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#designing a mech arm was also pretty fun since i almost never go in for mech
benevolenterrancy · 2 years
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Next batch of artfight attacks! Managed to find some creatures that were just So Shape this time~
Credits:
1. Instagram @ clou.dyovercast 2. Artfight @ equ1us 3. Instagram @ SuddenlyAlone 4. Instagram @ team_animation.studios 5. Deviantart @ Bunnybass 6. Toyhouse/Artfight @ SkyeWeirdo
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negative-speedforce · 2 months
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Eris has offered a combat lesson to each of your OCs - any weapon or fighting technique from throughout history. What fighting styles or weapons do your OCs choose to learn? Are there any who decline the lesson?
Siv: While she's already a fairly experienced fighter, they'd love to refresh on Muay Thai, since Eobard had them take classes in it as a teenager but haven't actually sparred with anyone in years without the intent to kill and/or maim, and they'd like to face off with a potential equal (Siv will probably get her ass kicked).
Hailey: Would love to learn how to fight with a spear or staff, since with her ghostly abilities + a little bit of additional technology to target her powers, she can use some minor cryokinesis and it would be convenient to know how to use that ability to fight with a giant-ass icicle
Jay: Would probably turn down the lesson, since he's not sure if it's accessible for a disabled person like himself. However, if he was absolutely sure, he'd love to learn how to do some kind of martial arts while in a wheelchair.
Cassandra: Would love to brush up on kickboxing (and she'd probably try to figure out how to adapt her fighting style to be able to fight in midair).
Esme: Mostly just wants to learn how to use self-defense in heels, since she's had a couple close calls walking home from clubs and she's tired of having to expose her powers every time someone tries to stalk her.
Gina: Would like to learn Tai Chi, mostly for health reasons but also so she can smack a bitch if they decide to mess with her
Arya: Mostly just looking for an excuse to spar with someone as ancient and experienced as themself, decides to take a lesson in knife fighting for the hell of it
Ember: Also wants to learn how to fight in heels, since most of the time they're dressed in drag anyway.
Cat: Prefers to use her wits and a gun, since she's physically rather small and weak, so she might turn down the lesson.
Kyle: Would love to do some wrestling! He's done it before, for a couple years in high school before he switched to football, and he'd love to pick it up again, since it was a lot of fun for him.
Max: Might turn it down, since he can summon his mech suits with just a press of his earrings and take care of any situation like that.
Eric: Prefers to use magic to fight rather than physical force, but he might take a Taekwondo class just for the fitness benefits.
Jacob: Acompanies Eric to his class, because he knows his husband is going to end up spraining SOMETHING because he has no idea what he's doing. This has happened many times before.
Khalil: Would love to learn boxing! He's always wanted to pick it up, but has always felt unwelcome in most classes because he's a rather feminine man and tends to get treated poorly by his classmates.
Antonio: Because he's literally twelve, he wants to learn Ninjitsu, and fight with a katana. His parents immediately object, but ngl I get the feeling that Eris is going to teach him anyway.
Reggie: Would love to learn how to use a shuriken, just for bragging rights with xer friends.
Ameerah: Immediately declines, she prefers her wits and her powers in order to take care of situations.
Rania: Would probably just want to learn some basic self-defense moves in case some idiot decided to try something on her walk home from work.
Director Hawke: Eris doesn't even get halfway through their offer before Hawke recognizes Eris as a metahuman, and a huge fight breaks out (never mind that metas and witches are almost genetically indistinguishable, she has to have her little group to hate)
Meredith: Would want to learn Kalaripayattu, since it's a lesser known martial art and it focuses both in armed and unarmed combat, both of which it would find useful.
Cory: Since Cory's pretty small, Mok Gar might be right up his alley, since it was designed to help a smaller, weaker person to overpower someone who is bigger and stronger.
Kelsie: Prefers not to get into violent altercations, and only uses her plant-based abilities to get out of situations. However, just for the knowledge, she'd want to learn how to use a trident.
Torryn: Is already highly trained in Jiu-Jitsu, but he'd love to take a class in order to refresh his skills and potentially learn any new moves that he didn't know about before.
Onnie: Is already a pretty skilled martial artist, but at Eobard's urging, she'd ask Eris to teach them Lethwei, since it's one of the most brutal, bloody martial arts in the world.
Pippa: Probably just wants to learn fencing, because she's always wanted to try it but never had the money. Also swords are cool.
Jessi: "Ew, no. This is genuine Balenciaga. Do I look like I want to get all sweaty in this?"
Hyun-Ki: Would probably be interested in learning Kendo, since while he doesn't really have a need to learn martial arts, given that he has bodyguards, swords are cool.
Marie: Would love to learn Okinawan Kobudo, since she's trying to get closer to her heritage after losing part of herself (memories, personality, etc) after her assimilation.
Liah: As a pacifist, she'd probably say 'no' right off the bat, though she might be convinced to learn how to use a shield in a purely defensive manner, in case someone tries to attack her.
Qiara: Is quite literally an all-powerful space god, and does not need to defend herself.
Soraya: Would love to learn Capoeira. While it's not the most useful martial art, Soraya is a former gymnast, and the complicated flips and moves would be right up her alley.
Thalia: Thalia would probably be interested in Hapkido, with its focus on both unarmed and armed combat.
Reyna: Would want to learn how to use nunchucks, purely for the bragging rights. Eris, please don't trust Reyna with any potentially lethal weapons. It's already bad enough with her having a lightsaber.
Laila: Probably turns down the offer, since she prefers to learn on her feet, and challenges Eris to a sparring match.
Athena: Athena would probably go for learning Junshi Sanda, so she can turn her already brutally competent fighting skills into a full-on weapon.
Pyrrha: Would love to learn Aikido, since she's already an extremely competent fighter, but she would love to learn some less violent methods of taking down an opponent that don't involve gruesome death.
Samira: Probably would turn down the offer, given that she considers herself far more of the brains than the brawns, and prefers not to get into physical altercations.
Aldrich: Would turn down the offer, since he does NOT want to be in the same room as someone else's blood if there was an injury.
Matt: Probably would say 'no' to Eris's offer, since he's pretty sure he'll fuck up his joints if he tries any crazy new moves.
Sohelia: Would be very interested in learning Eskrima, given its focus on handheld weapons. Even a couple inches more of distance between her and someone else's blood in a fight could mean life or death.
Vanessa: Would love to learn how to use a crossbow, since she's only seen them in movies and it looks like a really cool weapon to use.
Dolores: Since there's very low risk of her losing control and hurting someone, she'd love to learn archery.
Victorie: Would turn down the offer, since she does NOT want to be in the same room as someone else's blood if there was an injury.
Kayla: Took judo when she was younger, would like to take a refresher course so she can remember everything she learned back then.
Dori: Because they are a huge nerd, Dori would love to learn how to use the chakram, given that it's Xena the Warrior Princess's weapon of choice.
Ellis: Given that angels have no need for human martial arts, Ellis would graciously turn down Eris's offer, since they can just go all "Be not afraid" and scare any potential threats shitless.
Gabi: Isn't much of a martial arts kind of gal, but she would love to learn how to use a medieval broadsword, just so she can use one at the Ren Faire.
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aion-rsa · 3 years
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15 Best PlayStation One RPGs Ever Made
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In our look at the best Super Nintendo RPGs ever, we mentioned that the SNES is arguably the greatest RPG console in video game history. Well, if there is a console that makes that discussion an argument, it would have to be the PlayStation One. 
With a lot of help from Square, Sony quickly established the PlayStation as not just the home of incredible RPG experiences but as a console that was capable of effectively convincing people who previously had no real interest in RPGs that they absolutely needed to devote 50+ hours of their life to the next gaming epic. That sudden rise in genre popularity inspired some of the industry’s greatest RPG developers to try to outdo each other creatively and commercially. 
The result was a classic collection of role-playing experiences that still rank comfortably among the absolute best ever made. With due respect to the 20+ other games that deserve to be on this list, these are the 15 best PS1 RPGs ever made. 
15. The Legend of Dragoon
The Legend of Dragoon’s legacy has only grown since the game’s late 1999 release, and it’s not hard to see why. While this game was initially criticized for not living up to the standards of some of the other PS1 RPGs we’ll soon be talking about, time has been kind to the various things this game does so very well.
