talking to people while holding a beverage is awesome because you don't have to know what to do with your hands and when you don't know what to do with your face you can just take a sip
What type of brushes do you use? I love the texture of your lines and colors.
Hi anon!
For lineart, I use the paper brush from Paintool sai because I hate doing lineart and sketch in CSP, and for colours I just use the bucket tool tbh! I also use a lot of pattern brushes from CSP assets but otherwise, I don't use any specific brushes for colour, i'm a bucket tool user through and though ahah!
It frightens and discourages me how pervasive "tribal" stereotypes and imagery are in the fantasy and adventure genres.
It's all over the place in classic literature. Crack open a Jules Verne novel and you're likely to find caricatures of brown people and cultures, even when the characters are sympathetic to the plight of the colonized peoples - incidentally, this is the biggest reason I can't recommend 20,000 Leagues Under the Sea to everyone, despite Captain Nemo being one of my favorite fictional characters of all time.
You can't escape it in modern cinema, either. You'll see white heroes venturing bravely into jungles and tombs to steal from natives who don't know how to use their resources "properly." You'll see them strung up in traps, riddled with sleeping darts, forced to flee and fight their way out. Hell, Pirates of the Caribbean, a remarkably inclusive franchise in many other ways, had an extended sequence of the white heroes escaping from a cannibal civilization in the second film.
And when fantasy RPGs want a humanoid enemy, the "bloodthirsty natives" are the first stock trope they jump to. World of Warcraft is one of the most egregious examples, with the trolls - blatant racist caricatures with faux-voodoo beliefs, cannibalistic diets, Jamaican accents, and a history of being killed in droves by (white) elves and humans - being raided and slaughtered in nearly every expansion.
It doesn't matter how vibrant and distinctive the real-world indigenous, Polynesian, Caribbean, and African cultures are. It doesn't matter how much potential these real civilizations offer for complex and sympathetic characterization. Anything that doesn't make sense to the white western mind is shoved under the same "savage" umbrella. They're different. They're strange. They're scary. They have to be escaped, subjugated, eliminated, ogled at from the safety of a museum.
Modern writers, directors, and developers don't even seem to realize how horrifying it is to present the indigenous inhabitants of a place as "obstacles" for non-native protagonists to overcome. "It's not racist," they say, "because these people aren't really people, you see." And if you dare to point out anything that hurts or offends you as a descendant of the bastardized culture, you're accused of being the real racist: "These aren't humans! They're monsters! Are you saying that these real societies are just like those disgusting monsters?"
No, they're not monsters. But you chose to design them as monsters, just as invaders have done for hundreds of years. Why would you do that? Why can you recognize any other caricature as evil and cruel, but not this?
It doesn't make any fucking sense that rogue students get an automatic A from finding their teacher. It doesn't prove that they are a good rogue, it just proves that the teacher isn't a good rogue.
If anything, ranger students should be trying to find the rogue teacher and rogue students should be trying to hide from the ranger teacher.
young artist posting your work online, heed my warning. im holding your face so gently in my hands, you have to stop caring about numbers right now and start caring about making the weirdest and most self-indulgent art you possibly can
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