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#digimon 2020 psi
froggie-bolt · 10 days
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Random Taichi headcanon:
Taichi would absolutely prefer to talk to someone in person rather than over the phone
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Digi-see? Digi-hear? The "complete season 1" of the Digimon Adventure 2020 English dub is coming to Hulu in July! You can read more about it here!
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pestopastaenjoyer · 1 year
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here to remind you all abt this
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chimera-gui · 2 years
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So the second I saw this artwork, my mind immediately jumped to the song X-treme Fight from Adventure 2020:
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animegenork · 1 year
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I have waited 3 years to listen to Zeno Robinson and Ben Diskin in the Digimon 2020 series... I guess I might have to wait longer
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digitalgate02 · 1 year
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Y’know, one of the things this fandom seemed to be divided into two parts is about Frontier and Takuya’s “Dark Evolution” in the story. Some pointed it was “Vritramon rampaging phase” in the story, and some would consider “Takuya reverting into Flamon” as the dark evolution of this series.
First, what are the characteristics of Dark Evolution, according to the older three series + Savers? Mixing strong negative emotions and forcing your digimon to evolve. All cases of Dark Evolution before and after Frontier were like this. (I know, the OG Taichi was mostly by being a reckless idiot, but i like to think the novel version explained something a little more about this event)
Character has strong negative feelings and then forces their or someone else’s digimon to dark evolve into a mindless beast. – That’s how things worked in Adv’99, 02, Tamers and Savers.
(you may notice that instead of Daisuke dark evolving his partner, it’s Ken who forces a dark evolution on Taichi’s partner. Which implies yeah anyone could do that. Funny enough, Ken also fits the criteria established in those series: He is a self-absorbed and arrogant kid, so those emotions are mixed in the mix and this is why he evolves Agumon into SkullGreymon first. He only manages to get MetalGreymon virus after he cheats with his Evil/Dark Spiral. Meanwhile Daisuke lacks malice, lacks negative feelings. So he’s just a dumbass in ep 22 getting into trouble in the process.)
However, Ghost Game brought a new view of this concept by introducing GulusGammamon. As you can see, Gulus is a dark evolution (somehow) and it differs from every mindless-beast-on-rampage case we watched until now. But before going into GG take on it, I’d like to talk about the peculiar case in Adventure’s reboot series (aka Psi, or Adv:2020) first:
So, one of the things we saw in the episode from the reboot is that Taichi was getting consumed by the dark miasma around the place. We never had something like this before as well – this series was trying to “corrupt” Taichi too. The last time we saw a “tamer” corruption was on a Drama CD which was more a very weird and for fun story (this was done before the Drama CDs for digimon started to get serious stories) than something to take seriously. Anyway, the reboot was trying to corrupt Taichi first. Second is… Taichi dies for a moment which triggers Agumon’s dark evolution based on Agumon’s strong feelings (and the dark miasma, probably). This is going to be reused in Ghost Game, actually.
Now, back to Ghost Game!! Fun facts for you: Gulus is the only Gamma-form to not have a ring on his wrist/paw. Also, Gulus does not need Hiro to evolve either! But it was triggered by Gammamon’s strong feelings at first – when Bokomon died in front of him. Other cases were probably for survival in a life-or-death scenario for him or any of the trio. Gulus’ has another speech pattern from the other Gammamon forms, and the most important detail is he’s totally sentient. Gulus is more like another personality to Gammamon than being a feral beast in rampage.
But what can Ghost Game help us to decide which “dark evolution” scenario counts for Takuya/Frontier?
First of all, if we ignore Takuya for a moment, Frontier already has a “dark evolution” character – Kimura Kouichi. Duskmon and Velgmon are evil forms, and they’re purified into Loweemon and KaiserLeomon later. And heck, Kouichi himself is the “Warrior of Darkness” c’mon guys!!
BUT, Kouichi’s role is most suitable for the “redeemed villain” category. So yeah, which of Takuya’s cases suit the dark evolution criteria?
I’d like to reveal that, maybe, Frontier was ahead of its time. Because now that we got Ghost Game to break the norm and show us a new approach from this concept, it can help us here to notice Flamon was sort of a dark evolution for Takuya.
Frontier already makes clear that the Beast spirit forms cannot be controlled that easily, and I’ll shamelessly plug Shiha’s meta about everyone’s cases here in case we start the discussion about Izumi again.
So if we consider Vritramon the “dark evolution case”, you could say most of the kids in Frontier had it too. Which is odd, right?
But, if you consider Flamon an unusual dark evolution case, one like Gulus is now, it makes some sense. Dark evolution in the Digimon franchise is sort of “punishment” for not raising your digimon correctly – It’s a challenge, and you have to beat this obstacle to gain the new power/form to proceed. Dark evolution does not always mean “evil form” as well, just, as Gennai puts it in the end of Adventure, “a form not suitable for certain occasions” – So this concludes my thesis that Frontier started the unusual dark evolution forms instead.
Thank y’all for reading~
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elecmon · 2 years
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24 - and all means all!
24. Favorite songs of all seasons?
Jokes on you I only listen to the digirap on repeat 24/7
Adventure-
Hey digimon + Si tu lo Deseas (Latino American Spanish dub opening) + Butterfly (but with preference to the final version where it's all the kids & their Digimon singing)
Adventure 02-
Here we go, Run Around, Let's kick it up, Brave Heart
Tamers-
Biggest Dreamer (Latino American version + Japanese opening)
Frontier-
ENGLISH DUB FRONTIER OPENING ON LOOP FOR 3 HOURS, also fire & with the will are FANtastic
Data Squad//Savers-
BELIEVER
Xros Wars//Data Squad-
NEVER GIVE UP AND NEW WORLD ARE BOTH AMAZING
Young Hunters-
STAND UP
Appmon-
DIVE IS ICONIC
Adventure 2020 Psi-
I don't remember the name but that ending song where doing random slice of life stuff and Mimi and Palmon are dancing
Ghost Game-
Faction and I've only seen like 4 episodes so idk about other songs yet rip
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variouscolors · 1 year
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[Pinned] Welcome!!