The Legend of Dragoon makes up for its slow story with an incredible combat system that emphasizes an almost QTE-like mechanic that helps ensure you’re rarely simply watching a battle play out. This RPG’s character transformation mechanic is also one of those brilliant gameplay concepts that should have been copied many times since this game’s release. There’s also always been something special about the fact that Legend of Dragoon‘s ambitious CGI cutscenes ensured this epic spanned four PS1 discs. 
14. Wild Arms
Wild Arms is another one of those PS1 RPGs that were initially overshadowed by some of the all-time classic games it had to compete against, but the thing that stood out about this title at the time is the thing that still makes Wild Arms special to this day: its style. 
Wild Arms‘ blend of sci-fi, fantasy, and western design concepts shouldn’t work nearly as well as it does here. Developer Media.Vision deserves a lot of credit for ensuring this game’s ambitious world always felt cohesive and for finding some truly clever ways to subvert genre expectations through this title’s approach to exploration, combat, and puzzles. 
13. Breath of Fire III
The Breath Of Fire III vs. Breath of Fire IV debate will likely not be settled here, but the third entry in this series ultimately gets my nod due to the ways it so clearly raised the bar for this franchise and its genre competition. 
Breath of the Fire III’s 3D visuals and voice acting helped sell this game’s engaging story, while the game’s combat and wonderful cast of characters ensured you were constantly engaged and ready to see where this absolute gem was going to take you next. 
12. Front Mission 3
Front Mission 3 rewards players willing to put the time into its fairly complex mechanics and deep storyline with one of the best tactical RPGs of the era and one of the best mech games ever made. 
This game is rightfully remembered for its customization options and often punishing tactical gameplay but I don’t know if it gets enough love for its faction-driven narrative and the ways its visuals convey epic mech battles without relying on more traditional action gameplay. 
11. Castlevania: Symphony of the Night
The only reason this all-time great game isn’t higher on the particular list is that there are just other PS1 RPGs that better represent the genre and the kind of epic experiences we think of when we think of one of the best RPG platforms ever. 
Having said that, the way that Symphony of the Night incorporated RPG elements not only changed the franchise forever but eventually helped inspire developers everywhere to enhance their own action titles by utilizing role-playing mechanics. This is still one of the best blends of role-playing and action/adventure ever made.
10. Valkyrie Profile
Long before God of War took us on a journey through Norse mythology, Valkyrie Profile caught many PS1 gamers by surprise with its unique blend of Japanese design and a Norse narrative that tasks you with assembling the perfect party of heroes to assist you through Ragnarok.
Valkyrie Profile‘s true calling card, though, is its turn-based combat system that essentially assigns a button to each character in your party. Getting the most out of your party of heroes requires you to successfully assign each character the right actions at the right time in order to unleash powerful combo attacks. It’s complex, original, and a whole lot of fun. 
9. Lunar: Silver Star Story Complete 
Lunar: Silver Star Story Complete may have started off as a Sega Saturn title, but it’s hard not to ultimately remember this as a PS1 game due to the many ways that Sony’s first console allowed Lunar’s developers to share their full vision for this classic. 
It’s true that Lunar is an “old-school” JRPG in a lot of ways that might turn some people off, but when level grinding, party management, and methodical turn-based gameplay are done this well, it’s hard not to see this as one of the ultimate genre comfort zones. 
8. Star Ocean: The Second Story
It’s hard to talk about Star Ocean without eventually getting around to the fact that it has almost 90 possible endings, so let’s not bury the lede. What’s even more impressive than the game’s number of possible endings, though, is the fact that many of those endings are clever, logical, and, in their own ways, complete. 
Really, though, this game’s incredible number of possible conclusions just highlights the various ways this sci-fi/fantasy title makes you feel like every action you do truly matters and that anything can happen. I also have to pay respect to this game’s brilliant “private action” system: a unique mechanic that allows your party members to have their own adventures that ultimately contributes to some of the best sidequests in RPG history.
Read more
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25 Best RPGs Ever Made
By Matthew Byrd
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Was Final Fantasy Really the First JRPG?
By Matthew Byrd
7. Xenogears
Xenogears features a fascinating blend of styles and mechanics that is quite appropriate considering the details of this game’s complicated development history (it started off as a pitch for Final Fantasy VII before briefly being designed as a Chrono Trigger sequel). Admittedly, there are times when you can tell this game is trying to find its creative voice and gameplay footing. 
Yet, all the concepts this RPG touches upon ultimately come together to form something wonderful and memorable. It features one of the best ATB combat systems ever, a complex and creative story, a lot of heart, great visuals, and a truly incredible soundtrack. Sure, the game struggles a bit in the second half, but it’s easy enough to overlook those shortcomings as the byproduct of ambition. 
6. Final Fantasy VII
Final Fantasy VII should be a victim of its own success. After all these years, all the praise, and all of the discussions, you would think we’d be at the point where the dreaded term “overrated” might linger just above this game’s legacy. 
That’s not the case, though. Maybe Final Fantasy VII was eventually surpassed, but it’s truly tragic to imagine what RPG gaming in the ‘90s and early 2000s would have been like if it wasn’t for this game. It alerted millions to the fact they loved video game RPGs, and it did it without sacrificing depth, quality, heart, or ambition. 
5. Final Fantasy Tactics
Considered by many at the time to be the best tactical RPG ever made, it has to be said that the most impressive thing about Final Fantasy Tactics is the fact that it’s still difficult to argue against this game’s claim to that title nearly 24 years after its release.
Final Fantasy Tactics‘ surprisingly accessible (yet still deep and rewarding) gameplay perfectly complements its colorful visuals, engaging character, and surprising story. I don’t know if it’s the best tactical RPG ever made, but it may always be seen as the standard in the eyes of many. 
4. Vagrant Story
It feels like people have been waiting for Vagrant Story to get the love it deserves ever since the game was released in 2000. While Vagrant Story absolutely has a cult following, it seems pretty clear at this point that it’s just never going to reach that level. It’s too difficult, too different, and it will probably never get the remaster it deserves. 
However, those who have played Vagrant Story know it was Square’s most mechanically ambitious and unique PlayStation RPG. From its stunning visuals to its deep combat and mature narrative, Vagrant Story has honestly aged better than all but a few of the games of this era. A game this different and innovative shouldn’t feel as complete and confident as it does. 
3. Chrono Cross
From the moment Chrono Cross was released, it feels like the first line about this game has been that it disappointed those who were expecting a direct follow-up to Chrono Trigger. Even when we learned that the Chrono Cross team never really saw this as a Chrono Trigger sequel, Chrono Cross still lived in the shadow of its all-time great predecessor.
Maybe there are ways that Chrono Cross would have been better off sticking closer to that SNES classic, but even at the time of its somewhat controversial release, many praised Chrono Cross for its innovative combat, weird and wonderful story, large cast of characters, music, visuals, and commitment to defying expectations at every turn. This shouldn’t be your first PS1 RPG, but it might be the one you end up remembering most fondly. 
2. Final Fantasy IX
Final Fantasy IX was essentially Square’s PS1 swan song. While the title’s return to the medieval fantasy style of classic FF games highlights the studio’s jovial mood at the time, the fact is that many people wondered if Square could recover from the controversial Final Fantasy VIII and produce an RPG that effectively ended their unbelievable run of hits in style. 
The fact they managed to do just that is an accomplishment that should never be overlooked. To this day, I struggle to think of even a handful of RPGs that challenge Final Fantasy IX’s charm, humor, and cast of characters while still providing a role-playing adventure that will feel rewarding to veterans and newcomers alike. This is an across-the-board triumph that delights and impresses in equal measure. 
1. Suikoden II
Suikoden II was pretty much “doomed to fail” from the start. It was released in the wake of Final Fantasy VIII’s massive debut, wasn’t widely distributed, and featured “retro” graphics that initially turned quite a few people off at the time of cinematic PS1 visuals. It didn’t help that its predecessor was a very good, but not great, RPG that also failed to find a wide audience. 
Yet, Suikoden II is quite simply one of the best games ever made regardless of genre. I would love to tell you about its nuanced and deep politically-driven narrative, varied combat system, minigames, world-building elements, and score, but how long can you really talk about Suikoden II without getting around to its cast of over 100 recruitable characters and the ways Konami managed to make each and every one of them (as well as their interactions with each other) among the best of their era? 
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I wouldn’t call this a perfect game, but at the same time, I’m struggling to think of a single thing I’d change about it. 
The post 15 Best PlayStation One RPGs Ever Made appeared first on Den of Geek.
