings the characters have experienced. Ren got put under probation due to him, Makoto had to see her sister go through hell and back because of him, Futaba and Sojiro lost Wakaba due to him, and Haru lost her father. Even Akechi, someone working for him, was so heavily affected all his life to the point of madness and how his true self is revealed to be. Shido feels personal, a fight the Phantom Thieves have been so prepared to finally face and save the world from him. However, they allow a level of selfishness, by also having motivation on avenging everyone’s pain, especially Ren’s. I love Shido because of this huge personal connection with a powerful presence, making for an exceptional villain. 
Along come the last two, Yaldabaoth and Maruki. Yaldabaoth is the final boss of the original release of Persona 5, and I have to be honest, despite the really cool set piece and moment I don’t care much for this and as the final boss think it is extremely weak as it barely ties to our main party with the exception of Ren sort of. Cool boss gameplay wise, super weak story wise. With that brief mention out the way, it’s on to Dr. Maruki from the Persona 5 Royal content of the game. Like I said at the beginning of this review, Maruki is the complete opposite here, as Maruki actively connects to our main cast consistently throughout the game. This is especially the case with Ren as she helps Maruki learn to research the heart of the mind, eventually bonding overtime as his paper gets completed. He also acts as a councillor that the students talk to, therefore allowing us to see the main cast talk about what they’re going through and struggling with. Maruki has such sweet goals, to help the world be a place where pain shouldn’t have to be felt anymore. He had gone through so much himself and seen so many people affected by reality that his will became so strong to the point he was able to alter reality. Therefore, his goal became to change the whole of reality to help people for the better… but the game brings to question if that really is a good thing? And the Phantom Thieves oppose this as free will is more important. I loved this as it ties the overall themes and motifs of the game with rebellion, freedom and individuality. Despite that, Maruki’s intentions come from such a pure heart of a man wanting to help, to the point of trying to be reality’s therapist. Ending with an amazing 3-stage boss sequence and amazing voice acting from the late Billy Kametz (rest in peace and lots of love Billy) and concluding the game masterfully and becoming one of my new all-time favourite antagonists. 
Others of Note: 
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Here are the noteworthy thoughts on side characters go! Sojiro is probably my favourite confidant in this game, as he plays such a pivotal role to the found family of Ren with how the injustice she goes through is shown a shift of mentality. He grows to care a lot and show his softer caring side with Futaba and Ren, even their friends by supporting their cares and needs. Furthermore, he grows to regain his sense of justice and it’s such an amazing character growth! On the flip side there’s Mishima, who sucks due to the very incel characterisation he gets that makes him unbearable alongside his constant attempt to insert himself as your friend. It was annoying and I could not stand him. Takemi and Hifumi on the other hand each have a really well done support that I enjoyed a lot. Without going into loads of detail they both go into hardships these women face in their respective industries and it does an amazing job going into the kind of people that wish to hurt them. Yoshida was a fun one despite me struggling to listen to politics so directly (can you blame me as a trans woman in 2023?) but he clearly cared a lot. Kawakami sucks, there's no explaining it. It's gross and hypocritical, moving on. Justine and Caroline/Lavenza are a delight throughout comedically and thematically. The only thing I’ll mention is how forgettable the others felt either due to their intro or their overall support. 
Gameplay:
This is a game after all! However, this game has two very contrasting sides to it, so let's get into both
Social Life: 
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Persona as a series likes to have two sides to itself, one of them being the social side. This sees Ren experiencing activities you can do throughout the game in a limited time. This can range from hanging out with other characters, studying, working at a part time job and so much more. The best part about this is how it has a consistent loop for rewarding each other for how they help your journey. Furthermore, they beautifully help with the “Thief Life” I’ll go into more detail soon. But you can get health items, weapons and gear and even abilities in the social side of the game that help for the thieves side! Limiting the time really makes you think about how to approach your stats and activities in what you need (i.e. money, social stats, abilities). Royal adds to this by having additional requirements to unlock the third semester. Speaking of, that allows for some final confidant interactions you wouldn’t get otherwise! Surprisingly enjoyable for what’s the most down time of the game compared to…
Thief Life:
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The more typical RPG side of the game, but don’t let that make you think it’s traditional. This is what in my opinion is the peak modernisation of turn-based RPGs, as it enhances and adds to the turn-based formula to such an extreme that it may be my favourite turn-based combat of any game. There’s your basic attack, your gun with limited ammo per fight, guard, item and then Persona. Persona is the most in depth option out of all of them, of which where that character uses their will and inner self to cast magic attacks, physical or gun attacks and even buffs and heal. These all use your Spirit Points, with the exception of physical attacks using Health Points, and each element can have their own effectiveness depending on the enemy you’re fighting. If you expose their weakness, the game awards you with another turn in which you can act again or pass to a teammate and give them a stat buff. This allows for a learning of knowledge in the game and a chain of attacks that reward your knowledge. If every enemy is knocked down, you can do an All Out Attack for high damage and even quickly finishing a fight. This helps a lot with this games pacing for me as you can really quickly finish fights if you know what you’re doing and the game helps nudge a little to help you with that. 
With a decently varied party you can choose between different playstyles that each play into different roles. Ren has multiple Personas too! Allowing for her to customise her options throughout the game through the fusion or interrogate system. This is where you either fuse personas together to make a new one with some attacks from the previous two or bargain with a shadow you knocked down to recruit them as a persona in your selection. Shin Megami Tensei, Persona’s older brother series, has had this for a while and it really works with how they added it within the unique elements of Persona and especially Persona 5 Royal. 
Last but not least is the dungeons, aka Palaces. A Palace is a world with its own unique setting and aesthetic based on the boss of the place in the Metaverse, and that current arcs focused antagonists at that point in the story. These dungeons are all blooming with fun aesthetics, set pieces and level design that all vary in quality. Maruki, Sae and Shido had especially fantastic palaces with Okumura hitting more of a low point even gameplay wise. In Royal specifically, they added these 3 part collectibles called Will Seeds. Exploring rewards you for looking through every nook and cranny of a palace with these and getting all 3 in each palace grants you a huge reward. Bosses are overall good and play to the game's gameplay strengths mostly. Okumura again being the worst case for this whilst others range from pretty neat to some of my favourite fights in gaming. Royal’s final boss uses every mechanic beautifully as it is required to manage it, which Okumura’s boss tries to do but in a way that is much more draining and limits options too much. Instead there is many different approaches that beautifully use every system you’ve learnt the last 100 or so hours and can learn and manage in the way you have learnt to manage. With that there’s one last thing to mention, Mementos. This is a large palace that is a randomly generated dungeon that you can get deeper in throughout the story, sound fun and replayable right? Sadly, the layouts are so simple and repetitive that I found this to be pretty boring and would only do it when I needed to shut my brain off. I get Persona has always hand randomly generated dungeons but to me it’s clearly not working when the layout is so flat and repetitive without much to even do outside fighting.
Art: 
Art is important to any medium, and it couldn't be any more true for this game too. There's a reason this game has stood out so much...
Music: 
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I’m sure it’s no surprise to hear this, but Persona 5 Royal has absolutely amazing music. Its use of Synthesiser as the main instrument adds such a smooth yet eerily unique approach to any part of the OST it touches, alongside the piano, violin, jazz instruments and so much more. Shoji Meguro perfectly encapsulates the phantom thieves and how they feel at every turn. Busy daytime? ‘Tokyo Daylight’ constant change of notes represents the mass amount of different people you’re passing by in central Tokyo each day. ‘Is it Boring’ accompanies anytime you’re in school with a long repetition of bars whilst also moments of tensity to show the mundane yet unfocused side of life you have to manage whilst being a thief. However, this OST wouldn’t have the strong identity it is known to have if it isn’t for the singer of any track with lyrics: Lyn Inaizumi. She sings every track with such power and yet grace and confidence that it is a match made in heaven for the themes of this game. The songs show her vocal range beautifully with the slow, tranquil ‘Beneath the Mask’ or the intense, determined ‘Life Will Change’. Persona 5 Royal’s OST is so cohesive and yet so varied that it never loses itself and that is beautiful. My favourite OST of all time.
