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#game of thrones recap
nysno-rose · 5 months
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Love my twitch re-cap. So damn proud of myself and thankful for my beautiful community 😍😍
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watcherswall · 2 years
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House of the Dragon Season 1 Episode 1 “The Heirs of the Dragon” Review and Recap
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watchingwisteria · 1 year
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there is literally no way in hell theon thinks of the iron isles as “home” at this point. i have beef with the writers for that
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fangirlsdilemma · 2 years
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Game Of Thrones: House Of The Dragon Winner: Episode 8
The Velaryon boys win this week, and I get REALLY excited about the prophecy. Also, Gossip Girl comparisons. They were always coming...
Sorry this is late everyone! I was at New York Comic Con and so I was a little bit wiped out when it came to watching the episode, forget writing it up. But, we’re here now. The Winner While it’s going to lead to a lot of problems down the line, we have double winners! Set 200 years before the events of Game of Thrones, this epic series tells the story of House Targaryen. Jaecaerys and…
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sandpaper-blues · 1 year
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201 - The North Remembers
 aka “Winter is Still Coming (trust us, it’s on its way)” Considering that I’ve been waiting for this episode since last June, you would have thought I’d be more on the ball with my recap. Alas, like that large-head in the cinema seat in front of you, life gets in the way. Anyway, since this season focuses on clashes between kings [spoiler…?], what are we really dealing with? This episode sets it…
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rozier11 · 1 year
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2 3 4 payer game
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rickyvalero · 2 years
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House of the Dragon Episode 10 “The Black Queen” and Series Review
House of the Dragon Episode 10 “The Black Queen” and Series Review
It has been a long journey to the finale. In a surprising turn of events, this episode was somehow leaked online during the week prior. It was difficult to avoid spoilers, but from the gist of Twitter, it seemed to have some fans rather frustrated. Rhaenyra finally receives the news from Princess Rhaenys that Viserys is dead and the Greens have crowned Aegon king in front of the people of King’s…
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lenbryant · 2 years
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Wow, NPR really gets into the game of snarky recaps. SPOILER ALERT FWIW. This show is frustratingly dull most of the time, but I stick with it for some reason. Dragons maybe? Or I’m holding out for a special episode with the Children of the Forest? We’ll see.
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gigitheegoat · 2 years
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House Of The Dragon S1 E1 is HERE! Before I get into my weekly reviews here’s a little prelude! So excited !
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watcherswall · 2 years
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House of the Dragon Season 1 Episode 2 “The Rogue Prince” Recap
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fangirlsdilemma · 2 years
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Game Of Thrones: House Of the Dragon Winner: Episode 6
Larys Strong wins this week, but we're more talking about Laena and dragons. #HOTD
TIME JUMP. Aside from wondering if with a time jump Daemon was going to now be played by Tobias Menzies, I was excited to see what Emma D’Arcy and Olivia Cook brought to Rhaenrya and Alicent as adults. But who won? The Winner Larys Strong is definitely this week’s winner. Alicent’s only ally, he sold out his brother, who’s been fathering Rhaenyra’s children. (Granted Harwin wasn’t making it…
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necromelli · 5 months
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prologue
— tw include but are not limited to: typical hunger games violence, depictions of death & killing, references to alcohol. read at your own risk.
wc: 1k words
you're crowned the victor of the 69th games, the most ruthless tribute in panem history.
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In.
Out.
Hold.
That's what Enobaria had taught you. Inhale until it stung. Exhale and let your lungs deflate all the way. Hold until you thought you'd pass out and do it all again.
You opened your eyes to the rewind of the tiny throwing knife getting lodged in the stomach of a girl from six — no, eight. She was from eight, you reminded yourself.
Thirteen out of twenty-four tributes in the 69th Hunger Games died at your hand. The most kills recorded in Panmen’s history. You could feel the thick, sticky blood still burning your hands. Hell, half the time you could see the blood coating your fingers dripping, dripping, dripping onto your marble countertops.
The loud ring of a cannon fire rang in your ears, pleading eyes from the girl slowly dimmed and slacked, her hands that had been in your hair dropped, and she slid from the throwing knife and crumpled to the ground. Lifeless.
The worst part was that you still didn't know her name, even after being out of the arena for weeks. You hadn't bothered enough to know the girl you selfishly killed and laughed about with your allies.