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lloydskywalkers · 5 years
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two a.m. tea
This is for the wonderful @kipskiff , who recently did some fantastic art of Lloyd and Nya and Pixal getting tea at two am together, which is a concept I really wanted to write something on, so here we go! This is...technically an AU, because Lloyd and Nya know about Pixal before season 8, but you know what it’s a good AU that should be canon, because I love these three.
Nya is a lot of things, but one thing she definitely isn’t is blind.
(…most of the time.)
So when the new Samurai X crops up, in her armor, and promptly refuses to answer any questions about their identity, Nya spends a week or two flailing about before she gets serious. If someone’s got her mech, no matter how well-meaning their actions seem (saving Lloyd definitely won them points, but still) Nya needs to know who it is. It’s just a safety thing, and with their track record, it’s better to be safe than ambushed and nearly-slaughtered by someone they thought they could trust in the middle of the night.
So Nya cracks down and really starts studying the new samurai, mentally cataloguing the way they talk and how they choose to fight, what weapons they’re picking and the mannerisms they use, and eventually she’s able to pin down who it is — she’s promptly torn between utter shock and wondering why she didn’t think of that earlier, but she thinks she handles it pretty well.
Ironically, Lloyd figures it out five minutes before she does. (Or at least she thinks he does — he looks suspiciously calm about the whole thing, and he’s been the most unconcerned from the start. And he does have a track record with figuring out the identity of Samurai X, so…)
At any rate, Nya’s pretty sure that her and Lloyd are the only ones to have figured out Pixal’s secret, so by the time they all head off on their Find-Master-Wu missions, it’s easy enough for Nya to stop back into town every once in a while and meet up with them for tea at the hole-in-the-wall shop in the rougher part of town that Lloyd picks out for them.
He claims it’s where his uncle used to go sometimes, but Nya’s still too suspicious that Lloyd never entirely outgrew his past to believe that. He also claims that it’s the only place in town to get a decent cup of tea at two in the morning, which Nya is much more inclined to believe.
“-and then he tried to run, likely because he realized he was outmatched, but he must have forgotten we were on the twentieth story, because he tripped over his own feet and ran straight off the edge of the building, still clutching the money as he went.”
Nya grins as Pixal continues to detail her story to them, her eyes lit up brightly as she gestures, looking as enthusiastic as Nya’s seen her. Lloyd is listening in rapt attention, laughing at all the right parts as he sips at his own cup of tea — which very likely has too many sugars in it to be healthy, but what can you do. He’s in his new gi, the bright green one with the stitching she’d seen him working on a while back. It looks nice — it kinda makes Nya want to change up her own gi design, actually, she’s been feeling blues lately, for some reason…
She spares a brief glance at her current outfit, and shrugs. Sweat pants are comfy, and it’s not like she’s here to impress anyone, anyways. It probably looks pretty funny, actually, Lloyd in his gi and Pixal in her armor, then Nya seated between them looking like she just rolled out of bed.
“I like your glasses, by the way,” Lloyd mentions to Pixal, after they’ve finished with her story (she caught the guy about three flights down, which is less than Nya would have let him fall for).
“Oh!” Pixal’s hand drifts to the large-rimmed glasses she’s wearing. “Oh, thank you, I had forgotten I still had them on.”
“I told you they looked good on you,” Nya says, with an air of satisfaction. “You should keep ‘em.”
“Really?” Pixal says, hesitantly. “But I don’t really need them. My eyesight is perfectly fine.”
Nya shrugs. “Kai doesn’t need hair gel.”
“Jay doesn’t need ten blue jackets,” Lloyd chimes in.
“Cole doesn’t need sleeves.”
“Nya doesn’t need Starfarer socks.”
“Lloyd doesn’t need seven of those extra soft blankets.“
“Yes I do, there’s seven nights in a week,” Lloyd defends.
Nya shakes her head. “The point is, you might not need them, but you can want them. And if you want them, wear them! Simple as that.”
“Oh,” Pixal says, turning this over in her head. She finally nods. “I will keep them, then.”
“Nice!” Lloyd raises his teacup. “To Pixal’s glasses, then.”
“Hear, hear,” Nya clinks her cup against his. Pixal looks slightly confused, but she clinks her cup against theirs nonetheless. Lloyd snickers, and Nya leans back, sipping at her cooling tea.
“So, how’s it been on your side?” Nya asks Lloyd, nudging him.
Lloyd’s expression falls a bit, though Nya can tell he’s trying to look content about it. “Oh, it’s good,” he says, his cheer sounding forced. “There’s, um. There’s some late nights and stuff, but it’s not…it’s not bad, or anything. It’s good. Good times.”
Nya trades looks with Pixal.
“That was a terrible lie,” Pixal says, turning back to him.
Lloyd buries a hand in his hair, leaning back. “Ugh, fine. It’s a little lonely, that’s all, okay?”
Nya’s heart dips, and she bites her lip. It’s been lonely on her side, too, traveling the countryside by herself, but Lloyd has always taken that sort of thing harder.
“You know you can call us whenever, right?” Nya reminds him. “And Pixal’s here too, if you wanna talk to her,” she adds, as Pixal nods.
“Yeah, I know, it’s just-“ Lloyd sighs. “I dunno, it’s harder to enjoy stuff when it’s just you,” he mumbles, shifting his teacup in a circle on the table. “And like, I love protecting the city, but it’s a little more difficult to do it on your own.”
“I actually miss the guys and their dumb catchphrases, too,” Nya admits. “It is less fun on your own, huh.”
Pixal looks between the two of them. “I’ve never been part of that,” she says. “So I cannot empathize, I’m afraid.” She sighs, brushing a tuft of silver hair from her face. “I do wish to experience it someday, though,” she says, quietly.
“You should join up with us, then!” Lloyd says, eagerly. “When the guys get back, you can be on the team too-“
“Lloyd,” Nya says, quietly. Lloyd looks at her, then at Pixal.
“O-only if you want to, that is,” he says quickly, deflating a bit. “If you wanna…reveal yourself, and stuff. It’s up to you.”
“Thank you for the offer,” Pixal says, smiling slightly. “I’ll consider it. But in the meantime-“
The TV in the shop corner suddenly scratches, warbling out the tinny alert of a news update as a reporter’s harried voice comes through.
“-violent activity in the northwest city quarter again as another bank is hit, suspected to be attributed to the recent rise in biker gangs. Police are on their way to the scene as we speak-“
“In the meantime…” Nya mutters. She meets Lloyd’s eyes, then Pixal’s. She carefully sets her cup of tea down. “Anyone up for a little team bonding right now?”
Pixal and Lloyd look at each other. “Yes,” Pixal replies enthusiastically, standing. “Let’s go kick butt!”
Lloyd’s face splits into a grin. “Yeah, that’s what I’m talking about!” he says, shooting up from his own seat. “Let’s show these guys who’s boss. The uh - the bosses. Multiple bosses, ‘cause there’s three of us.”
Nya snorts, but she stands as well, shouldering her katana as she does. Looks like she’s fighting crime in sweatpants tonight.
“Was that too assertive?” Pixal whispers to Nya, as they trail out of the restaurant.
“Nope!” Nya grins proudly. “You’re doing great. Kicking butt is the number one ninja requirement.”
“Oh, good,” Pixal says. “Samurai, as well?”
“Pix,” Nya says, slinging an arm around her shoulder. “Here’s the thing you gotta remember. Ninja kick butt. Samurai? They do it better.”
*********
There wasn’t really a conscious choice, per say, to split their team up like they did — a lot of it ended being convenience, timing, Jay and Cole arguing so much nobody else wanted to deal with them, and that sort of thing — so it’s not like it was a purposeful decision that Nya and Lloyd got stuck on solo missions.
Well, just Nya gets missions, really. At least she gets to travel, and stuff — Lloyd is stuck babysitting Ninjago City on his own, which is slightly funny and even more concerning, because Lloyd should not be babysitting anyone when he’s the one that needs babysitting.
(Look, Ninjago City has never claimed it was “perfectly fine” after taking a crowbar to the head, then tried to double-flip over to the next building and ended up nearly cracking its skull open on the dumpster it fell into instead.)
(Lloyd has…a questionable track record, that’s what Nya’s trying to say.)
So it’s more than a little relieving that Nya knows Pixal is there to keep an eye on him.
