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#getting into tf2 in general helped me with my own art style and I even started to draw more :)))
bread-is-my-life · 14 days
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GUYS GUYS GUYS
IT'S AN ANNIVERSARY OF THE "SOMETHING STUPID" ANIMATIC BY @seagiri OMG GUYS LET'S GOOOOOOO!!!!!
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(this animatic literally was the reason why I got into tf2 so GO WATCH IT IT'S BEAUTIFUL I PROMISE!!!)
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ponydoodles · 4 years
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Mod Masterpost 3
Here’s the further-continued mod list, due to the 10 image tumblr limit!
If they don’t have any social media listed, DO NOT ask for them, they’re not there for a reason!
Click on “Keep Reading!” This post will be updated accordingly!
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🎉🎊Hey Hey! I’m Mod Fiesta and I’m here to party!🎊🎉
🎊 I go by any pronouns! My default is often They/Them! 🎉 Mixed 50/50 (Puerto Rican/Norwegian), but I was born and raised in the U.S.! 🎊 I’ve been fixated on the MLP series for about half a year now but I’ve been drawing them since I was 11 or 12! I’m in love with older gen designs these days! 🎉 My favorite ships are RariTwi and MoonTrix (Moondancer x Trixie)! My favorite character is Spike and my close runners are Pinkie Pie, Bubbles, Trixie, Rarity, and MoonDancer. I do have a figurine of an older gen pony though! Her name is Twinkle Bloom <3 🎊 Consistent style?? Who’s That?? 🎉 If you thought I was an once of Neurotypical you’re out of your mind/lh 🎊 My other interests include SCP, TF2, Dead By Daylight, Danganronpa, MineCraft, Spelunky, and even more if you wanted me to read through my entire steam library- 🎉The cat’s name is JuJu :]
🎉🎊I’m so excited to see what lies ahead!🎊🎉
Art Tumblr 🎉 Instagram 🎊 ToyHou.se 🎉 <3
Ponydoodles tag
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💕 Hey what’s up gamers!
My name is Furbie or Mod Murmurs! I’m so excited to be here! I’m 20 years old and I just got into mlp one year ago! Ever since, my friends on Ponydoodles have made me feel so loved and welcome. I’m excited to see what being a Ponydoodles artist will have in store for me!
Things about me…
🌸 I LOVE STARCATCHER she is my #1 forever. 💕💞💘💞💕 Starcatcher and Skywishes are my favourite ponies. As for G4, I would have to say Zecora. My biggest ship (after me and starcatcher haha jk… unless?) is FlutterTwiCora! I also like Flutterjack and RariTwi.
🌸 I’d love to start an asmr channel someday!
🌸 I collect furbies! I have 10 at the moment, the loves of my life!
🌸 I love dating sims and hope to one day make my own
🌸 Other interests include : camping, writing music, anime, video games, collecting fairy stuff and Star Wars!
Thank you! I’m happy to be one of your new mods 💖
Art blog 🌸 Regular Blog 🌸 Twitter 🌸 Ponydoodles Tag
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💜 hello!! my name’s lily and i am so so so stoked to be on this blog and draw for you guys!!!!! Q_Q
💜 twilight & rainbow are my favorite characters and i ship them a whole lot<3
💜 i have adhd !! i like infodumping :]
💜 aside from loving mlp, i am a big ol philip j. fry kinnie and i love ninjago & tmnt!!
💜 i hope you’re doing okay!! get some sleep if you need it and remember that You Are Valid!!!!
pony blog | main | pdoods tag!
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Helloo!! I’m mod warm!! And I hope you’re having a good day! 🌞 My favorite mlp characters are pinkie pie, skystar, and vinyl scratch! (tho i have so many i hold dear..) 🌞 ive been drawin for a heck of a long time but have mainly been drawing ponies since last summer hehe 🌞 my pronouns are they / them or warm / warms : ] i love all good warm vibes in can get in case u couldn’t tell 💜 🌞 my art can be found at @ transgirlvelma c : I’m so excited to be a part of this!! cant wait to fill out y’alls requests!
Ponydoodles tag
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🦇 Ciao ciao! I’m Mod KO! I use He/They and up above is my sona Toonz (also known as Disaster Squish) and uses He/It!