Art Direction:
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As already stated, the Palaces have beautiful varied aesthetics that keep most of them visually interesting. This applies to Tokyo as well, with the advertisements of the subway popping out at you left right and centre, or the town centre bustling with lights. Whilst not perfect, I would say it does what it sets out to do within the budget Persona 5 originally had amazingly and uses these limitations to its advantage. Speaking of, the menus and UI of this game show that in full force. Everything has a red, black and white colour scheme with minor colours accenting from time to time. The use of silhouetting and sharp poses whenever you select a menu option to cleanly transition is eye candy alongside the distorted look of where you’re selected on clearly catching your eye within the stylised font. Even in battles this applies, as the options you have look to come off the character themselves, even with a silhouette of them layered behind their model for additional flare. Additionally, the UI is made clear where every button is as the options are displayed like a controller layout perfectly. Ingenious! Finally there’s All-Out Attacks, which have a barrage of attacks in a cartoonish but powerful manner of black on red visuals. If this kills the enemy, the character that triggered it will come in to do a custom animation into a key pose, where it snaps to artwork of the pose perfectly in time. You are rewarded for playing with visual flare and it does all this within its own limitations perfectly. Innovating on what the industry hasn’t tried to this extreme yet due to a limitation of their team.
Character Design:
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The majority of significant characters in this game have a massive variety to them. Even with the main party they come with two main designs. With their school uniforms, each of them have very intentional subtle touches that make them instantly recognisable. Ann’s hoodie, Ryuji’s T-Shirt, Haru’s jumper all show different traits and key elements alongside other key features like hairstyle, hair colour, expressions and much more. With their thief design, we get to see a lot of their personality shine even further. Ren gets to present as cool in an unapologetic way and she comes with a traditional mask worn in the 1900s. Makoto shows her powerful side and even the surprising strength she has, even if I wish she was a little more toned in her design. Yusuke and his traditional art fits the traditional Samurai, Futaba fitting with a more Sci-Fi tech outfit, Sumire having elements of dancer gear whilst also a clear conflict within her own outfit, reflecting off of Ren partly as we learn that’s her coping mechanism. There’s one that isn’t so good though, Ann. She sadly is given a very Catwoman-esque skintight suit, which she herself is uncomfortable in and is sexualised in too. My main issue is how this goes completely against her arc and the message of the general arc of the first game. Owning one's sexuality does not mean being sexualised and should’ve gone for another angle, like her fashionista or model side.
Morgana in both forms is very strong character design, going for a black and white approach akin to mascot characters of the rubberhose era with yellow and blue to make the collar/bandana and eyes stand out as contrasting colours. Every social link design does really well with variety of age, body types and features. From Sojiro’s curved beard to Yoshida’s broader body type. My only criticism is actually body types, despite just praising them, as that tends to apply more to the men than the women and older features aren’t used much if at all to make them more appealing. I want older looking women in games! 
Finally, the Antagonists and their shadow designs. Each represents their main theme perfectly, from Kamoshida’s almost naked body to Kaneshiro’s bug look like a fly to a light as he is to money. Sae has a perfect villainess look to her especially within the context of the palace being a bank as Shido and Maruki both represent very different forms of discomfort especially in their designs (specifically third semester Maruki) with how their uniform is perfectly kept clean and without fault, Shido even having tinted lenses to show his tainted lens on the world. Whilst not perfect, I think the character design is extremely strong despite it and I look forward to seeing how this evolves in the series
Conclusion:
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Persona 5 Royal is an extremely important game, to me, others and this industry as a whole. It pushed the boundaries of thematic intent through how even its UI and music so heavily emphasise the themes of this game. Persona games have always used it’s main colour to represent it’s theme (i.e. Persona 3 for blue to represent life and death) but this entry takes that to such an extreme and we are still seeing the repercussions of that today. Breath of the Wild influenced open design in the industry and how mechanically fine tuned and creative it can be, and I feel Persona 5 did this for the art, character design and music and stories of this industry. This is not a perfect game, no game will ever be and sadly a lot of bigoted people worked on this game which affected some qualities like the sexualisation. But I will never let that ruin what this game does so beautifully right as it is an important magnum opus of turn-based RPGs that fine tunes every issue the genre has had prior whilst fine tuning its own series mechanics to a stunning peak. Bias plagued this review and I’m well aware of this, but art analysis can’t be truly objective and this art stole my heart
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mypunkpansexualtwin · 3 years
Note
Sumire and Ryuji from persona 5!
Hi volt! Sorry this took a while! Under a cut cause it’s gonna be a little long.
And for context for the rest of my followers, send me a character and I’ll talk about them!
Ryuji first! Because it’s the boy!
do I like them: Like him? Like him??? I adore the boy! That’s my boy! 
5 good qualities: 1) Okay I know a lot of people put it in the negative qualities, but his anger. It consistently comes from a place of compassion, of seeing people being treated less than they deserve! I love a good example of righteous fury and Ryuji has it in spades. Plus, for me at least, it’s relatable. 2) That said, even if it’s (in my humble onion) good anger, it can get ahead of him/out of hand, and he recognizes that. And when it goes too far, he apologizes! He knows, admittedly often in retrospect, when he’s gone too far and needs to make up for it. And then he does! 3) Loyal, kind of to a fault. He’s ride or die for the protag from day one to endgame, even if you take the options to be an asshole to him and throw him under the bus for the entire game. He’s still looking out for the track team even though they don’t want anything to do with him. He deserves better. 4) He loves his mama. 5) That smile. Enough said.
3 bad qualities: 1) Always putting himself down. He’s fantastic and needs his confidence back. No, honey, you do not deserve to be beat up by your ex-teammates from track. I’m gonna beat them up right back, and then the people who let you think this way, starting with Atlus. 2) Protag can’t romance him. It’s not his fault though. 3) Poor boy got slapped with the Token Perv designation. (There is a pattern here to his bad qualities that are more about Atlus than the character himself.)
favourite episode/etc: I love his awakening (granted, I love all the awakenings) but probably my favorite thing is when he just. Invites you to go fishing on his birthday? Without actually telling you that’s what day it is? He just decides that what he wants for his birthday is to spend the day with his best friend just chillin’??? But doesn’t wanna pressure you? He’s! A good! Boy!
otp: Akiryu, pegoryu, whatever you wanna call it. Skull and Joker are soulmates and that’s that on that.
brotp: Ryuji&Ann and Ryuji&Futaba are my favorites, but just in general he deserves all the friendships.
ot3 ot4: Ryuji/Akira/Makoto/Haru. I could go on at length about why I adore the potential dynamic here. But I won’t on this post. Feel free to ask me about it sometime though. Buuut it’ll probably take me a while to answer, fair warning.
notp: Honestly, as long as it isn’t something Overtly Gross (cause 16), I don’t really have a notp for him. He’s full of love that needs to be shared.
best quote: Listen, we all love the “bein’ free” and “my place is next to you” quotes, so those go without saying. Instead, consider: “My whole life I thought I was banned from watching R-rated movies because my mom told me it stands for no-Ryuji.”
head canon: Shit, normally I have a few dozen headcanons rattling around in my brain at a time, but today I got nothin’ that I can dredge up and put to paper (metaphorically) so instead, uh, this song always makes me think of him.
And Sumi!
do I like them: I really do, partly out of spite for the part of the fandom that doesn’t like her, mostly out of genuine enjoyment for the character.
5 good qualities: 1) I’ll say it flat out, I respect her saying that the Phantom Thieves aren’t a permanent solution to society’s problems and that while they’re doing good work for those with no other options, society as a whole would stagnate for relying on them and not facing their own problems head-on. Because she’s absolutely right (as seen in the 12/24 Bad Ending), regardless of the particular irony of her circumstances when she said it. 2) Her overall growth from depression and self-deprecation to unflinching determination is super admirable and tbh kinda resonated with me. 3) Again, respect for turning down the Phantom Thieves to focus on herself. I like an ally character who won’t immediately bend over backwards for a player character, it keeps things interesting. 4) Impressively sneaky. Very important for a Phantom Thief, even if she isn’t officially one until almost the end. Tailed them in Sae’s palace without tipping them off on the 18th, eavesdropped on the conversation with Lavenza and just turned up in Maruki’s palace like it was no big deal, she’s fuckin’ impressive. 5) Who doesn’t love a good cook?
