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#danganronpa hina
lenalv-art · 1 year
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[2/3] Drawings I made last year testing out a different style of coloring.
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I drew the Danganronpa Trigger Happy Havoc Cast from memory
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- Cast from memory -
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- Original Cast -
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livingdeadhorse · 17 days
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FELIZ CUMPLE HINA I LOVE YOU FOREVER!!!!
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drawbauchery · 4 months
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everyone is a switch in my mind with only a few exceptions
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wikoymi · 5 days
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lets see those molars best friend
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devilfruitdyke · 25 days
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ultimate winners real ⁉️
[ID: a small pencil sketch of mondo owada and aoi asahina from danganronpa. they are drawn mostly accurate to canon. mondo rests his arm on hina's shoulders and does a peace sign. she has one arm on his back and the other on her hip. mondo says "i'm attention defecit" and hina says "and i'm hyperactivity disorder." the caption below them is "the ADHD brothers." end ID.]
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bimalewife · 8 months
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GIRLFRIENDS
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naegamisupremacy · 2 years
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I’m fashionably late to another holiday art again but HAPPY HALLOWEEN
I give u angel/devil Naegami but roles reversed cuz I think its better
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theamityelf · 18 days
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The killing game survivors of Hope's Peak Academy all had their different ways of testing the waters of their new job at the Future Foundation. (Deliberate ones, and ones that just came as a result of who they were as people.) Kyoko tested the waters of being frequently late. Byakuya tested the waters of being frequently insubordinate. Hina ran laps around shared work spaces, Hiro scammed their coworkers, and Toko still wasn't technically a member.
Makoto...okay, he challenged the leadership's patience in a lot of ways, but one example that he genuinely couldn't help was that he was the first of the survivors to have to take a sick day.
And the second.
And the third.
Makoto lay in bed, groaning through a throbbing headache and feeling gross. He hadn't even had it in him to let anyone know he was sick, which just made him feel worse, because it reminded him of another time he hadn't let anyone know he was sick, and he'd almost been executed over it.
(Well, it wasn't like that was really the reason, but he still felt anxious.)
Waking up from his third nap– glancing at the clock, it looked like he was an hour and a half late for work –he heard movement in his suite. That definitely wasn't helping him not think about that one time, but it was probably just Kyoko or Hina or someone, coming to check on him.
It sounded like it was coming from his kitchen. Maybe Hiro, then. He often casually brought up how much money they could make if they sold off some of the Ultimate Hope's used cutlery. Or maybe Hina had peeked in while he was sleeping, seen that he was sick, and decided to bring him something to eat? It did sound like someone was using the stove.
Makoto dozed off again and woke to someone pulling a thermometer out of his mouth.
"101 Fahrenheit," an unexpected voice sighed. "You're usually a tenth of a degree above average, but still..."
"Komaeda?" Makoto said blearily. "What are you doing here?"
"Everyone was wondering where you were, so I took the initiative to come check before anyone more important could be forced to abandon their work," Komaeda said brightly. "I've let your friends know that you're sick. They were somewhat annoyed that you didn't call or email, so I unfortunately had to explain just how out-of-it you were when I arrived, which caused them to realize that you couldn't have gotten up to let me in. I think they're bothered about me picking your locks. Sorry about that. But I made breakfast!"
"Breakfast?"
"Here, open."
"Wait...My...locks?"
"Well, I had to make sure you were alright. I'd be a pretty bad intern if I let something bad happen. Now, here; you should eat something. Even if I made it."
Makoto ate a few bites of breakfast. A flush of pink filled Komaeda's cheeks, and he was smiling so much. A part of Makoto's fevered mind felt glad that Komaeda was this happy, but he could barely keep his eyes open to see it.
Nagito paused, setting the chopsticks down to brush back the hair that was plastered to Naegi's forehead. "Are you still awake?" he asked.
There was no answer, save for Naegi's soft breathing, accented by the quiet rasp of his congested nose.
Nagito took the unfinished food back to the kitchen. He gave into temptation and sucked the lingering traces of broth and the moisture from Naegi's lips off of the chopsticks, then pocketed them. He returned to the room and helped Naegi drink some juice. And he drank what remained in the glass after, then thoroughly scrubbed it clean with a light, giddy head and a chest full of shame.
He wiped the sweat from Naegi's brow and pulled up a chair beside the bed so he could sit there fanning him. Unfortunately, he couldn't switch hands when his wrist got sore, but he didn't mind it.
