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#i feel like the tone and artstyle are very generic for the genre
sonicunleash · 3 months
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society if the dungeon meshi anime actually had texture and kept ryoko kui's personality in the artstyle instead of doing generic thin-lined flat colors flat shading streamlined anime face style. i know ppl have mixed opinions on some of these examples but i reallyyyy wished they went stronger on the mangas artstyle like say haikyuu season 4 and demonslayer did.
like i think heavier shading and use of lineweight and black shading would already do a lot for the texture... more frequent use of that nose shading ryuko kui uses a lot, like here? ALSO BRO THEY GOT RID OF LAIOS' UNDERCUT like okay tbf in some of the colored manga references he doesnt have that but also how else do you interpret his hair in this panel
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anyways in general just throwing in some more hatching like using it more common as an art style for texture instead of just roughed up clothes/appearance would do some wonders. also softening the palettes i feel like theyve made things too dark and idk how to explain it its like they filmed the manga through a samsung camera
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disclaimer i know most of these changes would cost more money and time and effort to do. the solution to most of this would probably just be to give them a bigger budget
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carriagelamp · 4 years
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Book Review - Summer Summary 2020
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I didn’t get around to doing an individual post for the books I read in June/July/August, so I decided to choose a dozen that I read over the summer... I’d separate the wheat from the chaff for you so to speak. Though like you’re about to find out, that doesn’t necessarily mean they were all good by any means...
Crave
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My girlfriend got this for me to “tide me over until Midnight Sun”. Between you and me, I think she was taking the piss. Anyway, Crave is very... standard fare paranormal YA school romance with the added flare of being written by an adult erotica writer, meaning the rhythm and tone of this novel is fucking bonkers. If you want to read the novel without reading the novel, just take Twilight and the entire Vampire Academy series, shove them in a blend, and force down the sludge you get from that. Normal Average Girl Goes To Secret School In Alaska For Vampire, Werewolves and Dragons. That’s this book. It is so big and so so so bad. I finished it out of spite, please don’t do that to yourself. Unless you are really craving (hurr hurr) some top tier trashy paranormal romance, in which case... no judgment.
The Last Firehawk
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The Last Firehawk is a Scholastic “Branches” series, written for beginning readers (grade 1-3ish, depending on the child’s reading level). It has short stories, big text, and awesome pictures on every page. Guys. I unironically am adoring this series. It’s simple and is introducing children to a number of classic elements in the fantasy quest genre, but it is so charming. Friends Tag and Skyla discover a firehawk egg, and species that is supposed to have disappeared long ago. When Blaze hatches from it, the three are tasked with going out and finding the magical ember stone which was hidden long ago by the firehawks and which could be used to defeat the evil vulture Thorn and his dark magic... I read the first two books to second graders who ate it up and read the next four books because I personally wanted to continue the series. If you have young readers in your life (or just want a fun kid adventure) then please try these they’re the literary equivalent of nibbling on a chocolate chip cookie.
Lupin III: World’s Most Wanted #3
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All the kind people that still follow my tumblr and haven’t tried to murder me because of my Lupin obsession are not going to be surprised by this one. I finally read one of the manga for this series and honestly I’m delighted. Somehow even hornier than the show, but hilariously funny. I felt like I was reading a more adult version of Spy Vs Spy. It’s a bunch of short, individual bits/adventures with lots of visual gags and an artstyle that is really different and delightful.
River of Teeth / Taste of Marrow (American Hippo series)
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I’ve talked about River of Teeth before, but I finally finished the American Hippo duology and need to sing its praise. This is an alternate history series composed of two novellas that explore the question What would have happened if the States had decided to import hippos as livestock...? Anyways, my pitch for you: queer hippo cowboys. That’s all it took for me to read it. You have a gay gunslinger who loves his hippo to death, a nonbinary explosives-expert / poisoner who is the main love interest, a fat con artist who spoils her hippo and is the only voice of reason in this entire series, and a latina mother-to-be who is the scariest assassin in the entire series and is obviously scheming. The four of them are brought together on a job to deal with the Mississippi’s feral hippo problem.
IT’S A QUEER HIPPO COWBOY HEIST NOVEL GUYS I DON’T KNOW WHY I’M STILL TALKING AND YOU HAVEN’T JUST GONE TO READ THIS YET.
Petals to the Metal (The Adventure Zone series)
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The graphic novel adaptation to the McElroy family’s DND podcast The Adventure Zone. Most of you are probably aware of this? It’s a great adaptation, it hits all the important beats, shows off the characters really well, and still gets lots of good gags in even while condensing entire arcs into single book stories. This one is probably my favourite so far just because Petals to the Metal was one of my favourite arcs in the show... but you can also see how the art has improved and the chaos of the race is fun to see drawn out.
If you like The Adventure Zone but haven’t tried the graphic novels yet -- would recommend! If you’ve always wanted to listen to The Adventure Zone but don’t have time for such a long series or struggle to focus on podcasts then pick up the first book of this series (Here There Be Gerblins) and try reading it! It really is an enjoyable adaptation.
Pony to the Rescue (Pony Pals series)
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I continued my April/May theme of reading old-school chapter book series to combat Covid Brain Fry, so I picked up a few Pony Pals books. I read these as a kid and always enjoy them -- there’s just something so appealing to a child about having a horse. It gives your child characters a level of independence and ability to explore that you wouldn’t get otherwise. These books definitely read young, but they were nostalgic to revisit.
Small Spaces
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A really cool middle grade horror novel I picked up. Maybe it’s because I live around a lot of corn fields, but farm/scarecrow themed horror absolutely does it for me. One evening, after seeing a woman try to destroy a strange, old book, eleven year old Ollie doesn’t stop to think, instead stealing the book and running. That’s how she becomes wrapped up in the strange, sinister story of a cursed family and creature called the Smiling Man that seems to live out in the foggy fields. While unsettling, Ollie tries to remind herself that it’s just a story... but this becomes more challenging when her school bus breaks down one day out their own set of fields, and a fog is rolling in...
“Avoid large spaces. Stick to small.”
Snot Girl #1 - #2
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A Canadian graphic novel series by the creator of the Scott Pilgrim series! I love his work so I decided to give Snotgirl a try, even though it’s not generally my genre. I’m glad I did! First book took a while for me to get into, but by the time I hit the second I was really wrapped up in the mystery and character development. Snotgirl is about Lottie, a self-consumed fashion blogger whose biggest struggles are dealing with her allergies, frustration with her fellow-blogger friends, and how entirely her self-esteem is tied to her “beauty” and how people view her. But everything shifts in strange and horrifying ways when Lottie starts taking a new allergy medication, meets a new friend... and then witnesses that girl’s death. Or does she?
Seriously, or does she? I have no idea, I need to read the third book. This book is full of intrigue, complicated relationships, murder (or not?), and a healthy dose of magical realism to keep you guessing. If you like slice-of-life, crime, and abstract reality then this series is world a try. Plus the art is gorgeous.
Summer Wars #1 - #2
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I recently rewatched Summer Wars (still one of my favourite movies) and decided to read the two-book manga adaptation. It was a really neat little adaptation. The creator of the movie gave the writer free range to tweak things to fit better in a manga format, which means some movie elements were allowed to fade into the background, whereas other aspects were fulled into the forefront and fleshed out to a greater degree. It was very cool, it kept the same story but gave you new things to think about which I wasn’t expecting. Reading this as a stand alone works just fine, but honestly if you’ve never watched the movie Summer Wars you should give it a try! It’s a great mix of slice-of-life, sprawling family dynamics that I relate to a little too well, cyber adventures, and fantasy. Super feel good.
This One Summer
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Okay, last graphic novel, I swear. This One Summer was... weird and intense. It’s a coming-of-age Canadian graphic novel that follows a pair of pre-teens who meet up like they do every year at their family’s summer cottages. You see them both in the awkward phases between childhood and growing up to become teenagers, as they’re confronted with things like maturity, friendship, self-esteem, family problems, and sexuality. A beautiful read, but probably the heaviest out of all the books on my list.
Wild Thornberrys Novelization
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I rewatched The Wild Thornberrys movie with my girlfriend earlier this year, and decided I wanted to hunt down the chapter book novelization because I’m kind of a sucker for novelizations. Honestly, this was about what you would expect from the era. 90s/00s novelizations, especially young novelizations, are generally just a transcript of the movie without much thought or effort put into them to make them anything but. That’s what this was. It was fine, and it really let me revisualize the entire movie, but honestly you’re probably better off just rewatching the movie unless you also really deeply love The Wild Thornberrys.
The Willoughbys
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I saw that Netflix had done a funky looking adaptation of The Willoughbys and I decided I needed to read the book first before watching the movie. This was a little bizarre, I’m still not sure how I feel about it. Over all, I think it was a net-positive experience. It’s an obvious satire on classic children’s novels, especially the likes of Mary Poppins (real Mary Poppins, not the Disney version) and while a little heavy-handed, it does a Series of Unfortunate Events vibe that redeems it. The story is about a group of horrible children (The Ruthless Willoughbys) who decide they are sick of their parents and would rather become Worth Orphans... and to do that, they’re going to have to dispose of their inconvenient parents, obviously. Conveniently their parents are also sick of having children and decide to do away with them as well. The Willoughbys sets up three (or four?) different subplots that are gradually woven together through a series of schemes and exploits. It’s definitely more ruthless (hurr hurr) than the Netflix version, which tried to make the children more sympathetic, and in some ways I think that’s a definite point in the novel’s favour. I’m not sure I would go out of my way to recommend it, but it was a fun romp if you want something short and off the wall (and a lot more fleshed out than the Netflix version).
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hellobeau · 3 years
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S- hello there! Are you still taking requests for the ‘epithet erased characters drawing style’ thing? Also how do you come up with what Designs to give each character, do you have a process or is it just a gut feeling? (Although gut feelings can be very powerful; never underestimate their strength!)
I have never taken requests for EE characters drawing style, I only picked which ones I wanted to do. 
Someone asked me what Percy’s would be in another ask, and I got into my thought process there a bit. I wouldn’t call it “gut instinct”, but I’m generally pretty good at picking up on characters’ personalities/tone/schtick, and work off of that.
Molly is very quiet and understated and has a toy theme? => Base her artstyle on children’s book illustration and popular toy brands like Sanrio.
Ramsey considers himself gross, doesn’t take himself too seriously, and is the actual Artist out of the main cast? => Base his artstyle on Lowbrow art
Most of it is just having a decent enough understanding of a character and a wide breadth of styles to choose from. Not just things like [x anime] vs [y anime], but major art movements and all sorts of different genres and specialties.
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connan-l · 5 years
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Ciconia Phase 1 Ramblings
Well, it sure was a wild ride, but I enjoyed it quite a bit!
The whole thing was very Heavy and Intense and Long and a lot of stuff happened. I’m not sure I really digested everything yet, but I have Thoughts.
GOD I spent so much time writing all of this... At first I just wanted to make a short Twitter thread about it, but it ended up a lot longer than initially... 😔
Those are just some messy ramblings and I don't think I said any more new or interesting stuff than what other people have already said, but I still felt the need to write it down, so...
Ciconia spoilers for Phase 1 and the tips:
So I thought overall it was pretty good and interesting! As someone who didn’t play the demos, I went in completely blind, and it was a nice read. (As such the flood of Okonogi memes some time ago were kinda confusing to me at first lol.)