Since we got this new feature, i’d like to take advantage of it to make clear people are aware of this blog’s etiquette.
The text below is an updated version of the rules (est. Feb/05/2022) which you can find it on the [Menu] in the desktop version of the blog. But I will be linking a few pages here for mobile users.
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[Crossover list] • [Muses] • [Database] • [Lore] • [Ships] • [AU] • [HC] • [ART] • [Tag list]
Blog Status: Currently on depression season + trying to work on a few personal projects (YPD is one of them)
prev. url: @digitaladventurers
Rules below:
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○ About Ni:
I’m Ni/Nina AKA digitalgate02 (She/They) and I’m 20+ I ask you: if you’re a minor please leave because I won’t interact with you & if you don’t i will softblock and perhaps block you if you insist. [full bio at the end of the post]
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Thank you for passing by and please read all of this page, because some etiquette & info are present here:
Firstly, Personal blogs/Non-RPers following it please do not reblog any of my posts/art unless I state on the tags or on the said post that it is OK to be shared. I usually put warning of what can and cannot be reblogged. This is an RP blog and it can make me quite uncomfortable with it.  Also, if you reblog something here, I might silently block you unless you have a RP sideblog.
I tag things that make you uncomfortable, but please let me know on your about/rules pages OR warn me privately (IM or Askbox) so I can make you feel comfortable by following me.
Please TAG your N/F/S/W s/e/x & s/m/u/t posts.
I don’t follow for follow count. Also, I’m not mutuals-exclusive which means if I feel fine with you I will reply even if I don’t follow back. • I only follow multi-blogs from friends or if are digimon-only. I get a huge anxiety attack thinking i will be ghosted.
PLEASE BE 18+ YEARS OLD BECAUSE SOME OF THE CONTENT IN THIS BLOG IS MATURE. Please unfollow to not be soft-blocked. If soft-block does not work, you’ll be permanently blocked;
Please do not use passive-aggressiveness with me, it makes me uncomfortable. I only allow it to be done with my muses, but not with myself. • I don't need to make a note/rule about etiquette and not being a mean spirited person right? I don't want any anti-LGBTIA racist xenophobe following me and my other accounts.
The portrayal I mostly use for this blog is from both BR dub and JP version. I have zero idea about the US dub (or any other) so please be gentle with me. • I like 02 epilogue, Kizuna, 02TB and Adventure 2020 (Reboot/Psi) & I also have my own “epilogue AU” project, with a verse on this blog. If roleplaying with either of those is a big NO-NO for you, let me know and any foreshadowing or reference for them will be totally avoided. Also you can blog tags which has “kizuna” / "02tb" / “Adv2020″ / “digitimelines” / “epilogue” in it. Check the masterlist tag for details. • I’m canon divergent regarding some material: ▽ and Wonderswan games, as example. • For non Adv-verse muses, all of them are post-series unless stated in the tags. • I go with JP terminology & names, but I’m totes fine with dub names. If you start a thread with them, I’ll tag along with it. But if I’m the one starting it I’ll go with what I’m used to.
 I’m OK with duplicates/multimuses, all I ask you is please PLEASE do not compare or expect me to write my canon muses the same way as the others or you. If I get anyone doing that to me, I’m considering blocking. Same for anon questions trying to control how things are portrayed, aka “canon police” . As said previously, I go with BR dub and JP version for portrayal. • I do a lot of research and also analysis about some characters back and forth. However if you need to correct me about some incorrect information, please be polite and nice. I swear if you be aggressive/angry or passive-aggressive around me there’s chances of your message being misunderstood and causing me anxiety.
I know shipping is cool, but to ship stuff with me, you need to at least have been my acquaintance or a friend. Also must get totes permission from you to make some advance, like dating and marriage. • I do not s/m/u/t, sorry I’m actually not okay-ish with this kind of thread stuff and I blacklist those to avoid seeing it. • Ship-teasing is OK, and I do it most of the time!! But if you’re not okay or feel uncomfortable, tell me and muse won’t do those. Some of those kids are totally snarky and won’t lose the opportunity, however only if you’re fine with it. • I multi-ship a lot, but there’s some stuff I might be NOT OK-ish with like shipping minors with adults, digi/human or incest. I usually ship my muses as teen or young adults, or adults. I won't hesitate to block if you try to ship my adult muses with children, or a digimon with a human muse, or incest.
Please have some common RP etiquette: No godmodding, mind-reader,  etc. • Also please please, turn ask posts into normal posts, and trim them as well. If you can’t do it, please let me know and I will gladly do it for you. • Small actions like “following your muse” “passing an object to your muse” are OK, but if you have some doubt of what it is acceptable contact me first! • Please don't touch my muses without asking me first. Not this is about them, but more like... about how i don't like these kind of actions done before giving me some awareness first. Actions like hugging or giving head/back pats are OK, but things more aggressive like kissing or physical harm must be warned to me via DM. Sorry, I don't do those things to the others so you shouldn't do them to me as well.
 I love plotting & discussing stuff, so if you have that crazy idea or some angsty plot or just a funny prompt to be written with me, I’m always open for new things. For new friends & discussion. However, I tend to get quite fired up when discussing about the things I like/dislike. If it happens I’m apologizing right now for it.
Crossovers are my jam, but I kinda of put some limits on it. Like, I have to actually have small knowledge about the series to be able to put my muses in those other worlds if it is an AU setting. There’s a list of which series I’ve watched, I follow or simple enjoy.
I’m totes OC-friendly, but please let me know about your muse first. Because I love creating OCs too and I know it is hard to find canon RPers who’re okay-ish with OCs. • If your OC is related to any canon character I write, please let me know first. I get totally uncomfortable when people starts interacting with my muses like if they already know each other, so please let’s discuss and plot relationships together first!!