3 bad qualities: 1) Not her fault, but the big gap in the story between maxing her confidant early on in the game and then not being really relevant at all until 3rd semester save for a couple of “hey remember she’s still around” cutscenes leaves her feeling really isolated from the rest of the game. It’s more an issue of the writing not making an effort to connect her to the rest of the group/story at large. (I have my issues with Persona 4 Golden, but the New Girl confidant was at least better linked to the rest of the team during her social link.) 2) Girl I get the depression aspect, but why did you think Kasumi wouldn’t have mourned your death beyond, “well now I’m gonna keep working at this goal for both of us”??? (I know, I know, she is grieving, but a lot less that we see her do as Sumire, and again, the depressive spiral that made her take off like that anyways, but still.) 3) Another complaint more at the writing team than at the character herself, but I do wish that the protag could have been a little more of a smartass to her like he can to the rest of the team. “Are you going to the park cleanup too?” “Nah, I’m wearing my school gym clothes for fun.” Y’know, harmless sass like that. She suffers from a little bit of “Here’s The New Waifu, Now Love Her” writing. 4) Atlus, please give me a Confidant item that gives me those sweet, sweet perks back in NG+.
favourite episode/etc: Her second/real awakening during the third semester. Partly because by the time we got to Makoto’s awakening, the tearing-off-the-mask moment was more of a “okay you’ve seen this part, on to The Reveal” and that was disappointing because I liked how visceral and cathartic the first three were, and boy did hers fuckin’ deliver on that. It was fantastic.
otp: I’m a sucker for Sumitaba. Although Harusumi snuck up on me recently.
brotp: Ann&Sumire and Yusuke&Sumire, but again just give her all the friends. And then a couple more just for good measure.
ot3: Sumire/Enough Food To Fuel The Growing Athlete/Writing That Doesn’t Food Shame Her
notp: Again, as long as it’s not an Overtly Nasty, You Need Jesus ship (saw one person ship her and maruki and just. Yikes.), I don’t really have a notp for her. That said, my first playthrough was more “that’s my little sister” than a character I wanted to romance, so shusumi took a little bit of a brain adjustment.
best quote: “I am myself! I’ll never forget that again!” Fuck yeah, girl, heal from that trauma!
head canon: Haru and the Yoshizawa twins were friends as very little kids in the same beginner ballet class.
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tren-fraszka · 5 years
Text
Hate Exchange Letter
Dear creator,
Thank you for taking your time to check my requests. I know my requests can sound a bit tricky, but please don’t be discouraged. I wish you will have good time writing first and foremost!
My AO3 is Tren, if you wish to check it out.
Likes: comedy, casefics, canon compliants, AUs, time loops, bodyswaps, roleswaps, “being hoisted by your own petard” plotlines, snark, pettiness, rivals, enemies to friends to lovers, violence, friendships and character bonding,
DNW: explicit sex, A/B/O, mpreg, rape depicted as positive (so no “it’s okay, because the other person enjoyed it/it was what they truly wanted”), trans headcanons, soulmates, stories ending with surrender to fate/destiny, fourth wall breaking in canons where that doesn’t occur.
Also, I included what ships I’m okay with in each fandom. Please do not include any ships that aren’t canon and I have not allowed in those sections (if you feel really strongly about a ship, you can ask through mods just in case, if I didn’t include my opinion on it).
Additionally, while I almost never request fanart as possible medium, because I prefer my main gift to be fic, I would be very okay with receiving fanart treats.
                                                REQUESTS
PERSONA 5
Hate that ends
Hate that exists and continues
Hate that starts
Akechi Goro/Kurusu Akira
I’m a big sucker for party traitors, so it isn’t really a surprise that I walked out of my Persona 5 playthrough with a new shiny ship. I love how messed up it is with both of them planning to outplay each other in a deadly game and yet still forming an emotional attachment. I also really love how they are mirror images of each other. They are extremely similar, and yet they are also each others opposites. There’s just something fascinating in watching them interact.
I’m okay with all takes on hate for this ship. Akechi has canonically very love-hate relationship with the protagonist, so you can spin this however you want. You are also free to make Akira as bitter about the whole thing as you want. I’m always a game for Akira having all the regrets about Akechi’s death and hating Akechi for leaving him with all the emotional turmoil.
For the story, I’m very okay with some in-between the canon flirting with the obligatory dash of scheming and mind games. I’m also all about different ways their confrontation could go down. Maybe it’s Akira who dies and Akechi lives through with his hateful feelings not coming any closer to being resolved? Or Akechi can’t keep his feelings in and slips at some point?
AUs 
I don’t mind AUs, just be aware that the messed up relationship between the two of them is a huge draw for me, so I would definitely opt to preserve that part in some form. You don’t have to do the exact same scenario, but at least make them childhood friends, who ended up on the opposite sides of some conflict. Or undercover spies who got in relationship without knowing each other true identities and they really should kill each other since they work for different clients. The exact setting is of secondary importance to me, so choose whatever you feel would work best. AU Divergences are also welcome. I’m always a game for Akechi surviving. Especially, if he gets to shoot the final boss in the face.
Akechi Goro & Self
He has so many issues you are practically spoiled for choice. Bastard by birth, believes himself to be a reason why his mother died, spent years in foster home system which just enforced his belief that he isn’t worth of love, became a supernatural assassin despite having strong sence of justice. And did I mention having to kill the only person he had formed a legitimate connection with? Yeah, just one of those things would be a great self-hatred fodder, but all those things together mix to create a true picture of self-hatred. You can’t go wrong with it. 
There are so many prompts you could potentially use for this in Akechi/Kurusu segment above (just take out the potential shippiness if the pairing is not your thing), I don’t think there’s much point in repeating myself. You are free to AU as much as you want and have fun.
Hate that ends
Sakura Futaba & Self
I loved the chilling exploration of Futaba’s problems in her palace and further revelations we get through Sojiro’s social link. I would love insight into her deteriorating self-worth post her mother’s death and then followed by slow improvements once Sojiro takes her in.
I would love insight into Futaba trying to figure out the truth about her mother’s death, her initial refusal to believe that it is her fault, followed by slow acceptance over the time, as she fails to find any evidence to the contrary.
I asked for Hate that ends, because I would prefer a take that is compliant with the canon story. I know this is pretty constraining, but at the same time it means that you don’t need to concentrate on the improvement factor. As long as the story ends heavily implaying that Phantom Thieves are about to help her with her issues I will be satisfied.
However, if you do dig the hope aspect I will love some quality Sojiro & Futaba family interactions and her slowly acknowledging that maybe she deserves more than a slow death in seclusion and decides to seek help form Phantom Thieves.
Ships
I ship Akira and Goro, and don’t want them shipped with anyone else. I’m okay with including pretty much any other ships, except for the ones between the characters who are still students and adults.
GOLDEN KAMUY
I’m reading manga chapters as they come out, so you are free to incorporate any new developments into the story. I will definitely be caught up.
Hate that exists and continues
Ogata Hyakunosuke/Sugimoto Saichi
If you know this canon I probably don’t even need to explain to you what I want. They hated each other from the very beginning of the story and the world may end, but their hatred would still live on. You don’t have to be too shippy with this, if you don’t want to, I mostly want to just get more off their passionate hatred we get in the canon.
For the prompts, I would love if they had to work together (just the two of them, or maybe with Shiraishi as a suffering third wheel), because someone kidnapped Asiripa and they had to get her back. Or chasing someone who stole the skins from them.
Alternatively, I would love petty matches over Asiripa’s attention when they act perfectly nice to each other, because she is there, but keep competing for her attention to annoy each other.
Also, this canon is ripe for tropes like huddling for warmth, or sharing one blanket, and would definitely encourage the hate-filled take on those. Also time loops with those two nd how much of a disaster it would be.
AUs and ships
I’m all for canon divergences or changed settings. You want Sugimoto and Ogata as coworkers in modern setting? Go for it. I would love any messing up with the story, because there are so many things that could have gone differently here. 
