Tumgik
#i have borderlands series and gears of war and that's pretty much it
itstimeforstarwars · 29 days
Text
Y'all know any couch co-op games for xbox one or nintender switch? I need new games to play with my sibling.
2 notes · View notes
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Loading Screen Best Of E3 2019:
Best Sports Game:
Madden 20 – Another year, another Madden. Sports games were almost non-existent this year at E3 with both EA and 2K not showing their yearly iteration of an NBA game. With that being said, what we did get to see, showed some promise. The improved upon graphics of Madden 20 will help just a bit to differentiate from last year’s version. A new career mode should scratch that itch, albeit not too well. New plays and Superstar “powers” will give some teams and players advantages over others. Hoping to see more on the NBA front later this year, but for now, Madden 20 takes Best Sports Game of E3 2019.
Runner Up:
FIFA 20
Best Racing Game:
Forza Horizon 4: Lego Speed Champions – This was it. This was the only racing game we got to see this year. With rumors of a new Need For Speed coming out this year, we thought we’d get at least a trailer, but no. Even though the Lego DLC for Forza Horizon 4 is all we got, it really is something special. Each track was built by hand and contains thousands of Lego blocks. The zany Lego humor you find in the movies is also present in the drivers and audience members reactions. The Lego cars are brilliant, and this looks to be a strong competition for the Hot Wheels DLC Forza got some time ago.
Best Multiplayer Game:
Borderlands 3 – Borderlands is back and better than ever. Everything you want and remember from the beloved series has returned and in peak form. You get the same cell shaded art style, 1000000000s of guns, great characters, and the vile yet lovable humor you’ve come to know. Expect to sink hours into this game with friends!
Runner up:
Gears of War 5
Best Shooter:
Borderlands 3 – Oh hey! Its that game again from up above…Look, its kind of hard to lose Best Shooter when you have more guns than any of the other Shooters combined. Borderland uses its humor and story as mere support to its gunplay. This game just screams Shooter, literally, I’m pretty sure at one point a character yelled Shooter. Without seeing any gameplay from Call of Duty and with Gears focusing heavy on story, Borderlands leaped out to a fast lead in this category.
Runner up:
DOOM Eternal
Best RPG:
Cyberpunk 2077 – I doubt this will be the last time you see this game on the list. If Witcher 3 is the baseline for what an RPG in the modern era should be, we’d take a sizable bet that Cyberpunk is going to raise that bar by a lot. With some of the rumors coming out from behind closed doors, this game is shaping up to be one of the most robust RPGs of our time. The Outer Worlds came close with its New Vegas in Space style gameplay, but we are riding the hype train into 2077.
Runner up:
The Outer Worlds
Best Action Game:
Watch Dogs Legion – This was a tough choice. On one hand, you have our love and adoration for all things Star Wars and on the other hand…you have assassin Grandmas. Ok, it was easy to choose. Watch Dogs Legion blew us away when we got time with it at E3. The ability to recruit from any NPC, all of whom have their own unique backstory, dialogue, skill set, and personality, makes for an incredibly fun and intricate experience.  
Runner up:
Star Wars Jedi: Fallen Order
Best Open World game:
Cyberpunk 2077 – Ok, this may be unfair because we haven’t seen the entire world, but I mean…come on. Again, CD Projekt Red as shown a knack for making large and engaging worlds. In just the mall previews and demos we saw, the world and everyone in it is just as robust, if not more so, than Witcher 3. We can’t wait to explore the world in its entirety come next year.
Runner up:
The Outer Worlds
Best Platformer game:
Ori and the Will of the Wisps – Returning to the world of Ori makes us feel like we never left. The same beautifully eerie visuals and excellent platforming ensures us that we will be in for another great time. The puzzles are the perfect mix of difficult and engaging and we expect multiple playthroughs will be more than welcoming.
Runner up:
Hollow Knight: Silksong
Best Adventure game:
The Legend of Zelda: Link’s Awakening – The beautiful world and adorable visuals will keep you coming back for more. Leaning into the traditional Zelda style of gameplay we saw from its first iteration; nostalgia is embedded deep into the game as you progress through dungeons and grassy fields. This is just an overall cute and lovable game that we just melted into right away!
Runner up:
Luigi’s Mansion 3
Most Hyped Game:
Cyberpunk 2077 – Yeah, this game just can’t lose. It rode into this year’s E3 just as fast and heavy as it left last years. We finally got a release date and its much sooner than we all expected so you can say the hype levels rose even more. Call of Duty came out of the gates hot, garnering a lot of hype with its rekindling of the Modern Warfare universe, but without seeing anything outside of a teaser trailer, it couldn’t compete with Cyberpunk. Is it 2020 yet?
Runner up:
Call of Duty: Modern Warfare
Best Indie Game:
12 Minutes – This game stuck out to us. Its top down, one room only, mystery thriller vibe just shot this game right into our line of sight. The short trailer gave a perfect idea of what the game is about and left the viewer wanting more. We can’t wait to solve our own murder over and over and over and over….
Runner up:
Way to the Woods
Best Trailer:
Halo Infinite
Runner up:
Ghostwire Tokyo
Biggest Surprise:
This year’s biggest surprise was no doubt, the announcement of one breathtaking, Dog avenging, silver handed Keanu Reeves. His reveal as Johnny Silverhand in Cyberpunk 2077 and his subsequent appearance on stage at Xbox’s E3 Conference, was talked about all week long. Keanu…so hot right now!
Games we need/want to see more of:
Call of Duty: Modern Warfare
Cyberpunk 2077
Ghostwire Tokyo
Best of Show:
This year’s Best of Show, if you haven’t guessed already, is on a trajectory to being one of the greatest games of all-time. The pressure is on, but the future looks bright. In 58 years, we may look back and crown this game as the Greatest of All Time. It plans to blow us away and doesn’t even look like it needs a helping (Silver)hand in doing so. The Loading Screen’s Best of Show for E3 2019 goes to Cyberpunk 2077! Let’s face it, this game isn’t going anywhere. Its implanted itself right into our brains and plans to stay there for the long-term. CD Projekt Red has a lot of pressure to deliver, but I don’t think anyone should be worried. With the inclusion of one of Hollywood’s hottest stars, the continued levels of hype and anticipation, and the gorgeous trailers, demos, and previews that we keep seeing, Cyberpunk took this year’s award and gunned it.
TLS BEST OF E3 2019: CYBERPUNK 2077
62 notes · View notes
pressxtoalex · 6 years
Text
My Top 12 Most Anticipated Games of 2018
2017 was an absolute monster of a year for video games, and it’s starting to appear that January is going to be the only time where we aren’t going to be inundated with new releases to play, and inevitably miss out on. However, there are already more than a few games coming out in 2018 that have my attention and think they should have yours, too. Now bear in mind: This is a pretty PS4 heavy list, for obvious reasons, but if you do some Googling, you’ll find a lot of these are multi-platform releases. The other thing to consider, is while I consider myself a great optimist, I have to be real with myself, so no matter what the developers and publishers tell us, you aren’t going to find games like Death Stranding, Kingdom Hearts III, or The Last of Us Part II on this list, because, let’s face it, they aren’t coming out in 2018. Perhaps, the most frightening part of this list, is most of these games have been confirmed for at least the first half of the year, leaving June through December pretty wide open for us as gamers to have a crowded schedule.