This blog is not a meme/icon resource, but you can get the icons i share at @goggle-digicons (aka the old blog now archived + working as digimon icon warehouse) • My icons with my fanart are exclusively for myself, but i have given permission to @yagamitaichi to use my art before in the past. So yeah, if you ask me first i won't mind lending some of my doodled icons to be used. If you steal them, i will block you asap.
○ I used to have a password, since not everyone sends it (tho it does not mean I won’t RP with you) I ditched that requirement. But if you still want to send me one, just sing “Brave Heart” chorus’ last line. I’m assuming that everyone reads this page by the way… ○
Icons credits: Tumblr: @7digitalheroes | @goggles-and-noodles | @digimon-icons | @iconwarehouse | @ofcanalave | @qtpiecaps | @guiltfreeicons | @blujaerps | @facexclaimxcafe-blog | @fractalflare (AU Mimi icons made by @notsobubbly btw) Live Journal: [1] [2] [3] [4] [5] [6]
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About Mun:
Hi I’m Ni (She/They; 20↑) , I love Digimon in general but the series I work more is with Adventure series. I’m Ace/Panromantic, use she/her or they/them pronouns please. I’m a scaredy-cat kind of person who get nervous and anxious at first, but once we start bonding I will drop those and be more of myself.
I love to learn new things, so please correct me if needed but without yelling at me because I kinda of hate being yelled at, bad bad personal life experiences. My muses, despite some being quite closer to my personality are NOT me so please be aware of the differences between muse and writer.
I get super duper fired up when talking about the things I love the most. However I can be quite harsh and critic about said stuff as well. I tend to get a lot of brainstorms so if I’m messaging you that much please tell me and I will slow down my pace. 
I also get excited when writing a thread, so I tend to reply hella quick while I still have in mind what to say. Don’t rush me, but give me small reminders if I forget to reply since there’s a chance I actually forgot to or thought it was your turn when in fact I hadn’t reply in the first place.
I also draw. Like, a lot. Quite compulsive. Some of my non-canon-material icons are my own art. And I feel a bit uncomfortable by using other people’s art WITHOUT their permission. So yeah, I do my own fanart icons… When I get energy for those.
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afaithy · 4 years
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Maybe Summer will come again
It's been a few rough days for me. I've been trying to keep myself positive, but sometimes real life can be tough.
A lot of things are happening, and a lot of uncertainties are roaming my head. I feel like my sanity is hanging from a very thin thread and I am worried I might end up in depression.
Perhaps somebody out there is sharing this feelings and I hope that if you read this you know that even in the darkest days, the sun will eventually come back again. At least that was the thought I had while coloring this drawing. The composition may not be exactly what I am writing about since the artline was done long before I was having this existential crisis, but the coloring was.
I hope everyone can find a little happiness in this art
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marril96 · 2 years
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When your friend spends some time on Twitter.
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froggie-bolt · 1 year
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Nah because the look of happiness and joy on Tai’s face when he sees Koushiro show up to save them is great
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mat2modblog · 2 years
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So I just discovered Keramon X exists and has Algomon eyes all over it.
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shihalyfie · 3 years
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About the Adventure: reboot, the likely reason why it exists, the question of target demographic, and whether I would recommend it or not
I think this reboot has been kind of a strange outlier in terms of Digimon anime in general, in terms of...well, just about everything. I also feel like everything surrounding it has kind of been giving us mixed signals as to what the intent and purpose behind the anime is -- well, besides “cashing in on the Adventure brand”, but looking at it more closely, that might be a bit of an oversimplification.
I’m writing this post because, having seen the entire series to the end for myself and thinking very hard about it and what it was trying to do, I decided to put down my thoughts. This is not meant to be a review of what I think was good and bad, but rather, something that I hope will be helpful to those who might be on the fence about whether they want to watch it or not, or those who don’t want to watch/finish it but are curious about what happened, or those who are curious as to why this reboot even exists in the first place, or even maybe just those who did watch it but are interested in others’ thoughts about it. I'm personally convinced that -- especially in an ever-changing franchise like Digimon -- how much you like a given work is dependent on what your personal tastes are to the very end, and thus it’s helpful to understand what kind of expectations you should go in with if you want to watch something.
With all of this said and done, if you want to go in and best enjoy this series, I think it is best to consider this anime as a distinct Digimon series of its own. The relationship to Adventure is only surface-level, and by that I mean it’s very obvious it’s doing things its own thing deliberately without worrying too much about what prior series did. Of course, I think everyone will have varying feelings about using the Adventure branding for something that really isn't Adventure at all, but we are really talking about an in-name-only affair, and something that’s unabashedly doing whatever it wants. So in other words, if you’re going in expecting Adventure, or anything that really resembles Adventure, you’re setting yourself up for disappointment. But if you’re able to approach it like yet another distinct Digimon series, and the other aspects of it fit your fancy, you’ll probably be able to enjoy it much better. And, conversely, I think it’s also important to remember that this series seems to have a writing philosophy with a fundamentally different goal from most Digimon series, and since it’s understandable for most long-time Digimon fans to have their tastes built on those prior series, it’s fine and completely understandable that this reboot may not be your cup of tea, for reasons that probably don’t actually have much to do with whether it’s an Adventure reboot or not.
There are no spoilers in the following post. (Although I use some emphatic language for the duration for it, these are mostly just my personal thoughts and how I see the series and the overall situation.)
On what exact relationship to Adventure this series has, and why it’s an “Adventure reboot”
If you ask why they did an Adventure reboot, the easiest answer to come up with is “Adventure milking, because it’s profitable”, but that’s kind of an oversimplification of what the issue is. This is especially when you take into account a key fact that official has been very well aware of since as early as 2006: most kids are too young to have seen Adventure, and therefore have no reason to care about it.