💕 I’m the biggest cartoon nerd ever! Cartoons just in general are my biggest special interest along side maybe bats! Currently I’m extremely hyperfixated on Ok KO! Let’s Be Heroes! but honestly I don’t think there’s a cartoon out there that I don’t love!!
🌸 I love love LOVE gen 3 of MLP, it’s prob my favorite gen. Maybe cause I grew up with it haha! My favorite characters are Wisteria, Pinkie Pie, Applejack, Chrysalis, Sunset Shimmer, Minty, and gosh just a ton more! I can’t help it there’s just so many good characters!! Though ship wise my faves are def Sunset & SciTwi and Wisteria & Kimono haha but gosh I love a ton of ships too!
You can find my main tumblr @hext00ns !!
Before you leave, let’s play a game! Pick a cup:
   🥤    🥤    🥤    🥤    🥤    
Ponydoodles tag
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YO how is it GOING gamers, I’m Mod Razz!! I go by Mech or Flick, I am ✨ Very Queer ✨ and ✨ ADHD ✨
🐞 I’ve been into MLP since my single digit years, and I’ve been drawing for about 6 years! I’m only thoroughly familiar with G4, but I intend to watch older gens eventually >:]
🐞 My favorite character overall is Chrysalis! My favorite minor character is Vapor Trail, my favorite mane 6 is tied between Applejack and Fluttershy, and my favorite ship is Frazzle Rock x Sapphire Shores! (If you make content of said ship I will sell you my soul)
🐞 I draw in multiple styles, some more complex than others. You may see some inconsistency between my posts, but I hope they make y'all happy regardless!!
🐞 me opossum. me chameleon. me bug. me creature >:]]
* The image above has a white filter over it to reduce saturation, since the original is bright. You can find the unfiltered version here!
* You can also find my sona’s clearer (slightly dated) ref here!
ponydoodles tag
Click for page two! ⬅️
Click for page one! ⬅️
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tanadrin · 5 years
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Map Editors I Have Known And Loved
Much as my favorite part of any RPG is the character creation screen, my favorite part of any RTS (and many other genres of video game) is the map editor, where it’s included. This is a brief review of different map editing experiences for different games based on the time I’ve spent with them.
Warcraft 2
One of the first, wayyy back in the dark days of the mid-90s. Good for little besides making melee maps, really, due to the absence of a trigger system (as I recall).I was too young to really be able to experiment with its mechanics, and mostly used it as a glorified version of a Paint program, because I liked Wc2′s distinctive art style.
Age of Empires 2
AoE2 is/was a freaking terrific game, but (and probably because the campaigns the game shipped with didn’t need more than it provided) the trigger system of its in-game editor is not super sophisticated. Third-party editors and utilities supplement the default modding tools, and modding AoE2 is easier than ever with the HD edition, but if you want to do something super elaborate you’re going to need to do a lot of quirky tricks and editing of database values. I still love the AoE2 map editor, because I love building huge elaborate isometric recreations of medieval European cities, and then wrecking them with a giant army of Elite Mangudai and trebuchets.
Deus Ex: GOTY Edition
An FPS, but it came with a variation on the Unreal engine level editor that was, despite requiring a fair bit of knowledge about the engine to make it really useful, was still great for a kind of conceptual Lego, building beautiful austere environments with careful lighting you could walk around in (and shoot up with a GEP gun). Again, I was a little too young and a little too impatient to master the subtler aspects of DX level design, like triggers and scripting and whatnot, and the tools provided, though powerful, didn’t hold your hand at all. Still, full marks for making the inner workings of the game robustly exposed to modders.