12) The Longest Five Minutes
Tumblr media
Coming out of NIS America, The Longest Five Minutes takes a twist on the traditional RPG and starts out at the end, facing off against the game’s final boss, however, your character has lost every memory of their adventure, including their name, abilities, and even why he’s in this battle. Throughout the battle, comments made by his allies, and taunts by the Demon King will trigger flashbacks to help fill in the heroes memory gaps. It comes out in just a few weeks on both Vita and Nintendo Switch and the premise alone put this on my radar.
11) Days Gone
Tumblr media
We finally saw what Sony’s Bend Studio has been working on at E3 2016, and while it felt more like a “Lookee how many things we can have on the screen at once” they expounded on the stealth aspects of the game at PSX, showing the game to potentially being somewhere between The Last of Us and Horizon Zero Dawn. It sits so low on my list, partly because it’s Bend’s first release since Uncharted: Golden Abyss, and their first console release since Syphon Filter: Logan’s Shadow, and partly because I’m not 100% sold on this coming out in 2018, but, if I’m over here spoutin’ off Last of Us Part 2 is coming in 2019, then Day’s Gone needs to be hitting shelves in 2018 as to not be cannibalized by a much more established IP. I love the idea of an open world motorcycle game, though, and hopefully, it’s something akin to much under-appreciated Mad Max.
10) The Walking Dead: A Telltale Series The Final Season
Tumblr media
It’s pretty firmly established that I love adventure games, and I love Telltale. They hit a home run in 2012 with the first season of The Walking Dead, but while they continue to swing for the fences on various other licensed and popular properties, they haven’t quite fully captured the magic that made The Walking Dead’s first season so special. Sure, Season Two and Season Three had their high points, and Telltale has shown some of the magic in their other games like Tales from the Borderlands, Guardians of the Galaxy, and Batman, but this is their chance to give Clementine, a character we’ve spent six years growing up with, a proper send-off and story, after spending Season Three side-stepping her.
9) God of War
Tumblr media
Yo. Real talk, I’m not a God of War guy. I don’t need that much screamy chain man in my life, and frankly, Kratos has just been a dude, to me, that has zero redeeming qualities. Yea, he’s angry because of his tragic backstory, but, like...can you not? Here’s the thing though, Sony Santa Monica has created a tamer, humbled Kratos that seems to have far more to lose. While I think we’re starting to teeter on seeing too much of the game, game director Cory Barlog keeps saying the right things about this installment that has more-than-piqued my interest. And me being interested in a God of War game speaks volumes. 
8) Adventure Time: Pirates of the Enchiridion
Tumblr media
Adventure Time is the one franchise that has been itching for a quality game under its banner. We’ve had a handful of various dungeon crawler games, top-down Zelda clones, and adventure games, but they’ve either missed on the art style or totally whiffed on the gameplay. Pirates of the Enchiridion may possibly be the Adventure Time game that the series fans have been clamoring for. It’s an open-world game set in the Land of Ooo, with an original story, multiple playable characters, full-cast voiceover, and sailing. The series is wrapping up soon, and this may be one of the last Adventure Time games we see, so here’s hoping this is the one they get right.
7) Church in the Darkness
Tumblr media
I’ve had my eye on Paranoid Productions’ Church in the Darkness for a couple of years now. It’s a top-down, procedurally-generated action/infiltration game set in the 1970s where you’re an ex-law enforcement officer tasked with checking in on your nephew, who has recently joined the Collective Justice Mission cult. Each playthrough promises to be different, down to the characters’ personalities and reactions to you being in the camp. If you want to go full-stealth Metal Gear with it, you can, or if you want to go full guns-blazing, go right ahead. The idea of uncovering more of the story based on your investigating, and the varying degree in which characters respond to you each time you play, leave a lot of opportunities for the game to have mass amounts of replay value.
6) Jurassic World Evolution
Tumblr media
Hi. I would like to build my own Jurassic World, please. That’s at least what developer Frontier is promising. While I had no idea Jurassic Park: Operation Genesis even existed until it became too rare to justify purchasing, I did spend a lot of my summer in 2012 tapping away at Jurassic Park Builder on my iPhone. Jurassic World Evolution looks to bring that Jurassic Park-meets-Sim City hybrid back to home consoles. Hopefully “Life finds a way” and this game will be exactly what Jurassic-verse fans have been looking for this summer. Just, please, don’t Animal Crossing this and make me have to play every day or risk being infested with weeds and whatnot. That’ll be the quickest way for me to nope out of this.
5) Crossing Souls
Tumblr media
Somewhere between the Burger King Kids Club and Stranger Things lies Fourattic’s Crossing Souls. Set in 1986 in California, Crossing Souls is an action-adventure RPG where five kids make a mysterious discovery that thrusts them into navigating two planes of life and death and begin uncovering a government conspiracy. With five playable characters, each with their own style of combat, puzzles, and 80’s arcade references, Crossing Souls is right up my alley in the indie-game realm.
4) Detroit Become Human
Tumblr media
Heavy Rain is one of my all-time favorite games. Hell, it’s tangentially linked to where my YouTube namesake came from. While Beyond: Two Souls wasn’t entirely the follow-up a lot of fans were looking for, I have no problem putting all of Quantic Dreams eggs into the Detroit Become Human basket. Between its Isaac Asimov and Philip K. Dick-style of story, stunning visuals, and varying degrees of story direction, this seems to be the Quantic Dream getting back on the right track. The big question is what side of their spectrum the story is going to fall on.
3) Dreams
Tumblr media
If you listen closely, you can hear the hype-train leaving the station for Dreams. Media Molecule has been a voice in the gaming industry that needs to be heard again. Their style and creativity has been sorely missed, but a few questions remain: Is there a major market for a curation-based platformer, will the customization be as flawlessly executed as we’ve been lead to believe, and will this even hit 2018 despite the developer’s best efforts? It’s hard for me to temper my excitement for a game that has a far more expansive Super Mario Maker feel to it. The in-game campaign may not be the reason to buy the game, so it’s going to be on those that pick up Dreams to keep it alive.
2) Red Dead Redemption 2
Tumblr media
I totally missed on Red Dead Redemption. It was at a time where working in gaming retail and feeling that need to play everything, the last thing I wanted to do was play a massive open-world game. Red Dead Redemption 2 feels like my opportunity to atone for this mistake. I loved what I played of Grand Theft Auto V and am dying to see what Rockstar Games has learned from then to now with Red Dead being their first proper current-gen game release. Rockstar has carte-blanche with the gaming industry, so if they came out tomorrow and said, “This is delayed again, and will be delayed a third time” almost everyone would understand. They’re still Scrooge McDucking in their money from GTA-Five, so they don’t need to rush a Red Dead sequel out the door, but they are looking to be the heaviest hitter in 2018 and every developer and publisher has to be waiting for a release date so they know to stay away.