That’s the thing: Adventure milking only works so well on today’s children, and Toei and Bandai know this. This is also the reason that the franchise started going through a bit of a “split” starting in around 2012 (after Xros Wars finished airing), when the video game branch started making more active attempts to appeal to the adults’ fanbase with Re:Digitize and Adventure PSP. (Although they were technically still “kids’ games”, they were very obviously aimed at the adults’ audience as a primary “target”.) The generation that grew up with Adventure and other classic Digimon anime was getting older and older, and targeting that audience would require tailoring products more specifically to them -- ultimately culminating in 2015 and the solidification of “very obviously primarily for adults” media in the form of both games (Cyber Sleuth and Next Order) and anime (tri.). Note that Appmon ended up getting its own 3DS game, but since it was targeted at kids, it seems to have been developed by a completely different pipeline/branch from the aforementioned adults’ games, so even that had a split.
So if we want to talk about full-on nostalgia pandering, that’s already being done in the adults’ branch. In fact, Appmon development specifically said that they felt free to not really care about the adults’ audience because that was tri.’s job. Of course, the hardcore Digimon adults’ fanbase is still keeping an eye on the kids’ shows, and it’s good to not upset them -- and, besides, even if we’re all suffering under the hell of capitalism, people who work in kids’ shows still tend to be very passionate about the content and messages they’re showing the kids, so they still put an effort into making good content that adults can enjoy too. But, nevertheless, adults are still the “periphery demographic”, and a kids’ show is not a success if the kids (who have not seen and do not care about Adventure) are not watching it or buying the toys. Appmon ended up being extremely well-received by the adults’ fanbase, but that all meant nothing since the kids didn’t get into it.
Most kids are not super incredibly discerning about so-called writing quality (it’s not like they don’t at least unconsciously know when something is good, but they’re much less likely to be bothered by little things adults are often bothered by), so there’s a certain degree you have to get their attention if you want things to catch on with them. Critical reception does matter a lot more when we talk about the adults’ audience, but for the kids, the more important part is how much you’ve managed to engage them and how much fun they’re having (especially in regards to the toyline). Moreover, there’s the problem of “momentum”; Digimon’s sister shows of PreCure, Kamen Rider, and Super Sentai have sometimes had really poorly performing shows (critically or financially), but have managed to recover it in successive years to avoid getting cancelled. Digimon never managed to get to that point, with sales nearly dropping to half with Tamers and again with Frontier. So in essence, Savers, Xros Wars, and Appmon were all attempts at figuring out what was needed to just get that “kickstart” again -- but things just never lined up for it to work.
So if kids don’t really care about Adventure, why would they do Adventure nostalgia pandering? The answer is one that official has actually openly stated multiple times: they want to have parents watch it together with their children. Both Seki and Kinoshita said this in regards to watching the reaction to Kizuna, and it was also stated outright as a goal for the reboot, but, believe it or not, there’s reports of this having been stated back as early as Savers (followed by an admission that maybe 2006 was a little too early for people who grew up with Adventure to be old enough to have their own kids). So the little nostalgia references in Savers, Xros Wars, and Appmon aren't really meant to magically turn the series into Adventure as much as they’re supposed to be flags waved at the parents to get them to pay attention, so that they can introduce their kids to Digimon and watch it together with them, until the kids eventually take an interest on their own and they don’t need to rely on that kind of standby as much. (I say “as much” because of course PreCure, Rider, and Sentai all are still very indulgent in their anniversary references, but they’re not nearly as reliant on it to the point of life-and-death.)
This is also why Kizuna’s existence and release date two months prior to the reboot is a huge factor in this. The reason tri. wouldn’t have done it is that it never actually reached a properly “mainstream” audience. It’s a huge reason I keep emphasizing the fact that tri. and Kizuna are two separate things with completely different production and release formats, because tri. being a limited OVA screening released in six parts over three years means that, although it was a moderate financial success that did better than the franchise’s other niche products, in the end, it didn’t actually reach the “extremely casual” audience very well. We, as the “hardcore Internet fanbase”, all know people who watched all six parts, and the difference between tri. and Kizuna’s release formats doesn’t hit us as hard because of international distribution circumstances, but even on our end, if you talk to your casual friends who barely remember anything about Digimon except what they saw on TV twenty years ago, you will almost never find anyone who got past Part 1, maybe 2 at most. (That’s before we even get into the part where a good chunk of them got turned off at the character design stage for being too different.) Sticking with a full six-part series over three years is a commitment, and if you’re not someone with a certain level of loyalty to the franchise, you aren’t as likely to put aside the time for it!
Kizuna, on the other hand, was a full-on theatrical movie with full marketing campaign that was aimed at that extremely casual mainstream audience, including a lot of people who hadn’t even heard of tri. (due to it being too niche) or hadn’t bothered to commit to watching something so long, and thus managed to “hype up” a lot of adults and get them in a Digimon mood. (Critical reception issues aside, this is also presumably a huge reason Kizuna isn’t all that reliant on tri.’s plot; Adventure and 02 both averaged at around 11% of the country watching it when it first aired, but the number of people who even saw tri. much less know what happened in it is significantly lower, so while you can appeal to a lot of people if you’re just targeting the 11%, you'll lock them out if you’re overly reliant on stuff a lot of them will have never seen in the first place.) We’re talking the kind of super-casual who sees a poster for Kizuna, goes “oh I remember Digimon!”, casually buys a ticket for the movie, likes it because it has characters they remember and the story is feelsy, and then two months later an anime that looks like the Digimon they recognize is on Fuji TV, resulting in them convincing their kid to watch it together with them because they’re in a Digimon mood now, even though the actual contents of the anime are substantially different from the original.
So, looking back at the reboot:
There’s a huge, huge, huge implication that the choice to use Adventure branding was at least partially to get Fuji TV to let them have their old timeslot back. Neither Xros Wars nor Appmon were able to be on that old timeslot, presumably because Fuji TV had serious doubts about their profitability (perhaps after seeing Savers not do very well). This isn’t something that hits as hard for us outside Japan who don’t have to feel the impact of this anyway, but it’s kind of a problem if kids don’t even get the opportunity to watch the show in the first place. While there’s been a general trend of moving to video-on-demand to the point TV ratings don’t really have as much impact as they used to, I mean...it sure beats 6:30 in the morning, goodness. (Note that a big reason PreCure, Rider, and Sentai are able to enjoy the comfortable positions they’re in is that they have a very luxurious 8:30-10 AM Sunday block on TV Asahi dedicated to them.)
