i hit my 10,000th post and to celebrate my time on tumblr, id love to show some of my all time favorite screenshots ive taken throughout the years. i've met some amazing friends on here because of our love of video games and i wouldn't change that. much love to my friends and followers who enjoy my content<3
ANTIGRAVITY’S GRAND IDEAS
“In case you missed them, futuristic/sci-fi/antigravity/extreme racers (we never reached a consensus on what to call them) comprise a reasonably niche sub genre of racing games which enjoyed fleeting prevalence in the back half of the ’90s. At the time, popular culture was steeped in ‘extreme’ everything and our collective optimism could still imagine a future with flying-cars-going-fast as a top-of-mind conceit. In hindsight, our quixotic hovercrafts were as fast as we were naïve, and our dreams of them dissipated in a cynical post-9/11, post-middle class, post-truth haze. Also tragic was the short-lived potential of the kickass video game genre they inspired. Almost as quickly as they rocketed into the gaming landscape, futuristic racers sputtered into obscurity. Ultimately, most had limited mainstream appeal and many were confined to technology that couldn’t fully do them justice.
Not that the genre hasn’t had its share of bright spots in the decades since. In 2003, Nintendo and Sega’s jointly-created F-Zero GX (on GameCube) and AX (in arcades) — developed by Toshihiro Nagoshi’s generationally talented team at Amusement Vision — were definitive contributions to the genre. In fact, they might’ve been too definitive as the mainline F-Zero series has laid dormant ever since. Not to be outdone, Sony’s Studio Liverpool, formerly Psygnosis, released a handful of excellent entries in its venerable Wipeout franchise for the PS3, PSP, and Vita, culminating with their remasters in 2017’s phenomenal Omega Collection. In the interim, Sony shuttered the studio altogether.
Cynicism aside, let’s boost back to 1998 (give or take) when sci-fi racers were still enjoying the closest they’d see to a renaissance. To help set the stage, the world as we knew it was a utopia of future-inspired optimism. That year, the Beastie Boys and their giant space robot saved Tokyo from an octopus kaiju monster. And in a wholesale rebuke of science itself, Bruce Willis drilled a nuclear warhead into an imminent asteroid to stave off Earth’s annihilation. And most ambitiously of all: everything from iMacs to Atomic Purple N64 controllers were encased in vibrant, translucent plastic amid a dominant trend of colorful consumer products. We were living atop the pinnacle of human ambition. Warping back to today, I thought it’d be fun to escape to that hopeful, hovercraft-filled future we once dreamed of.”
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OK So its spooky month and as you can see, my costume is Bio Rex! (His F-Zero X Costume, specifically, Idk I just like those colors more)
I had a lot of fun drawing this! Bio Rex doesn't have a whole lot on him so I did have to research a good amount on him lol.
(Big Fang is absolutely my go-to hehe)
If you beat Master Mode (and all previous cups before), you're treated to an alternate title screen.
This title screen features the inner parts of the Blue Falcon.
The driver's seat is empty.
A slight interpretation can be gained when you beat all cups prior to starting Master Mode.
Beating the game on normal difficulty ends with Captain Falcon mentioning, "My time has not yet passed."
After beating the game in the hardest difficulty (and Master Mode), Captain Falcon announces he retires as an undefeated champion at the Winner's Circle.
It can be assumed this is why the Blue Falcon is empty after unlocking this final title screen. Rest easy, Falcon.