1) Marvel’s Spider-Man
Tumblr media
I am absolutely salivating for Insomniac’s Spider-Man to just get a release date. I don’t even need it in my hands yet, I just want to know when I can have it in my hands, and based on recent tweets from the game’s dev-team, we may know sooner rather than later. Not only is this my most anticipated game of 2018, if you were to put a gun to my head and tell me I can only pick one game from this year, I would not even flinch when answering “Marvel’s Spider-Man.” Between the combat, the cinematic uses of QTE’s, to the open environments, I am absolutely sold on this game. The most exciting thing about this release is that, despite what we’ve already seen, I don’t even think we’ve seen a lot of it. Through tweets, and various interviews, I think we’ve only seen the tip of the iceberg with this game. Outside of a certain popular character’s appearance in the E3 2017 trailer, we already know they play a larger role than just a cameo, leaving me to wonder if we’re getting a Sons of Liberty situation where the what we’ve seen could be a misdirection to what we’re getting. Regardless, Insomniac Games and Spider-Man are an incredible pairing and I cannot wait to get my hands on this.
So there you have it! My most anticipated games of 2018. I’m sure most of the titles didn’t surprise you, but I absolutely hope I was able to turn your gaze toward some upcoming releases you may not have previously known about. Feel free to drop by and let me know what you’re most looking forward to!
95 notes · View notes
mamafribeans · 7 years
Text
Ships I have Via Fandoms I game in.
Now these are what I ship, I do not care if they are mostly straight ships.  This is just mine, you guys can ship whatever you want!  It is still a work in progress but these are pretty much what I play.  Now I do plan on adding to this.
* I am currently warming up to these ships
** I can ship these Platonically and Romantically
OverWatch
Ana Amari and Reinhardt Wilhelm [ anahardt ] Angela ‘ Mercy ’ Ziegler and Jack ‘ Soldier 76 ′ Morrison [ mercy76 ]* Tracer and Emily EVERYONE and The Payload/Point
Mass Effect
FemShep and Kaidan Alenko Urdnot Wrex and Urdnot ‘ Eve ’ Bakara Mordin and Science [ Scientist Salarian ] Steven Hackett and Alliance Mom!Shep and Alliance
Dragon Age
FemCousland and Alistair FemAmell and Cullen Mage FemHawke Hawke and Anders
Resident Evil
Jill Valentine and Chris Redfield** Ada Wong and Leon Scott Kennedy [ Ada wait!!! ] Claire Redfield and Steve Burnside Barry Burton and Kathy Burton Sherry Birkin and Jake Muller
Borderlands
Axton and His turrent Maya and Kreig  Angel and Cussing Moxxie and her bars Lilith and Roland BloodWing and Mordecai Brick and ANY PUPPY
Divison
Faye Lau and Being out on the Field.
Destiny
Iron Lady Skorri and Iron Lord Silimar Iron Lady Jolder and Iron Lord Saladin
Gears of War Series
Anya Stroud and Marcus Fenix Maria and Dominic Santiago Damon S. Baird and Samantha "Sam" Byrne Bernie and Hoffman
5 notes · View notes
talietikasero · 3 years
Text
I went in aware of the (possible) retcons and shit but I watched the whole thing anyway. It’s some ungodly hour way past when I should’ve slept and here’s what I thought. I’m trying to be fair here when I give GG Strive’s story a 6.8/10
Visuals: This game is beautiful. 12/10
Voice cast: I enjoyed the dub. Not as much of a corny anime dub like Sign was, but the returning cast improved from that game -- or at least I thought so. 8.75/10
Soundtrack: One word: Incredible. The duo of Naoki and Aisha on vocals for all character themes -- ok they're only a duet on Ramlethal's [Necessary Discrepancy] but you know what I meant -- was a perfect choice. My favorite themes from when I played the second open beta back in mid-May were Giovanna's [Trigger] and Potemkin's [Armor-Clad Faith], but Leo's [Hellfire] really grew on me the most. 15/10
Game itself: Arcade mode was a fun challenge because I’m an idiot who did all 15 but I got really tired of fighting Nago over and over again. I’m not that great so I’m not worrying about getting the “Messiah Will Not Come” trophy where you fight him but he’s got an infinite blood gauge. Survival gives a good chunk of the lifebar back without making it too easy -- and the “mysterious challenger” at stage 10 being a shadowy Sol with neon red was an okay way to signal a checkpoint. 9/10 I’m not doing online any time soon because I don’t have a wired connection but I hear it’s ass and the tower placement is a complete lie.
Anywho, now on to the real post:
For a finale, the story was... slightly below average. But I’ll be honest here, I kinda had high expectations because of the hype from the past two (?) years, five if you count the total time between Rev2 and Strive's release dates.
The last time I was this critical of a sequel’s story was the gap between Borderlands 2 and 3, which was seven years. I'm going off on a tangent here but I'll sum it up so if you're not familiar with Borderlands you'll have an idea of what I'm taking about. In Borderlands: the Pre-Sequel, the Watcher (Eridian? that saved Athena from execution after telling Lilith and company of her adventures on Elpis with Nisha, Wilhelm, Timothy, Aurelia, and Claptrap) warned "Now's not the time for bickering, Vault Hunters. War is coming, and you will need all the Vault Hunters you can get". BL3 rolls around and there was no big war. Instead, we got a poorly delivered dumpster fire of a main campaign that spanned five planets and the main villains were some bratty livestreamer Sirens that run a planet wide cult. Seriously? The cast was poorly handled there too but I'll stop here.
In the case of comparison to another fighting game’s story, the game that comes to mind is Tekken 7 because if they aren’t a Mishima or Kazama or someone else in that fucked up family that’s plot relevant, they were given a shitty one-fight episode. Sure Nina and Claudio were in the main story mode but that's the thing: they were just there. The returning (dlc) series veterans, such as Anna, Lei, Marduk, and all the way to Zafina plus the newcomers Leroy, Lidia, Fahkumram, and Kunimitsu II weren't given much aside from a brief story snippet. Dare I say it but SFV did their new seasons newcomers and returning fighters justice as they all got episodes of their own. You read that right. Street Fighter V was better to its cast than Tekken 7 and Guilty Gear -Strive-.
Unlike the Xrd games, watching the story does not get you any money. The only difference I saw right after was that the Strive correlation chart updated. For what it’s worth, they could’ve done something like DBFZ’s story clearance unlocking a new character, or do an alternate costume where the outfit Frederick wears in the ending (and upon further inspection is the very same one he wore in the flashback) is useable in fights (it’d be hilarious but a good detail added in if you were to select that option but the name plate doesn’t display “Sol” lmao). If Ky has a palette that puts him in an open button white shirt, jeans, and what look like work boots, then let me play in the ending's lab coat, tanktop, and jeans dammit.
I kept track of how many of the playable cast showed up and played some part. Everyone except Ramlethal, May, and Faust appeared in the story -- these three were reduced to credit image cameos >:( Ram’s seen with Elphelt and Sin, while Ky and Dizzy are in the background. May’s with her crew, and Faust is in the desert somewhere or some shit with Chronus.