Since we’re talking about “the casual mainstream”, this means that this kind of ploy only works with something where a casual person passing by can see names and faces and take an interest. This is why it has to be Adventure, not 02 or Tamers or whatnot; 02 may have had roughly similar TV ratings to Adventure and fairly close sales figures back in 2000, but the actual pop culture notability disparity in this day and age is humongous (think about the difference in pop culture awareness between Butter-Fly and Target). 02, Tamers, and all can do enough to carry “adults’ fandom” products and merch sales at DigiFes, and the adults’ branch of the franchise in general, but appealing to the average adult buying toys for the kids is a huge difference, and a big reason that, even if they’re clearly starting to acknowledge more of the non-Adventure series these days, it’s still hard to believe they’re going to go as far as rebooting anything past Adventure -- or, more accurately, hard to believe they’ll be able to get the same impact using names and faces alone.
This advertising with the Adventure brand goes beyond just the anime -- we’re talking about the toyline that has the involved character faces plastered on them, plus all of the ventures surrounding them that Bandai pretty obviously carefully timed to coincide with this. One particularly big factor is the card game, which is doing really, really well right now, to the point it’s even started gaining an audience among people who weren’t originally Digimon fans. Part of it is because the game’s design is actually very good and newcomer-friendly, but also...nearly every set since the beginning came with reboot-themed Tamer Cards, which means that, yes, those cards with the Adventure names and faces were helping lure people into taking an interest in the game. Right now, the game is doing so well and has gained such a good reputation that it probably doesn’t need that crutch anymore to keep going as long as the game remains well-maintained, but I have no doubt the initial “Adventure” branding was what helped it take off, and its success is most likely a huge pillar sustaining the franchise at the current moment.
Speaking of merch and toys, if you look closely, you might notice that Bandai decided to go much, much more aggressively into the toy market with this venture than they ever did with Savers, Xros Wars, or Appmon (Appmon was probably the most aggressive attempt out of said three). They put out a lot more merch and did a lot more collaborative events to engage the parents and children, and, presumably, the reason they were able to do this was because they were able to push into those outlets with the confidence the Adventure brand would let them be accepted (much like with Fuji TV). Like with the card game, the important part was getting their “foot in the door” so that even if it stopped being Adventure after a fashion, they’d still have all of those merchandising outlets -- after all, one of the first hints we ever got of Ghost Game’s existence was a July product listing for its products replacing the reboot’s in a gachapon set, so we actually have evidence of certain product pipelines being opened by the reboot’s precedent. (The word 後番組 literally means “the TV program that comes after”, so it’s pretty obvious this was intended for Ghost Game; in other words, the reboot’s existence helped ensure there be a “reservation” for this kind of product to be made.)
I think one important thing to keep in mind is that Toei and Bandai have as much of a stake in avoiding rehashing for their kids’ franchises as we do. Even if you look at this from a purely capitalistic perspective, because of how fast the “turnover” is for the kids’ audience, sustaining a franchise for a long time off rehashing the same thing over and over is hard, and even moreso when it involves a twenty-year-old anime that said kids don’t even know or remember. Ask around about popular long-running Japanese kids’ franchises and you’ll notice they practically rely on being able to comfortably change things up every so often, like PreCure/Rider/Sentai shuffling every year, or Yu-Gi-Oh! having a rotation of different series and concepts, or the struggles that franchises that don’t do this have to deal with. And, after all, for all people are cynical about Toei continuing to milk Adventure or any of the other older series at every opportunity, as far as the kids’ branch of the franchise goes, this is only capable of lasting to a certain extent; if they tried keeping this up too long, even the adults and kids would get bored, and there is some point it’ll be easier to try and make products directly targeted at the kids’ audience instead of having to rely on the parents to ease them into it.
So it’s completely understandable that the moment they secured a proper audience with the reboot and finished up their first series with this, they decided to take the risk with Ghost Game right after. And considering all that’s happened, this is still a risk -- they’re changing up a lot (even if not as much as Appmon), and there’s a chance that the audience they’ve gathered is going to shoot down again because they’ve changed so much and they no longer have the Adventure branding as a “crutch” to use -- but they’re taking it anyway instead of going for something at least slightly more conventional.
Which means that, yes, there’s a possibility this will all explode in their face, because the Adventure branding is that huge of a card they’re about to lose. But at the very, very least, Ghost Game is coming in with the “momentum” and advantage that Savers, Xros Wars, and Appmon all didn’t have: a brand currently in the stage of recovery, all of the merchandising and collaborative pipelines the reboot and Kizuna opened up, a fairly good timeslot, and a premise somewhat more conventional than Xros Wars and Appmon (I’m saying this as someone who likes both: their marketing definitely did not do them many favors). There are still a lot of risks it’s playing here, and it’s possible it won’t be the end of more Adventure or reboot brand usage to try to keep that momentum up even as we go into Ghost Game, but it’s the first time in a long while we’ve had something to stand on.
Okay, so that’s out of the way. But the end result is that we now have 67 episodes of an Adventure “reboot” that actually doesn’t even resemble Adventure that much at all, which seems to have achieved its goal of flagging down attention so it can finally going back to trying new things. This series exists, we can’t do anything about the fact it exists, the period where its own financial performance actually mattered is coming to an end anyway, and we, as a fanbase of adults hanging out on the Internet keeping up with the franchise as a whole, have to figure out how each of us feels about this. So what of it?
About the contents of the reboot itself
One thing I feel hasn’t been brought up as a potential topic very much (or, at least, not as much as I feel like it probably should be) is that the reboot seems to be actively aimed at a younger target audience than the original Adventure. It hasn’t been stated outright, but we actually have quite a bit of evidence pointing towards this.