After all, Naegi needed him.
He was really lucky.
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kaitobromota · 2 months
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i think the idea of Byakuya being the one to step up to be the future foundation leader after Munakata makes sense. imo Makoto would want to be away from public eye after everything + Kyoko is a detective at heart and only leads when she needs to. to quote @izurulovesboats: “If he does not have his conglomeration from home, store bought is fine.”
HOWEVER, the survivors would absolutely need to put in a better checks and balances system than the previous iteration of the future foundation so something like Tengan and Munakata’s dynamic never repeats itself. all of them need to have the ability to usurp the leader’s power, because despite his development he’s still Byakuya Togami and has a massive ego. Aoi Asahina NEEDS to be able to kick his legs out from under him when he gets on a pedestal.
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maspers · 8 months
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Weather Update: The First Danganronpa Game secretly had TWO rivals the entire time.
Lemme explain (spoilers, obviously, and this is gonna be a bit a rant whoops):
Usual Danganronpa Format as the fandom usually sees it: Students trapped in an unfamiliar location with no idea what's going on, plot driven partially by the mystery but mostly by the character interactions.
Trigger Happy Havoc: Students trapped in an altered but still familiar location with no idea what's going on, plot driven partially by the character interactions but mostly by the mystery.
In a setting like DR2, V3, or a vast majority of fangans, the participants in the killing game are given very little information about their circumstances aside from what Monokuma gives them, which is deliberately vague and designed to direct them towards killing each other. Additionally, the students are given very little ability to react to and retaliate against the Killing Game system in ways Monokuma won't expect. Weirdness aside DR2 basically went all according to plan until the final trial due to Monokuma's nigh-omniscience, and V3 was similar with the only debatable exception being Kokichi's elaborate scheme in Chapter 5. Since the students are dealing with such restricted conditions, the plot can't be fully driven by the students figuring out the setting, so instead the plot focuses on the conflict that derives from the various characters reacting to the game. In a story like this, it makes sense that the most antagonistic characters aside from the mastermind would be the ones with EXTREME personalities that shake things up a lot. Nagito, Kokichi and that character archetype that everyone expects to be in a fangan are necessary to make the plot more INTERESTING.
But THH is different. The students KNOW where they are (or at least they think they do, and turn out to be right). While they don't have any recollection of the Academy itself, they at least know what to EXPECT from Hope's Peak, and can from there point out nooks and crannies for delicious little clues that reveal more about the situation, putting together a narrative without Monokuma's handholding. Additionally, despite his blustering Monokuma is explicitly NOT omniscient here, or even practically omniscient, as methods to hide things from him are figured out early on. The students are able to DO something about their situation as the story progresses, and have figured out some aspects of the overarching mystery as it pertains to them long before the final trial (and NOT because the Mastermind deliberately put the info in their path). This greater information access and greater character agency in general means that while the character conflicts are still very much a part of the plot, the overarching theme is solving the mystery while adapting to the circumstances to avoid dying.
In a setting like this, extreme/bizarre personalities aren't really a boon to the plot. While the character reveals add layers and information in other settings, here it's a distraction. The students HAVE resources, and at least SOME of the tools they need. Engaging in over-the-top schemes and traps is a DETRIMENT to their current course of action even more than in later games, which is probably why Monokuma tries to encourage them to do such. Other characters in THH fit the bill of "stereotypical DR Rival" probably better than the supposed-rival Byakuya and THH's other Rival character actually do. Celestia Ludenberg comes to mind, in another DR setting she could be exactly the sort of mysterious and interesting rival the series is known for (and that she clearly wants to be), but in THH she's just another annoyance. Toko Fukawa and Genocider have the extreme personality down, but they only advance the plot in the students' favor when they approach things logically and in a less crazy manner. If Rivals in this game are supposed to fit the bill of "causes unexpected occurrences and advances the plot but still clashes with the rest of the cast in intense ways while doing so" like the other Rival characters in the series do, they have to play the role under a different ruleset. Rather than representing a philosophical extreme through their personality, these rivals have to represent a different extreme: their methods and rationale when it comes to SOLVING THE MYSTERY / ESCAPING THE GAME.