But even if they did show up, nobody else except like five people did jack shit. Giovanna, bless her heart, was absent for a long period then showed up to fight Nagoriyuki (who eventually sided with the good guys) but got her ass beat after he faked surrender. Potemkin helped but spent most of his time cruising at high speed trying to get to the White House. Ky and Jack-O didn’t arrive until the end either. Axl -- or should I say Will -- finally got to see Megumi again at the cost of I-No’s defeat. The dude got his girlfriend back at the loss of someone he considered a friend but the delivery felt forced as it was confirmed as she was dying -- wasn't part of her character that she has no recollection of a past? Her suddenly remembering a past boyfriend and being able to describe his appearance didn't really make much sense.
Chipp and Anji were in that comical highway chase scene, but then Anji's just wherever while Chipp's in the Pentagon control room. I get that someone had to stay behind and watch from the other side -- this role landing with Leo as he, Millia, and Zato were overseeing commentating on events from the castle’s war room like Brock and Misty during Ash's battles in the OG season of the Pokemon anime, while Daryl was at the G4 conference and Ky was on his way to the fight -- but the pacing and usage of the cast in this story was a mess. Yeah sure it has most of the GG cast in this installment's playable roster present but it didn't feel like a GG story -- really it felt like the live action Resident Evil movies where the source material's characters are sprinkled in, acting more as a "here ya go they're here don't expect much!" type thing.
Honestly, a step down from Rev because at least everyone in that arc were somewhat present with maybe one or two exceptions? Hell, even though they were added as dlc or in Rev2, Dizzy, Haehyun, Baiken, and Answer were in the main story. Being hopeful here when I say that I hope we see more of Goldlewis or get to play as him because his design is badass and so is his coffin flail weapon. On the side of fairness though, I have a feeling this isn’t exactly what Ishiwatari intended (this is unlikely but it's probably Katano's directing? Whatever in any case)? The general reaction I saw from others who’ve watched the story was that the subplots were half baked and the plot as a whole was pretty rushed. Happy Chaos / the Original as the main villain was Calypso Twins from Borderlands 3 level cringe and every time HC appeared on screen I wanted to mute it. There is the bonus story coming later this year, along with the dlc slots, so ehh? The interactions between Colin and Frederick were one of my personal favorite points even if this did turn into “Neon Genesis White House Down”.
“Brown bears don’t give birth to pandas.“
I’m sure like the others who actually paid attention to the story from the end of Xrd to Strive, my main question was this:
After the Justice / Jack-O fusion -- recall the “newly revived” Aria had purely red hair and Jack-O’s halo disappeared. During the mid-credits of Revelator, former friends turned sworn enemies turned frenemies Asuka and Frederick pretty much have one last declaration of war against each other, with Sin, I-No, and Raven as their witnesses -- Asuka even said “take good care of Aria”. Naturally from all of that, she’s not Jack-O anymore, right? Wrong. According to the game, what's inside of Jack-O is only a fragment / shard of Aria mixed in with Jack-O's projected personality (I think). How did they go from "let's do the fusion and guaranteed she'll return" to "yeah nah she ain't comin' back bro"
Xrd Revelator: "Pull this off successfully and Aria will fully revive as a human."
Strive: "Nah bruh. We lied. It just turned Jack-O human and what's inside her is only an unstable shard of Aria -- not the whole thing."
Back to the “final battle”, they don’t fight, rather Asuka removed the Flame of Corruption from Frederick's body (and somehow he got a haircut too). So really what was the fight in Rev2′s [After Story - A] for? Did he get nearly the life beaten out of him from Ky fighting dirty and left that crater in the park for nothing? Seems that way. Asuka lives on the moon and he's got a radio show now because (*bong rip*) that makes sense.
I’ll admit it’s a little cute that the feelings are mutual between Jack-O and Frederick -- he sees her as herself and not just a genetic copy but they expect us to think in the three weeks they've known each other that "oh shit I'm in love with this person" is believable -- and they live in the woods near a presumably 200+ year old space shuttle complete with the launchpad but come on now. That's some Russo Brothers level writing right there -- y'all remember Avengers: Endgame and how when he went across space and time to return the Infinity Stones, Steve Rogers threw everything away just so he could go back to his original era? The now depowered-so-he's-human-again Frederick Bulsara (the ex-gear and world's savior x times over formerly known as Sol Badguy) living in isolation away from his newfound family and friends gives off the same vibe. Especially after that one and only flashback where it's Aria's birthday and he was going to propose but the ring wasn't ready in time so he had that "error" to show instead.
3 notes · View notes
entergamingxp · 4 years
Text
DualShockers’ Favorite Games of 2019 — Cam’s Top 10
December 30, 2019 10:00 AM EST
2019 has been a pretty disappointing year overall for me when it comes to video games, but there was still plenty to love too.
As 2019 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2019 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2019 releases — can be considered.
2019 has been an insane year for me. After getting my Bachelor’s in Journalism, I’ve been working to get my foot into the gaming industry to write and talk about what I love, and I’m forever thankful for the opportunities that have unexpectedly fallen onto my lap. I’ve traveled the country and have met and made connections with numerous members of the industry that I look up to, and eventually want to stand along side. So much has happened in such a short amount of time that I’ve spent most of the time that I can outside of playing games to prepare myself in big ways moving into 2020. If you are reading this, whether you are someone I know or someone I don’t, you are helping my dreams become a reality so, thank you. Now let’s get into what you came here for.
Depending on who you ask, some will say that 2019 was a great year for video games, while others will say that it was okay at best; I happen to sit on the latter. We have been spoiled with absolutely mesmerizing gaming experiences in both 2017 and 2018. If I’m being honest, I don’t think any game in 2019 would be in a serious discussion for Game of the Year if they came out in either of those time frames. Last year, I was incredibly conflicted about which title would be my Game of the Year between Red Dead Redemption 2 and Dead Cells to the point where I just said both (at this point though, it’s Red Dead).
For 2019, my GOTY immediately sat at my number one spot, and no other game made me question that choice as the year has progressed. 2019 has just been a mixed bag of games that a lot of people genuinely love, but nothing that most people could hold hands on and say is an absolute frontrunner. I don’t want to seem too down on the hard work that these creators put into their games, because I had some great gaming experiences in 2019, and still am going into 2020. I love talking about games, and I’ve been anticipating writing my top 10 games of 2019 so let’s get to it, shall we?
(Notable Games That I Did Not Get to Play in 2019: Ape Out, Astral Chain, Call of Duty: Modern Warfare, Judgment, Katana Zero, Luigi’s Mansion 3, Link’s Awakening, Star Wars: Jedi Fallen Order and Telling Lies)
Honorable Mention: Death Stranding
Alright, let’s talk Hideo Kojima for a second. I’m sure it will sound crazy to some, but Death Stranding is my first real crack at one of his games. I’ve always wanted to get into the Metal Gear Solid series, but the stars have never aligned for me to do so. Ever since the fallout of Kojima and Konami to the announcement of the game at E3 2016, all I ever thought was “what’s the big deal here?” while everyone else was dancing their pants off. All I got from him is that he likes to go big and over-the-top while naming his characters way too literally. Regardless, I wasn’t entirely sold on Death Stranding until a few weeks before its release. By the time I pressed start, I still had no idea whether or not I was going to like “a Hideo Kojima Game.”