Let’s take a moment and discuss what it even means to have a different target audience. When you’re a kid, even one or two years’ difference is a big deal, and while things vary from kid to kid, generally speaking, it helps to have an idea of what your “overall goal” is when targeting a certain age group, since at some point you have to approximate the interests of some thousands of children. Traditionally, Digimon has been aimed at preteens (10-11 year olds); of course, many will testify to having seen the series at a younger age than that, but the "main” intended target demographic was in this arena. (Also, keep in mind that this is an average; a show aimed at 10-11 year olds could be said to be more broadly aimed at 7-13 year olds, whereas one aimed at 7-8 year olds would be more broadly aimed at something like 5-10 year olds.) Let’s talk a bit about what distinguishes children’s shows (especially Japanese kids’ shows) between this “preteen demographic” and things aimed at a much younger audience (which I’ll call “young child demographic”, something like the 7-8 year old arena):
With children who are sufficiently young, it’s much, much more difficult to ensure that a child of that age will be able to consistently watch TV at the same hour every week instead of being subject to more variable schedules, often set by their parents, meaning that it becomes much more difficult to have a series that relies on you having seen almost every episode to know what’s going on. For somewhat older kids, they’re more likely to be able to pick and pursue their own preferences (the usual “got up early every week for this show”). This means that shows targeted at a young child demographic will be more likely to be episodic, or at least not have a complex dramatic narrative that requires following the full story, whereas shows targeted at a preteen audience are more willing to have a dramatic narrative with higher complexity. This does not mean by any shake of the imagination that a narrative is incapable of having any kind of depth or nuance -- the reboot’s timeslot predecessor GeGeGe no Kitaro got glowing reviews all over the board for being an episodic story with tons of depth -- nor that characters can’t slowly develop over the course of the show. But it does raise the bar significantly, especially because it prevents you from making episodes that require you to know what happened in previous ones.
The thing is, the original Adventure and the older Digimon series in general didn’t have to worry about this, and, beyond the fact that their narratives very obviously were not episodic, we actually have concrete evidence of the disparity: Digimon has often been said to be a franchise for “the kids who graduated from (outgrew) a certain other monster series”. Obviously, they’re referring to Pokémon -- which does have the much younger target demographic. That’s why its anime is significantly more episodic and less overall plot-oriented, and Digimon wasn’t entirely meant to be a direct competitor to it; rather, it was hoping to pick up the preteens who’d enjoyed Pokémon at a younger age but were now looking for something more catered to them. This is also why, when Yo-kai Watch came into the game in 2014, that was considered such a huge direct competitor to Pokémon, because it was aiming for that exact same demographic, complete with episodic anime. When Yo-kai Watch moved to its Shadowside branch in 2017, it was specifically because they had concerns about losing audience and wanted to appeal to the kids who had been watching the original series, but since they were preteens now, they adopted a more dramatic and emotionally complex narrative that would appeal to that audience instead. So you can actually see the shift in attempted target demographic in real time.
Adventure through Frontier were aimed at 10-11 year olds, and here’s the interesting part: those series had the protagonists hover around the age of said target audience. We actually have it on record that Frontier had a direct attempt to keep most of the kids as fifth-graders for the sake of appealing to the audience, and so that it would be relatable to them. You can also see this policy of “matching the target audience’s age” in other series at the time; Digimon’s sister series Ojamajo Doremi (also produced by Seki) centered around eight-year-olds. Nor was Seki the only one to do this; stepping outside Toei for a bit, Medabots/Medarot had its protagonist Ikki be ten years old, much like Digimon protagonists, and the narrative was similarly dramatic. The thing is, that’s not how it usually works, and that’s especially not really been how it’s worked for the majority of kids’ series since the mid-2000s. In general, and especially now, it’s usually common to have the protagonists of children’s media be slightly older than the target age group. This has a lot of reasons behind it -- partially because kids are looking to have slightly older characters as a model for what to follow in their immediate future, and partially because “the things you want to teach the kids” are often more realistically reflected if the kids on screen have the right level of independence and capacity for emotional contemplation. Case in point: while everyone agrees the Adventure through Frontier characters are quite relatable, it’s a common criticism that the level of emotional insight sometimes pushes the boundary of what’s actually believable for 10-11 year olds...
...which is presumably why, with the exception of this reboot, every Digimon TV series since, as of this writing, started shifting to middle school students. That doesn’t mean they’re aiming the series at middle school kids now, especially because real-life 13-15 year olds are usually at the stage where they pretend they’ve outgrown kids’ shows (after all, that’s why there’s a whole term for “middle school second year syndrome”), but more that the narrative that they want to tell is best reflected by kids of that age, especially when we’re talking characters meant to represent children from the real world and not near-immortal youkai like Kitaro. In fact, the Appmon staff outright said that Haru was placed in middle school because the story needed that level of independence and emotional sensitivity, which is interesting to consider in light of the fact that Appmon’s emotional drama is basically on par with that of Adventure through Frontier’s. So in other words, the kind of high-level drama endemic to Adventure through Frontier is would actually normally be more on par with what you’d expect for kids of Haru’s age.
But at this point, the franchise is at a point of desperation, and you can see that, as I said earlier, Appmon was blatantly trying to be one of those “have its cake and eat it too” series by having possibly one of the franchise’s most dramatic storylines while also having some of the most unsubtle catchphrases and bright colors it has to offer. Moreover, one thing you might notice if you look closely at Appmon: most of its episodes are self-contained. Only a very small handful of episodes are actively dependent on understanding what happened in prior episodes to understand the conflict going on in the current one -- it’s just very cleverly structured in a way you don’t really notice this as easily. So as you can see, the more desperate the franchise has gotten to get its kids’ audience back, the more it has to be able to grab the younger demographic and not lock them out as much as possible -- which means that it has to do things that the original series didn’t have to worry about at all.
