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#does that negate that the script has problems? no! but i am aware of those problems despite my enjoyment!
sanstropfremir · 2 years
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i love your blog and need need NEED to ask you if you have any opinion on this because people were talking abt it on twitter recently. if u don't tho it's fine! just wanna hear your thoughts. someone was talking about moments in kpop that were popular with the ppl but actually shouldn't be because they were designed for the male gaze and the two cbs mentioned were monster by irene&seulgi which, shocked me a bit. but more so the second which was sumni's tail. do you feel like tail stages/mv were designed to appeal mainly to men? genuinely this took me a aback a bit because yeah sure choreography makes sunmi appear extremely attractive and she wears revealing clothes but the power dynamics in the choreo and just in general in the camera movements in her performances during tail always made me think she's actually mocking men more than catering to them? anyways I hope this makes sense. sorry. just read it and immediately thought of u so I came here lol
;ALSKJF;LASJKF;LKJF THE CB WHERE THE ORIGINAL CHOREO WAS HER DIGGING HER HEELS INTO A MAN'S THIGHS????? THE MV WHERE SHE TIES A MAN TO RAILROAD TRACKS?????? THAT TAIL????????? god this is such a fucking stupid take i'm so sorry you had to read any of that anon. anyways here's my analysis post on the costumes in the tail mv and how they illustrate sunmi's (character's) reclaimation of power and masculine imagery.
but besides tail specifically, there is actually something i want to talk about here in regards to how this particular take smacks of an inability to understand basic critical and media analysis theory.
when you say that something shouldn't be enjoyed or engaged with, you imply that there is a should; a 'correct' way to engage or interpret a work. and there is NO correct way to interpret art. a massive problem with social media is that there is a hegemony on moralistic opinions. you have to have a 'good' opinion, you have to like the right things and hate the right things and why. because reasons. because some anonymous icon on the bird app said it was male gazy and therefore that apparently means it's bad. and yea i'm gonna sound like a fucking crank about this but you need to do your own readings. the male gaze is not a code of ethics, it is a theory of media analysis. and theories are tools that are meant to help you better understand the life you live and the ways that you engage with the world. YOU are the one that uses the tool, that makes the choice on when and how and where you use that tool, and also if you take into account the information that that tool provides. it's all about the nuance. unfortunate that the internet went and shot it in the back.
#nuance is dead long live nuance i guess#kpop questions#sunmi w#also honestly this take also screams of internalized misogyny#like these people are recognizing that something might not be for them so they immediately decry it as being bad#(im assuming these people are mostly cis str8 female bc that is a big demographic of kpoppies but of course this may not be true)#theyre unable to conceptualize any perspective outside of their own so therefore it HAS to be male gaze. obvs.#like why are you going after an artist that is known for having strong creative control over her concepts#have you literally not seen a single thing sunmi has done in the last four years???????????? did i hallucinate noir?????????#like please god get a grip and go read a book or just take a basic media analysis class#tail was for the bisexuals sorry i dont make the rules#ok i am simplifying a lot of this there are much longer discussions to be had here#text#answers#like here's an example: i just got back from going to see mamma mia live#and it was some of the most fun i've had at the theatre in a long time!#does that negate that the script has problems? no! but i am aware of those problems despite my enjoyment!#its very simple really#sorry if this sounds kind of angry this isnt directed at you anon#like imo u made the right choice. seeing something fucky and going to ask a question about it to someone who's opinion u trust#when u dont have the personal knowledge base to inform yourself. that's v smart and a sight lot better than many other people#not that im an authority on any of this bc im very much not. but if i can help fill in some knowledge gaps im v happy to
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My friend shared with me this reddit thread where someone outlined a list of features they claim are “missing” from CP2077, and because I’m me and like to rant, I wanted to go through it and agree/disagree based on what I think should or shouldn’t be in the game.
So probably spoilers below, at least for gameplay.
- Walk toggle for keyboard.
Agree.
- Key re-mapping for certain elements.
Agree. The game has some rebinding functions, but not enough to be honest.
- Accessibility features missing (ie: text scaling for menus).
Agree.
- In-game benchmark feature.