Starcraft
The original Starcraft and the BW expansion have a lot to recommend them: a great kind of redneck-punk scifi aesthetic, some seriously fun campaigns, and some seriously fun multiplayer (the panic instilled by “nuclear launch detected,” etc.); the map editor was great because it had pretty decent unit editing capabilities, and an extremely good trigger system--plus you could make your own voiced mission briefings, string missions together as campaigns, etc., etc. A lot of what you couldn’t do was supplemented by third-party editors, and playing around with SC’s trigger system trying to get all kinds of weird things to work laid a lot of the cognitive groundwork for learning how to think and clarify ideas when I started learning actual programming languages like Python. Rates very highly on both the “purity of form” and “purity of spirit” scales, but it’s nothing compared to
Warcraft 3
Hoooooooo boy
I have a sentimental attachment to wc3 map editing like nothing else. There were whole summers I spent playing custom games on battle.net, and probably thousands of ideas I played around with in the editor itself, but never quite finished, because let me tell you, this bad boy is as far as I’m concerned the gold standard for map editors. It was released in a somewhat limited form with RoC, but around the time TFT came out, they updated the editor to a much more full-featured version, and they eventually also released all the plugins necessary to make Wc3 models with third-party programs. Combined with the idiosyncratic-but-actually-kinda-useful form of custom game searching, the result was, as anyone with a passing familiarity with the wc3 modding scene probably knows, one of the greatest flowerings of modding creativity in video game history. Out of this crucible of innovation came among other things a deep vein of tower defense maps, elaborations on the Aeon of Strife custom games from SC, and out of those, eventually, the DotA maps--leading to DotA Allstars and thence DotA 2.
The Wc3 editor lets you fuck with literally every conceivable value in the game, comes with an exceedingly powerful trigger system, lets you make custom units and abilities and buildings, and where it can’t do what you want it to, also just lets you script shit directly. I love it so much. It is my happy place; the little “doot doo do do doot DOO” that sounds when you start it up gives me a jolt of delight every time, years later.
Homeworld 2/Homeworld Remastered
Honorable mention to the most fun I have ever had in a melee RTS with my pants on. The maps here are exceedingly simple: you edit them with a text editor. But true 3d space battles--true 3d gorgeous space battles with a 70s sci fi aesthetic--are impossible to underrate in my book, and it helps that the Homeworld series has genuinely delightful gameplay mechanics. It also has a pretty good modding scene, with the inevitable Star Trek and Star Wars and BSG mods, because while the game isn’t super easy to mod, and has nothing in the way of built-in modding tools, it isn’t actively hostile to modding the guts of it like some games I could mention (cough cough Paradox cough). Confession: I’ve never tried to mod HW2. I have played a shit ton of it, though, and I live in the vain hope that one day someone will be like, “You know what? Not only is it time to bring RTSes back, 3d space battles are actually the fuckin’ best,” and make another game like it.
Starcraft 2
I haven’t played around as much with the Sc2 editor, because while I played a lot of Sc2 melee during WoL and HotS days, the actual experience of finding custom games with SC2 blows. Rather than Wc3′s “here’s all the custom games currently going, knock yourself out bub” thing, with Sc2 they tried to start a curated game list thing and added rating games and all this other wacky stuff that means it’s actually kinda impossible to find things 1) that you like and 2) that people are actually playing. I haven’t touched Sc2 in years, though; maybe it’s gotten better? I doubt it. The editor itself is, based on my limited experience, just the natural iteration of the Wc3 editor: a little more robust, possibly a little more confusing at first as a result, but it’s got that same classic Blizzard polish that makes their modding tools such a joy to use. But between the fact that the scifi aesthetic doesn’t appeal to me as much when it comes to making custom games, and the sucky game finding interface, I think I’m mostly holding out for WC3: Reforged to scratch that RTS modding itch.
DotA 2
Valve did the community a huge solid and released its developer tools to let people mod its hat collecting/racial and homophobic slurs archiving engine, DotA 2, but the custom game search features suffer from the same problem that plagues SC2, only even worse. Just give me a fucking server browser!!!! FPSes had this solved in like 1994!!!
It doesn’t help that DotA is built in what is fundamentally, like, an FPS engine (ok, probably that’s not an accurate characterization, but it is the engine they devised for like Half-Life 2 and TF2), which means that the developer tools feel clunky and counterintuitive and wayyy too complicated if you’re thinking of them as RTS modding tools. Plus, since not everybody has the time and the professional pride Blizzard used to have to create powerful, polished, standalone modding tools, they’re not gonna hold your hand at all. And the fact that MOBAs/ARTSes have mostly colonized the space classic RTSes used to fill means that what you really have is, like, 5% of the assets you’d need to actually make an RTS mod for the DotA engine. It would probably be easier to make an FPS in the DotA engine than a true, Warcraft-style RTS. (Someone did once make an FPS in the Warcraft 3 engine. It was... actually kind of fun? But seriously goofy.)