I have no strong ship preferences here as long as Asiripa is not shipped with anybody. Also I prefer Sugimoto to have no romantic experience, aside from his canonical one-sided crush, before he started to have feelings about Ogata.
THE RISING OF SHIELD HERO (ANIME & MANGA)
I watched anime and read manga, but have not checked light novels. So please, no spoilers for anything beyond manga.
Hate that starts
L’Arc Berg/Iwatani Naofumi
Naofumi spends a lion share of the plot having terrible trust issues after Myne’s betrayal and you can’t convince me that he isn’t extra salty about L’Arc.
L’Arc is literally the first person Naofumi willinglu opens up to after spending majority of the plot avoiding trusting anyone, so the fact that this person turns out to be his enemy must sting. While L’Arc isn’t a type to keep grudge, Naofumi certainly is. Which is why I just want Naofumi being all bitter about his feelings for L’Arc after the betrayal.
I would love some more adventures of those two before the Wave happens and everything goes to shit. Or maybe they meet after the Wave with Naofumi having been separated from the party and struggling with something, and L’Arc runs into him and helps him out (because he’s not the type of guy to stab someone in the back). Which just prompts Naofumi to be even more bitter, because he wants to really hate L’Arc, but unlike Myne he can’t just label him as completely evil.
Or Naofumi going through all the memories he has of L’arc wanting to find good reasons to hate him more, but just coming with more reasons why he loved him in the first place.
AUs and ships
Setting changes and canon divergences are all fine, as long as you keep the element of betrayal.
I’m okay with Naofumi also having some feelings for Raphtalia for an awkward romantic triangle, as long as his complicated feelings for L’Arc are the focus of the story. Other than that I don’t want either of them shipped with anyone else.
GINTAMA
I have watched anime up to Gintama': Enchousen, so please no spoilers beyond that season.
Hate that starts
Hate that exists and continues
Hijikata Toshirou/Okita Sougo
I loved their vitrolic relationship from the very start and the more we got of their backstory, the more I loved it. I would be okay with the story not being very shippy, as long as I get plenty of their amusing interactions.
I love how well they understand each other, including the reasons why they don’t get along, but somehow it is easier for them to maintain that animosity than to try and repair their twisted relationship. 
I always enjoy small tidbits of how terrible they are at working together when it comes to solving anything that isn’t Shinsengumi-threatening emergency. I loved that episode which was just showing Hijikata and Okita attempting to do normal police stuff and utterly failing to have any sort of law-abiding integrity while they were at it.
If you want to go to the backstory and how they already didn’t get along in the dojo I’m also all for it. Any involvement of Mitsuba to add oil to the already bright flames of mutual dislike is welcome. I love how her presence mellows both of them when she’s there, but in the long run it just made their relationship even more of a mess, because they both wanted the best for her in their own way.
For shippier request I would love a date attempt by those two homicidal idiots. There are just so many ways this could go wrong. Or Gintama staple of handcuffed together with Hijikata constantly having to stop the dismemberment attempts.
AUs and ships
I’m open to any sort of setting or canon divergence. Then again, I dare you find a cooler setting than samurai police in alien infested Edo.
I don’t want the two of them shipped for anyone else, except for maybe acknowledging  Hijikata’s canonical feelings for Mitsuba (because that just makes Hijikata and Okita’s relationship even more of a trainwreck). For other ships I enjoy Gintoki shipped with either Otae or Tsukuyo, and Kagura and Shinpachi as two characters who are not yet ready for relationship, but would make a nice match once they grow up more.
BOKU NO HERO ACADEMIA
I read the manga chapters as they come out, you can assume I’m caught up on all new developments.
Hate that ends
Bakugou Katsuki/Uraraka Ochako
I love how different the two of them are, but at the same time how well they compliment and understand each other. Also, while I love them as a pairing I won’t mind if you write them as friends, as long as you don’t pair them with other characters.
For this exchange I would love a more conflict driven beginning of their friendship. Bakugo says a few words too much about Midoriya? Uraraka tries to talk to Bakugo about how he treats Deku or just about how he acts in general and accidentally pokes his terrible inferiority complex? Or they run into each other before the UA entrance exam and somehow end up having a more bitter relation? All of that is good.
I would love if then they were forced to then acknowledge each others strengths as heroes, but possibly still feeling somehow bitter. Maybe they end up working together when UA is attacked? Or incorporating their duel during the sports festival (which I love, it’s what started this ship for me). Or maybe Uraraka gets kidnapped together with Bakugo during the camp and she ends up revising her opinion of him while they are in captivity together. 
For more prompts I would love having them complete some sort of exercise or exam together. I would love to see them pretend to be villains for the sake of exercise and butting heads, because they dislike each other. Or they work together on something for school festival. Like making a perferomance together. Alternatively you can go for a future fic where the two of them take part in an action to stop villains as full-fledged heroes, but they can’t let go of all the hang-ups they have about each other from when they went to school together.
AUs and ships
I would very much encourage any future fics for this pairing. I love seeing characters as fully-fledged heroes. I’m okay with other setting changes, though I would prefer for the competence aspect to still come in play somehow in them (with Bakugo being stupidly talented and hard working, while acknowledging Ochako’s potential). I’m also very okay with canon divergences.
I don’t mind past Midoriya/Ochako if you want to incorporate it into the story, but I’d rather not get any love triangles for this pairing. Either have Ochako’s feelings sizzle out or have them date and break up at some point in the past. When it comes to other pairings I like Midoriya/Todoroki and Eraserhead/Mic, but have no strong feelings on other characters pairings, so you are free to do whatever I guess.
FATE/ZERO
I’m well versed in Fate franchise so if you wish to expand beyond Fate/Zero to include either some parts of Fate/Stay Night or El-Melloi II Case Files I will be very fine with that.
Hate that exists and continues
Kotomine Kirei & Self
Kotomine Kirei and his self-loathing is unironically one of my favourite ships in Fate. I loved Kirei’s internal monologues in the novel, as he slowly inched toward the self-discovery that he is in fact the very thing that he was taught to hate the most.
Give me all the religious guilt. All the nagging thoughts that follow Kirei’s enjoyment of ruining other people’s lives. Kirei already thought of himself as lacking before the events of Fate/Zero and watching his doomed pursuit of finding something meaningful in his life was great.
Kirei was basically doomed to suffering, either by continuing his empty life or by embracing his true self and plunging himself into depth of self-hatred. And I’m all about that freefall, sponsored by the ancient king Babylon. So give me Kirei struggling within the confines of Holy Grail War, trying to find himself, yet suspecting that nothing good will ever come out of it.
AUs and ships
I’m okay with canon divergences, less about setting changes due to how deeply Kirei’s issues steam from his specific situation, but if you can make it work I will be for it. I would be very excited for canon divergences. Maybe Kirei making slightly different choices during the Holy Grail War? Maybe alternate timeline when he decides not to betray Tokiomi, but somehow still ends up on path of evil despite his efforts. Maybe he summoned a different servant, who influences Kirei differently? I’m always surprised by how interesting alternate scenarios people come with for Holy Grail Wars, just give me your take.
For alternate timeline takes, you can make my day by including wreacking Matou’s mansion and/or killing Zouken. Even if it’s just a footnote.
I very much ship Kirei both with his dead wife and Gilgamesh. You are free to incorporate both of those ships. 
Hate that exists and continues
Waver Velvet & Self
Another contender for the biggest self-loathing in the franchise. El-Melloi II anime reminded me just how much I enjoyed that aspect of Waver.
I would love an alternate take when Waver and Keyneth actually had a more proper face-off other than their first meeting on the battlefield. I would love if Waver saw Kayneth wheelchair-bound and blamed himself for that.
Or something more canon-compliant exploring Waver’s feeling of uselessness and guilt he has. Either is good. For extra self-loathing you could get the family Waver is staying at caught in the crossfire of one of the fights. Or Waver gets used by some other master to attack another and only belatedly realizes that he was nothing more than a tool used for murder. 
Just give me some quality Waver suffering and self-blame whether dislpaced or not.
AUs and ships
Similarly as above, I’m stocked for any canon divergences. Maybe Waver summoning a different servant? Waver making different choices as to how proceed with the war. Maybe making an allience that doesn’t work out for him in a longer run? 