Personally, I think this is somewhat extraneous and I wouldn’t knock a game for not having it since most games don’t, but sure if they add it I wouldn’t complain.
- Dash should be a separate key and not a double press of walking key.
HARD agree. It’s beyond me that they thought it was okay to have that as-is, honestly. It makes moving around while sneaking a huge pain because you accidentally dodge which puts you into a standing position which can reveal you easily. At the absolute least, they should disable dodging when crouched, but ideally allow it to be rebound to something else.
- Crouch and skip dialogue should not share the same key.
Again, HARD agree. It’s possible to rebind the key (I certainly did) but something I noticed is that, while the dialogue no longer skips when I press crouch, it doesn’t seem to register the crouch button at all while in dialogue, meaning you can’t uncrouch if in dialogue.
- The minimap is too zoomed in to be helpful in many cases.
I only noticed this as an issue while driving, personally. You’ll be going 90mph down the freeway and not know that your turn is coming up until you’re already 90 miles beyond it. Outside of that, I’m not sure why you’d need the minimap zoomed out but hey if it fixes it while driving, I’m for it. Agree.
- Missing a toggle aim feature.
Quality of life, sure. I won’t use it, but agree.
- Ability to respec attributes (Note: Existing item respecs perks only)
Personally, I disagree with this. I think respeccing perks is fine because some of the perks are kinda lame so I can understand wanting to undo that, but I feel like respeccing attributes would sort of negate the purpose of developing a character a certain way. It makes multiple playthroughs more valid, forcing you to develop your different characters different ways. Sooo disagree.
- Ability to disable objective marker.
Agree. Mild nuisance to be sure, but still a nuisance never the less.
- Ability to lower ADS sensitivity.
Quality of life, sure. Agree.
- Add proper ultrawide (21:9, 32:9) support.
Quality of life, sure. Agree.
- Add loot by area or/and autoloot feature.
Eh... I don’t know. I think there should be a “scrap item” button when looting added but I’m unsure about a loot all or autoloot feature. It’s a change that I personally think falls under “optimizing the play out of the game”. Disagree.
- Add “stash all” feature.
And then some. Inventory management is atrocious in this game, it’s actually unreal how they thought it was okay to ship it like that. You can only manage one item at a time, and the UI needs to completely reload each time you do. It’s obscene. Hard agree.
- Add transparency option for HUD elements.
Quality of life, sure. Agree.
- Add way to remove mods from unequipped weapons.
This was actually sort of news to me. I’ve just been scrapping weapons I unequip with the mods still attached, assuming the mods were just going back to my inventory. Evidently that’s not been the case, but I haven’t actually noticed it as an issue because mods are so frequently found. A bit arguable, to be sure, but I don’t see why guns couldn’t return their mods automatically when dismantled. So agree, I guess.
- Add toggle mouse acceleration.
Quality of life, sure. Agree.
- Driving markers and onscreen trajectory (alternative GPS).
I don’t actually know what this means. Does this mean have the line leading to your objective be in-world as opposed to the minimap? I can maybe see that being a thing, I guess. If that’s the case, agree.
- Body slider customization (height, weight, muscle mass).
Eh...I’m ambivalent on this one. It seems extraneous in that it’s unnecessary and just something someone wants rather than something the game strongly needs, but at the same time, with as much marketing that went into how customizable your character is in this game, it’s sort of depressing how poor the character customization really is. Because of that, part of me wants to agree with this, on the grounds that the game was sort of sold to us this way. So I’ll say I tentatively agree.
- Very few options for some of the character creation features (hair colour, tattoos, skin complexion, scars, etc).
See above.
- Animations for eating and drinking (excluding scripted ones).
The problem with adding animations to consumables is that not only would you need one for each type of consumable but that the animation would then need to completely play out each time, which can give players burnout. Going to have to disagree with this one.
- Unable to remove underwear outside of inventory.
I assume this means giving the player the ability to run around stark naked as opposed to in your underwear, and weirdly enough I have to agree. Much like the character customization, a significant amount of attention was paid to the fact that this game has nudity, and yet nothing is done with it. Even in the areas where you’d expect nudity to play a part (I.e. having sex, showering, etc.) it doesn’t, so it begs the question why even implement it?
