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#hag coven
oldschoolfrp · 7 months
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Fire burn and cauldron bubble -- "An annis named Vexia, a greenhag named Thessinthorn, and a sea hag named Magglerak spent most of their time squabbling and bickering among themselves." (Kevin Ward for "Nymph's Reward" by Jeffery L Fairbourn, Dungeon 29, May/June 1991) This adventure begins with an interesting premise: What happens after two members of a coven conspire to kick out the third, replacing her with another, creating even more chaos between them all?
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quietsnooze · 7 months
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Today's repostober are these three portraits I did of the coven of hags who were my archfey warlock's patrons. He considers them his grandmothers, and they raised him from a little baby eladrin to a hexblood warlock slowly turning into their summer. Gran is spring, Nonna is winter, Oma is autumn.
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dailycharacteroption · 5 months
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Hag-Riven (Bloodrager Archetype)
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(art by Mikakoskart on DeviantArt)
Fans of Pathfinder’s lore concerning the many different playable heritages and ancestries may recall that changelings, regardless of gender or apparent species, are the first stage of life for hags, which is a life cycle of magic and cruelty.
A hag will, using magical disguise or charming, seduce a potential mate from most any ancestry and conceive a child with them, which they usually abandon to the other parent. The child seems like a typical member of their species aside from a few odd traits and personality, but eventually, typically around the coming of adulthood, they hear the call, which pushes them to seek out their hag parent. Some ignore it, but those that do not may end up meeting them, which in most cases, leads to days of torturous rituals meant to drive compassion and kindness from their hearts and finally transform them fully into hags.
But what if the ritual is cut short? What if the changeling escapes, or their hag parent is killed before the ritual is completed? In such a case, they are left changed, brimming with arcane power which smacks of the old magic so commonly associated with hags, as well as a vindictive fury in their hearts that they may embrace, or struggle to keep in line.
This is something of a rarity among bloodrager archetypes in that it implies that the didn’t inherit their powers (at least, not directly), and the archetype’s flavor text also implies the existence of remote towns that enact similar rituals on either changelings or others with a bit of the old magic in them through the same partial ritual to create defenders against hags and other creatures of the old world, turning their power against them.
Regardless of their origin, though, these magical warriors can be frightening destroyers with all those good creepy aesthetics of old magic and witchcraft, and they put it to use well.
These bloodragers do not typically use weaponry, and their hag-touched aspect guarantees that their bloodline must be connected to the old ways, typically the arcane, destined, elemental, fey, or most appropriately, hag bloodlines.
However, they have little need for weapons, for their hands are twisted into wicked and deadly claws which they use with lethal precision. As they master their power, the claws only become deadlier.
What’s more, they can sacrifice spell energy to enhance their claws with magic for a few brief moments, which can include various specific enchantment drawing from the elements and a hag’s gift for manipulating magic.
Over time, their flesh becomes suffused with magic, becoming tough and leathery like that of some hags, helping them resist injury.
Additionally, they become not just good at dealing particularly devastating strikes with their claws, but also causing debilitating effects because of them, which could be applied normally, or flavored as minor curses being conducted through their attacks.
This archetype changes a lot of bloodrager basic abilities that are inherited from the barbarian class, while leaving their bloodline and other magical abilities intact, and that’s perfectly fine. Sure, you lose out on faster movement, damage reduction, and incredible reactions, but you do get to turn them into a natural attack powerhouse with a better AC and a pseudo-magus weapon enchantment ability, letting you tailor your claws to the situation not just with magic but an interchangeable crit debuff feat as well. Of course, your exact build will vary based on your choice of bloodline, and while hag may be the most thematic choice, there is something to be said about all of them.
Becoming hag-riven, whether it be your own family putting you through a monstrous process or submitting to this process to protect others, is a scarring experience. In the latter case, you could literally call it weaponized trauma. The point being that these characters are begging to be written as coping (or failing to cope) with a past traumatic experience, though naturally, it’s easy to get that wrong if you’ve never been through something like that, so it pays to do your research.
At his coming of age celebration, Vakkan the grindylow was subjected to the transformation into a hag-riven, gaining power over the seas. The next week, he murdered both the witch who gave him this power and the chieftain, making him the youngest leader his tribe had ever seen, but with his power over water and ice, he has proven to be a fierce and deadly raid leader.
Magical genealogy is a messy science at best, made even more so by the dubious nature of ogre bloodlines. However, sometimes the right traits are passed on in the worst ways, which is how Mama Kob was born. This ogress is not only hag-riven, blessed with a fierce magical rage, but she also has a measure of mythic power, making her a terror of the Scarred Hills.
A rarity among hags, Grandmother Ilsa rose above the cruelty of her origins, and has quietly mothered various changelings with many different lovers over the years, and never subjected any of them to the transformation. However, while she disapproves, some have undergone a partial transformation of their own volition to empower themselves, though she worries that one day one may go too far and unleash an evil she is becoming too old to be able to stop.