Bile rose in your throat and you sat up a little straighter. You swallowed it down and brushed non-existent wrinkles from your clothes. You pretended not to be affected by the scene. By any of the scenes, with each one leaving you more hollow than the last. You had only gone through six, you still had seven left to go.
In.
Out.
Hold.
Caesar Flickerman sat next to your throne, watching the recaps intently, curiously as if he hadn't watched them live. When he noticed your struggle, his brows sew together in worry, and he taps your arm. When you turn to look at him, he’s offering you his barely touched glass of champagne.
You can barely hear him when he leans in. “It’ll help. You trust me, right?”
You wanted to scream that you didn't trust him. That he found the Games just as amusing as any other Capitol vulture. But, you didn't. You bit your tongue and took the glass of champagne, offering a pretty smile as you downed it in one go.
The Capitol wasn't all bad. They had kept you fed, clothed, and happy for your whole life. Protected. They looked the other way when you were trained at the academy, which allowed you to win. They gave you a gorgeous house for free, enough riches to last a lifetime, the promise to never be reaped again. The Capitol wasn't all bad.
The champagne made you feel warm, staticay like the sound of your TV when the foil was moved the wrong way and the program went out. Caesar was right. It did help.
You had sobered back up by the last death. A district twelve boy that should have won, instead of you. He didn't plead for his life, not even when you started screaming at him too. You wanted — needed — something to lurch you towards him. Your hands clutched the throwing knife, your last one, eyes trained on his face. He just stared, breathing ragged, as he waited. Scoped you out.
You didn't expect him to throw the knife you had embedded from the girl in six. Even now, you could recall the cold shock hitting you as if it was happening all over again. You pulled the knife from your shoulder, screaming and groaning. You caught the number three scratched into the handle. You looked at him, realizing you killed his ally.
That you had the chance to kill him too but you failed. You didn't do what you were trained to do.
You ran towards him, knife number three sinking deep into his leg. His scream of pain hurt your ears, haunted your dreams. Twelve pulled you down with him, knocking the air from your lungs. He tried prying your other knife from your hand, but you threw it away from you. Instead, you headbutted him, rolling on top of him.
Twelve threw punches, skinny hands doing enough damage to fracture your nose. Wanting it to be over, your hands wrapped around his throat. You squeezed, and squeezed, and squeezed so hard you heard a crack and then the boom of the cannon.
Your hands slowly unfurled from the boy's neck, already bruised. Already tainted forever with your touch. You screamed, hot tears spilling past your lashes. You sobbed into the boy’s chest for a solid ten seconds before you heard the announcement made.
“Relishing in the glory of winning?” Caesar Flickerman mused cheekily, snapping you back to attention.
You stared at him for several seconds, before an arrogant smile twitched your lips. Caesar was right. You fought to win the Games. There was no reason to be ashamed or feel guilty. If the districts had listened in the first place, no one would've had to die. “Oh, well, you know,” you shrugged confidently. “I did work very hard to win.”
“How many was it in all?”
A frown tugged your lips, but instead chose a tight lipped smile instead. “Thirteen.”
You could name them all. You had killed the entire Career pack slowly through the entirety of the games. Besides you, there were six others. Then, you killed the girl from district six, the boy from three, girl from five, both district eleven tributes, the boy from nine, and finally, the boy from twelve.
“That's a record, I believe! That is just fantastic.” Caesar exclaimed, the Capitol elite and last victors scattered throughout began to clap. “See? Even they think it's fantastic.”
You looked out to the crowd, scanning the first few faces. You gave Caesar another tight-lipped smile, letting him continue.
“We learned you were smarter than you let on when you managed to kill all six careers. District one, two, four, and the girl from seven. Would you care to explain your thought process?”
“Of course.” You nodded, beginning to explain.
You started killing the careers sporadically through the games, always when a tribute was near that you could blame it on. None of them ever thought wiser. All too arrogant to assume one of their own allies were lying about killing them. It had to be the jealous and weak tributes. Not some career.
“Impressive, darling. I can see why you have the highest kill count in all of Panmen's history.” Caesar paused, holding a hand to his ear piece. A wide grin broke out on his face as he grabbed your hand, pulling you up. “I've just been told the crowing of the victor for the 69th annual hunger games will take place momentarily.”