It was radically different from Higurashi and Umineko, but that was something I expected (Umineko was radically different from Higurashi, after all.)
I’m not sure if it’s going to hit me as personally as Higurashi and Umineko did yet, or even if I’m going to like it as much — I enjoyed Phase 1, and the story is really intriguing, but it’s not quite on the level of its predecessors for now. Then again, it is only the first part of the story so it’s a bit unfair to compare them now, and I remember I was far from being into Higu and Umi by just their first installments too. So I guess I’ll just have to wait for the other phases and see!
On a technical level, this is definitely ones of Ryukishi’s most sophisticated visual novels — with the big animations and sound effects during the battle scenes, of course, but also with the numbers of different backgrounds and the visuals for the Kizuna thing. The sprites are also my favorites from all of Ryu’s games, they have the uniqueness of his artstyle all while being more polished and with really pretty coloring. And the character designs are SUPER GOOD — the best of 07th Expansion works to me (well, I was still a bit disappointed in Vier’s design, though. I mean. She’s just Takano with a lab coat. You could’ve at least changed her clothes or something, Ryu.) The music was the only thing that was... pretty average. It wasn’t bad, there was a lot of neat OST in it... but there wasn’t really anything memorable either (Alright, except for Apocalypsis Ciconia II. This one was dope as hell and it gave me chills.)
I was pleasantly surprised by how good and compelling the worldbuilding was too, as personally I find this peculiar part of Ryukishi’s writing has always been one of his weakest points. I don’t know much about sci-fi stuff admittedly, so I’m not sure how that would be perceived by fans of the genre, but Ciconia’s world is still quite fascinating — the different factions, the technology and selcom stuff, the way childbirth is managed or the history of World War III, all of that was good. Although to be honest, some stuff felt kinda contrived too (like, sure, let’s say the entire history of WWIII is entirely erased, like that we don’t have to deal with the political issues of our current real world lmao), and I don’t know all of the histories of the countries mentioned, so I can’t really tell if some things were insensitive (for example, how Africa was “unified” by a single king felt a bit off to me, but, er... I don’t know...)
The more absurd elements like the conspiracy theories, the chivalric orders or the freaking ILLUMINATI KINGS were pretty hilarious, honestly. I’m... not sure what to make of them. Obviously none of Ryu’s stories were ever going to be realistic (and well, the entire premise of Ciconia is about children soldiers who have the strength of an entire army in one gauntlet, which is ridiculous enough), but knowing him I wonder how much of this is going to be played straight and how much of this is meta stuff. Especially with all the religious/spiritual references (the blue bodies of Evil Miyao and of the gauntlet girls alluding to the Hindu god Shiva, Seshat being a Egyptian goddess, etc.)
I have more mixed feelings about the plot, and especially the pacing. Most of it was okay, but some scenes were really dragging and redundant. Which, isn’t really something new with Ryukishi’s writing, but here especially with the political stuff and the long blocks of exposition it was... kinda boring and hard to focus on it, and after a while it even felt quite egregious. Some of those parts weren’t needed, or at least didn’t need to be that long. Especially given that after the first hours, there were not a lot of more peaceful moments that would give the player time to breath. 
Which is another one of my complaints: a lot of intense things happened, but the narrative rarely give you the time to actually digest those things, especially in the second part of the story. It often pretty much felt like “X event happen > Discussion of X event between the characters > Y event happen > Discussion of Y event between the characters,” and this without any breaks (with the exception of some exposition here and there in between, of course). The events, discussions and characters were interesting enough to more or less keep my attention, but it still felt like too much at times. Part of this may be volunteer, as it put a stressful and opressive feeling on the reader (God, the clock and quotes between each chapters stressed me out a lot lol), and after a while I really felt like I was kinda suffocating with all of this like the characters — but even so I think it would’ve been better to give us some pauses here and there. Which is something we could have had with, say, the tips. I thought it was a shame all of the sixteen tips could only be read once the main story was over, because the narrative could have really benefited from having them fit into the plot or in-between chapters, like in Higurashi.
Also, I know Ciconia wasn’t exactly marketed as an horror story unlike the other WTCs, but hoo boy, I think some of the sequences in it are honestly among the most gory and disturbing things Ryukishi wrote? I haven’t read Iwaihime or TRianThology, so I can’t really say for sure, but damn, those human factories really are big nightmare fuels...
Now, I think the most tricky parts and the ones who are gonna get the most criticisms are, likely, the whole political and military stuff. Ciconia is probably Ryukishi’s most political and provocative work so far, maybe on par with Rose Guns Days — not to say Higurashi and Umineko are not political, they definitely are, but here it truly is in-your-face. Which is not a bad thing, per se, but... let’s say it all depends on how Ryukishi handle and criticize all those stuff down the line in the other installments, when so far it’s been... meh?
Like, the whole military stuff, specifically, was... shaky, at best. The thing with fiction that portray militaries with soldiers as their main characters is that they walk a thin line between just portraying this thing and actively glamorizing it. The narrative was definitely critical of some of it (lol the whole massacre at the end was very obviously there for a reason), and I appreciate Ryukishi often makes a point in his stories to frame a problem with different persepectives... but the whole “healthy military balance” and “Walls of Peace” thing was still iffy, and I’m... unsure about how much of it is going to be criticized within the narrative in the end. Now, again, it is just the beginning of the story, and Ryukishi has always been good at presenting a thing at the start for later on tearing it down to pieces, so... I don’t know.
It’s way too early to decide what kind of themes and messages Ciconia is going to have, so here too I guess we’ll have to wait and see, but I’m just a bit wary given some things that were in RGD were... definitely questionable. Now I actually think Ciconia got to a better start than RGD, but... well. I’m also not really someone who know much about these stuff, so I’m not the best placed to talk about it, but it’s definitely something worth to be under scrutiny.
On the more positive side, there were times where some things felt really, really real, as well as pretty in tone with some of today’s social issues. Like all those news about the terrible things going on in the world and that a war can happen anytime, the military propaganda to recruit young people who “want to fly” in the army but who just end up killing each other, or the feeling that these kids have about how in the end they’re just powerless pawns  who can’t do anything used by selfish old men... I saw someone said Ciconia was basically Fuck Boomers: The Game, and... yeah. Yeah, that’s basicaly it lmao. All of the adults being assholes is not new in WTC or even in Ryukishi’s works in general, but here it was definitely a big theme. God even the whole thing at the end about how the planet is dying and that everyone knows it but people just don’t care about it... lmao, if that wasn’t directly referring what we’re living right now with climate change, I don’t know what is.
I just really loved too the way the game was sort of sold as this “cool sci-fi battle royal,” but in the actual story all of those kids are desperately trying to not kill each other, until the very end where everything just goes to hell.
I said it before, but there really was a huge feeling of suffocating and being powerless the more and more you reach towards the end, and the way everything culminated in this huge massacre truly sent shivers in my back. I know at some points I could really feel for the kids who were like “Well, fuck it, let’s just let all those awful people kill each other and the world get destroyed.” The final scene with the Christmas party was really powerful and also so uncomfortable to read, it was really well done.
Otherwise, if there was one work I wasn’t expecting to scream “LGBT+ rights,” it was Ciconia, but here we are I guess lmao. Honestly, that entire conversation was super neat, not just in a “Oh it’s great they acknowledge gay and trans people exist in a positive way,” but also because it really adds a lot to the worldbuilding. I remember some people talking about it when a similar thing happened in the comics of The Legend of Korra, and honestly more stories should do that, not just in term of representation but because, well, it’s just good writing to put this much thought in your fictional world. The conversation in itself was a bit clumsy (GAYS DON’T FUCK), but it also felt very sincere and a pretty believable discussion a bunch of teenagers with very different backgrounds could have on the subject (and I really loved the narrative acknowledge how different cultures and religions feel about those topics, without it being judgemental.) I’m also thankful it was here at all because of the, uh, gay jokes made about Miyao and Jayden early on that were a bit tasteless to me.
(Now it would be even more great if we could have actual canon gay and trans characters too. Ryukishi... please...... I beg you........)
And of course, the characters were also really good! 
It was so nice to have such a big diverse cast all constituted of likeable characters, and I was honestly impressed Ryukishi managed to handle it. That was something I was wary of when the game was first released, but in the end I think he did a good job so far. Of course, that’s only from my point of view, so I can’t say if other people found there were some things he did badly or that was offensive...
But personally, I honestly love all of the Gauntlets kids so much. They’re all so good and charming! And I kinda want to adopt them all lol.
I think my favorites for now are Miyao, Gunhild, Naima, Rethabile, Chloe, Koshka, Rukhshana, and Lingji... But like I said, they are all really good it’s hard to choose!
However... when it comes to their writing I felt Ciconia went in the continuity of Rose Guns Days and concentrated more on the plot than the characters, and that’s something that... honestly bother me a bit. I liked RGD, but Ryukishi’s writing is still at its strongest when it comes to very human, character-driven narratives, like Umineko and Higurashi. Like I said, I love all of these kids a lot, and some of them have pretty solid characterization and screentime... but in the end a part of me still feel like we didn’t really... get to know them much, if that makes sense? Even with the main ones, like Miyao, Jayden or Gunhild — most of their scenes were principally focused on the Plot Stuff, and not much about them as people.
I know there are a lot of folks who criticize the slice-of-life parts of Higurashi and Umineko, where there are lots of scenes of just the characters spending time with each other or goofing around and that don’t do much to advance the plot — and in a way I understand that, because yeah, some of these scenes can be pretty long to get through and drag the pacing. But personally, I always thought those sequences are very important. Even if some of them are admittedly unnecessary or are a bit too long, they’re really needed to humanize the characters and make you invest in them  — which was something that was a bit lacking in Ciconia. Basically I guess I’m saying the VN needed more slice-of-life stuff, and that rejoin with what I said earlier — that including some of the tips in the plot here and there instead of putting all of them at the end would have really helped with that.
Now, that said, again I’m aware this is just the first part of the story. I understand Ryukishi needed to have all of those exposition blocks and truly pose the basics of his story first and foremost. So I’m really hoping that after that he’ll be able to focus more on its characters  — especially on those who got almost no screentime, like the Yeladot Shavit and Cairo Squad girls. Having characters and human grounded moments is especially important in a story where war is a big focus like Ciconia.
Now, on the characters themselves... 
Miyao was a really charming protagonist, and I love him a lot! He was so endearing to me during the whole story. He was instantly more likeable as a male protagonist than Keiichi and Battler, where it took me some time for them to grow on me — principally because, well, Miyao don’t have the shtick of sexually harrassing the female characters around him, which was profoundly annoying in the other WTCs. I loved his serious but caring and friendly personality, his friendship with Jayden and Gunhild and with all the other kids, and his anger against the adults trying to use him and the others. His relationship with his father too was interesting. His interactions with Evil Miyao were also pretty intriguing, even if I’m not sure yet what to think of him being a “murder program” or about what even is Evil Miyao. 