After trying out Death Stranding for myself, the verdict is I like it. The scary part is that I think I INCREDIBLY love it, and the reason that is scary to me is that I want to do everything this game has to offer. I want to do every premium delivery, earn every absolutely pointless star and I don’t care because I love…delivering packages. I love sorting everything as best I can and keep them clean for the drop off. I’ve played almost 30 hours of this game and I am still on Chapter 3. I just refuse to mainline this game because it is such a disservice to the world that has been made.
Even with all the things I love about this game, there are an equal amount of things that I hate about Death Stranding. I still can’t even say much as to what I think of the story. The stealth mechanics are terrible, even coming from a developer that practically invented the genre. Specific areas of this gorgeous world are just designed for you to want to bang your head against the wall.
While I equally hate what I love about this game, what I love about the game wins at the end of the day. So I will keep playing it slowly but surely, probably until the end of next year along with everything else that 2020 has to offer. I will finish this game; I will complete everything possible because I want to feel that satisfaction and I will likely write a very long article about that entire experience.
Until then, it doesn’t feel right to rank it on my 2019 list. I have no idea where I’m going to be at with everything once the time credits roll. All I know is, Death Stranding is one of my favorite games that I will never play again, once everything is said and done.
10. Creature in the Well
Creature in the Well is the first game from developer Flight School Studio, which focuses on an engineering droid known as Bot-C who awakens from a deep slumber in an endless storming desert. Coming across a small village with a lifeless power plant, Bot-C ventures inside to restore the plant while evading an unknown creature that lurks in the dark. Known as a “pin brawler,” Bot-C travels through different dungeons that involve pinball puzzles.
By charging energy cores and batting them at bumpers I solved engagingly fun puzzles that helped me restore the plant to its former glory. It is a straightforward but challenging experience that makes me want more of that addicting gameplay. Knowing this game was created by a two-man team makes me applaud it even more. Creature in the Well left a lasting impression, and I will be keeping my eyes on what that team is working on next. The game has one of my favorite art styles of this year along with atmospheric music and environments, making it a favorite of mine in the indie sphere of 2019.
Check out DualShockers‘ review for Creature in the Well.
9. Control 
Within the first couple of hours of playing Control, I was enthralled with everything about it: the world, the lore, and the aura, which is one of my favorites in any video game. It is beautifully made and feels haunting no matter what part of the bureau that you are exploring through. Being able to throw debris at enemies and levitate across platforms is incredible fun, even if the combat as a whole is pretty one-note.
At first, Control shot up to my Top 3 games of 2019, but as the game progressed and more of the story was explained, I felt like it fell to shambles. By the time I hit the end of Control, it didn’t feel like there was a proper “ending” to the story. It felt like a “to be continued” moment for the game’s upcoming DLC, with the number of things from the main story that didn’t get resolved. Even though the game didn’t entirely land on its feet, I still love the premise of what Remedy brought to the table with Control, along with its fun combat.
Check out DualShockers‘ review for Control.
8. Borderlands 3
After waiting far too long since Borderlands 2, Borderlands 3 hit all the right notes for me except for what I was looking forward to the most, being the story. In Borderlands 2, I was so blown away by how strong a narrative that Gearbox was able to create in a universe that was so explicit and self-aware. Ending on a cliffhanger teasing the departure of Pandora to travel the galaxy for vaults on other planets encapsulated me, but I was worried about what was to come, especially after the end of Handsome Jack.
The story that was served in Borderlands 3 is such a disappointment on every level, but that doesn’t mean the full package wasn’t still great. With the amount of the quality-of-life changes made in Borderlands 3, the franchise is at the best place that it’s ever been. It is the first entry where I want to play as every Vault Hunter, just because all of them stick out so interestingly.
Even though I don’t get to play in co-op often, when I do it is some of the most fun that I have ever had in gaming. Gearbox may not have gone in the direction that I wanted with its story, but I love shootin’ and I love lootin’, which is exactly what Borderlands 3 is truly about.
Check out DualShockers‘ review for Borderlands 3.
7. Indivisible
Indivisible is one of the few games from that come back to my mind of the most memorable gaming experiences that I had in 2019. When I reviewed it, I said that it was hard to put into words how I feel about the game, and up to now that is still true.
It has my favorite art direction of any game in 2019, all handcrafted and beautifully detailed. There’s a vast and unique set of party members that you can recruit into battle (including a lightning dog!), which gave me nearly endless ways to execute combos. The platforming is incredibly satisfying on so many levels, and it’s easily my favorite in the genre this generation. The story presented makes you truly consider the consequences that you might bring onto others based on the choices that you make.
There is very little about this game that I don’t think works in its favor. Give it a shot.
Check out DualShockers‘ review for Indivisible.
6. Pokemon Sword and Shield
Pokemon was the first gaming franchise that I fell in love with. To this day, whether or not I am anticipating the newest mainline entry of the series, I will always pick it up and play the latest installment.
Earlier this year, I wrote about how the franchise has been a far off memory from what it once was back in the first three generations. For the longest time, there was nothing in the recent Pokemon entries that brought back the love I once had, until I played Pokemon Sword and Shield. When I found out that Nintendo was moving away from a handheld-only platform with the Switch, I finally thought we would be getting a new title similar to Pokemon Coliseum or XD Gale of Darkness back on the GameCube.
While Sword and Shield isn’t particularly that, it feels like what a modern-day Pokemon game should be. I’m always going to like the grindy old school versions more, because that is what Pokemon is to me. But with the incorporation of the Wild Area, being able to run into Pokemon from any generation and the variety with which they show up feels fresh. I can run into a Snorlax and then walk a few steps into a Drapion.
I know that a lot of people within recent years have criticized the series for having random encounters, which I still think is a weak criticism being a turn-based RPG, but I like how Game Freak was able to appease all players in that sense. This of course just speaks to the number of quality-of-life changes that Pokemon Sword and Shield made to make the series more accessible, combined with its great new setting. The Galar region–while on the nose a little bit too much–has a fascinating backstory, and how the legendary Pokemon Zacian and Zamazenta fit into that story is much more interesting than previous generations.
Pokemon Sword and Shield may honestly make the best changes that have ever been done in the entire franchise. The best part is, I’m not even finished with the game yet. I’m only five badges in as of writing this, and when I’m not playing Pokemon, all I’m thinking about is wishing that I was, which makes me so enormously happy. The only reason it isn’t higher on my list is that it is still just more of the same (which is not a bad thing at all).
Check out DualShockers‘ review for Pokemon Sword and Shield.
5. Baba is You
I’ve never been a huge fan of puzzle games. There are specific titles in the genre that I live and die for, but as a whole, I don’t go out of my way to play them unless they’re recommended to me. I heard great things about Baba is You and after hearing about its concept, I wanted to try it out. By playing as this rabbit-sheep thing known as Baba, you move words around changing the effects of items and environments around you. I can change a wall into water, or I can change my playable character to a rock instead. All of the game’s systems are new and cool.
Baba is You happens to make me feel like a complete imbecile the majority of the time that I play it, and I love every second of it. I will spend an hour trying to figure out a puzzle and not feel fatigued of my efforts, just stupid. Why is that ok? Well, it’s because after all the trial and error that I ensue by the time I figure it out and win, I can’t help to think that all that time and investment was worth it. It’s one of those puzzle games where you want to YouTube how to beat a specific level just to progress, but you refuse to do so because you’re doing the game dirty and you want to figure it out yourself. It makes me want to feel validated by beating every level so I can say “I beat Baba is You.”
