Finally starting a fresh Dread Delusion save after it released so here's my character, name pending. Originally from the Endless Realm and formerly a murderous adventurer-wizard who consumed people for sustenance and as raw material to sustain their experiments in spellcasting until they Broke Reality A Little Bit and became a wanted criminal and then got thrown in jail whoopsie doodle. They're mad about losing all their shit but have chosen to use that time in prison to think about how their excessive murder sprees/kinda serial killer behaviour was perhaps maybe not a great thing to do.
The bandages that bind their mask are a reminder of their vow to never again consume thinking meat.
funniest/coolest shit I learned today is that the same guys who published Dread Delusion ALSO published Sucker for Love, Amanda the Adventurer, and My Friendly Neighborhood
currently playing: dread delusion (dev. lovely hellplace)!
man, what a game! you are prisoner xvii, kept captive by the apostatic union. however, as they attempt to capture vela callose of the dark star mercenaries, the mission doesn't go quite as planned, so you are freed in a last ditch attempt at salvaging the mission. shenanigans happen and you are set out to continue the hunt for vela in the open world of the oneiric islands. this is a small archipelago, part of this wacky world in which the surface is an uninhabitable wasteland and humanity lives in floating islands orbited by neuron stars. on top of that, humanity killed their gods and now contends with the fallout. you navigate the world trying to advance your hunt for vela and at the same time deal with the local issues. different factions have conflicting interests and you may navigate those issues as you see fit.
mechanically, character creation and stats are very simple, but work well in this smaller scale rpg. the worldbuilding is dreamlike and eldritch, the leveling mechanic feels very lovecraftian in the sense that you collect delusions through exploration and questing, and use them to improve your core stats (which in turn raises two of the skills). exploration is a core component of this game. it's how you come across quests and find glimmers of delusion in the world. since combat doesn't contribute to leveling, these are your two ways to level up. it is an open world without quest markers which is something i adore (but might be a barrier at first for some people). instead, you can make your own map through a quest, and since the world is small (though very dense) you can easily reference landmarks (which you can also add to your map) to navigate the world. in terms of performance, it plays really well save for a lag spike when the game is loading a new chunk, which happens very infrequently.
i found the art direction to be lovely. it looks like the lovechild of morrowind, king's field, and lsd dream simulator. it's perfect. the low fidelity style pairs well with the eldritch-like design for creatures. the game comes with options to enable/disable the 3d wobbliness that is a hallmark of the ps1 era, which is a boon for the motion sickness prone folks like me. the soundtrack is mostly ambient and i really like it, but i did notice the lack of variety after a while.
what has left the most positive impression on me, together with the ambiance, is the tone of the writing. the worldbuilding grounds the factions and npcs very well, and they are in turn very likeable. the main and side quests alike present situations that i found really interesting to navigate. some choices i found really difficult to make and to digest, which is in my book an excellent sign. i found it all subtly nuanced and incredibly compelling in a very understated way.
Idk who's bright idea it was to constantly compare Dread Delusion to the Elder Scrolls in prerelease media but I blame it for the amount of new people that seem to believe it's a bloated open world game in the same vein as recent TES with like factions and stuff before they're disappointed
Like I guess in terms of it being an alien world with a lot of lore to discover, yeah, it's kind of like Morrowind but that's (and Mushroom) where the similarities end.
This man is like a bug to me
And some of him and Emil (Who belongs to the bestie)
Tall freak man with nervous dog energy and a knife freshly outa prison what could go wrong
~~my lil dread delusion pc character cause god games like that get such a hold of me~~