Now, the only thing I am on the fence about him is... his whole DID thing and Meow. Like, on one hand, I think it is neat to have a likeable protagonist with a named mental illness, and the narrative felt sincere on not wanting to present this as a bad thing and just a part of who Miyao is... but on the other hand, there were all the jokes made as a result of this, which made the whole thing pretty awkward to me. Furthermore, there’s the problem that this “CPP” thing is not really DID, as if I recall it doesn’t actually seem to come from any trauma-related reason, and is almost a made-up condition? It kinda gave me Kara no Kyoukai flashbacks, in which Shiki, the protagonist, also has an alter, but it is not as a result of trauma or anything — it has a fantasy explanation. And, I mean... An author taking an actual, real condition that a lot of people have to bend it at their will to fit a story isn’t super cool, especially if you’re going to make some jokes at its expense... The other kids calling out Jayden on how he didn’t act properly with Miyao about this was nice though. (Also, now that I think about it, did Miyao just... randomly told all of the other gauntlet knights about it? Wasn’t it said that “CPPs” were something most people didn’t like to talk about? It’s a bit odd.) Plus there’s also the fact Miyao is possibly a “program” and it adds another layer of not-so-great stuff... So I’m just really wary of how Ryukishi is gonna handle this going forward...
Those problems aside, Meow herself was... fine. She’s cute, but she doesn’t really have much going on for her. She and Jayden are dorks together and their scenes definitely made me smile, but their relationship still felt kinda shallow so I don’t have much feelings about them as a couple (like, it’s just that to me Miyao and Jayden have a lot more chemistry and have been friends for quite some time, so it’s just odd that he instantly decides to date Miyao’s sister whom he just met. And, also, he was definitely flirting with Miyao before meeting Meow, too.). It was also pretty jarring the way she just... almost disappears once the war stuff began, so in the end I had this disagreeable impression that she really was just here to be Jayden’s girlfriend, and not as a character on her own or to develop Miyao more...
Jayden was pretty neat too! He’s a character that could be “yikes” pretty easily, but in the end he really did come across as a awkward but kind teenage boy who may be clumsy at times but is still trying his best. In fact, I really wish Ryukishi had wrote Keiichi and Battler more like Jayden. It was nice in general that none of the guys in Ciconia acted inappropriately towards the girls (with the exception of Toujirou, I guess. The way he acted towards Valentina especially made me go “ehh dude please no.” Like I know the LATO girls are said to be older than the other kids so they’re probably 18 or something, but still, it was a bit ugh... But even then it wasn’t something that was too overt, so it didn’t bother me too much), because some of Keiichi and Battler’s antics towards the female characters was something that annoyed me greatly. Don’t get me wrong, I did end up liking Keiichi and Battler despite this, they’re both good kids at heart — but it’s possible to write horny teenage boys without them ~comically~ sexually harassing the girls around them, if you feel me? Aside from that, I like that the story made a point to show that Jayden is actually a pretty lonely and kinda socially awkward kid just like Miyao, and that’s why their friendship work so well. On the other hand, though, his character mostly only turned around Miyao and Meow, and so we didn’t get much of him as a person? Which is a bit disappointing as he is meant to be one of the main kids, so I’ll hope he’ll get more interesting later on.
I ABSOLUTELY LOVE GUNHILD, she really intrigue me! I wasn’t expecting to love her so much — for the most part I thought she was okay but nothing more... though now that I finished the story, she’s probably my favorite character for now? Her scene in the restaurant with her sibling, and especially the tips focused on her, really got to me. I loved her cool personality and her backstory was really interesting, as well as her relationship with Miyao and Jayden. She seems to honestly like and care for both of them, but at the same time resent them, and the way she obviously have a lot of pent-up anger towards the world and some self-hatred make her a truly compelling character. I’m pretty intrigued by Maya and her relationship with her too. She’s honestly one of the characters towards who I look forward the most, and I really hope Ryukishi will deliver on her. 
Chloe has definitely a lot of Rena Vibes, so of course I was going to love her lol. Although honestly for now I find her mostly... confusing. She’s obviously really fucked up (CHLOEVIL), and she made me pretty nervous during the entire story because there was this “Okay so when is she going to snap?” kind of tension with her. And her last scene with Lilja gave me chills... At the same time, her kindness and caring nature as well as her friendship with Koshka, Lilja and the  others felt genuine, so it was an interesting contrast. Other than that I wasn’t a fan of the running gag of Okonogi hitting her whenever she mess up (or do not mess up, for that matter)... Like obviously Okonogi is meant to be a Bastard, but the thing being presented as comical made me go :/ I really wish it’s going to stop.
Koshka was cute and also Extremely Relatable in a lot of ways (I, too, would rather spend my time playing silly games on my phone rather than socialize lmao). I love her a lot, and like Gunhild she really fascinate me. I like the fact that she’s meant to be an asocial, cold person but that at the same time it’s pretty easy to see glimpses of the affection she has for Lilja, Chloe or Miyao, and how she’s actually a deeply traumatized and angry teen. I’m pretty intrigued by what kind of “crime” she must have committed and how she ended up being an “equipment”... Not sure what to think about her super brain or the thing about her being some sort of “chosen one” lol. It sounds really shady.
For Lilja, I have to say I wasn’t exactly fond of her at first, but then the small moments we got with her where she obviously care a lot about Koshka and Chloe still got to me. That scene in the tips where she fiercely defends Chloe made me go “awww.” She really give me the impression of being the sort of person to hide her vulnerability behind a tough façade and her odd tics, and in that way she’s pretty similar to Koshka, which is how their friendship feel really special. The revealation at the end that she’s probably faking a lot of her personality and of her friendship with Koshka because it’s an assigment made her and her relationship with Koshka a lot more interesting to me, and I hope it’s going to result in a lot of compelling character stuffs.
Lingji was great! She’s pretty cool. I liked her optimism  and her will to do the right thing, and how that actually cover the fact she’s a pretty fragile and sheltered person. Her scene where she break down after her grandfather’s death is really illustrative of this especially, and where I really felt for her too. I think she’s the most interesting character in term of possible development. I quite enjoyed her friendship with Miyao too, but here again I wish these two had gotten more moments together. Like, how much more impactful the scene where Miyao kill her would have been if we had actually seen these two have some intimate moments before? But, oh well...
Aysha was really cool too, and I especially loved the way her sharp and down-to-earth personality contrast to Lingji’s idealism. The moment where she calls out both of her teammates was super good. Momotake was okay, and I love his intense admiration for Lingji (I’m a sucker for male characters really looking up to cool female characters lol)... but otherwise I felt he was honestly the most stereotypical character of the bunch — especially compared to Lingji and Aysha.
NAIMA IS THE BEST, SHE’S MY BABY I LOVE HER SO MUCH. She was my favorite before I even start the game because of her design alone (SHE’S THE CUTEST CHARACTER RYU EVER DESIGNED OKAY), and I wasn’t disappointed from seeing her actual personality. She’s not especially complex or anything for now, but she has a lot of potential. I loved her relationship with Naomi and Stan too — it kinda felt like two older siblings looking after their annoying youngest one reluctantly, but who still have a lot of affection for them. Also she’s such a little badass, I literally cheered out loud during that rescue scene or during the last battle scene where she screams she wants to protect all of her people. I want more of her in Phase 2 pleaaaase!
Naomi was really overshadowed by Naima and Stan, so as a result I don’t have much to say about her. I think she’s cool, and her backstory about how she apparently lost a lot of her memories and emotions is interesting, but again I can’t say much given we barely see her at all. Stanisław was a good boy, but despite the fact we see him a lot during the story, I... don’t really have a lot of thoughts on him? I liked his implied friendship with Gunhild as them being death metal buddies, but we didn’t actually saw them interacting at all, which was a shame.
Rethabile was the coolest character of the cast, I love her dearly! I like how she can be so adorable and such a dork but at the same time she’s probably the one who has her shit together the most out of all the kids. I feel she really has a good grip on politics and how the adults just want to use them compared to the others — which, well, isn’t all that surprising given she’s literally a princess. The scene with her brother’s death was pretty harsh, and I’m sad they didn’t really... put much attention to her reaction to such a traumatic event. I know the plot hadn’t time for that, really, but I feel even Lingji got more focus when her grandfather died, so I wish we had more of that with Rethabile too.
Ishak and Abdou... well, they didn’t really get much time for them either. They seem like nice dudes, and I really love their relationship with Rethabile, how they tease her quite a bit but there’s still obviously a lot of complicity and respect among them. So I hope we’ll get to know them more, especially on an individual level — as for now they were only present as a duo.
The LATO girls were... interesting too. I especially love Valentina, because she really give me Bad Bitch vibes and I love bitchy female characters lol. It’s pretty clear she has some Secrets and I’m really curious about her goals. As for Maricarmen, I thought she was mostly going to be comic relief like the Yeladot Shavit, but towards the end she actually showed some interesting depth so she did grew on me quite a bit.
And then there was just the teams no-screentime lol. Alright, I guess Suparṇa did get some time, and Rukhi is ones of my faves, but they still were really sidelined. I liked Sujatha, she’s such an uptight idiot, and her scene towards the end where she says she was aware that Miyao’s plan was doomed but still played along for Lingji made me kinda emotional. Rukhshana is the cutest and the greatest — I really liked her personality, how she can be extremely shy but then also completely goof around when she actually trust the people around her. And that moment at the end where she just say to her superiors to fuck off was glorious and one of my favorite scenes. Her relationship with Sujatha and Andry is adorable too. Andry himself was also... not present at all, but I really love the small glimpses of him we have seen, he’s pretty cool. I like how he sincerely seems to care a lot about his teammates despite his aloof character (him protecting Rukhi when their superiors try to hit her at the end was sweet.)
Still, Suparṇa wasn’t sidelined as much as Yeladot Shavit and Cairo Squad, though. I mean, I do like those girls — I adore Gannet because she’s cute as hell, Noor seems cool and Mariana intrigue me, but I can’t actually say much about them. Leah, Fatma and Stephania were also mostly comic relief except for one or two scenes towards the end. So I really hope Phase 2 will remedy to this, ‘cause I want more of these six, definitely!
I’m not sure I have a lot of thoughts about the adults characters quite yet — GERMAN TAKANO cracked me up, but she’s just as great as her Higurashi counterpart for now, and I always trust Ryukishi to write good Terrible Women. Especially Terrible Mothers, which is one of my personal weaknesses. Though I guess it’s not actually been confirmed she’s Miyao’s mom? It’s heavily implied, but we all know Ryukishi love to troll his audience so I wouldn’t put it past him that it is in fact just a red herring, but well, we’ll see I guess. 
Toujirou is obviously a bastard, but he’s an interesting one, and I have no fucking idea what is going on in his head. Like it’s interesting that on the one hand he seems to genuinely care about his son, but on the other hand he has no problem manipulating and screwing him over (and the implication of Miyao being maybe just a program is... ooof.) Okonogi was... a bit less worse than in the other WTCs, I guess? He obviously care about the kids in his own way, and him defending them at the end was nice... but I still can’t really feel anything but contempt towards him. He’s still a pretty bad instructor, and like I say, I’m really not a big fan of the way he treats Chloe at all, even if it’s meant to be “comical.”
The Three Kings mostly made me laugh to be honest, and they’re more plot devices than actual characters for now so I really don’t care about them (a part of me even wonder if they “exist” at all, because, you know, meta stuff). I absolutely LOVED Jestress on the other hand! I have no idea what’s the deal with her, whether she’s Lambda or whatever, but she’s really intriguing and her design is top notch and I want more of her. Seshat was so fucking cool and I don’t have much thoughts about her yet other than I wanna marry her.
And that’s pretty much it!
I’m not really good at predictions or at throwing theories around (sorry, Ryukishi), so I’m not sure what to expect for the rest of the story. I guess my only thoughts are that the moles are probably Gunhild and/or Chloe, but then they seem like obvious candidates, so I don’t know. I kinda suspect Valentina too, because, er, I do not trust her at all and she just have that traitor vibe. 
