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#even the wiki says 'chess-like' which is good enough for me
askaceattorney · 2 years
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(Referenced Letter)
(Referenced Link)
Dear Jnv11,
Chief Mod Edgeworth: I think this is more like an error from the wiki itself, which does happen from time to time.
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Simon Keyes did keep track of Dogen and Knightly by translating their letters and correspondence chess from Knightly’s writing to brail and vice versa. So no, he was not playing correspondence chess with either one of them. He was translating the letters and delivering it to them. They might’ve made the mistake of believing they were playing with Simon Keyes, but I don’t remember if they’ve ever mentioned it. As far as I know, the game never states that Simon Keyes had ever played correspondence chess. 
It’s also different from playing physical chess and Simon Keyes is in his sweet facade mode, so take that how you will. 
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(Referenced Letter)
Dear Tropetaker,
Chief Mod Edgeworth: Yeah, it is a shame. Though, I am glad Gina’s mentor ended up being Gregson. We get so many terrible mentors and not enough good ones like Mia Fey. 
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Dear Miraz van Nohrr,
Chief Mod Edgeworth: Until recently, we couldn’t see any email addresses. If they send ten letters in the span of three minutes, it’s a clear sign it’s from them. There’s also their unique way of writing letters. Not a foolproof way of knowing it’s the same person, but those are just some of the ways we know. 
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Now, that we can see email addresses again, it should be easier. Though, it is possible to change the email to make it look like it’s from someone else. It all comes down to the times and minutes each letter is sent.
 Mod Franziska: I can kind of tell from their typing style but also when I’m checking letters. If I just see “anonymous” like 10 times then yeah I can tell clearly.
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(Referenced Letter)
Dear Inferno,
Chief Mod Edgeworth: It’s okay. Just remember to specify the date the letter takes place in. I sometimes make this mistake when I write letters too. 
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Dear Dawsongfg,
Chief Mod Edgeworth: Well, there’s one out of a few things we agree on. Not that it earns a gold star or anything. It just goes without saying. 
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Dear Anonymous,
Chief Mod Edgeworth: It’s mostly our interpretation of the characters. We go based on what’s told to us by the other characters and so on. It also helps I have a fan fiction where Cindy Stone is an important character.
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Dear Anonymous,
Chief Mod Edgeworth: One word: NO. Not my thing.
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(Referenced Letter)
Dear Anonymous,
Chief Mod Edgeworth: Alright, so if I was babysitting my neighbor’s daughter from age 10 to age 12 at age 21, then separated seven years later to meet her again at age 18 and decided to date her, that’s completely fine? That, in no way shape or form, would make anyone question if I was a MAP or pedophile? 
Let me repeat, a girl I knew from age 10 to age 12, whom I would ONLY know her from that small age, I can fall in love with and date seven years later without anyone batting an eye? This girl, age 18, would still see me as the same person that babysat her at a young age, still looks to me like the babysitter, and dating her would not in any way seem disturbing? Do you have any idea what you are saying?
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Maybe I’m thinking too much, but when my dad met the girl he babysat as a small child decades later, he was freaking out because of how much she grew. The same happens to me. Someone I’ve known as a small child grows up to an adult and it surprises me of how much they’ve grown. Even with the years that have passed, you still see that person as a small child. It’s almost impossible to peer with them at that point. Even Blackquill said so himself that Athena was his mentor’s treasure and Athena constantly tells him not to treat her as a child. What does that tell you? I know it tells me that Blackquill still sees Athena as the small child he looked after for his mentor.
But hey, if you wish to ship them, then do so to your heart’s content. Personally, I’d like to not touch any ships that have any hint of shipping a child with an adult. Using the “oh they’ve been separated for X amount of years” argument feels no different from the “they’re not related, so it’s not incest to ship step-siblings” argument, which is still incest. Please tell me with a straight face that you would totally date the kid you babysat for two years seven years ago, who is now 18. 
Again, Kazuma and Barok were ADULTS when they first met. Barok’s brain isn’t going to see Kazuma as a child because Barok didn’t know him as a child. It works in reverse where half the time you forget that this person was a minor ten years ago because you only know them as an adult.
 Mod Franziska: Here’s my take on this: lets not ship stuff that is clearly considered pedophilia or incest.
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Dear Dawsongfg,
Chief Mod Edgeworth: 
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Hm? Sorry, I was mostly skimming through this letter. What were we talking about again? 
 Mod Franziska: What should I even say to this?
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Dear dawsongfg,
Mod Justice:
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What in the world are th-
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OH, “LEGO City Undercover”! Okay. Alright.
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Sorry about brain-farting there...
(You really gotta do better than that, Mod Justice...)
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Anyway, yeah. I remember that scene. Although, my favorite isn’t that one or its remake; rather, it’s the one from the 3DS prequel that came out a little later.
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Here’s a playthrough, if anyone’s interested!
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(Referenced Letter)
Chief Mod Edgeworth: No, it’s not. We are remembering those that have given their lives to defend America or loved ones that have passed away. Why shouldn’t we be happy to remember those that have passed away? Are you implying that because they’re dead, we shouldn’t be happy at all? To that, I give you this.
(Warning: Language and vulgar gesture)
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(Previous Letter)
Dear Anonymous,
Chief Mod Edgeworth: Erm... about that. That was Mod Justice that photoshopped the letter to make it look like that. All I did was answer it. It’s much easier to read on the app so I’d try going on your phone to read it. Apologies. 
 Mod Franziska: We cant really do anything about the quality of the letters we get sent bro.
Mod Justice:
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Yeeeeaaaahhhhh... Sorry about that, guys.
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Dear Blueballoontaco,
Chief Mod Edgeworth: Of course. Thank you for your compliment.
Mod Justice: And an additional thanks for your support!
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Dear Dawsongfg,
Chief Mod Edgeworth: No. Not my thing.
Mod Justice: Aw... I feel you would enjoy it. I mean, it had franchises like Doctor Who and The Goonies while it lasted!
Chief Mod Edgeworth: I’ve already played LEGO Batman and LEGO Star Wars with my younger siblings and... not my thing. I’ve only watched The LEGO Movie and LEGO Batman Movie.
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(Referenced Letter)
Dear Sinyove,
Chief Mod Edgeworth: From what I understand from what limited video clips of the characters saying the name of Khura’in and Kurain, it does seem as if both are pronounced differently. Take it as you will.
- The Mods
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jacklyn-flynn · 4 years
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Cullen teaches his children to play chess at an early age.
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jinjojess · 3 years
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超高校級の英雄 V3: Danganstuck Classpects V3
Okay, okay. 
Enough waiting around; let’s get this up and ready to go.
These are obviously just my own opinions on things, and as such are very closely tied to my own personal interpretations of both the V3 characters and also of the classpects themselves. For clarity’s sake, I based the aspect rationalizations from the official lore here, and I used the MSPA wiki for direction with the classes.
Just as a quick note, I used some of the FTE info (which is debatable in its veracity) for some of the assignments. Sorry, gotta work with what I have to work with. Also, if anything is expanded on in Homestuck 2, I have no idea, as I haven’t read it (or the epilogues, for that matter).
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Akamatsu Kaede Prince(ss) of Time Derse Dreamer The Land of Sharps and Flats
Going off the canon description of Time, it makes perfect sense for Akamatsu. She’s goal-oriented, wants to skip to the credits, and would rather take a leap of faith than wait things out. To say nothing of the strong associations between Time and music. I went with Prince for her as a class since it’s the destroyer class--Akamatsu very literally destroys both Amami and herself (and her goal of getting everyone out alive) thanks to her own impatience in wanting to stop the one responsible for the killing game. I had her sleep on Derse since she’s supposed to be a bit of a protag subversion in that she hatches a literal murder scheme. Her equivalent of the Beat Mesa is a big metronome. 
I also have an alt land name for her in The Land of Ninths and Eighths to reference the time signature of Claire de Lune (which is 9/8). 
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Saihara Shuuichi Page of Doom Prospit & Derse Dreamer The Land of Glass and Fingerprints
I considered making Saihara a Rage player at first given how the ultimate conflict is (supposedly going to be) solved in Chapter 6, but the description of Doom players as being commiseraters rather than healers really stuck out to me as appropriate for Saihara. Of all the characters in the game, he’s one of the few that doesn’t actually push anyone to heal, and his ultimate gambit in the 6th trial is to counteract the audience trying to self-medicate with catharsis at their expense. He takes a while to come into his own, which is the signature trait of the Page class, too. As a Doom player, he dreams on both moons, which for reasons I can’t quite articulate just clicks for me. The glass in his land name references not only magnifying glasses but also mirrors, since his is very much a journey of self-reflection.
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Amami Rantarou Seer of Breath Prospit Dreamer The Land of Sails and Nail Polish
I really like what I came up with here for Amami. Breath is linked pretty strongly to his FTE reveals about how his desire to explore led his sisters to disappear into the ether (and changed his direction in life), and the angst he feels over wanting to reunite with his sisters hints at his trouble with bonds (the Breath inverse Blood’s territory). I incorporated the boat stuff into the theme with the idea of sailing for his world name, while the nail polish is for his sisters and that extra scene with Akamatsu. I went with Seer as the class since Amami Knows Things, and there’s that bit about Seers “having a strategy guide in their head” that I wanted to be a callback to the special map and the fact that he’s the Shogo Kawada of this operation. Prospit as the dream moon just felt right, so there it is.
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Iruma Miu Thief of Space Prospit Dreamer The Land of Caulk and Nuts (and Frogs)
I don’t care if you have to have Frogs somewhere in the Space player’s land name, I will stand by that pun! So Space is all about creation and seeing the bigger picture, and to me that jived with how Iruma is an inventor. While Time is deeply linked to music on a conceptual level, Space is linked to nurturing, including growing plants, raising animals, and parenting. The Space and Motherhood parallels fit well with Iruma’s canon aspirations and goals. I went with Thief because Iruma is very much out for Number One, and wants to hog up all the creation ability for her own ends. Prospit dreamer because she’s the type.
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Ouma Kokichi Bard of Heart Derse Dreamer The Land of Kings and Horses
There’s a lot you could do with Ouma, and I’m sure that plenty of people peg him as a Void player because of the lying. For me though, I read Ouma has being primarily concerned with his own identity, and how he’s perceived by others. Fractured senses of self are a Heart concept, after all, and it seems that Ouma likes trying on identities to see which one ultimately fits him best. I made him a Bard because they’re unpredictable and all about helping or hurting a session in random turns, but also because Ouma himself is allowing his own identity to be destroyed thanks to his paranoia and inability to let anyone get close to him. He dreams on Derse with all the other schemers, and I went with a name pun for the planet that can also function as a chess reference (ala his bandana and his 5d chess approach to life).
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Kiibo Sylph of Mind Derse Dreamer The Land of Shells and Ghosts
Since Sylphs are healers, I wanted to have Kiibo in that role, since he’s usually trying very hard to smooth things over and fix problems. I went with Mind for him for a few reasons: one is that Kiibo’s self-identity is subsumed by his “inner voice” that later turns out to be audience suggestions, meaning that he’s healing things through the choices of others and doesn’t have as much of a Self as it were. Another reason is because I made Naegi a Mind player and Kiibo is clearly meant to be a bit of a callback to him (up to and including the fact that Naegi very much functions as an audience insert in the first game). I made Kiibo a Derse dreamer because he literally hears the whispers of the audience members telling him what to do. The land name was me having a little fun and poking at his aspect a bit.
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Gokuhara Gonta Heir of Light Prospit Dreamer The Land of Pins and Wings
Light is all about knowledge, and Gonta has, while specific, quite a lot of knowledge. He likes learning, and is open to new information to re-evaluate what he knows. I made him an Heir since the speculation is that they are subsumed in their aspect, and Gonta is very passively knowledgable. He often offers helpful suggestions based on things he just happens to know, for instance, and what ultimately undoes him is Ouma showing him the “truth” of things, which Gonta doesn’t even think to question. He’s a Prospit dreamer who’s been awake for awhile, unwittingly watching the clouds for signs, and his land name is a reference to pinning butterflies into a collection.
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Shinguuji Korekiyo Mage of Light Derse Dreamer The Land of Scrolls and Masks
Meanwhile, on the other end of knowledge for knowledge’s sake, we have the other scholar, Shinguuji. Unlike Gonta, he’s actively out there seeking knowledge, rather than being drawn to it, and his motives are undeniably selfish in nature, so I wanted him to be an active class (I’m assuming Mage is the active counterpart to Seer, shhh). Shinguuji uses his understanding of his field--humans--to progress his own goals and wants. He’s also smart enough to know what pieces of information to share and which to keep hidden behind a convenient zipper. Made him Derse because shemey as all hell, and I went with some general imagery for folklore for the land name.
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Chabashira Tenko Knight of Breath Prospit Dreamer The Land of Sweat and Flipping
I think we can all agree that Chabashira is probably not a Derse dreamer. Meanwhile, I chose her aspect for a couple of reasons: first, because aikido is generally about evading attacks which strikes me as a windy kinda deal, even if Neo Aikido is a bit different; second, because her central conflict in the game is about learning to let go of a bond she desperately wants to forge with Yumeno (which, again, is a Blood-related matter); and third, because flipping somebody would create a gust of air movement and that image made me laugh. I went with Knight for Chabashira, since the most common interpretation of Knight is that it exploits its aspect, and I think that Chabashira is able to exploit the various currents of influence (especially in Chapter 3) to great success. I also think that she exploits The Breeze to nudge Yumeno’s path out of danger by taking her place in the kagonoko ritual. The land name is the sweat of training in martial arts, and the flipping is not just about said martial arts, but also about being flung off a see-saw.
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Toujou Kirumi Knight of Life Derse Dreamer The Land of Sticks and Carrots
Life players are generally known to be trying to fix everybody’s problems, whether they want that to happen or not, and if that doesn’t scream Toujou to you, I don’t know what will. I went with Knight again for the exploitation aspect of it, where Toujou uses her position as authority in the group to further what she believes to be the greater good (hedging my bets here since we don’t know if Knight is active or passive). She’s clearly a Derse dreamer, because even if she wasn’t schemey, she’s droll as fuck. Her land references the two main ways to motivate someone: threats and rewards.
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Harukawa Maki Knight of Time Prospit Dreamer The Land of Beans and Demons
I know, I know, but really, if you think about it, HaruMaki and Dave do kind of have a lot in common (and not just the fact that they have red eyes). The part about Time that fits well to me is that a Time player’s life is marked by strife and struggle, which HaruMaki has in spades. Like Akamatsu, she’s impatient and often acts rashly, in an attempt to cut out the middle man or advance what she thinks should be happening. She’s the last of our Knight squad, exploiting Time (or more broadly, destruction/entropy) to try and help out, such as trying to off Ouma or attack the Exisals head on. There’s also a bit on the Wiki that’s speculated that Knights often try to conceal their insecurities by acting tough, which is HaruMaki’s M.O. While she doesn’t have the music theme, assassination is very much about timing. I had her dream on Prospit because she’s not really a plans person, deep down, and her land name is a joke about her name/birthday referencing Setsubun.
HaruMaki doesn’t have a Beat Mesa equivalent, but she does have a tool specifically for causing a Scratch: a huge, unwieldy kantana.
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Hoshi Ryouma Prince of Blood Prospit Dreamer The Land of Grass and Clay
Here you go, anon, what you were waiting for. I personally peg Hoshi as a Blood player, through and through. He’s stubborn, values bonds with other people, can lead via inspiration rather than direct command, and feels grounded. I think he’s a Prince thanks to the fact that he ended up destroying the very people who meant so much to him, and in the aftermath continued to push people away and pre-emptively destroy any possible future bonds. He’s a Prospit dreamer because he can see flashes of the future, though he often doesn’t read them correctly. His land is a reference to different types of tennis courts.
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Momota Kaito Rouge of Hope Prospit Dreamer The Land of Wishes and Stars
The key part of a Hope player is that they can dream up a better world than the one that exists, and that can definitely be said about Momota. Like Jake, he’s a bit in his own head and immersed in his fantasy version of reality, where he plays the hero and is able to save everyone else. He’s somewhat gullible, to a point, and he’s the most superstitious of the bunch, showing how much stock he can put into the thing he believes. The sheer power of Momota’s belief is infectious, hence why I made him a Rogue--he’s out there trying to impart his sense of belief into those around him, for everyone’s benefit. He dreams on Prospit because of course he does, and I made his land name reflect literal space in conjunction with his talent, and to riff on that inspirational poster about shooting for the moon and landing among the stars.
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Yumeno Himiko Heir of Doom Prospit & Derse Dreamer The Land of Death and Magic
While most people who played V3 picked up on Saihara being depressed, not everyone has noticed that Yumeno also suffers from the same bleak view of the world. Similarly to Saihara, Yumeno is not a healer, or a doer. She’s here to sigh and complain and tell you that’s rough, buddy. Because of that, I can definitely see her as a Doom player. I made her an Heir, as one who is consumed by their aspect, since Yumeno is very much doom and gloom a lot of the time. She’s also subconsciously drawn to death, as she gets close to both Angie and Chabashira before their untimely demises. It’s through their deaths that she comes more into her own, hence why it’s also part of her land title (I don’t think I have to explain the other part). She dreams on both moons because Doom players are implied to do so.
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Yonaga Angie Witch of Hope Derse Dreamer The Land of Prayer and Idols
Like Momota, Angie has intense faith on her side; if Angie thinks it’s true, it’s true. She’s also similarly not looking at the same world as everyone else, instead seeing something slightly different and colored by her own beliefs. However, unlike Momota, Angie is not interested in helping others find their own faith, and would rather use the power of her belief for her own gain. Hence why I made her a Witch, an active class that manipulates its aspect. The other characters may not believe in Angie’s religion, but they sure do believe her when she tells them to sacrifice their autonomy for safety. I put her on Derse since her god could very easily just be a specific horrorterror, and the land name is connected to religion. 
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Shirogane Tsumugi Maid of Void Derse Dreamer The Land of Scripts and Swatches
I went through a lot of possible Classpects for Shirogane, including Light, Space, Seer, Heart, etc., but I think that this is what I’m going to settle on. Derse Dreamer because not only is she schemey, she’s listening to whispers of her bosses and the ratings, albeit in a less direct sense than Kiibo (what’s more horrorterror-y than a focus group!). Void as an aspect works well to me, since Shirogane is always going on and on about being plain and forgettable, about how she hides in plain sight, and even her talent is about becoming somebody else rather than herself. She’s also the one who in the end throws the “truth” into question, instead concealing it in favor of ambiguity. I went with Maid since one of the speculated interpretations is one who creates or creates through their aspect: she not only (arguably) erases the casts’ identities and memories, she does this in order to have “blank pages” on which to write the killing game’s drama. Whether Maid is an active or passive class is unknown, but if it’s active it makes sense since she’s using other people for her own gain, and if it’s passive, it could be argued that she’s doing it in service of Team DR or the audience.
Speaking of...
Bonus!
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The V3 audience Muse of Space The Land Beyond the 4th Wall
I don’t like assigning Master Classes unless I have a really good reason, and here I think it works. The fans are the epitome of the “wait-and-see” model, and their crime as it were is their general apathy toward the very real subjects of the killing game. They’re all big picture and no important details or nuance. You can’t get much more passive than being an audience member, hence Muse class, yet it’s their desire to recycle the series over and over that leads to the killing game’s very existence (they’re also not too upset about letting the kids’ past lives be sacrificed for this act of creation). The V3 audience is collectively in the real world as opposed to the Medium, hence the “planet” title for them. In the context of an actual Sburb game, they’d likely be Exiles.