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cumberworld44 · 6 months
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Colored the witches. Skabatha's got too much make up, Endelyn doesn't know what to do with her hands, and Bavlorna found a rat.
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lizard-dumbass · 1 year
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What if eda sees possessed puppet raine wandering the halls of the collector's palace (not knowing that they're possessed) and she runs up to them and hugs them and when belos!raine realizes it's her he attacks her. And then they have ANOTHER angsty fight
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b0nelessdoodles · 3 months
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started off the new year running a randomly generated dnd game and this bastard was something like a big bad and now he lives rent free in my brain
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fireflylitsky · 11 months
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OK so Iove the dadkuzu and fuu content on ur blog and art and iv been enjoying the idea of like... team sensei kakuzu? (And how much of a grumpy old man he'd be about it) but! Okay imagine since Hidan is from a village who didn't want shinobi they made an agreement to send them to the waterfall- so Kakuzu gets a genin team to (affectionately) annoy him and a hidan to (thirstily) annoy him.
Just wanted to share the idea with someone hope u dont mind lol
KAKUZU SENSEI. Yes. You have no idea how much I love this. There is this awesome art of a Leaf village Kakuzu AU with a genin squad of Hidan, Sasori and Deidara and it’s like, the cutest thing ever, I think about it all the time. Sadly I can’t find it for the life of me rn 🙁
So listen. Listen. I’ve got thoughts. 
Firstly, thank you for enjoying my Dadkuzu content. Its very self-indulgent and it pleases me to no end to know that literally anyone else in this world likes it too <3
Okay okay okay so here’s the scenario. Yugakure gives the big F you to all their nin because hot spring tourism makes more money and involves less death and violence than ninja stuff. (Honestly when I put it like this, I get it.) 
UNLIKE CANON, let’s say they are decent about how they handle their existing shinobi, and make deals with other villages to relocate them accordingly. Like you said. 
Now, Takigakure is pretty small, so they only agree to take in a few. Hidan, a jōnin squad leader, arrives with two little genin gremlins, and they are to join Team Kakuzu, which currently consists of him and one other genin—Fuu. (LOOK I HAVE TO KEEP THEM TOGETHER OKAY)
Obviously there are not usually two senseis per unit, however this format is put in place so Hidan can shadow Kakuzu and “learn the ropes” so-to-speak. Eventually, after he’s integrated into Taki, they’ll reevaluate him for his own pack of little shits. 
asjdhfgajdsh I can just see Kakuzu being told that he’s the one being given the stupid experimental team and rejecting it outright (as if he has a choice). He barely wants to babysit this bug brat from his own village, he definitely doesn’t want to look after two more and a full-grown adult from Day Spa Village or wherever.
Kakuzu: “No. Someone else can do it.”
Elder #1: “How strange. I only see your name here on the assignment.” (Yes, I am making the elders snarky and mischievous and no one can stop me)
Kakuzu: “Write someone else’s then.”
Elder #2: *Reaches over and scribbles something quickly* “Ah, my hand slipped and I ended up writing ‘Kakuzu’ again. Oh well!”
Kakuzu: “What. Stop being silly and just change the damn na—"
Elder #3: “We didn’t allow you to have the forbidden Spaghetti Guts Jutsu just so you could relax, Kakuzu.”
Kakuzu: “For the last time, stop calling it that.”
Elder #1: “Hehe they arrive tomorrow, ‘kay? See you then, goodniiiight~”
Kakuzu: “It’s noon. Stop. Where are you—”
All Elders: *Giggling in the distance* hehehehe
Kakuzu: “…Going…” -_- *pulls hand down face*
Cue a terrible introduction the next day in which Kakuzu hates Hidan before he even meets him, so he DEFINITELY hates him after he does. Fuu is SO excited though. It might be the team’s saving grace to be honest. Anyway, thanks for your thoughts, Nonnie, I love them. 😊
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pepperclint · 1 year
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mylordshesacactus · 2 years
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I do always feel a little self-conscious blogging about my OWN DM dialogue moments because I prefer to brag about my players but like. It IS my blog and I AM also playing the game so like.
I did very much enjoy Eleaea’s explanation as to how she knows who the party are (despite being a sphinx queen from the Faewild) and why she sought them out to challenge them.
“Your footsteps have echoes. The lives of great heroes ripple outward across many lands, some far beyond their reach. But the knowledge you seek is greater than you know; and you are not heroes yet.”
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Also since tonight is apparently Doodle Evening Time: 
Valley getting to hug (and be hugged) by three of her haggy parents in yesterday session
She’s never been this happy since the campaign started, she’s genuinely so relieved to see them ok and can’t wait to see the other two hags as soon as she can. 
