I'm finally pulling the trigger on indie development. In January I'm going to be releasing the kickstarter for my visual novel, En Passant! I'm excited to finally be doing this. Here's the character art and the trailer.
Just in case you thought I was done with this, I'm not! and for my newer followers, Boo! En Passant in 5D Chess!
Finally got around to implementing it in my engine. The way I've done it depends on the deconstruction of moves into commands, a generalization that both allows for networking as well as redo / undoing without too much hassle. But yeah, this was long on the todo list and I've been avoiding it because I was nervous about doing core engine work.
Now, we have discovered some critical flaws that may require... entirely rewriting the multiverse time travel side of the engine. Thats one I've really been avoiding
Imagine a chess anime where the first season’s climax is an amateurs tournament and has a focus of one character trying to convince another that the match is a draw by stalemate.
Like, the unessisarly cocky antagonist says something like, “You really had me on the ropes, but sadly you took all my pieces just to end up in a state where I can’t move,” and then the protagonist, after a long inner monologue says something like “you fool, you always had a move choice, you forget (insert thing that is probably En Passant here),” and the antagonist responds in a blood-curdling yell