Check out DualShockers‘ review for Baba is You.
4. Fire Emblem: Three Houses 
It is crazy how in-depth and detailed that Fire Emblem: Three Houses is. It includes a massive suite of fleshed-out characters that you get to learn about and build them the way you want to utilize them on the battlefield, or you can let them do whatever they want. While teaching my students, I found out pretty early on that I could recruit kids from the other two houses over to my house (Golden Deer REPRESENT), taking them away from the other house leaders. However, knowing that there are technically four different routes that you can choose from in this 60+ hour game, I decided to stick with my original house members to focus on them because they were in the house I chose for a reason, and I didn’t want to sacrifice their characterization for other unassociated students.
Developer Intelligent Systems decided this time around to get rid of the weapon triangle, which isn’t a bad thing per se. But in previous Fire Emblem titles, I felt more inclined to use every character as equally as possible, and with the absence of that long-running franchise mechanic, it also made the combat feel slightly less engaging. I haven’t gotten to finish Three Houses yet, but with the amount that I have played so far it is probably, in my opinion, the best first-party title on the platform in 2019.
Check out DualShockers‘ review for Fire Emblem: Three Houses.
3. Disco Elysium
If I had to make an unbiased, objective choice for Game of the Year in 2019, it would have to go to Disco Elysium. It is simply one of the most well-written games I have ever played (and there is A LOT of writing). Throughout every conversation I have with an NPC, I learn something about them or the world that exists around me while I’m trying to solve a crime about a man hanging from a tree. Each character I interact with has great charisma, and I feel like that fits into the city of Revachol as a whole.
At the start of the game, your character doesn’t know who he is, so you’re figuring it out along with him. As an RPG, your skills speak similarly to how your brain sends messages to you before you decide what to say out loud. Depending on how you build the detective, you can attempt skill checks to get the information you want, whether it is with charm or force. It is all so intricate and fascinating that I wish I had more time to play games, because it is another that I have yet to hit the credits for.
That being said, everything that I have experienced up to the point that I am currently at has been innovative and gripping. I can’t wait to go back to explore more of Revachol and find out its mysteries along with the murderer.
Check out DualShockers‘ review for Disco Elysium.
2. Kingdom Hearts III
Oh god, here we go. Listen, Kingdom Hearts III…no matter what people thought of the game whether you loved it, liked it or hated it, it never would have met anyone’s expectations. After waiting almost 15 YEARS it could have been everything fans wanted and there would have still been backlash.
When it comes to me, I loved it. Were there issues? Of course. But where the game succeeded is where it truly matters to me. Kingdom Hearts is about friendship, caring for one another, making connections and how those connections lift us. Even though I think that Nomura could have structured the game better instead of shoving everything that we’ve been waiting all these years for in the final act, I think it delivered in the end. Kingdom Hearts III, especially with being such an acquired taste to many gamers, could have been A LOT worse than people were making it out to be. Even then, it is still a great game, even if it isn’t the great game that everyone wanted.
The combat is exactly as you’d expect from a mainline Kingdom Hearts title (although I wish they kept Limit Commands). There are numerous quality-of-life improvements made, like being able to upgrade your Keyblades and transferring them over to new game saves. Square has already added the much-beloved critical mode and is releasing a patch where players can modify exactly how they want to play through the game.
Kingdom Hearts III is great, and the upcoming Re:MIND DLC seems to be adding a lot of things that fans wanted originally in the main package. There is much still to look forward to as a Kingdom Hearts fan, and I’m incredibly excited to see where Nomura takes me.
Check out DualShockers‘ review for Kingdom Hearts III.
1. The Walking Dead: The Final Season 
The final season of Telltale’s The Walking Dead can be — and to a degree is — a reprise of the first season, but it is so much more than that. It is a game that teaches you valuable lessons in parenting and how to build up children as they take your place as the future of humanity.
Playing as Clementine one last time felt like a chapter of my life was coming to an end. I’m not a parent yet, but seeing this young woman grow from the girl she once was into a motherly figure must feel similar to watching your own kid in the same way. This was also the first time where I felt like I could build Clementine into who I think she is as a person. I loved that there was an option to romance someone for those who see her having a partner, but I loved it even more that I could decide Clementine doesn’t need that, because she has AJ. She has always walked her path up to this point that way.
Throughout the game you are teaching AJ important lessons about life. These lessons may be focused on the reality of living in a post-apocalyptic world, but they all translate into normal life as well. Constantly I saw myself being presented with challenging questions of morality on what AJ should learn, and constantly I sat by myself in an empty room questioning my choices over and over, just because I didn’t want my choices to affect his decisions poorly. Even if Clem and AJ were partners throughout the story, at the end of the day, he is just a kid who was born into this world that doesn’t know what it is like to be a “normal” child like the other children that he meets, and it is Clementine’s job to show him what is right and what is wrong.
I experienced a vast variety of emotions playing through Clementine’s final chapter. I laughed, cried, cheered, and applauded due to the wonderful, frightening, and heart-wrenching moments that occurred throughout. But it wasn’t just a sendoff for the series, it was a bow of respect to Telltale; the old Telltale who started it all. With everything that the studio went through, it was an utter joy that Skybound was able to bring back a portion of the original team to finish the game. I was continuously invested in the story and characters, not even including Clementine. By the time credits rolled, I was crying ugly tears while smiling cheek-to-cheek.
All I have left to say is thank you. Thank you to every single person who had a part in making The Walking Dead a reality, whether it be the final season or any season prior. Thank you for creating one of my favorite characters in any medium and thank you for telling her story…Clementine’s story.
Check out DualShockers‘ review for the final episode of The Walking Dead: The Final Season.
Check out the rest of the DualShockers staff Top 10 lists and our official Game of the Year Awards:
December 23: DualShockers Game of the Year Awards 2019 December 25: Lou Contaldi, Editor-in-Chief // Logan Moore, Managing Editor December 26: Tomas Franzese, News Editor // Ryan Meitzler, Features Editor  December 27: Mike Long, Community Manager // Scott White, Staff Writer December 28: Chris Compendio, Contributor // Mario Rivera, Video Manager // Kris Cornelisse, Staff Writer December 29: Scott Meaney, Community Director // Allisa James, Senior Staff Writer // Ben Bayliss, Senior Staff Writer December 30: Cameron Hawkins, Staff Writer // David Gill, Senior Staff Writer // Portia Lightfoot, Contributor December 31: Iyane Agossah, Senior Staff Writer // Michael Ruiz, Senior Staff Writer // Rachael Fiddis, Contributor January 1: Ricky Frech, Senior Staff Writer // Tanner Pierce, Staff Writer
December 30, 2019 10:00 AM EST
from EnterGamingXP https://entergamingxp.com/2019/12/dualshockers-favorite-games-of-2019-cams-top-10/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-games-of-2019-cams-top-10
0 notes
iamspok · 6 years
Text
Top 10 Video Game Sidekicks
Modern day gaming is a much more collaborative experience, geared towards often fast-paced, multiplayer or co-operative gameplay, whether you like it or not the days of the story mode is in it’s twilight with many of the bigger developers now opting to either forego the traditional single player experience or incorporating it into an overall online mode (see Destiny, Titanfall, Star Wars Battlefront) and while gamers have pushed back, there is no doubting that the further into the future we get, the more integrated we are.