- Vehicle customization.
This is going to maybe sound odd given my next answer but I kind of agree with this one to an extent. You can buy a fair amount of vehicles in the game, but you can’t customize any of them. At the very least, changing it’s colour and/or design I think is warranted.
- Apartment customization.
This I disagree with, again, to an extent. This isn’t Fallout 4 or the Sims, I don’t think there needs to be a fleshed-out feature to decorate your apartment. I do however think that some changes to it would be nice, even if they’re just preset changes. Like maybe the layout of misc. objects in your apartment changes as time goes on. Shit moves around, I don’t know. Or maybe you can pay for preset additions, like buying a lamp or poster or something that always goes in the same spot, but lets you feel like you live there I guess. Ultimately though, this is completely extra and unnecessary. Disagree.
- Cosmetic slots or transmog feature.
Hard agree. Again, customization of your character was made out to be a big deal, so let us wear the clothes we want to wear. The number of times I’ve had to run out in a skirt that says “Bitch” on it and a bra as a man simply because they’re my best clothes is unreal.
- Very few actual merchant stores in quantity and variety.
Quantity, I somewhat agree. The map could do with a few more of each type of merchant, although the map does sometimes already feel cluttered so perhaps not. Variety however, I disagree. I think there’s plenty variety in terms of merchants, I’m not sure what else you’d need. There’s merchants for guns, clothes, hacks, cyberware, resources, and consumables. What else is there.
- No garages or parking lots.
I assume this is related to owning multiple vehicles which I don’t yet so I’m not sure I understand where this argument is coming from. There is a parking garage at your apartment, so I don’t see why that couldn’t be a garage you can use, but ultimately I can’t weigh in on this without more information.
- Crowds have low level of reactivity and awareness to the game world.
This one bugs me because it’s like how much reactivity do non-interactable NPCs need? They run away from cars and violence. They say “oh shit” lines when you’re driving into them or shooting near them or they see a body, etc. What more do you need? Gonna have to disagree.
- Very few interactive NPCs outside of missions with meaningful dialogue.
See above and literally every open world game ever.
- Very few options to meaningfully construct a personality to V. You get to choose mission endings, but not an actual persona.
I disagree, I think you can pretty comfortably pick a persona for V. I mean it’s not the most advanced system in the world, no, but every game is going to limit your options. You can choose to be an asshole, a scumbag, a nice guy, honest, a liar, competent, incompetent, etc. It all depends on your attributes and what dialogue options you pick really.
- Lack of non-action oriented stories and quests about meaningful themes of cyberpunk dystopia.
This one I sort of agree with, but then again I’m a huge philosophy nerd so I generally can’t get enough philosophy in my games. I want every game to be as deep as Bioshock. I still have a long way to go in CP2077, so perhaps the quests get better, but many of them I’ve not found super interesting. Some have been memorable, sure, but very few, and of those not many are memorable for fitting the Cyberpunk theme explicitly.
- Player cannot smoke.
This one is just funny to me because, yeah in an RPG it’s not ideal to railroad the player, but because of the way the story goes, V doesn’t smoke. All so they can have a few funny lines of dialogue in the story, but w/e I’m okay without smoking.
- Weapon mods and skill trees largely irrelevant outside of marginal and mostly numerical improvements to combat.
I kind of agree with this. To be honest, I don’t even look at any of the stats outside of DPS and I get along just fine. I am playing on normal, so perhaps at a higher difficult these things matter more, but I can’t imagine how much more. So sure, I agree.
- Lack of emergent gameplay events in the game world (ie: dynamic and random triggers).
This falls under “how much is enough”, similar to the bit about the NPC interactions. From what I’ve seen so far, the only in-world ‘events’ that transpire are shootouts between cops and gangs that aren’t marked on your map as predetermined events. Could there be more? Sure, I guess. Does there need to be more? Eh, not really.
- Unable to alter character’s appearance (barbershop, tattoo parlors, plastic surgeon).
Agree. One mission I did, one of the rewards I received was a tattoo which made me think I was going to frequently unlock new customization aspects like that, but it ended up being a piece of cyberware for some odd reason. I think it would be neat if you didn’t have every bit of customization unlocked from the start and could change your appearance as you go unlocking more things.