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Yeah, no Rage players in V3. I couldn’t find my notes the other night when I got home, so I just went ahead and reworked all of the classpects from there.
The Aspects were fairly easy to assign, but the Classes really had me scratching my head for a good long while. Maybe it’s because it can recontextualize the Aspect elements depending on what it is, or maybe it’s because we don’t have as much information about how Classes work. 
Anyway, whew, that’s it! Hope you enjoyed!
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aestheticaxolotl · 3 years
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Lets Talk about Roundabout
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I have... Opinions about this man. 
Let me start with “Nigel  Braithwaite” Roundabout first as seeing the Carmen Sandiego Wiki, starting with appearance and personality (Excluding the comments around his action in the show)
“Roundabout is a man of Asian ancestry, with short cut black hair that is graying at the temples. He wears round glasses, a suit, and a bow tie.”
His has to be around the same age as the youngest member of the Faculty, this is complicated seeing as we never get exact ages in the show, so I’m going to go with the easy option of mid to late forties. That’s SUPER AMBITIOUS seeing as this man is in HIGH profile. This is also provided on the wiki with his very, very, very high profile job as a MI6 Agent in the United Kingdom.
If you don’t know that the MI6 is, then let me provide you with this
“ The Secret Intelligence Service, commonly known as MI6, is the foreign intelligence service of the United Kingdom, tasked mainly with the covert overseas collection and analysis of human intelligence in support of the UK's national security.”
Roundabout is the UK’s Secret Services.
I don’t know about you but I’m now even more interested in how this man met V.I.L.E. But as of this point I can only theorize.
Now, let me move to the Personality section of the Wiki page, I had to really filter out a lot to leave out the sections of the show, so please bare with me!
He seems to be very proper in his speaking, as seen when he is talking to Professor Malestrom. Like his namesake, "Roundabout" speaks in a roundabout way with people, making sure to imply something without saying it, and covertly having people tell him what he wants to hear. Such was the case with a British Intelligence worker, as Roundabout had informed his department to be on alert for any suspicious or illegal criminal activity.  He is a man of elite education and standing, having both the intelligence and foresight to maneuver parties within British Intelligence to give him information to monitor possible actions against V.I.L.E. from afar. Due to this, while not physically present for Faculty votes or discussions, he still shows interest in holding the position now empty by Shadowsan's betrayal.  His pride has diminished and was replaced with nervousness after he was placed under the threat of mind-wipe. He was clearly fearful of the other Faculty and his punishment after his failure, only to be dragged away to the dungeon for his punishment.
Let me take a second to point out the bold font. These are the bullet points that I would like to take a second (Or more) to focus on. “ Roundabout" speaks in a roundabout way with people, making sure to imply something without saying it, and covertly having people tell him what he wants to hear.” Roundabout as a vocabulary term means “ To imply or convey something in an indirect, vague, or evasive manner.”  This is very indicative of the character of Roundabout seeing as (with his position in power) and his way of speaking causes people to trust and listen to what he has to say, and causes them to give him what he wants to hear. It’s a form of Gaslighting.
Next lets move to the next bold mark. “He is a man of elite education and standing” This is less of a focal point and more of a fact. I MEAN THE MAN WENT TO OXFORD. Come ON! Okay, that’s all for this one-
“ While not physically present for Faculty votes or discussions, he still shows interest in holding the position now empty by Shadowsan's betrayal.” Update, in reading the history of Roundabout in the wiki (Link will be at the end), it is pointed out that Roundabout did attend V.I.L.E, then was Faculty instructor who had infiltrated Her Majesty's secret service. Roundabout teaching is an important detail seeing as we have only seen the Faculty (Maelstrom, Cleo, Shadow-San, Brunt and Bellum) teaching classes. WHAT?! In retrospect this has to be a retcon for him but I have found NO confirmation of this. I have a feeling, a theory perhaps, that during the same time as Shadowsan was hunting Dexter Wolfe, Roundabout was starting the one  illegal diamond mining operation in Botswana. I believe that this was to see who would take Wolfe’s place at the table. As we all know Shadowsan ended up taking this place and it ended up shoving Roundabout to the background where he literally, began to plot his over throw of Shadowsan (Which never happened because he defecated before Roundabout go the chance to kill him).
Now, onto my favorite point in character. “He was clearly fearful of the other Faculty” But what? He was part of the faculty for a portion in time! Perhaps but just because you can respect people, but also fear them.  Roundabout is about to have his memories wiped for his failure, but is fortunately spared due to Dr. Bellum’s malfunctioning tech. This was a gift sent from GOD to him as this gave him the ability to prove his worth, and makes it clear that he will not be forgiven if he fails again to Maelstrom and the others. I mean he obviously failed because Mimebomb and Neal do NOT work well together (Also no bias at all because of my Axoleelship). But I assume he was ‘rescued’ at the end of the series? The never wiped his brain so I have... Many questions about this.
Now onto the most painful part of my day, We are going to talk about the abilities and advantages of Roundabout.
As one of the five masterminds of V.I.L.E., Roundabout had near supreme authority in the organization, and with his former position in British Intelligence, he was perhaps Carmen's most formidable adversary. As a high position agent of MI6, Roundabout was able to access and monitor information not easily accessible to others. He made use of his position to gain intelligence on when authorities arrive and keep track of both V.I.L.E. and A.C.M.E. movements and coordinate V.I.L.E. operatives to stay one step ahead of A.C.M.E. upon learning of Carmen's "alliance" with them. Appropriately for someone filling the position held by Shadowsan and Dexter Wolfe, he too is a master of stealth, but his stealth expertise is by avoiding detection through diversionary tactics, diverting attention away from himself rather than avoiding it altogether. In combat, Roundabout is shown to be a highly capable fencer, claiming he was previously the captain of the Oxford fencing team and was skilled enough to overwhelm Shadowsan, a skilled swordsman in his own right
Again take note of my bolded marks.
“Roundabout had near supreme authority in the organization.” As a V.I.L.E faculty member I hope this doesn’t have to be explained.
“He was perhaps Carmen's most formidable adversary” On the other hand is a very interesting thing to take into account, and the proof behind this is very reliable. This man is part of the MI6, in a high position, has access to many different reliable sources that relate to A.C.M.E. AND V.I.L.E. He’s playing a massive game of chess with HIMSELF. And I LOVE THAT FOR HIM. I’ll link the second bolded quote here as more proof. “He made use of his position to gain intelligence on when authorities arrive and keep track of both V.I.L.E. and A.C.M.E. movements and coordinate V.I.L.E. operatives to stay one step ahead of A.C.M.E.” 
“He too, is a master of stealth, but his stealth expertise is by avoiding detection through diversionary tactics, diverting attention away from himself rather than avoiding it altogether” I find this as one of the most telling things about Roundabout. He is not one for direct conflict unless it is absolutely needed, I’ll point to the battle between Shadowsan and Roundabout on Big Ben. He’s got to be on really good terms with the Cleaners with how often operatives get caught or mess up.
Finally, may favorite thing to point at.
“Skilled enough to overwhelm Shadowsan”
WHAT?! Roundabout is SKILLED enough to fight off Shadowsan, WHO WAS PART OF THE YAKUZA?!  I LOVED watching the dream daddies duel. It was so impressive and smooth and perfect. 
In conclusion, Roundabout is a really awesome character who doesn’t get as much praise as he deserves. He doesn’t really get as much screen time as I think he needs and was possibly a retcon, but one done fairly well. I’m not gonna finish with anything too fancy or great, except for the fact that I like this character. 
Welp, thanks for reading!
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rachelbethhines · 3 years
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Tangled Salt Marathon - Short Cuts
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So the reviews for Rapunzel’s Return are taking longer then expected and due to real life complications I’ve now fallen behind in my intended schedule. So in order to catch up, I’ll be doing a series of rapid-fire mini reviews of all the official shorts that the series released in addition to the usual reviews. 
Summary: Ten shorts were released throughout the three seasons of the show detailing Rapunzel’s misadventures in Corona. 
 Check Mate
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Pascal tries to get Max to play chess with him, but the horse is too busy with guard duty to play. Pascal’s antics wind up causing a fire and Max must save him. 
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This short, plus the later Unicorn-y short, and the episode Pascal’s Story pretty much confirms that chess is pascal’s favorite game. Shame that’s the only idiosyncrasy that the series gives besides being the conscious of the group that sometimes gives the other characters guilty looks.  
I said it before and I’ll say again, the animal sidekicks in the franchise don’t have enough personality to carry whole episodes by themselves, but shorts like this are ok and where things like this should have stayed.   
Prison Bake
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Attila recounts how he used his baking skills to break his fellow pub thugs out of prison back before they met Rapunzel. 
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This just raises so many questions. Why were they arrested? What was their punishment besides jail? Why weren’t they just re-arrested later after escaping? If they were all wanted criminals before meeting Raps then why did they try to call the guards during the movie to collect the reward money on Eugene’s head? Do we really think “crack-down on crime” Frederic would pardon them before Rapunzel’s return? How do we know they weren’t just framed given how shitty Corona’s legal system is? 
Like I just need a tiny bit more context show. Two to three minutes isn’t really long enough to set up conflicts. These shorts should have been more like five or six minutes really. 
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Also Ludwig the Castle Cook is also just wasted. They built a model for him and hired a VA and everything and all he does is appear in this one short and nothing else. Like I think he makes a non-speaking cameo in The Alchemist Returns or something, but that’s it. It’s a clear mismanagement of resources.  
Make Me Smile
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Rapunzel tries unsuccessfully to make Old Lady Crowley smile, but it’s not until she holds an honest conversation with the woman does she find a solution. 
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This is best short out of the bunch, and not just cause it stars the great Pat Carol either. 
This is how Rapunzel should have been handled in the main series proper. Which is why I screen-grabbed this whole convo. It’s perfect. 
Rapunzel spent 18 years lock in a tower. Of course she doesn’t understand different perspectives from her own cause her development has been stunted. She’s compassionate but lacks empathy. So she has a hard time connecting with others, but once she slows down an actually takes the time to listen to people she is capable of learning. 
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We needed more of this; just on a larger scale. Have Raps make mistakes, have people be annoyed with her or right angry when she messes up, and then have her learn. 
Why the series thought it was a good idea to have everyone kiss her royal arse instead while she dug in her heels and consendinly took charge of everything even while still screwing up, I’ll never know. 
Hare Peace
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Feldspar asks Rapunzel to take care of his “precious”. Rapunzel thinks he means a pet rabbit, and is run ragged trying to keep up with it, but it turns out he was talking about his prized cabbage instead. 
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These shorts overall work a lot better than the main show. They know what they are and don’t try to be anything else. Therefore they deliver what is promised competently. They’re nothing amazing nor groundbreaking and in truth I wouldn’t want a whole series of them, but I get the feeling this is what the head executives at Disney were expecting when they signed off on the show and not whatever mess the main series turned out to be. 
Night Bite
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Rapunzel, Eugene, and the animals are out camping for the night and Max gets irritated by all the bugs. 
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What doesn’t work so well is the placement of some of the shorts. This particular short aired during season two and indeed that would make sense given that they are camping out here. Which why would they do that if they were still in Corona... 
Yet some of the later shorts, which also aired during season two, clearly do take place in Corona debunking that theory. Just some context would be nice show, that’s all. 
Also this short is meh.. not bad, not, good, just there.  
Hiccup Fever
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Rapunzel gets the hiccups and everyone in Corona seems to have advice on how to get rid of them, but only Eugene has the solution. 
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I’d argue that this is the funniest of the shorts. I legit laughed out loud at some points which is rare. 
However it does sadly prove on thing. 
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Rapunzel was always a shit girlfriend, even before season three. 
Being a douche to your boyfriend isn’t funny show. 
Snowball
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Rapunzel and Pascal plan to have some fun in the snow and things go awry.   
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So where and when is this exactly?
Unlike the other shorts, the context and setting for this one is paramount to whether or not Rapunzel is a simply lazy or a an outright dick. 
For you see, Rapunzel had never been outside in the show before Queen for a Day. Ergo, this can only take place during the latter half of season one or during season two. 
Now season two makes a lot of sense. They’re at some cabin in the woods that was never mentioned are seen on screen before and this did air during season two anyways. If that is the case then Raps just avoiding her planned road trip like always. 
However, the last short and the next two also aired during season two and all of those do take place in Corona during season one and even the wiki states that they were all meant to take place during season one in original concept. 
Yet if that is the case then Rapunzel is ignoring Varian right now and playing around in the thing that almost killed him... 
Oh and that still doesn’t explain where this cabin is. Is it the mountain retreat that the King and Queen were going to spend their anniversary at? 
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What’s really mind boggling though is that they made this short in order to reuse the character models from Queen for a Day in order to save money, but then went and built this whole set that’s never seen outside of this short. 
Like seriously who was on charge of the budget decisions in the series? 
Hairdon't
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Rapunzel offers to cut Eugene’s hair but then messes it up. She spends all day trying to stop Eugene from seeing his new do, but turns out the hairstyle becomes a hit with the Corona townspeople. 
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Rapunzel seriously lucked out here and it borderlines on the main series style levels of BS. She asks Eugene not to get upset before he sees what she’s done and, guess what, he is rightly upset. 
Honestly the series needed to let Eugene get angry at Rapunzel for stuff. That’s what happens in relationships, you will make your partner mad at times and that’s ok. It’s all about how both of you handle that. 
We never get to see how Eugene and Rapunzel would handle a real ordinary conflict and not just magic/ex girlfriend shenanigans that don't end with them putting off talking about it. 
Even their best episodes in season two still are over conflicts that don’t have any immediate impact on their lives and are mostly hypotheticals to them, like kids or how other people should approach dating. And of course by season three Eugene is just reduced to a doormat. 
Unicorn-y
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Rapunzel tries to help Vladimir find his missing prized unicorn figurine in this spoof of old detective movies. Turns out Max and Pascal had found it and were using it to play chess. 
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Ok, first off, Eugene has the patience of a saint and deserves so much better than Raps and her bullcrap here. Same goes for Lance who is tied up as well during this scene. 
But also this is another short that needed to be more than three mins long. The “mystery” is over before it even starts and the film noir parody only barely has time register in the viewer’s mind and then it’s over with. 
Shorty’s Theme Song Takeover! 
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The last of the shorts aired after the show had ended as part of the Disney Channel’s on going promotional gimmick “Theme Song Takeover!” 
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Shorty finds Rapunzel’s journal and sings his own version of the show’s theme song, “Wind in my Beard”. 
It’s ok. 
All of Disney’s animated shows for the 2019/2020 line up has done one and some are funnier than than this and others not so. The Shorty one is pretty middle ground but what makes it work is that Rapunzel is completely oblivious to what’s going on and only Shorty, always the anomaly of the series, can perceive the fourth wall. Thus proving he was never really human. 
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As for placement, we know it’s season three cause of Rapunzel’s dress and they’re mostly likely inside the Snuggly Duckling right now. So just slot it in wherever you see fit. 
Conclusion 
That’s it for the shorts. The rest of Rapunzel’s Return should be up later this week and then hopefully I’ll be all caught up in time to cover the next episode next week. 
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stellarcat52 · 3 years
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Well a show has made me go through post-ending depression again. Time for an explanation.
B the Beginning is an anime that falls into the kinds specific genre of anime I absolutely adore more often than not. That being detective anime with magic or fantasy elements. Not a lot of people seem to like these, pretty much only one I’ve watched gets any recognition but that was my least favorite so far.
Mind you, I watched this on Netflix in Dub so some terms/spellings could be different from the sub.
B is not the most creative show. The base of it is that there’s a murderer known as Killer B, who kills criminals and leaves behind this mark, looking like a B with four smaller vertical lines next to it. Hence the name, Killer B.
For the sake of not spoiling anything if this prompts someone to watch it, I won’t use B’s real name.
Anyway, it’s pretty quick to show that B the Beginning has fantasy elements. B, and other characters that are introduced throughout the show, are capable of transforming one or more of their limbs into a blade. This leads to some absolutely amazing fight scenes, sometimes between these transforming characters and sometimes between them and non-transforming characters.
Anyways, back to the detective part of this before going fully into depth with why I absolutely love this.
Lily and Keith are the main two who are plot-relevant, alongside B but they’re not really part of the non-fantasy elements. Keith is a genius who left the force eight years before this show takes place. He helps track down B for a good portion of the first season. Lily on the other hand seems more like the “life wouldn’t make me the protagonist so I did it myself” kind of person, She’s incredibly stubborn and reckless.
Reasons I love BtB (B the Beginning)
First: I have a lot of issues focusing on one thing for too long, the more episodes/parts where the main plot(s) (or sub plots in invested in,) are ignored the more likely I am to drop it and maybe not go back to it. B the Beginning doesn’t have that downtime. Everything the characters do is somehow crucial to the plot even if it’s just bringing light to a new piece of the grand puzzle.
Second: the lore. BtB is a show with a very complicated story behind it. I don’t understand it enough to explain it, but enough to watch and love it. Maybe after a few more times watching it I’ll understand it better. Essentially, it’s like chess. Every piece- character- involved in the fantasy part of this, plays a certain role, pieces will be sacrificed, except in this case supposedly the end result is already decided. It’s a cycle of blood caused by the attempt to revive a god.
Third: Izanami, so since everything about them that’s plot relevant is kinda big spoilers for people who haven’t watched it, I’m talking about what made me love them in the first place. They’re genderqueer, confident, and their appearance is so unique and I love them. Okay so technically I’m not sure if it’s canon whether or not they’re genderqueer, but they definitely look the part, are referred to as both male and female by them self and others they seem perfectly content with this and don’t say anything to correct people no matter what they’re called. According to their Wiki, their gender is never confirmed, and they use masculine terms for themself while never stopping people when they use feminine terms for them. Of course others will use masculine terms for them as well.
Fourth: This show is not scared of showing dark things. This show (according to Netflix) is rated Mature, due to nudity, blood, etc. multiple important characters die on screen, even more come close to death or just get beat/cut up. In multiple cases, drugs or poisons are used in the crimes that Keith, Lily, and the force will solve. As for nudity, while that’s fully spoilers but it’s not for a romantic subplot.
Fifth: everything ties into the main plot. I know I kinda said that in point one, but I mean everything. There were kinda two main plots in season one, but they went hand in hand, never seeming to stop the other from progressing. The characters go through development, or rather more things are revealed about them, in order to progress the plot rather than them only having character development when they’re in the spotlight.
Sixth: the animation + art is just beautiful. Maybe it’s not the greatest, yeah, but I love it. The character designs are wonderful and unique and they all fit the characters very well.
Okay those are the only reasons I can think of.
I just finished season two, which sadly only had six episodes but really that’s all it needed. I just wrote this to get over the post-show slump I usually end up in, and to hopefully possibly bring someone else to try it.
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shadowfae · 3 years
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1- Not much tbh, just what you've posted, and 2- To be honest I quite like your long answers. It can definitely wait though, you should get some sleep.