And in this regard, Byakuya Togami plays the role wonderfully. The vast majority of the students in the game are very passive when it comes to solving the mystery. Sure, they get very active when trying to escape by killing someone, but that's just dancing to Monokuma's tune. Rather than wondering what to do, Byakuya makes his actions clear from the start, and everything he does in the game that's antagonistic fits that same M.O., while not doing anything that would put him in an uncertain position. He learns how the trial system functions, then during Chapter 2 he performs an experiment to analyze the other students further. His antagonism largely stems from viewing the other students as opponents, so his pragmatic approach makes sense, but he doesn't JUST analyze the players. He also analyzes the metaphorical board, and it's clear he's trying to get every scrap of info he can on his situation before fully committing to action (exhibit A: him spending so much freaking time in the library). The only stereotypically "nuts" thing he really does is down that bottle of poison/protein in Chapter 4. He's proving a point. He'll do anything it takes to win, and knowledge is power. Hence his active role in acquiring info about the game, the setting, and the other students' behaviors.
But Byakuya can't be the only Rival here. While he might be solving some mysteries in the background, we don't get to see much of it because the whole point of his character early on is conflict: his active versus the other's passive. He won't share his findings or really work with others, which is not good when our precious baby protag Makoto is trying to solve the mystery himself. Byakuya can't move the plot forward like that until after Chapter 4. Chapter 5 onward, Byakuya's method to his madness is revealed, and he contributes a lot to solving the mystery and directing the other students to getting more of the info he needs (exhibit A, dismantling Monokuma). And... that doesn't really fit with the formula later games set. Chapter 5 is when conflicts with the rival comes to head, and shenanigans abound. Nagito does it. Kokichi does it. But Byakuya isn't particularly inclined. Shenanigans with his own life at stake aren't his methods, they're just complications. But... the stuff still comes to a head with THH's other rival. The other character that's been progressing the plot in active ways that contrast with the other students, and clashing with the rest of the cast AND the player. The character whose life IS on the line in Chapter 5.
You've probably guessed by now that I'm talking about Kyoko Kirigiri.
When we look at her in retrospect, Kyoko doesn't raise any alarms compared to the craziness of the rest of the franchise. She helps with the investigations and moves the trials forward, she's nowhere near the craziness brought by Nagito and Kokichi, and generally just really competent. We categorize her in the "Assistant" role, similar to Chiaki and Shuichi/Kaede/Kaito/Maki/whoever (hey wait a second where did we even come up with this archetype anyway, if V3 doesn't even really seem to have one character who properly fits it?) She definitely fits the Assistant bill in DR3, but this ain't DR3. She doesn't fit the bill for stereotypical Danganronpa Trial Rival... but as previously established, Byakuya doesn't either. So let's go deeper and look at things in context. Because from the start of the game, Kyoko is weird. Really weird.
We're introduced not knowing anything about her, and she keeps it that way for a LONG time. "Ultimate ???" just screams she's going to be important later but you just don't know how (remember, this was BEFORE Rantaro). She's really helpful during the trials and is three steps ahead of everyone, but... aside from that a lot of her actions are really, REALLY conflict inducing. She is happy to get info from other students, but it's clear there's a lot she isn't sharing. She says ominous things to Monokuma that make no sense ("What did you do to my body?" anyone?) and seems VERY focused on the mystery. Just like Byakuya, she's taking an active role in analyzing every detail about the circumstances. And interestingly enough, she's just as paranoid as he is, just in different ways. As Makoto spends more time around her she manipulates him (and others) in some really unnerving ways, and her dynamics with other characters outside of trials are always either generically placating to keep things calm or downright low-key hostile when things don't go according to plan. Just like with Byakuya, for the vast majority of the game she doesn't trust anybody. And in chapter 5, these aspects of her character are brought into full view. She spends the entire chapter hiding away, she mysteriously appears in Makoto's room (side note: Nagito and Kokichi both have "looking over the protag in an unnerving fashion" pics. Byakuya doesn't. Kyoko DOES). It becomes clear in the trial how much she's hiding and how much she's been manipulating things. Chapter 5 is an impossible trial designed as a trap for HER. Her seemingly innocuous actions have come in full domino effect. And only Makoto and the power of being a Man Literally To Unpredictable To Die can save her.
(Makoto obviously isn't a rival character, but it's interesting to see how by THH's requirements he very well could have fit the bill. Think of him from Hina's or Hiro's perspective: he's seemingly innocuous, yet survived way longer than anyone would expect him to, often figures out just the right thing to say, both Byakuya and Kyoko interact with him a lot when neither of them seem to care about anyone else, and ultimately seems to become a lot more actively involved in mystery solving despite not having any right too. Couple that with the fact that he spent a couple days "bedridden" when from an outsider's perspective he could have been doing anything, and ngl Makoto sus. He even survives an execution!)