“-I mean, what if she hadn’t been there, Lloyd?” Nya says accusingly, as Pixal carefully wraps Lloyd’s wrist from where she sits across the table from them. “What were you gonna do? Take another twenty fists to the face?”
“Id wasn’ twen’y fisds,” Lloyd mumbles into the napkin he’s got pressed against his nose, which is just barely not broken.
“It was certainly close,” Pixal pauses and frowns, studying Lloyd’s wrist before continuing to wrap it. Nya gives Lloyd a pointed glare, and he wilts into the booth.
They’ve chosen a 24-hour breakfast diner this time, one of those ones that looks like it’s been there since the dawn of time and will likely be there until the end of the world itself. The circular lamps that hang above their table cast them all in an odd yellow lighting, that makes Pixal’s hair look almost blond, and the bright green in Lloyd’s eyes look like it’s glowing. The linoleum floors beneath their shoes are cracked, the walls of the diner coated in plaster layer upon plaster layer that’s been half-heartedly hidden behind old music posters — and this one old picture Lloyd likes that’s got a cat eating a bunch of pancakes.
It’s around four in the morning when they meet there — because that’s when Pixal yanked Lloyd out of the drug bust — so their only other companions in the joint are heavy-eyed truck drivers and half-conscious people who are probably regretting hitting up as many bars as they did. It’s nice, though, because the employees seem like they’ve served hell itself with a bored expression, so no one really looks at the two ninja and a samurai crammed into the vinyl booth twice.
Lloyd pulls another bloody napkin away from his nose, making a face as he replaces it with a new one. “I’m fine, ‘kay,” he says, voice muffled as he winces, trying to stop the blood flow. “Id’s nod a big deal. I had id handled.”
“I hope that isn’t what you all consider ‘having it handled’,” Pixal says, gently tying off the bandages around Lloyd’s wrist. “There. All done. Ah, I believe that ice helps alleviate the pain, if you wish to…?”
“Yeah,” Lloyd flashes Pixal a small grin — Nya cringes at the blood on his teeth — as he takes the napkin-wrapped ice from her and sets it against his wrist. “D’anks, Pixal.”
He finally pulls the napkin away, prodding cautiously at his nose before deciding it isn’t going to bleed anymore. Nya gives him another pointed look, and Lloyd sighs, gathering up the bloody napkins and walking them over to the trash can.
“Thank you, seriously,” Nya mutters while he’s gone, rubbing a hand across her temple. “I was so far out, I don’t know what I would have done…”
“Of course,” Pixal says, patting Nya’s hand a little awkwardly. “I will always help Lloyd if he needs it. And I promised you I would keep an eye on him, right?”
“Yeah,” Nya smiles at her. “Thanks. You’ve been stellar.”
Pixal smiles lightly, and takes another sip of her tea. She immediately wrinkles her nose. “This is…not as good as the other place.”
Nya makes a face at her own cup of tea, which is sitting untouched. “Yeah, it’s not the best,” she says, braving another sip. Ugh, nope, hasn’t gotten any better in the last five minutes. “We’re kinda just here for the food,” she says, apologetically.
Pixal shakes her head. “That’s perfectly fine,” she says, as Lloyd ducks back into the booth with them. “Food is good as well.”
She’s spoken not a moment too soon — a yawning server makes their way to them, flipping at his notepad apathetically.
“You gonna get anything to eat?” he asks, sounding like he couldn’t care either way.
“Hi, yes,” Nya speaks up, before Lloyd can. She cuts him a you’re grounded look, which Lloyd sinks lower into the booth at, sulking. “I’ll have the biscuits with a side of bacon. Pixal?”
“I’ll have the, um, biscuits as well, thank you,” Pixal says.
The server nods, scribbling away. He looks back up. “Anything else?”
Nya is highly aware of the plaintive looks Lloyd is giving her.
“…and we’ll also take two chocolate-chip pancakes, extra whipped cream please,” she sighs. Lloyd beams.
Geez, it’s like watching a puppy, she thinks in amusement, studying him. A puppy with hair that probably needs to get cut pretty soon, she notices, watching the way the blond locks now fall into his eyes.
Lloyd remains oblivious to her stare, too busy stacking the little syrup containers into a geometric-shaped tower.
“You better not be using all of those,” Nya says, narrowing her eyes.
Lloyd shifts. “Of course not,” he scowls, but she notices that he very visibly moves the syrup packets closer to him. Nya snatches at them before he can all but sweep them into his lap, and a muffled battle over the packets ensues, with Nya emerging victorious and Lloyd left with a mere two small packets.
Lloyd gives a miserable sigh.
“Here,” Pixal says, sliding the five — five?! — packets Nya had somehow missed over to Lloyd. “You can have mine.”
Lloyd lights up. “Thanks, Pixal!” he says.“You’re my favorite sister tonight,” he says, shrewdly glaring at Nya.
“Excuse me for not wanting you to go into cardiac arrest at the young age of thirteen,” Nya grumbles.
Lloyd turns pink. “I am not thirteen-!” he yelps — and immediately claps a hand over his mouth as his voice cracks. Nya bursts into snickers as Lloyd sinks back into the booth, pulling the neck of his sweatshirt up over his scarlet face.
Oh, Kai’s gonna be so mad if he gets back and Lloyd’s gotten over his awkward voice-crack stage without him, Nya thinks.
Pixal, however, isn’t snickering, or even smiling bemusedly like she normally does when she doesn’t get something at first. Instead, she’s staring at Lloyd with an odd look on her face, almost like surprise.
“Pix?” Nya asks, her laughter dying off. “Everything okay?”
Lloyd looks up as well, emerging from his sweatshirt a bit, rubbing at his bandaged wrist as he does.
Pixal shakes her head. “Yes, I just-“ she blinks, staring at Lloyd again. “You…you called me your sister.”
Lloyd turns a bit pink again. “Oh, uh, yeah,” he says, hesitantly. “Is that - was that okay? I didn’t mean to make you uncomfortable, or anything, I just-“
“No, no, that is not it!” Pixal says, hastily. “I just — I didn’t think you…saw me that way.”
Lloyd’s still pink, but he looks a little less hesitant as he shrugs. “Well, yeah, you’re family, right?” he says, in that innocent way he has, like it’s obvious.
Pixal blinks rapidly, but the start of a smile edges its way up her face. “Oh,” she says, looking down as if to blush. “Right.”
Nya feels a grin edge up her own mouth, watching the happy smile that plays across Pixal’s face as she sips at the tea, Lloyd digging in to the pancakes beside her, still sniffling occasionally but otherwise happy.
Fine, Nya decides. She’ll let him off the hook for this one.
*******
The next time they’re able to meet up is barely in passing, crammed into a tiny shop Pixal spots on the riverfront while on patrol one night. Between the three of them they’ve been hopelessly busy — Lloyd and Pixal have had their arms full looking out for Ninjago city lately, crime having picked up drastically. They keep talking about this new bike gang that’s been showing up, which is apparently giving them both a lot of trouble and a few killer headaches. Nya would offer to take a look into it, but she’s supposed to head out for the rural villages later this morning, and it doesn’t sound too concerning. Lloyd and Pixal assure her that it’s probably just a gang on a vicious streak, that’s all.
They can handle it, that’s the message Nya’s getting. She’ll take their word for it, for now.
The riverfront shop is right where the nicer quarter meets the rougher edge of town, and that’s illustrated in the shop’s decor, gold-trimmed wallpaper run with cracks, the dark wood tables nicked and dented with scratches and scrapes. It’s got a nice view of the river, though, and the tea’s pretty good, so they decide it gets a thumbs-up in their slowly growing list of places to get tea without being immediately recognized.
They get there in the early hours of the morning again — the sun is just peeking over the horizon by the time they start on their tea. Lloyd’s finishing up telling them about Jay and Cole’s last check-in, laughing as he recounts Jay’s reaction when he realized the monastery they’re checking out is on top of the mountain, not at the bottom.
“And how are Kai and Zane?” Pixal asks as he finishes, visibly hiding her interest.
“They’re good, too,” Lloyd says, brightly. Nya knows it’s because he got to talk on the phone with Kai last night — really talk with Kai the other night, which is always good for the both of them. “I think they’re hitting some of the southern villages, Zane was talking about wanting to double-check on some rumors there about crime and stuff.”
“That sounds like him,” Pixal says, fondly. “Thank you,” she tells him.