If I were a smarter and more hardworking person, I could probably build an RTS-like thing in DotA’s modding tools, but I am not. Plus, there are elements of DotA level design that suffer from the same problems as
Later iterations of the Unreal engine
One thing I loved about the classic UT engine, which the original Deus Ex used, is that (though it was prone to frustrating geometry bugs) it let you tinker around with architecture directly in the space it provided. I played with the level editors of some later UT games (principally UT3, I think?), and with the push toward fancier graphics of later generations, there was also a push toward use of a lot more doodads and 3d assets in levels to provide what I would think of as basic architectural details. I’m sure there are solid graphical and programmatic reasons for this. I’m a dilettante at best at this sort of thing, and I can’t speak to those. But the downside of that was that unless you have some 3d modeling chops, and a measure of planning and patience, the sandboxy/creative appeal of dicking around in the level editor was much reduced. That’s not a criticism of the tools provided so much as it is a neutral observation and, perhaps, me mourning a little bit the fact that older, simpler games, by virtue of their simplicity, are often more amenable to modding. One thing we lose in an era of ever-more-elaborate triple-A titles is a fundamental transparency in how games are constructed; they become super complex, teetering programmatical edifices, and while that often allows for interesting new developments in gameplay (and shiny graphics!), for the person who wants to learn How Games Work by taking them apart and poking around, well, it’s harder. That’s one reason why I’ve never gotten into Skyrim modding, even though it looks awesome and super powerful.
(the U4 engine “map editor” equivalent is a suite of game dev tools, and sold as such, but I’m not really talking about standalone game dev tools that are meant to allow you to build a game from the ground up in this post, so that’s beyond the scope of what I’m interested in. Obviously the more general and powerful a modding tool is, the more it shades directly into that; and there’s something of an artificial distinction between a “total conversion mod” and “a new videogame,” like that between a musical and an opera, that mostly has to do with spirit and intent and marketing.)
EU4, CK2
I am including these because I love modding these games, even though the “modding tools” for them are Notepad++ and GIMP. It’s nothing but images and weirdly formatted text files (and little documentation), and it’s terrible and frustrating! But I love it! My big complaint is actually the lack of ability to alter fundamental game mechanics: everything you can change about the game easily is the accidence of it: its appearance, the map, what countries and characters you can control. The underlying mechanics--the spirit of the game--is frustratingly immutable, except via very clunky workarounds, and while I understand why you might not go out of your way to make these things easily manipulable (it’s a lot of extra work to uncertain benefit), and why Paradox games rely on an event-driven system that is both like and much unlike RTS trigger systems, it is a little disappointing. But EU4 and CK2 drive very different parts of my imagination (geography and politics and economics) than, say, Wc3 (strategy and fighting and tactical finesse), in the same way that Deus Ex drove yet another part (the architectural, the spatial, the atmospheric). One day, maybe, someone will invent a game that somehow captures everything I love about each, a kind of  transcendental game of everything, with modding tools to match, but I doubt it, and I’m OK with it even if that never happens.
Honorable mention: the Civ series
4x games are moooostly outside my scope of interest here, but I do remember Civ2 having a terrific editor with lots of opportunities for modding buildings and techs, and the great thing was that units and cities and terrain were all just very simple images that you could edit with an in-game tool. SMAC/AX was also pretty moddable, had a built in scenario editor/cheat menu, and Civ 3/4/5 have fun map editing and scenario building tools. Turn based games appeal to me a little less inherently, because they lack the thing I love about RTSes, the “oh shit PANIC” moments where you reflexes and quick thinking become super important, but the Civ series does have great strategic and econ management elements.