I really hope too that we’ll have time loops here again instead of a linear story because... well... I don’t wanna these kids to die okay... I also know that Ryukishi said Ciconia is only going to have four parts, and that’d make sense given how long Phase 1 was... but a part of me still kinda hope we’ll have a bit more... I guess it’s just that only four phases seems really little compared to the density of the story, and I’m really hoping he’ll have the time to develop well all of his narrative points and characters...
In any case, I think my thoughts on Ciconia for now pretty much get down to: it’s interesting and it has the potential to be a really great story, even if it’s far from being flawless and that I’m still very wary about how Ryukishi is going to handle some elements in the future.
But I’d definitely recommand it to people who love 07th Expansion stuff and sci-fi stories, and am very much looking forward to Phase 2!
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ejsponge61 · 6 years
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F.3.A.R. vs. F.E.A.R. 2
This was originally written back when I originally played these games back in March 2016. But I recently found this piece, and thought it’d be interesting to share.  A while ago, I beat F.E.A.R. 2, and I loved it. In fact, I enjoyed it  So much, that just last night, I also beat F.3.A.R. They are very, VERY different. In what ways? Well, let me tell ya. It’s VERY short. It only took two sittings & a little over 6 hours to complete.  It’s very linear, to the point where doors just close behind you when you go into rooms that progress the story. F.E.A.R. 2 never felt this restricted. Environments felt more like actual buildings than small arenas for the next battle. And, I could have sworn the campaign in that game was at least 25% longer than this one. Though, this wasn’t a huge deal, it didn’t overstay it’s welcome. It’s completely different from F.E.A.R. 2 gameplay wise. Due to its weightier gunplay and reliance on health packs instead of regenerating health, F.E.A.R. 2 made you feel like you were your character. Plus, allowing you to hold 4 different weapons and grenade types added much more variety in the combat. In 3, you just run around, slide, and jump around with reckless abandon. In addition, you can only hold 2 weapons and 3 grenade types at once. It makes the game feel way more arcadey, and it’s challenge/ranking system adds to that feeling. Nothing brings you out of a horror experience more than a RANK UP icon in the middle of the screen. Also, in tone, F.3.A.R. is also very different. Every ounce of the previous game seemed to add to the seriousness and dread of the world. While is was a pretty game, it’s artstyle intentionally used muted colors to add to the atmosphere. It’s set pieces were grounded in a way that made even giant mech battles seem plausible. And the restraint shown in revealing Alma throughout the game made seeing her more near the end so much more special. F.3.A.R. doesn’t learn from any of this and instead tells a fairly generic & cliché action story, with some mild supernatural elements and jump scares. Even the artstyle is much more cartoonish and over exaggerated when compared to the previous game. They do have clever moments of fright, but after taking down a helicopter with a mech for the 3rd time, I can’t help but loose the intimacy that horror requires to be effective. Yet, despite all of this, I still had a lot fun. While the gunplay is much lighter than the previous game, I still enjoyed slide-kicking 3 enemies into a wall. Ranking up and earning new skills isn’t new, but it’s still a fun gameplay loop. And, even though the story is much more tongue-in-cheek, I enjoyed it enough. The callbacks to previous games were cool and the ending had a very cool twist that made me wish I played it in coop to get the full effect of it. Overall, if you desperately want a co-op shooter, and you don’t own any current gen system, then I’d recommend like 5 games before this one. There really isn’t much special about this game, even if it does everything it’s trying to do pretty damn well. It just looses the special niche that made the previous games notable in order to conform to what was popular in the shooter genre at the time. And the side effect of doing that is, no matter how good you are at making the game, there will always be dozens of titles that fulfill the same need.
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thenichibro · 7 years
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Summer 2017 Anime First Impressions
Well here we are again, four weeks into the season before I finally get around to catching up on the twenty shows I’m keeping track of. Not like anyone reads these anyway. Regarding this season, we can say one thing: at least it isn’t last season. Thus far there’s been nothing super stand out, with a lot of middle-of-the-road shows and a few ones slightly better. Much preferable to the shit show 16 weeks ago. As usual, here’s what I’m watching, with MAL links and original shows marked:
Tsurezure Children (MAL) Starting off, we have a webcomic turned serialized manga turned anime, and for good reason. Tsurezure is a 4-koma romcom focusing on way too many couples in bite-sized happy romance stories. Defined by reaction faces, exclamation points, and yet a surprising amount of exposition, it's a quirky comedy I glad I started reading. One of the main downsides of Tsurezure is that although it has overarching themes, minute-to-minute enjoyment is very much based on the current couple. Personally, I love the Class Prez/Deliquent, Chiaki/Kana, and anything with the Love Master. The problem, then, is that once you find the few you really like, it's kind of a shame you only get so much time with them. A simple art style that matches the manga belies an infectious humor that Toshiya has mastered. This is one short show I wish was longer. Watch this.
Aho Girl (MAL) Continuing the notable increase in half-length shows, we have this half-witted one. Aho Girl, lit. "Clueless Girl," follows Yoshiko, an idiot, and her friends(?), mostly childhood friend Akuru, trying to deal with her idiocy. A suitably odd OP, both in sound and visuals (or relative lack thereof), leads into Yoshiko's introduction through getting a 0 on all her tests. I guess that confirms the title, now doesn't it? Tsukkomis, wild attitude swings, and bananas are the name of this show's game. One thing I love right off the bat is just how blatantly annoyed Akuru gets with Yoshiko's antics. It's not hard to see the "he's supporting her because he does feel something," but that being shelved in favor of faces of disgust is just funny on a very essential level. This show knows exactly what it is, a dumb comedy about a girl being dumb. And yet it's dumb fun all the same.
Isekai Shoukudou (MAL) A somewhat restrained take on the well-worn isekai genre, Shoukudou involves Nekoya, a resataurant that serves fantasy creatures once each week, connecting to "the other world" through the restaurant's front door. Right off the bat, the upbeat OP is coupled with some fantastic visuals. I missed having a food porn show last season, but Shoukudou brings it back in force. Further, throughout each episode the background music keeps pace with events and is a very nice touch to the cool tones of this show. Indeed, this show absolutely exudes cool. The smooth tunes while the last few customers (albeit they being beastmen, wizards, and the like) finishing their orders, Aletta and the Master cleaning tables into the night, it's just so nice. Aletta is the new hire, a demon girl homeless in "the other world" who finds the door to Nekoya by happenstance and promptly gets a job and a new outlook on life. She's real cute. Shoukudou has plenty of the "customer narrates the intricacies of how good the food is" every time a new customer comes in, but it's great all the same. If this show is a slow introduction of new characters to Nekoya for the rest of the run time, I will be more than satisfied. AOTS contender right here. Satisfied with an isekai? What is this season coming to?
Koi to Uso (MAL) Marraige is arranged genetically for happiness at 16, and other love is forbidden. As if there was a premise that lent itself more to a high school romance-drama. I have to say, I am in absolute disbelief that Koi to Uso isn't penned/drawn by the same creator as Scum's Wish. The artstyle and really the whole tone, albeit Koi to Uso being a bit more restrained, I immediately thought it was the same author. Wild. Anyway, we're dropped into a modern Romeo and Juliet, Nejima and Takasaki confess, to each other, just as the government - the external circumstances - are pulling them apart. It's not a new path forward, but I think the latter half of the first episode conveyed the emotions pretty well. The beautiful artstyle helps, and with shaking hands, red cheeks, and streaming tears the ending scene got me into it, despite the expected outcome. ...Is what I was thinking as Nejima fucking fell on top of Ririna (his assigned wife) in the second episode. Why. Why do that? Why have that 6 seconds into the show? At least the girls are cute - Takasaki in a hoodie, shorts and thighhighs was just incredible, but Ririna with her curious eyes and attitude beyond her height, hoo boy - guess I'm rooting for the underdog now. Time to suffer. With Ririna's schemes, Koi to Uso is perfecting anxiety - having something so treasured so close, being trapped by things out of your control, being trapped by things inside yourself - so much anxiety. This show can't go anywhere except emotional turmoil, but if it's already getting emotional responses out of me, I'm going to stay interested. Especially after episode three's ending.
Netsuzou TRap (MAL) Yet another shorter-than-normal show, we have NTR. Yes, that NTR. The "fuck over the caring guy and get off on cheating behind his back" kind of NTR. Just now with lesbians. Even moreso, I dislike Hotaru's archetype so much it just makes me feel bad for Yuma. If you're into that, watch this. If you're not, don't. I don't know why I did. There are better fetishes.
Clione no Akari (MAL) The fourth and last of the short shows, Clione no Akari begins with Takashi and Kyoko trying to help Minori, who is getting bullied. Its muted art style matches this tired premise. I know it's only nine minutes, but the first episode still felt like it dragged on for some reason. Moreover, both Takashi and Kyoko reflect on their weakness and that they want to stand up to the class for Minori, but then in the second episode all of that possible growth just gets passed over. They call out to her after she almost gets splashed by a car, and then Takashi says "After that, Kyoko and I grew so focus on how we could solve Minori's current situation, it was as if it were happening to us." So after they complain about their weak personalities, instead of forcing them to change, they simply get a way to help Minori while not directly standing up to the class. It seems like if it affected them that much you'd see a bit more exposition rather than nothing to "And then, we became super close to her" over the span of fifteen minutes. It might seem like I'm asking for a lot from a 9-minute show, but that's exactly the point - if a show aims to be an engaging drama about making friends and standing up for one another, it needs to have more substance packed into its short timespan, and Clione no Akari does not.
Hajimete no Gal (MAL) And the award for "highest percentage of animation budget used exclusively for cameltoe" goes to... First, make sure you eschew the HorribleSubs release on this one, because the censoring is bad. Not Terra Formars bad, not Shinmai Maou no Testament bad, but it's not great. Now then, this is a very simple decision: you watch for the fanservice, or you don't watch at all. I'm serious when I say the animation goes to Yukana, and to a lesser extent the other girls, because the male characters (even the MC) and everything else looks downright bad. The fanservice, however, is pretty damn nice. Junichi's delusions lead into some steamy scenes that are top tier gyaru action. Other than that, the OP/ED are generic, the other girls are lackluster, and the "comedy" is unfunny. Just skip through the dialogue until you get Yukana being cute, and this'll be somewhat enjoyable.
Gamers! (MAL) A nothing main character spoken to by the cutest girl in school because she's interested in video games and especially his passion for them, despite never talking prior. Wew. Karen, said cutest girl, is attempting to bring back the school's gaming club, where real gamers play games with their gaming friends. These are serious gamers, so serious about their gaming that they forget everything else except the game, like the true gamers they are. Episode one has fantastic lines like "I've been looking for new members who are undeniably true gamers" and "Why did you guys become gamers?," like it's something you have to awaken to. And yet even in spite of this, the glorification of gaming is still going hand-in-hand with the conceptualization of "gamers" as outside normal people. Karen hasn't told anyone about her gaming passion even though she's so popular (and it's foreshadowed she'll lost her widespread respect), and Amano gets the description "Games are his friends." Every character is just entranced with Amano's gaming spirit that they can't help but want to game with him. And just like a good MC, Amano is humble and pessimistic about his own gaming passion, but stands up for the game club and the gamers that make it up. This show feels like an E3 PR rep's ideal anime. The game references themselves aren't half bad, but that's certainly not saving this waste of my time. Guess I'm just not a true gamer.