Having seen the reboot myself, I can say that it checks off a lot of what you might expect if you tried to repurpose something based on Adventure (and only vaguely based on it, really) into a more episodic story that doesn’t require you to follow the whole thing, and that it has to break down its story into easy-to-follow bits. In fact, there were times where I actually felt like it gave me the vibes of an educational show that would usually be expected for this demographic, such as repeated use of slogans or fun catchphrases for young kids to join in on. That alone means that even if the “base premise” is similar to the original Adventure, this already necessitates a lot of things that have to be very different, because Adventure really cannot be called episodic no matter how you slice it.
Not only that, even though the target audience consideration has yet to be outright stated, we also have interviews on hand that made it very clear, from the very beginning, what their goals with the reboot were: they wanted the kids to be able to enjoy a story of otherworldly exploration during the pandemic, they wanted cool action sequences, and they wanted to get the adults curious about what might be different from the original. Note that last part: they actively wanted this series to be different from the original, because the differences would engage parents in spotting the differences, and the third episode practically even goes out of its way to lay that message down by taking the kids to a familiar summer camp, only to have it pass without incident and go “ha, you thought, but nope!” Moreover -- this is the key part -- “surprising” people who were coming from the original series was a deliberate goal they had from the very beginning. They’ve stated this outright -- they knew older fans were watching this! They were not remotely shy about stating that they wanted to surprise returning viewers with unexpected things! They even implied that they wanted it to be a fun experience for older watchers to see what was different and what wasn’t -- basically, it’s a new show for their kids who never saw the original Adventure, while the parents are entertained by a very different take on something that seems ostensibly familiar. 
On top of that, the head writer directly cited V-Tamer as an influence -- and if you know anything about V-Tamer, it’s really not that much of a character narrative compared to what we usually know of Digimon anime, and is mostly known for its battle tactics and action sequences (but in manga form). In other words, we have a Digimon anime series that, from day one, was deliberately made to have a writing philosophy and goal that was absolutely not intended to be like Adventure -- or any Digimon TV anime up to this point -- in any way. And that’s a huge shock for us as veterans, who have developed our tastes and expectations based on up to seven series of Digimon that were absolutely not like this at all. But for all it's worth, the circumstances surrounding its production and intent don't seem to quite line up with what the most common accusations against it are:
That it’s a rehash of Adventure: It really isn’t. It’s also blatantly apparent it has no intention of being so. The points that are in common: the character names and rough character designs, some very minimal profile details for said characters, Devimon having any particular foil position to Angemon, the use of Crests to represent personal growth, the premise of being in the Digital World and...that’s it! Once those points are aside, it’s really hard to say that the series resembles Adventure any more than Frontier or Xros Wars resembles Adventure (which are also “trapped in another world” narratives) -- actually, there are times the series resembles those two more than the original Adventure, which many have been quick to point out. The majority of things you can make any kind of comparison to basically drop off by the end of the first quarter or so, and trying to force a correlation is basically just that: you’d have to try forcing the comparison. The plot, writing style, and even the lineup of enemies shown just go in a completely different direction after that. So in the end, the base similarities can be said to be a marketing thing; if I want to criticize this series, I don’t think “lack of creativity” would actually be something I would criticize it for. (Of course, you’re still welcome to not be a huge fan of how they’re still guilty of using Adventure’s name value to market something that is not actually Adventure. We’re all gonna have mixed feelings on that one.)
That they don’t understand or remember Adventure’s appeal: Unlikely. All of the main staff has worked on character-based narratives before, which have been very well-praised while we’re at it. The producer, Sakurada Hiroyuki, was an assistant producer on the original series, and I would like to believe he probably remembers at least a thing or two about what they were doing with the original series...but, also, he’s the producer of Xros Wars, which definitely had its own individuality and style, and, moreover, was more of a character narrative that people generally tend to expect from Digimon anime. (Still a bit unconventional, and it has its own questions of personal taste, but a lot of people have also pointed out that this reboot has a lot in common with Xros Wars in terms of its writing tone and its emphasis on developing Digital World resident Digimon moreso than the human characters.) All signs point to the idea they could make a character narrative like Adventure if they really wanted to. It’s just, they don’t want to do that with this reboot, so they didn’t.
That they misinterpreted or misremembered the Adventure characters: There’s been accusations of said characters being written in a way that implies misinterpretation or lack of understanding of the original characters, but the thing is, while I definitely agree they have nowhere near the depth of the original ones, there are points that seem to be deliberate changes. (At some points, they’re actually opposites of the original, and certain things that operate as some very obscure references -- for instance, Sora complaining about having to sit in seiza -- seem to also be deliberate statements of going in a different direction.) The lack of human character depth or backstory doesn’t seem to be out of negligence, but rather that this story doesn’t want to be a character narrative to begin with -- after all, we’re used to seven series of Digimon that are, but there are many, many kids’ anime, or even stories in general, where the story is more about plot or action than it is completely unpacking all of its characters’ heads. In this case, this reboot does seem to have characters that are taking cues from or are “inspired by” the original, but, after all, it’s an alternate universe and has no obligation to adhere to the original characters’ backgrounds, so it stands to reason that it’d take liberties whenever it wanted. (Again, the head writer outright stated that he based the reboot���s Taichi more on V-Tamer Taichi than the original Adventure anime Taichi. He knows there’s a difference!) Even more intriguingly, the series actually avoids certain things that are common misconceptions or pigeonholes that would normally be done by the mainstream -- for instance, the Crest of Light (infamously one of the more abstract ones in the narrative) is fully consistent with Adventure’s definition of it as “the power of life”, and, if I dare say so myself, Koushirou’s characterization (emphasizing his relationship with “knowledge” and his natural shyness) arguably resembles the original far more than most common fan reductions of his character that overemphasize his computer skills over his personal aptitude. In other words, I think the staff does know what happened in the original Adventure -- they just actively don’t want to do what Adventure did, even if it’s ostensibly a reboot.