Other games
There are whole genres of games--Sim City, Dwarf Fortress, Minecraft, the building aspect of 4X games--that capture in small or large part what I love about map editors, with the same build-create-tweak-adjust cycle, though obviously on a distinct footing since they’re making them an actual game rather than a tool with which to create games. It scratches a similar itch, though: it’s all about combining aesthetic design with design of systems. I have a radical thesis which is that every game is improved with the inclusion of a map editor. The existence of a representational, navigable space is intrinsic to almost every genre of game (every game I can think of, though I don’t exclude the possibility that there are ones I haven’t thought of that don’t have that), and being able to use the same underlying rules--or to iterate on those rules--and apply them to a new space, especially a new space you can design for optimum fun rather than just relying on procedurally generated (inevitably samey) space, extends the life of games considerably.
My earliest and biggest interest is in RTSes with map editors, though, because I have a fervent, unquenchable love for the genre. Alas, as noted, it’s a genre that has never been super popular and is currently pretty marginal. THe challenges of making a good RTS engine--nevermind a fun-to-play RTS--are considerable, especially if you care about things like multiplayer (which is my favorite part of RTSes). A lot of entries in that genre now are in some sense hybrid. MOBAs, of course; but games like EU4 have RTSlike elements (and, being pausable, are in some ways the best of both worlds with regard to RTSes and turn-based games). I live in hope that the RTS genre will experience a minor renaissance one of these days, and we’ll get something worthy of being the successor to WC3 or AoE2. If you’re working on that--please, please, I’m begging you, release it with a map editor.
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noxiim · 7 years
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(1/3)Okayyyy so i mightve sent a few asks abt this before but this topic is really now bugging me cuz i have depression and im sensitive to like everything. Im starting to take this "not getting notes on my art" thing really personally and i know it sounds childish (and i laugh at myself for it) but i cant help but get upset when i spend so much time and effort and get like no feedback. And i know people say not to draw what u love and not for attention but honestly i dont even know what
and i dont even know if im drawing what ilike sometimes. Yeah i love bts but i dont know if i like what im drawing or ifim just doing it for notes???? And i have a lot of anxiety too and thats wherei feel like im taking this too personally. Cuz im starting to think that my artdoesnt get notes cuz its straight up not good which leads me to think ishouldnt even try to pursue a career in art anymore. But im not good atanything else so wtf am i gonna do if i dont succeed in art???? Like i said i laugh at myself for thinking like this and iprobably sound like a fuckin child but i cant help it???? Like i think my artis decent???? But maybe its not???? Idk like this was really hitting me todaycuz i feel like im wasting so much time and im probably gonna be one of thosepoor college students cuz i decided to focus on art more rather than taking ajob cuz i thought i could make money off of my art but yknow clearly its notgoing so well and im scared for my future U dont have to give advice to all of that i just needed tolet that all out 
Aw dude don’t worry I get what you mean,I actually experienced something similar when I first started posting my art totumblr, and even recently when I first started posting bts fanart. It’sperfectly normal to want recognition (in this case in the form of notes) forsomething you worked so hard on!! I think one of the major issues with postingto such a big fandom such as bts though is that there’s so many peopleproducing content at any given time, that it’s incredibly easy to get drownedout. Especially since tumblr changed how search and track tagging worked, itmade it that much harder for people to get noticed for their content.
When I first switched to drawing for bts,I found it hard because I also focused a lot on my note count. For someone whowas originally well established in a previous fandom, the move to bts was quitea jarring experience. I had built my following on tf2 art, and used toconsistently get a couple hundred notes, but one of main reasons why I left wasbecause of the dwindling of note counts. When I first left, overwatch had justcome out and a lot of attention shifted towards that game away from tf2, andalthough I still love the game, the dramatic decrease in notes on my art fortf2 really made me sad and I ended up deciding to leave the fandom after 3years of drawing tf2 art. I hopped around a bit, before eventually getting intobts. Even then, my first few pieces (they’re not on my #bts fanart tag so mostpeople wouldn’t have ever seen them) either got no notes at all or only two orthree. It was easier for me to establish myself in a fandom such as tf2 back inthe day since it was such a small, tight knit community with limited contentcreators, but now with bts there are so many more people and it just seemedhopeless for a while and I lost motivation in my art. I stopped wanting todraw, since it felt like nobody cared. Art is the biggest hobby I have, solosing my confidence in my art was crushing.
