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#dq 5
grailfigure · 2 months
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Hero // Dragon Quest V: The Hand of the Heavenly Bride
Bring Arts by Square Enix
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actual-haise · 1 year
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Helloooooooooooooo I'm the Nostalgia Overlord, I remember it so you cannot.  Today we'll be taking a look at Zenithia, hahaha let's not go there though, tis a silly place!
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kbondoxxxxav · 22 days
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one piece dumps
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Botanic Tournament : Main Bracket !
Round 2 Poll KK
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Ann Takamaki (Persona 5) has the "an" kanji meaning apricot in her name (杏)
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(Apricots and jasmine)
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chase-omega · 3 months
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Dragon Quest 5 has a better Gohan than Gohan.
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theno · 1 year
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Sometimes life hurts
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sonicasura · 16 days
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Would the Velvet Twins start to get suspisous that somethings up with Ren, like they take notice that Ren has a few Personas unknown and powerful ablities?
Absolutely. There is something off about how they feel but Ren has been using the service enough and tracked what Shadows show up in Palaces/Mementos to throw them off. All his Persona are very familiar with Igor so he asked various questions about the man that they were willing to share.
In short, he was very suspicious about the Velvet Room from what he garnered. Two can play at this rigged game. Ren will find out the truth.
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corneille-moisie · 1 year
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galaxythixf · 1 year
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petuniapolar · 2 years
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Rodrigo, watching the hero choosing Debora: are you really, really sure you want this?
The hero (aka me): I CAN FIX HER
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mouthmoodz · 1 year
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i feel like it was lame how janeway chose to stay in the delta quadrant to protect the ocampa but then voyager just kinda fucked off and we never saw the ocampa again except for kes and that one guy who taught her how to explode stuff with her mind. just makes the fact that they're trapped in the delta quadrant feel kinda arbitrary rather than a sacrifice they had to make
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siim-tv · 4 months
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【魔族の王子ピサロの服下】ステータス
DQWの【魔族の王子ピサロの服下】の性能や習得スキルなどを紹介しています。【魔族の王子ピサロの服下】がおすすめの職業など、参考にしてみてください。 目次 ▼【DQW】【魔族の王子ピサロの服下】の基本情報 ▼【DQW】【魔族の王子ピサロの服下】の習得スキル ▼【DQW】【魔族の王子ピサロの服下】の限界突破スキル ▼【DQW】【魔族の王子ピサロの服下】の評価 Continue reading Untitled
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cidnero · 2 years
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i think beating 4 yakuza games in a month did something to me.
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callmearcturus · 2 months
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The Video Gaming Major Arcana
The latest patron episode of Into The Aether/@intothecast asked the boys to decide a video game for every Major Arcana card. They ran out of time on it and only got 2/3s thru
my ass was like "Challenge Accepted"
0 - The Fool - Dragon Quest (The Fool is infinite potential and is at the start of a long journey. DQ as a series is a long-running, is a bedrock of the medium, and has done its own takes on everything from pokemon to minecraft, and it either did it first or did it better.)
1 - The Magician - Metroid and Zelda (The Magician is the first person the Fool meets and is a guide for the journey. The Magician is associated strongly with teaching and with tools. Metroid and Zelda both are foundational works and they revolve around gating player process through tools.)
2 - The High Priestess - FEZ (The High Priestess is another guide, but sits before the veil, keeping guard over arcane, hidden knowledge and deciding when to share the secrets of the universe. FEZ is one of the Big Games that hide under layers and layers of mystery.)
3 - The Empress - Stardew Valley (The Empress presides over growth and cultivation of her kingdom, sitting in a field with wheat in hand. SDV is chiefly about taking care of your own domain, the farm and the wider village.)
4 - The Emperor - Civilization (The Emperor is the firm hand of government and can be an important navigator in chaos but also is angered by lack of obedience and losing control. Civ is all about steering every aspect of a nation and protecting it viciously.)
5 - The Hierophant - Pokemon (The Hierophant is a cultural, societal leader that gains power from people who believe similarly but subsequently is very set in their ways. Pokemon is a huge phenomenon that unites people of all ages, but also struggles heavily with innovation and progress.)
6 - The Lovers - Journey (The Lovers aren't necessarily smoochy-smoochy, but represent a Decision, joining hands with another person and striding into the future together. It's Journey. If you know, you know.)
7 - The Chariot - Bethesda's Catalog (The Chariot is a tumultuous, potent card. They hold onto the reins of powerful beasts and drive forward, blazing a new path. But if they lose grip, everything goes to hell. Bethesda's works tend to have this incredible ambition to them, and when they hit, they HIT, but when they miss, it's dramatic.)
8 - Justice - Dark Souls (Justice is the system and its enforcement of its rules, whether they feel fair or arbitrary. I feel DS fits it well-- it relentlessly follows its own rules and is firm in them, which can either draw players in or seem cruel and unwelcoming.)
9 - The Hermit - Immortality (The Hermit is a wise person who gained specialized knowledge but through great personal sacrifice. They find it difficult to share their knowledge because they essentially traded that ability to communicate easily for the wisdom. Immortality has some deeply complicated concepts to communicate, but its methods and the basic mechanics it uses are to some people impossible to understand.)
10 - (Wheel of) Fortune - Spelunky (Fortune is the card of pure luck and the whims of fate and how you survive being caught in its spokes. Spelunky is a pure Rogue-like as opposed to a Rogue-lite and there is no knowing what the procgen will give you.)