Lloyd nods, stifling a yawn as he does and rubbing at his eyes. The gesture makes him look younger, but not by much. He’s looking older every time she sees him, Nya thinks with a pang, baby fat almost entirely gone, his voice pitching deeper by the day. Lloyd doesn’t seem to think much of it, but it pulls at Nya’s heart — Lloyd’s been the family baby for so long (he always will be, regardless), and it’s hard to think that he’s actually capable of doing something like growing up. He’s been living on his own, too, so he’s more independent than Nya remembers him. What’s next? A girlfriend?
Nya wrinkles her nose. She can’t imagine Lloyd dating anyone (much less anyone deserving him, at that, but she’s a bit biased).
But Lloyd isn’t the only one to have changed. Pixal looks different too, her hair pulled into a new style today, glimmering little earrings flashing when she moves. She looks like she’s finding out who Pixal is, something Nya had suggested several cups of tea back, and there’s no bittersweet edge in her happiness as she notices that.
“And there’s still no news about your uncle?”
Nya blinks back to the present at Pixal’s question — it’s something she’s been wondering herself.
Lloyd shakes his head. “Nothing,” he says, looking troubled. “I haven’t even heard from my mother yet.”
Nya twists her teacup in her hands, eyebrows furrowing. Misako doesn’t have…a great track record, but she’s at least been steady at letting Lloyd know how and where she is. The radio silence is probably concerning.
“Hey, I’ll keep an eye out for her while I’m traveling, okay?” Nya says, reaching out and briefly squeezing his hand. “I’ll let the guys know, too.”
“Thanks,” Lloyd says, with a weak smile. “Appreciate it.” He glances over at Pixal. “We’ve got the city in the meantime. We’ll make sure it doesn’t burn down while you’re gone, or something.”
“With Kai abroad, I think we’ll have even better chances,” Pixal says with a hint of a smile, and Lloyd snorts.
Nya chews on her lip as she watches them. Lloyd doesn’t just look older, he’s quieter now, too, more subdued. It’s making her heart hurt — and weirdly, making her feel even more protective. Like she needs to stay here for a little longer, keep a closer eye on things, instead of setting out just yet.
Or maybe she’s just tired.
Nya watches him spoon sugar into his cup, and feels a slight flare of relief. At least he’s not totally grown-up.
She glances at her watch, and sighs. Lloyd notices the action, and his face falls a bit. “That time already?”
Nya nods, heart sinking. “I wish I could stay longer,” she says, regretfully. “I mean, there’s another bus I could take this evening, but-“
“Nah, you don’t wanna get stuck in rush hour traffic,” Lloyd says, with all the wisdom of someone who’s spent too much time on the Ninjago streets.
Pixal nods, looking serious. “They’ve closed a few roads for construction, too. You won’t get out for ages.”
“Alright, alright, I see how it is,” Nya grumbles, draining the rest of her tea. “I’ll get out of your hair and let you two get back to running the city already.”
They both burst into protests, and Nya laughs, half-heartedly swatting them away as they embrace her. She lets them hold on for a second longer than usual, though, and perhaps holds on a bit longer herself.
It won’t be that long, she tells herself. Things can’t change that much more any time soon, anyways.
********
It’s a while before they’re able to meet after that, to the point that they almost forget entirely about their late-night tea meet-ups. They spend a good deal of time with each other in the early days of the Resistance of course, plotting against Harumi and Garmadon and trying to piece themselves back together, but they’re far too heartsore for any real conversation, and it’s hard enough getting Lloyd to eat or drink anything during that time.
But they make it through — battered and bruised and slightly worse for wear, but they make it through alive and unbroken. So by the time they’ve made sure all the Sons of Garmadon have been rounded up, and the guys have talked themselves into what’s probably much-needed sleep (Nya hasn’t seen Kai with dark circles that bad in ages), their spirits have picked up enough that they don’t sit in completely depressed and despairing silence at the coffee shop they find that’s miraculously still open amidst the chaos.
They do, however, spend a good few minutes sitting around in utterly exhausted silence, slumped around the battered table.
Nya’s not entirely sure why they’re even here — they haven’t even changed from their Resistance clothes yet, much less slept or showered. And they need it. Nya’s uniform has tearing holes that stretch over her left shoulder and lower arm, and Lloyd’s green uniform is colored black in places where it’s been charred, sporting as many, if not more tears than hers is. Pixal’s armor is dented and dirty, and she’s got her own charred spots from when she crashed the mech into Garmadon.
It’s not like they were trying to escape the recently-returned guys, either — in fact, the only reason they’re not currently with them is because they’re all dead asleep at the moment.
Something, Nya supposes, none of their trio really want to do at the moment.
Lloyd finally stirs, giving a low moan as he stretches, wincing as his shoulder shifts and rubbing briefly at it. Pixal stares into her tea cup as if it holds the answers to the universe, her eyes glassy-looking. Nya herself is about two minutes from face-planting into unconsciousness in her own tea, so she clears her throat, wincing briefly as she speaks up.
“Anyone want food?”
“Mm,” Lloyd hums absently. Pixal shrugs.
Nya tries again. “I was thinkin’ noodles.”
Lloyd gives a loud, sudden snort of laughter, closing his eyes and rubbing his hands over them. “Anything. Anything other than noodles.”
Pixal looks up, less groggy as she smiles ruefully. “I think we’ve had enough of those to last us a lifetime,” she says.
“We’re probably indebted to Skylor for a lifetime,” Lloyd mutters into his hands.
“Nah, those were all on the house,” Nya says. “We can put it on Garmadon’s tab if we want, though.”
Nya wants to bite the words back as soon as they escape her mouth. Bringing up Garmadon is exactly what she’d reminded herself not to do, an error matched only by mentioning Harumi.
Lloyd just lowers his hands though, shaking his head wryly. “Maybe,” he says, quietly. Pixal trades a look with Nya as he goes quiet, and Nya is considering changing the subject to something drastically different when Lloyd speaks up again.
“I think he only eats souls of the innocent right now, though.”
Nya gives a loud snort as Pixal breaks into quiet giggles. Lloyd just grins, an exhausted, weary grin, but one of the more genuine ones Nya’s seen in the last month.
Nya cuts her laughter off just as she feels it turning hysterical, threatening to turn into tears, and Pixal’s dies off soon after. They fall back into silence, but it’s more companionable this time, less horribly tired.
“Thanks,” Lloyd suddenly whispers. Pixal looks up at him, but neither of them really need to ask what for.
“For everything,” he continues, after the beat of silence. “I owe you guys.”
“We only did what you do for us,” Nya says. “Besides, we gotta stick together, us three.”
“That’s what family does,” Pixal adds, and Lloyd gives her a smile that’s only slightly edged in pain.
Their conversation dwindles off again, leaving only the sounds of people crowding the streets outside, sirens and construction and large trucks moving by. The sounds of life are loud in comparison to the unnatural, terrified quiet of the last few weeks, but they blur into a comforting sort of white noise with the soft piano music of the shop. Nya feels her eyes drift shut, bone-deep exhaustion leaving her feeling almost weightless.
“Hey,” Lloyd suddenly says. “D’you think I can still get my car back?”
Nya blinks up at him, opening her mouth then closing it. Pixal frowns, tilting her head.
“Did you get a parking pass?” she says. “I heard they’re strict about that at Kryptarium.”
Lloyd’s the first to give in, bursting into infectious giggles, so terrible as the joke is Nya follows right after, her loud laughter joining Pixal’s. It’s laughter edged in exhausted hysteria and the suppressed emotions of the past weeks, and this time Nya does let a few tears fall, but-
It’s real laughter, the kind that reminds Nya that they’ve won, and that gives the shop a pretty high spot on their list from that alone.
The tea’s not half-bad, either.
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entergamingxp · 4 years
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Bleeding Edge Review — One Little Victory (Xbox One/PC)
March 27, 2020 11:30 AM EST
A certain degree of imagination.
Team-based battle arena games are a dime a dozen nowadays. From League of Legends to Overwatch, many of the recent games that fall in that genre seem derivative, hardly deviating from the tried-and-true formulas of the past. However, there are new releases, like Ninja Theory’s Bleeding Edge, that essentially is a melting pot of those popular titles while still doing something unique and maintaining a quality experience.
Like many team-based battle arena games, Bleeding Edge pins two teams of four against each other in a competitive, objective-based match. Whether you win or lose, you’ll earn experience attached to both your profile and the characters you use. You’ll also earn currency to unlock rewards including mods, skins, boards (the game’s mounts), and emotes.