Is your warpriest link a constant thing? Does it ever fade into the background? I'm contemplating forming a second link, something happier than my copinglink, and I'm not sure how to tell when to tell when the line of a link vs a persona is crossed when not worn out of necessity.
And the original ask so I have it on hand. I did take a look at your original context, and if you're cool with it, I'll edit this post with a link for those who may find this is a useful answer and need that on hand. Otherwise, it'll stay a mystery.
But yes, it seems like my Sabe experiences would be a useful thing to talk about here. And in order to do that, I need to go over four things: who and what Sabe is, why he exists the way that he does, what that does for me, and lastly what I think he is in terms of terminology and why.
To start, here is his toyhou.se profile, if you want to read more about his actual story and thoughts and whatnot. But I doubt you'll have the necessary context for that, so let me go into it. RuneScape (RS) is one of the oldest MMORPGs in existence. WoW might be older but I doubt it. Basically it's a medieval magic fantasy that's very long running and you the player end up the World Guardian, aka the guy that stops the gods (who are very powerful folks who just don't die of natural causes and typically stand for some philosophy) from blowing the world up because Guthix, the dead god of balance, asked you to. Well, he voluntold you. And that makes you a major chess piece, Elder Gods get involved, it's a big mess.
But before all that happened, back in 2006 when I was introduced to the game and very shitty at it, well. I liked the lore insofar that I've always liked the lore, it was interesting and I liked thinking about it. I didn't have membership and I sucked at playing so I just read the wiki and the God Letters over and over and sometimes the Postbag from the Hedge. Alongside my two friends, we played at being children of the then-triad of main gods: Saradomin, Guthix, and Zamorak.
I liked Zamorak best, but I didn't think his ideas would be the best for society as a whole, so I ended up playing child of Guthix. Eventually we grew up and grew apart but every couple of years I'd go back to RuneScape, read the lore, settle on what choices I'd make if I could play, and think about being the player character. In 2010 I discovered a fic - dawn by khayr, it's on Ao3 and dA - about Iban, son of Zamorak, right around when I was reading Percy Jackson. Cue him showing up as a soulbond and an older brother figure and guiding me right up until the end of sixth grade. Iban got me through the ruthless bullying that would later set the stage for all my major suicidal-ideation and self-hatred for the entirety of high school: even then, I was more stable than I might've been otherwise, because he interfered.
Saradomin stands for strength through order. Procedures and law and diplomacy and war strategy. He was originally kind of a ripoff of the Christian god, but he's grown to be more of an order-over-peace character and is quite well-written. Guthix stands for strength through balance, and has been all over the board in terms of what he's done and will do. He's kind of a dick, actually, but his heart's in the right place.
Zamorak, as you've heard, is strength through chaos and personal strife. It's no "the strong over the weak" or "the strong take care of the weak", it's flat-out "everyone is strong, and just need the right circumstances to tap into it to be the best they can possibly be". Now, his philosophy is kind of more for warriors and scholars, but if you tilt your head, it applies to everyone. Chronically ill folks will find their chaos in fighting to get up every day and maintain a life. Folks in traumatizing, abusive situations find that chaos in their very survival. Scholars challenge themselves and their fellows and their predecessors trying to find the answers they so need. Nobody in lockstep, no such thing as "we've always done it this way."
A lot of human Zamorakians and Saradominist propaganda says that Zamorak is simply absolute evil: and to be fair, when most of that was written, he kinda was because he was based loosely on the Christian devil. Later writing says that they're typically mistaken on that. Zamorak isn't evil. The very first thing he did upon becoming a god was fulfill a promise and lead a slave rebeliion. (The Avernic uprising, if anyone's curious.) He stands for the downtrodden and says "You are never going to get your dignity by going through the motions and trying to peacefully show you're worth respect. Burn some shit down and prove that you won't stand for this bullshit."
Zamorak in a Saradominist's eyes is someone whose banner you wear when you want to be a crazy murderer. Zamorak in a Zamorakian's eyes is the singing voice who murmurs "Get up, this isn't enough to kill you, you can still do this," when transphobic laws get passed or you hear a slur thrown your way on the street.
And as someone who grew up queer and nonhuman, yeah, that resonates, and the older I get the more I think "Guthixian philosophy is best for a society at large, but Zamorakianism for individuals is good." Because Zamorakianism can't really apply on a theocratic level. It really doesn't. It turns into American bootstrap culture and no social services and all that shitty stuff.
The funny thing is that Zamorak himself has no issues helping out if he thinks you need it. (If he didn't, he wouldn't be cool with asking for help, or giving it when he's asked. Which he does do repeatedly so. The man has more kindness in him than people want to admit.) What I do find fascinating is what he thinks of the actions of some of his longtime subordinates, who clearly support him, but I don't think support his actual philosophy. Because if you ask me, he'd side with the downtrodden humans of Meiyerditch, not the vampire lords that treat them like cattle. He's proven that he likes humans, and doesn't see them as unworthy. I do wonder if Jagex will show us what he might do about that.
Either way. Ahem. Over the course of a decade and a half, I keep going back to RuneScape, refining my philosophy and side, thinking again what I would do playing the game proper. About... I want to say five years ago, Jagex opened up the Sixth Age and I finally noticed, and they rewrote every god's philosophy because they wanted every single one to be actually playable. Not just "hurr durr evil" but actually have a logical line of thought. They probably didn't have pop culture paganism in mind, but the gods of RS are incredibly well-suited to it.
Well, I found that out, and immediately went through every god's philosophy, and reasoned my way through it. What does a worshipper of this god look like? What sort of life would they lead? If i apply this to me, what does that look like from that perspective? Do I understand this? Is it comfortable to exist in?
And as it turns out, I understand Zamorak the most, followed a close second by Armadyl, which was quite surprising. Zaros remains incomprehensible and I don't trust like that. (That's another story.) So I thought about it more, and it stuck even when I wandered off to different fandoms and interests. But what happened was that I ended up internalizing it, unknowingly and without meaning to.
It meant that when, two years later, I ended up in a horrific and traumatizing situation, the anchor I hit that held me together was a mixture of being a Devil - I am a fucking God you will obey me and recognize my power - and Zamorak's core philosophy: this cannot kill me, this cannot stop me, this is pure fucking hell and I am going to laugh in the face of death because people are forged in hellfire and I will walk away knowing what I'm made of.
And I was right. Honestly, out of everyone who was there with me, I think I'm the only one that was that deeply entrenched and walked out without trauma. I do not believe I could have done that had I not internalized Zamorak's philosophy. (That isn't to say if the others had that philosophy they wouldn't be traumatized, because there were absolutely other factors I wouldn't know about and some that I do and didn't do them any favours; but I am saying that it saved my ass and without it, I might not have been okay.)
I walked out of that with zero regrets. Zero. Even now, I don't regret a thing. Because it doesn't matter what happened or how much I was lied to or if he deserved my kindness. I know what I perceived to be happening, and I know how I reacted, and when the pieces were down I was stronger than steel, gave kindness without considering the cost, and I walked away unscathed.
How many people can say they've looked death in the eye and laughed? More than there should be, not too many that knowing what I'm capable of when put into pure chaos isn't somehow impressive. Because it is. And Zamorak's words proved themselves, or rather, I proved him entirely correct.
And when I last went back to RuneScape, and thought about it with enough time to put it all into hindsight, well. Aw, shit, he was right. Then vaguely around that time I went back and read Dawn, which was unfinished, tracked down the author and demanded to know how it fucking ended. (She told me and we're still friends like three years later. xD) Then I went back and found my old OCs, and decided fuck it, I'm making my own World Guardian.
So first thing I did was log in and jump over to the Makeover Mage and make myself into a boy. Kept the plateskirt though, I wanted to have the RS equivalent of a limp wrist to prove I'm Very Queer. Then I went about remaking my character. I wanted to make a self-insert, I was old enough to know it wasn't cringey, it was just fun, but I didn't want to use my default avatar with the black hair over one eye and the Chaorruption. I wanted to make a new self-insert based in nothing I was already using.
So I made the most beautiful man I could! Long, dark brown hair, pretty semi-dark skin, looked Kharidian, and then I said fuck it and made him Zamorak's youngest son. Originally, he was adopted when he was young by Iban and Clivet, and suffered serious imposter syndrome when being WG meant he'd never get demigod powers. But as I grew more confident in myself, he ended up getting powers? And then eventually I rewrote his backstory, and then wrote about his mother, and her relationship with Zamorak, and then he had friends like Blaire and Icthlarin (who was also my furry awakening, rip me).
Then with the most recently questline I've been getting a bit more into RS magical theory, and I've been mulling it over lots, and Seanan McGuire's Middlegame definitely helped; and I figured out how I wanted him to handle being World Guardian: it didn't make sense for him to be openly Zamorak's son, the other gods would just target his family to manipulate him. So I had him play neutral openly and Zamorakian to his friends, effectively living a double life.
Then he just looked up one day and said "Oh, by the way, my father won't acknowledge me to keep me safe but I don't know that so we have a very unsteady relationship because I don't know if he loves me", and then Children of Mah came out, and he was all "Oh and I think I just got disowned (I didn't, Zamorak was protecting me, but I don't know that) so my relationship with Zamorak is Fucking Shitty" and he was stuck that way until I figured out how to save their relationship.
It culminated in Sabe not knowing how his Mahjarrat powers worked and guessing, and hating himself for being half-and-half, and missing everything about being a Mahjarrat, and literally you couldn't have gotten more obvious in order to tell me I was having Fucking Issues coming to terms with the fact I didn't have any understanding or knowledge of my own heritage, but whatever, eventually I noticed that.
And as I've been working to understand myself and my heritage, so too has Sabe been doing that with his Mahjarrat heritage. But for the longest time, no matter how I put him and Zamorak in the same room in a scene to try and get them to talk it out, it wasn't working. Something wasn't right. Sabe resented being World Guardian, hated having to betray his family, didn't know if he was wanted, and hated himself for having to kill Mah, the mother of his species.
Not that long ago, a few months actually, he informed me (which is my shorthand for 'I suddenly figured out this happened, and it genuinely feels like remembering that one fucking word you have on the tip of your tongue, I always knew and just forgot for a while') that no, he'd been ripped in two by a hope devourer, brought to his father's stronghold, and Zamorak split his magic between mortal and divine in order to get around his godproofing and heal him. Zamorak's intense worry for his youngest son was what caused Sabe to break down and tell him honestly what was going on and how he was feeling, which caused Zamorak to do the same, and they finally, finally made up.
A week later, I noticed the connection between Sabe's Mahjarrat issues and my Irish issues, and started to wonder if he was a linktype.
I mean... he's a self-insert. He makes the choices I would, the me in the here and now, that I think are best. He's not a person I was and still know myself to be, he's not someone I grow into, he's not living his life beside me like a shadow. He's me, choosing the things I do, because I say so. But he's also me in the things he reflects, the things he struggles with, and things I had zero fucking conscious input on.
Sabe is the person I am when a crisis hits and I have to deal with the chaos. Sabe is the person I am when I need to lead. Sabe is the person I am when I am desperate to be known and loved by those I consider family. Sabe is the person I am when I want to be sure in where I came from, where I will return to, and the things that I will always be. Sabe is a man of darkness who knows the light as an acquaintance and nothing more, who is cruel and careless and kind.
Sabe is a warpriest of Zamorakian philosophy, because it took me twenty fucking years to put into words how I see the world, and now that I know, I will argue them to death and use them to help others. Drakath may have wanted a messiah to share the hivemind with others. Sabe is a warpriest, spreading the word and calling home the broken and the damned. He is the Last Rider, not the last of the Ilujanka but the one who keeps riding towards the chaos and never falls, no matter what.
Some of who Sabe is I have conscious input on. A whole lot of him was unintentional and perfectly reflects me.
So when it comes to terminology... I don't know what he is. A self-insert, yes. A linktype, maybe. A kintype, also maybe. Sabe doesn't feel like my past linktypes, because Sabe isn't always catharsis and comfort. Until he made up with his dad, Sabe was brutal and hurt a lot and constantly yearning for his foundation and slowly going mad. It wasn't fun. I just refused to do anything but see the story through. I was going to get it right. I wanted to see it to the end. I wanted to be the Last Rider, even though I didn't phrase it that way.
But to answer your actual question, of what he feels like when I'm not actively being him out of necessity, desire, and active thought. If it fades into the background.
And like... it can? Sabe as he is, recognized for what and who he is, is kind of a new thing. Sabe as a concept is very old, but Sabe as what he is right now is new, and confusing, and honestly I'm still trying to figure out what to make of it.
Like, seriously. Sabe is Zamorak's son. Am I Zamorak's son? Is he keeping an eye on me as I am? Would he be proud of me? Would he offer his approval of my progress? Does that make me, in some way, the World Guardian?
I have not a clue, buddy. Not a goddamn clue.
So what it means is that I've been paying attention, really. I don't just become strong in times of crisis. I've been trying to do better. Be better. Learn, and listen, and rethink myself. Break out of lockstep, of doing things the way I've always done them. Try to always do better than I did, build habits I like, stop waiting for things to change and just do it. Become the chaos, instead of waiting for it to hit me.
It means I need to live up to what Guthix told Sabe to do. It means being gentler, being kinder, not burning bridges when I'm not sure. It means keeping an eye out for any sign Zamorak's listening, in case I am his son, in case I really have to decide what I'm gonna do about being the son of chaos incarnate.
But other than the questioning, what it feels like is just... what I was already dealing with, just a little more at arm's length and easier to deal with. Once I recognize that his issues are reflective of mine, if I solve his, I have a pretty good idea of how to solve mine. Some of it won't work exactly right - Zamorak will always forgive him for not being the son he expected he might have had, my own parents may not, yay I'm queer and pagan - but it's a good rule of thumb.
It's also just comforting to know that when in doubt, nothing can kill me, because I simply refuse to die. I am World Guardian, I am a demigod of chaos incarnate, all the hellfire in the world can do nothing but strengthen me. And if I present those to myself as unshakeable beliefs, because for Sabe they are, then I'll be okay. It probably couldn't stop most disasters or tragedies, but I got hit by a car, broke five bones, and walked away with a record recovery time, so I mean... I can't prove that I can't die by some accident or tragedy, but you also can't prove that I can. (Trying to do so usually falls under what we call 'murder', and I personally believe I can't be murdered. Only assassinated.)
But really, I think the worst that could possibly happen with a new linktype is that you learn what not to do. It's new, it's scary, it's chaotic, and from where I'm standing, that's the best way to learn.
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dbh-is-a-crime · 4 years
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All Dbh Chapters
@kaydel your reply to my ask has inspired me to give my thoughts on each of the chapters.
Chapter 1: The Hostage
Is honestly a good first chapter, the tension and stakes are high, it pulls you in. There's a reason people who played the demo were hyped for the game. And regardless of what I think of Cage's writing, it's not the first time he's done a solid intro to a game. (Swiftly followed by garbage but I digress..)
We learn something about deviancy and how it starts, we get a sequence of dialogue based gameplay to set up how important it is to the story, and we get a taste of Connor’s somewhat underdeveloped investigation gameplay. 
I will admit that there are several lines I kind of like in this scene (’You can’t kill me, I’m not alive’ I’d like this even better if Bryan didn’t love it so much) And most of the outcomes are very cool! 
Chapter 2: Opening
Is not a chapter, it's the opening credits. It's not really interesting, but it's not as bad as Heavy Rain's, only because it's about half as long. Kara was robbed.
Chapter 3: Shades of Color
What a title am I right! And no, it's not just because of the paints. This chapter, title aside, isn't bad! We don't learn anything about Markus but it sets the world up nicely. It's one of the cooler open areas. It shows off the graphics nicely. 
And all of that is promptly ruined by the overly heavy-handed scene with the protesters. With the follow up of the back of the bus! Also the preacher guy is weird what was the point of that.
Chapter 4: A New Home
Easily one of the most (if not The Most) boring chapters in the game. Mundane QTEs? We all looooooove those! At the end of the chapter you get some exposition to a very nice composition (this game really would be nothing without the music) and that part is actually ok. But the mundane housework gameplay doesn’t get a pass, even if it is to give context for what the life of an android is like. Would be 100% better if there was 40% less housework.
Chapter 5: The Painter
A solid chapter! Learning about Markus through his interactions with Carl? An actual good narrative device? Unbelievable. At surface level their relationship is sweet and Carl is so supportive of Markus growing beyond his programming. Though there is a darker undertone that mirrors the caged android birds. And that it’s all a gilded cage. And I like both of those interpretations, they’re interesting. 
The music mini game is interesting the first time you do it but after that I’m never picking it again, chess it is from now on.
Chapter 6: Partners
Connor’s return after 5 chapters. I think that might be the longest break between appearances for any of them. Anyway this chapter is mostly fine. It sets up Hank and Connor’s troubled partnership and shows us what most of Connor’s gameplay is going to be. (Detective work and trying to reason with Hank) It would be interesting if there was an option to let Ortiz’ android go, seeing as there if a version of the scene where you don’t find him. But I guess it’s too early for Connor to be disobeying.
Chapter 7: Stormy Night
Classic David Cage has women being abused by men! Unfortunately this is one of Kara’s best chapters. The tension from the very first moment if real, and as soon as Alice runs up stairs, you just know what’s going to happen. Without fail, every person I’ve ever watched, immediately tries to follow her. Honestly? Solid way to make me care about the kid. 
I know some folks have problems with showing child abuse on screen, but my opinion is that they kept the worst of it as implied, like in the failed ending of the chapter, you don’t see it actually happen. So I’m personally okay with it, but I can understand why some may disagree.
10/10 for the chase/escape scene. It’s stressful as hell but honestly the music just makes it...like idk the moment Kara deviates? I nearly, literally screamed the first time. The build up to it is so good, and you as the player are determined to protect Alice and will fight through the programming to do it.
Chapter 8: Broken
Gonna be honest, Markus’ deviating scene falls a little flatter for me. I’ve watched several people play for the first time and actively not want to break programming and retaliate. Which makes the fact that its a scripted event you can’t avoid frustrating to them. I guess we just haven’t seen any anger from him yet so it doesn’t feel like the reaction you expect? (I get that it’s supposed to be him finally cracking, the story just...doesn’t convey that very well.)
Also the fact that you get punished for staying silent with Carl dying is shitty.
Chapter 9: The Interrogation 
Talk about fucking tense! This scene is a real challenge, in either difficulty. Unless you don’t care about the android self-destructing? 
I don’t have much else to say, it’s not a bad scene but there’s not a lot of substance to it. The ‘the day will come when we will no longer be slaves’ line is...the start of the truly terrible writing choices in this game.
Chapter 10: Fugitives
Not a bad scene. Getting to choose to steal a bunch of stuff is fun, and the fact that you can steal all this shit and then go and sleep in the car is pretty funny. I don’t like the house or Ralph, just because it’s another chance to put a female character at risk from a male character. 7/10 I’m never picking the house. (Also did you know you can fail to steal from that guy in the laundromat and he wakes up lmao)
Chapter 11: From The Dead
Ok this is going to be kind of a controversial opinion...but I’m tired of this scene. While it’s true that no scene in the game holds up on the 20th watch/play, this scene lost most of it’s shock value on the 3rd watch. Now that being said, the sound design in the scene is brilliant. And putting the audio processor back in does still give me chills, but the rest of the scene? I mean, I guess cannibalising other androids is a pretty powerful story action. But the fact that you can take all of the things you need from dead androids if you search hard enough kind of ruins that for me. 