For alternate timeline takes, you can make my day by including wreacking Matou’s mansion and/or killing Zouken. Even if it’s just a footnote.
I don’t ship Waver with anyone, so I would prefer no romantic plotlines for him. I find his relationship with Rider interesting and definitely important, but can’t see it as romantic.
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luucarii · 7 years
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Persona 5 Ramblings
this shit is long. like really long.
and I sound like a crazed fangirl so....
MAJOR SPOILERS UNDER THE CUT. IM TALKING ABOUT LIKE ALMOST EVERYTHING BUD!!!
also, i curse way too much in this... apologies in advance 
also, happy father’s day even though this has nothing to do with it :)
THIS IS ALL BACKGROUND ON ME BEFORE I GOT THE GAME SKIP TO THE NEXT BOLD PART IF YOU WANT TO HEAR MY OPINION ON THE GAME ITSELF.
Okay, so I’ve mentioned vaguely how Persona 5 is my first encounter with the Persona series. I’d heard bits and pieces about the series but I never really understood the concept of Persona until maybe mid April of this year. I was on spring break from school and I don’t remember how exactly how I stumbled across it but i found this playthrough of Persona 5 on youtube and I was mildly interested. So I clicked on it, and into the emotional rollercoaster that is this game i went.
At the time, there was only about 11 episodes of the play through (each around an hour long) so I binged watched each episode ending up with me staying up past 2 am. I was just so invested. The opening drew me in the minute the camera showed off that smug little bastard Joker’s smirk over the casino (I’ll get into why I love this kid and the rest of the cast later). I was confused since I was going into Persona 5 with no knowledge of the whole concept of Personas at all. I was kinda just like “wow this looks badass. What is he doing? Oh my god, this game is so pretty.”
I ended up skipping around once I got tired of waiting for a new episode and watched this long ass livestream. I got to about Okumura’s Palace before there was nothing left for me to watch but the boss battles uploaded, which did spoil me a little bit and got me a bit confused but I was so interested that I honestly didn’t care. I was so surprised at Niijima’s Palace and her boss battle as a whole and was like “SHIT THIS IS THE BEGINNING OF THE GAME!!!! OH MY GOD EVERYTHINGS BACK”
From there, I skipped straight to the traitor - aka Akechi’s battle - and can I just say, I was not surprised that he had a Persona but I was surprised that he betrayed the group considering all the story shit I skipped. Shido’s fight was fairly interesting to me but again, I skipped a bunch of story shit so I was really just rooting for the Phantom Thieves because this was THE ASSHOLE WHO GAVE MY POOR LITTLE AKIRA A CRIMINAL RECORD.
Skipped a bunch of shit again and onto the fight with Yaldobaoth. At this point I was drawing a lot of similarities to Xenoblade Chronicles, fighting a God for freedom and then THEY PULLED THE WHOLE BELIEF THINGY (which they did at the end of Okami as well) AT THE END WITH MISHIMA AND THE REST OF TOKYO BELIEVING IN THE THIEVES AND I WAS SOBBING LIKE A LITTLE BITCH AT 2 AM.
And after that, I made it a point that one day I’d play this game for myself. And it was maybe a few days after that I finally got the game.
Now at the time (and still now) I didn’t own a PS4 and was forced to use my brother’s when he was at work. Adding to the fact that school was beginning to start up again, I had at most maybe 6 hours to play a day if homework didn’t take up all my time. So what might’ve taken me a few weeks to beat took me almost 2 months to beat because of timing. 
BUT OH WELL, I HAD THE GAME, I PLAYED THE GAME, I LOVED THE GAME AND NOW IM GOING TO SQUEAL LIKE A FANGIRL OVER EVERY ASPECT OF THIS GAME THAT I ADORED.
GAMEPLAY
Okay, so I’ve played my fair share of JRPGs and Persona 5 was a nice familiarity. All the dungeon crawling, the fighting, turn-base combat, ya’ll get it.
BUT UM THESE DUNGEONS (Palaces if you would) ARE FREAKING GORGEOUS, HELL THE GAME ITSELF IS GORGEOUS.
Each Palace and their respective Shadow ruler has their own design, personality and each are based on the seven deadly sins which (after finishing FullMetal Alchemist a few months earlier) I thought was clever and interesting.
Kamoshida’s castle was a nice balance of a first dungeon and “hey we’re not gonna hold your hand, this is fairly simply kill some Shadows, find the infiltration route and don’t get kicked out.” ALSO RYUJI AND ANN’S AWAKENINGS. JUST THAT. INCREDIBLE.
Madarame’s museum had a little bit more difficulty but was still fairly easy. The security bars kinda gave me a little anxiety considering I was still getting used to all the controls (I had just finished an Xbox One game before playing this so my buttons were mixed up) and the little painting guessing game was a bit dumb considering each Sayuri looked EXACTLY THE SAME TO ME (except the color swapped ones) ESPECIALLY CONSIDERING YUSUKE WAS THERE AND COULD HAVE EASILY TOLD US BUT NO HE WANTED TO TEST AKIRA’S ART SKILL. ARE YOU APART OF THE PHANTOM THIEVES OR NOT YUSUKE??????????
but i digress…
Kaneshiro’s bank was fun but GOD SEND THOSE FREAKING SECURITY CAMERAS AND THOSE SHADOW DOGS TO HELL OH MY GOD I HATED THOSE. See my thing is, I’m not exactly a stealthy person. Which is why I love hiding because you can sneak up on Shadows and ambush them easily. I hate raising security level and those damn dogs were so annoying and just ugh. Those dogs are honestly one of the few grips I have with the game. Also, MAKOTO IS THE ACTUAL QUEEN.
Futaba’s temple was by far the longest one for me in terms of gameplay hours (in game time took me about 2-3 days) but it was still fun nonetheless and I’m glad Futaba (who is one of my favorite female characters) got some closure on her story with her mother and was able to rise above that. I’m a sucker for tragic backstories when their well executed. (i still to this day do not know how to pronounce her Persona…)
Okumura’s spaceship was my favorite aesthetically because I’ve always been interested in space and the stars and the little puzzle at the end with the space pockets was a nice bit of challenging and flying through Metaverse space. ALSO HARU HAS FLUFFY FLUFF HAIR AND HAS MY SECOND FAVORITE PHANTOM THIEF OUTFIT 
hmm, i wonder who has my favorite Phantom Thief outfit... Joker... It’s Joker... god damn those red gloves
Niijima’s casino, which OH MY GOD WERE BACK TO THE BEGINNING AND AKECHI’S WITH US AHH, and WHIMS OF FATE IS BEST PALACE THEME.
It was my favorite palace, no questions asked.
Shido’s ship was another long one but finally getting revenge on this dick was incredible. Also, AKECHI AND RYUJI PLAYING WITH MY FEELINGS.
Mementos was a good idea as a whole but the way it was executed everything just sort of blended together for me and there were only a few requests that stood out to me. The music was bland (one of the blandest on the soundtrack, especially compared to the other Palace themes casually mentions Whims of Fates again) and during the late floors of Mementos, everything got so dark and it was really hard to see.
CHARACTERS
expect this to be me screaming a lot.
Akira Kurusu (Protagonist)
okay, um, i love this boy. like a lot. LIKE I WOULD DIE FOR HIM.
For a silent protagonist this guy sure has a lot of character. The rare times he speaks in cutscenes, specifically the ones where he’s Joker, he has this sort of cocky arrogance yet when he’s little Akira in his Shujin uniform he’s a quiet little curious boy. He’s incredible under pressure, like there’s only a few things that make him crack and his dialogue options are priceless.
I especially love Joker because I’m an honest to god mess when it comes to smug bastards and I have an unhealthy love for those crimson gloves of his.
