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#fnaf9
saatecoart · 4 months
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i think that he admires Sun but at the same time feels incredible envy for him
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waterdrawz · 11 days
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No virus
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geatmos · 9 months
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It's afraid… A new enemy in Fazer Blast section)
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direlbueji · 4 months
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Fredrini and The Glamrocks
Commission for Anonymous
Twitter
Instagram
DeviantArt
Facebook
GameJolt
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faeyuh · 2 months
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please get rid of his internet access </3
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zhench · 8 months
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my animation for tiktok!!!
my baby
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masked-kitsune · 6 months
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What if there was a level in Security Breach where Gregory meets the toy animatronics like they have their own Freddy's Jr. Area called the Toy House, it's supposed to be a nostalgia area for some of the older patrons of the pizzaplex and instead of being controlled the Toy Animatronics would be helpful to Gregory
•Puppet would allow Gregory to hide in their box to rest or when one of the controlled glams is nearby
•Mangle can pull themself apart and help Gregory into vents or reach down from one and pull him up to escape when cornered
•Balloon Boy and Balloon girl can act as distractions for the controlled glams
•Toy Bonnie can use his guitar as a melee weapon or to stun the glams, there could be a side mission focusing on repairing or finding a new guitar for him
•Toy Chica could help navigate particularly tricky areas
•Toy Freddy could patch himself into the system and disable staff bots, endos, or even unlock areas for Gregory
•Toy cupcake could use their candle as a light source if the batteries in the flashlight run out
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zebracorn-chan · 7 months
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Amelia is the possible name of the original protagonist of the Ruin DLC before she got changed with Cassie while G.Chica got changed to Roxy. The name is taken from the "Tales from the Pizza Plex" story "GGY", where a full page is dedicated to describe the character even if she has no role in the story. Other things like the "Chica Chowda" teaser indicates how G.Chica was originally meant to be our ally in the DLC.
I'm more than happy with how Cassie came out, I love her design, personality, and her connection to Roxy, Gregory, and the Pizza Plex; I just hope Amelia will see the light of day as well eventually.💗
I had a lot of fun making this fanart, her design is really cute!🎀👧🏼🐔💝
Planning on making a fanart of Cassie as well!💜
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Another fanart of her:
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nibelung17o-0 · 8 months
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Glamrock Freddy (Art, first publication: Deviant Art)
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superstarmew · 2 years
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OKAY, SO I'll EVENTUALLY catch up and post all my S&D art here, but for now, have a chica :)
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springtrappd · 1 year
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an updated, straightforward guide to modding security breach and its dlc, ruin (including cheats!)
modding fnaf:sb (and by extension, ruin!) is actually pretty simple, but there's a tragic lack of comprehensive text-form guides that actually explain the process -- and a lot of scams out there. so! here's a straightforward guide to modding sb, allowing you to:
freecam
access the debug menu
access the game's console (and associated commands)
...and whatever else you wanna install later!
interested? hit the read more, and we'll get started! (and if you already have modding experience, just skip to the bolded text for the core instructions)
unlike games like minecraft or the sims, sb doesn't allow the user access to its console (and therefore the ability to manipulate the game); it has no native mod support. this means that we need to modify the game's data to allow 1) mods to be installed, 2) console access and 3) restoring the debug menu. depending on what you want to achieve -- simple console access/freecam or loading mods/debug menu access -- the path forward branches a little. i recommend you do both if you want to bend sb to your whims!
part 1: freecam and basic console access
this process does not require any messing with game files, and is thus the easier of the two. since sb is made using unreal engine, by installing the universal unreal unlocker (or uuu), we can 'unlock' access to free camera movement and the game's console menu, allowing the input of various commands. the direct download link is [here].
it'll download as a zip file (UUU3021.zip). extract its content into a separate folder -- you can put it wherever you want, just don't leave it in downloads -- and run UUUClient.exe to open the program. it should look like this:
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process refers to the game you're trying to modify by injecting the DLL into it. the dll we're injecting is the default one, so don't touch that; instead, we need to give it a game to manipulate!
now, open security breach. when security breach is running, select it as the process to be injected into.
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then, hit inject dll.
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then, just let it do its thing! depending on your hardware, it might take a second for it to process everything, but once it's done it'll give you a little pop-up letting you know it's active. if it doesn't work, try the usual troubleshooting gambit (uninstall reinstall, check you're hitting the right buttons, run program as administrator, ask reddit, etc)...
...aaaaand you're done! you can now access the console! it's bound to ` by default, but you can change that in uuu's configuration tab. it should look like this:
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(note that it locks your mouse, so you can't move the player character when it's open!)
using this, you can input a whole bunch of commands, most notably:
toggledebugcamera (lets you unlock the camera from the player character. note that since they're still a physical object, they can still die!)
destroy [entity name here] (deletes the entity mentioned)
destroyAll StaffBotSecurityPatrol_C (deletes all security patrol staffbots! note that they respawn when you die or reload an area.)
summon [entity name here] (self-explanatory!)
viewmode unlit (turns off the lighting effects)
and that's it for method 1! if you want a more complete list of commands, you can find one here. if you're satisfied with this, you can stop here, but if you want access to more traditional 'cheats' (like modifying freddy's power level or triggering game events), we're gonna have to do a bit more. so! continuing on:
part 2: unrealmodloader and restoring the debug menu
this one's way, way more complicated. strap in, because we're about to start modifying the game's files itself. as a safety precaution, you may want to back up your save files to a separate location, in case something goes wrong and you need to reinstall the game again; steam doesn't support cloud saves for sb. if you're using steam, you should find them stored in your local files; the directory should be something like C:\Users\User\AppData\Local\fnaf9\Saved\SaveGames. copy those files somewhere else, and you're good to go!