But for many years, there have been characters who were designed to help you on your path and simulate that collaborative experience, some of which became beloved heroes of the gaming community and some, well, not so much (I personally still have nightmares about Natalya from Goldeneye and her casual stroll through a hail of AK-47 gunfire)
This article is dedicated to the characters that made the game a better experience, whether it be for gameplay or purely for the story, they live on with the legacy of each game on the list.
Dogmeat (Fallout)
Tumblr media
The idea that dog is man’s best friend always seems to have been prevalent in everyday life but never has it been more important than in the post-apocalyptic world of Fallout.
Dogmeat would do anything to protect you, he would attack anyone or anything at anytime, he sniffs out valuable items that aid your survival in this unforgiving world, he will follow a scent for miles and he is your only remaining family, if that’s not enough to earn this dog a place on this list, then you obviously aren’t a dog person.
Cortana (Halo)
Tumblr media
Cortana is the first blockbuster sidekick on this list that was introduced to the world in the incredibly successful Halo.
The supercomputer would assist you by hacking rogue alien systems, providing tactical assistance and decoding transmissions essential to your mission and gives Master Chief his only human link (ironic) in the entire game.
To put into perspective how successful this sidekick would become, she now resides on tens of millions of PC’s around the world as a virtual assistant that helps operate the Windows system, if that’s not a sign that you’ve been important, I don’t know what is.
Otacon (Metal Gear Solid)
Tumblr media
‘’Snake, you of course know the saying ‘one for all, all for one’. It’s from ‘The Three Musketeers’ - the book, not the candy bar’’
In one of the most intense gaming series of all time, often with cut-scenes that were obscenely longer and more detailed than anything that had come before it or since, Otacon brought a lighter tone to the world of Metal Gear Solid.
With his often ill-timed explanations of totally random subjects (see pre-ripped jeans, daylight savings, Chinese proverbs) he became a cult favorite amongst hardcore MGS players, the fact that he used to help Snake through various missions with his codec updates is only an added bonus that gets him on this list.
Weighted Companion Cube (Portal)
Tumblr media
‘‘It’s just an object..it doesn’t even do anything’’ said absolutely no one who has ever played Portal. This little cube was pretty much your only ally in the entire game, starting out as just a lump that you would use to hit switches or complete a puzzle it eventually became a friend (yes, I said a friend) and as the game presented more challenging obstacles it became invaluable.
Then came the incinerator, I struggle to think of anything else in pop culture that felt as crushing a blow for the loss of something that was not even alive in the first place (maybe Wilson from Castaway)
Godspeed trusted companion cube, we will meet again.
Yoshi (Super Mario World)
Tumblr media
Step aside Luigi, because Yoshi is the one true sidekick to Mario.
First introduced in 1990, Yoshi first came about simply as a mode of transportation for the famous brothers but soon became very useful on their adventures. You could ride him (which was cool as hell anyway) you could sacrifice him to get over obstacles or just throw him away when he wasn’t needed, he would help you take care of those pesky enemies and I defy you to name any other sidekick that pooped out power-up’s at the rate he did.
He’s stuck with the series over the years and has even managed to get a few game’s of his own (Yoshi’s Island, Yoshi’s Story, Yoshi’s Wooly World to name a few) which is something that only one other character on this list has managed to accomplish, impressive.
Claptrap (Borderlands II)
Tumblr media
Let's be honest, usually when you have a sidekick whose main purpose is to provide comic relief it falls flat on its face, but in the world of Borderlands, it is exactly what you expect and what you need.
Despite the fact he raised an army and tried to kill you at the end of Borderlands, by the time you come across him in Borderlands II all is forgiven after a few minutes, mainly acting as a guide through the wastelands of Pandora, the game quite literally would not have been the same without him. Not just satisfied to be the life and soul of the party, Claptrap will also open doors for you and help you open those magical loot chests that you lust after.
Leonardo Da Vinci (Assassins Creed 2)
Tumblr media
Assassins Creed 2 was an excellent game, ranking as either many gamers favorite of the franchise or most important, it overhauled the game mechanics from the original which had been hailed as a storytelling master stroke, but showcased cumbersome climbing and fighting physics that often made the game feel like a chore, it’s hard to put into words just how much this installment lit a fire under the series that has since become a juggernaut, reaching as far as Hollywood.
Among the riveting missions, the outlandish, often villainous supporting characters and mysterious storyline set in the various visually stunning cities of Italy, you had the chance to meet the one and only Leonardo Da Vinci.
At first you’re excited about how he fits into the narrative of the story but when you realize that he’s building you item’s that the game hasn’t presented to you before, the real fun starts. First, there was the hidden blade, he then introduced you to some new fighting techniques, which in a game like Assassins Creed is very important to keep things fresh, along with the ability to poison enemies (honestly, is there anything more satisfying than poisoning just one guard in a group and seeing him go crazy? no) but this all lead up to arguably the best mission of the game in sequence 8...WHERE YOU FLY OVER THE ROOFTOPS OF VENICE IN A GIANT DAMN WOODEN BIRD!
Tails (Sonic Series)
Tumblr media
There may be no more important entry into this list than Tails. In 1992 when the beloved character was first introduced, gaming culture was still in its relative infancy on the mass market and was about to take a big upward swing over the next few years and Sonic The Hedgehog would play a major role in its development.
Sonic would become one of the most popular games on the Sega mega drive and its marquee title, with its addictive side scrolling action and it’s fast-paced boss fights, it was in the rarefied atmosphere only shared by Super Mario Bros at the absolute crux of the gaming community, but where Mario had his trusty Luigi, Tails would be a more useful sidekick to Sonic, his power of flight would occasionally be invaluable for successfully completing a level and without him, there would be no biplane to take down Dr. Eggman’s wing fortress.
I’m sure anyone reading this article who had a younger sibling and had to share a mega drive would also agree, Tails is the best!
Ellie (Last Of Us)
Tumblr media
Although being a playable character later on in the game and spawning a spin off (Left Behind) there could have been no list without the incomparable Ellie from The Last Of Us.
This is widely regarded now as the greatest video game of all time and the character of Ellie provides a huge reason for this, as you navigate the post-apocalyptic world following an outbreak that ravages the United States, you lose your family and your hope for a new humanity until you are introduced to Ellie, the 14-year old girl who could potentially hold the fate of humanity inside her.
A connection with any character in a video game this intense is incredibly rare as she becomes increasingly important, not just to the story but to you as the player and explains the mixed emotions at the end when Joel would essentially rather see the human race die then have Ellie taken away from him, totally fair in my books.
Elizabeth (Bioshock Infinite)
Tumblr media
The best AI sidekick of all time? I would say so.
Bioshock has always been an immersive story-driven experience, through the underwater steampunk world of Rapture featured in the first 2 installments, gamer’s were presented an extremely dark, often terrifying experience as we learned to deal with the psychopathic enemies that lurked in the shadows, by the time Bioshock:Infinite was released, we were ready to ascend to the clouds of Columbia.