Also idk why but everyone collectively thinks that Markus screams when he reaches the top of the slope and I have no idea why.
Chapter 12: Waiting For Hank
Boooooooring. Ok, getting beat up by Gavin after refusing to make him coffee is mildly interesting. But the fact that Hank just hates you in the scene is honestly quite tiring. Like, his opinion of Connor will inevitably go down at least once, you can’t avoid that. Also there’s nothing to explore in the office so...
Chapter 13: On The Run
Both versions of this scene are very tense. And not in...a super fun way. Like ok, Kara has that empowering woman moment where she cuts her hair, great, but the rest of the scene isn’t that good. (And the version with Ralph is downright disturbing.) 
Chapter 14: Jericho
Oh god let’s players cannot do this part. And the amount of time I’ve spent watching people run around clueless because they weren’t paying even the slightest attention or follow the obvious path, makes me hate this chapter. I also hate it because the gameplay isn’t very interesting. Markus’ precog is mildly interesting, but that’s really it. (The end of this chapter has some pretty stunning visuals tho)
Chapter 15: The Nest
Ok, the opening conversation with Hank is cute if Connor is trying to be nice. Though the actual chase is pretty tense. The music is on point as always, because the composers for this game were very overqualified for the job. Also the fact that you get punished for not saving Hank both amuses and vexes me. You don’t catch the guy because you were a shitty partner. But what was the point of taking the risk with Hank if there’s no reward? (Yes I know he still ends up in evidence lock up but that’s hardly reward enough for risking your partner’s life)
I mean okay the pigeons flying through the roof is pretty funny, but the investigation in the apartment isn’t all that interesting. Also I’ve just realised I haven’t mentioned the Zen Garden once but honestly most of the scenes there aren’t that interesting anyway.
Chapter 16: Time To Decide
Wow where do I start on how uninteresting this chapter is. You learn very little about Markus’ companions, you get to have a conversation with a magical minority, and you get a line about an android being dragged behind the back of a car. (After reading the wiki about James Byrd I feel genuinely sick and could not be more disgusted that this was used so clumsily in the game.)
Chapter 17: Zlatko
His name sounds like a brand. Also this is my least favourite Kara chapter. They go to his place for almost no reason (just so they can get caught) and we get a 20 minute scene of Zlatko being a cartoonish monster of a man. Also this has been pointed out and now I can’t stop thinking about it. Why is Kara scared of Luther when she sees him? Like...??? Anyway re-finding her memories is boring, finding Alice is also boring, and hiding from Zlatko is just stressful. Nothing interesting to the story happens here, except that Luther joins Kara and Alice.
Chapter 18: Russian Roulette 
Perhaps the shortest chapter in the game. It’s not like...super boring, but it’s not interesting either. Also don’t forget to notice the picture on the table or you’ll have no chance of getting the good ending later! Seriously, they should have made it a requirement for the scene to move on if it’s going to be that important.
Chapter 19: Spare Parts
The whole freerunning thing at the start is lame. And the fact that you have to grab the android and then release him to get the best outcome is confusing as hell. (I have seen many folks fuck this up.) The part where you sneak around in the guard house is actually kind of cool. Also North go down if you’re nice to people....I love this game.
Chapter 20: The Eden Club
Pity the lesbian sexworker androids!!! In all seriousness though this is a chapter I do not like. The endings are unfulfilling, the whole storyline is gross, poorly written and very Cage-esque. (Also why would you make the two android lovers the same model?! Just make one of them one of the other 8 female WR800 models you have!) I mean I guess I can say that the glowly design of the sexclub is nice or whatever.
Chapter 21: Pirate’s Cove
Ok this is a personal one but I don’t like this chapter. Something about the family dynamic between the three falls flat for me and so the whole scene being about them makes it...ehh. Also Kara under threat again! Woohoo! The scene on the carousel is kind of cute and the scene composition is nice, but the fact that all the Jerrys are standing around watching is a little weird. Also bait us with rA9 crap why don’t you! we’ll just never learn anything about this i guess
Chapter 22: The Bridge
I like this chapter to be honest. I know Pirate’s Cove is meant to be relaxed but I find this chapter more relaxing. Even if it ends with a gun to Connor’s head. I mean it’s not that hard to not get shot really. And seeing Hank start to care and question their mission is interesting. I don’t know, I guess I just like the visuals of the snow and the bridge. (Anyone notices that it goes from raining to snowing like three days later, wtf)
Chapter 23: The Stratford Tower
Now this one is complicated. Because I like the breaking in and getting up to the broadcast department part, I even like the pre-speech tension. Markus carrying the weight of history and knowing his words will shape what people across the world think of androids. 
The music as he gets ready to start the speech is....just so good. But then he starts talking and.....mmmmm press x for civil right yes please! Press square to end slavery? Absolutely! God...the writing in this scene is Bad. Which is a shame! Because it squanders the carefully crafted tension built up until this point. I like the energy going into this scene, the idea that they’re about to take a stand, make history. But it is unfortunately ruined for the sake of a poorly executed racism allegory.
Chapter 24: Public Enemy
Ok, going to investigate the crime scene of what you just did as Markus is pretty good. Its not an original idea, that was the opening sequence for Indigo Prophecy, but it still works I’m not going to lie. Also the cop from the Hostage showing up to thank you if you saved him is cute. The fact that Hank is starting to question Connor and look for signs of deviancy in him is also nice! Also I hate it but going after Simon gives you a more cohesive storyline if you’re going for a deviant Connor route. (Can I get an F for Simon? He can die so many different ways)
Chapter 25: Midnight Train
Can’t believe that the chapter about the underground railroad is literally called Midnight Train. Yeah the dialogue in this? Shocking, terrible, absolutely unforgivable. Rose I am so sorry this happened to you. Also a cop arrives to....put Kara in peril at the hands of a male character again! Can’t go a chapter without that!
Chapter 26: Capitol Park
Hmmmmmmmmm. ‘We have a dream’? ‘I can’t breathe, but I’m still alive’? Hi, yes, hello? David Cage is doing it again, yeah he’s co-opting black history for his story about androids, somebody needs to stop him. Why did no one stop him.  
Ok, most of this chapter other than that is ok. It’s not particularly good, but it’s ok. (wiLL yOu bE gOoD oR eViL?!?!1)
Chapter 27: Meet Kamski
Ok this man is so creepy and emotionally manipulative and as a narrative tool I’ve actually come to love it. Like the tone of this chapter is such a breath of fresh air. Maybe it’s just the fact that they added a new character after such a long time and that he knows more than he ever lets on. rA9 baited again...
Also this is Connor’s turning point in a way. You can still choose to change your path later on, but this is the real moment of truth where a character pushes him to reveal where he’s at. (Also the fucking MUSIC)
Chapter 28: Freedom March
Oh no. I’m so sorry Markus you deserve better. I hate this chapter if you can’t tell. The combo of the black history slogans and the jesus music is too much for me. Also the good ending is locked behind Simon being alive/Spare Parts success route??? Also F for that random android who’s name is John that we hear about twice.
Chapter 29: Last Chance, Connor
I usually keep a low profile with Gavin so I miss out on the beatdown unfortunately. But having the option is hilarious. If you don’t sacrifice at the march, Simon is alive, interrogation bad end, Rupert and the Tracis escape....can you even find Jericho?
Just a thought, anyway this is short but tense chapter. Don’t hate it.
Chapter 30: Crossroads
Kara’s part of this is dumb as hell. The Alice twist literally destroys the storyline but anyway...
Markus has very little to do until the end. His version is ok, but Jesse’s line delivery leaves something to be desired. (You’re one of us....)
Connor’s is easily the most interesting of the three concurrent stories at this point. Going in to capture Markus/North, chasing them through the hold if ur a machine..very good. 
And....going deviant. Okay yes that still gets me, I did actually shout YES!! out loud the first time I witnessed it. The music’s slow build in the scene, and most of the dialogue (if you choose carefully) swells to this point and...and..it happens!! 
Like idk I’ve only been slowly building up to this for 9 hours, sue me.
Chapter 31: Night Of The Soul
I like this chapter! Or Markus’ version anyway. Connor’s...well the Hank version is just sad. The Jericho version is fine.
But Markus? Visiting Carl’s grave or the man himself is such an emotional moment for the character. And the single humanising moment he’s had in several chapters. The conversation is so weighted with his doubts and fears and Jesse Williams gives a beautiful performance! (Also as I’ve said, the alarm system saying ‘welcome home markus’ kills me on impact)
Chapter 32: Battle For Detroit
Is a good chapter. What, did you expect me to say it isn’t? Cause it is. Or some versions of it are.
The tension in all three characters stories, regardless of which version, is perfectly hit at this point.
Kara’s....ah fuck idk I mean the border version is ok? The others....kind of suck? The guy letting them through with high public opinion and Markus doing a peaceful demonstration is kind of cute and sort of makes sense in a way.
Markus’ versions (both in which he is alive) are pretty cool. The revolution is hard, and I do like that it ends with him saying that they haven’t won, they’ve only started a war. The demonstration is kind of dumb, and I actually prefer them getting shot and then the news anchors suggesting that maybe androids are people in their own right that humans refused to acknowledge. (Feels more real, ya know?) Also black folk song!! Why??
Gonna be real, most of Connor’s versions of this scene are pretty good. Cyberlife tower is tense as hell but he’s a fucking badass. Machine Connor on the roof gives us the best line in the game. ‘What’s up lieutenant, ran out of whiskey so you came here looking for trouble?’  
So that’s some of my thoughts on each of the chapters of dbh, I could go into more depth but my eyes hurt and I’ll probably hit post limit soon.
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astronomifier · 4 years
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Magnus Relisten Eps 29 and 30
We've made it 3/4ths of the way through the season, with Cheating Death and Killing Floor.
Episode 29: Cheating Death Case #9720406 Statment of Nathaniel Thorp, regarding their own mortality.
So i’m going to sort of jump the gun on this episode, because i really want to use it to talk about something other than its standalone quality. This episode is good, but not particularly stand-out, except with regards to atmosphere, which it excels at. I will say though that its presentation as a folk tale rather than a legitamate statement tripped me up on first listen. Not so much second time through. Anyways, what i actually want to talk about: This episode is a great case study for discussing how tma uses traditional horror tropes and mythology in its statements. See, while there are plenty of episodes about just straight up weird and totally original stuff, and quite a few others messing around with common phobias, a lot of them are inspired by existing mythology. Ghost stories are the most common, but we also get vampires, excorcisms, and in this episode, the “Chess with Death” story. There will be more of this down the line, as well. Now, as im sure has been noticed by those following along, these are much more of homages to classic tropes than straight up adaptations. There are always twists on the classic tale, with statements often only resembling the inspiration in general outline or aesthetics. This is of course a good thing; it stops the episodes from falling into cliche or predictability, and avoids an “everything including the kitchen sink” approach to fantasy writing that a lot of episodic supernatural shows fall into, instead keeping a sense of tonal consistency between the various horrors. Like, imagine what vampires being weak to garlic would do to the tone of this show! This episode hews far closer to its inspiration than any of the other examples so far, and it still has big twists. In this case, we play a not chess with Death, though it is offered, but a game of chance. This is heavily emphasized, with the implication that a game of skill would be entirely unwinnable. More than that, though, we have the mortal protagonist literally “Cheating Death” by cheating at the card game to win, and have it work. In most of these types of stories, cheating is either not an option or heavily punished if attempted. But this alone is not really enough of a twist for this show, and the episode would be disappointing if that were it. No, the show takes another much larger leap away from the original concept by then revealing that winning against Death does not grant life, instead the winner simply does not die. in fact, they replace the old Death in a seemingly infinite cycle, who then goes on to be an immortal quasi-undead. The first part of the story was lightly twisting the original, but the latter section is a full-on original concept, or at least not a story i’ve ever heard in relation to Chess with Death storilines before. Does have some potential connections to Celtic “Ankou” stories, though, where the Death figure is the soul of the first mortal to die in a year and serves for only that year. Regardless, by the time the episode ends, you definitely feel you didn’t predict what happened, and you’re definitely seeped in the Magnus Archives’s tone rather than the potentially hokey tone of the original tale. Its a simple yet strong and versatile technique to horror anthology writing, i think. Anyways, a brief bit on the metanarrative stuff before we move on: Elias has been working at the institute since 1972! guy’s gotta be, what, in his 60s by now? presuming he was yno, older than a child when he started. Wiki actually says this may have been retconned though, apperently there are multiple stated dates, with this being the earliest. Given that the alternatives make him young enough to match his voice actor’s non-elderly voice, im fairly tempted to go with the latter even if it kinda messes up this episode’s ability to exist in continuity.
Narrator-watch this week is a bit redundant, as the story is more or less entirely about the narrator as a person. Their thoughts, fears, willingness to cheat, personality quirks, and fate. I will say though, it is absolutely fascinating that we get not only the story from the perspective of a supernatural being, at least towards the end, but the fact that this being was both once human and completely without agency in the horrors it carries out. creepy stuff. Also, dang, sure its dated to 1972, but this guy’s from the american revolution. Easily the oldest statement we’ve gotten so far if we consider it to be set in 1776. a generation and a half before Schwartzwald.
I’m going to give this episode a 6/10. i know we spent a long time talking without saying many flaws, but thats because theyre all pretty mundane. frankly, all i really can say for the score is i’m less impressed with this episode than i am with anything in our current 7/10 roster. dispite its originality at the end, the early part hews a bit close to the standard story and is reallllly long, with all the really interesting bits coming and going really briefly. SPOILER PARAGRAPH: barely anything to say on the episode proper, here. Its an End episode, but nothing much in it comes up later. I have heard the suggestion that perhaps the immortal Mummy that shows up for a later one-off in “Burial Rites” is another example of what Thorp becomes after regaining human form. But theres nothing to really confirm or deny this. They’re certainly similar phenomena, but we dont get enough information on the Mummy to determine if theyre the same. Certainly a fate worse than death if true, though. One more thing: This episode, along with the War from “Piper”, had a lot of early fans speculating that the metaplot was going to be about the Four Horsemen of the Apocalypse storyline. I think this was fans starting to notice that the Dark Powers were a thing, and that statements could be categorized pretty neatly into various themes, without having enough information to actually predict the Powers. Jane Prentiss was presumably a manifestation of Pestilence, then. I assume that people went with War, Pestilence, Famine, and Death instead of trying to fit Conquest in. Anyways, im curious as to if this was an intentional red herring or not. On one hand, we do get a manifestation known literally as “the War”, followed by one known literally as “Death” within the first season. On the other hand, Jonny has stated that he doesn’t like using red herrings that much, and it could be easily explainable as an accident: Death and War are both subjects of the End and Slaughter, and Jonny is pulling from mythology for his inspiration, hence the grim reaper iconography. That early fans didn’t notice that there were “Horsemen” of Meat, Loneliness, the Sky, etc, isn’t Jonny’s fault.
Episode 30: Killing Floor Case #0130111 Statement of David Laylow, regarding their time working at an industrial abattoir near Dalston, London.
“More Meat”. More or less sums it up, huh Jon. But of course, theres more to it than that. First of all, i think this episode does a great job of combining psychological and gross-out horror. All of the death and corpses and meat talk covers the gross-out quite well, and its really effective at making this episode terrifyingly hard to listen to. But it really serves as an unsettling backdrop to an episode thats largely about the ethics of industrialized slaughterhouses. For one, it touches on the fear that animals must fear in the slaughterhouse, asking if these practices are ethical by transferring that same fear onto a human. But it focuses even more on what that does to the human operators, suggesting that to become numb to killing an animal is to become numb to killing a human. Really, this whole episode can be summed up as “we humans are, fundamentally, the same thing as the animals we butcher”. Which is a really creepy concept, honestly, and surprisingly existential for an episode that could easily just been a mass of gore and violence. really well done. I do think it comes at a bit of a cost, though: i think that of the gross out episodes we’ve had before, this one has some weak spots. Namely, Jane Prentiss is wayyyy more stomach churning to me than the mass of bodies that is the main gore set-piece of the episode Some decent mystery here, too. Obviously the nature of this “Slaughterhouse Dimension” is one of them, but more than that, largely relating to Tom Hahn. Why was Tom Hahn acting so irrationally, self mutilating and then basically killing himself while Laylow in the same place keeps his wits about him. Tom also gave an ominous statement before the supernatural stuff started, did he know this was going to happen? Why does killing him set Laylo free? Though the thing Jon focuses on at the end, the fact that he vanishes, isn’t as mysterious to me. Guy died in a weird magical demiplane or something, there’s a reason no body shows up in the normal world. The mystery stuff is a bit to vague to really hang much of a hat on, though. more of a looming implication of something larger than anything you can really dig into, which makes it more a part of the horror than anything else.
So, this episode is actually the one I had in mind when i decided to make narrator watch a staple part of this show. It has soooo many of the high points to a strong narrator. First, a deep dive into an obscure career that is completely believable as first person experience to my layman’s ears. haven’t gotten one quite so good in this regard since the garbage men, i think. I guess technically Melanie King counted, given the whole Ghost-Hunter TV star thing. Either way, this one is really well done, especially because the job in question is so easy to intertwine with both the psychological and gruesome aspects of today’s episode. Most notably in the psychological aspect is Laylow’s little character arc. We get to see a traumatizing job and a traumatizing supernatural occurrence combine forces to make him go from “uncomfortable working the killing floor” to “willingly puts a bolt in a man’s head”. I’m not a good enough psychological horror aficionado to really dig deep into why this works so well, but it definitely does. you can feel how unstable this made him in the narrator, and his slip into that state feels earned and natural, given the circumstances.
9/10. Great ep. Honestly, i think my efforts to calibrate my scores to the range of magnus archives episodes are failing me. I’m finding myself wanting to give so many 7s, 8s, and 9s, and so few under-5s. Eh, to late to go back and fix it now, the calibration is gonna have to be what i’ve come up with. Anyways, i dont think i need to explain any further why this one is good.
SPOILER PARAGRAPH: This episode feels like Jonny finally figuring out just exactly what the Flesh is about, and basically presenting a thesis on it. Gerard’s description of the Flesh is “animals’ fear of being slaughtered in industrial slaughterhouses, transfered onto humanity and made weird”, and this episode has all of that. Ok, well, maybe not the “made weird” part, i think thats more an attempt to explain why Jared Hopworth and Angela from Piecemeal are part of it. But, we certainly have the rest here, and i love it. Animal fear of being slaughtered comes off great in the supernatural segment of the episode, so got that. And it transfers to humans everywhere. In the supernatural stuff we have a guy being tormented by being placed in the position of the animal, and we see masses of possibly human meat followed by Tom Hahn being killed with a bolt gun. Pretty obvious there. But also from the narrator, who describes how being able to kill animals makes you able to kill humans, too, and then does it. Like, this episode is literally a point for point example how how Gerry describes the Flesh. Now then, Tom Hahn. I don’t have a ton of theories about exactly what his deal is, beyond “major flesh avatar”, but one thing became very clear in light of my knowledge of avatars on this second listen. Namely, we get another example of a need to die in some way to become a fully realized avatar. Or at least a need for a death to be involved. We see this with Jude Perry, Agnes Montague, Jon Archivist, Oliver Banks, and so many more, and now again with Hahn, getting a bolt in the head. Well, i say “now”, like Hahn is a recent example. He’s one of the first in the show, but im only now noticing it. Finally, an odd observation: much like in Skintight, we get an example of someone saying something that conflates the Flesh and Slaughter. In Skintight, a slaughter manifestation seems to refer to itself as “the butcher’s meat”, and in this episode, Tom Hahn mentions something about “Slaughter”. I can’t imagine that Jonny was still figuring out the entity list at this point, though. I guess the two just have some thematic overlap, i mean they are called SLAUGHTER-houses. Also, the names of Entities are definitely not inherent aspects of them, so its likely nothing.