Both Byakuya and Kyoko take turns providing conflict to the story in ways that develop the plot but COMPLETELY clash with the passive methods of everyone else. They practically take turns being the one doing whatever crazy crap needs to get done. Their character arcs parallel each other too. Byakuya has to learn about the value of human life and emotional connection. Kyoko knows perfectly well how important life and emotions are, but she needs to learn that it's a two-way street, that trust needs to be established and that she doesn't have to do everything important herself. Byakuya, while lacking in empathy, is fully willing to work with others and outsource important tasks. He just views it as a business transaction. BOTH of them are prideful frickers who think they're the only one with a brain cell, and it's up to Makoto to undergo his own character arc, become their friend, and prove them wrong. And then once Makoto DOES finally take control and prove he's the one with the audacity required to actually get everything working, he's able to redirect both Byakuya and Kyoko into finally teaming up with everyone and stopping chaos so much chaos. Without either of them, Makoto couldn't have made it to the final trial (we can see when Kyoko dies in the Bad Ending that it's basically game over, the mystery CAN'T be solved, and I fully believe that the circumstances would have ended similarly if Byakuya had died and they'd lost his pragmatic logical reasoning). But without Makoto, Kyoko and Byakuya couldn't have made it THROUGH the final trial. All three of them are literary foils of each other.
(This is another reason why seeing all three of them in the final trial of DR2 is so fun, because the Trial Point Getters are a well-oiled machine by that point and you get to see them play off each other as 100% allies, while once again getting to see through Hajime's eyes how 100% sus all three of them really are once they get going.)
So that's why I think THH has some really good Rivals, despite neither Byakuya nor Kyoko fitting what we've come to expect from the formula. They aren't insane or representing a philosophical extreme, they're representing clashing viewpoints in solving a mystery and escaping the killing game. In other entries in the series, Byakuya and Kyoko would be killing game fodder for twisty midgame chapters and otherwise not being able to contribute much of interest. But in Trigger Happy Havoc? They're exactly what the game needs to elevate it from simple mystery-solving to full-blown ART.
TL;DR Byakuya and Kyoko are awesome and I love them and a lot of people sleep on their status as Danganronpa Rivals because they grade them on a standard that I think is unfair and ignores their strengths as characters. Also Makoto suddenly becomes way more interesting when viewed through a perspective other than his own. The first Danganronpa game is a materpiece and more fangans need to realize that they don't have to play by the supposed "series formula". After all, this game didn't.
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funishment-time · 3 months
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you guys remember the Bad Hetero Ending of Danganronpa 1?
someone on BSky asked about it:
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This may be an unanswerable question (it may have already been asked), but in the bad ending of Danganronpa, Togami has a photo of Fukawa's head, and is that Togami's child? However, will the day come when the truth about that matter will be revealed? !
and our good friend Kazutaka Kodaka um...told us more about it, much to the Detriment of my health:
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After losing Kirigiri and deciding to live together in the school, everyone changed their mind and decided to join hands with each other. Fukawa also stops being self-deprecating, and Togami stops being overbearing, and the two start dating, but Fukawa dies in an accident the next day. Since she died from choking on a gyoza, Togami is confused that it was Celes' curse. While Asahina was comforting him when he was feeling down, something like that happened and Togami's child was born. Asahina, who loves children, thinks this is her mission and decides to give birth to everyone's children. Also, it was a boring school life and there was nothing else to do, so we all did a lot of it. After that, she gave birth to more than 10 children and the school flourished.
well. goodbye my Friends
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livingdeadhorse · 27 days
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MONDO!! WE CAN DO THIS
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i was actually going to. request a chihiro drawing before i saw everyone else's requests LMAO could i have a chihiro and aoi hanging out? thank u 💖 i love your art
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YEAH!! (also thank you thats so kind)
vote 4 mondo and I draw 4 you
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le-agent-egg · 24 days
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is this anything
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drawbauchery · 8 months
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What's your favorite and least favorite danganronpa hairstyle?
chihiro & shuichi--favorites! shy, cute and pleasing! very fun to draw
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kaito & hajime--least favorites! WHO DID THIS TO THEM AND WHY. I HATE THESE<3
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makotoplush · 5 months
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Look what I found? Lil' Mr. Naegi!
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