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Where it Bleeding Edge begins to deviate from the norm is in its gameplay. It is essentially an amalgamation of Overwatch, Heroes of the Storm, World of Warcraft‘s PvP arenas, and a simple hack and slash game. Yes, that is a long-winded comparison (and one that almost consists of all Blizzard games), but it captures elements of each culminating in a rather unique take on the genre.
There are two match types: Objective Control and Power Collection. Objective Control is similar to other Control or Capture the Flag modes where you have to capture and hold three points. However, the points that are active will cycle throughout the match.
The cycling points help keep the action moving throughout the map rather than having one team dominate one point for the duration of the match. It also gives the losing team a chance to come back. Essentially, the map resets, which means it gives each team an opportunity to gather themselves and set up for the next team fight.
Power Collection has two phases. The first comes when power cells are spawned around the map. After all of the power cells have been collected, a delivery phase begins where one or two points on the map become active for you to use to deliver your power cells. This takes a few moments and can be interrupted by enemy players.
The Power Collection mode also cycles its points, again, promoting more movement throughout the match rather than staying at any of the three points. The collection phase doubly promotes this as the spawn points for power cells are different in each phase. These power cells can be stolen if you kill an opposing player that collected some during the collection phase, which urges the losing team to engage in combat.
“Both modes are fun, especially if you have a team that works well together.”
Both modes are fun, especially if you have a team that works well together. The familiarity of the Objective Control mode made it easy to adapt to the game’s hack and slash inspired mechanics while still presenting a fun take on a traditional mode. Power Collection I found a bit tedious, but fun nonetheless. The act of collecting and delivering just takes a bit away from the actual combat portions. However, it does add more stakes, making each team fight feel meaningful.
The five maps are all designed well, albeit, some are definitely stronger than others. Most notably, Skygarden. This map is far and away the one I had the most fun with. On the surface, it’s pretty standard. There are three points, with one at the center and the other two at each end of the map. However, each point has a switch that activates a circular AOE that burns anyone within it. Again, this gives the losing team a chance to take the point for themselves.
The weakest of the maps is the Aqueducts. Again, for the most part, the map has a traditional layout. However, the A and C points continuously circle around the arena. With the game’s focus on keeping the action moving throughout the map, I understand why this map exists. But unlike the other four maps, it’s more aggravating than anything. Especially when you’re trying to deliver some power cells, and you come across an electrical fence that one-shots you.
“…Bleeding Edge brings hack and slash mechanics to the battle arena genre, and does so successfully.”
One main issue I have always had with any team-based battle arena game is camping or pushing the action to specific points that rewards staying put. There are some games that do it well; I know I’ve mentioned Overwatch a lot, but I think it is indicative of this. But mostly, any game that rewards a team for cheesing or camping is just bad design. I think it is really smart of Ninja Theory to design Bleeding Edge to always keep the action moving. The maps and mode design are really great, even if there are few options to choose from.
As mentioned, Bleeding Edge brings hack and slash mechanics to the battle arena genre, and does so successfully. Currently, there are 11 characters, all of which feel unique within their given roles.
There are three roles: DPS, Support, and Tank. Bleeding Edge recommends there be two DPS, one support, and one tank per team; however, you are freely able to choose whatever character you want. So, if you wanted a team composition of four DPS, you could, but unless the opposing team is a bunch of numbskulls, it is not the best strategy.
With how many battle arena games have introduced systems to standardize team comps, it is nice to see a game let people freely choose what they want, for better and for worse. While the four DPS comp wasn’t great, I’ve found success in having two tanks and two healers, and other odd comps that were against the game’s recommendation but still worked well.
There is a variety of characters to choose from in Bleeding Edge, each with their own unique style. Each character also has a set of basic abilities, specials, and supers (you choose one at the beginning of a match) to use.
The pool of DPS characters is the largest of the bunch, with five options both of the melee and ranged variety. However, I think the ranged options just stink. Especially Gizmo, who is armed to the teeth with giant guns, turrets, and even a mech (if you decide to choose that super). But even with all that ammunition, I felt the simplicity and close-ranged combat of a character like Daemon and Nidhoggr were both more effective and satisfying.
This notion is true of the ranged support characters as well. Two of the three supports use ranged attacks, and they just feel incredibly ineffective. In this case, it makes sense because they’re supposed to aid the team with healing or buffs. However, Kulev is a support that is more a hybrid that I found to be complete trash if he is your only support character on your team. Since he favors shielding allies or debuffing enemies, not much healing is going around. He does have a healing AOE, but it doesn’t feel like it does much by itself. That said, combined with Zero Cool or Miko’s heal, it has some use.
I only think this is a problem because the game recommends one support per team. If Kulev is you one support, not enough healing is going around and your team constantly dies. Of course, this could be a moot point if you have a god-tier Kulev player who just understands the character on your team. But this early into launch, players like this are few and far between.
The tank pool also only consists of three characters, all of which I think are fun to use and great for beginners. Since their survivability is high, it’s easy to just jump in with a tank and familiarize yourself with the basics of both match modes and the maps.
Each character can also equip three mods that buff certain abilities or stats. This can range from increasing the character’s base health to increasing the duration of an ability’s effect. While it may help a little, I never found them to be differentiating factors. Yes, I would favor some because they matched my playstyle, but it didn’t feel like it made a huge difference. This, in some ways, is a bummer, but having them make a difference may hinder it from ever becoming an actual competitive game.
While my qualms with Bleeding Edge‘s ranged characters may deter some, the eight melee characters are a blast to play as. With Ninja Theory as the developer, it makes sense that its melee hack and slash gameplay would be fun, simple, and intuitive. But the mix of the competitive battle arena genre and hack and slash gameplay is one I did not think could be done well. But if anyone was going to be able to, it would be the studio behind DmC: Devil May Cry, a game with brilliant hack and slash mechanics.
“Bleeding Edge puts quality over quantity.”
While I am pretty enthusiastic about Bleeding Edge, as it stands currently, there is certainly a lack of content there. Even compared to other launches of similar games, there really isn’t much to do. There really is only a quick play option, which randomly chooses a mode for you, a couple of quick tutorials, and a “Dojo” mode that lets you practice. That is it. There are also no filters or options when you join a match — you simply press “Fight” and start playing.
I can only assume more content will roll out for Bleeding Edge. As of now, the website does show the 12th character, but nothing more. While more maps would be great, simply adding more options when trying to find a match and a ranked mode would be great additions to add to the currently barren package.
Since this is an online-only game, it’s worth noting that I did have some lag issues throughout my experience. None of it made it unplayable, but it was definitely intrusive during team fights. Despite that, I was able to get into matches easily and quickly, which is nice, especially since there really is only one choice for getting into a match.
Bleeding Edge puts quality over quantity. The people at Ninja Theory have brought their expertise in the hack and slash genre and have translated it into a competitive experience that is both satisfying and distinct. But the lack of content and the boring ranged characters hinders it from really standing out amongst the overcrowded genre. Maybe in a few months, it will feel feature complete. But for now, Bleeding Edge will only have you strapped to your couch for a few hours before you decide to try something else out.
March 27, 2020 11:30 AM EST
from EnterGamingXP https://entergamingxp.com/2020/03/bleeding-edge-review-one-little-victory-xbox-one-pc/?utm_source=rss&utm_medium=rss&utm_campaign=bleeding-edge-review-one-little-victory-xbox-one-pc
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componentplanet · 4 years
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The Top 5 Games We Played in 2019
What is life without fun? Few things are as fun as getting truly lost in a game you love. As we close out 2019, it’s time to look back on the games that dominated our free time. This year, we have top five (or almost five) lists from Joel Hruska, David Cardinal, Michael Justin Allen Sexton, and Ryan Whitwam. Our picks skew newer, but not everything we’ve been obsessed with is from the last year. These are just the games we’ve enjoyed the most in 2019.
Ryan
Red Dead Redemption 2
As a primarily PC gamer, I was never able to play the original Red Dead Redemption, but Rockstar saw fit to make port the sequel to PC. The game suffered from a rocky launch on PC, and not all the bugs have been ironed out, but it’s still one of the most engaging gaming experiences I’ve had in recent memory. The world is detailed and rich with content, and not just repetitive fetch quests like some games that tout the size of their maps. The storytelling and voice acting are also absolutely top notch. Traveling to distant waypoints in many games is tedious, but the journey is part of the fun in Red Dead Redemption 2.