Often times, ’escort’ missions in video games are incredibly tedious so if I were to tell you that Infinite is basically one, long escort mission, many would simply not bother playing it but Elizabeth proves to be the most helpful and one of the most interesting sidekicks in video game history.
She keeps herself out of the way of danger, she tosses you supplies and ammunition when it’s needed most, she can find money and open locked doors and if you played the game on the hardest difficulty like me, she is absolutely necessary.
I can still say to this day that the feeling of accomplishment I had upon completing Infinite is unparalleled and Elizabeth is the very definition of what a video game sidekick should be.
0 notes
matthoerig · 7 years
Text
Injustice is for All
Last spring, following the release of Street Fighter V, I thought I was done with fighting games. This had nothing to do with Street Fighter's troubled launch, but was more the acceptance of multiple realities. I had almost no history with fighting games outside of some Mortal Kombat II with friends in junior high and high school and occasional casual play of a few others. I've never been very good at competitive fighting games on the few occasions I did play. I had an, at best, rudimentary understanding of key fighting game concepts like zoning, footsies, and rushdown. I've always been a button masher; even if I knew certain combos or special moves, I struggled to input them successfully and have never had a feel for the key concepts of when to use them and how to do so effectively. Finally, Street Fighter's launch without a story mode to keep me engaged as a casual player crystalized that these types of games simply weren't what I come to games looking for. I appreciate well honed mechanics and responsive controls in all games, but execution for execution's sake isn't what I'm looking for – I want either a story that I'm participating in a la The Witcher or Persona or Mass Effect, or a story I'm helping to craft like in Skyrim or even in sports titles like MLB The Show and Madden. The problem is I'm a sucker for loot in video games. The bigger problem is I'm a sucker for Batman.
Injustice: Gods Among Us was a 2013 fighting game from NetherRealm Studios, the people behind Mortal Kombat. While they had made a DC vs Mortal Kombat game years ago, Injustice was focused solely on DC Universe characters and told a story of Superman, driven mad with power and forming a regime (cleverly named The Regime) to end all crime and war on Earth at the expense of minor annoyances like freedom and free will. The heroes and villains of the DC Universe reshuffled themselves in support of Superman or, of course, Batman in an effort to shape the world into either the terrifying hellscape Superman envisioned or the terrifying hellscape that more closely resembles the modern world. Like all of NetherRealm's games since Mortal Kombat 9 in the Xbox 360/PS3 generation, it played really well and told a story that I wanted to follow. I didn't really have the same connection to the story of Mortal Kombat, but news of an Injustice sequel piqued my interest enough for me to watch some previews, follow roster reveals, and still think this wouldn't be the game for me.  
I really am a sucker for Batman. Even though I wasn't impressed with some of the other roster decisions (Captain Cold? Really? When we know you're going to put Mortal Kombat's Sub Zero in the game as a cross-over thing?) I thought I might be enticed by the addition of loot – gear that is character specific that you can apply to your characters to boost their stats. Fighting games have so far resisted the gaming trend to add aspects of other genres and their systems, but this RPG-like feature spoke to my need to get better equipment. I bought Injustice 2, expecting to play through the story on Very Easy mode once and maybe get pulled back into the comic book series based on this story arc. Injustice has surpassed every (admittedly low) expectation I had for it and turned me into a die hard fan of the series, even if that might not translate to fighting games as a whole.  
Injustice has a pretty good tutorial that helped ease me into the game. It certainly didn't hurt that you play as Batman. But not only did it demonstrate basic inputs and built on those into combos, it also explained some very, very rudimentary things like air dashes and air escapes and wakeup attacks – all concepts I was aware of from hearing people talk about fighting games but didn't really understand their application. There are also character specific, guided tutorials for everyone on the roster, showing key moves to be familiar with and starting to give you a feel for the character's style of play. This is immensely helpful, as the story has 12 chapters, and each one has you fighting as a different member of the DC Universe, or possibly choosing between two paired characters for each fight in a specific chapter.  I completed each fight in one early chapter as Black Canary, jumped into the tutorial for her husband Green Arrow to see how differently he handled, then completed each fight in the same chapter with him using a completely different style. By the time I completed one playthrough of the story, I felt like I had a basic enough understanding of Batman, Harley Quinn, Black Canary, Aquaman, Cyborg, and Supergirl that I could complete match without just button mashing. I probably wouldn't win, but I'd at least know what I was TRYING to do with each character.  
But what would I do once I finished the story? Besides replaying the chapters where you choose to fight as one character or the other and playing the ending to see the non-canon "Superman wins" ending, I had no intention of playing online multiplayer. Fortunately, NeatherRealm has built in two modes that I do find fun: The Multiverse and AI Battle Simulator. The Multiverse is the DC-flavored spin on Mortal Kombat's Challenge Towers: you're presented with a series of fights and completing that series will result in rewards (more on those in a moment). Each series of fight may have modifiers like "Gift of Health" that sees health "power ups"  appear in the stage and give whoever touches them first a small boost of health. There may be a "meta challenge" to complete each fight without jumping, or you may be prohibited from using any special moves. These are time limited but refresh regularly, providing new challenges and new options to earn loot boxes. Finishing these fights and completing pre-defined objectives results in being rewarded with various tiers of "Mother Boxes," a blind box with one to 5 pieces of gear for a character. Gear is further tiered into Common, Rare, and Epic, and each piece changes the character's cosmetic look and can enhance one or all of their core statistics, like health or strength. I love Diablo. I love Borderlands. I love this game in the same way for letting me find a new way to improve Batman. This also encourages me to try out other characters; that cool Aquman trident looks awesome and makes me harder to beat – let me mess around with him and level him up to where I can equip it!
The mode I'm having the most fun with is AI Battle Simulation. In this, you set a team of three defenders, then are provided with a list of other teams available for battle. These are set by real humans, but you don't actually fight them. You see their chosen characters and each character's level, then choose who from your roster you want to attach with and the battles play out with both teams controlled by the CPU. It's a blast to watch, you can alter your AI behavior some by changing a character's gear and some more meta-stats like focus on rushdown or escapability, but the fight is largely out of your hands. You can even speed these up and watch at 2x, 4x, and 8x speed. It's a blast, and, winning a fight gives you a "gold" tier loot box (up to 5 a day while attacking) while losing nets you a "bronze" tier box. There is a limit on how many loot boxes you can win per day while attacking, but winning fights still adds some XP to your characters who participate and your overall profile level. You also win boxes if you're chosen to defend by another player, and I don't know if those are time limited. The mode is a blast and rewards me for watching DC characters fight without the stress of having to be good at anything beyond stat management.  
I'm honestly stunned to be enjoying Injustice 2 as much as I am. I love that the story embraces its comic book nature, is over the top, and makes Superman a real jerk. I feel like even if I'm not good at the game, I am getting better and understanding the concepts behind fighting game strategy and character strengths and usage. And the "loot lust" to get one more piece of better gear keeps pulling me back in for a few more rounds in the Multiverse or AI Battle Simulator. And of course, if you want a friendly match, expect me to use my main, Batman. (You'll still win)
0 notes