That it’s soulless or that there’s no passion in its creation: Well, this is subjective, and in the end I’m not a member of the staff to tell you anything for sure, but there are definitely a lot of things in this anime that don’t seem like they’d be the byproduct of uninspired creation or lack of passion. It’s just that those things are all not the kinds of things that we, as Digimon veterans, have come to develop a taste for and appreciate in Digimon anime. That is to say, there is an incredible amount of thought and detail put into representing Digimon null canon (i.e. representing special attacks and mechanics), the action sequences are shockingly well-animated in ways that put most prior Digimon anime to shame, and the series has practically been making an obvious attempt to show off as many Digimon (creatures) that haven’t traditionally gotten good franchise representation as they can. Or sometimes really obscure “meta fanservice” references that only make sense to the really, really, really, really hardcore longtime Digimon fan (for instance, having an episode centered around Takeru and Opossummon, because Takeru’s voice actress Han Megumi voiced Airu in Xros Wars). If you follow any of the animators on Twitter, they seem to be really actively proud of their work on it, and franchise creators Volcano Ota and Watanabe Kenji seem to be enjoying themselves every week...so basically, we definitely have creators passionate about having fun with this, it’s just that all of it is being channeled here, not the character writing.
So in the end, you can basically see that this series is basically the epitome of desperately pulling out all of the stops to make sure this series lands with the actual target demographic of children, dammit, and gets them into appreciating how cool these fighting monsters are and how cool it would be if they stuck with them even into a series that’s not Adventure. The Adventure branding and names to lure in the parents, the straightforward and easy-to-understand action-oriented narrative so that kids will think everything is awesome and that they’ll like it even when the story changes, and the merchandise and collab events booked everywhere so that they can all be reused for the next series too...because, remember, they failed with that during Savers, Xros Wars, and Appmon (I mean, goodness, you kind of have to admire their persistence, because a ton of other kids’ franchises failing this many times would have given up by now), so it’s a bit unsurprising that they went all the way to get the kids’ attention at the expense of a lot of things that would attract veterans, especially since the veterans already have a well-developed adults’ pipeline to cater to them. This does also mean that this series is more likely to come off as a 67-episode toy commercial than any previous Digimon series, but it’s not even really the toys as much as they’re trying to sell the entire franchise and the actual monsters in the hopes that they’ll stick with it even when the narrative changes.
Nevertheless, here we are. The series is over. Ghost Game -- which, as of this writing, is looking to be much more of a conventional Digimon narrative, complete with older cast, obviously more dramatic atmosphere, and pretty much everything surrounding its PR -- is on its way, presumably thanks to the success of this endeavor. It’s hard to gauge it; we have it on record that they also intend it to be episodic, but remember that this doesn’t necessarily prevent it from having an overall dramatic plot or nuanced drama (especially since the abovementioned Appmon and Kitaro were perfectly capable of pulling off this balance). Nevertheless, it seems to be a lot more of the conventional kind of Digimon narrative we usually expect, so, as for us, adult long-time fans of the Digimon franchise (many of whom don’t have kids anyway), what exactly should we make of this? Well, as far as “supporting the franchise” goes, you’ll get much more progress supporting Ghost Game than the reboot; I highly doubt view counts and merch sales relative to an already-finished series will do nearly as much for the franchise’s health as much as the currently airing series, and, besides, it’d probably do us all a favor to support the endeavor that’s actually new and fresh. So when it comes to a “past” series like this, it’s all just going to come down to a question of personal preference and taste: is this a series you, personally, want to watch, and would you find it entertaining?
For some of you, it’s possible that it just won’t be your cup of tea at all -- and since, like I said, the majority of us here have based our expectations and preferences on up to seven series of Digimon that were not like this, that’s also perfectly fine, and in that case I don’t actually recommend you watch this. Of course, I’ve never thought that it was ever fair to expect a Digimon fan to have seen all of the series released to date; the more series we get, the more inhumane of a demand that’ll become, and I think this franchise becoming successful enough to have so many series that most people won’t have seen it all is a good thing. (It’s actually kind of alarming that the percentage of people who have seen it all is so high, because it means the franchise has failed to get much of an audience beyond comparatively hardcore people who committed to it all the way.) But I think, especially in this case, with a series for which adult fans like us were probably lowest on the priority list due to the sheer amount of desperation going on here, it’s fine to skip it, and if you’re someone who lives by a need for character depth or emotionally riveting narrative, the fact this series is (very unabashedly and unashamedly) mostly comprised of episodic stories and action sequences means you won’t have missed much and probably won’t feel too left out of any conversations going forward. That’s before we even get into the part where it’s still completely understandable to potentially have mixed feelings or resentment about the overuse of the Adventure brand for something like this, especially if Adventure is a particularly important series to you.
But for some of you out there, it might still be something you can enjoy on its own merits. I’ve seen people who were disappointed by the limited degree of Digimon action sequences in the past or the fact that the series has gotten overly fixated on humans, and had an absolute ball with the reboot because it finally got to represent parts of the franchise they felt hadn’t been shown off as well. “Fun” is a perfectly valid reason to enjoy something. It’s also perfectly possible to be someone who can enjoy character narratives like the prior Digimon series but also enjoy something that’s more for being outlandish and fun and has cool Digital World concepts and visuals -- and, like I said, it does not let up on that latter aspect at all, so there’s actually potential for a huge feast in that regard. I think as long as you don’t expect it to be a character narrative like Adventure -- which will only set you up for disappointment, because it’s not (and made very clear since even the earliest episodes and interviews that it had no intention of being one) -- it’s very possible to enjoy it for what it is, and for what it does uniquely.
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uniarycode · 3 years
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(machine translated from Fuji TV's Website.)
Broke: The reboot is a brand new continuity.
Woke: The reboot characters are reincarnations of their 1999 selves.
Bespoke: The reboot is the shared fever dream of the Chosen that they experience in Kizuna, where they become kids again and never have to leave their partners.
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rurulaura · 2 years
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OH MY GOD!! THEY ARE DOING AN ADVENTURE REBOOT SEQUAL WITH THE 02 KIDS!!
You can see the trailer here!
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eisa-corner · 3 years
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30/08/2021
“Stay close to me.”
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