Made in Abyss (MAL) I was originally off-put by the character designs, but I am glad I finally decided to watch it. A city sits on a massive hole - The Abyss - full of ancient ruins - and our main characters are delvers into the giant void. Importantly, Made in Abyss lets us know right off the bat that it will not be all idyllic landscapes - a close call with a dangerous monster now foreshadows so much better than suddenly changing the show's tone halfway through. Background music and art style both benefit this show greatly - the music rising and falling with he action while the art easily conveys the current state of the landscape - overgrown yet hiding secrets. Riko is a energetic girl at an orphanage guild, known for swiping Relics she finds and generally causing trouble. In the tussle with the monster, she is saved by a robot boy, Reg and promptly takes him back to experiment. Just the first episode sets up tone, characters, and the mystery of the Abyss with precision. The choice of children as main characters is an interesting one, but I almost didn't think twice because the rest of the people in Made in Abyss didn't think anything of it, either. Starting with a premise that has such a clear objective, like the Abyss' bottom, also relatively anchors the show against wild plot swings, which gives me more confidence in the story going forward. All these things combined are making for quite an enjoyable experience, and I can't wait to see where it goes.
Ballroom e Youkoso (MAL) Tatara is our typical despondent teen protag, who through a chance encounter is roped into trying ballroom dancing, and in it sees an opportunity to find himself. I picked this up solely on its premise, because I've never seen an anime about ballroom dancing before. It just seems so far from the typical slate that it caught my eye. This show's unique animation style, credit to Production I.G., has its ups and downs. For the most part, the show looks clean, the lines look great, and the motion is good. On the other hand, the actual dance scenes seem to lose a bit, in favor of dramatic freeze frames or showing the top halves of people rather than their legs moving or other intricate motion. I'm certainly not going to yell at the animators, for a show in which Tatara is won over by simply watching a ballroom dancing DVD, to get the viewers interested the motion, the visceral movements of the dance need to be shown, and more often than not they aren't. Oh, and the necks. Why is everyone's neck so long? Apart from Tatara, behind Sengoku's bombast lies a calculated, seriously powerful personality that is the perfect motivator for Tatara. And I don't know about you guys, but Shizuku is cuter in her practice/casual clothes than in a ballroom dress. Just my taste. Anyway, alongside the stalls in animation, I can't honestly say I like Tatara's VA. To me it just gives off the trying-too-hard-to-be-a-teen vibe too much for me to not notice it every time he speaks. While still enjoyable, these two faults are noticeable the entire time you watch the show. However, if you are interested in the premise, and don't mind animation quirks, then by all means, Welcome to the Ballroom.
[ORIG] Princess Principal (MAL) Alt history, 20th century steampunk London, and spies but also superpowers and made-up minerals, this is Princess Principal. Smooth jazz while a loli-ninja wearing a mushroom hat cuts up 20th century cars? Sure, why not? Cavorite, the aforementioned made-up mineral, allows for temporary control of gravity, allowing the girls to make their first daring escape with a VIP. Also, the girls are spying between the Commonwealth, or the West, and the Empire, or the East. Also the Princess herself is a spy. It's certainly a lot to take in immediately, but this show seems to revel in the craziness - echoing the fast-paced, spontaneous action of the spies themselves. Our main girl Ange lies to get through life, and is soft spoken and terse. The others in her immediate crew range from the authoritative onee-san to the cheerful loli. I personally feel like they could have made a perfectly enjoyable spy thriller with just alternate history and no supernatural element Take Joker Game from a few seasons ago - that even went so far as to be historically accurate in its place names and such, and aside from some same-facing was a wonderfully engaging show. While I do feel the personalities more in these femme fatales, I just don't see the "thriller" part as holding up as much. It's really not bad - I just feel my main gripe here is the overpresence of themes that don't need to be there. Still worth a watch if you don't mind it.
Centaur no Nayami (MAL) Having watched both MonMusu and Demi-chan and consequently becoming an Expert™ on monster girl shows, Centaur no Nayami is most certainly more of the former. I'll say at the very least that guys in school also being monsters is a welcome change, rather than including a harem. Hime, the titular centaur, acts just like her name. Nozomi is our sharp-tongued, tomboyish tsundere, while Kyouko (my favorite) is a terse, blonde tsukkomi. We get a surprising amount of world-building right out of the gate - the world is as it is thanks to a different evolution path, and to avoid the discrimination of the past, "equality" is aggressively and strictly enforced. The seemingly dark background behind the otherwise peppy slice-of-life is definitely off-putting, and seems immediately at odds with the tone. If while walking around town the girls maybe glimpsed an abuse or something similar, the aggressive equality mantra might seem like an understandable government reaction. Seeing nothing of the sort while hearing Kyoko not want to ride Hime because that's discrimination and she might get sent to a "correction facility" is more than a bit unsettling. Production-wise, the show looks and sounds great. Quirky music for quirky circumstances, and the motion of all the characters' different bodies is conveyed convincingly. The A/B Parts splitting the episode is something I haven't seen in quite a while, but I think it lends itself well to the SoL part of the show. Overall, this is a surprisingly endearing slice of life with a higher-than-normal amount of kissing, and I just wish they'd lay off the dramatic background. Worth a watch if you're into monster girls or slice of life more generally.
[ORIG] Action Heroine Cheer Fruits (MAL) Last but not least, we have Action Heroine - Heroines (as in those live-acted hero shows) are now super-popular, and the show follows one town that is way behind the curve on popular heroines. Immediately, I like the art. It seems like not too much more than "generic anime-style," but Diomedia has a way of doing soft lines and expressive faces that just looks great. Now I don't pretend to like hero/heroine-type premises, but even I can see this show's got remarkable heart. Spurred by her sister wanting to see Kamidaio, the current most famous heroine, Mikan, an earnest, caring sister teams up with Akagi, an energetic Kamidaio-super fan to put on a small-scale show, and the rest is history. Their first performance is carried singlehandedly by the effort the two girls put into making Mikan's sister's dream come true. Action Heroine gives off the feel of an idol show (he says, having not seen LoveLive nor Idolm@ster), with a diverse cast of girls all trying to be the best for their fans. While I don't think this show is exactly going to enjoy LoveLive levels of success, as I've said - you can see the heart it has. Some individual moments were also very strange - like a flashback where one girl loses a tennis match because a bug flew in her face, and another girl talks to her imagined anthropomorphizations of model trains. If you're into the nostalgia of hero/heroine shows, this plays right into that. Otherwise, it's a show you can pretty easily avoid.
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Little Witch Academia (review)
My rating: 9/10
Despite some negative comments some people have wrote about this series, I'd like to critique it with praise. 
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Story: 8 This anime's story starts off kind of slow. It starts off with a young girl, Akko with big dreams and very (and by "very", I mean abysmally) low levels of talent for accomplishing her dream - which is to become a prominent witch that can bring big smiles to those watching her perform her magic. Now, this set up would have very little substance if not for the world building that happens around her dreams and perceptions of the magic world of witches. Namely, I'm referring to the fact that most actual witches regard the idea of using magic to entertain others as low class and not worth while. Despite starting off with cringe-worthy levels of ability and general lack of popularity, however, Akko, becomes a heroine that shines and wins the hearts of both in-story characters and audience viewers alike; her journey in this tale warms hearts, and her determination gets others to cheer her on. In addition, even though the first half of the series didn't really seem to have much of a villain, the plot ties itself together from beginning to end and by the end, you realize all those more-or-less casual events that seemingly didn't connect with the villain's build up actually matter and lead to her success at the end. Character: 9 If I had to say whether this is an anime that is plot-driven, character-driven, art-driven or music-driven, I'd say this is a character-driven work. Akko, the main character grows tremendously by the end and it's her journey that make this show great. However, just like she couldn't have accomplished what she did at the end alone, this show would not have been so great if it was just her development. Everybody besides Akko, from Lotte and Sucy, Diana and Andrew, her teachers Ursula and Croix, and even minor characters like Amanda and Constanze, all get an episode or two dedicated to their development at some point in the story. Heck, even Diana's Cinderella-esque aunt and cousins exhibit some change or growth. As a result, the characters, even if minor, feel very real and dynamic. The world of Little Witch Academia comes to life because of this. Art: 8 Okay, let's be real. This isn't a stunning backgrounds with vivid and detailed character models show. But that in no way makes it bad. The artstyle, in fact, help to exaggerate the facial expressions and really bring out the character's reactions. It's also suitable for the overall not-so-emo-and-pretentious mood of the anime. Some shows like Fate/Zero may deserve more serious styles of animation but with this one, the kind-of goofy artstyle and almost disney-esque expressions just fit very well. Sound: 7 Sadly, this is the weakest aspect of the show. It's mostly because there was nothing that really stood out on it's own. There are shows out there that are almost purely song-driven, like Macross Delta, but this isn't one of them. The opening and ending themes adequately reflect the tone and mood of the story, but in no way do more than that. That said, it's not bad either. Enjoyment: 9 I started this off skeptical since the synopsis made me wonder if it was going to be like Harry Potter, which, if it were, it would have made me drop the show. It slowly became one of entries I looked forward to most every week as the show aired. There were moments where I just cracked up at Akko's antics. Other moments where I got interested in the backstory of other characters. In general, this show made me feel good every week. It also drives home a point that I can attest is important to every kid or teenager, or even an adult who is having a hard time in life - "A believing heart is magic". It's message is clear - believe in your abilities and potential and work towards it and it will be the "magic" that will make you succeed in life. Who's this show for? -People who can enjoy a series with a positive message -People who want a feel-good story -People who like magical stories -School genre fans Who's this not for? -If you wanted emotional drama -If you wanted something more...serious. -If you were here for moe, tsundere, or some other cutesy anime trope. Sorry, this one kind of don't have your typical character tropes.        
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bonerhitler · 7 years
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Check Out These Sweet Super Robots
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So I finished Super Robot Wars V, finally. I thought it was very good and above and beyond all other cool things it does, know what I loved most about it? It really did make the plotlines, and ending in particular, way better than the original anime and OVAs it used as its sources did. Like, spoilers and all but having Full Frontal not just turn out to be a space ghost of char and burn into ashes was actually really cool because he resolves to become his own person and leaves on a journey of self discovery after coming to terms with the reality of who, and what, he is and that he doesn't -have- to be Char. Then comes back and bails your ass out. Cool Guy Frontal is a really cool moment, and it's way better than anything Unicorn delivered in his arc! That's not the only moment, but this isn't about SRW, and I'm going to have to stop myself there because; Super Robots are still awesome and as a brief companion to my word soup about Gundam last week, I'm here to talk about Super Robots, what they are and why they're rad and then tell you to watch them.
So lets start with something I'm certain I haven't covered covered yet; subegenres!
Super Robots tend to be more split than Real series. There are three major types of Super Robot shows. Traditional Super Robot shows are your Mazinger Z's, big chunky robots that fight off their villain of the week and whatever else the plot may have in store for them.
Transforming Robots, a middling sub-genre that's often forgotten, is best represented by the ever spectacular Getter Robo, tend to feature one or more headline machine that can change its form for different abilities. In Getter's case it has the Getter-1, a very traditional Super type that wields axes and over powers its enemies with its Getter Beams. Getter-2 is a more streamlined machine that wields a large drill on one arm and a claw on the other with a heavy emphasis on speed and motion, often capable of firing off its drill as a missile. Finally Getter-3 is a big, solid tank-machine that makes up for its limited mobility with long stretching arms and a multitude of long-range missiles. Transforming Robot series typically rely on teamwork dynamics and villains that necessitate the various shifts in form.