But honestly he doesn’t deserve half the shit he gets in game. Besides the whole “game” set up by Yaldobaoth, he was sent away from his family and presumedly the friends he had back in his hometown all because of his probation, literally no one treats him with any sort of respect when he gets to Shibuya. Sojiro reminds him countless times the first what 3-4 months that he’ll be kicked out if he breaks his probation which (besides doing all that illegal shit as Phantom Thieves) he honestly just goes to school (a place where he gets even more shit from teachers and students), hangs out a little after and comes straight home. I know Akira’s been established to have a bad reputation because of his record but don’t these people have eyes??? Can’t they see that he’s obviously not a bad guy based on what he’s doing in school and not getting involved with the police??? Sojiro's exempt from this because he at least grows to like having Akira around and trusts him enough to go out at night, work in the store alone and lock up from him when he leaves.
AKIRA IS A GOOD BOY WHO DIDN’T DESERVE ALL THE SHIT GIVEN TO HIM
Also, Xander Mobus did a good ass job with his voice
Ryuji Sakamoto
see this post that basically sums up my feelings on this boy.
Also, Max Mittelman.
Ann Takamaki
CAN I JUST SAY ANN IS ONE OF THE BESTEST FRIENDS IVE EVER SEEN???????
Like she went through all that shit with Kamoshida, the harassment, possibly rape, all for freaking Shiho’s sake. Just… wow. That’s some freaking loyalty there. Shiho's the closest friend she has at Shujin (at least before the events of the game) and God knows how long she went along with Kamoshida’s bullshit all for Shiho. I mean I may sound a bit repetitive but holy shit that just amazes  me. SHE. ENDURED. SEXUAL. HARASSMENT. ALL. FOR. HER. BEST. FRIEND. And the minute she watched Shiho’s suicide attempt that was it. Any last bit of restraint she had left broke and she went full on at Kamoshida all for revenge for her best friend. My god.
Onto her confidant ranks, Ann is just a charismatic bundle of joy who just wants to make people happy. Yeah she butted heads with that girl (forgot her name…) and did fall down a little in terms of confidence but Akira and Shiho helped her through it and brought her back on her path of what she wants to do… Just ugh, I love Ann so much.
Yusuke Kitagawa
Yusuke’s a fan favorite and for good reason.
His backstory about how Madarame took him in after his mom died and overlooked his painting which led to the later plagiarism is an interesting one and I love how the Sayuri, the only thing left to connect him to his mother, is an important factor that leads to his realization of “oh shit this guy’s a dick who watched my mom die without helping her and he used me for money and fame.”
As a character though, Yusuke’s freaking weird. But i love him because of it. He has his formal tongue but that formal tongue casually overlooks any weird shit that comes out of his mouth. He doesn’t give any flying fucks about what people think of him and he speaks his mind like there’s no tomorrow. I still crack up at the nude painting scene with him and Ann because his mix of awkwardness and passion to paint a nice ass picture is just incredible. Also, another thing. He’s. So. Damn. Passionate. Like he ties art into everything, even fighting Shadows and he’s always looking for new ideas for paintings.
Also, Matt Mercer
Makoto Niijima
MAKOTO IS QUEEN.
She’s not my favorite female, that role goes to Futaba but she’s definitely number 2.
I genuinely have a love for the Niijima sisters because they complement each other so well. Sae’s the head of the house who also works tirelessly just to support her younger sister and it’s clear to see why Makoto would feel useless. She’s a high school student and as a student you really can’t do much that’ll pay the bills and keep food on the table unless you have a job which Makoto’s student council president and (i’m assuming) is in everything so it’d probably be hard as is to get a job and be of some sort of use to her sister. Then Kaneshiro comes around threatening her and Thieves and her sister and she just doesn’t want to feel useless anymore. She wants to do something after being forced to sit back and watch other people be counted on. And just, ugh, her awakening is by far my favorite out of all of them just because of everything behind it and just MAKOTO IS AMAZING, CASE CLOSED.
Also, Cherami Leigh.
Futaba Sakura
By far my favorite female as I feel our personalities are pretty damn similar. Besides her being a hacker and me not knowing anything about possibly illegal things like that, I relate to Futaba as she’s an introvert. She and I value our alone time and (although for different reasons) like being shut in. Now I’m not going to say Futaba and I share the same backstory because my God I’m honestly baffled how this girl went through years in solitude after her mother’s death thinking it was her fault. For one, she WATCHED HER MOTHER DIE IN FRONT OF HER. HOLY SHIT HOW DID THIS GIRL MANAGE TO FUNCTION WITH THAT MENTAL IMAGE IMPRINTED IN HER BRAIN???? AND THEN FOR YEARS ON END SHE LOCKED HERSELF UP AWAY FROM THE WORLD AND BEGAN HAVING ACTUAL PHYSICAL AND VERBAL HALLUCINATIONS AND IF IT WASNT FOR THE PHANTOM THIEVES SHE PROBABLY WOULD HAVE ENDED UP KILLING HERSELF AND I DONT WANT TO THINK OF A WORLD WITHOUT THIS ADORABLE LITTLE OTAKU.
also, i really ship her and Yusuke Inari
Haru Okumura
For one, Haru is freaking adorable, I mean look at her. She has the short little fluffy fluff hair and her voice is so light and feathery and polite and WHY DOES SHE COME SO LATE IN THE DAMN GAME????
I was lucky enough to manage to finish her confidant before the end of the game but when her confidant first opened up to me (getting rank 5 Proficiency was a bitch) at that point I was planning on not doing her confidant at all, I was just planning on getting Baton Pass and ditching her because I didn’t think I’d finish it. I did (at the cost of not finishing Makoto’s, still extremely disappointed on that) and I have to say Haru’s confidant was by far my favorite one out of the ones I maxed out.
Her whole thing is now that her father’s dead, she’s basically the one inheriting everything from Okumura Foods and she never really understood anything to begin with and she thinks everyone who’s trying to help her is just doing it for their own self-gain.  Okumura Foods, at this point, is attempting to rise back up after all the shit her father put the company through and all the current bad reputation it has. Haru’s never had a chance in her life to make things for herself. She’s always been told what to do and has been very obedient (even agreeing to marry a literal dickhead all for her father’s company) and suddenly she’s given all control and doesn’t know what to do with it. All these happy smiling faces offering their help just seem like people attempting to take advantage of her incompetence. Akira helps her through it like the amazing boy that he is and Haru ends up finally being able to speak her mind about the company and what SHE wants to do. She gives the company up to someone who she believes is trustworthy and decides that she’ll one day open a small little cafe like Leblanc in the future after college. And honestly, just her overcoming her distrust and her previous shell of being obedient to rising up and making her own decisions it makes me so happy and proud to see her grow and change and just UGGH I LOVE EVERYONE IN THIS DAMN CAST.
Morgana
This cat, literally this cat. HE BELONGS WITH AKIRA AND THE REST OF THE THIEVES NO ONE CAN CONVINCE ME OTHERWISE.
Loud-mouthed, a little bit arrogant, Morgana is just an amazing character in general for me. I know Ryuji’s technically supposed to be the comic relief (and he does fulfill this role, don’t get me wrong) but I feel Morgana takes this spot too, especially the two bickering like an old married couple. I know some people hate on Morgana because of how he treats Ryuji and the amount of “go to bed” memes on Tumblr but all around Morgana is just a cat who was just looking for a place to call home. He was just looking for people to accept him.
And a part of me honestly hopes if there’s an add on for this game in the future, Morgana gets a human form because I’d love to see that.
Also, please tell me I’m not the only one who still mixes up Morgana’s gender. I still sometimes call him a her just out of habit because I can’t hear Cassandra Lee Morris as anything but a girl.
Also, Cassandra Lee Morris.
Goro Akechi
OKAY SO CONTROVERSY??? MAYBE??
I LIKE AKECHI
NO FUCK THAT
I LOVE AKECHI
LIKE HONEST TO GOD THIS BOY DESERVED BETTER.
Don’t misunderstand, I know he killed people. I know he caused all those shutdowns and was planning on killing the Thieves and eventually Shido himself (which now begs the question, say he did kill Shido, what next?)
I’m not denying anything he did. And yes, his backstory (although extremely saddening) does not justify his actions. He knew what he was doing and he still did it.
Akechi took the wrong path in his life. If anything you can sort of compare his story to Futaba’s in the sense that they both lost family members and were left with nothing. In Futaba’s case however, she still had people trying to help her. She had Sojiro who took her in after her uncle was abusing her or something and she had the Thieves who literally changed her heart and made her see the truth.