Pokemon Sword and Shield
Pokemon occupies a unique place gaming culture as a franchise that became a worldwide phenomenon without any full console releases. Pokemon Sword and Shield broke with tradition when they launched on the Nintendo Switch. They still have many of the same problems as older Pokemon games like clunky menus, confusing online features, and bad writing. That’s not why people play Pokemon games, though. It’s about catching ’em all, and Pokemon Sword and Shield do that better than any previous games in the series. In addition to the game’s linear routes between cities, there’s a vast Wild Area to explore. The raid battle mechanics are also a nice addition. You can waste truly obscene amounts of time searching for your favorite mons in these games.
Untitled Goose Game
Who would have thought a goose could be the bane of an entire town? But that’s what you become in Untitled Goose Game. The game presents you with a to-do list and turns you loose on the unsuspecting people of this unnamed hamlet. Some items on the list are simple — steal the gardener’s rake and put it in the lake. Others will take more planning and thought, like the quest to make someone put on the wrong glasses. This game speaks to some sort of casual maliciousness we all have when playing games, and it’s incredibly engaging. You will become the goose, and as you walk away from your vanquished foes, honking and flapping your wings, you feel almost unreasonably powerful.
The Outer Worlds
The Outer Worlds is basically a smaller, quirkier Fallout in space. As a refugee from a stranded transport ship, you have to make your way in the libertarian fantasy that is the Halcyon solar system. You can either support the mega-corporations that dominate the colony or fight to change things. Along the way, you’ll assemble a crew of misfits with their own backstories to explore across the Halcyon system. The settings are fun to explore, and the voice acting is surprisingly good. I will be the first to admit The Outer Worlds isn’t a perfect game; it’s too short, and there’s not enough variation in gear. Still, it’s still one of the best things I played this year.
MechWarrior 5
I love giant fighting robots, and MechWarrior is the premiere giant fighting robot franchise. However, we went almost 20 years without a proper single player MechWarrior game. That finally changed a few weeks ago with the release of MechWarrior 5. You play as the leader of a mercenary group, traveling the stars in search of money and revenge at the controls of heavily armed mechs. The combat in this game is superb — the dozens of included mechs have unique characteristics, weapon loadouts, and roles. These war machines feel heavy and powerful, and it’s an absolute delight to blast other mechs as you fulfill a contract. The game does have some problems with a meandering storyline, and the voice acting is barely passable. I’m willing to forgive that in light of the incredible combat, though.
Joel
Mutant Year Zero: Road to Eden
Mutant Year Zero is one of my favorite games that I’ve played this year. It’s not really a full AAA title in scope — think of it as more of a “AA” game, bigger than an indie, but smaller than what a large studio would build. The game is built on the same engine used for the newer version of XCOM, but it allows free-moving exploration in ways XCOM isn’t known for. It’s not perfect — there are definitely a few rough spots — but it feels like a Fallout title (and includes a few easter eggs referencing that game).
World of Warcraft Classic
I haven’t had nearly as much time to play WoW Classic as I’d like, but I’ve definitely had tons of fun with it. Bringing back Blizzard’s iconic World of Warcraft proved to be a popular choice for the company. The mode has been more popular than Blizzard anticipated, though it’s not clear how many players are brand-new to the title versus those coming back to relieve the glory days.
Super Mario World 2: Yoshi’s Island
Don’t look at me that way. I never had access to a console growing up, which means I’ve had a lot of first-time fun with some of the old console games. Yoshi’s Island is a truly amazing game for it’s era, with gorgeous artwork and great level design.
  It was designed to be a more ‘accessible’ platform, and I’m willing to admit I need that kind of feature, having basically never played platformers as a kid. I die. A lot. The restore button is going to break off the NES Classic long before any other component. I may not be very good at the game, but I’ve certainly had a lot of fun with it.
Sadly, I’m only in for three titles  — I’ve scarcely done enough gaming to talk about it, outside of the above. One of the ironies of writing about the topic is that it’s hard to find the time to actually do it, and life had other plans for Christmas this year. I had planned to write an article about No Mans Sky, which I recently bought, but I’ve only been able to spend an hour with the title thus far.
Michael
Nobunaga’s Ambition: Taishi
I got my first taste of the Koei Tecmo’s Nobunaga’s Ambition game franchise roughly twenty years ago on the SNES. Afterwards I fell out of touch with the series but recently have got back into these wonderful strategy games with Nobunaga’s Ambition: Spheres of Influence and Nobunaga’s Ambition Taishi. Though both games provide an enjoyable experience as you fight to conquer the Japanese isles, Taishi has options to automate some of the more tedious aspects of the game and makes the later stages of the game significantly more enjoyable than in Sphere’s of Influence. Though it’s not what I’d call perfect, it’s currently my favorite strategy game that I feel any fan of the genre will enjoy.
Jade Empire
Jade Empire is sent in a fictional world roughly based Chinese history and culture with Buddhist elements influencing the game’s story.  The game also features its own artificial language that was created by a linguist explicitly for use in the game. Released in 2005, I first played this game when I was 14, and it helped to grow my interest in Asia. It’s by far my favorite game of all time, and I make it a point to replay this game at least once every year. Though my hopes for a sequel have yet to be answered, if you’ve never tried the game before its well worth giving it a try.
Sphinx and the Cursed Mummy
This is another game that I first played years ago on the original Xbox. Set in ancient Egypt, Sphinx and the Cursed Mummy is predominantly a puzzle game with some fighting and RPG elements mixed in. I got back into this game this year after discovering that THQ Nordic had released a remastered version of the game with improved graphics. Though the gameplay remains unchanged from the original, it holds up well it’s still fun to play. There is also a fan based mod in the works which includes content cut from the original game.
Fable III
When Lionhead studios launched the original Fable, it instantly became one of the best RPG games in the world. Later games in the series changed drastically and mixed reviews. Though the games were fun, they were also disappointing because of the extent to which they changed. Fable III has never been able to stand up to the original Fable, but trying the game again after a few years I found this game to still be fun to play and an enjoyable experience.
StarCraft 2
StarCraft 2 needs little introduction. Since its release StarCraft 2 has been a crowd favorite with the online multiplayer gaming community. The game also has a long and highly enjoyable campaign that also has plenty of replay value. Though I don’t play online much, I often return to run through the campaign, which is why I opted to include it in my list of top five games for the year.
David
Untitled Goose Game
This game comes pretty close to qualifying as the ultimate un-video-game — at least compared to most current hits. You can’t get killed. At most you suffer from a couple momentary ruffled feathers. There is no time pressure, unless you complete the entire game and decide to try and set speed records. Graphics are trivial and cartoon-like — but artfully thought out. It is fun, addictive, and can be played by anyone. You only need a couple buttons and a joystick, along with a sense of humor.
The plot is simple. You’re an annoying goose who spends your day harassing the unlucky denizens of a nearby village. When in doubt honking is sure to get a start out of them, and help you distract them. There are dozens of tasks you get to try to accomplish, ranging from breaking things to befuddling shopkeepers. Watching and kibitzing can be almost as fun as playing, so don’t hesitate to fire it up when the whole family is around.
F1 2019
For some reason lost in history, our family follows F1 racing. Despite the relative lack of passing or on-track action, we’re addicted. So it is great to be able to “follow along” with the season by playing the F1 games for each season. This year in particular, the game came out part way through the season, so it was possible to drive the same tracks that the racers would that weekend. There are extensive team and career modes, but they’re wasted on me, as I don’t have the attention span for them. But experimenting by driving different cars and different setups adds to the enjoyment of the race season.
Forza Motorsport 7
If it wasn’t for the F1 connection, I’d rate Motorsports 7 as a no-brainer winner over F1, and it definitely has the best AIs of any version of Motorsports. I really enjoy the versatility of the game, with a huge selection of cars, tracks, and race series. It is certainly not anything like iRacing when it comes to racing fidelity and true competitive racing, but the graphics are much more detailed, and I don’t participate in multi-player racing (other than with Avatars) anyway. I also play Assetto Corsa and Project CARS, but Motorsports is my go to if I just want to spend some time on track.
Dirt Rally
The most stressful video game experience ever for me was driving a mountain course in Dirt Rally in VR using my Oculus. I can imagine driving a NASCAR around an oval at full speed (as lethal as that might prove to be), but I can’t imagine driving at high speed on a dirt track hugging a cliff. So for the most part I stick with the forest tracks in Dirt Rally, but I love the combination of needing to drive the car and interpret the messages about the upcoming hills and turns from my rally co-driver.