- Lack of character reflection outside of the few mirrors available. This furthers the disconnection between the player and the character.
This was something I was thinking about genuinely, when standing in front of a mirror. A mirror has to be ‘activated’ in order to start showing your reflection, which I thought was odd, but I assumed it was because of performance issues which makes sense. At one point, even though my PC can’t run the game at ultra graphics, I switched over to it to see if mirrors would reflect all the time but they do not. I don’t however think we need to see our character all the time but more would certainly be better.
- No ownership of items (you can rob NPCs under their nose).
Yeeeeah, this bit I find kinda odd to be honest, especially because the UI for looting items is red which is commonly the colour used to denote “this item is owned and picking it up constitutes as theft”. Part of me thinks that the reason items don’t have ownership though is because of how clunky the stealth system is. There’s no way of knowing if an NPC can ‘see’ you or not. I feel like this is also why when you break a glass bottle or something, it doesn’t alert enemies because that would be so broken in this game because things explode all the time for no reason at all, you’d never be able to steal period. So I feel like no item ownership is because the developers know their game wouldn’t be fun with it.
- No prison or lasting crime system.
The lack of a prison is sort of explained (very briefly) in-game. The prisons are just way too overcrowded, and the police are basically a paramilitary organization who shoot on sight anyways, so there’s really no need for prisons. That said, committing a crime doesn’t have lasting consequences but again I think this is because the game knows that it’s too clunky to punish players for that. Driving is so wonky in this game, imagine if running over an NPC punished you beyond the small threat of police intervention? It would be unbearable.
- Wanted system is largely underdeveloped, with cops spawning out of nowhere and disappearing shortly after.
Yeah it is a little scuffed how cops just appear, that I will agree with.
- Cybernetics lack variety in meaningful choices that alter gameplay (except for limb weapons). Deus Ex has far more impactful mods that actually change the way you approach combat.
While I do sort of agree with there being a lack of variety, I feel the comparison to Deus Ex is a bit unfair. Deus Ex used cybernetics as it’s skill tree/progression system. When you leveled up in Deus Ex, you installed new cybernetics. That’s not the case in CP2077 though. I do however believe that outside of the legs, arms, and hands, not much really changes. I’m not sure what else they could do, but more would certainly be nice.
- The lifepaths are frustratingly brief and have little impact other than dialogue choices. V is essentially the same character regardless of path.
I can’t speak much to this because I haven’t even finished my first playthrough yet, but I will admit that there doesn’t seem to be a whole lot that comes from your lifepath. I’m playing as a Street Kid, and as someone who supposedly grew up on the streets, running with gangs, getting to know everyone, etc., it seems like there should be a bit more maybe. Like maybe Street Kids start with more gang rep because everyone knows who you are because you grew up together. The game tries to explain this away with “you went away for two years and have just recently come back” but right off the bat you meet one of the fixers who you knew and worked for before you left as if you were old friends, and two measly years is not enough for everyone to just forget who you are.
The traffic AI is lackluster and there are too few cars driving around for a large metropolis.
Disagree. There are plenty of cars for a reasonable driving experience. I don’t know if this guy was expecting bumper-to-bumper LA traffic or what, but there are plenty of cars to make the world feel alive and full while not being obnoxious and make driving impossible.
- Trains were obviously cut, even though the whole infrastructure is visible.
I genuinely don’t even know what this is referring to so I won’t comment on it.
- The world interaction is quite minimal. Among items that should be interactive: chairs, benches, toilets, stools, sinks, gym equipment, light fixtures, restaurant menus, smartphones, taxi, trash bins and dumpsters, most merchant stalls, microwaves, dancing floors, gaming tables, arcards.
This is a lot but some of it I agree with. You should be able to sit down on a lot more chairs, but at the same time I kinda understand why you can’t. The world is littered with places to sit, so much so that “Press F to Sit” would be on your screen 99% of the time. Taxis I was actually extremely disappointed were not in the game. The game literally sets up from the beginning that being a passenger in a car is a thing which gives you the impression that it’s a thing that can happen often, and that you’re able to either sit through the car ride or skip it altogether. I thought for sure that fast travel was going to constitute you hailing  cab and it taking you to wherever you’ve marked on your map, with the option to sit through the ride or skip it at-will. It’s actually a huge disappointment that that’s not the case (I even had my friend who is playing as a Corpo test whether Delamaine was specific to Corpos-only but alas, it didn’t work).