Akechi had absolutely nobody.
His mom died (suicide if I remember correctly), he was thrown into foster care, his own father (seriously, fuck Shido. Not just because of how he was with Akechi but everything in this damn game) didn’t even knew he existed. He had no acknowledgement, no affection, nothing. He was forced to make do with what little scraps he could find and make a life for himself.
Again, don’t misunderstand me. I know he killed people and his backstory does not justify his actions because he knew what he was doing was wrong. I’m just saying maybe if he had someone, anyone who was there to help him out, to pull him out of his misery he most likely would have been a different person. He wouldn’t have had his revenge for Shido be his only reason for living and he wouldn’t have gone out the way he did. It’s hard not to feel bad for him. He’s been alone all his damn life and all this guy really wanted was a friend, some teammates, people who wanted him around. I just wish Akechi had gotten a way to repent. I hate the fact that he died. One because we lost a good character and two because I genuinely believe that he wanted to change at the end. Akira changed him. The Thieves changed him. I wish he had gotten an ending where he could own up to his mistakes and be able to make up for lost time.
Just… ugh.
I’m apart of the “Akechi deserved better” group.
And I also ship Akeshu really really really hard.
Also, Robbie Daymond was freaking fantastic.
VERDICT
THIS IS LONG ENOUGH SO LET ME SUM IT UP IN A SENTENCE.
PERSONA 5 IS AMAZING, I LOVED IT.
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doktorpeace · 7 years
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P5 Update after the break I’m very very far into the game so there will be heavy spoilers, just read through later if you aren’t at least in Mid November:
I guess first I’ll give an overview of my progress and general playstyle before moving onto thoughts about characters, social links, and the story. It’s currently 11/14 in game, so I’ll be delving into Sae’s dungeon soon. Like I mentioned before I’ve maxed 4/5 social stats, everything except Kindness which is at rank 4. Including the Confidants which will max out on their own eventually but have not yet (Fool, Magician, Judgement and I’m going to assume Justice) I’ve completed 13 social links with Haru’s (Rank 7), The Twin Wardens’ (Rank 8), Iwai’s (Rank 7), and Futaba’s (Rank 2) pretty likely to finish before the game is over. The only one I’m concerned for is Futaba’s since I’ve shamefully raised hers so little. Thus far I’ve completed every Palace in just one visit a piece, discounting any story forced segments like the first couple visits to Kamoshida and Madarame’s Palaces. I’ve really liked this game’s schedule tbh. Overall while I feel some of the story segments take up too much time, specifically during October, I don’t mind so much because I’ve gotten a lot done on a near completely blind first playthrough, and there’s still more I can do. While initially I was worried that social stats took too long to level up I feel it successfully threads the needle between 3′s “They’ll cap without effort” and 4′s “Fuck you for trying” approach for first time runs. They take effort and dedication, but like I said I’ve maxed nearly all of them. I also like how different confidant relationships will help improve your social stats as well, it’s a great secondary incentive to max certain ones and to stick with them. On top of that, there are more major barriers that require certain social stats and while some feel a little arbitrary (maxed charm for Makoto past rank 5) it makes sense to incentivize players to spend time on them as well. Another improvement to Confidants I enjoy over previous social links is how they all give a variety of skills. I know I focused on Hifumi’s and Kawakami’s way more than I might have otherwise just because their skills are so good and varied. Hifumi’s in particular add a lot of tactical depth. On the opposite end though, I know I ended up putting Ohya and Chihaya on the backburner because their skills weren’t that useful, though I certainly got a lot of use out of Chihaya’s social stat booster readings. Honestly, I just wish I had taken the time to max Sojiro’s. I like him a lot but he’s only at rank 3 because I spent the time I could have spent with him in the early game on my social stats. *sad trombone* For transparency, I’ve completed: Makoto’s, Yusuke’s, Ann’s, Ryuji’s, Takemi’s, Kawakami’s, Hifumi’s, Mishima’s, and Yoshida’s, and then another 3-4 will max automatically. I’ve enjoyed them all thoroughly, Yoshida’s in particular is one of my favorite non-party member Social Links in the entire franchise. I also like how Akira’s dialogue with women is much more respectful and natural than Yu’s or Minato’s was. He gets a lot more dialogue that doesn’t have sexual tension and feels like what an actual person would say, which leads to great character relationships and dynamics between him and characters like Ann, Makoto, and Hifumi even if you elect not to date them. In some cases I’d even say that his relationship dynamic is stronger if you do not date them, particularly with Futaba and Ann. (please don’t kill me avaterem if you’re reading this) This isn’t to say that electing to date one of them is bad or lesser per se, I just feel like there was a great dynamic between him and Ann as Just Friends which honestly I didn’t feel was there between Minato and Yukari or Yu and Rise, for instance.  Combat wise this game’s been a little on the easy side but I’ve enjoyed it a lot. I’ll definitely play new game+ through on hard or maybe even higher, we’ll see. All the party members fill unique niches and the greater variety of skills this game has helps keep them all fresh. Nobody overlaps unlike with 3 and 4 so that’s great. The Palace Bosses have all had really great fights, though I feel visually Kamoshida’s was still the most impressive because it was very out there comparatively. Still, they all fit thematically with who you’re fighting and they’ve all been very fun. Ever since she joined Makoto has been on the team and I just swap around the two members who aren’t Akira or Makoto. Generally it’s been a good move because she’s an extremely well balanced tank with good spread damage and support skills. The Palaces themselves have also been very enjoyable, they’ve each taken at least a somewhat different approach to design and I like that so far. Kamoshida’s has a good number of mandatory stops to keep you from getting worn out, and otherwise goes fairly easy since it’s the tutorial level basically. Madarame’s requires a mandatory stop to do stuff in real life which was neat and otherwise its level design was super cool and well realized thematically. Kaneshiro’s is a gauntlet through, it’s super long and fairly tough for its time in the story but there’s nothing stopping you except your own pacing and skill from actually just completing it in one go. Its level of difficulty is consistent throughout with no real spikes anywhere, it’s also the dungeon I had the most trouble keeping a low alertness rating in because it has a lot of unique mechanics. Futaba’s Palace is similar, though its difficulty is very spike-y. The dungeon itself isn’t too long, but the enemy mobs are generally speaking a good bit higher level than you are and many of them are only weak to PSI skills, which only Joker can have, or are weak to nothing at all. It’s the only dungeon that I made heavy use of just running away from encounters in. Most recently was Okumura’s Palace which is honestly one of my favorites. Its a great puzzle-dungeon that’s incredibly front loaded with challenge. If you can’t figure out that the worker drones are weak to fire then you’re in for an extremely bad time. On top of that several of the normal enemies in the first area are immune to regular attacks and guns, then it makes you fight a lot of unforgiving sub bosses up front but rewards you with an area where all the enemies are weak to physical attacks and guns. Then Haru really comes into play in spite of being a bit weaker than the others by virtue of lacking baton pass, the nearer you get to the end the more enemy types are weak to PSI and Gun skills, which Haru will just chew through. Overall it’s really well designed, but definitely much easier than 3 and 4. I’ve only had one game over happen and it was to a very unfortunate string of criticals. On a side note: Mementos is a nice bone throw to people who liked Tartarus a lot, though because of how it works it’s never challenging. I don’t have a lot to say on it, but I have a sneaking suspicion it’s gonna be the true final dungeon we do where we fight god or whatever because this is a Persona game so I know we’re gonna fight a god at some point, probably after the story mostly ends and we time skip to March. The story’s been very good so far. I was wondering when we’d get into the meat of it and oh boy October really delivered. There’s been this tension about the whole game because like, the first thing you learn is that you fucked up and got caught. You’re recounting what all happened to the prosecutor who’s in charge of your case. It’s flowed well and while a couple of the early segments, like within the first hour mostly, were somewhat stilted I’ve felt that way about every atlus product I’ve ever played. It’s just their weakpoint in storytelling as a company. This game does a great job not leaving things hanging, basically everything I’ve wondered about has been addressed in some way, even down to “Jeez Ryuji and Morgana are being really hostile towards each other” becomes an actual plot point and I like that a lot. Which btw Morgana running away called me the fuck out because like yeah, I’d totally benched him more or less in favor of the human party members since Yusuke joined. Since then I know I’ve been using him more not because I felt bad but because it made me appreciate having him more. I’ll do a full write up on the story once I’m totally done, all I really have to say right now is I haven’t trusted Akechi one fucking iota all game and that hasn’t changed now.  