Ultimate General: Civil War
This is another game where the campaign modes are wasted on me. But the detailed, and carefully-modeled, tactical engagements and multi-day battle strategies are great fun for a reformed hex board gamer like me. And unlike with tabletop versions of military campaigns, I can play this one against the computer any time I want. Like many games of its genre, it doesn’t get updated much, and some elements of it are behind the times, but it looks great on my 4K 32-inch photo monitor.
That’s the titles we’ve been playing — what’s held your interest through 2019?
Now Read: 
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How Much Does It Matter That PCs Are Faster Than Consoles?
from ExtremeTechExtremeTech https://www.extremetech.com/gaming/303784-the-top-5-games-we-played-in-2019 from Blogger http://componentplanet.blogspot.com/2019/12/the-top-5-games-we-played-in-2019.html
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allspark · 6 years
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In a twist holiday surprise this weekend, spinning into the Allspark Studios today are none other than fellow Wreckers, Topspin and Twin Twist!  I don’t want to jump the gun before starting this review, but you definitely want to check out the pics to see why this duo is a must add to your shelves!
The Jumpstarters were a favorite of mine as a kid.  32 years ago, my great aunt Faye gave me Twin Twist for Christmas and I loved him the moment I saw him.  He had arm articulation, a wicked gun, a weird alt-mode, and a pullback feature that worked nicely, even if I never was good at getting him to jump and land on his feet (Did anyone ever get that to work?)  I thought he was a lot of fun, even though I was never able to complete the team.  I was surprised to find years later when I joined the fandom that most people didn’t really have the love for the toy that I did.  It really seemed like I was one of two people in the entire fandom that loved the Jumpstarters (I’m looking at you, guy who used Twin Twist for troop building).
Over time, their status as Wreckers and their inclusion in the comics has appeared to raise their approval with fans.  The release of the Titans returns molds generated excitement online, and it finally feels like they both have the toys they deserve…at least from the POV of a former 9-year-old kid who has loved them for roughly 30 years.
  Twin Twist
I am going to start the review with the bot that is closest to my 9-year-old heart.  Let’s take a look at Twin Twist, then we will highlight the differences between him and Topspin, since they are basically the same mold. (editor’s note: This order has nothing to do with the fact I owned him as a child. 😉 )
  Vehicle Mode
Twin Twist’s vehicle mode is that of a Cybertronian drill tank, just as you would expect.  Many of the details on the G1 mold were realized via stickers, and this version does a fantastic job recreating those characteristics in plastic form, such as the vents, the front of the cockpit, and the chest panels.  Added updates/changes are colored treads, which are located closer to the center of the tank, and arrow shaped tips on the drill bits, as well as a clearly defined cockpit.
As one of the few figures I had as a kid, the updates were a mixed bag.  I realize your mileage may vary, but for me, this figure both looks like and does not look like the figure I loved and cherish.  I think the detail that throws the look off is the placement of the treads.  They are too far to the center, with too much hanging off the back of the vehicle.  That being said, it’s a change I have had to accept.  There is no way to get the amazing robot mode we get without placing those treads where they are, and I have had to come to grips with that.  The only real and minor downside to the vehicle mode is that his Titanmaster partner, Flameout, doesn’t fit perfectly inside the cockpit without a little some work.  You have to lean him back as far as you can, and even push his head backwards a bit.  Even then, it’s a very snug fit.  In spite of that small issue, the vehicle mode is fun, and looks enough like the original, with a bit of creative license thrown in.  While it is “off” by just a bit, I have come to love it almost the same as the classic vehicle mode.
Transformation
Rotate the feet out on the back of the tank.  Separate and pull out the legs and close the backs in over the them.  Rotate the body at the waist.  Flip the treads over towards the top of the vehicle as far as they can go.  Bend the body over at the waist, popping the lower section of the body off of the chest section.  Pull the arms out from the side at the shoulders.  Open the cockpit and rotate the drill section up as far as it will go.  Rotate the torso a full 180 degrees along the panel that forms the chest. Flip the cockpit down and then rotate the lower body back up into the chest until it clicks into place.  Open the panels on the front of the arms and pull the forearms out, while flipping the hands out as well, then close the panels to fully form the arms.  Flip the air vent panels forward on the legs to form kneepads, then add Titanmaster Flameout as the head and Twin Twist is ready for battle!
  Robot Mode
You know, the tread placement is also a minor issue here.  They are too high on the arm, and hang too far back.  But you know what else?  I don’t care.  His colors and every other aspect of his design are pretty spot on.  Additionally, between the big guns, the great poseability, and the lack of stickers that the voyagers in this line suffer from (your stickers suck, Hasbro), Twin Twist is pretty much a home run.  The Takara run of this mold appears to have a few additional minor details added via paint opps, but honestly, if you just get the Hasbro version, you really aren’t getting shorted at all, unless the Targetmasters coming with the Legends figures are important to you.
The aforementioned articulation is everything we have come to expect from Generations figures, perhaps a little more.  Both Jumpstarters have all the usual joints, but none of the negatives that sometimes come with said joints, such as parts that easily pop out of place or movement that is hindered by some part of the alternate mode kibble.  I really can’t find a true negative, even a minor complaint.  These guys are perfect.
Topspin
The same ideas on the updates to Twin Twist apply to Topspin.  I want to thank Hasbro for not putting any chrome or stickers on these guys, especially Topspin.  It would have been easy to do, but it would have ruined them for me.
Topspin clearly becomes a Cybertronian spaceship/fighter.  Having re-read the tech specs for both figures prior to writing this review, I really think the original bio was stretching to call his front end “pontoons” and have him being a land/water vehicle.  This is a boat that would have quickly sunk, so he will always be a space fighter to me.
Topspin’s robot mode is, again, just what you would expect.  He is well balanced, with great articulation, and he looks ever closer to his G1 version than Twin Twist does.  What’s not to love?
Weapons and Upgrades
The Jumpstarters’ guns plug into the underside of the wings in official photos.  There are several other holes along the vehicle where they fit, however, so you can set them as you like.  Twin Twist’s weapons can store nicely on the side of his tank treads in robot mode, if you take the half circle tab at the back of the gun and plug it into the thin area at the top of the treads between the large and small triangular shapes.  Topspin’s guns tab in nicely into the front of his wings in robot mode as well.  This will allow you to augment their arsenal with aftermarket items, while not misplacing the commercial accessories.
I can confirm in the pictures below that if you have the Mech Ideas 3rd party Jumpstarters, you can use the Wreckers hammers with the Titans Returns versions of the characters.  Perhaps you’d like to make few more upgrades, like G1 accurate details?
A stop at Toyhax (their stickers don’t suck) for some additional details and these guys are close to perfect.  Can you say, Wrecker’s sigil?
Twin Twist set:https://toyhax.com/for-titans-ret/2370-labels-for-tr-twintwist.html
Topspin set: https://toyhax.com/for-titans-ret/2325-labels-for-tr-top-spin.html
I personally really want guns like the ones the original toys came with, so I just ordered retro styled blasters from Nonnef.
Jumpstarter Weapons set: https://www.nonnef.com/collections/tf/products/jumpstarter-tr
I do not yet have any of these upgrades, but I will definitely get some comparison pics in for you once the Takara versions of these molds finally hit stateside.
For those of you that like to swap parts and want a (reasonably cheap) custom, buy an extra set and do this to expand your Jumpstarter team:
    Saltman!
I would like to close out this review by reminding Hasbro that we could really use some repaints of these molds, and that the Saltman Z color schemes would be a great thing to use as an online/store exclusive. 😉
Overall Thoughts
I really enjoy what Has/Tak have done with my favorite childhood Transformers duo.  The alterations are minor, but acceptable.  The vehicle and robot modes are near perfect.  Added bonus is a set of Titanmasters that do not detract from the figures in any way.  The transformations are nicely complex without being frustrating, and all the parts stay locked in place nicely in both modes.  These figures are great, and while I know I say this a lot, they are sure to please a fan of any age (ages 8 and up).
Merry Christmas and Happy Holidays!  Enjoy the rest of the pics!
  Titans Return Topspin and Twin Twist Gallery and Review! In a twist holiday surprise this weekend, spinning into the Allspark Studios today are none other than fellow Wreckers, Topspin and Twin Twist! 
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