Now you might be wondering how I got towhere I am today. I’ll be completely honest with you. For me, I highly doubt Iwould be anywhere near where I am if it weren’t for networks. I had neverjoined a network before, but decided to join armiesnet and jimin network one daywhen I saw that applications were open. I got accepted, and I joined theirrespective group chats too. I met lots of great people on those chats, and madea lot of new friends which was nice after having moved fandoms and lost touchwith many previous mutuals. I’m so glad I joined networks, because not only doyou have the chance to make mutuals who will support you and your art, thenetwork blog itself also reblogs all its members’ content which gives youexposure to members of the network through both the network tag and through thedashboard. It’s a perfect way to get started, rather than hoping that somebodywith a decent following will happen to stumble across your work in the tags oneday and reblog it.
That being said, unless you’re like somesort of godly human being I don’t think we can ever get over how note countsfeel as an artist. We need something to gauge people’s response to our art, andthat tends to default to note counts. I can assure you that the feeling of disappointmentwhen your post doesn’t get as many notes as you want/expected it to is a thingpretty much all artists on this site shares. People always say “you should drawfor yourself, not for other people” but that’s the equivalent of like say themona lisa being painted and then left to rot in Da Vinci’s closet or something.The whole point of art is sharing your ideas/love for something through yourdrawings with other people, and so it’s perfectly normal to want therecognition you deserve for working so hard and putting so much love into yourcraft. When it feels like you’re all alone, you have to remember not to giveup. Creating art in such a big fandom can be unforgiving, but just rememberthat your art is never the one at fault. It’s all about finding that littlegolden window of exposure, whether it be through one big blog or a couplesmaller blogs reblogging your work. Those kind few people will be what helpsyou grow, and you have to keep posting for that to happen. If you water a plantbut it doesn’t bloom the next day, abandoning it will get you nowhere. If youjust keep going, keep watering it, results will come. Keep reminding yourselfthat you’re doing well, and you can compare older art to your current art tosee the progress and keep you motivated. Don’t force yourself to draw if youaren’t feeling it – art is something that should make you happy. I used to drawbecause I felt the pressure to put out content, but that just resulted in mefalling into a negative spiral of art block, limited motivation and generalunhappiness with my art as a result. Remember that there’s no such thing as adeadline when it comes to posting art on tumblr – work at whatever pace suitsyou and if anybody tries to rush you, shut them down. You’re the artist, youget to choose what you do with your art, how you do it, and how long you spendon it.
If you truly have your sights set onbecoming an artist full time, then by all means go for it! I can’t give muchadvice in that area since I only plan on keeping art as a hobby, but justremember that art school is always optional. In the end, working as an artistis all about the portfolio, not where you graduated from. It’s more importantto work on your art than it is to get in to an amazing art school. Sure, artschools can be useful, but in the end they are simply tools, sort of like atutorial rather than something that will magically turn you into an amazing artistwith amazing job offers. At the end of the day, it’s all up to yourself to workhard and promote yourself. Since art is all about reaching different audienceswith your work, promoting yourself is essential, even if it’s just casualfanart on tumblr. Feedback can’t come without exposure, and exposure can’t comewithout self-promotion.
Lastly, remind yourself that there’s nosuch thing as ‘bad art’. That might sound like a stupid statement, but inreality art is a constantly changing thing. There is no pinnacle of perfection,no model artwork that represents the most perfect drawing out there. Everyonehas different styles, everyone has different approaches, and most importantly,everyone is still improving. I’m still learning and trying to improve my ownart, and there’s no shame in that. It’s easy to perceive someone else’s art asbetter than yours which would lead to some self-critical thoughts, but you haveto remember that the other artist is probably looking at their own art andpicking it apart, thinking “aw man there are so many mistakes here.” It’s fineto make mistakes, after all, that’s how we learn. Just because we see mistakesin our own art doesn’t mean that everyone else will too – nobody looks at artand their first thought is to list all of the mistakes present. As long as youare aware of what you are less confident in and actively work to improve it,you can quickly surpass even the people you look up to.