11 - Strength - Undertale (Strength is specifically about emotional control and fortitude. It's not about slaying the lion, but holding it, keeping it from lashing out. Undertale is a game that asks the player to endure emotional struggles both against the mechanics and against their own inclinations.)
12 - The Hanged Man - Signalis (OH BOY ITS MY FAVE CARD. The thing about the Hanged Man is that it's a test, a gamble, a deal. The Hanged Man is not hung from the neck, this is not an execution, they are inverted. They choose to be inverted in the hopes of gaining some Insight into the universe, but in doing so risk madness or obsession or doom. Signalis is both a game about a protagonist going through this and also a game that will put the player through this if they aren't careful.)
13 - The Nameless Arcana - Braid (I'm not even personally a fan of Braid, but I believe it is one of the handful of Original Indie Games. The very existence and popularity of Braid and its contemporaries showed that games outside the big studios could hit big. Braid (or Cave Story for the PC crowd) altered the landscape.
14 - Temperance - Yakuza (Temperance is the melding of disparate elements that should not go together into something grand and new, and maintaining that balance. Yakuza manages to be genuine and profound not in spite of its strange mixture of tones and mechanics but because of them.)
15 - The Devil - Genshin Impact (I don't feel the need to elaborate on this one.)
16 - The Tower - Shenmue (The Tower is total upheaval and where it all comes crashing down, where ambition crumbles and brings an institution down with it. Shenmue is not solely to blame for the failure of the Dreamcast and Sega's exit from the console arena, but it contributed to it and is emblematic of that seachange.)
17 - The Star - Mass Effect (The Star is a beacon in the darkness, a distant light that indicates not so much a goal, but that the journey will continue. Mass Effect is a landmark title that maybe didn't execute on half the things it tried, strangled by its own scope, but it still showed what games could do, broadening the possibility space. It is hope for greater experiences and art.)
18 - The Moon - Metal Gear (The Moon illuminates the path through the darkness, but creates illusions in the reflections, demanding the querent move forward with care or they will go astray, go mad. Is Metal Gear really deep? Is it the closest triple-A games get to arthouse? Does it have meaning? Or is it a mess? Is it too Problematique to justify it's big ideas? Is it all just really, really stupid? Or is it genius?)
19 - The Sun - Tetris Effect (The Sun comes at the end of a long, arduous journey. It is the sigh of relief, the tears of release, the light to finally see how far you've come. Tetris Effect is the latest iteration of one of the oldest formulas ever, and it's brilliant and celebratory and invites everyone to take part in its joy.)
20 - Judgement - Pathologic (Judgement is all-seeing and all-knowing, the final tally and the reckoning. So is Pathologic. Few experiences demand so much from the player, and few games are so brutally honest in answering the player's decisions. In Pathologic, you will get what you deserve.)
21 - The World - The Outer Wilds (The beginning is the end is the beginning. Completion and totality and holistic understanding of Everything. It's gotta be Outer Wilds.)
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sonicasura · 16 days
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I'm just imagining DQ's introduction to all their Monster Pals to Sojiro
DQ: Well you already met Purrvis, but theirs also Gooey * motions towards the Slime*
Gooey: It's slimetastic to finaly be able to gooert you Mr. Sojiro
Sojiro: Ummm... Ya you too, so are they the only two?
DQ: No there's also Aurora and Farosh upstairs playing Tycoon, and there's also Boulder, Raven and Nero, however there's not enough space to let them out so you can meet them.
Sojiro: How big are they?
DQ: Well Boulder is about the size of those statues you have in Muesums, as for Nero and Raven. Well you know that movie theater on Shibuya's Central Street?
Sojiro: Ya * Getting Nervous*
DQ: Nero reaches the top of the building easily with Raven being just short of the top of the theater.
Sojiro:...... Ya don't say.....
Sojiro would freak out about there being minature Kaiju monsters but after everything he's learned the past day he doesn't have it in him
Oh well at least Futaba would find it cool
Lol
Futaba probably showed him pictures or the Thieves took Sojiro to the Thieves' Den for a proper meeting. The place is very big considering the models you can put up on display amongst other things. Sojiro just lucky they're all friendly.
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kc5rings · 7 months
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It’s my profound pleasure to announce the top 5 of Rhodes Island’s annual pole dancing contest, our winners are!
1. Operator Laurentina for the 3rd year in a row is our champion with her signature “Solo Duet” performance!
2. Operator Myrtle placed a strong second this year with an energetic performance, looking to reclaim her former title one day!
3. Operator Elysium is our 3rd place winner despite being a fan favorite to win this year, a crowd favorite but not quite so for the judges
4. Ling took 4th place in her very first time competing! Impressive work and I honestly can’t say if she would have done better or worse had she been sober
5. Last but certainly not least we have Operator Meteor in 5th place with a classic very physical performance, not bad for someone who joined on a whim!
Disqualified contestants and reasons for DQ recorded for posterity
Operator Matoimaru: Broke the pole
Operator Midnight: Pro in an amateur event
Operator Sora: Same as above
Operator Projekt Red: 10 injured
Dusk: Nian signed her up
Operator Deepcolor: Attempted hypnosis of judges
Operator Tequila: Attempted manipulation of betting pools
Operator Gladiia: Performance too fast for judges to see
Operator Blaze: 1 injured (herself)
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