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darkpoisonouslove · 5 years
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GriffinxCodatorta (I've seen fanart of them before and got curious on your opinions) FaragondaxSaladin GriffinxValtor (even though I'm sure I know) (:
1. Griffin x Codatorta - ????? I have seen that as an idea, too but just… ????? That’s my brain’s reaction. XD I just don’t know how to react to it. Now a big part of that might be because [SPOILERS] Griffin x Valtor is my OTP. But I ship Griffin well enough with other characters so… I guess it’s not that. I wish we knew more about Codatorta so I could make up my mind. But I guess I’ll just have to work with no info at all… again… always! Anyway…
So from what we’ve seen (which is nothing, but I digress) Codatorta doesn’t seem to have a problem with dark magic which I feel is an important thing to consider. Although there was that sort of argument in the first season in the 4kids dub where he might have leaned towards the idea that Griffin knew the Trix were descendants of the Ancestral Witches and let them into Cloud Tower even despite the fact that that was forbidden. … Aaaaand shit, now I’m getting a story idea instead of analyzing.
Okay, real quick (it won’t be) going on a tangent here. That could be a starting point for a relationship between them. He realizes his mistake of even thinking that when he sees how much the whole thing with the Trix affected her and how guilty she felt and he goes out of his way to apologize to her. He says that his opinion got influenced by all those horrible things the Council is trying to blame on her (I’m going off of strictly what you told me about that because I still haven’t read the comics myself) and he’s sorry. And he wants to get to know her better since they’re colleagues and he doesn’t want to make the mistake of misjudging her again. And one thing leads to another and boom, you have a relationship! (Well, that wasn’t so long)
Back to analyzing. Again, we don’t know much about Codatorta and from what I’ve seen the writers couldn’t make up their mind about him either. On the one hand, you have that time when he defeated Saladin at that board game (and Saladin is supposed to be the “wise” one though I feel like the writers kinda forgot that at times, too, but I’m rambling again). And on the other, you have the fight against Kerborg where he was being obstinate and ridiculous by insisting he could handle Kerborg on his own when that obviously wasn’t the case. So I don’t know what to think about it tbh. I feel like he could be a good partner for her to play chess with and maybe someone she can discuss strategies with (though I feel like Faragonda is better suited for that) but we should probably leave it at that.
This got so out of control that it requires a cut. Join me below for even more thoughts:
2. Faragonda and Saladin - you managed to give me the two ships that I’m completely clueless as to how I feel about! XD Guess we’ll figure that out together! Bettter strap in cause it’s story time!
So I was completely shooketh when I read (on Wiki) that Saladin dated both Griffin and Faragonda. And that doesn’t make any sense because I knew that. And I remembered it (not like with Daphne’s existence which I had completely forgotten about tbh). But just… ?!?!?!?!?! My only reaction to that info is… I can’t unsee it. And I know I had an idea about that a few years back but it went down the drain since I wrote down exactly five sentences about it and everything else just got away from me. Which I’m totally okay with btw because it made no sense at all and my portrayal of Faragonda was… inaccurate to say the least (meaning terrible and completely OOC). Spoilers, he ended up with Griffin in that idea but now I’m just ????????? How? What do you mean? That he dated them both?!?!? WHAT?!?!?! So my brain can’t really comprehend that. Like, at all. So bear that in mind for the rest of this.
Now I feel like the different dubs disagree on what exactly happened (whether he was two-timing them or not) and I’m going with what I feel happened. I can’t really see him two-timing them so I think he first dated one (Griffin) and then the other (Faragonda)… which is still so weird considering the relationship they have in the present but whatever. Now I have some headcanons about what exactly happened there but it comes up in one of my fics and so I’m not going to spoil it.
Anyway, on the topic of the ship itself *sigh* I’m still not any closer to figuring out how I feel about it. I feel like they’re good just being friends and WHY DID THE WRITERS HAVE TO BRING THAT UP?! You know, I don’t really see it. (That whole block of text for me to reach that conclusion. Amazing!)
I feel like Saladin isn’t characterized at all for me to be able to draw conclusions about his relationships with anyone really. I have to make up an entire personality for him in order to get invested in his relationships with other characters. And I feel like that’s exactly the problem when it comes to why I’m so detached from him. Like, Griffin and Faragonda have a history together, they have banter and they play off of each other. And even if we didn’t see a lot of their dynamic, we still saw enough in order to be able to draw conclusions about it. We saw them actually react to one another and express opinions about each other and even do convergence (which, I have to admit, is one of my favorite things on the show as it speaks volumes about their friendship). And Saladin is sort of the third wheel in that friendship. There was some mild involvement on his part in season 1 where he apparently acted as a buffer between the two since they weren’t speaking to each other but even then it was just too little to actually tell you anything about his relationship with either one of them. I, personally, like to imagine that he is protective of both of them and cares equally about them and tried to subtly nudge them towards each other (hence why he’d seated them together at that celebration) so that they would finally make up (whatever happened between them because nobody tells you shit about that). Please excuse my rambling but I just had feelings about this so I hope you’ll indulge me on this one and overlook the fact that I veered completely off-topic.
3. Griffin x Valtor - now we’re talking! YES! That’s my ship! It’s my OTP! I will go down with it!
Just like you said, there’s a lot of story there and also a lot of conflict and those are my two favorite things to work with when it comes to writing relationships. So how deep do you want me to go because I’m prepared to take a dive! XD Let’s just start and I’ll stop when I get tired of typing.
So I have a lot of feelings about this so what should we start with? Let’s go with magic because I feel like that was the beginning for them.
They were obviously brought together by magic since they were partners first in that but while the show stops there, I have no such intentions. Since they were partners, I am guessing they did convergence (and it was suggested by the show the way they were drawn in that flashback in 3x10), but not only that. I think they went deeper than that to the point where their magic was so entangled that they had to relearn to do magic on their own after their separation. And that kind of bond can only be accomplished with great trust between them which already resonates in how devastating the fallout was. I feel like Valtor felt betrayed on all levels because she didn’t only leave him as a partner whose magic she knew as well as her own but as a lover whose soul she knew as well as her own. And that means rejection. She saw his darkest parts and left him because of that. And Valtor is totally not one to deal well with rejection. But I feel like the arrogance and anger only cover up how much she actually hurt him. Add on top of that Griffin fighting against him and possibly doing convergence with Faragonda and he’s ready to murder them both out of pure rage and jealousy. Why should Faragonda accept Griffin’s darkness, the darkness he knows is there since he’s seen her soul when Griffin didn’t accept his?
I feel like this also plays in his other insecurities. He was created by the Ancestral Witches to be a monster. He was never given the chance to be anything else. He was supposed to be the most powerful monster that would bring his mothers victory. And when it looked like someone was finally willing to give him the chance to be something else, to love and to be loved, she took back the hand she offered him, confirming that he was a demon undeserving of love and that only pushed him further into the mindset of gaining power and causing destruction. If it is a monster she can’t handle, then a monster he’ll give her.
And then we have Griffin’s PoV on things which is where it gets even more complicated. The choices in that relationship were only hers. Valtor had made his choices a long time ago. He only wanted power and her (which might seem like two things, but the way things were, it was really one thing with two faces. His power drew Griffin to him and she helped him gain more power so the two were inseparable in his mind). I don’t really know where I’m going with this so, please, bear with me! XD I feel like there was this judgment from Griffin towards herself because she was the one to find fault in their relationship. Valtor had settled for what they had, he wanted her which is more than she could have hoped for knowing him. Yet, she is the one that sees an issue, she is the one that is sinking their ship (I couldn’t resist!). And so there’s that additional guilt that she can’t shake off because she was forced to make the hard call. She feels bad enough for betraying him but she knows that was necessary. The universe wouldn’t have survived otherwise. But there was also the guilt of betraying her own heart and, going even further back, of allowing herself to fall in love with him. And yet, she can’t make herself regret that or stop loving him which just brings about more guilt and it’s a never-ending vicious circle. And Faragonda’s understanding and acceptance really doesn’t help (it does help knowing she has support but it only makes her feel worse for choosing to go against him. She abandoned him. How can she accept unconditional support when she wasn’t ready to give it?)
Then we have those seventeen years that are just loaded with quiet, insidious angst that hides deep down. Just imagine Griffin catching herself yearning to see his face again and then her brain turns on and she remembers that he would probably kill her slowly and painfully if he ever escaped from Omega. Or she gets lost into a what-if scenario and then just wants to die because it will hurt less than what she’s doing to herself. And the worst part is she can’t really tell any of that to Ediltrude and Zarathustra. She’s scared of disappointing them. And she’s scared of not disappointing them enough. And again, Faragonda’s acceptance helps as much as it frustrates her because she shouldn’t be having these thoughts. He hates her. He will destroy her. And the entire universe. Why is she still in love with him? (Sidenote: I feel like crying now.)
And on Valtor’s end… Oh, I’m so mad that Valtor’s side of the story wasn’t discussed on the show at all. Not even in regards to Griffin’s betrayal. I just wanted some acknowledgement of what he went through. He was frozen in a fucking block of ice for seventeen years while completely conscious, not to mention full of rage and hatred and desire for vengeance. Like, that shit is traumatic no matter who you are. And add into that that his element is the Dragon Fire. They should’ve said something about that but all we got was a throwaway line that just brushed it off because he’s a villain and, for god’s sake, how can you even think of sympathizing with him?! He’s EVIL, dammit! EVIL, I TELL YOU! And what also gets me is that no after effects were shown either. Like, he hasn’t moved for seventeen damn years! His muscles should be atrophied and moving should hurt like hell until he gets reaccustomed to the feeling. But nope! We don’t get any of that because he might just become sympathetic and likable.
And one last thing before I end this since it got out of control like two hours ago. I got a review on one of my fics saying that Valtor locking Griffin up in a cell wasn’t a good enough revenge which I’ve had thoughts on and now seems like a good moment to share since this ask derailed a long time ago and the point is lost somewhere in the blocks of text where no one will find it so what the hell, let’s just throw some more text on top, right? XD
Now as my first point, it’s a cartoon. They couldn’t really do much more than that. They can’t have him kill her or torture her and any more personalized revenge would’ve required more insight when it came to their backstory so that was out of the question! (can you feel the angry?!) But when you actually think about it, I do think that it made sense. She ran away and betrayed him because she wanted to protect the universe and that led to him being imprisoned. So imprisoning her is getting back at her directly but it’s also a kind of torture on its own. She is trapped and can’t do anything to help anyone which was exactly the reason why she betrayed him. In addition, he left her the only one in Cloud Tower not wearing his mark which was very deliberate. If he was doing all of that just for the power of the Cloud Tower residents so that he could use them as minions, it made sense to put her under his control, too, since she’s the headmistress and, therefore, the most powerful person there. But he didn’t. He left her in control of her own thoughts and actions, and conscious so that she could feel the horror of his revenge, knowing that she can’t even help those she was supposed to protect and guide. Hell, she can’t even protect herself. And that was the only reason he even took over Cloud Tower. After Griffin was rescued by Winx, he just got up and left, releasing the witches from his control since, if you really look at it well, he didn’t really need them for his plans. Only for his revenge against Griffin. So that was actually a good example of great but too subtle writing that the show pulls off plenty of times. And then you have the disastrous writing from my previous point. I don’t wanna be salty, but why is the writing so inconsistent?!
I’m just gonna leave it off here because my brain will stop working and I think this got long enough already. So yeah, in conclusion, I have a lot of feelings on the matter.
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nadziejastar · 5 years
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The organization members death were underwhelming. Your thoughts on their deaths???
Yeah, I have to agree. I take it you mean the Organization members in KH3. The True Organization was so underwhelming.
Master Xehanort—The game never properly explained his motivations, so I wasn’t quite sure how to feel about his death. He had a very abrupt “redemption” where he and Eraqus were all buddy-buddy again, which came out of nowhere. I had no idea what was even going on in his boss fight. What were those black-clad figures fighting with him? How did Sora know he needed to trap him using a portal? Nothing was explained. In theory I liked kid Xehanort’s reunion with kid Eraqus. But it didn’t have enough impact because there was nothing building up to it, other than a single scene of them playing chess.
Xemnas—I liked his final words before disappearing, but it felt like they came out of nowhere. There was no evidence Xemnas ever felt that way. Why was he so lonely? It seems like he was supposed to be seen as tragic, but again, there was nothing leading up to it. I felt like we got robbed. We never learned why he couldn’t use the Keyblade. Also I was very disappointed that we never saw Aqua or Ventus react when they learned that Terra was possessed and that his Heartless and Nobody were the ones that were causing all the chaos in the world.
Young Xehanort—This guy was super important to the plot. He was the one who was traveling through time recruiting everyone. Supposedly he was tracking people using the Recusant’s Sigil. He was tracking Sora in KH3D, and the Ultimania said he had his eye on Isa for a long time. Unsurprisingly Young Xehanort is the one who retrieved Isa in KH3D. But he didn’t feel all that important, really. His time travel ability was left mostly unexplained. His death was completely forgettable. We never even learned why he was the Mysterious Figure in BBS.
Ansem Seeker of Darkness—Again, another resolution that felt like it was supposed to have way more building up to it. Why did Riku say he’d miss him? That truly came out of nowhere and surprised me. At first I thought it was Nomura breaking the fourth wall. He said in an interview that he was sad that certain characters would never be appearing again, and he did really like Xehanort. But I did notice that ASoD’s characterization was strange in KH3. Perhaps Riku was meant to be referring to the Terra part of him. After all, the relationship between Xehanort and Terra, and how those two personalities were split was supposed to be important to the cancelled game. And Riku recognized Terra at the end of KH3D.
Vanitas—I got the impression that Vanitas was supposed to be a lot more important to the plot than he really was. He felt so useless in the grand scheme of things. I thought he’d have a lot more to do with Sora, too .Also, in KH3D, he didn’t have a physical form. Sora saw him with Young Xehanort, but he was simply reacting to Ventus’s heart. I think Vanitas was supposed to have a lot more plot involvement, like with Xemnas’s search for the Chamber of Waking. And after Ventus went back to Sora, maybe Vanitas could feel what Sora felt.
He was also Ven’s dark half, which should have been more significant. I always thought Ven would have to go through some kind of character development where he reintegrated Vanitas back into him at the end. But Vanitas just…disappeared. Also, the fact that he looked like Sora was not treated like it was a big deal. Sora was just like, “Oh that’s weird.” Kinda like Roxas and Ventus or Kairi and Xion. It was just…never commented on. I was amused by the fact that Vanitas didn’t suddenly do a 180 after he was defeated. But he still didn’t leave a significant impression on me in KH3.
Riku—When I first learned that Riku was a Seeker of Darkness, I thought it had the potential to create some awesome story moments. But his defeat was ridiculous. I expected Riku to have some kind of clash with his dark half, where he’d get character development confronting his inner weakness. In KH3D, there was a lot of hints that his struggle with the darkness was not over.
When I first played KH3D a long time ago, I was actually annoyed because I thought they were dragging out Riku’s struggle instead of just accepting he was a good guy. But I think I kinda see where they were going. Riku did need closure on what happened to him in KH1. Sadly, he didn’t get that. Instead, the boss battle with his dark self was treated as this weird Riku/Naminé shipping thing, which really caught me off guard. I had NO idea what was going on with the weird Spirit Riku. That just made no sense and I really wondered what the hell Nomura was smoking when he wrote those scenes. In hindsight, I just see it as a contrived excuse to bring Naminé back. But when I first played KH3, Riku Replica’s death really left me scratching my head.
Marluxia—I couldn’t really feel anything for Marluxia’s defeat because I had no idea why he was even there. He received almost no backstory. So even in KH3, to me he was little more than “the flower dude”. I was aware that he was in KHUX, but I had no idea that game was going to be so important when I played KH3. Silly me, I was under the impression that the HD remasters were made to give players everything they needed to prepare for KH3.
KHUX was included in the form of a movie. And I mistakenly thought that movie was created to give players all the info they needed from KHUX that was relevant in KH3. But that really wasn’t the case. Apparently, I was supposed to know all about who Strelitzia and Skuld were, which I did not. When speaking to the Nameless Star, I admit I didn’t have a clue who it was and I had a hard time caring, since they had absolutely nothing to do with THIS plot arc.
Larxene—Larxene was the same as Marluxia for me. She was little more than “the bitchy chick”. I was looking forward to learning more about her and Marluxia, but that didn’t happen. Apparently she was just tagging along with him? That’s why she was a Seeker of Darkness? I thought that was lame. I read on the wiki that she had a sister or something.
But you see, if those types of things were supposed to be relevant, why was none of it included in the HD collections? That was baffling. In KH CoM, Marluxia and Larxene wanted Sora so they could use the Keyblade for something. They both seemed pretty amoral. In KH3, they made Marluxia seem like Isa or something, where he lost his heart, was possessed the whole time, and needed to be saved. Then he would be absolved of all his sins. But unlike with Saïx, that was never really hinted at? I never got that sense from Marluxia.
Luxord—Again, why is this person here? How did he become a Seeker of Darkness? Who is he? What was his life as a human like? I had a really hard time caring about his boss fight because he felt like he was just included for nostalgia. Same with Marluxia and Larxene. They just needed a few familiar faces to fill out the ranks. I’m sure that there was originally supposed to be a good reason he was a Seeker of Darkness, but they obviously had no time to get into that. I like Luxord. I think he’s really cool and gentlemanly. But we still know nothing about him.
Xigbar—His “death” was also lame. The moment he jumped off the ledge was made to seem all dramatic and final. And you know, I would have really liked if it was left like that. Xigbar committing suicide truly was the perfect ending for him. But surprise! It was all revealed to be a ruse. Why did he have to pretend to kill himself? Wasn’t he supposed to be a Nobody? Why didn’t he vanish after his defeat like all the other Nobodies did? Made no sense.
Saïx—Well, it’s no secret that I hated his “death” and everything else about his characterization in KH3. His whole subplot was USELESS. The whole point of his story was so Lea would have someone to rescue, so his training as a Keyblade wielder paid off. Terra, Aqua, and Ven had each other to go home with. Sora, Riku, and Kairi had each other to go home with. Donald, Goofy, and Mickey had each other to go home with. Isa was Lea’s person to bring home. Lea’s home is NOT Twilight Town. And he’s not going to be hanging out with Roxas and Xion all day.