So yeah, sorry that this is hella longlol, but in all honestly I can understand what you’re going through. It’seasier said than done, but even though it might feel hard - don’t give up. Youmight feel like you’re not getting anywhere at the moment but I assure you thatif you just keep going, things will only get better. That’s the thing abouttumblr, if you keep posting art your audience can only grow. For now, I would definitelyrecommend joining some networks, and making some friends. It’s not uncommon forpeople to promo their own work in the network chat occasionally, as long as youdon’t spam haha
Anywho, I wish you the best of luck withyour art journey. If you need me you know where to find me 💕💕💕
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About Valve OCs and the blog
This has been on my mind for a while.
This blog never got a satisfying end in my books, and I’m sure for other readers as well. Even though closure is a myth perpetuated by mainstream media, I will make this post to try to rectify past mistakes and general truancy of this blog. I have my own suspicions that most of my readers are dead (considering all of the porn bots are now starting to follow me), so I write this post in the darkness of the night into the void that is Tumblr. Read my cry if you care.
Firstly, this blog will never update again. There are multiple factors that have led to this blog’s extinction and I think they’re important to address
Motivation
This blog took up a large chunk of my life back when it was active. Don’t get me wrong, bad art still gets me to cringe and I find myself on occasion still pining over weird ocs and art styles on Deviantart. However, maintaining it as a blog with daily updates became a chore for me along with promising critiques of ocs and such. I’ve come to discover that I can’t do what I love as “””work”””. While bad art still remains a passion for me, I don’t see myself continuing this in blog format.
OCs have changed
The OC market has changed. Base art has definitely taken a downturn in the past few years and you’re more likely to see people hand-drawing their ocs or writing them out. Thanks with the culture of memeing about bootleg fandom ocs (This is my own original character blonic, donut steels) , it seems that people are more drawn towards creating their own worlds and characters rather than shoving their mary sue into their current fan favorite content. These are good changes in terms of originality for artists and writers in my opinion.
However, a lot of the formats for OCs have changed as well. There tends to be an emphasis on their sexuality and race in OC culture now. I don’t consider that a bad thing but I’d rather not poke that hornet’s nest of gender identity and race of fictional characters. What used to be the standard straight, bi, gay has expanded into other territories that I am unfamiliar with and now we have more ocs outside of the standard white chick but with Japanese last name because the creator really likes naruto. Again, this just seems to be the trend and I think my last few revival posts kinda show them.
Valve as a games publisher
LOL when’s half life 3???
Valve has definitely moved from being a game developer to a digital distributor.  Steam definitely seems to be their focus outside of Hat/Weapon Skin collecting and online gambling (and also their weird consoles/controllers???). Not that I would continue this blog if they released more content (They published another update to the TF2 comic, can’t wait for that to get updated in a year).
Along with this slump of their own original content, this has led to a slump in original characters for their franchises. There are not as many fan ocs and art isn’t being produced for their franchises (except maybe with comic updates for TF2 and nostalgia for old games).
This blog was created at the optimal time imo with L4D2 still being fresh, TF2 still having an active userbase, and Portal 2 giving some great content in terms of creative material.
Also I’m not interested in reviewing Dota 2 art and I don’t think there are enough Counterstrike ocs.
Negativity
I don’t know if this blog was a source of positive or negative energy. On one hand, I was ridiculing people’s art without much hesitation and not acknowledging how much time and effort that might have been put in by the artist. But on the other hand, it provided laughs for people during its duration and gave me a creative outlet in terms of humor, arguments, and writing. I think I did my best to avoid any harassment for these artists by removing any watermarks that might lead any rude reader to them, but I’ll never know if they suffered any bullying. Obviously I’m not going to put this on my resume as work experience but I like to think that this blog help think critically about their content, regardless of what role you played on the blog be it me, a submitter, an observer, or the subject. Maybe if some supreme being questions why I started this blog in the afterlife, I can tell them I did it for the lolz.
In the end, I think I did more harm than any general good for the world and nobody will really understand that weird pain if I try to repent for it publicly. I don’t know of any key examples of this (or really remember because I haven’t done this shit in years), but I do apologize if I ruined anyone’s ambitions for writing/drawing.