...She also got into definitely not a shady contract with a fiend in the feywilds in order to try and keep her family safe, so we’ll see how that one goes (probably poorly but for now, she’s happy to have half her family back again) 
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paintwhenever · 9 months
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Tome of Transformation (v5) for 5e D&D
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love-and-hex · 1 year
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Love and Hex #52: Coven Consultation
I've been hanging onto that last panel for 34 episodes.
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tomepact · 2 years
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characters i want to add:
vampire from my latest cos game
ghostslayer royal advisor
my fey queens
my archfey The Inspector
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dailycharacteroption · 4 months
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Hexbreaker (Magus Archetype)
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(art by Scarday on DeviantArt)
The old magic can do a lot in terms of protection and healing, but it can also be very dangerous, capable of nasty curses and the like. It’s a volatile form of magic like that, and quite capable of falling victim to corruption, either from outside evil such as hags and fiends, or the wielder’s own vindictiveness.
And so, there are those that learn how to fight against these old ways. Stereotypically, these are often divine casters like inquisitors that seek to defeat these insidious foes, but that does come with some unfortunate baggage. (There’s a reason that inquisitors have been replaced by thaumaturges in 2E)
Some, however, find that the best way to combat dark magic is to learn similar mystic arts, alongside martial skill. In the past, we’ve looked at the Hexcrafter, which combines magus arts with the old ways to let a magus cast hexes. Today, however, we look at the Hexbreaker, a magus that learns counterhexes to dispel curses and even turn such foul arts back upon their caster.
They might be part of an old ways tradition to curb the most wicked among their number, or they might be newer, arising from other sources that simply seek to be rid of such malice. Either way, they demonstrate exceptional skill at countering the dark arts of spellcasters and other curse-bearing creatures.
Protecting themselves and others from curses means reacting quickly, and these mystic warriors learn an art of channeling their arcane reserved to disrupt a curse spell, malevolent hex, or similar ability as it is used, potentially negating it. It does not, however, have any effect on accursed auras that certain creatures have, however. Additionally, they can potentially learn spells to properly remove curses and break enchantments.
They can also expend even more arcana to turn the curse back on the caster, delivering an ironic punishment to them.
There are also two new arcana they can learn. The first lets them expend even more arcana to help guarantee their success in countering such cursed magic.
The second, however, causes dangerous feedback when they counteract or remove a curse, wracking the body and mind of the curse-layer.
A few ordinary arcana also suit them well, particularly those that are effective against other casters as well as blessing their weaponry against particular types of foes.
This archetype is specialized, but simple, offering a way to counter hags, witches, and other foes that specialize in curses and dark magic. As such, I would build to be an anti-caster that disrupts enemy magic regularly, using their anti-curse abilities as a nice bonus for the right situations.
Exactly what these warrior-mages experience with the old magics are will color exactly why they went into this art and how they view them. Perhaps they hate all practitioners of witchcraft, regardless of their intent, or maybe they have a deep, intimate understanding of the old ways that other witch-hunters might not?
Chasing the rumors of a curse-slinging witch, the inquisition sent some of their agents and a “heathen specialist” to hunt them. However, upon arriving they find the home demolished, apparently by a giant slug. The inquisitors are disappointed, but content to move on, but the specialist isn’t so sure the witch is dead… or that they are indeed a heretic at all.
Adaros have a long history of conflict with hags and sea witches seeking to use their people as tools of vengeance against surface people, so they have learned much about curse magic to turn aside their dark magic and destroy them, their greatest warriors often recognized as “Spellbiters”
Kovas of Longshadow is a mercenary witch hunter, wandering from place to place, keeping an ear to the ground for dark magics and abuses of lighter arcana. He always studies a job thoroughly to determine if the mage in question has truly done wrong and deserves his judgement. However, refusing work that doesn’t meet his standards tends to make enemies of those seeking the wrongful death of someone by claiming they are a dark practitioner.
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silvermarches · 3 months
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more on the topic of candlekeep mysteries, “the price of beauty” (5th-level adventure) is centrally set in the high forest near to silverymoon, so it could work as part of the campaign. the main temple/bathhouse was built “over a century ago” in 5e, so it would be fine for both past and present campaigns, but the main conflict that sets off the adventure described in the module only happed “ten years ago”, so on a strictly canonical level, it could only work as an adventure as written in modern day faerûn.
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hazard100 · 1 year
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Day 26 - Bonus Day - Hag Coven
Once upon a winter reign, Three hags came together and formed a coven. Throughout Nifilheim halls, they watched, A web of sorrow they had carefully woven. But hark, a fourth one came seeking to steal, Her greed and cowardice hid her well. She cast a spell to cripple their forms, But they cast a counter-curse and cause it to swell. Soon enough, their bodies began to tear apart, Dragged into the vortex, all four melted into one abomination. Now with one malformed mind, one twisted body, and four faces, The Mothers of Greif now strike to see Glacier crumble through invocation.
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