Lea was supposed to bring Isa back. That means taking the initiative, like he did in KH3D. It was heavily implied that he needed to be saved. Even on the clock tower, Lea said he was dragging him home. Isa was the original person Lea promised to bring back. But…he did nothing of the sort. Lea didn’t bring Isa back OR drag him home. Saïx came to the good side on his own after having a random change of heart for no discernible reason. Lea forgot all about him until he randomly showed up on the clock tower. He wasn’t concerned with bringing him home. His relationship with Lea and his boss fight were treated with almost no seriousness whatsoever. Instead of a fight to the death, Lea casually said he’d clobber him tomorrow, like they were going to have a boxing match or something.
Then he had a “redemption” that was so lazy and poorly planned, it had to happen off-screen. Isa was never meant to have a redemption, so one had to be shoe-horned in, using the secret reports of all things. Obviously Isa was a very low priority in KH3. It also made no sense. If he wanted to atone, why did he become a Seeker of Darkness? Could he not bring back Roxas and Xion AFTER Xehanort was defeated? They weren’t Guardians of Light, so they weren’t needed in the final battle. They didn’t need to come back anyway, but still. It was just done for fanservice. And apparently he fought Lea in the final battle because he was too stubborn and embarrassed to admit that he wanted to “atone”. It was all an act. Everything about Saïx was a total waste of screentime IMO. I’ve never seen a work of fiction give a character such a transparently ill-fitting and contradictory backstory in my entire life. I’m not even being hyperbolic, either.
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agri-art-archive · 5 years
Text
SCA Adventures in Heraldry, pt.1
~Hang on folks, this is gonna be a long one~ So recently, meaning back in January, I joined the (one and only) local Society for Creative Anachronism (SCA) rapier combat group. At first, I thought it was just fencing. I had no idea what I was getting into- it was recommended by a friend, also in this group, who knew I thought it was modern fencing. This friend decided not to enlighten me, and once I got to my first meet. Well. Safe to say, I was surprised. 
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(gif from giphy)
SCA Rapier Combat, it turns out, is not modern fencing.  Its more... Princess Bride-sy. 
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It was AWESOME. I got so many bruises. So many. But it was all worth it. It continues to be amazing. Tuesdays are my favorite days due to this new sport. I own my own goddamn sword. Anyhow I digress, a big part of the SCA is the persona you build within the Society. You need a name, a region (country, etc), and a time period- anywhere between the year 600 to 1600- as well as some more optional things such as a detailed history and a personal coat of arms.  As a fan of Arting as a whole, the prospect of delving into Heraldry and making my own coat of arms is very appealing. 
Except, I’m somewhat of a perfectionist and very sentimental. I’m also indecisive as hell. 
Choosing a Charge (the plant, animal, building, human or human bit, symbol etc on one’s shield ((disclaimer, what I know here is basically the result of nights spent googling instead of studying, so if I’m wrong, please tell me))) was and continues to be very difficult. Because it will be a symbol representing Me, as a sword fighter and person in the SCA, for years to come.  Choosing everything else will come after- I already know most of what I want to put on the rest of my device, my motto (Towards Sea over Snow, hehehe) and my colours. 
But the charge is personal, symbolic, and very important to the whole. 
Anyhow, the point of this post and all the ones like it in the future is to document the development of my charge, because I’m not stopping ‘till I draw one that’s just right. 
Finally, to finish off with all this introductory stuff- here’s Agrimony-Art’s SCA Adventures in Heraldry, pt.1: The Alphyn, Rampant Regardant
Now, according to wikipedia (great source, I know), the Alphyn has no particular symbolism as a heraldic charge. That’s ok, the SCA doesn’t really care about symbolism and neither did the time period they use (apparently, again, dubious sources of knowledge here- apart from the fact this was a comment made by our Heraldry master/manager/person to ask- but still). However, the page (which can be found here-> https://en.wikipedia.org/wiki/Alphyn ) does mention they were once described as being used as “judges” in ye olden chess game, instead of bishops. That’s pretty cool, but I’m not a good judge of anything (especially if my friends comments about my funny puns are anything to go by). Except desserts. I am quite good at judging desserts.
Anyhow!
The Alphyn piqued my interest mainly because, well, its a mofo wolf dragon!
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(This is the picture on Wikipedia, creds to whoever drew it, I wish I could find you my dude)
Lookit! She’s gorgeous. Apparently it’s tail is also knotted, which I would like to believe means a promise kept, or a vow- maybe she always keeps it’s word. Who knows? That’s my opinion. Apart from that the Alphyn is a draconic wolf, with a long tail, and I love creature designs with long tails, dragons, and wolves- so she’s a perfect match.  Now I want to make it my own, with a different Attitude (which I believe is the position of the Charge) and in my own style.  After little debate, I chose my preliminary three favorite attitudes (all pictures from on this wikipedia page-> https://en.wikipedia.org/wiki/Attitude_(heraldry) ):
The Rampant Regardant:
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The Passant Regardant:
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The Sejant Erect:
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I am so, so sorry for those of you on mobile devices. IDK why the pics are so large ok. I did warn this was gonna be a long-haul post.
Anywho. For pt. 1 I chose to do a “rough/clean idea” of my Alphyn, à la Rampant Regardant. 
It was an annoying start.
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And it continued to be so, maybe because I’m unused to the stiff posture of Heraldic Charges? The front dragon arms annoyed me from minute 1.
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The knotted tail was also an issue. Thank you google, for easy access to sailor knots. I believe this is the figure 8? Took me a solid bit to figure out how the hell to draw it. Proof provided.
Don’t even mention the fur. Or the front arms. Also, excuse the mess of solid black lines, that was for a later layer and I just... Idk. 
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Lemme just say, Thank Mae for firealpaca and photoshop in general’s Transform Tool. First the dragon feet were too big, then the head, then the knot didn’t look right, then the raised back foot, then the ears, and the head, and the neck, and the dragon feet, and the mane, and the head, and the knot, and the dragon feet.... did I mention the fucking head.  AHHHHHHHHHHHHHHHHHHHHHH. 
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I stopped here, because I did not feel like doing another layer, and I felt this was good enough for a “rough/clean idea”. Can you tell I gave up by the time I got to the tail? I can. 
There’s just.... something inherently annoying about this piece. Maybe if I spent more time on it, refined it and added more deets, it would look better. Maybe. Who knows. 
But something about it, specifically from the waist up, annoys and irritates my very non-existent soul. No matter what I do, the head just.... looks too big. Too wrong. 
I’m going to restart.
Anyhow, this was SCA Adventures in Heraldry pt.1, one of my personal, non-novel/webcomic related projects. I hope this painful process was enjoyable, till next time.
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charminglatina · 5 years
Text
Riverdale Characters as Tropes (Part II) ⭐️.
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#9. Hiram Lodge (Main Trope: Fiction 500; Secondary Tropes: Big Bad, Evil Overlord, 0% Approval Rating, The Don, The Patriarch, Bad Boss, Corrupt Corporate Executive, Magnificent Bastard, Sharp Dressed Man, Badass In A Nice Suit, Man Of Wealth And Taste)
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Fiction is loaded with Wish Fulfillment, and being rich enough to bend reality is one of them. These are characters whose wealth is almost impossible to quantify. More Money Than God is the bare minimum. Now this could happen in Real Life, like royalty who owned literally thousands of Pimped Out Dresses, or a man in India who built a private skyscraper for his family, staff, and fleet of cars, or Marcus Licinius Crassus, who had three times as much money as Bill Gates and personally funded the reconstruction of the Roman army. But in fiction, that's on the lower end of this scale. Stuff that generally does not qualify you to be a member of the Fiction 500: Big Fancy House, Cool Chair, Cool Boat, Cool Plane, Cool Car, Battle Butler, Maid Corps, or even simply having assets in the billions.
Stuff that generally does qualify you to be a member of the Fiction 500:
You have become a cultural symbol for absurd wealth, and the story leaves no doubt your reputation is completely justified.
You routinely spend money on a scale normal super-rich people might do once or twice in a lifetime, whether it be major investments or mere Conspicuous Consumption. If a real amount is given, even if in the hundreds of millions, or billions, it's chump change to these characters.
You personally fund projects associated with major corporations, governments, aliens, etc. This includes Crimefighting with Cash.
You have the resources of a global superpower without yourself ruling a global superpower.
You personally fund projects that apparently break the rules of physics using only wealth and the Rule of Cool, or sometimes Rule of Funny. In other words, Screw The Universe; I Have Money! But if some other convenient fictional trope makes something possible, it doesn't count. You don't buy sound in space when Space Is Noisy. It's not impressive to have Infinite Supplies when everyone else does. Building a Humongous Mechais not noteworthy when any random scientist can make five in a weekend.
You're surprised to discover your latest project's market success has not increased your net income because you have a monopoly on the product it's competing with.
You can do any of the above without leaving a paper trail or an electronic footprint. Many of these Fiction 500 rich characters operate either clandestinely or under a secret identity, especially if they are Crimefighting with Cash, The Chess Master or Evil Mastermind types. They must have methods for secretly diverting hundreds of millions or billions of dollars to their schemes (like building that army of Mooks, Elaborate Underground Base, Bat Cave, or Batmobile) while making it seem like a legit and legal expenditure or keeping it out of the books. It should be noted that even if a character uses their personal fortune, these transactions would still typically have to show up somewhere when tax time comes.
Now personality doesn't really matter. You could be a Rich Bitch or Uncle Pennybags. You could be a law abiding citizen and even be Batman, or instead think you can screw the rules. Name is based on the top 500 grossing companies annually compiled by "Fortune" Magazine. And despite the name implying otherwise, there can be any number of characters here. Also, there is almost no way to objectively rank them, although Forbes tries with their "Fictional 15" list. Compare Arbitrarily Large Bank Account, Conspicuous Consumption, Undisclosed Funds, Organization with Unlimited Funding, and N.G.O. Superpower. For real people who are considered the richest in the world, see The World's Billionaires, an annual ranking made by Forbes (which has its own article on The Other Wiki, BTW).
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The cause of all bad happenings in a story. A Big Bad could be a character with Evil Plans or it could be an omnipresent situation, such as a comet heading towards the Earth. In a serial story, the Big Bad exerts an effect across a number of episodes, even an entire season. This trope is not a catch-all term for the biggest, ugliest villain of any given story. In fact, it doesn't have to be a villain at all, as we just said. If it is a villain, though, it should be identified correctly; the badass leader of the outlaw gang that causes the most personal trouble is not the Big Bad. The railroad tycoon who is using the gang as muscle is the Big Bad. The Man Behind the Manis very common for this trope, leaving the reveal of the big bad as The Chessmaster behind it all and proving themselves far more clever and resourceful than the Villain of the Week. Sometimes the Big Bad is the grand enemy of an entire franchise as an Overarching Villain. At other times, the Big Bad is an Arc Villain who causes trouble for a period of time only to be replaced by another Big Bad. When you look at a season-long story or a major Story Arc and you can identify one problem being the cause of everything, that is the Big Bad. In its most general form, a Big Bad will be at the center of the Myth Arc rather than just any Story Arc. The term "Big Bad" was popularized in Buffy the Vampire Slayer. It was characteristic of Buffy's Big Bads for their identity or nature, or even the fact that they are the Big Bad at all, to remain unclear for a considerable time. Occasionally, characters would even refer to themselves as "the Big Bad". Whether or not they were, though, this is a Big Bad Wannabe. The structure of Buffy placed the Big Bad as being crucial to the Half-Arc Season, half the episodes are filler dealing with unrelated enemies while the other half involved the ongoing Myth Arc with the Big Bad. Each season can easily be defined by who the Big Bad was. If a show has a series of Big Bad jeopardies, they can function like a series of Monsters of the Week that take more than one week to finish off. If there is a Legion of Doom, you can expect the Big Bad to be involved somehow. They're probably sorted by power, with the strongest for last, following the Sorting Algorithm of Evil. Evil Overlord, Diabolical Mastermind, The Chessmaster, Arch-Enemy, The Man Behind the Man, and often Manipulative Bastard are specific types of villains who are liable to show up as Big Bads. If they're a Magnificent Bastard or Hero Killer, the good guys are in big trouble. The heroic counterpart of this character is the Big Good, who will very often be the focus of this character's attention over The Hero at the beginning of a series. If a work of fiction is conspicuously lacking a Big Bad, it may be a case of No Antagonist. See also Big Bad Duumvirate for two (or more) Big Bads working together. Sometimes a Big Bad will get their start as a servant to another villain — if that's the case, they're a Dragon Ascendant. If the character who fills the role of Big Bad in most meaningful ways is nominally subordinate to someone else (someone significantly less menacing by comparison), they are a Dragon-in-Chief. If the story has many Big Bads at once who don't work together, see Big Bad Ensemble. The Big Bad Shuffle occurs when there are multiple candidates for the Big Bad position. If the Big Bad doesn't start out as bad but develops over the course of the story, it's Big Bad Slippage. If the Big Bad of one section of a work doesn't die on being defeated and stays around as a character in a different plot role (reformed or not), that's Ex-Big Bad. The Big Bad of a story is not always the most powerful or oldest existing evil force. Perhaps an evil presence along the lines of an Eldritch Abominationovershadows the work's setting, but is mainly divorced from the story's events — that would be the Greater-Scope Villain.
#10. Hermione Lodge (Main Trope: Femme Fatale; Secondary Tropes: Iron Lady, Proper Lady, Spicy Latina, Gold Digger, Corrupt Politician, Grande Dame, Silk Hiding Steel, The Woman Wearing The Queenly Mask, God Save Us From The Queen, Sugar-And-Ice-Personality)
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First, she turns you on. Then, she turns on you. The typical client in a Hardboiled Detective story (French for "fatal woman," idiomatically "woman to die for"). You know the type. Dressed all in black with legs up to here and shady motives, she slinksinto the PI's office, sometimes holding a cigarette on a long, long holder, saying "Oh, Mr. Rockhammer, you're the only one who can help me find out who killed my extremely wealthy husband." Did she do it? Do I care? Wait, where'd that saxophone music come from? Whatever her story is, whether she did it or not, she's definitely keeping some secrets. The Femme Fatale is sexy and she knows it. Made famous by Film Noir and hard-boiled detective stories, she manipulates and confuses The Hero with her undeniable aura of sexiness and danger. Unlike the virginal and sweet Damsel in Distress (or possibly Action Girl), the Femme Fatale exploits with everything she's got to wrap men around her finger. (In some eras, use of make-up is a tell-tale sign.) He knows that she's walking trouble and knows much more about the bad guys than she should, but damn it if he can't resist her feminine wiles. If the Femme Fatale is vying for the hero's romantic attentions she will likely have a sweeter and purer rival. The hero might decide that she's not worth the trouble she causes, but if he doesn't, then they might become an Outlaw Couple. While related to The Vamp, the Femme Fatale is not just any seductress; she has a distinct look and feel. The main distinction is how she presents herself. If you know she's dangerous from the start, but she's sexy enough that you don't care, she's likely a Femme Fatale. On a lesser note, the Femme Fatale generally uses sensuality instead of upfront sexual advances. She may implythat you could have sex later, but she'll never promise it, not even say it—that would decrease her air of mystery and power. Her wiles may include apparent helplessness and distress, and appeals to the man's greed, desire for revenge, or gullibility, as well as the implication of possible romance or sexual rewards, while The Vamp more often reliances on raunchy sex or the promise of it sometime real soon. The Femme Fatale is generally villainous, and heroic exceptions—in an artificial context to snare the bad guy—are closer to Heroic Seductress. Frequently, she is a Wild Card, changing sides according to her own desires and goals; she does not often go through a High-Heel–Face Turn. If she's actually a kind-hearted person who puts on this facade just for fun, this is Trickster Girlfriend. She's often the Lady in Red but possibly dressed like everyone else so as to not be Colour-Coded for Your Convenience. The Femme Fatale is one of the female character types that can often be seen wearing High Class Gloves, especially in conjunction with her sexy evening gowns, and, during the daytime (particularly in old Film Noir movies), is often seen wearing a "fascinator" or "pillbox" hat with a partial- or full-face veil. She's definitely not above using the Kiss of Distraction. If she can fight, too, then she's really going to be trouble. Subtrope of Manipulative Bastard. The younger version of this is the Fille Fatale. The spy version of this is Femme Fatale Spy.
#11. FP Jones (Main Trope: The Casanova; Secondary Tropes: Action Dad, The Alcoholic, Alcoholic Parent, The Good King, The Quarterback, The Sheriff, Dirty Cop, Reasonable Authority Figure, Jaded Washout)
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The (legal, and less repulsive than the better-known types) sexual predator — a man who relentlessly pursues, lands, loves, and then abandons members of the opposite sex, a skill bestowed upon him to demonstrate what a badass he is. Sometimes comic, sometimes a monster, always successful, this character leaves behind a string of broken hearts, and occasional vows ofrevenge that are rarely fulfilled. Casanova's only motivation is indulging his lust and desire, sating them with the bodies of his conquests.
This trope tends to suffer from three double standards when portrayed in media;
The first is that the Casanova is always male, given that women are usually shamed for having an active sex life. The comparatively rarer female version is an "aphrodite", but she’ll likely be portrayed as an evil character who exploits her sexuality to manipulate innocent men. The womanizing skills of the Casanova, on the other hand, will almost always be granted to him to make him look like a champion.
This trope also applies almost exclusively to straight men, given that queer people with an active sex life are usually villainized in media. Meanwhile, straight men get to be portrayed as badasses for having multiple women at their beck and call. Bisexuals or demisexuals are even rarer, though not unheard of; for example Oberyn Martell.
The Casanova trope is also usually only applied to Caucasian/white men. Non-white men having, expressing or giving into their sexual desires is often portrayed negatively or Played for Laughs. Also, while white male Casanovas being with non-white women is generally portrayed as fine, men of color are often limited in a work to dating, having sex, marrying or even flirting only with women of the same nationality or skin color as them. If they do have a romantic relationship or sexual encounter with a woman of a different nationality or skin-color, it is usually held in scorn by some in-universe (and sometimes out-of-universe, unfortunately).
Contrast with the unsuccessful Casanova Wannabe. Compare with the inexplicable Kavorka Man. A guy who gets the girls like a Casanova, but unintentionally, is a Chick Magnet. If kind-hearted, may overlap with Chivalrous Pervert. The Charmer is equally charming but less sex-obsessed. If they really get around but want to settle down, it's Looking for Love in All the Wrong Places. A Handsome Lech has more negative connotations and a sparser scorecard than the Casanova. The trope is named for Giacomo Casanova (1725-1798), a soldier, spy, diplomat, adventurer, and librarian whose extensive but unreliable autobiography (in which he almost literally described himself as God's Gift to Womennote ) established his eternal fame as a lover. It should be noted that the historical Casanova was closer to a Chivalrous Pervert who really was looking for love... just with women who were locked in loveless political marriages — and also gained his successes famously ugly. (Definitely◊ he was no Heath Ledger◊.) Interesting and prone to be noted for his modern wannabes, he was one of the few 18th century men who bathed almost dailyand asked the same thing from his partners. Many films, TV movies and TV mini-series are named for and based on that person. The best known are Fellini's 1976 film, the 2005 film starring Heath Ledger, and the 2005 BBC drama mini-series starring David Tennant. The latter is considered one of the more faithful adaptations of Casanova's memoirs, while Fellini's... wasn't. For the juvenile version — all of the above without the sex — see Kid-anova. Contrast the Serial Romeo (who falls in love with a long succession of women, one at a time and for reasonable periods). If the guy is actually only rumored to be a Casanova and has no evidence onscreen, it's the Urban Legend Love Life. If he develops feelings for one of his conquests (or someone who refuses him), he's a Ladykiller in Love. See More Friends, More Benefits for when the mechanics of a game encourage the player character to act this way. Note: It should be mentioned that even after the affairs were over, most of Casanova's ex-lovers still liked him, and he was reputedly quite the gentleman. This trope would probably fit (the fictional) Don Juan better.