I’m glad there is a stronger hugbox mentality for artists who aren’t very good and I embrace that style of encouragement. I guess my only concern is veering too far into that and just embracing everything as perfect and awesome and never improving. Criticism has its place in society.
Perhaps the real lesson is that who the hell gives a shit about what you post on the internet. Why should you give a stranger any control over how much your art is worth? However, this also gives the argument into determining if any of your art is worth anything based on your preconceived notions on your art’s merits since you are only a stranger to me. Why should you tell me that your art is valid and equal to anything else produced when it looks like you drew it with your tablet pen stuck up your ass?
Maybe we all just need to learn to stop giving invisible voices the power to ruin our emotional states and work on our self satisfaction.
Growing up????
I wrote most of this blog like a million years ago. It was a stronger part of my identity and a part of a community in a way of similar blogs in the same style. But I don’t really relate to the content as much I used to. Valve games are still near and dear to me, but they’re more nostalgic than my current flame and muse. I feel the same happened to other blogs in the same vein as mine. Perhaps also age and the changes of time led to our own focuses in our own lives than looking at the scribbles of some stranger on the internet. While it’s still one of my internet past times, it is not my main focus in life to critique bad art (unless it starts paying serious dosh). I just don’t relate to the words and passions anymore. In a way, this is my own cringe that artists produce when they’re young on Deviantart. It’s kind of funny in a weird way.
This blog will continue to remain up but I’ll probably move into another blog of some sort (I accidentally made this my primary blog and I can’t delete it). It sort of became my main lurking blog and I guess its time that I make a less weird not ghost blog (I’m probably confusing a lot of the people that I follow with my constant hearts and comments).
I guess I wanna say thanks for all of the people who followed this blog and its contents. I probably wouldn’t have continued for very long without followers so you’re all to blame for this negative impact I’ve made on the world (jkjk). I like to think we’re connected with our mutual spirit in improving how we create things and wanting to see improvement in others. I think this blog helped me see the dumbest of things and not be afraid to say it was dumb and I hope it did for you as well. I also hope it brought you laughs in the content that was displayed or the humor I attempted to convey. It did genuinely warm my heart whenever I got a heart, reply, reblog, or messages to keep up the work. It kind of makes me sad to think that I left rather abruptly, but better blogs have died quicker and quieter. Simple fact of life really. Thank god my ego keeps me in check to constantly remind people of my existence.
To any artists out there, bad art is a fact of life. You do not come out of the womb knowing how to do two point perspective and 3d shapes. You mess up doing 3d shapes each any every time until you get it and then move on to the next thing you’re not good at. There’s a common TIL leddit post about how Michaelangelo burnt all of his old works so nobody would know how bad he was when he was starting out. I don’t know how true that is, but that’s not a great mentality to have for your art. Seeing that bridge between your former self and current self is important for seeing self growth in your skills. Plus you won’t have those juicy likes and comments on instagram when you do the art redraw and show how far you come like how can you skimp on that you dingus.
All of the great content creators right now love showing off the shitty art they did as kids because it gives them a sense of progress in their work and their accomplishments and continues to drive them in their own works. (unless you’re rebecca sugar and drew ed edd and eddy shipping porn lol). Heck, some of them even take the stuff that was once cliche characters and expanded on them in their own Original Universe Donut Steel. And thanks to their own Original Universe Donut Steel, now tens of thousands of impressionable young artists can look at it and say “that’s awesome, but it would be way better if there was my own character...”.
OCs are weirdly one of the ultimate ways of fan expression where you enjoy the content so much you wish you were part of it. Even though it’s very disjointed and out of place, it’s usually done in a place of love for the franchise or the characters. So for those of you that are doing that still, keep at it I guess.
Fan art is sorta in the same way where you enjoy something so much that you want to replicate the style/themes/characters in your own or the content’s style. While not as extreme, it’s still in the same place of love and people generally like that more than original shit anyways so continue to make it so I can buy your posters at anime conventions without supporting the original creator lol. 
If you want to harass me further for my sins against budding artists, I guess I’ll link my personal blog if anyone actually asks me. I also wrote this at 3 am so it is extremely unedited and awful but it’s the most “pure” for my usual diatribe. Consider it my first OC for the blog.
Good night, good life, and farewell.
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