The third and often well-known and popularized is the Combing Robots sub-genre. Best summed up by shows like GaoGaiGar, a combining robot show features machines that, well, have robots that fuse together to make bigger and better robots. GaoGaiGar not only has its titular machine but most of its supporting cast consist of teams of smaller robots such as EnRyu and HyoRyu who can fuse together to form ChoRyuJin. Typically in these shows they feature a series of progressively bigger, and stronger villains that require progressively more, and more powerful, fusions or powers to beat.
Sub-genre malarkey aside, Super Robots are the mirror to Real Robots, the second half of the Mecha Genre and generally they are the stereotype people tend to imagine when they think about mecha in general. While Real series tend to have the mechs simply act as tools within the setting, no different than any other vehicle, in a Super Robot series the robot its self tends to be the heavy focus. Some series take it further and make the robot an actual character, other times the robot is merely the device which the plot revolves. More often than not a Super Robot will be unique in some manner, rather than mass-produced military tools and they tend to wield more unconventional weaponry such as swords, drills or even transforming their very bodies into weapons.
Narratively Super Robot series tend to differ from Real series as well. Super series, more often than not, tend to be about the tenacity and strength of humanity. About the spirit and ingenuity of mankand in the face of adversity and whatever mysterious force it is that drives us to be whatever we are. Antagonists in Super Robot series also tend to be mirrors of the protagonists. Unlike a Real series where the antagonist is often an ideaology, a nation or a mind-set  in Super Series you're often shown a dark, warped perception of humanity or society. An evil organization, an oppressive alien government or ancient super beings from below the earth's crust! But as the series goes on you're given more in-depth looks at these beings and what drives them and you see that they aren't different from humanity. Often, they literally are humanity – just divergent at some point in time. A Super Robot is less about showing how people communicate and ideas in conflict and more about showing the raw drive of mankind, and the conflict of man versus man on a more primal, almost even tribal level.
So all that being said, let me talk about why I love Super Robots more than Real Robots. On the most basic, shallow levels I like the designs for Super Robots a lot more. A gundam, like the Crossbones Gundam for example, is cool and I love it. But there's just something that I will always love about the huge chunky designs like Mazinger Z, Getter Robo or Big O. Even more than that, the more grounded and believable weapons of a series like Gundam will always have their place in my heart. But no matter how cool a gundam's beam rifle is, it just can't compete with the excitement of a mecha beast being blown to pieces by a rocket punch, or those radical pile drivers in the Big O's arms. Super Robots -feel- cool and exciting. Real Robots, by comparison, don't feel that much different from a jet fight or a car chase. They're still cool, but it's not the same to me.
On a less, but still somewhat, shallow note I will admit that grand spectacles appeal to me. In a show like Gundam, or even Martian Successor Nadesico, the grand finale isn't some rousing speech about how awesome everyone is. It's not going to be a world-ending battle to protect the earth. In Gundam the climax features two pilots desperately fighting for their lives, completely ignoring their broken down machines! While Nadesico features very little in the way of dramatic space battles, but rather tense diplomatic action. Then you take a series like The Big O, where the climax calls reality, identity and everything into question while the protagonist fights for his life against the man who stands against everything he stands for. That's not to say that Gundam or Nadesico weren't amazing in their own rights, in fact you should go watch them if you haven't, but that I am just heavily biased in terms of flash and style.
So, in the end what series do I  like, and do I think you should watch? Well lets start with Mazinger Z. There's a fancy new CG movie in the works and “Mazinger Edition Z: The Impact!” (often referred to as “Shin Mazinger Z”) is an excellent way to familiarize yourself with the grandfather of the Super Robot genre. It also features one of my personal favorite anime openings. Mazinger Z is a story so old, iconic and told so many times there's a good chance you know it already even if you don't know the names and fine details. Koji Kabuto is a young, if somewhat rebellious, teenager living with his young brother in absolute normalcy until one day he discovers his creepy grandfather is dead and left him a weird giant robot, telling him to fight off the sudden onslaught of robots known only as Mechabeasts sent by a strange and mysterious Dr. Hell. It's a very simple story, Mazinger is not known for it's depth or complexity. What it does have is a giant robot with rocket fists. Watch it.
Getter Robo: Armageddon.
An OVA series from the 90's with a distinct flair for ultraviolence, a spectacular OST and a distinct artstyle that I have no doubt held influence over the creators of Tengen Toppa Gurren Lagann (series I'm not fond of but is somewhat of a fan favorite among mecha fans.) You don't even need to be familiar with the greater Getter Robo mythos to dive in to this one as it's a stand-alone story in its own continuity;
Famous Getter Ray professor Dr. Satome is murdered and notable Getter Robo pilot Ryoma is unjustly accused and arrested! Meanwhile a new menace threatens the earth in the form of the Invaders – space faring shapeshifters that seek to wipe out all life on earth.
I'm not going to get into it more to avoid spoiling it, but seriously; it's an amazing show and you can practically pinpoint specific scenes that future Super Robot series would all but ape straight off of it. Also it has my absolute favorite opening.
The Big O
I thought long and hard about this, since I only wanted to write about three series. I almost gave it to GaoGaiGar, but Big O deserves it. The Big O experiments more with the art, the tone and the style of a Super Robot series than the vast majority of others. It's wholly unique and it's something that I think absolutely must be seen, whether you wind up liking it or not, simply because of how utterly singular it is. The soundtrack is outstanding, the art style is amusingly directly influenced by the long-running DC Animated Universe cartoons (Specifically “Batman the Animated Series”.) Meanwhile the character designs, the mechs in particular are incredibly distinct. There are no hotblooded heroes here, no courageous young heroes to save the day and the titular machine looks more like a humanoid steam train with lots of solid, flat surfaces and heavy plates rather than the more rounded, chunky designs of most Super Robot series.
Story-wise it follows Roger Smith, professional negotiator and slow steeping mystery of Paradigm City, a place with no memories and where identity is a fleeting thing. Gradually Roger finds himself sinking deeper and deeper into a strange conspiracy and the mysteries around him start unraveling.
Honorable mentions;
So without going into too much depth I'd just like to say you should also watch the following;
GaoGaiGar (peak 90's anime with a radical opening theme and a fun cast), Giant Robo (The OVAs, they're stylish and surprisingly dark.) and even though it's not a Super Robot series; Macross Plus for one of the coolest dogfight scenes in anime.
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sven-kroosl · 7 years
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My Top 10 Games of 2016
Man I'm glad 2016 is over but the games were good...
Some years play rough and 2016 was one of those years and I am very happy for it to be over. On the other hand in terms of video games, and only video games, this was a really great year. From a really solid resurgence in the quality of triple A shooters, to the Juggernaut that was Overwatch, and some really solid indie releases, there were actually too many good games for one person to play. Also there was a massive update to DotA 2 this year which is always welcome. So here we go, my top ten games of 2016.
 Honorable Mention - The Final Station
 Of all the games I played this year I had the most intense reaction to The Final Station. Upon completion of this game I set aside my controller, turned off my monitor, not the PC, just the monitor, then I went for a walk around the block. I was moved to this act not by any great aspect of the game’s production or by some jaw dropping set piece but instead by the oppressive weight and bleakness of The Final Station’s world. A dangerous world where even the simplest task can expose you to being torn apart by brutal attackers. A world where infrastructure is crumbling and the people normally trusted with protecting everyone have secretly betrayed the trust of the people. After the way 2016 played out, the bleak outlook of The Final Station resonates even more.
 10 - Pokemon Go
 I am not a Pokemon fan. I fully recognize the good and great qualities of the Pokemon universe, but the games and cartoons have just never done much for me. The runaway success of Pokemon Go demanded that I give the game a shot despite my usual lack of enthusiasm. What I found was a really solid AR experience filled with tons of excuses to get me up and about in the real world and a great new icebreaker to start conversations with people I would otherwise have nothing in common. Oh yeah, and some weak ass Pokemon.
 9 - Reigns
 Reigns is a truly fantastically simple game. Of the two mobile games on this list Reigns is the one that fit into my life the best. In that way Reigns was the anti Pokemon Go; Pokemon Go was the mobile game that changed my routine and Reigns was the game that fit into my routine. When you’re waiting in line for the movies or whatever you can’t go running after that stupid Zapdos. But you know what you can do? You can live the lives of half a dozen Medieval Kings, you can meet the devil in the form of you dog, you can fight skeletons in a dungeon, and even more cool stuff. Also it’s a mobile game that you just pay for up front and it never bothers you for money again, which is always nice.  
 8 - Darkest Dungeon
 Fun fact: for most of my 2015 Extra Life Marathon I was having internet service issues and about the only game I could reliably stream was the early access version of Darkest Dungeon, so I have more than a little experience with the game. The way that every part of The Darkest Dungeon works together to to create a gothic horror landscape is just fantastic. The way the cartoony artstyle contrasts with the animation and sound design is just dissonant enough to be unsettling. The way that the psychological maladies effect the gameplay and can just straight up end a dungeon run or in some cases even end a game is a risky gamble that really adds a sense of tension that works incredibly well with the tone of the game. Ultimately Darkest Dungeon is a really great, creepy, game. Be ready to grind a bit though because you'll definately need to.
 7 - The Banner Saga 2
 In a year when the second entry in the XCOM franchise was a disappointment there was a shining star in the turn based strategy genre and that star was The Banner Saga 2. Where XCOM 2 made the mistake of assuming players had maintained their skills from the first game The Banner Saga 2 eased players back into the combat system with a few easier battles before dialing up the difficulty. It also doesn’t hurt the game that it has some of the best hand drawn style art and animation of any game ever. Bottom line: The banner Saga was the best turn based strategy game released this year and I really like that type of game.
 6 - Overwatch
 I really enjoyed my time with Overwatch this year. Zarya is top tier A-plus defensive tank, and is also just the best. The way that Blizzard has built not just a great multiplayer game but also the UI framework around that game which celebrates every player’s contribution is a great accomplishment. I think that the characters in Overwatch are all really fun as is the game itself. It’s just a shame that there’s really no good single player experience in the game and that the story exists entirely outside the game, and that the community for that game is becoming toxic in spite of some masterful design efforts to combat that. Also shameful is Blizzard's decision to add the worst free to play practice, blind loot boxes with repeats, to a full price retail game. Overwatch is a really great game that is slowly getting worse over time and that’s kind of sad.
 5 - Dark Souls 3
 Dark Souls 3 is my first Souls game so I was unprepared for the absolute savagery with which this game assails players, even in the tutorial. Once I played for a while, though, patterns began to reveal themselves and a game that seemed ferocious at first became simply challenging but fair. The appeal of Souls  games was lost on me for a long time. I couldn’t understand why people were so excited to play blatantly unfair games. Now that I’ve played one I understand that these games aren’t really unfair or even onerously difficult. Souls games simply operate at a different tempo from other games and learning that tempo is the really difficult part of mastering them.
 4 - Stellaris
 Just. One. More. Turn.