- You cannot preview wardrobe and weapon purchases.
I’ve not actually bought any guns or clothes so I can’t comment on this.
- There is no reliable cover system.
This one is odd because there is a cover system, but it’s only a weird hint of one. If you’re crouched by a low wall and you aim your weapon, you will peak around the wall, but it’s very finicky and poor. I think the game could do without one altogether, but the fact that there’s a hint at one already implies it’s intended, so it needs reworking.
- Loot system is overdone, invasive and distracting. You are constantly showered with redundant and marginally better items and have no attachment whatsoever with your fashion and weapon choices. (Dear god, I hate this one).
Hard agree. This seems like somewhat of a repeat to an earlier one about not being able to really customize your character out of necessity to wear whatever is best. Loot is prevalent, but hardly ever relevant.
- Enemies are too spongy and level design forces frontal assault way too often.
This one is interesting because I almost agreed with it until I played the game a bit more. In fact, I might’ve made a post about this before, I can’t recall, where I said that it didn’t feel like stealth was always an option. In many cases, I stand by that statement. The stealth gameplay specifically isn’t always an option, which is frustrating. If you’re like me, and you’re using stealth with quickhacking, then it becomes way more relevant. Being able to breach into a camera network and kill everyone with quickhacks is amazing. However, the game seems to somewhat punish this style of gameplay for some odd reason. I will go through and systematically kill everyone via cameras from outside the building, but the moment I step into the building, more enemies will show up out of nowhere. It’s not just that they’re hiding in areas outside of the cameras view, no they literally spawn into existence the moment you go inside. It’s really jarring, odd, and kind of unfortunate. Oh and as for sponginess...eh, yes and no sometimes. Weirdly my quickhacks sometimes one-shot enemies, and other times it takes like 8 quickhacks to kill one enemy. It’s seemingly random, or a bug, or something. I’m not sure.
- Robotics and drone control largely absent (outside of scripted missions).
Hard agree. I was genuinely shocked to find out I couldn’t control turrets when they started popping up more frequently. Drones I can let pass because they’re mobile and therefor a bit more complex to code properly I guess, but turrets are child’s play to code. They’re literally the same as cameras but with guns. It’s really odd that you aren’t even given a perk that’ll let you control them.
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ds4design · 7 years
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What It Means To Be A Woman Who Loves Racing
Being a woman who loves racing is exhausting.
Being a woman who loves racing means wanting to go to a race but not wanting to go alone, because going alone means subjection to harassment. When I went to a 2015 Pirelli World Challenge race, I had men ask for pictures with me because they “try to get pictures with sexy little things at every race they go to.” During that same weekend, a man sat next to me in a grandstand, his three friends surrounded me, and he proposed a bet: we choose a car, and if his car wins, he gets my number and a kiss.
At the IndyCar race in Toronto, during the two hours I was at Friday practice by myself, the man who approached me confused IndyCar with Formula One, protested when I tried to correct him, and wouldn’t accept me trying to leave until I told him a made-up boyfriend was waiting for me to bring him his tickets at the gate.
Being a woman who loves racing means constantly being questioned and second-guessed. The round of questioning a woman is subjected to feels more like an interrogation than a friendly conversation. When I’m asked how I got into racing, it’s because I need to prove my worth as a longtime fan and not just as some silly girl who decided to show up to a race one day. There’s almost a set script. “Who’s your favorite driver? Team? Why did you choose them? Why did you travel for a race? You really like racing that much?”
Being a woman who loves racing means that if you fail any one of the many qualifications and requirements you’re supposed to meet, you can’t be a real fan. I can see the disdain—the exact moment where I’m written off—when one of my questions falls short of expectation. Oh, you haven’t been a Formula 1 fan since you left the womb, well… Oh, you don’t understand the complicated engineering terms I’m throwing out to you, well…
Lovable F1 backmarker Marussia, repping America proudly on its endplates in 2015. Photo credit: Lars Baron/Getty Images
Being a woman who loves racing means being constantly undermined. When I told men I was a Marussia fan, they wanted to know if I was aware that they were the worst team on the grid. When friends told men they were Mercedes fans, they rolled their eyes and wrote it off as the woman choosing the team they saw at the top of the time sheets. When I support for a driver, more often than not I’m asked if I support him because he’s cute.