He’s a good character, but he’s sus as fuck and I’m waiting to fight him as a boss later. If he ends up just being an actually good boy and not betraying us I’ll eat my hat. But I’m dead fucking certain that he’s Future Prime Minister Shido’s darknet hitman who goes and assassinates people for him using the Metaverse. I’ve already caught Akechi in a lie, he said he only received his persona a month ago but that’s BULLSHIT because he could understand what Morgana was saying all the way back in May. He’s known about and been able to access the Metaverse for a long time. The only thing I’ve really not had addressed yet is why exactly was Akira accepted at this school? Kobayakawa mentioned it was because of ‘outside influence’ at the start of the game and that still hasn’t been addressed. The Phantom Thieves are great. Easily my favorite player group of the three people actually care about between SEES, The Investigation Team, and now these guys. They have a great set of dynamics and relationships, and you get a ton more interparty interaction and dialogue thanks to the text chat logs. They’ve all been great and it’s neat seeing the nuances of their relationships both as a group and individually. Don’t get me wrong, this doesn’t mean I like either other group less now, but after P4 neatly sorted the investigation team into sets of two all game it’s refreshing to see them all interact with each other directly and often. They’re all interesting and good characters. Morgana’s improved a lot. I already liked him better than Teddie, but after the Okumura arc of the story he’s improved a lot. I like him a good bit, but I’ll still wait to talk about him in full until the story’s over. Ryuji’s still great. He’s the ‘your first and best friend’ of the game. Compared one to one I probably don’t like him as much as Junpei but he’s real close. Obviously he blows Yosuke out of the water because he’s actually a good and enjoyable character. Ryuji’s dates are also really great, he’s just an earnest, good, vulgar boy trying his best. His hot headed-ness has actually been a detriment for the group a couple of times, which is good because him shouting about being Phantom Thieves in public and being overly combative toward Morgana (for understandable enough reasons) SHOULD come up. Still, he shows great growth and humility over the course of the story, particularly when he apologizes to Morgana and after he gets angry during a meeting and scares Haru and Futaba by punching some furniture he tells Akira that it made him feel shitty and he’s going to apologize to them individually. He’s great, I love him, and he’s strong in combat to boot. Ann is still the explosive, great, multifaceted character she was and I like her even more now that I’ve finished her Confidant relationship. She’s a very good character and honestly the driving force behind a lot of P5′s feminist messages. She’s a great character who can be silly, friendly, and serious all at the same time and it doesn’t feel like she’s whipping around from one personality to another, she’s just really well realized. One of my favorite things about her is that she’s allowed to be angry, she’s allowed to be pissed off and shout and rage against society in the same way as Ryuji. She’s never as loud as him, but it’s still great. As a party member she’s a little weaker than the others, mostly because he gun fucking sucks lol. That said she has a great mix of offense and utility, I just wish her speed were a bit higher. Yusuke’s even better now that I’ve taken him on like, 4 dates and finished his Confidant relationship. Like, putting aside that he’s obviously gay for a moment there is way more erotic and romantic tension between him and Akira than there is between Akira and most other characters. His dialogue, the way they interact, Akira’s response options and what motions he makes around him, it’s all very homoerotic and it makes me even more confused as to why he’s not romanceable. He has more date locations you can take him on than several of the romance options, just make him a full romance please Atlus. Aside from that, I love his character, he’s great. As a character he’s also great representation for people on the autism spectrum, imo. This game never outright says “Yusuke is autistic” but it’s extremely obvious he’s intended to be on the spectrum given some of his dialogue, behavior, and the particular use of the word ‘eccentric’ and ‘eccentricities’ in regards to him and only him. Japanese games don’t like saying shit like that outright but it’s totally clear if you just pay attention. His Confidant Relationship is also one of my favorites in the game. You get a great look at his life circumstances, some of his philosophical beliefs, and you get to see this great maturity come about as he takes it all in and turns it into his art. I think it was really meaningful that his final art piece for that competition was just him going back to the canvas he started on and making something more out of it. He’s a well rounded character and is also one of my favorite combat party members because he’s so fucking strong. His damage output is absurd to be frank and his followup attack is one of my favorites, he just instantly kills whatever enemy has the most health on the field. It’s great. Makoto’s a total babe tbh... She’s got the punk biker aesthetic when you’re in the metaverse, her weapons of choice are her fists and revolvers, she does the whole ‘Pretend we’re dating and whoops we just don’t stop’ thing. She’s a little socially awkward but not totally, she’s the boss friend and voice of reason, though she isn’t beyond jokes and she’s just great. I’m weak, she’s powerful, I love this character. It also helps that she’s clearly the secondary protagonist of the game in the same way that Mitsuru and Naoto were before her, so she gets a lot of nice extra focus in the story. Not so much as to detract from the others, but her being Sae’s sister naturally makes her interactions with her sister the main way we see Sae characterized. I’ve got a lot to say about her but I can’t really get it into words right now. I’ll talk about her more later cause some drama’s gonna go down I’m sure of it. Futaba’s the character I was most worried about going in, but I’ve been happily proven wrong. I was worried she’d just be your NEET Japanese Gamer Waifu and she’s absolutely not. I mean, she is literally a NEET Japanese Gamer Girl, but the story doesn’t sexualize her nor does it make her the ‘obvious’ romance like how Yukari and Rise were in 3 and 4. She’s a character with paranoid schizophrenia for christsake and they manage to not only handle that well, but they kept the integrity of her character all throughout it and make her own effort the reason she improves, not the phantom thieves magically fixing her. I’m still not over it. I haven’t done much of her confidant relationship, but I do really like what I’ve seen of her. She’s driven and works hard, but she’s got her limits and is trying hard to broaden her horizons. She’s very comedic as well in the text logs but in a way that makes sense for someone her age and background. Her relationship with the others is a little stilted, but it doesn’t feel awkward, it makes sense because really she only interacts to any major degree with Akira, Yusuke, and Morgana. And finally we have Haru! I love her, she’s so fucking cute and such a sweet character. It’s kind of funny how she’s almost the same as Mitsuru but is so different. They’re both 1%ers who are the sole daughters and heirs to a conglomerate, are set up for an aranaged marriage they do not want, and whose dads die suddenly. Plus they’re both Empress Arcana. Yet the major difference is Mitsuru’s dad was supportive and she was prepared to inherit her company, where Haru has neither of those things. She was a passenger to her dad’s corrupt will and suddenly has all of this thrust upon her. I think it’s neat how similar they are in concept yet they’re totally different. I haven’t completed her confidant relationship yet but so far I like how down to earth it is. She just needs someone she can trust and talk with about her life issues. It’s cute seeing her go out and try different hobbies of her own choice just to get away from it all and to see what comes of it. Oh, I just realized, but also like Mitsuru she copes with her situation by burying herself in more work, though with Haru it’s with getting more hobbies to do where Mitsuru just takes on more corporate responsibilities. I hope this ends well for her. Honestly I wish she joined us sooner, I get the feeling she won’t be around for enough time to get the focus she deserves. Also, and this is just me, but I feel people saying ‘This game’s gay representation is shit just like Atlus always is’ really aren’t giving the game its dues. Yes, those two NPCs are bad and solely negative inclusions that just randomly throw in two (admittedly very short) scenes with a couple of predatory gay guys. But to only highlight them and ignore characters like Lala Escargot being well handled and shown to be nothing but a good person, Yusuke being pretty gay, and even the main character explicitly and without joking being able to show attraction to men multiple times is just unfair. The game’s gay representation isn’t perfect, but it’s certainly a lot better than Persona 3 or 4′s initial releases. Though Persona 3′s cast ended up being very queer with later content if you just compare the initial releases of each game Persona 5 blows the others out of the water by means of actually having positive queer representation. All in all, it’s still amazing, 10/10, my game of the year without question. I love it.
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