Getting you to say that after 8 hours is  the ultimate goal of all games like Stellaris.  What Stellaris offers you that others like it don’t is freedom. Freedom to design your own civ, freedom to find your own way to win the game, freedom to be weird. Games like Stellaris, most notably the Civ series, tend to force players into a few basic strategies. Sure you can try a pacifist playthrough in a Civ game but good luck actually winning or even surviving very long that way. Stellaris has a way of making all playstyles viable by making them all just flawed enough that really drew me in to an extent greater than any other game I played this year. That said I tend to be fairly biased in favor of this type of game in general so it’s not a huge surprise that it affected me this way.
 3 - Doom
 Doom is a game about momentum which is important because that is the way it is different from practically every other game this year. The new hotness in games lately has been agility; letting players flit about the environment hither and thither. Doom ignores this trend, almost with disdain, forcing players to keep their feet mostly planted on the ground but letting them move at unheard of, in recent years, speed across it. What this means is that Doom isn’t a game about not getting blasted so much as it is a game about blasting things. The whole point of the game is to treat enemy encounters the way the Kool-Aid Man treats walls. This isn’t just a return to form to the series because this year’s DOOM added a new piece to the old formula; storytelling. In DOOMs of yore story was an afterthought for the most part. This DOOM, though, actually has a story with a plot and everything and actually interesting supporting cast members. This game even managed to give the “Doom guy” a little bit of a personality and for that alone it will go down as maybe one of the best shooter campaigns ever. In a year where the most popular game is often about five opposing team members finding ways to keep you from killing the sixth Doom is a breath of fresh air, letting you really cut loose against a horde of angry demons released by the worst kind of short sighted corporate greed.
 2 - Hyper Light Drifter
 I’ve said this a lot this year and I’m going to keep on saying it, because apparently it needs to be said. Everyone, play, Hyper Light Drifter. As a medium video games are often criticized, occasionally correctly, for being too over the top. With that being the case Hyper Light Drifter is possibly the exception that proves the rule. Which is to say sublimely simple and quiet but also incredibly fun and engaging. It doesn’t hurt that the game has the what is probably the best pixel art and sprite work in a game since Fez, an amazing synth heavy soundtrack and great sound design overall. The real beautiful aspect of Hyper Light Drifter, though, is the gameplay, specifically the combat. Few things this year have been more satisfying than mastering the combat in Hyper Light Drifter. The combat is just different enough from other similar games to be challenging while being familiar enough to not be off putting. But more than anything about the game it is the quiet  tone of Hyper Light Drifter that impressed me. So what are you waiting for. Go play this game!
 1 - Titanfall 2
 Titanfall 2 is a truly magnificent accomplishment in game design and execution. Every bit of the game is impeccably well done, it looks and sounds amazing, plays like a dream and most importantly is a joy to play. While a lot of games have the kinds of traversal mechanics that Titanfall 2 has, nothing feels like Titanfall 2.  That is what makes this the best game of the year, the way it feels. More than any other aspect of the medium, feel is what defines and differentiates games. In a year where great games were built to make you want to gamble on a loot box or increase accuracy of your favorite GPS app, the relative purity of Titanfall 2 makes it stand out. Instead of trapping players in a restrictive character class Titanfall 2 lets people customize almost every aspect of their multiplayer loadout. The game is even more distinctive on account of its campaign, remember those, which is a masterclass in how to pace mechanics. Titanfall 2 is constantly introducing and discarding new, interesting gameplay mechanics and consequently never gets dull or repetitive. When the mechanical brilliance of the campaign is put together with Titanfall 2’s solid “A boy and his robot” story and one of the year’s standout new characters, BT 7274, and you get, arguably, the best campaign of the year.
As parts of video game industry more and more often leave out parts of their games so they can sell them to us later or add sleazy free to play hooks to games they also expect us to pay for up front, it becomes important to celebrate games for simply being complete experiences on release. Unlike some games on this list Titanfall 2 is at that and more, the best game of the year.  
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waynekelton · 4 years
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The Best Games of Apple Arcade
Apple’s long-standing reputation for innovation and all-around brilliance is offset by its missteps, like bend-gate or the 32-bit app purge. Happily, Apple Arcade is a return to form, and a point in favor for those who choose to associate the Apple brand with careful excellence. They’ve carefully curated a selection of premium-style mobile games and bundled the lot for an excellent price of 5 dinero monthly. Subscribers can play anything and everything to their heart’s content.
Right now, there’s eighty-some odd games from pretty much every major genre, from action-RPGs to meditative je-nais-se-quoi art pieces. This is a quality catalog with no real weak members; a gamer could use a dartboard or divining rod to hazard their next play and not be disappointed. It will remind gamers why premium craftsmanship is worthwhile and hopefully change some market expectations for competitors.
What are the best Apple Arcade Games?
Various Daylife (RPG)
Spaceland (Tactics)
Sayonara Wild Hearts (Action)
Overland (Strategy/Exploration)
Neo Cab (Exploration/Narrative)
Oceanhorn 2: Knights of the Lost Realm (Action/RPG)
Mini Motorways (Puzzle)
Grindstone (Puzzle)
Card of Darkness (Card Game)
Cardpocalypse (Card Game)
Cat Quest 2 (RPG)
While all are quite good, some of the games are exceptionally strong entries and without further ado, here they are:
Puzzles & Card Games
Card of Darkness
I’m calling it now, this is 2019’s best solitaire game to date, with Eliza’s minigame running second. It got some of the fun effects and progression at play just like in stuff like Card Thief while still retaining the whip-smart balance Zach Gage has delivered with previous titles. The happy-bouba-blob artstyle is very adult cartoon but suits the game perfectly, for both seem simple and are indeed ultra-accessible but belie a thoughtful, riotously colorful game. The enemy design in particular is just *chefs kiss*.
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Grindstone
Capy hasn’t done a puzzler in ages, and this one is a surprisingly minimalist take. To ascend the Grindstone Mountain, your burly adventurer cuts through swathes of matching-colored foes, building up equipment as he climbs ever higher. The difficulty is stern but rewarding, with most later levels requiring some careful forethought. There’s very little actual grind necessary, only if you need to replenish resources wasted on failed attempts. Very pure and smooth fun.
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Mini Motorways
Smoothing out traffic congestion has never been this soothing. Ironically, it’s an ideal game to play whilst commuting, spending the time stuck in your vehicle sputtering away on Mini Motorway’s intricate puzzles. Just as with Mini Metro, the game is more about building solutions than ‘finding’ them. It asks for a creative and constructive mindset when approaching its systems. Mundane but never plain.
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Cardpocalypse
Cardpocalypse is another game-within-a-game whose premise leans heavily on teenage nostalgia and classic 80s nerd tropes. It’s got a lot more going on under the hood, though, and is a little less earnestly cheeseball than Guild of Dungeoneering was. The ever-mutating ruleset and cardlist are effortlessly cool, and do honestly gin up that giddy feeling of misspent youth. One more time with feeling.
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RPGS & Quests
Cat Quest II
For those who might think the title is a gag joke or a quick play for feline fan sympathies, nothing could be further from the truth. Cat Quest II is a robust full sequel to an equally competent original take. (This one now accommodates dog-lovers, too). The theme becomes just a tad cute, then is quickly expounded on to become a feline-fantasy world. Very endearing mix of twee and mock-serious worldbuilding. Mechanically quite solid, and rather challenging if the optional side-quests are avoided.
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Various Daylife
Various Daylife stands out from the other games on this list because it has a curious, free-to-play-like remnant. On the one hand, this is a true jRPG through-and-through with a wide cast of characters and wide-ranging scope. On the other, any time gallivanting with your party members is also split with professions and occupations, which provide slower, more passive kind of progress which is nonetheless enjoyable. Various Daylife, indeed.
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Oceanhorn 2: Knights of the Lost Realm
This action-RPG throws off serious Zelda vibes. It has some light puzzling and enemy encounters, and is surprisingly terse in its sign-posting and hint system. It is the largest game in terms of data on the Arcade, and, not coincidentally, one of the most gorgeous. Deep natural tones and sweeping vistas really do help drive home the free-form sense of adventure. Best with a controller.
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Strategy & Tactics
Spaceland
Spaceland has that soft-poly look that is becoming more common because it connotes ease. Xcom with rounded edges, literally and figuratively. This also makes the game its own beast, with a smaller set of tools to tackle admittedly more straightforward challenges. Not necessarily a starter, full enough to enjoy on its own but also an excellent springboard into other games of the type.
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Overland
This is a procedurally-generated roguelike which has been on Pocket Tactics own best-upcoming list for quite a while, rightly so. Its debt to games like FTL and even Oregon Trail is clear, but it has stripped away any sci-fi or historical trappings to tell a straightforward story of dogged survival in post-Apocalyptic americana. It’s a weird, intense episodic game, best played in short bursts.
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Stories & Style
NeoCab
Good storytelling about the near-future, all unfolding from the (dis)comfort of the driver’s seat view. Economic precarity, the gig economy and the practical impossibility of making life work out make for a heady mix. Every fare has a story, and these stories and conflicts mingle with a necessary amount of techno-politico backdrop. Every twist and turn on the journey of NeoCab feels intimate and local. There are no easy morals or routes here, just an uncharted path.
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Sayonara Wild Hearts
So stylish it hurts, this rhythm-it-up from Simogo really shines with a nice set of headphones and controller. (Sidenote: all arcade games support controllers, so avail yourself of any you’ve got around for the action/real-time titles). The power of dance and physical coordination defeats all, but this hand-wavy theming is perfectly executed. Pop music as eternal youth, irrepressible optimism. The original soundtrack is legitimately catchy as well, so that’s a bonus.
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All of the above games are hardly an exhaustive list. I had to axe other contenders like Jenny LeClue, Exit the Gungeon and Tangle Tower. Not to mention any new games that will be added. This is such a golden opportunity one scarcely wonders how Apple could improve the Arcade. Maybe with an MMORPG or MOBA? Quite a few of the games are so good that people are (paradoxically) sorely missing the chance to purchase them individually, ‘forever’. But app purchases function more like licenses than ownership of a digital entity; they don’t grant any ability or right to resell or modify an app purchase.
In this way, the subscription model is really only a stone’s throw away from business as usual. Many of these titles are either already on other platforms or might be soon. For now, Apple Arcade has quality and variety, and manages to offer it with economy and only a smidge of exclusivity. This is a service that will move the needle.
What have been your favourite Apple Arcade games so far? Let us know in the comments!
The Best Games of Apple Arcade published first on https://touchgen.tumblr.com/
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waynekelton · 4 years
Text
The Best Games of Apple Arcade
Apple’s long-standing reputation for innovation and all-around brilliance is offset by its missteps, like bend-gate or the 32-bit app purge. Happily, Apple Arcade is a return to form, and a point in favor for those who choose to associate the Apple brand with careful excellence. They’ve carefully curated a selection of premium-style mobile games and bundled the lot for an excellent price of 5 dinero monthly. Subscribers can play anything and everything to their heart’s content.
Right now, there’s eighty-some odd games from pretty much every major genre, from action-RPGs to meditative je-nais-se-quoi art pieces. This is a quality catalog with no real weak members; a gamer could use a dartboard or divining rod to hazard their next play and not be disappointed. It will remind gamers why premium craftsmanship is worthwhile and hopefully change some market expectations for competitors.