Being a woman who loves racing means having to choose between being vocal about the problems in motorsport—and there are many—and being silent, subjecting both yourself and your fellow women to more of the same. It means being branded a “rabid feminist” if you criticize. It means hours of arguing. It means stating your point over and over and over, to one man after another. It means no one listening to you, to the case you’re making, to the logic you’re presenting. It means standing up for yourself, and having your experience undermined in the face of the status quo. It means “Can I just play devil’s advocate for a second?” It means “tradition.” It means men scrounging for every example they can to shove in your face and say, “See? This one single woman doesn’t believe in what you’re saying, stop being so sensitive!”
Being a woman who loves racing means you don’t have the luxury to get to see yourself in motorsport in a non-visually appealing way. It means grid girls holding signs on the grid. It means women with sponsor logos branded on crop tops and booty shorts. It means women posing next to cars. It means women as decoration next to the drivers at events, on podiums. It means albums of photos on Motorsport.com titled “Paddock Beauties.”
This year’s Daytona 500, where the Monster Girls were out in force. Photo credit: Jonathan Ferrey/Getty Images
It means seeing the exact moment when a man stops seeing you as a person and starts seeing you through the heart-eyed lens because “wow, you like racing?” It means a barrage of unanswered DMs from men who all want to get to know the girl who watches F1.
Being a woman who loves racing means some iteration of the above, every single day, for as long as you exist as a visible feminine presence in the sphere of motorsports. And y’all, I am tired.
Which only makes it worse when shirts like the “Girls who love racing are rare. Wife ’em up” make their rounds, and you have to watch the people you admire—drivers, pundits, fans, and friends alike—take part in perpetuating a stereotype that you spent every day trying to reverse. For them, it’s a justification for their behavior, justification to not have to think about what it means to reinforce the objectification of women in a male-dominated sport, justification to sit back and let the status quo run its course. For women, it’s a step backward that we now have to redouble our efforts to overcome.
I know that these things aren’t done intentionally, or with malice. I know that for many, it seemed an innocuous enough shirt. But that doesn’t negate the fact that this kind of thing is Not Okay and does more harm than good.
It doesn’t negate the fact that the people spreading this kind of message are the ones who have the power to be heard and taken seriously and therefore need to be more conscious of the things they’re saying. It doesn’t negate the fact that it creates a climate detrimental to female race fans – and yes, even female race fans spreading that same message.
A group of female fans watching qualifying for the 2009 F1 European Grand Prix. Photo credit: Ryan Pierse/Getty Images
The group of fans that I attend races with is entirely female. We’ve met, traveled the world, and watched races together—all of us women. It’s one of the most passionate, well-informed, friendly, funny, and incredible groups of race fans that I know.
And yet not a single woman in that group has been afforded access into the world of motorsports fandom with the same ease as a man would have. Not a single one has been free from criticism, ridicule, questioning, or objectification. It breaks my heart that such a talented group will have to fight tooth-and-nail just to achieve a fraction of the respect they deserve. This is not the kind of welcoming committee I want to see represent my sport.
I don’t treat racing events like parties of the eighteenth century. This is not me presenting myself in my quest for a husband. I don’t attend to be “wifed up” by starry-eyed men seeking their manic pixie race car dream girl or ogled by those who think any woman at the track is there for their specific entertainment. I don’t attend because I want to steep myself in an a testosterone-drenched atmosphere where I am exclusively singled out, objectified, or harassed because of my gender.
I go to racing events for one reason, and one reason only. I am woman who loves racing, and I’m just here to watch race cars and have a good time. I only ask that I be respected for that.
This post originally appeared here on The Grid Girls podcast co-host Elizabeth Werth’s blog and we wanted to share it. You can find Werth on The Grid Girls podcast here, on her blog here or at numerous tracks throughout the year.
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