2.1: installing uml
first, we're going to install unrealmodloader (uml); it's gonna let us modify the game's files on our behalf, which saves you a lot of time learning C++. the download link is [here], and you'll need to extract the file (UnrealModLoader_V2.2.1.rar), same as before. since it's a .rar file, your system probably can't extract it naturally, so you can just download something like 7zip. once extracted, it should look like this:
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now, run the uml .exe and then run security breach (without uuu). let it do its thing. is everything loading? is the launcher running? good! as things are, we now have a mod loader without any mods to load. so, onto the complicated part:
2.2: editing local files
we're going to be adding kaydax's debug menu to the game. to do this, we need to mess with the game's files a bit. the file directories will be different depending on where and how you've installed the game -- that's what makes this complicated -- but what's inside them should be the same. if you mess up, just uninstall and then reinstall the game again; it won't affect anything that we've done up to this point.
first: download and extract fnaf_sb_debug_menu_unlocker.zip. (that's a direct download link). open it and find the paks folder. that's the only thing we need.
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next, open the game's local files. you can do this on steam by going to its library entry, hitting the cog and finding 'browse local files' under 'manage'. if you're not using steam, just go wherever you installed it. it should look like this:
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(note: fnaf9 is sb's name in all the files!)
move the paks folder into the content folder. if there's already a paks folder, move the logicmods folder inside it, and if that's already there, just transfer DebugMenu.pak in there yourself. maintaining the file paths is important; if they're broken, the mod won't work.
('coremods' is irrelevant to what we're doing. don't worry about it!)
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finally, download the last bit of the debug menu mod from [here]. extract and open it the same as before. this time, we'll be transferring files into the Binaries folder.
move the contents of the Win64 folder (dxgi.dll and Plugins) into your game's Binaries folder. (you shouldn't have to overwrite any existing files, but my memory's fuzzy on that -- my bad! OTL).
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and with that, you have now successfully installed kaydax's debug menu enabler! yippee!
2.3: a brief detour
i'm gonna be honest, this next bit's optional, but definitely something you should do for a smoother experience. kaydax's enabler is great, but it comes with some kinks -- like drifting while in flying mode, or not having any keyboard shortcuts. thankfully, this is easy to fix: just download kokosko's enabler [here] and place it in your paks folder. it should now look like this:
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(chowda is ruin, don't worry about it)
congrats! there's just one more thing left to do:
2.4: steam settings
head to the game's entry in your steam library, open the Properties menu, and under Launch Options type -dx11. this makes the game open in DirectX 11, and it's likely to crash without it.
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and with that, you're done! run uml when security breach is open, and you're ready to go. you can press f1 ingame to open the mod menu (you'll find the debug menu under logicmods), or (provided you've followed step 2.3) you can just press x. however, if you want uml to open automatically, well... yeah, there's more to do. so!
part 3: automating that shit
because nobody has the time for that!
this is technically explained within uml's files itself, but it felt wrong to not include it here. first, navigate to your uml folder, then from Tools to AutoInjector.
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the readme.txt explains what to do, but if that doesn't make sense to you, here's the gist:
3.1: copying files
copy the contents of the AutoInjector folder (minus the readme) into sb's win64 folder, located inside the Binaries folder.
3.2: modify the .ini
open ModLoaderInfo.ini (now in your sb folder) using a program like Notepad. you should see something like this:
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you need to change this address to the location of your UnrealEngineModLoader.dll. you can do this by navigating to your uml folder, right-clicking the file and selecting copy as path.
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save the file and close it. when you run sb, the console should automatically open -- and all of your mods with it!
aaaaand congrats, you're done! you have successfully modded security breach. be aware that the game is extremely fragile and very prone to doing weird shit, so don't worry if it, uh, does that. you can find the ruin-specific part of the debug menu under the 'chowda' tab. (no, i don't know why it's called that. don't ask.)
have fun, and happy security breaching!
if you're interested in more mods to download, you can check out gamebanana or nexusmods.
huge thank you to jestxfot, kaydax and kokosko for their work! make sure to support them if you can. :) also feel free to contact me if anything messes up lmao i'll try to help as best i can
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saatecoart · 5 months
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notice this Monty plush in daycare attendant's room
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acdedits531 · 9 months
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geatmos · 8 months
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A compilation of my FNaF fanarts ♥
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eddiedandel027 · 5 days
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faeyuh · 4 months
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im thinking. im having big thoughts. how fanon eclipse is sun and moon's negative traits combined to make a narcissistic bastard, and canon eclipse is sun and moon's positive trait to make a fun-loving calm caretaker. anyway canon eclipse>>>
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