While all are quite good, some of the games are exceptionally strong entries and without further ado, here they are:
Puzzles & Card Games
Card of Darkness
I’m calling it now, this is 2019’s best solitaire game to date, with Eliza’s minigame running second. It got some of the fun effects and progression at play just like in stuff like Card Thief while still retaining the whip-smart balance Zach Gage has delivered with previous titles. The happy-bouba-blob artstyle is very adult cartoon but suits the game perfectly, for both seem simple and are indeed ultra-accessible but belie a thoughtful, riotously colorful game. The enemy design in particular is just *chefs kiss*.
youtube
Grindstone
Capy hasn’t done a puzzler in ages, and this one is a surprisingly minimalist take. To ascend the Grindstone Mountain, your burly adventurer cuts through swathes of matching-colored foes, building up equipment as he climbs ever higher. The difficulty is stern but rewarding, with most later levels requiring some careful forethought. There’s very little actual grind necessary, only if you need to replenish resources wasted on failed attempts. Very pure and smooth fun.
youtube
Mini Motorways
Smoothing out traffic congestion has never been this soothing. Ironically, it’s an ideal game to play whilst commuting, spending the time stuck in your vehicle sputtering away on Mini Motorway’s intricate puzzles. Just as with Mini Metro, the game is more about building solutions than ‘finding’ them. It asks for a creative and constructive mindset when approaching its systems. Mundane but never plain.
youtube
Cardpocalypse
Cardpocalypse is another game-within-a-game whose premise leans heavily on teenage nostalgia and classic 80s nerd tropes. It’s got a lot more going on under the hood, though, and is a little less earnestly cheeseball than Guild of Dungeoneering was. The ever-mutating ruleset and cardlist are effortlessly cool, and do honestly gin up that giddy feeling of misspent youth. One more time with feeling.
youtube
RPGS & Quests
Cat Quest II
For those who might think the title is a gag joke or a quick play for feline fan sympathies, nothing could be further from the truth. Cat Quest II is a robust full sequel to an equally competent original take. (This one now accommodates dog-lovers, too). The theme becomes just a tad cute, then is quickly expounded on to become a feline-fantasy world. Very endearing mix of twee and mock-serious worldbuilding. Mechanically quite solid, and rather challenging if the optional side-quests are avoided.
youtube
Various Daylife
Various Daylife stands out from the other games on this list because it has a curious, free-to-play-like remnant. On the one hand, this is a true jRPG through-and-through with a wide cast of characters and wide-ranging scope. On the other, any time gallivanting with your party members is also split with professions and occupations, which provide slower, more passive kind of progress which is nonetheless enjoyable. Various Daylife, indeed.
youtube
Oceanhorn 2: Knights of the Lost Realm
This action-RPG throws off serious Zelda vibes. It has some light puzzling and enemy encounters, and is surprisingly terse in its sign-posting and hint system. It is the largest game in terms of data on the Arcade, and, not coincidentally, one of the most gorgeous. Deep natural tones and sweeping vistas really do help drive home the free-form sense of adventure. Best with a controller.
youtube
Strategy & Tactics
Spaceland
Spaceland has that soft-poly look that is becoming more common because it connotes ease. Xcom with rounded edges, literally and figuratively. This also makes the game its own beast, with a smaller set of tools to tackle admittedly more straightforward challenges. Not necessarily a starter, full enough to enjoy on its own but also an excellent springboard into other games of the type.
youtube
Overland
This is a procedurally-generated roguelike which has been on Pocket Tactics own best-upcoming list for quite a while, rightly so. Its debt to games like FTL and even Oregon Trail is clear, but it has stripped away any sci-fi or historical trappings to tell a straightforward story of dogged survival in post-Apocalyptic americana. It’s a weird, intense episodic game, best played in short bursts.
youtube
Stories & Style
NeoCab
Good storytelling about the near-future, all unfolding from the (dis)comfort of the driver’s seat view. Economic precarity, the gig economy and the practical impossibility of making life work out make for a heady mix. Every fare has a story, and these stories and conflicts mingle with a necessary amount of techno-politico backdrop. Every twist and turn on the journey of NeoCab feels intimate and local. There are no easy morals or routes here, just an uncharted path.
youtube
Sayonara Wild Hearts
So stylish it hurts, this rhythm-it-up from Simogo really shines with a nice set of headphones and controller. (Sidenote: all arcade games support controllers, so avail yourself of any you’ve got around for the action/real-time titles). The power of dance and physical coordination defeats all, but this hand-wavy theming is perfectly executed. Pop music as eternal youth, irrepressible optimism. The original soundtrack is legitimately catchy as well, so that’s a bonus.
youtube
All of the above games are hardly an exhaustive list. I had to axe other contenders like Jenny LeClue, Exit the Gungeon and Tangle Tower. Not to mention any new games that will be added. This is such a golden opportunity one scarcely wonders how Apple could improve the Arcade. Maybe with an MMORPG or MOBA? Quite a few of the games are so good that people are (paradoxically) sorely missing the chance to purchase them individually, ‘forever’. But app purchases function more like licenses than ownership of a digital entity; they don’t grant any ability or right to resell or modify an app purchase.
In this way, the subscription model is really only a stone’s throw away from business as usual. Many of these titles are either already on other platforms or might be soon. For now, Apple Arcade has quality and variety, and manages to offer it with economy and only a smidge of exclusivity. This is a service that will move the needle.
What have been your favourite Apple Arcade games so far? Let us know in the comments!
The Best Games of Apple Arcade published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
The Best Games of Apple Arcade
Apple’s long-standing reputation for innovation and all-around brilliance is offset by its missteps, like bend-gate or the 32-bit app purge. Happily, Apple Arcade is a return to form, and a point in favor for those who choose to associate the Apple brand with careful excellence. They’ve carefully curated a selection of premium-style mobile games and bundled the lot for an excellent price of 5 dinero monthly. Subscribers can play anything and everything to their heart’s content.
While these are our top picks, we're compiling a master list of all Apple Arcade games, if you want to take a look.
Right now, there’s eighty-some odd games from pretty much every major genre, from action-RPGs to meditative je-nais-se-quoi art pieces. This is a quality catalog with no real weak members; a gamer could use a dartboard or divining rod to hazard their next play and not be disappointed. It will remind gamers why premium craftsmanship is worthwhile and hopefully change some market expectations for competitors.
While all are quite good, some of the games are exceptionally strong entries and without further ado, here they are:
Puzzles & Card Games
Card of Darkness
I’m calling it now, this is 2019’s best solitaire game to date, with Eliza’s minigame running second. It got some of the fun effects and progression at play just like in stuff like Card Thief while still retaining the whip-smart balance Zach Gage has delivered with previous titles. The happy-bouba-blob artstyle is very adult cartoon but suits the game perfectly, for both seem simple and are indeed ultra-accessible but belie a thoughtful, riotously colorful game. The enemy design in particular is just *chefs kiss*.
youtube
Grindstone
Capy hasn’t done a puzzler in ages, and this one is a surprisingly minimalist take. To ascend the Grindstone Mountain, your burly adventurer cuts through swathes of matching-colored foes, building up equipment as he climbs ever higher. The difficulty is stern but rewarding, with most later levels requiring some careful forethought. There’s very little actual grind necessary, only if you need to replenish resources wasted on failed attempts. Very pure and smooth fun.
youtube
Mini Motorways
Smoothing out traffic congestion has never been this soothing. Ironically, it’s an ideal game to play whilst commuting, spending the time stuck in your vehicle sputtering away on Mini Motorway’s intricate puzzles. Just as with Mini Metro, the game is more about building solutions than ‘finding’ them. It asks for a creative and constructive mindset when approaching its systems. Mundane but never plain.
youtube
Cardpocalypse
Cardpocalypse is another game-within-a-game whose premise leans heavily on teenage nostalgia and classic 80s nerd tropes. It’s got a lot more going on under the hood, though, and is a little less earnestly cheeseball than Guild of Dungeoneering was. The ever-mutating ruleset and cardlist are effortlessly cool, and do honestly gin up that giddy feeling of misspent youth. One more time with feeling.
youtube
RPGS & Quests
Cat Quest II
For those who might think the title is a gag joke or a quick play for feline fan sympathies, nothing could be further from the truth. Cat Quest II is a robust full sequel to an equally competent original take. (This one now accommodates dog-lovers, too). The theme becomes just a tad cute, then is quickly expounded on to become a feline-fantasy world. Very endearing mix of twee and mock-serious worldbuilding. Mechanically quite solid, and rather challenging if the optional side-quests are avoided.
youtube
Various Daylife
Various Daylife stands out from the other games on this list because it has a curious, free-to-play-like remnant. On the one hand, this is a true jRPG through-and-through with a wide cast of characters and wide-ranging scope. On the other, any time gallivanting with your party members is also split with professions and occupations, which provide slower, more passive kind of progress which is nonetheless enjoyable. Various Daylife, indeed.
youtube
Oceanhorn 2: Knights of the Lost Realm
This action-RPG throws off serious Zelda vibes. It has some light puzzling and enemy encounters, and is surprisingly terse in its sign-posting and hint system. It is the largest game in terms of data on the Arcade, and, not coincidentally, one of the most gorgeous. Deep natural tones and sweeping vistas really do help drive home the free-form sense of adventure. Best with a controller.
youtube
Strategy & Tactics
Spaceland
Spaceland has that soft-poly look that is becoming more common because it connotes ease. Xcom with rounded edges, literally and figuratively. This also makes the game its own beast, with a smaller set of tools to tackle admittedly more straightforward challenges. Not necessarily a starter, full enough to enjoy on its own but also an excellent springboard into other games of the type.
youtube
Overland
This is a procedurally-generated roguelike which has been on Pocket Tactics own best-upcoming list for quite a while, rightly so. Its debt to games like FTL and even Oregon Trail is clear, but it has stripped away any sci-fi or historical trappings to tell a straightforward story of dogged survival in post-Apocalyptic americana. It’s a weird, intense episodic game, best played in short bursts.
youtube
Stories & Style
NeoCab
Good storytelling about the near-future, all unfolding from the (dis)comfort of the driver’s seat view. Economic precarity, the gig economy and the practical impossibility of making life work out make for a heady mix. Every fare has a story, and these stories and conflicts mingle with a necessary amount of techno-politico backdrop. Every twist and turn on the journey of NeoCab feels intimate and local. There are no easy morals or routes here, just an uncharted path.
youtube
Sayonara Wild Hearts
So stylish it hurts, this rhythm-it-up from Simogo really shines with a nice set of headphones and controller. (Sidenote: all arcade games support controllers, so avail yourself of any you’ve got around for the action/real-time titles). The power of dance and physical coordination defeats all, but this hand-wavy theming is perfectly executed. Pop music as eternal youth, irrepressible optimism. The original soundtrack is legitimately catchy as well, so that’s a bonus.
youtube
All of the above games are hardly an exhaustive list. I had to axe other contenders like Jenny LeClue, Exit the Gungeon and Tangle Tower. Not to mention any new games that will be added. This is such a golden opportunity one scarcely wonders how Apple could improve the Arcade. Maybe with an MMORPG or MOBA? Quite a few of the games are so good that people are (paradoxically) sorely missing the chance to purchase them individually, ‘forever’. But app purchases function more like licenses than ownership of a digital entity; they don’t grant any ability or right to resell or modify an app purchase.
In this way, the subscription model is really only a stone’s throw away from business as usual. Many of these titles are either already on other platforms or might be soon. For now, Apple Arcade has quality and variety, and manages to offer it with economy and only a smidge of exclusivity. This is a service that will move the needle.
What have been your favourite Apple Arcade games so far? Let us know in the comments!
The Best Games of Apple Arcade published first on https://touchgen.tumblr.com/
0 notes