#12. Gladys Jones (Main Trope: Evil Matriarch; Secondary Tropes: Dark Is Evil, Parental Abandonment, Action Mom, Drugs Are Bad, Bitch In Sheeps Clothing, Bait The Dog)
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A mother is one of the most central figures that a character can have growing up, and her influence can have an impact on that character even as an adult. If the character is lucky, that mother will be a loving one, and if he or she is really lucky, she'll be an Action Mom who can kick ass and take names if the character is ever threatened. But if the character is really unlucky and isn't suffering from Parental Abandonment, the character's mother will be an Evil Matriarch and chances are, she will make that character's life a living hell.
The Evil Matriarch comes in two forms:
Comedic: Usually used in the Dom Com, this variety is usually the mother of one of the two parents on the show who comes to visit every so often, and someone on the cast dreads it. Usually (though not always) this variety of Evil Matriarch is a meddling parent, often to an irrational extreme. Classically, this is a Mother-in-Law situation, but from time to time, the kids themselves, or even the child of the mother is the one that dreads it. In some cases, everyone hates the Evil Matriarch, like in Malcolm in the Middle where everyone dreads Lois's mother coming to visit. In other cases, her visit is appreciated by everyone but the daughter or son of the Evil Matriarch, like in Family Ties, where the matriarch is evil because her daughter feels she can't live up to mom's perfection. Expect this variety of Evil Matriarch to have Power Hair and other Fashionable Evil.
Dramatic: This variety, which shows up in more dramatic media, is truly evil in a traditional sense, and is one of the worst villains one can face, especially if one of the Heroes or Love Interests is one of her children (or if she's married into his or her family as a stepmother). Many such Evil Matriarchs are completely convinced that they, and only they, know what's best for their children, and can be very controlling, manipulative, and perfectly willing to do anything they deem necessary for their children's sake, no matter how evil or destructive it may be. The most vicious examples of this variety of Evil Matriarch despise their children (or at least the one they've singled out as The Unfavorite) and are often physically or emotionally abusive towards them, and many of them are not above Offing the Offspring.
If she's not entirely human, then expect her to be a Hive Queen. If she is also the Queen, expect God Save Us from the Queen!. The Spear Counterpart of this character type is Archnemesis Dad. The inversion is Antagonistic Offspring. See Abusive Parents and Parental Neglect for the more mundane versions. See Offing the Offspring and/or Matricide for what this might lead to if the kids fight back. If it's not your mother but her replacement who's making your life a living Hell, see Wicked Stepmother.
#13. Hal Cooper (Main Trope: Ax-Crazy; Secondary Tropes: Serial Killer, The Bluebeard, Malevolent Masked Man, Knight Templar Parent, Insane Equals Violent, Light Is Not Good, Icy Blue Eyes)
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An "ax-crazy" character is someone who is psychologically unstable and presents a clear and present danger to others. They are capable of extreme violence, whether carried out with a Slasher Smile, insane laughter, speaking in a Creepy Monotone, or out and out murderous rage, and with no way of knowing just what will set them off, which makes them extremely frightening to deal with. This mainly differentiates them from other eccentric characters who may themselves be obsessive, weird or seemingly crazy, but use this condition hand in hand with doing good, or at least not being in the way. However, some formerly established heroes can go through an episode of ax-craziness and still retain their heroic mantle. Despite the title, ax-crazies aren't limited to wielding axes. Any instrument of death will do, from knives or straight razors to swords to chainsaws and beyond. A good number of other ax-crazies are also Trigger Happy, preferring either Hand Cannons that blow really big holes in people, or weapons that allow them to kill lots of people with reckless abandon, such as any automatic weapon. And for the truly psychopathic among psychopaths for whom the above just won't do, a heaping helping of high explosives or a good-sized flamethrower will do quite nicely. Sometimes, they don't even need weapons and just use magic spells or other powers if they have them. There are also plenty who are just as happy to beat people into an unrecognizable pulp-like mass with their bare hands. It is rare for a truly Ax-Crazy character to be a protagonist, largely due to it being a Sub-Trope of Obviously Evil, and most Ax-Crazy characters usually are Obviously Evil. They're common as the antagonists in Superhero and Crime and Punishment Series, often serving as a Psycho for Hire. If they area protagonist, they will most certainly be a Nominal Hero or Villain Protagonist. The difference between them and Blood Knight is this trope is all about killing while the Blood Knight is only interested in fighting. There is, of course, plenty of room for overlap. See also Insane Equals Violent, The Butcher, The Dreaded, Mad Bomber, Cute and Psycho, Blood Knight, Psycho for Hire, Yandere, The Sociopath, Mad Doctor, Pyro Maniac, Hair-Trigger Temper, Colonel Kilgore, General Ripper, Insane Admiral, and Sociopathic Soldier. Compare and contrast Mama Bear, Papa Wolf, Big Brother Instinct, and Violently Protective Girlfriend, who may be capable of temporary Ax-Craziness when their kids, younger sibling(s) or mate are under threat, but are often played sympathetically. Contrast Suicidal Pacifism, when a character never, ever resorts to violence even if it is necessary; and Extreme Doormat, when a character is a complete pushover unable to fight back. The canonical Character Alignment for most Ax-Crazy characters is Chaotic or Neutral Evil, though a couple of Chaotic Neutral examples exist. Sometimes The Unfettered, depending on whether they feel freed or enslaved by their bloodlust. At least one or more examples are an Anti-Villian, where you kinda feel bad for them since their enemies pushed them too far with actions such as killing their family, their friends, or even the enemies trying to kill them, making them go Ax-Crazy. It's very common to be Played for Drama, usually as either the Big Bad, or The Dragon to the the Big Bad. It is far less common, but not unheard of, for it to be Played for Laughs; this is most likely to be seen in a Sadist Show, especially one featuring a lot of Comedic Sociopathy and/or heavy Satire, with it appearing most often in humorous comic strips, Anime, Web Originalworks, and the more adult-oriented Western Animation of the Renaissanceand Millennium periods. A very large number of pages link to this when they should link to An Axe to Grind. This page is about violent crazy people, not people whose Weapon of Choice is an axe (despite the potential for overlap).
#14. Alice Cooper (Main Trope: Ice Queen; Secondary Tropes: Education Mama, Control Freak, Former Teen Rebel, Female Misogynist, The Fundamentalist, Holier Than Thou)
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Much like a Tomboy, the Ice Queen is a major character archetype which is somewhat hard to define. Her signature characteristic is that she is cold; the ambiguity comes from what "cold" means. She has a cold heart, a frosty demeanor; she attracts but will never be wooed. Scorned men are likely to call their failed conquests Ice Queens (after all, normal women would have given in to them). Due to the Double Standard, the Ice Queen is (almost) Always Female. The Ice Queen is considered dangerous to love because she will not (or cannot) love back. She's not much for friendship either, preferring to be alone. Situations where an Ice Queen "thaws" and learns to enjoy the company of others are so common that they have their own trope. Being an Ice Queen is purely about personality; having ice-related abilities does not make a character an Ice Queen. That said, it's not at all uncommon for a character with a cold personality to be given cold powers. Not to be confused with a character who has a royal title associated with ice or snow, though they two may overlap (and often do in more magical settings). An Ice Queen requires at least one "cold" personality trait that gets her labeled as an Ice Queen. 
#15. Fred Andrews (Main Trope: The Heart; Secondary Tropes: Like Father, Like Son, Betty And Veronica, Family Man, Standard 50′s Father, The Conscience, Big Good, Good Parents)
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The Heart is a personality aspect that comes up in just about any ensemble. Their personality is based on getting the others to recognize that there are more things at stake than their personal vendettas, especially if The Team is becoming a group of Knights Templar, or if any individual becomes a Well-Intentioned Extremist. This is the person who will argue and fight against the justification of "I Did What I Had to Do". Quite often The Heart character will also be an All-Loving Hero, where they go out of their way to help all of the little people. Within the ensemble this character will most often be merged with the role of The Chick. Like The Hero and The Leader, they aren't one and the same, but they often overlap since they are a good fit. If The Chick is usually a non-action character, having personality traits of The Heart will give them more to do, especially if the team is always at each other's throats. For the same reason, The Heart can also be The Hero (in the case of the Magnetic Hero) or The Leader, as their leadership skills keep the team from falling apart. May be part of the Command Roster. The character whose death or loss is most likely to trigger Losing the Team Spirit. Where Elemental Powers come into play, other characters may be in for a Heart Beatdown. Due to their usual relative introversion, and tendencies towards pacifism (whether technical or actual), this character is sadly often C-List Fodder and a prime target for a single-character (rather than the entire show) version of The Firefly Effect. Many series will start out with a Heart character, but the writers will begin to view them as boring and impossible to write for, so they end up being either Put on a Bus/kept Out of Focus at best, or Character Death at worst. This also tends to happen when studio executives want to replace the character with a more talented or physically attractive character, in an attempt to boost ratings. Given that said characters are usually sweet types (and peacekeepers), this also tends to seriously anger a certain portion of the fanbase, but because the studio executives care more about ratings than they do about upsetting what is normally a minority, the character will stay dead. If fan outrage is sufficiently vocal, and the executives haven't managed to completely alienate the actor, then the character may come back periodically as a ghost or a clone. Compare The Face who does the talking on The Team. See also Restored My Faith in Humanity and Morality Chain. Compare The Conscience, Token Good Teammate. Not to be confused with What Kind of Lame Power Is Heart, Anyway? or Heart Is an Awesome Power though this trope often overlaps with them. Contrast with Lack of Empathy.
#16. Mary Andrews (Main Trope: Fiery Redhead; Secondary Tropes: Missing Mom, Mama Bear, Heroes Want Redheads, Almighty Mom, Brutal Honesty)
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A Fiery Redhead is a red-haired character who is strong, Hot-Blooded, out going, usually outspoken, and (if a love interest) often female. She has a big personality and she's not afraid to use it. Whatever you do, don't get on her bad side, or there will be hell to pay. (Especially if powers of personality and/or elements are present: she likes Playing with Fire. Thus, in a Four-Temperament Ensemble, expect her to be Choleric.) She will be unladylike unless it's the case of a redheaded Spirited Young Lady. She might be One of the Boys, a tomboy, or a lad-ette. Heroes do like redheads after all. This hair-color stereotype probably developed since red hair was associated with the Irish and Scottish (and before this, Horny Vikings) for a long time, and they ended up being stereotyped as loud, strong, and passionate (see the Fighting Irish and Violent Glaswegian tropes for more info on that). On the other hand, it's even found in Eastern Europe where any association would have been with Russians or Swedes, and these are nationalities not generally stereotyped as hotheaded. In addition to this, it extends even into ancient texts from Babylonian and Scandinavian Oral Historian. In the Prose Edda, Odin is depicted as blonde, green-eyed, cool, and calculating—while his son, Thor, is a redheaded, blue-eyed (something of an omen of war/perfection in Scandinavian culture) fire-breathing stereotypical Viking (the raiding kind) who treats Earth as a giant freshman mixer. Gilgamesh is also a Fiery Redhead with blue eyes whose duties include being a good precursor to Thor, for the most part—though with more reservation and a cooling trend near the end of his life (this makes both an eerie paradigm of Fiery Redheads at the creation of their respective people's writings). The whole "red-haired, blue-eyed" thing is usually split in Japan between two people. Although real redheads can have tempers like everyone else, this trait is exaggerated in fiction. Also, they can have Green Eyes and this association is also exaggerated in fiction. Compare Heroes Want Redheads, Dark-Skinned Redhead, Evil Redhead, Rose-Haired Sweetie, Red-Headed Stepchild, Redheads Are Uncool, Redheaded Hero. In anime, could be a Shana Clone. If you have a blonde, a brunette, and a redhead in close proximity (i.e. in the main cast), it's Blonde, Brunette, Redhead. Contrast Shy Blue-Haired Girl for Red Oni, Blue Oni and Eerie Pale-Skinned Brunette for the realistic opposite hair color and personality. Please do not confuse this with a redhead being literally fiery, or having literal fiery head, although these tropes may overlap. And a red who's literally firey does have their hair color fit their elemental powers. See also Red Is Violent (in this case, the hair color).
#17. Clifford Blossom (Main Trope: Abusive Dad; Secondary Tropes: Archnemesis Dad, Faux Affably Evil, Offing The Offspring, Mean Boss)
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Parents are supposed to be the protectors of children, but these parents are either so damaged themselves that they can't do the job, greedy or villainous to the point that they never had any interest in doing the job properly, or would rather use the child as a means to an end. Sometimes they're just sadistic assholes. This includes parents who are emotionally, verbally, physically, or mentally abusive, or who neglectfully allow their children to be abused by others if they don't abuse the child themselves; sexual abuse is typically treated as a special kind of evil. Sometimes, the abuse at the hands of their parents becomes a Freudian Excuse for a villain. Other times, the character manages to not grow up broken, bitter, and hateful, and instead a different and better person than the upbringing would incline one to think. Troubling Unchildlike Behavior is often a tell-tale sign that things are not right at home. Abusive Parents are commonplace in fairy tales and Classical Mythologywhich makes this trope Older Than Feudalism. Note that The Brothers Grimm, when they collected European fairy tales, were uncomfortable with the idea of Abusive Parents and so frequently changed the Abusive Parents in the traditional stories into abusive step parents. Sometimes, a parent will go as far as to kill the child in question, in which case this is Offing the Offspring. In other cases, the parent's abuse occasionally drives the offspring to snap, commit Revenge and finally kill them, thus becoming a Self-Made Orphan. Calling the Old Man Out occurs when a fed-up child retaliates with a "The Reason You Suck" Speech. If the child gets out of the broken family and forms healthy friendships, but reacts badly when their abusive parents show up again, well, Friends Are Chosen, Family Aren't. Bear in mind that not everyone agrees on the line between actual abuse and merely heavy-handed parenting (or even normal parenting). Is Moving the Goalposts merely inspiring the child to achieve more, or the most insidious form of abuse to instill mistrust and paranoia to the children? Some include spanking as abuse; others think it's appropriate given certain guidelines. Some believe it's okay to make a kid go without a meal (they won't starve that easily); others disagree. Making a kid miss a friend's birthday sleepover — is that emotional abuse? Raising a kid without exposure to TV? Telling your daughter she's getting fat? A little friendly name-calling? There's a line here somewhere, but not everyone agrees on where it is. If a parent has just dumped the child, for whatever reason, that's Parental Abandonment; if they aren't paying attention, that's Parental Neglect. If the parents refuse to discipline their kids, they are Pushover Parents. Contrast Mama Bear or Papa Wolf (where others abuse the children and the parents abuse the abusers), and the more extreme variant of Knight Templar Parent, where the abusive parent is violently overprotective. Abusive Precursors can be considered this on a metaphorical level. See Hilariously Abusive Childhood for when this is cranked up to absurd levels and played for laughs. Black Comedy is often connected in the comedic aspect of it, and a Big, Screwed-Up Family may be involved if it is adult comedy. In keeping with the above note, some may call the show on it and say Dude, Not Funny!. See Evil Matriarch and Archnemesis Dad for characters who are beyond abusiveand outright evil. For parents who are mostly abused by their children, see Pushover Parents. While they do not have to be the child's actual, technical parents to be part of this trope, it's pretty important that they are closely related and live together, like a Wicked Stepmother or an Evil Uncle taking care of the Parentally Deprived. After all, it's much more disgusting that somebody related to the child could bring themselves to hurt them, rather than a mere foster family. The polar opposite, of course, are Good Parents.
#18. Penelope Blossom (Main Trope: Black Widow; Secondary Tropes: Evil Redhead, Widow Woman, Straw Feminist, The Vamp, High Class Call Girl, Dark Mistress)
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The man-eater, the woman whose husbands/Love Interests keep on dying. Usually, a Black Widow is a cross between a Con Artist and a Serial Killer, a woman who seduces, marries, and then murders men for their money, always using a different name and identity each time to keep the police and her intended victims from twigging to her real identity. She's very much a highly successful vamp. Black Widows' methods may vary, but poisoning is often favored: it doesn't demand superior strength or leave obvious marks, and it's traditional for wives to do the cooking for their husbands. Also, many types of poisoning can have symptoms similar to those of common illnesses, which makes it easier for a Black Widow to collect life insurance money (a very common motivation). There are too many Truth in Television instances to count. Occasionally there are more nefarious methods. The name "black widow" comes from the official FBI designation for this kind of killer and from the black widow spider, which is so named because of the occasional habit of female black widow spiders (particularly the Australian redback spiders and the southern black widows) to devour their mates after mating. For this reason the trope may be paired with Arachnid Appearance and Attire to really drive the spider metaphor home. A Sub-Trope of Sleeping Their Way to the Top, Murder in the Family, and Gold Digger (this one prefers to kill her Meal Ticket instead of living with him). A Sister Trope to The Bluebeard (the Spear Counterpart). Compare Yandere, Comforting the Widow, Widow Woman (for other widow tropes), Will and Inheritance Tropes and Cartwright Curse. When a pregnancy is involved, this intersects with Conceive and Kill. See also Literal Maneater, which is an actual monster that uses the disguise of a woman to lure in its prey.
Look out for Part III!
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animeloveworld · 6 years
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A Review on Code Geass: Lelouch of the Rebellion
Note: This review is not mine.I have posted this review here because I feel it summarizes the anime Code Geass very well.
However I will be posting my reviews in the future once I get more experience.
This review is taken myanimelist from the reviewer kiriska.
Overall Rating 9
I was incredibly skeptical about Code Geass at first, but I'm very pleased to say that I was greatly surprised.
STORY - Before I saw this series, it was described to me on multiple occasions as "Death Note with mechas." After seeing it, however, I am inclined to disagree. The similarities between the two series are superficial at best, and though I can see why people would draw the comparison, I don't really think that dis/liking one means that you'll dis/like the other. But anyway, unlike Death Note, I wouldn't say that the story in Code Geass is particularly notable or unique. It's actually rather straightforward and even a little cliche, but that's exactly why this is such a well done series -- the barebones storyline is handled in a refreshing and new way that grabs the viewer's attention. There are enough twists and turns involved to keep you on the edge of your seat. The pacing is excellent and nothing feels rushed or drawn out. Indeed, the progression up to the conclusion is especially brilliant. (It's a cliffhanger "ending," but oh, it's just a fantastic cliffhanger.)
The series is also appealing in its uncanny ability to mix genres. Yes, this is a mecha series, but it really doesn't have to be. Yes, CLAMP did the character designs and there are some very shoujo elements (read: homolust), but there are very shounen rivalries and some pretty epic battle scenes too. Everybody wins! Additionally, because of the number of characters, the story allows for a number of small subplots. I was very happy with how this was handled in particular because all of the subplots relate and affect the main plot directly, whether by revealing some bit of information to both the characters and the viewer or by pushing forward interesting character development. Everything is well thought out and wonderfully executed, so despite the fact that "strong-willed person with plans to change the world receives mysterious power that helps facilitate his goals" isn't a very unique storyline... Code Geass makes it work.