You felt Caesar stepped away, leaving you standing in the middle of the stage alone. You felt goosebumps form on your exposed skin as you felt President Snow walk towards you. He smelt like roses and metal. He wore the smell of blood and death like a perfume.
He stands next to you, microphone in hand. He talks so slowly it starts to eat you from the inside out. It's like he did it on purpose, because he knew how uncomfortable being on that stage made you.
“In honor and celebration of the new, official game record set of Most Killed, there are thirteen connecting chains, each chain sitting below a jewel representing the district the fallen tribute came from.”
That was a joke. That had to have been a joke. The fact you killed thirteen children was being applauded and celebrated. Like it was something to cherish and remember when all you wanted to do was forget.
The crown was heavy when Snow placed it on your head. The chains fell in a swoop around your head, accentuating your new nose and blazing eyes. The freckles that dotted your cheeks and nose.
When Snow opened his mouth, you held your breath. “I'm expecting great things from you.”
With that, he held his hand out for you to shake. You did, listening to the crowd cheer for you when he finally stepped away.
You, with the gorgeous crown, bruised knuckles from hitting one two many walls. You with the surgically fixed nose. You who had done one too many sinful acts to ever be considered good again.
“Ladies and gentlemen,” Caesar Flickerman’s voice rang in your ears; loud and grating. “The victor of the 69th annual Hunger Games!”
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sandpaper-blues · 1 year
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102 - The Kingsroad
Again, a slight delay in getting out this recap. Apologies, apologies. Blame the resurrection of Christ/the shittiness of the Vancouver Canucks, but I didn’t get to really watch “The Kingsroad” until yesterday. In episode 2 of Game of Thrones the Nipple Count is lower but the tension is higher. “Sh*t’s about to get real, amirite?” Following the aftermath of a young child being unceremoniously…
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winterxgardener · 27 days
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Here’s a recap of March 2024 because it was a great month for shourtney shippers:
March 1: Courtney possibly (allegedly) saying she’s getting married
Also March 1: don’t win Mario party which just screamed domestic bliss with the head on shoulders 
March 3: wavelength. they were on the same team, they knew each other, they were laughing together, very subtle though
March 6: Shayne guesses Courtney’s books Immediately and does his usual long explanation
March 7: we got Courtney drawing Shayne throwback to the beginning of the series, and Courtney’s meme having Shayne in it 
March 8: sniper chess, they were super competitive, they knew what each other were thinking, when Courtney said, “you’re lucky” he said, “i am lucky”
March 10: chosen moose master, subtle moments
March 15: Courtney won guessing Shayne’s favourites, the funniest thing was Amanda straight up asking Courtney if Shayne likes this (ex.liking sci-fi) and being shocked when Courtney says he likes a specific piece of media (like watching game of thrones, reading game of thrones books) and the meet and greet was so funny
March 17: TP:TNTL, possibly THE shourtney video of the year, it was so wholesome seeing people who just want the other to laugh and have a good time, they had inside jokes, their faces made each other laugh also Shayne knew something from rupaul which everyone knows Courtney loves and Shayne’s “what if I win” comment is something different like I have never seen Shayne like that ever overall 10/10
March 21: we got them in smosh pit theater, Courtney made a comment about Shayne’s brows and Courtney (and Angela) dying laughing at Shayne’s jump
March 23: reddit stories, Courtney laughing extra hard at the virgin joke
March 26: tntl 141, what do you mean we got 3 different bits were shourtney are a couple? Also new ship unlocked????
Knowing shourtney we’ll probably not get another good month like March for a long while (a drought seems to be starting but let me not be ungrateful and honestly they need a break)
Whoever made this summary, thank you. Kudos for doing this. 😌💚💙
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Knowing Shayne and Courtney, you are probably right. April can be a drought month for shippers since March had a lot of Shourtney crumbs. 😅
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presiding · 4 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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rickyvalero · 2 years
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House of the Dragon Episode 9 Review: The Green Council
#HouseoftheDragon "The Green Council" Review
King Viserys has finally died, and Alicent has misunderstood his final words. She thinks he has changed his mind and wants their eldest son Aegon to be King. This episode is fully focused on “The Greens” and their response on the day after the death. Everyone is on the search for Aegon, both Alicent and Otto wanting to influence him before the other. Unsurprisingly, Ramin Djawadi started the…
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