Also. Code Geass utilizes the "best friends trying to kill each other" plotline, and I'm a sucker for that plotline.
CHARACTER - The characters in this series are rather varied. Some are very plain and one-dimensional, while others have an amazing complexity to them that makes them very life-like. I'll be honest. I've become somewhat infatuated with Lelouch as a character (and am rather biased as a result). To me, he is very much a human character -- he has emotions, opinions, a unique point of view, and some very serious flaws, all of which make him incredibly easy to relate to and to sympathize with. He is easily the most complex character in the series, and he feels real to me, even with his supernatural powers and his genius-level intellect. This ability to make the audience relate to him is also probably the series' greatest strength and the main reason why the story is able to remain relevant and interesting despite the fact that there aren't too many new ideas plotwise.
Suzaku would probably be second in line for complexity after Lelouch, though his sense of justice might be called cliche at first (along with Nunnally's and Euphemia's), and his hax-level physical prowess is somehow harder to accept than Lelouch's genius-level intelligence. It's harder to appreciate Suzaku's depth at first, partially because he is presented as Lelouch's main obstacle and the audience's sympathies are with Lelouch, but a great deal is revealed about his character throughout the course of the series, and he becomes an amazing foil to his rival. Their conflicting ideologies and philosophies are fascinating if you really look into it, and gay as it sounds, they really do compliment each other very well.
Much of the rest of the cast seems to fall into typical archetypes -- there's your adorable little sister, your mad scientist and his assistant, your cheerful schoolgirls, your best friend, your most loyal soldier, your second-in-command, your village idiot, your... really creepy lesbian girl? Despite the generic-sounding descriptions, most of the characters are actually pretty fun, or at the very least, interesting. C.C. provides snarky commentary. Shirley spreads innocent schoolgirl love. Nunnally is so moe you'll die. Jeremiah is a good butt of all jokes. Little bits of backstory are tossed in here and there to separate them from the crowd, but it's never enough to actually intrude, and the wide range of characters lets you settle into the world pretty well too; after all, what universe is complete without an animal mascot that shows up now and again?
ARTWORK & ANIMATION - I wasn't too impressed with CLAMP's character designs at first (noodleboys!), but as always seems to be the case, they gradually grew on me, and I remembered just how pretty X was. CLAMP just knows how to make everyone look amazingly sexy, male or female. I really loved how they did all of the facial expressions in the series though, especially for Lelouch. Seriously, that guy had some of the most awesome crazy expressions, some of the most amazingly touching sadface expressions, and of course, some of the most amusing WTF expressions. The mecha designs for the Knightmare Frames were also pretty awesome. I dig the whole rollar blade thing, and some of the technologies they come up with are neat, if a little over-the-top. The animation is fluid and smooth for the most part and very few things stood out as being bad.
MUSIC - Initially, I wasn't particularly fond of any of the OP/EDs for Code Geass except the first ending by ALI PROJECT because 1) they're awesome, and 2) Yuki Kajiura's style seemed to suit the series very well. The screaming violins both convey the high status of Britannia and the intensity of the emotions in the series. The rest of the themes seemed lackluster in comparison, but though I was never a huge fan of FLOW, "COLORS" kind of grew on me after a while. The final insert song, "Innocent Days" by Hitomi is pretty nice as well. Very thoughtful, very poignant, very fitting. The background music during the series was negligible for the most part; there is some pretty generic battle build-up type music and other appropriate, but rather typical, themes. Still, there's some neat classical/opera stuff, and the "All hail Brittania!" theme is definitely awesome.
VOICE ACTING - I've seen all of Code Geass subbed and most of it dubbed. Although I was incredibly turned off by Johnny Yong Bosch's role as Lelouch initially, it kind of grew on me, and now I think it fits well enough, though I do wish he'd change his voice a little more when Lelouch is Zero (make it a little deeper?). Suzaku's dub voice surprised me with how appropriate it was too. One of the things I really wish we could replicate in English though, is the subtle differences in manners between characters, between Lelouch and Suzaku at various stages of their lives, and between Lelouch and Zero. In Japanese, when Lelouch and Suzaku are children, they refer to themselves with "boku" and "ore" respectively. As teenagers, the pronouns are swapped, with Lelouch using "ore" (Zero uses "watashi") and Suzaku using "boku." Euphemia uses "watakushi." I'll skip the grammar lesson (go wiki "Japanese pronouns"), but suffice to say that these differences provide a lot of very interesting insight into each of the characters. It's really too bad English isn't nearly as interesting.
The rest of the voices in the dub are pretty average, perhaps the low end of average, with a stereotypically high-pitched girly voice for Nunnally that is amazingly annoying, and very forgettable voices for virtually all the female characters (Milly, Shirley, and Kallen all kind of sound the same). I was very impressed with Lloyd's dub voice though, even if nothing will ever amount to his amazing original voice, which is uh, amazing! Seriously. One of the most amusing voices I've ever heard. Jun Fukuyama's voice for Lelouch I found to be a bit too deep/old sounding initially, but that grew on me as well, and I really love the badassity of his voice for Zero. Suzaku's original voice sounds a little generic at first, but it grows with his character. There's a good bit of Engrish in the Japanese version as well, which is always fun. I don't think you can ever get tired of their "Yes, my lord(o)!" or their "All hail Britannia!"
Overall, I'd say the original is damn awesome, and the dub is pretty watchable -- always a plus, right?
OVERALL - I really love this series, and I definitely did not see that happening. Honestly, I found the first episode incredibly underwhelming: the opening sequence made it look like a series I wouldn't be interested in watching at all, and all of the expository really turned me off...but the second episode? That was so much more epic than I could have ever predicted, and I was pretty much won over after that. I'm just a sucker for chess analogies, I guess! Seriously though, good story, good characters, good animation, and good music! Mechas, politics, rivalry and comradery, strained friendships, love and hate, complex ideologies, and blowing shit up! What more could you want? :D
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akiharashizuka · 6 years
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Yu-Gi-Oh Vrains episode 30 thoughts
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Doorway to the Abyss
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That looks like some nightmare fuel. Guess it has something to do with Kogami’s plan.
The interesting part is Yūsaku and Ai being able to feel that thing. 
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I wanted to avoid using the same screenshot as the one containing the title, but it’s the first time we see Kitamura talking with the chess pieces (only Bishop actually). So, it turns out that his duelist AIs are responsible for purging the accounts of Genome, Baira and Faust. Huh. I always thought it was some kind of program that automatically activated once they had lost. Or did something to betray the organization. Well, I guess those AIs can be useful for cleaning up the remnants of Hanoi.
Of course, it wouldn’t be Kitamura if something wouldn’t happen right after he bragged xD This guy’s reactions are always funny.
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Now I’m 100% sure that the character we saw at the end of the last episode was Revolver. Because it is the same as this guy. Same outfit, same silver hair, same triangle mark on the hand (which can be see a bit later). And now we get to hear his voice, which is the same as Revolver’s. It may be a bit hard to tell, since it sounds softer, but I’m positive it’s the same. Let’s not forget the location. It was introduced in a recap episode, but it’s still relevant because we found out that nearby there is the house where Revolver lives. Also, at that time, it was revealed that he bought a hotdog from Kusanagi. And, in this episode, Kusanagi talks with this silver-haired character like he is a regular customer. 
I guess the discussion is also somewhat important. Revolver tells Kusanagi that it’s the last time he comes there. This might have something to do with his plan. If it succeeds, then he has no reason to be around, probably. 
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Ai as a mascot...Ok, here I don’t agree with the translation. The word Kusanagi used to describe him means lenient, or, in this context, I think it’s supposed to be easy-going and careless, maybe even lazy. Definitely not “lame”. Though, I can see why these traits can be considered lame. That would also explain Ai’s reaction. He would show some annoyance if he was called “lame”, but here he is confused, because he doesn’t think of himself as lenient.
I like that they are expecting something to happen, now that the Another incident is over and everything has returned to normal. It was almost too easy. Yūsaku and Ai feeling something whenever that core is moving (I guess) also might be a reason. 
Hmm, Ai has brought up the Link sense before, if my memory serves well. I don’t remember the exact episode, but I’m pretty sure it was in the first 10. However, again, if my memory is right, it wasn’t a very good time to discuss stuff. But now, one of them could have asked for more details...Either way, I’ve been thinking that Link sense is a side effect to the Lost Incident and, possibly, all 6 children have that. 
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I’m assuming the treasure Emma wants to search for is exactly the reason why SOL is making preparations. I liked when Akira asked for a discount xD heck, he deserves at least 50% off for bringing the info.
Also, I like the location. 
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Revolver feels responsible for what happened to these 3. Which seems to fuel his wish to make the plan succeed. Whatever it is, is doesn’t seem safe at all, considering he mentioned something about putting his life on the line. 
Interesting that Specter said that they don’t know Playmaker’s identity, considering what revolver did in the previous episode. I guess he kept it to himself, for some reason. 
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It seems Kusanagi did some upgrades to his system. and this already attentions him that something is wrong with Link Vrains. Obviously, Yūsaku decides to go, since it might have something to do with Revolver.
Then, there’s Ai who isn’t very willing to go. Taking into account the previous episodes, I have a hard time believing him xD
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After Yūsaku’s log-in sequence, they show Emma’s arrival. I must say, that was a pretty smart transition.
They sure get quite creative with the programs. I never expected fireflies as some of of search program. 
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I’m guessing the reason why Yūsaku lost his balance  because his Link sense is stronger in Link Vrains. Which makes sense. 
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There’s something that caught my attention in this dialogue. Emma clearly is aware that she’s putting herself in danger, but she’s willing to do so to get the treasure. I don’t think she’s being reckless. She definitely has the skills. And probably faced dangerous situations before which helped her gain experience. I’d like to know more about that. I’ve mentioned before that I want to see a backstory for her, mainly why she decided to become a treasure hunter, and now I’d like to add how she managed to become one.
I also liked the reason Yūsaku gave for following her. Their goals are different: Emma wants data for money, while Yūsaku believes it has something to do with Hanoi, which is the group he is taking revenge on. So, he can’t really leave it to her. He has to solve the mystery on his own. 
Plus, she’s definitely gonna charge him a lot for the info.
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Ok, Emma played it smart. She could have said from the start that she wants to go right, but that would be too suspicious. So, she asks the others what to do. Which doesn’t raise suspicion. st least at first. She probably anticipated that someone will propose a game. Specifically Ai, since I think Yūsaku would have just picked a path...maybe.
The thing that could raise suspicion is that she made the rules of the game. And she also used her own cards. Having that friendly conversation with Ai could have been some kind of diversion.
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Of course, she used a dummy deck. I don’t even see a reason for Emma to have this card in her deck. Well, I’m not an expert on the card game, so I might be wrong. It doesn’t fit her aesthetics either.
It was funny how the scene played, with Ai’s dramatic Destiny Draw (Gx reference btw), only to make that disappointed face after seeing Fake Trap xD I don’t think this card was chosen randomly, so I checked its page on the wiki and found out why on the scroll is written “suka”. It can translate to  "Sucker!" in Japanese. I’ve personally never heard of that...It doesn’t even sound like the word “sucker”. I’m a bit doubtful, but I’ll take it. It does fit the current situation really well, after all xD
Later edit: I found this after almost finishing the post. Good thing I hadn't published it. So, I discovered that in Japan, a loss on scratch lottery tickets is called “suka”. Which explains a lot. Emma also told Ai “It was a suka” . This is a more word by word translation. The original was  “You failed”. Yūsaku’s line also mentions it: “That deck was most likely filled with suka”. It was translated as “That deck was full of bad cards.” Technically, neither of the translations are wrong. And they do keep the meaning of the word. If I have a problem with this is that they made Yūsaku’s line seem so direct, while he uses a word that expresses a guess. That’s why I added that “most likely”. But I’m nitpicking now >_>
I feel like her refusing to draw (pretty sure all of the cards didn’t have a very appealing artwork anyway), plus the moment she chose to go right happened kind of fast. It’s like she rushed to leave these two behind and find her treasure. and that might be one of the reasons Yūsaku saw right through her act.
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Hmm, I’m not sure if Yūsaku really went left, or decided to follow Emma. He guessed that she cheated, so he should have thought that she had a reason to do so. Which means that there is something on the patch she chose. The most logical answer is to also go right, but keep some distance. But he doesn’t seem like he did that...
Either way, what on earth is that thing?! O_O Does it have anything to do with the unnecessary data? Is it guarding the sewers? And the thing I’d like to know the most is who programmed it: SOL or Hanoi. I don’t think any of these questions will get answered, but I can hope...
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After showing off some athletic skills and neat tools (kind wish the knife looked more like a kunai, since I always thought her outfit resembled a ninja costume), Emma finally gets to the prepossessing factory. And finds that core-thing, which seems to be consuming quite a lot of energy. If I understood that well. 
I so want to know what that thing actually does.
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Meanwhile, the fireflies detect something else, which turns out to be Revolver. That was one amazing entrance, not to mention kind of eerie and intimidating. I liked how the light from the fireflies kept flashing on and off.
Emma’s act this time was plain obvious. at least to me it seemed like that. She was also collecting those fireflies, so yeah. she doesn’t look all that lost xD Of course, Revolver didn’t buy it. 
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Interestingly, nothing Revolver did was out of expectation for Emma. Except for the fact that she couldn’t log out. But even so, she doesn’t seem all that intimidated by him. She might be scared, but not enough to visibly affect her.
This is quite an interesting match-up and I’m looking forward to see how it plays out. My money is on Revolver, because his win will advance the plot and also it will make him credible as a villain/antagonist.
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samgibbsfmp · 4 years
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Mc esher moodboards and research:
Now we are looking into our Mc Esher moodboards and looking at games and films which link to them:
MC Esher ( Puzzles):
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Now I find puzzle games to be one of the most fun topics but also the most stressful topics. Now personally I am not one to take my time to play puzzle games but I do find them fun to play with other people such as portal and escape room games.
Now the first game I’m going to look into is portal which is one of my favourite puzzle game. Now portal is an amazing game where you can either play alone or with a friend to solve puzzles. The way you do this is with your portal gun with lets you shoot 2 portals which can connect together different parts of the map.Here is a clip of me playing portal:
Now that we have talked about portal lets discuss our next game which is Pneuma:Breath of Life and now personally even though I have completed the game I would honestly have to say that it wasn’t the most fun. This is because we aren’t given enough hints in the game to solve the puzzle and a lot of the time we just meet a dead end and have to go and look up the solution online.Here is a clip of me playing the game:
Now lets move onto escape rooms which honestly I think are an absolutely brilliant form of entertainment. This means that the theme escape room has been amazing for films,games and as activities in real life. Now there are many films which use escape room like themes. The first one is of course the “escape room” films. Now in the first film all you have to do is escape the room but it becomes a problem as soon there life is put in danger.
 The same concept is used in the Saw films where the person has to solve puzzles in order to save there life. Now I actually wanted to look into this as I wanted to see if fear/panic makes a person better or worse with solving puzzles.The first article I looked into was this one.
https://medium.com/@rontomkins/survival-horror-games-can-you-be-afraid-while-solving-puzzles-49c10efca5c0
Now obviously while scared and solving puzzles you need to put your fears aside so you can think rationally in order to be able to solve the puzzle.Thats why Resident Evil 1 used to say ‘Fight your fears and survive’
MC Esher (illusions):
Now its time to look into illusions which I think are really fun to watch. The way illusions work is when an image or video tricks your brain into thinking something is happening when it isn’t.
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 Now for this moodboard I just put down some different illusions and in brackets when possible put down what effect it was. I am going to quickly explain what eatch one is.
First to start with is the Troxler’s effect. Basically how this illusion works is if you stare at the image for long enough without blinking it will eventually fade away. Here is a more scientific way of describing it:
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https://en.wikipedia.org/wiki/Troxler%27s_fading
The net one I am going to be looking into is the checker shadow illusion (contrast). Just to help you see it better here is a close up image.
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Now the way this is works is that you can see both squares A and B. Now your brain thinks they are 2 different colours but actually they are both the same colour.This link will take you to a page that explains the effect and how to prove that they are indeed the same colour.
https://en.wikipedia.org/wiki/Checker_shadow_illusion
Next we have the impossible trident:
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For good info on this I read this article about when it was made and who by. The article links it to MC Esher who also created impossible things.
https://www.illusionsindex.org/i/impossible-trident
The next one is the Kaniza Triangle. Which I managed to find a great explanation of how it works here:
https://www.verywellmind.com/optical-illusions-4020333
But to help save time I have screen shotted and highlighted the key info that explains it:
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MC Esher(perspective):
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Now I am going to be looking itno perspective. Now personally perspective could mean how you literally see somethings such as 1,2 and 3 point perspective or it could be how you see a situation.  Now different games have different perspectives such as:
First person:
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Third person:
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Isometric:
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Top down view:
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Now of course different perspective in games will give you different experiences in the game. For example if you were playing hotline Miami (the top down game) in first person it would be more thrilling for the player as they can not see which rooms people are in. However while playing top down it isn’t as immersive and the game becomes more strategy based as you can see where people are and you need to plan the best way to defeat them.
Now we can talk about perspective in the sense of how people see things. One prime example of this is for example a person who is colour blind sees colours differently to some one who is not colour blind. This means they can be looking at the same object but yet see it as completely 2 different colours. Another one which I want to talk about is the perspectives of a situation. Now i do know a clip perfect for this but I must warn that the imagery in this are of a sexual and graphic nature so if you don’t wish to watch it I am going to sum up what happens in the video.Due to it being on netflix I have to link it like this:
https://www.netflix.com/watch/80223968?trackId=13752289&tctx=0%2C7%2Cea1be07f-ac75-4fc0-94ec-9ed60cc5a163-174511671%2C%2C
Now first I am going to give my explanation to what happened and then will also be putting in a video where someone analyses the story and gives there opinion on what happens.
Now to start off in the clip a woman is in her apartment when she looks out of her window and sees a man murder someone. She notices the man sees her and quickly runs to escape. For the whole episode the man chases her donw. This instantly makes the viewer think that the man is running after her to kill her. It is not till the end of the episode that she gets cornered in a room with him and in self defence murders him. She then looks out the window and sees that the same identical man has witnessed the murder happen. Once we learn this we then know it is an endless cycle and in the matter of fact the man was chasing her down to explain himself. Now in honesty it is hard to explain which is why I am also going to be putting in a video of someone who most likely explains it a bit better and has clips of the video to help him explain it.
youtube
Now I truly think this is an excellent example of how people have 2 different perspective on the same situations. One thinks they have just seen a murderer who is now chasing them and the other sees them as having defended themselves in self defence and chasing them down to explain something.
Another thing I wanted to look into about perspectives is a game called SuperLiminal. In the game you are trapped in a constant cycle of dreams and in the dreams anything can happen. But of course the main selling point of the game is using your perspective to solve puzzles. In the game you can pick up something small like a chess pieces,hold it up so in your perspective it is reallly big and as soon as you drop it it actually doesn become very big. Here is a clip showing it off.
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In the game there are also some illusios as you saw in the trailer with the dice appearing like they are there but as soon as you get close they are actually painted onto the wall and floor so from afar they look like objects.
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